--- /dev/null
+/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
+
+ Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of guile-irrlicht.
+
+ guile-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ guile-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#include <irrlicht/irrlicht.h>
+#include <libguile.h>
+#include "animated-mesh-md2.h"
+
+extern "C" {
+
+ irr::scene::EMD2_ANIMATION_TYPE
+ scm_to_md2_animation_type (SCM md2_animation_type)
+ {
+ char* flag = scm_to_utf8_stringn (scm_symbol_to_string (md2_animation_type), NULL);
+ if (!strcmp (flag, "stand"))
+ {
+ return irr::scene::EMAT_STAND;
+ }
+ else if (!strcmp (flag, "run"))
+ {
+ return irr::scene::EMAT_RUN;
+ }
+ else if (!strcmp (flag, "attack"))
+ {
+ return irr::scene::EMAT_ATTACK;
+ }
+ else if (!strcmp (flag, "pain-a"))
+ {
+ return irr::scene::EMAT_PAIN_A;
+ }
+ else if (!strcmp (flag, "pain-b"))
+ {
+ return irr::scene::EMAT_PAIN_B;
+ }
+ else if (!strcmp (flag, "pain-c"))
+ {
+ return irr::scene::EMAT_PAIN_C;
+ }
+ else if (!strcmp (flag, "jump"))
+ {
+ return irr::scene::EMAT_JUMP;
+ }
+ else if (!strcmp (flag, "flip"))
+ {
+ return irr::scene::EMAT_FLIP;
+ }
+ else if (!strcmp (flag, "salute"))
+ {
+ return irr::scene::EMAT_SALUTE;
+ }
+ else if (!strcmp (flag, "fallback"))
+ {
+ return irr::scene::EMAT_FALLBACK;
+ }
+ else if (!strcmp (flag, "wave"))
+ {
+ return irr::scene::EMAT_WAVE;
+ }
+ else if (!strcmp (flag, "point"))
+ {
+ return irr::scene::EMAT_POINT;
+ }
+ else if (!strcmp (flag, "crouch-stand"))
+ {
+ return irr::scene::EMAT_CROUCH_STAND;
+ }
+ else if (!strcmp (flag, "crouch-walk"))
+ {
+ return irr::scene::EMAT_CROUCH_WALK;
+ }
+ else if (!strcmp (flag, "crouch-attack"))
+ {
+ return irr::scene::EMAT_CROUCH_ATTACK;
+ }
+ else if (!strcmp (flag, "crouch-pain"))
+ {
+ return irr::scene::EMAT_CROUCH_PAIN;
+ }
+ else if (!strcmp (flag, "crouch-death"))
+ {
+ return irr::scene::EMAT_CROUCH_DEATH;
+ }
+ else if (!strcmp (flag, "death-fallback"))
+ {
+ return irr::scene::EMAT_DEATH_FALLBACK;
+ }
+ else if (!strcmp (flag, "death-fallforward"))
+ {
+ return irr::scene::EMAT_DEATH_FALLFORWARD;
+ }
+ else if (!strcmp (flag, "death-fallbackslow"))
+ {
+ return irr::scene::EMAT_DEATH_FALLBACKSLOW;
+ }
+ else if (!strcmp (flag, "boom"))
+ {
+ return irr::scene::EMAT_BOOM;
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Wrong MD2 animation type: ~S",
+ scm_list_1 (md2_animation_type), scm_list_1 (md2_animation_type));
+ }
+ }
+
+}
--- /dev/null
+/* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
+
+ Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of guile-irrlicht.
+
+ guile-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ guile-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __GUILE_IRRLICHT_ANIMATED_MESH_MD2_H_INCLUDED__
+#define __GUILE_IRRLICHT_ANIMATED_MESH_MD2_H_INCLUDED__
+
+#include <irrlicht/irrlicht.h>
+#include <libguile.h>
+
+extern "C" {
+
+ irr::scene::EMD2_ANIMATION_TYPE
+ scm_to_md2_animation_type (SCM md2_animation_type);
+
+}
+
+#endif
#include <irrlicht/irrlicht.h>
#include <libguile.h>
+#include "animated-mesh-md2.h"
#include "animated-mesh-scene-node.h"
#include "wrapped.h"
init_animated_mesh_scene_node (void)
{
init_animated_mesh_scene_node_type ();
+ scm_c_define_gsubr ("set-md2-animation!", 2, 0, 0, (scm_t_subr)irr_scene_setMD2Animation);
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, "animated-mesh-scene-node",
init_animated_mesh_scene_node_type, animated_mesh_scene_node_p,
wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
+ SCM
+ irr_scene_setMD2Animation (SCM wrappedAnimatedMeshSceneNode,
+ SCM anim)
+ {
+ irr::scene::IAnimatedMeshSceneNode* node =
+ unwrap_animated_mesh_scene_node (wrappedAnimatedMeshSceneNode);
+ bool result = node->setMD2Animation (scm_to_md2_animation_type (anim));
+ return scm_from_bool (result);
+ }
+
}