DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
DECLARE_ANIM(landanim, "Landing", lowheight, neutral, ab_land)
-DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, 0)
+DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, ab_landhard)
DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0)
DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0)
DECLARE_ANIM(crouchanim, "Crouch", lowheight, neutral, ab_crouch)
DECLARE_ANIM(sneakanim, "Sneak", lowheight, neutral, 0)
DECLARE_ANIM(rollanim, "Roll", lowheight, neutral, 0)
-DECLARE_ANIM(flipanim, "Flip", highheight, neutral, 0)
-DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, 0)
+DECLARE_ANIM(flipanim, "Flip", highheight, neutral, ab_flip)
+DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, ab_flip)
DECLARE_ANIM(spinkickreversedanim, "SpinKickCaught", middleheight, reversed, 0)
DECLARE_ANIM(spinkickreversalanim, "SpinKickCatch", middleheight, reversal, 0)
DECLARE_ANIM(lowkickanim, "lowkick", middleheight, normalattack, 0)
DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)
-DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, 0)
+DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, ab_flip)
DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, 0)
DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, 0)
-DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, 0)
+DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, ab_flip)
DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, 0)
-DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, 0)
+DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, ab_flip)
DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, 0)
-DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, 0)
-DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, 0)
+DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, ab_flip)
+DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, ab_flip)
DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(knifesneakattackanim, "Knifesneakattack", middleheight, reversal, 0)
DECLARE_ANIM(knifesneakattackedanim, "Knifesneakattacked", middleheight, reversed, 0)
DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch)
DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, ab_land)
-DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, 0)
+DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, ab_landhard)
DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run)
DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run)
DECLARE_ANIM(rabbitrunninganim, "Rabbitrunning", middleheight, neutral, ab_run)