libCIrrlicht_la_SOURCES = \
src/CIrrlicht.cpp \
src/IGUIEnvironment.cpp \
+ src/ISceneManager.cpp \
src/IVideoDriver.cpp \
src/IrrlichtDevice.cpp
libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include
include_HEADERS = \
include/EDriverTypes.h \
include/IGUIEnvironment.h \
+ include/ISceneManager.h \
include/IVideoDriver.h \
include/IrrlichtDevice.h \
include/SColor.h \
include/cirrlicht.h \
include/dimension2d.h \
- include/rect.h
+ include/rect.h \
+ include/vector3d.h
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_SCENE_MANAGER_H_INCLUDED__
+#define __C_SCENE_MANAGER_H_INCLUDED__
+
+#include "vector3d.h"
+
+typedef void irr_scene_IAnimatedMesh;
+typedef void irr_scene_IAnimatedMeshSceneNode;
+typedef void irr_scene_ISceneManager;
+typedef void irr_scene_ISceneNode;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ irr_scene_IAnimatedMeshSceneNode*
+ irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int32_t id,
+ irr_core_vector3df* position,
+ irr_core_vector3df* rotation,
+ irr_core_vector3df* scale,
+ bool alsoAddIfMeshPointerZero);
+
+ irr_scene_IAnimatedMesh*
+ irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
+ const char* filename);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
#ifndef __C_IRRLICHT_H_INCLUDED__
#define __C_IRRLICHT_H_INCLUDED__
+#include "dimension2d.h"
#include "EDriverTypes.h"
#include "IGUIEnvironment.h"
#include "IrrlichtDevice.h"
-#include "dimension2d.h"
+#include "ISceneManager.h"
+#include "IVideoDriver.h"
+#include "rect.h"
+#include "SColor.h"
+#include "vector3d.h"
#ifdef __cplusplus
extern "C" {
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_IRR_POINT_3D_H_INCLUDED__
+#define __C_IRR_POINT_3D_H_INCLUDED__
+
+typedef struct
+{
+ float_t x;
+ float_t y;
+ float_t z;
+} irr_core_vector3df;
+
+#endif
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#include <irrlicht/irrlicht.h>
+#include "ISceneManager.h"
+
+extern "C" {
+ irr_scene_IAnimatedMeshSceneNode*
+ irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int32_t id,
+ irr_core_vector3df* position,
+ irr_core_vector3df* rotation,
+ irr_core_vector3df* scale,
+ bool alsoAddIfMeshPointerZero)
+ {
+ const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
+ position->y,
+ position->z);
+ const irr::core::vector3df& iRotation = irr::core::vector3df(rotation->x,
+ rotation->y,
+ rotation->z);
+ const irr::core::vector3df& iScale = irr::core::vector3df(scale->x,
+ scale->y,
+ scale->z);
+ return (irr_scene_IAnimatedMeshSceneNode*)
+ ((irr::scene::ISceneManager*)smgr)->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
+ (irr::scene::ISceneNode*)parent,
+ id,
+ iPosition,
+ iRotation,
+ iScale,
+ alsoAddIfMeshPointerZero);
+ }
+
+ irr_scene_IAnimatedMesh*
+ irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
+ const char* filename)
+ {
+ return (irr_scene_IAnimatedMesh*)
+ ((irr::scene::ISceneManager*)smgr)->getMesh(filename);
+ }
+}