extern float multiplier;
extern XYZ viewer;
extern int environment;
-extern float texscale;
extern Terrain terrain;
-extern int kTextureSize;
extern float screenwidth,screenheight;
extern float gravity;
extern int detail;
extern bool floatjump;
extern float volume;
extern Light light;
-extern float texdetail;
-extern GLubyte bloodText[512*512*3];
-extern GLubyte wolfbloodText[512*512*3];
extern float camerashake;
extern float woozy;
extern float blackout;
extern bool mousejump;
extern float viewdistance;
extern bool freeze;
-extern bool autoslomo;
extern bool keyboardfrozen;
-extern int netdatanew;
extern bool loadingstuff;
extern XYZ windvector;
extern bool debugmode;
static int music1;
extern int mainmenu;
-extern int oldmainmenu;
extern bool visibleloading;
extern int loadscreencolor;
-extern float flashamount,flashr,flashg,flashb;
-extern int flashdelay;
extern XYZ envsound[30];
extern float envsoundvol[30];
extern int numenvsounds;
extern float envsoundlife[30];
extern float usermousesensitivity;
extern bool ismotionblur;
-extern bool foliage;
-extern bool trilinear;
-extern bool damageeffects;
-extern bool showpoints;
extern bool showdamagebar; // (des)activate the damage bar
-extern bool texttoggle;
-extern bool alwaysblur;
-extern float gamespeed;
extern bool decals;
-extern bool immediate;
-extern bool velocityblur;
extern float tintr,tintg,tintb;
extern bool skyboxtexture;
extern float skyboxr;
extern char hotspottext[40][256];
extern int currenthotspot;
-extern int kBitsPerPixel;
extern int hostile;
extern bool stillloading;
extern bool campaign;
-extern float oldgamespeed;
-
static const char *rabbitskin[] = {
":Data:Textures:Fur3.jpg",
":Data:Textures:Fur.jpg",
#undef DECLARE_COMMAND
};
+
+
+// added utility functions -sf17k =============================================================
+
+//TODO: try to hide these variables completely with a better interface
+inline void setAnimation(int playerid,int animation){
+ player[playerid].targetanimation=animation;
+ player[playerid].targetframe=0;
+ player[playerid].target=0;
+}
+
+//TODO: this is incorrect but I'm afraid to change it and break something,
+//probably causes quirky behavior that I might want to preserve
+inline float roughDirection(XYZ vec){
+ Normalise(&vec);
+ float angle=-asin(-vec.x)*180/M_PI;
+ if(vec.z<0)
+ angle=180-angle;
+ return angle;
+}
+inline float roughDirectionTo(XYZ start, XYZ end){
+ return roughDirection(end-start);
+}
+
+//TODO: gotta be a better way
+inline float pitch(XYZ vec){
+ Normalise(&vec);
+ return -asin(vec.y)*180/M_PI;
+}
+inline float pitchTo(XYZ start, XYZ end){
+ return pitch(end-start);
+}
+
+//change these to a Person method
+inline Joint& playerJoint(int playerid, int bodypart){
+ return player[playerid].skeleton.joints[player[playerid].skeleton.jointlabels[bodypart]]; }
+inline Joint& playerJoint(Person* pplayer, int bodypart){
+ return pplayer->skeleton.joints[pplayer->skeleton.jointlabels[bodypart]]; }
+
+inline float sq(float n){ return n*n; }
+
+inline float stepTowardf(float from, float to, float by){
+ if(fabs(from-to)<by) return to;
+ else if(from>to) return from-by;
+ else return from+by;
+}
+
+void playdialogueboxsound(){
+ XYZ temppos;
+ temppos=player[participantfocus[whichdialogue][indialogue]].coords;
+ temppos=temppos-viewer;
+ Normalise(&temppos);
+ temppos+=viewer;
+
+ int sound=-1;
+ switch(dialogueboxsound[whichdialogue][indialogue]){
+ case -6: sound=alarmsound; break;
+ case -4: sound=consolefailsound; break;
+ case -3: sound=consolesuccesssound; break;
+ case -2: sound=firestartsound; break;
+ case -1: sound=fireendsound; break;
+ case 1: sound=rabbitchitter; break;
+ case 2: sound=rabbitchitter2; break;
+ case 3: sound=rabbitpainsound; break;
+ case 4: sound=rabbitpain1sound; break;
+ case 5: sound=rabbitattacksound; break;
+ case 6: sound=rabbitattack2sound; break;
+ case 7: sound=rabbitattack3sound; break;
+ case 8: sound=rabbitattack4sound; break;
+ case 9: sound=growlsound; break;
+ case 10: sound=growl2sound; break;
+ case 11: sound=snarlsound; break;
+ case 12: sound=snarl2sound; break;
+ case 13: sound=barksound; break;
+ case 14: sound=bark2sound; break;
+ case 15: sound=bark3sound; break;
+ case 16: sound=barkgrowlsound; break;
+ default: break;
+ }
+ if(sound!=-1)
+ emit_sound_at(sound, temppos);
+}
+
+// end added utility functions ================================================================
+
+
+
static void ch_quit(Game *game, const char *args)
{
game->tryquit = 1;
fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(j=0;j<player[0].num_weapons;j++){
+ for(int j=0;j<player[0].num_weapons;j++){
fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
}
fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
fpackf(tfile, "Bi", numdialogues);
- for(k=0;k<numdialogues;k++){
+ for(int k=0;k<numdialogues;k++){
fpackf(tfile, "Bi", numdialogueboxes[k]);
fpackf(tfile, "Bi", dialoguetype[k]);
- for(l=0;l<10;l++){
+ for(int l=0;l<10;l++){
fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
fpackf(tfile, "Bf", participantrotation[k][l]);
}
- for(l=0;l<numdialogueboxes[k];l++){
+ for(int l=0;l<numdialogueboxes[k];l++){
fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
templength=strlen(dialoguetext[k][l]);
fpackf(tfile, "Bi",(templength));
- for(m=0;m<templength;m++){
+ for(int m=0;m<templength;m++){
fpackf(tfile, "Bb", dialoguetext[k][l][m]);
if(dialoguetext[k][l][m]=='\0')break;
}
templength=strlen(dialoguename[k][l]);
fpackf(tfile, "Bi",templength);
- for(m=0;m<templength;m++){
+ for(int m=0;m<templength;m++){
fpackf(tfile, "Bb", dialoguename[k][l][m]);
if(dialoguename[k][l][m]=='\0')break;
}
fpackf(tfile, "Bi", participantfocus[k][l]);
fpackf(tfile, "Bi", participantaction[k][l]);
- for(m=0;m<10;m++)
+ for(int m=0;m<10;m++)
fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
}
}
- for(k=0;k<player[0].numclothes;k++){
+ for(int k=0;k<player[0].numclothes;k++){
templength=strlen(player[0].clothes[k]);
fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", player[0].clothes[k][l]);
fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
}
fpackf(tfile, "Bi", objects.numobjects);
- for(k=0;k<objects.numobjects;k++){
+ for(int k=0;k<objects.numobjects;k++){
fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
}
fpackf(tfile, "Bi", numhotspots);
- for(i=0;i<numhotspots;i++){
+ for(int i=0;i<numhotspots;i++){
fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
templength=strlen(hotspottext[i]);
fpackf(tfile, "Bi",templength);
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", hotspottext[i][l]);
}
fpackf(tfile, "Bi", numplayers);
if(numplayers<maxplayers)
- for(j=1;j<numplayers;j++){
+ for(int j=1;j<numplayers;j++){
fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
if(player[j].num_weapons<5)
- for(k=0;k<player[j].num_weapons;k++){
+ for(int k=0;k<player[j].num_weapons;k++){
fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
}
if(player[j].numwaypoints<30){
fpackf(tfile, "Bi", player[j].numwaypoints);
- for(k=0;k<player[j].numwaypoints;k++){
+ for(int k=0;k<player[j].numwaypoints;k++){
fpackf(tfile, "Bf", player[j].waypoints[k].x);
fpackf(tfile, "Bf", player[j].waypoints[k].y);
fpackf(tfile, "Bf", player[j].waypoints[k].z);
fpackf(tfile, "Bi", player[j].numclothes);
if(player[j].numclothes)
- for(k=0;k<player[j].numclothes;k++){
+ for(int k=0;k<player[j].numclothes;k++){
int templength;
templength=strlen(player[j].clothes[k]);
fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", player[j].clothes[k][l]);
fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
}
}
fpackf(tfile, "Bi", game->numpathpoints);
- for(j=0;j<game->numpathpoints;j++){
+ for(int j=0;j<game->numpathpoints;j++){
fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
- for(k=0;k<game->numpathpointconnect[j];k++){
+ for(int k=0;k<game->numpathpointconnect[j];k++){
fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
}
}
static void ch_sizemin(Game *game, const char *args)
{
- int i;
- for (i = 1; i < numplayers; i++)
+ for (int i = 1; i < numplayers; i++)
if (player[i].scale < 0.8 * 0.2)
player[i].scale = 0.8 * 0.2;
}
static void ch_type(Game *game, const char *args)
{
- int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
- for (i = 0; i < n; i++)
+ int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
+ for (int i = 0; i < n; i++)
if (stripfx(args, editortypenames[i])) {
editoractive = i;
break;
static void ch_path(Game *game, const char *args)
{
- int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
- for (i = 0; i < n; i++)
+ int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
+ for (int i = 0; i < n; i++)
if (stripfx(args, pathtypenames[i])) {
editorpathtype = i;
break;
static void ch_dialogue(Game *game, const char *args)
{
- int dlg, i, j;
+ int dlg;
char buf1[32], buf2[64];
sscanf(args, "%d %31s", &dlg, buf1);
ifstream ipstream(ConvertFileName(buf2));
ipstream.ignore(256,':');
ipstream >> numdialogueboxes[numdialogues];
- for(i=0;i<numdialogueboxes[numdialogues];i++){
+ for(int i=0;i<numdialogueboxes[numdialogues];i++){
ipstream.ignore(256,':');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.getline(dialoguetext[numdialogues][i],128);
- for(j=0;j<128;j++){
+ for(int j=0;j<128;j++){
if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
}
ipstream.ignore(256,':');
ipstream >> dialogueboxsound[numdialogues][i];
}
- for(i=0;i<numdialogueboxes[numdialogues];i++){
- for(j=0;j<numplayers;j++){
+ for(int i=0;i<numdialogueboxes[numdialogues];i++){
+ for(int j=0;j<numplayers;j++){
participantfacing[numdialogues][i][j]=player[j].facing;
}
}
static void ch_fixdialogue(Game *game, const char *args)
{
char buf1[32], buf2[64];
- int whichdi, i, j;
+ int whichdi;
sscanf(args, "%d %31s", &whichdi, buf1);
snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
ifstream ipstream(ConvertFileName(buf2));
ipstream.ignore(256,':');
ipstream >> numdialogueboxes[whichdi];
- for(i=0;i<numdialogueboxes[whichdi];i++){
+ for(int i=0;i<numdialogueboxes[whichdi];i++){
ipstream.ignore(256,':');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.getline(dialoguetext[whichdi][i],128);
- for(j=0;j<128;j++){
+ for(int j=0;j<128;j++){
if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
}
ipstream.ignore(256,':');
static void ch_play(Game *game, const char *args)
{
- int dlg, i;
+ int dlg;
sscanf(args, "%d", &dlg);
whichdialogue = dlg;
if (whichdialogue >= numdialogues)
return;
- for(i=0;i<numdialogueboxes[whichdialogue];i++){
+ for(int i=0;i<numdialogueboxes[whichdialogue];i++){
player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
directing=0;
indialogue=0;
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- int whichsoundplay;
- whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- emit_sound_at(whichsoundplay, temppos);
+ playdialogueboxsound();
}
static void ch_mapkilleveryone(Game *game, const char *args)
-void Game::SetUpLighting(){
- if(environment==snowyenvironment){
- light.color[0]=.65;
- light.color[1]=.65;
- light.color[2]=.7;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.44;
- }
- if(environment==desertenvironment){
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=.95;
- light.ambient[0]=.4;
- light.ambient[1]=.35;
- light.ambient[2]=.3;
- }
-
- if(environment==grassyenvironment){
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=1;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.44;
- }
- if(!skyboxtexture){
- light.color[0]=1;
- light.color[1]=1;
- light.color[2]=1;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.4;
- }
+void Game::SetUpLighting(){
+ if(environment==snowyenvironment)
+ light.setColors(.65,.65,.7,.4,.4,.44);
+ if(environment==desertenvironment)
+ light.setColors(.95,.95,.95,.4,.35,.3);
+ if(environment==grassyenvironment)
+ light.setColors(.95,.95,1,.4,.4,.44);
+ if(!skyboxtexture)
+ light.setColors(1,1,1,.4,.4,.4);
float average;
average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
light.color[0]*=(skyboxlightr+average)/2;
light.color[1]*=(skyboxlightg+average)/2;
light.color[2]*=(skyboxlightb+average)/2;
- light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
- light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
- light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
- /*
- light.ambient[0]=0;
- light.ambient[1]=0;
- light.ambient[2]=0; */
+ light.ambient[0]*=(skyboxlightr+average)/2;
+ light.ambient[1]*=(skyboxlightg+average)/2;
+ light.ambient[2]*=(skyboxlightb+average)/2;
}
int Game::findPathDist(int start,int end){
- int i,j,k,smallestcount,count,connected;
+ int smallestcount,count,connected;
int last,last2,last3,last4;
int closest;
smallestcount=1000;
- for(i=0;i<50;i++){
+ for(int i=0;i<50;i++){
count=0;
last=start;
last2=-1;
last4=-1;
while(last!=end&&count<30){
closest=-1;
- for(j=0;j<numpathpoints;j++){
+ for(int j=0;j<numpathpoints;j++){
if(j!=last&&j!=last2&&j!=last3&&j!=last4)
{
connected=0;
if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
+ for(int k=0;k<numpathpointconnect[j];k++){
if(pathpointconnect[j][k]==last)connected=1;
}
- if(!connected)
- if(numpathpointconnect[last])
- for(k=0;k<numpathpointconnect[last];k++){
- if(pathpointconnect[last][k]==j)connected=1;
- }
- if(connected)
- if(closest==-1||Random()%2==0){
- closest=j;
- }
+ if(!connected)
+ if(numpathpointconnect[last])
+ for(int k=0;k<numpathpointconnect[last];k++){
+ if(pathpointconnect[last][k]==j)connected=1;
+ }
+ if(connected)
+ if(closest==-1||Random()%2==0){
+ closest=j;
+ }
}
}
last4=last3;
int Game::checkcollide(XYZ startpoint,XYZ endpoint){
static XYZ colpoint,colviewer,coltarget;
static float minx,minz,maxx,maxz,miny,maxy;
- static int i;
-
- //startpoint.y+=.7;
- //endpoint.y+=.7;
- //startpoint.y-=.1;
- //endpoint.y-=.1;
-
- minx=startpoint.x;
- if(minx>endpoint.x)minx=endpoint.x;
- miny=startpoint.y;
- if(miny>endpoint.y)miny=endpoint.y;
- minz=startpoint.z;
- if(minz>endpoint.z)minz=endpoint.z;
-
- maxx=startpoint.x;
- if(maxx<endpoint.x)maxx=endpoint.x;
- maxy=startpoint.y;
- if(maxy<endpoint.y)maxy=endpoint.y;
- maxz=startpoint.z;
- if(maxz<endpoint.z)maxz=endpoint.z;
-
- minx-=1;
- miny-=1;
- minz-=1;
- maxx+=1;
- maxy+=1;
- maxz+=1;
-
- for(i=0;i<objects.numobjects;i++){
- if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
- if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
+
+ minx=min(startpoint.x,endpoint.x)-1;
+ miny=min(startpoint.y,endpoint.y)-1;
+ minz=min(startpoint.z,endpoint.z)-1;
+ maxx=max(startpoint.x,endpoint.x)+1;
+ maxy=max(startpoint.y,endpoint.y)+1;
+ maxz=max(startpoint.z,endpoint.z)+1;
+
+ for(int i=0;i<objects.numobjects;i++){
+ if( objects.position[i].x>minx-objects.model[i].boundingsphereradius&&
+ objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&
+ objects.position[i].y>miny-objects.model[i].boundingsphereradius&&
+ objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&
+ objects.position[i].z>minz-objects.model[i].boundingsphereradius&&
+ objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
+ if( objects.type[i]!=treeleavestype&&
+ objects.type[i]!=bushtype&&
+ objects.type[i]!=firetype){
colviewer=startpoint;
coltarget=endpoint;
if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
static XYZ colpoint,colviewer,coltarget;
static float minx,minz,maxx,maxz,miny,maxy;
- static int i;
-
- //startpoint.y+=.7;
- //endpoint.y+=.7;
- //startpoint.y-=.1;
- //endpoint.y-=.1;
-
- minx=startpoint.x;
- if(minx>endpoint.x)minx=endpoint.x;
- miny=startpoint.y;
- if(miny>endpoint.y)miny=endpoint.y;
- minz=startpoint.z;
- if(minz>endpoint.z)minz=endpoint.z;
-
- maxx=startpoint.x;
- if(maxx<endpoint.x)maxx=endpoint.x;
- maxy=startpoint.y;
- if(maxy<endpoint.y)maxy=endpoint.y;
- maxz=startpoint.z;
- if(maxz<endpoint.z)maxz=endpoint.z;
-
- minx-=1;
- miny-=1;
- minz-=1;
- maxx+=1;
- maxy+=1;
- maxz+=1;
+ static int i; //FIXME: see below
+
+ minx=min(startpoint.x,endpoint.x)-1;
+ miny=min(startpoint.y,endpoint.y)-1;
+ minz=min(startpoint.z,endpoint.z)-1;
+ maxx=max(startpoint.x,endpoint.x)+1;
+ maxy=max(startpoint.y,endpoint.y)+1;
+ maxz=max(startpoint.z,endpoint.z)+1;
if(what!=1000){
- if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
- if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
+ if( objects.position[what].x>minx-objects.model[what].boundingsphereradius&&
+ objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&
+ objects.position[what].y>miny-objects.model[what].boundingsphereradius&&
+ objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&
+ objects.position[what].z>minz-objects.model[what].boundingsphereradius&&
+ objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
+ if( objects.type[what]!=treeleavestype&&
+ objects.type[what]!=bushtype&&
+ objects.type[what]!=firetype){
colviewer=startpoint;
coltarget=endpoint;
+ //FIXME: i/what
if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
}
}
stealthloading=0;
whichlevel=which;
- if (which == -1)
- {
+ if (which == -1) {
tutoriallevel = -1;
Loadlevel("tutorial");
- }
- else if (which >= 0 && which <= 15)
- {
+ } else if (which >= 0 && which <= 15) {
char buf[32];
snprintf(buf, 32, "map%d", which + 1);
Loadlevel(buf);
- }
- else
- Loadlevel("mapsave");
+ } else
+ Loadlevel("mapsave");
}
void Game::Loadlevel(const char *name){
- int i,j,k,l,m;
static int oldlevel;
int templength;
float lamefloat;
numdialogues=0;
- for(i=0;i<20;i++)
+ for(int i=0;i<20;i++)
{
dialoguegonethrough[i]=0;
}
freeze=0;
winfreeze=0;
- for(i=0;i<100;i++)
+ for(int i=0;i<100;i++)
{
bonusnum[i]=0;
}
{
terrain.numdecals=0;
Sprite::deleteSprites();
- for(i=0;i<objects.numobjects;i++)
+ for(int i=0;i<objects.numobjects;i++)
{
objects.model[i].numdecals=0;
}
- j=objects.numobjects;
- for(i=0;i<j;i++)
+ int j=objects.numobjects;
+ for(int i=0;i<j;i++)
{
objects.DeleteObject(0);
if(visibleloading){loadscreencolor=4; LoadingScreen();}
}
- for(i=0;i<subdivision;i++)
+ for(int i=0;i<subdivision;i++)
{
- for(j=0;j<subdivision;j++)
+ for(int j=0;j<subdivision;j++)
{
terrain.patchobjectnum[i][j]=0;
}
player[0].originalcoords=player[0].coords;
if(player[0].num_weapons>0&&player[0].num_weapons<5)
{
- for(j=0;j<player[0].num_weapons;j++)
+ for(int j=0;j<player[0].num_weapons;j++)
{
player[0].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
funpackf(tfile, "Bi", &numdialogues);
if(numdialogues)
{
- for(k=0;k<numdialogues;k++)
+ for(int k=0;k<numdialogues;k++)
{
funpackf(tfile, "Bi", &numdialogueboxes[k]);
funpackf(tfile, "Bi", &dialoguetype[k]);
- for(l=0;l<10;l++)
+ for(int l=0;l<10;l++)
{
funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
funpackf(tfile, "Bf", &participantrotation[k][l]);
}
if(numdialogueboxes)
{
- for(l=0;l<numdialogueboxes[k];l++)
+ for(int l=0;l<numdialogueboxes[k];l++)
{
funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
funpackf(tfile, "Bi",&templength);
if(templength>128||templength<=0)templength=128;
+ int m;
for(m=0;m<templength;m++){
funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
if(dialoguetext[k][l][m]=='\0')break;
if(player[0].numclothes)
{
- for(k=0;k<player[0].numclothes;k++)
+ for(int k=0;k<player[0].numclothes;k++)
{
funpackf(tfile, "Bi", &templength);
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
funpackf(tfile, "Bb", &player[0].clothes[k][l]);
player[0].clothes[k][templength]='\0';
funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
funpackf(tfile, "Bi", &objects.numobjects);
if(objects.numobjects)
{
- for(i=0;i<objects.numobjects;i++)
+ for(int i=0;i<objects.numobjects;i++)
{
funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
funpackf(tfile, "Bi", &numhotspots);
if(numhotspots)
{
- for(i=0;i<numhotspots;i++)
+ for(int i=0;i<numhotspots;i++)
{
funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
funpackf(tfile, "Bi", &templength);
if(templength)
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
funpackf(tfile, "Bb", &hotspottext[i][l]);
hotspottext[i][templength]='\0';
if(hotspottype[i]==-111)indemo=1;
if(!stealthloading)
{
objects.center=0;
- for(i=0;i<objects.numobjects;i++)
+ for(int i=0;i<objects.numobjects;i++)
{
objects.center+=objects.position[i];
}
float maxdistance=0;
float tempdist;
int whichclosest;
- for(i=0;i<objects.numobjects;i++)
+ for(int i=0;i<objects.numobjects;i++)
{
tempdist=findDistancefast(&objects.center,&objects.position[i]);
if(tempdist>maxdistance)
bool removeanother=0;
if(numplayers>1&&numplayers<maxplayers)
{
- for(i=1;i<numplayers;i++)
+ for(int i=1;i<numplayers;i++)
{
if(visibleloading){loadscreencolor=4; LoadingScreen();}
removeanother=0;
{
if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
{
- for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
+ for(int j=0;j<player[i-howmanyremoved].num_weapons;j++)
{
player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
//player[i-howmanyremoved].numwaypoints=10;
- for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
+ for(int j=0;j<player[i-howmanyremoved].numwaypoints;j++)
{
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
if(player[i-howmanyremoved].numclothes)
{
- for(k=0;k<player[i-howmanyremoved].numclothes;k++)
+ for(int k=0;k<player[i-howmanyremoved].numclothes;k++)
{
int templength;
funpackf(tfile, "Bi", &templength);
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
player[i-howmanyremoved].clothes[k][templength]='\0';
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
numpathpoints=0;
if(numpathpoints)
{
- for(j=0;j<numpathpoints;j++)
+ for(int j=0;j<numpathpoints;j++)
{
funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
- for(k=0;k<numpathpointconnect[j];k++){
+ for(int k=0;k<numpathpointconnect[j];k++){
funpackf(tfile, "Bi", &pathpointconnect[j][k]);
}
}
funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
SetUpLighting();
- if(environment!=oldenvironment)Setenvironment(environment);
+ if(environment!=oldenvironment)
+ Setenvironment(environment);
oldenvironment=environment;
if(!stealthloading)
{
- j=objects.numobjects;
+ int j=objects.numobjects;
objects.numobjects=0;
- for(i=0;i<j;i++)
+ for(int i=0;i<j;i++)
{
//if(objects.type[i]!=spiketype)
objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
if(numplayers>maxplayers-1)numplayers=maxplayers-1;
- for(i=0;i<numplayers;i++)
+ for(int i=0;i<numplayers;i++)
{
if(visibleloading){loadscreencolor=4; LoadingScreen();}
player[i].burnt=0;
//if(Random()%2==0)player[i].creature=wolftype;
//else player[i].creature=rabbittype;
if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
+ if(player[i].creature!=wolftype)player[i].skeleton.Load(
+ (char *)":Data:Skeleton:Basic Figure",
+ (char *)":Data:Skeleton:Basic Figurelow",
+ (char *)":Data:Skeleton:Rabbitbelt",
+ (char *)":Data:Models:Body.solid",
+ (char *)":Data:Models:Body2.solid",
+ (char *)":Data:Models:Body3.solid",
+ (char *)":Data:Models:Body4.solid",
+ (char *)":Data:Models:Body5.solid",
+ (char *)":Data:Models:Body6.solid",
+ (char *)":Data:Models:Body7.solid",
+ (char *)":Data:Models:Bodylow.solid",
+ (char *)":Data:Models:Belt.solid",0);
else
{
if(player[i].creature!=wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ player[i].skeleton.Load(
+ (char *)":Data:Skeleton:Basic Figure",
+ (char *)":Data:Skeleton:Basic Figurelow",
+ (char *)":Data:Skeleton:Rabbitbelt",
+ (char *)":Data:Models:Body.solid",
+ (char *)":Data:Models:Body2.solid",
+ (char *)":Data:Models:Body3.solid",
+ (char *)":Data:Models:Body4.solid",
+ (char *)":Data:Models:Body5.solid",
+ (char *)":Data:Models:Body6.solid",
+ (char *)":Data:Models:Body7.solid",
+ (char *)":Data:Models:Bodylow.solid",
+ (char *)":Data:Models:Belt.solid",1);
LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
}
if(player[i].creature==wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ player[i].skeleton.Load(
+ (char *)":Data:Skeleton:Basic Figure Wolf",
+ (char *)":Data:Skeleton:Basic Figure Wolf Low",
+ (char *)":Data:Skeleton:Rabbitbelt",
+ (char *)":Data:Models:Wolf.solid",
+ (char *)":Data:Models:Wolf2.solid",
+ (char *)":Data:Models:Wolf3.solid",
+ (char *)":Data:Models:Wolf4.solid",
+ (char *)":Data:Models:Wolf5.solid",
+ (char *)":Data:Models:Wolf6.solid",
+ (char *)":Data:Models:Wolf7.solid",
+ (char *)":Data:Models:Wolflow.solid",
+ (char *)":Data:Models:Belt.solid",0);
}
}
if(player[i].numclothes)
{
- for(j=0;j<player[i].numclothes;j++)
+ for(int j=0;j<player[i].numclothes;j++)
{
tintr=player[i].clothestintr[j];
tintg=player[i].clothestintg[j];
player[i].normalsupdatedelay=0;
player[i].aitype=passivetype;
- player[i].aitarget=0;
player[i].madskills=0;
if(i==0)
if(visibleloading){loadscreencolor=4; LoadingScreen();}
//weapons.numweapons=numplayers;
- for(i=0;i<weapons.numweapons;i++)
+ for(int i=0;i<weapons.numweapons;i++)
{
weapons.bloody[i]=0;
weapons.blooddrip[i]=0;
visibleloading=0;
}
-void Game::Tick()
-{
- static int i,k,j,l,m;
- static XYZ facing,flatfacing,absflatfacing;
- static XYZ rotatetarget;
- static bool oldkey;
- static float oldtargetrotation;
- static int target, numgood;
- static XYZ tempcoords1,tempcoords2;
- static XYZ test;
- static XYZ test2;
- static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
- static int whichhit;
- static bool oldjumpkeydown;
- int templength;
+void Game::MenuTick(){
+ //menu buttons
+ if(mainmenu==1||mainmenu==2){
+ if(Input::MouseClicked()&&selected==1){
+ if(!gameon){
+ fireSound(firestartsound);
+ flash();
+ //new game
+ if(accountactive) {
+ mainmenu=5;
+ } else {
+ mainmenu=7;
+ }
+ selected=-1;
+ }else{
+ //resume
+ mainmenu=0;
+ pause_sound(stream_music3);
+ resume_stream(music1);
+ }
+ }
+
+ if(Input::MouseClicked()&&selected==2){
+ fireSound();
+ flash();
+ //options
+ mainmenu=3;
+ if(newdetail>2)newdetail=detail;
+ if(newdetail<0)newdetail=detail;
+ if(newscreenwidth>3000)newscreenwidth=screenwidth;
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
+ if(newscreenheight>3000)newscreenheight=screenheight;
+ if(newscreenheight<0)newscreenheight=screenheight;
+ }
+
+ if(Input::MouseClicked()&&selected==3){
+ fireSound();
+ flash();
+ if(!gameon){
+ //quit
+ tryquit=1;
+ pause_sound(stream_music3);
+ }else{
+ //end game
+ gameon=0;
+ mainmenu=1;
+ }
+ }
+ }
+ if(mainmenu==3){
+ if(Input::MouseClicked()){
+
+ if(selected!=-1)
+ fireSound();
+
+ switch(selected){
+ case 0: {
+ extern SDL_Rect **resolutions;
+ bool isCustomResolution = true;
+ bool found = false;
+ for(int i = 0; (!found) && (resolutions[i]); i++){
+ if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+ isCustomResolution = false;
+
+ if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)){
+ i++;
+ if(resolutions[i] != NULL){
+ newscreenwidth = (int) resolutions[i]->w;
+ newscreenheight = (int) resolutions[i]->h;
+ }else if(isCustomResolution){
+ if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)){
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }else{
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ }
+ }else{
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ found = true;
+ }
+ }
+
+ if(!found){
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ } break;
+ case 1:
+ newdetail++;
+ if(newdetail>2)newdetail=0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if(bloodtoggle>2)bloodtoggle=0;
+ break;
+ case 3:
+ difficulty++;
+ if(difficulty>2)difficulty=0;
+ break;
+ case 4:
+ ismotionblur=1-ismotionblur;
+ break;
+ case 5:
+ decals=1-decals;
+ break;
+ case 6:
+ musictoggle=1-musictoggle;
+
+ if(!musictoggle){
+ pause_sound(music1);
+ pause_sound(stream_music2);
+ pause_sound(stream_music3);
+
+ for(int i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
+ }
+
+ if(musictoggle)
+ emit_stream_np(stream_music3);
+ break;
+ case 7:
+ flash();
+ //options
+ mainmenu=4;
+ selected=-1;
+ keyselect=-1;
+ break;
+ case 8:
+ flash();
+
+ if(newdetail>2)newdetail=detail;
+ if(newdetail<0)newdetail=detail;
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
+ if(newscreenheight<0)newscreenheight=screenheight;
+
+ SaveSettings(*this);
+ if(mainmenu==3&&gameon)mainmenu=2;
+ if(mainmenu==3&&!gameon)mainmenu=1;
+ break;
+ case 9:
+ invertmouse=1-invertmouse;
+ break;
+ case 10:
+ usermousesensitivity+=.2;
+ if(usermousesensitivity>2)usermousesensitivity=.2;
+ break;
+ case 11:
+ volume+=.1f;
+ if(volume>1.0001f)volume=0;
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
+ break;
+ case 12:
+ flash();
+
+ newstereomode = stereomode;
+ mainmenu=18;
+ keyselect=-1;
+ break;
+ case 13:
+ showdamagebar=!showdamagebar;
+ break;
+ }
+ }
+ }
+ if(mainmenu==4){
+ if(Input::MouseClicked()&&selected!=-1&&!waiting){
+ fireSound();
+ if(selected<9&&keyselect==-1)
+ keyselect=selected;
+ if(keyselect!=-1)
+ setKeySelected();
+ if(selected==9){
+ flash();
+
+ mainmenu=3;
+
+ if(newdetail>2)newdetail=detail;
+ if(newdetail<0)newdetail=detail;
+ if(newscreenwidth>3000)newscreenwidth=screenwidth;
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
+ if(newscreenheight>3000)newscreenheight=screenheight;
+ if(newscreenheight<0)newscreenheight=screenheight;
+ }
+ }
+ }
+
+ if(mainmenu==5){
+
+ if(endgame==2){
+ accountactive->endGame();
+ endgame=0;
+ }
+
+ if(Input::MouseClicked()){
+ if((selected-7>=accountactive->getCampaignChoicesMade())){
+ fireSound();
+ flash();
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ if(firstload) TickOnceAfter();
+ else LoadStuff();
+ whichchoice=selected-7-accountactive->getCampaignChoicesMade();
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
+ //Loadlevel(campaignmapname[levelorder[selected-7]]);
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_music3);
+ }
+ if(selected>=1 && selected<=5){
+ fireSound();
+ flash();
+ }
+ switch(selected){
+ case 1:
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=-1;
+ if(firstload)TickOnceAfter();
+ if(!firstload)LoadStuff();
+ else {
+ Loadlevel(-1);
+ }
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_music3);
+ break;
+ case 2:
+ mainmenu=9;
+ break;
+ case 3:
+ mainmenu=6;
+ break;
+ case 4:
+ if(mainmenu==5&&gameon)mainmenu=2;
+ if(mainmenu==5&&!gameon)mainmenu=1;
+ break;
+ case 5:
+ mainmenu=7;
+ break;
+ }
+ }
+ }
+ else if(mainmenu==9){
+ if(Input::MouseClicked()&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
+ fireSound();
+ flash();
+
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=selected;
+ if(firstload)TickOnceAfter();
+ if(!firstload)LoadStuff();
+ else {
+ Loadlevel(selected);
+ }
+ campaign=0;
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_music3);
+ }
+ if(Input::MouseClicked()&&selected==numchallengelevels){
+ fireSound();
+ flash();
+ mainmenu=5;
+ }
+ }
+ if(mainmenu==10){
+ endgame=2;
+ if(Input::MouseClicked()&&selected==3){
+ fireSound();
+ flash();
+ mainmenu=5;
+ }
+ }
+
+ if(mainmenu==6){
+ if(Input::MouseClicked()) {
+ if(selected>-1){
+ fireSound();
+ if(selected==1) {
+ flash();
+ accountactive = Account::destroy(accountactive);
+ mainmenu=7;
+ } else if(selected==2) {
+ flash();
+ mainmenu=5;
+ }
+ }
+ }
+ }
+ if(mainmenu==7){
+ if(Input::MouseClicked()) {
+ if(selected!=-1){
+ fireSound();
+ if(selected==0&&Account::getNbAccounts()<8){
+ entername=1;
+ } else if (selected<Account::getNbAccounts()+1) {
+ accountactive=Account::get(selected-1);
+ mainmenu=5;
+ flash();
+ } else if (selected==Account::getNbAccounts()+1) {
+ flash();
+
+ mainmenu=1;
+
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=' ';
+ }
+ displaychars[0]=0;
+ displayselected=0;
+ entername=0;
+ }
+ }
+ }
+ }
+ if(mainmenu==8){
+ if(Input::MouseClicked()&&selected>-1){
+ fireSound();
+ flash();
+ if(selected<=2)
+ accountactive->setDifficulty(selected);
+ mainmenu=5;
+ }
+ }
+ if (mainmenu==18) {
+ if(Input::MouseClicked()&&selected==0) {
+ newstereomode = (StereoMode)(newstereomode + 1);
+ while(!CanInitStereo(newstereomode)) {
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+ newstereomode = (StereoMode)(newstereomode + 1);
+ if ( newstereomode >= stereoCount ) {
+ newstereomode = stereoNone;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(MOUSEBUTTON1)&&selected==1)
+ stereoseparation+=0.001;
+ if(Input::isKeyPressed(MOUSEBUTTON2)&&selected==1)
+ stereoseparation-=0.001;
+
+ if(Input::MouseClicked()&&selected==2) {
+ stereoreverse =! stereoreverse;
+ }
+
+ if(Input::MouseClicked()&&selected==3) {
+ flash();
+
+ stereomode = newstereomode;
+ InitStereo(stereomode);
+
+ mainmenu=3;
+ }
+ }
+
+ if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
+ tryquit=1;
+ if(mainmenu==3){
+ if(newdetail>2)newdetail=detail;
+ if(newdetail<0)newdetail=detail;
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
+ if(newscreenheight<0)newscreenheight=screenheight;
+
+ SaveSettings(*this);
+ }
+ }
+
+ if(mainmenu==1||mainmenu==2){
+ if(loaddistrib>4)transition+=multiplier/8;
+ if(transition>1){
+ transition=0;
+ anim++;
+ if(anim>4)anim=0;
+ loaddistrib=0;
+ }
+ }
+ OPENAL_SetFrequency(channels[stream_music3], 22050);
+
+ if(entername) {
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) { // the input as finished
+ if(displaychars[0]){ // with enter
+ accountactive = Account::add(string(displaytext[0]));
+
+ mainmenu=8;
+
+ flash();
+
+ fireSound(firestartsound);
+
+ for(int i=0;i<255;i++){
+ displaytext[0][i]=' ';
+ }
+ displaychars[0]=0;
+
+ displayselected=0;
+ }
+ entername=0;
+ }
+
+ displayblinkdelay-=multiplier;
+ if(displayblinkdelay<=0){
+ displayblinkdelay=.3;
+ displayblink=1-displayblink;
+ }
+ }
+}
+
+void Game::doTutorial(){
+ if(tutorialstagetime>tutorialmaxtime){
+ tutorialstage++;
+ tutorialsuccess=0;
+ if(tutorialstage<=1){
+ canattack=0;
+ cananger=0;
+ reversaltrain=0;
+ }
+ switch(tutorialstage){
+ case 1:
+ tutorialmaxtime=5;
+ break; case 2:
+ tutorialmaxtime=2;
+ break; case 3:
+ tutorialmaxtime=600;
+ break; case 4:
+ tutorialmaxtime=1000;
+ break; case 5:
+ tutorialmaxtime=600;
+ break; case 6:
+ tutorialmaxtime=600;
+ break; case 7:
+ tutorialmaxtime=600;
+ break; case 8:
+ tutorialmaxtime=600;
+ break; case 9:
+ tutorialmaxtime=600;
+ break; case 10:
+ tutorialmaxtime=2;
+ break; case 11:
+ tutorialmaxtime=1000;
+ break; case 12:
+ tutorialmaxtime=1000;
+ break; case 13:
+ tutorialmaxtime=2;
+ break; case 14: {
+ tutorialmaxtime=3;
+
+ XYZ temp,temp2;
+
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+
+ player[1].coords=(temp+temp2)/2;
+
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+ }
+ break; case 15:
+ tutorialmaxtime=500;
+ break; case 16:
+ tutorialmaxtime=500;
+ break; case 17:
+ tutorialmaxtime=500;
+ break; case 18:
+ tutorialmaxtime=500;
+ break; case 19:
+ tutorialstage=20;
+ //tutorialmaxtime=500;
+ break; case 20:
+ tutorialmaxtime=500;
+ break; case 21:
+ tutorialmaxtime=500;
+ if(bonus==cannon){
+ bonus=Slicebonus;
+ againbonus=1;
+ }
+ else againbonus=0;
+ break; case 22:
+ tutorialmaxtime=500;
+ break; case 23:
+ tutorialmaxtime=500;
+ break; case 24:
+ tutorialmaxtime=500;
+ break; case 25:
+ tutorialmaxtime=500;
+ break; case 26:
+ tutorialmaxtime=2;
+ break; case 27:
+ tutorialmaxtime=4;
+ reversaltrain=1;
+ cananger=1;
+ player[1].aitype=attacktypecutoff;
+ break; case 28:
+ tutorialmaxtime=400;
+ break; case 29:
+ tutorialmaxtime=400;
+ player[0].escapednum=0;
+ break; case 30:
+ tutorialmaxtime=4;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ break; case 31:
+ tutorialmaxtime=13;
+ break; case 32:
+ tutorialmaxtime=8;
+ break; case 33:
+ tutorialmaxtime=400;
+ cananger=1;
+ canattack=1;
+ player[1].aitype=attacktypecutoff;
+ break; case 34:
+ tutorialmaxtime=400;
+ break; case 35:
+ tutorialmaxtime=400;
+ break; case 36:
+ tutorialmaxtime=2;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ break; case 37:
+ damagedealt=0;
+ damagetaken=0;
+ tutorialmaxtime=50;
+ cananger=1;
+ canattack=1;
+ player[1].aitype=attacktypecutoff;
+ break; case 38:
+ tutorialmaxtime=4;
+ canattack=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ break; case 39: {
+ XYZ temp,temp2;
+
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+
+
+ weapons.owner[weapons.numweapons]=-1;
+ weapons.type[weapons.numweapons]=knife;
+ weapons.damage[weapons.numweapons]=0;
+ weapons.mass[weapons.numweapons]=1;
+ weapons.tipmass[weapons.numweapons]=1.2;
+ weapons.length[weapons.numweapons]=.25;
+ weapons.position[weapons.numweapons]=(temp+temp2)/2;
+ weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
+
+ weapons.velocity[weapons.numweapons]=0.1;
+ weapons.tipvelocity[weapons.numweapons]=0.1;
+ weapons.missed[weapons.numweapons]=1;
+ weapons.hitsomething[weapons.numweapons]=0;
+ weapons.freetime[weapons.numweapons]=0;
+ weapons.firstfree[weapons.numweapons]=1;
+ weapons.physics[weapons.numweapons]=1;
+
+ weapons.numweapons++;
+ }
+ break; case 40:
+ tutorialmaxtime=300;
+ break; case 41:
+ tutorialmaxtime=300;
+ break; case 42:
+ tutorialmaxtime=8;
+ break; case 43:
+ tutorialmaxtime=300;
+ break; case 44:
+ weapons.owner[0]=1;
+ player[0].weaponactive=-1;
+ player[0].num_weapons=0;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ cananger=1;
+ canattack=1;
+ player[1].aitype=attacktypecutoff;
+
+ tutorialmaxtime=300;
+ break; case 45:
+ weapons.owner[0]=1;
+ player[0].weaponactive=-1;
+ player[0].num_weapons=0;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ tutorialmaxtime=300;
+ break; case 46:
+ weapons.owner[0]=1;
+ player[0].weaponactive=-1;
+ player[0].num_weapons=0;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ weapons.type[0]=sword;
+
+ tutorialmaxtime=300;
+ break; case 47: {
+ tutorialmaxtime=10;
+
+ XYZ temp,temp2;
+
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+
+ weapons.owner[weapons.numweapons]=-1;
+ weapons.type[weapons.numweapons]=sword;
+ weapons.damage[weapons.numweapons]=0;
+ weapons.mass[weapons.numweapons]=1;
+ weapons.tipmass[weapons.numweapons]=1.2;
+ weapons.length[weapons.numweapons]=.25;
+ weapons.position[weapons.numweapons]=(temp+temp2)/2;
+ weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
+
+ weapons.velocity[weapons.numweapons]=0.1;
+ weapons.tipvelocity[weapons.numweapons]=0.1;
+ weapons.missed[weapons.numweapons]=1;
+ weapons.hitsomething[weapons.numweapons]=0;
+ weapons.freetime[weapons.numweapons]=0;
+ weapons.firstfree[weapons.numweapons]=1;
+ weapons.physics[weapons.numweapons]=1;
+
+ weapons.owner[0]=1;
+ weapons.owner[1]=0;
+ player[0].weaponactive=0;
+ player[0].num_weapons=1;
+ player[0].weaponids[0]=1;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ weapons.numweapons++;
+ }
+ break; case 48:
+ canattack=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+
+ tutorialmaxtime=15;
+
+ weapons.owner[0]=1;
+ weapons.owner[1]=0;
+ player[0].weaponactive=0;
+ player[0].num_weapons=1;
+ player[0].weaponids[0]=1;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
+ else weapons.type[0]=staff;
+
+ weapons.numweapons++;
+ break; case 49:
+ canattack=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+
+ tutorialmaxtime=200;
+
+ weapons.position[1]=1000;
+ weapons.tippoint[1]=1000;
+
+ weapons.numweapons=1;
+ weapons.owner[0]=0;
+ player[1].weaponactive=-1;
+ player[1].num_weapons=0;
+ player[0].weaponactive=0;
+ player[0].num_weapons=1;
+ player[0].weaponids[0]=0;
+
+ weapons.type[0]=knife;
+
+ weapons.numweapons++;
+ break; case 50: {
+ tutorialmaxtime=8;
+
+ XYZ temp,temp2;
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+
+ player[1].num_weapons=0;
+ player[1].weaponstuck=-1;
+ player[1].weaponactive=-1;
+
+ weapons.numweapons=0;
+
+ weapons.owner[0]=-1;
+ weapons.velocity[0]=0.1;
+ weapons.tipvelocity[0]=-0.1;
+ weapons.missed[0]=1;
+ weapons.hitsomething[0]=0;
+ weapons.freetime[0]=0;
+ weapons.firstfree[0]=1;
+ weapons.physics[0]=1;
+ }
+ break; case 51:
+ tutorialmaxtime=80000;
+ break; default: break;
+ }
+ if(tutorialstage<=51)tutorialstagetime=0;
+ }
+
+ //Tutorial success
+ if(tutorialstagetime<tutorialmaxtime-3){
+ switch(tutorialstage){
+ case 3: if(deltah||deltav)tutorialsuccess+=multiplier;
+ break; case 4: if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
+ break; case 5: if(player[0].jumpkeydown)tutorialsuccess=1;
+ break; case 6: if(player[0].isCrouch())tutorialsuccess=1;
+ break; case 7: if(player[0].targetanimation==rollanim)tutorialsuccess=1;
+ break; case 8: if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
+ break; case 9: if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
+ break; case 11: if(player[0].isWallJump())tutorialsuccess=1;
+ break; case 12: if(player[0].targetanimation==flipanim)tutorialsuccess=1;
+ break; case 15: if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
+ break; case 16: if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
+ break; case 17: if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
+ break; case 18: if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
+ break; case 19: if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
+ break; case 20: if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
+ break; case 21: if(bonus==cannon)tutorialsuccess=1;
+ break; case 22: if(bonus==spinecrusher)tutorialsuccess=1;
+ break; case 23: if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
+ break; case 24: if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
+ break; case 25: if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
+ break; case 28: if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
+ break; case 29:
+ if(player[0].escapednum==2){
+ tutorialsuccess=1;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ }
+ break; case 33: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 34: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 35:
+ if(animation[player[0].targetanimation].attack==reversal){
+ tutorialsuccess=1;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ }
+ break; case 40: if(player[0].num_weapons>0)tutorialsuccess=1;
+ break; case 41: if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
+ break; case 43: if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
+ break; case 44: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 45: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 46: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 49: if(player[1].weaponstuck!=-1)tutorialsuccess=1;
+ break; default: break;
+ }
+ if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
+
+
+ if(tutorialstagetime==tutorialmaxtime-3){
+ emit_sound_np(consolesuccesssound);
+ }
+
+ if(tutorialsuccess>=1){
+ if(tutorialstage==34||tutorialstage==35)
+ tutorialstagetime=tutorialmaxtime-1;
+ }
+ }
+
+ if(tutorialstage<14||tutorialstage>=50){
+ player[1].coords.y=300;
+ player[1].velocity=0;
+ }
+}
+
+
+
+void Game::doDebugKeys(){
float headprop,bodyprop,armprop,legprop;
+ if(debugmode){
+ if(Input::isKeyPressed(SDLK_v)){
+ freeze=1-freeze;
+ if(freeze){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_BACKQUOTE)){
+ console=1-console;
+ if(console){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ } else {
+ freeze=0;
+ waiting=false;
+ }
+ }
+
+ if(console)
+ freeze=1;
+ if(console&&!Input::isKeyDown(SDLK_LMETA)){
+ inputText(consoletext[0],&consoleselected,&consolechars[0]);
+ if(!waiting) {
+ archiveselected=0;
+ cmd_dispatch(this, consoletext[0]);
+ if(consolechars[0]>0){
+
+ for(int k=14;k>=1;k--){
+ for(int j=0;j<255;j++){
+ consoletext[k][j]=consoletext[k-1][j];
+ }
+ consolechars[k]=consolechars[k-1];
+ }
+ for(int j=0;j<255;j++){
+ consoletext[0][j]=' ';
+ }
+ consolechars[0]=0;
+ consoleselected=0;
+ }
+ }
+
+ consoleblinkdelay-=multiplier;
+ if(consoleblinkdelay<=0){
+ consoleblinkdelay=.3;
+ consoleblink=1-consoleblink;
+ }
+ }
+
+
+
+ if(Input::isKeyPressed(SDLK_h)){
+ player[0].damagetolerance=200000;
+ player[0].damage=0;
+ player[0].burnt=0;
+ player[0].permanentdamage=0;
+ player[0].superpermanentdamage=0;
+ }
+
+ if(Input::isKeyPressed(SDLK_j)){
+ environment++;
+ if(environment>2)
+ environment=0;
+ Setenvironment(environment);
+ }
+
+ if(Input::isKeyPressed(SDLK_c)){
+ cameramode=1-cameramode;
+ }
+
+ if(Input::isKeyPressed(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ if(player[0].num_weapons>0){
+ if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
+ else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
+ else weapons.type[player[0].weaponids[0]]=sword;
+ if(weapons.type[player[0].weaponids[0]]==sword){
+ weapons.mass[player[0].weaponids[0]]=1.5;
+ weapons.tipmass[player[0].weaponids[0]]=1;
+ weapons.length[player[0].weaponids[0]]=.8;
+ }
+ if(weapons.type[player[0].weaponids[0]]==staff){
+ weapons.mass[player[0].weaponids[0]]=2;
+ weapons.tipmass[player[0].weaponids[0]]=1;
+ weapons.length[player[0].weaponids[0]]=1.5;
+ }
+
+ if(weapons.type[player[0].weaponids[0]]==knife){
+ weapons.mass[player[0].weaponids[0]]=1;
+ weapons.tipmass[player[0].weaponids[0]]=1.2;
+ weapons.length[player[0].weaponids[0]]=.25;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closest!=-1){
+ if(player[closest].num_weapons){
+ if(weapons.type[player[closest].weaponids[0]]==sword)
+ weapons.type[player[closest].weaponids[0]]=staff;
+ else if(weapons.type[player[closest].weaponids[0]]==staff)
+ weapons.type[player[closest].weaponids[0]]=knife;
+ else weapons.type[player[closest].weaponids[0]]=sword;
+ if(weapons.type[player[closest].weaponids[0]]==sword){
+ weapons.mass[player[closest].weaponids[0]]=1.5;
+ weapons.tipmass[player[closest].weaponids[0]]=1;
+ weapons.length[player[closest].weaponids[0]]=.8;
+ }
+ if(weapons.type[player[0].weaponids[0]]==staff){
+ weapons.mass[player[0].weaponids[0]]=2;
+ weapons.tipmass[player[0].weaponids[0]]=1;
+ weapons.length[player[0].weaponids[0]]=1.5;
+ }
+ if(weapons.type[player[closest].weaponids[0]]==knife){
+ weapons.mass[player[closest].weaponids[0]]=1;
+ weapons.tipmass[player[closest].weaponids[0]]=1.2;
+ weapons.length[player[closest].weaponids[0]]=.25;
+ }
+ }
+ if(!player[closest].num_weapons){
+ player[closest].weaponids[0]=weapons.numweapons;
+ weapons.owner[weapons.numweapons]=closest;
+ weapons.type[weapons.numweapons]=knife;
+ weapons.damage[weapons.numweapons]=0;
+ weapons.numweapons++;
+ player[closest].num_weapons=1;
+ if(weapons.type[player[closest].weaponids[0]]==sword){
+ weapons.mass[player[closest].weaponids[0]]=1.5;
+ weapons.tipmass[player[closest].weaponids[0]]=1;
+ weapons.length[player[closest].weaponids[0]]=.8;
+ }
+ if(weapons.type[player[closest].weaponids[0]]==knife){
+ weapons.mass[player[closest].weaponids[0]]=1;
+ weapons.tipmass[player[closest].weaponids[0]]=1.2;
+ weapons.length[player[closest].weaponids[0]]=.25;
+ }
+ }
+ }
+ }
+
+ if(Input::isKeyDown(SDLK_u)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ player[closest].rotation+=multiplier*50;
+ player[closest].targetrotation=player[closest].rotation;
+ }
+
+
+ if(Input::isKeyPressed(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(Input::isKeyDown(SDLK_LCTRL))closest=0;
+
+ if(closest!=-1){
+ player[closest].whichskin++;
+ if(player[closest].whichskin>9)
+ player[closest].whichskin=0;
+ if(player[closest].whichskin>2&&player[closest].creature==wolftype)
+ player[closest].whichskin=0;
+
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ }
+
+ if(player[closest].numclothes){
+ for(int i=0;i<player[closest].numclothes;i++){
+ tintr=player[closest].clothestintr[i];
+ tintg=player[closest].clothestintg[i];
+ tintb=player[closest].clothestintb[i];
+ AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ }
+ player[closest].DoMipmaps();
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closest!=-1){
+ if(player[closest].creature==wolftype){
+ headprop=player[closest].proportionhead.x/1.1;
+ bodyprop=player[closest].proportionbody.x/1.1;
+ armprop=player[closest].proportionarms.x/1.1;
+ legprop=player[closest].proportionlegs.x/1.1;
+ }
+
+ if(player[closest].creature==rabbittype){
+ headprop=player[closest].proportionhead.x/1.2;
+ bodyprop=player[closest].proportionbody.x/1.05;
+ armprop=player[closest].proportionarms.x/1.00;
+ legprop=player[closest].proportionlegs.x/1.1;
+ }
+
+
+ if(player[closest].creature==rabbittype){
+ player[closest].skeleton.id=closest;
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+ player[closest].whichskin=0;
+ player[closest].creature=wolftype;
+
+ player[closest].proportionhead=1.1;
+ player[closest].proportionbody=1.1;
+ player[closest].proportionarms=1.1;
+ player[closest].proportionlegs=1.1;
+ player[closest].proportionlegs.y=1.1;
+ player[closest].scale=.23*5*player[0].scale;
+
+ player[closest].damagetolerance=300;
+ }
+ else
+ {
+ player[closest].skeleton.id=closest;
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].whichskin=0;
+ player[closest].creature=rabbittype;
+
+ player[closest].proportionhead=1.2;
+ player[closest].proportionbody=1.05;
+ player[closest].proportionarms=1.00;
+ player[closest].proportionlegs=1.1;
+ player[closest].proportionlegs.y=1.05;
+ player[closest].scale=.2*5*player[0].scale;
+
+ player[closest].damagetolerance=200;
+ }
+
+ if(player[closest].creature==wolftype){
+ player[closest].proportionhead=1.1*headprop;
+ player[closest].proportionbody=1.1*bodyprop;
+ player[closest].proportionarms=1.1*armprop;
+ player[closest].proportionlegs=1.1*legprop;
+ }
+
+ if(player[closest].creature==rabbittype){
+ player[closest].proportionhead=1.2*headprop;
+ player[closest].proportionbody=1.05*bodyprop;
+ player[closest].proportionarms=1.00*armprop;
+ player[closest].proportionlegs=1.1*legprop;
+ player[closest].proportionlegs.y=1.05*legprop;
+ }
+
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_b)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ slomo=1-slomo;
+ slomodelay=1000;
+ }
+
+
+ if(((Input::isKeyPressed(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ XYZ flatfacing2,flatvelocity2;
+ XYZ blah;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(distance<144&&!player[i].headless)
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ blah = player[i].coords;
+ }
+ }
+
+ if(closest!=-1){
+ XYZ headspurtdirection;
+ //int i = player[closest].skeleton.jointlabels[head];
+ Joint& headjoint=playerJoint(closest,head);
+ for(int k=0;k<player[closest].skeleton.num_joints; k++){
+ if(!player[closest].skeleton.free)
+ flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)
+ flatvelocity2=headjoint.velocity;
+ if(!player[closest].skeleton.free)
+ flatfacing2=DoRotation(DoRotation(DoRotation(headjoint.position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)
+ flatfacing2=headjoint.position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ headspurtdirection=headjoint.position-playerJoint(closest,neck).position;
+ Normalise(&headspurtdirection);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
+ flatvelocity2+=headspurtdirection*8;
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
+ }
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+
+ emit_sound_at(splattersound, blah);
+ emit_sound_at(breaksound2, blah, 100.);
+
+ if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
+ player[closest].RagDoll(0);
+ player[closest].dead=2;
+ player[closest].headless=1;
+ player[closest].DoBloodBig(3,165);
+
+ camerashake+=.3;
+ }
+ }
+
+ if(((Input::isKeyPressed(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ XYZ flatfacing2,flatvelocity2;
+ XYZ blah;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(distance<144)
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ blah=player[i].coords;
+ }
+ }
+
+ if(closest!=-1){
+ emit_sound_at(splattersound, blah);
+
+ emit_sound_at(breaksound2, blah);
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+ }
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
+ }
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ }
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ }
+
+ XYZ temppos;
+ for(int j=0;j<numplayers; j++){
+ if(j!=closest){
+ if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
+ player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
+ if(player[j].skeleton.free==2)
+ player[j].skeleton.free=1;
+ player[j].skeleton.longdead=0;
+ player[j].RagDoll(0);
+ for(int i=0;i<player[j].skeleton.num_joints; i++){
+ temppos=player[j].skeleton.joints[i].position+player[j].coords;
+ if(findDistancefast(&temppos,&player[closest].coords)<25){
+ flatvelocity2=temppos-player[closest].coords;
+ Normalise(&flatvelocity2);
+ player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
+ }
+ }
+ }
+ }
+ }
+
+ player[closest].DoDamage(10000);
+ player[closest].RagDoll(0);
+ player[closest].dead=2;
+ player[closest].coords=20;
+ player[closest].skeleton.free=2;
+
+ camerashake+=.6;
+
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_f)){
+ player[0].onfire=1-player[0].onfire;
+ if(player[0].onfire){
+ player[0].CatchFire();
+ }
+ if(!player[0].onfire){
+ emit_sound_at(fireendsound, player[0].coords);
+ pause_sound(stream_firesound);
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)){
+ //if(!player[0].skeleton.free)player[0].damage+=500;
+ player[0].RagDoll(0);
+ //player[0].spurt=1;
+ //player[0].DoDamage(1000);
+
+ emit_sound_at(whooshsound, player[0].coords, 128.);
+ }
+
+ if(Input::isKeyPressed(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ for(int i=0;i<objects.numobjects;i++){
+ if(objects.type[i]==treeleavestype){
+ objects.scale[i]*=.9;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_m)&&Input::isKeyDown(SDLK_LSHIFT)){
+ editorenabled=1-editorenabled;
+ if(editorenabled){
+ player[0].damagetolerance=100000;
+ } else {
+ player[0].damagetolerance=200;
+ }
+ player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
+ player[0].permanentdamage=0;
+ player[0].superpermanentdamage=0;
+ player[0].bloodloss=0;
+ player[0].deathbleeding=0;
+ }
+
+ //skip level
+ if(whichlevel!=-2&&Input::isKeyPressed(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!editorenabled){
+ targetlevel++;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ loading=1;
+ leveltime=5;
+ }
+
+ if(editorenabled){
+ if(Input::isKeyPressed(SDLK_DELETE)&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closestdist>0&&closest>=0){
+ //player[closest]=player[numplayers-1];
+ //player[closest].skeleton=player[numplayers-1].skeleton;
+ numplayers--;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_DELETE)&&Input::isKeyDown(SDLK_LCTRL)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(max_objects>1)
+ for(int i=1;i<max_objects;i++){
+ distance=findDistancefast(&objects.position[i],&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closestdist>0&&closest>=0){
+ objects.position[closest].y-=500;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_m)&&Input::isKeyDown(SDLK_LSHIFT)){
+ //drawmode++;
+ //if(drawmode>2)drawmode=0;
+ if(objects.numobjects<max_objects-1){
+ XYZ boxcoords;
+ boxcoords.x=player[0].coords.x;
+ boxcoords.z=player[0].coords.z;
+ boxcoords.y=player[0].coords.y-3;
+ if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
+ if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
+ //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
+ float temprotat,temprotat2;
+ temprotat=editorrotation;
+ temprotat2=editorrotation2;
+ if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
+ if(temprotat2<0)temprotat2=Random()%360;
+
+ objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
+ if(editortype==treetrunktype)
+ objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_p)&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ if(numplayers<maxplayers-1){
+ player[numplayers].scale=.2*5*player[0].scale;
+ player[numplayers].creature=rabbittype;
+ player[numplayers].howactive=editoractive;
+ player[numplayers].skeleton.id=numplayers;
+ player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+
+ //texsize=512*512*3/texdetail/texdetail;
+ //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
+ //player[numplayers].skeleton.skinText.resize(texsize);
+
+ int k=abs(Random()%2)+1;
+ if(k==0){
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].whichskin=0;
+ }
+ else if(k==1){
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].whichskin=1;
+ }
+ else {
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].whichskin=2;
+ }
+
+ LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+ player[numplayers].power=1;
+ player[numplayers].speedmult=1;
+ player[numplayers].currentanimation=bounceidleanim;
+ player[numplayers].targetanimation=bounceidleanim;
+ player[numplayers].currentframe=0;
+ player[numplayers].targetframe=1;
+ player[numplayers].target=0;
+ player[numplayers].bled=0;
+ player[numplayers].speed=1+(float)(Random()%100)/1000;
+
+ player[numplayers].targetrotation=player[0].targetrotation;
+ player[numplayers].rotation=player[0].rotation;
+
+ player[numplayers].velocity=0;
+ player[numplayers].coords=player[0].coords;
+ player[numplayers].oldcoords=player[numplayers].coords;
+ player[numplayers].realoldcoords=player[numplayers].coords;
+
+ player[numplayers].id=numplayers;
+ player[numplayers].skeleton.id=numplayers;
+ player[numplayers].updatedelay=0;
+ player[numplayers].normalsupdatedelay=0;
+
+ player[numplayers].aitype=passivetype;
+
+ if(player[0].creature==wolftype){
+ headprop=player[0].proportionhead.x/1.1;
+ bodyprop=player[0].proportionbody.x/1.1;
+ armprop=player[0].proportionarms.x/1.1;
+ legprop=player[0].proportionlegs.x/1.1;
+ }
+
+ if(player[0].creature==rabbittype){
+ headprop=player[0].proportionhead.x/1.2;
+ bodyprop=player[0].proportionbody.x/1.05;
+ armprop=player[0].proportionarms.x/1.00;
+ legprop=player[0].proportionlegs.x/1.1;
+ }
+
+ if(player[numplayers].creature==wolftype){
+ player[numplayers].proportionhead=1.1*headprop;
+ player[numplayers].proportionbody=1.1*bodyprop;
+ player[numplayers].proportionarms=1.1*armprop;
+ player[numplayers].proportionlegs=1.1*legprop;
+ }
+
+ if(player[numplayers].creature==rabbittype){
+ player[numplayers].proportionhead=1.2*headprop;
+ player[numplayers].proportionbody=1.05*bodyprop;
+ player[numplayers].proportionarms=1.00*armprop;
+ player[numplayers].proportionlegs=1.1*legprop;
+ player[numplayers].proportionlegs.y=1.05*legprop;
+ }
+
+ player[numplayers].headless=0;
+ player[numplayers].onfire=0;
+
+ if(cellophane){
+ player[numplayers].proportionhead.z=0;
+ player[numplayers].proportionbody.z=0;
+ player[numplayers].proportionarms.z=0;
+ player[numplayers].proportionlegs.z=0;
+ }
+
+ player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
+
+ player[numplayers].damagetolerance=200;
+
+ player[numplayers].protectionhead=player[0].protectionhead;
+ player[numplayers].protectionhigh=player[0].protectionhigh;
+ player[numplayers].protectionlow=player[0].protectionlow;
+ player[numplayers].armorhead=player[0].armorhead;
+ player[numplayers].armorhigh=player[0].armorhigh;
+ player[numplayers].armorlow=player[0].armorlow;
+ player[numplayers].metalhead=player[0].metalhead;
+ player[numplayers].metalhigh=player[0].metalhigh;
+ player[numplayers].metallow=player[0].metallow;
+
+ player[numplayers].immobile=player[0].immobile;
+
+ player[numplayers].numclothes=player[0].numclothes;
+ if(player[numplayers].numclothes)
+ for(int i=0;i<player[numplayers].numclothes;i++){
+ strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
+ player[numplayers].clothestintr[i]=player[0].clothestintr[i];
+ player[numplayers].clothestintg[i]=player[0].clothestintg[i];
+ player[numplayers].clothestintb[i]=player[0].clothestintb[i];
+ tintr=player[numplayers].clothestintr[i];
+ tintg=player[numplayers].clothestintg[i];
+ tintb=player[numplayers].clothestintb[i];
+ AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ }
+ if(player[numplayers].numclothes){
+ player[numplayers].DoMipmaps();
+ }
+
+ player[numplayers].power=player[0].power;
+ player[numplayers].speedmult=player[0].speedmult;
+
+ player[numplayers].damage=0;
+ player[numplayers].permanentdamage=0;
+ player[numplayers].superpermanentdamage=0;
+ player[numplayers].deathbleeding=0;
+ player[numplayers].bleeding=0;
+ player[numplayers].numwaypoints=0;
+ player[numplayers].waypoint=0;
+ player[numplayers].jumppath=0;
+ player[numplayers].weaponstuck=-1;
+ player[numplayers].weaponactive=-1;
+ player[numplayers].num_weapons=0;
+ player[numplayers].bloodloss=0;
+ player[numplayers].dead=0;
+
+ player[numplayers].loaded=1;
+
+ numplayers++;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_p)&&Input::isKeyDown(SDLK_LSHIFT)){
+ if(player[numplayers-1].numwaypoints<90){
+ player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
+ player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
+ player[numplayers-1].numwaypoints++;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_p)&&Input::isKeyDown(SDLK_LCTRL)){
+ if(numpathpoints<30){
+ bool connected,alreadyconnected;
+ connected=0;
+ if(numpathpoints>1)
+ for(int i=0;i<numpathpoints;i++){
+ if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
+ alreadyconnected=0;
+ for(int j=0;j<numpathpointconnect[pathpointselected];j++){
+ if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
+ }
+ if(!alreadyconnected){
+ numpathpointconnect[pathpointselected]++;
+ connected=1;
+ pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
+ }
+ }
+ }
+ if(!connected){
+ numpathpoints++;
+ pathpoint[numpathpoints-1]=player[0].coords;
+ numpathpointconnect[numpathpoints-1]=0;
+ if(numpathpoints>1&&pathpointselected!=-1){
+ numpathpointconnect[pathpointselected]++;
+ pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
+ }
+ pathpointselected=numpathpoints-1;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_PERIOD)){
+ pathpointselected++;
+ if(pathpointselected>=numpathpoints)pathpointselected=-1;
+ }
+ if(Input::isKeyPressed(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ pathpointselected--;
+ if(pathpointselected<=-2)
+ pathpointselected=numpathpoints-1;
+ }
+ if(Input::isKeyPressed(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)){
+ if(pathpointselected!=-1){
+ numpathpoints--;
+ pathpoint[pathpointselected]=pathpoint[numpathpoints];
+ numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
+ for(int i=0;i<numpathpointconnect[pathpointselected];i++){
+ pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
+ }
+ for(int i=0;i<numpathpoints;i++){
+ for(int j=0;j<numpathpointconnect[i];j++){
+ if(pathpointconnect[i][j]==pathpointselected){
+ pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
+ numpathpointconnect[i]--;
+ }
+ if(pathpointconnect[i][j]==numpathpoints){
+ pathpointconnect[i][j]=pathpointselected;
+ }
+ }
+ }
+ pathpointselected=numpathpoints-1;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_LEFT)&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editortype--;
+ if(editortype==treeleavestype||editortype==10)editortype--;
+ if(editortype<0)editortype=firetype;
+ }
+
+ if(Input::isKeyPressed(SDLK_RIGHT)&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editortype++;
+ if(editortype==treeleavestype||editortype==10)editortype++;
+ if(editortype>firetype)editortype=0;
+ }
+
+ if(Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation-=multiplier*100;
+ if(editorrotation<-.01)editorrotation=-.01;
+ }
+
+ if(Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation+=multiplier*100;
+ }
+
+ if(Input::isKeyDown(SDLK_UP)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorsize+=multiplier;
+ }
+
+ if(Input::isKeyDown(SDLK_DOWN)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorsize-=multiplier;
+ if(editorsize<.1)editorsize=.1;
+ }
+
+
+ if(Input::isKeyPressed(SDLK_LEFT)&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
+ mapradius-=multiplier*10;
+ }
+
+ if(Input::isKeyPressed(SDLK_RIGHT)&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
+ mapradius+=multiplier*10;
+ }
+ if(Input::isKeyDown(SDLK_UP)&&Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation2+=multiplier*100;
+ }
+
+ if(Input::isKeyDown(SDLK_DOWN)&&Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation2-=multiplier*100;
+ if(editorrotation2<-.01)editorrotation2=-.01;
+ }
+ if(Input::isKeyPressed(SDLK_DELETE)&&objects.numobjects&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ for(int i=0;i<objects.numobjects;i++){
+ distance=findDistancefast(&objects.position[i],&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
+ }
+ }
+ }
+}
+
+
+
+void Game::doJumpReversals(){
+ for(int k=0;k<numplayers;k++)
+ for(int i=k;i<numplayers;i++){
+ if(i==k)continue;
+ if( player[k].skeleton.free==0&&
+ player[i].skeleton.oldfree==0&&
+ (player[i].targetanimation==jumpupanim||
+ player[k].targetanimation==jumpupanim)&&
+ (player[i].aitype==playercontrolled||
+ player[k].aitype==playercontrolled)&&
+ (player[i].aitype==attacktypecutoff&&player[i].stunned<=0||
+ player[k].aitype==attacktypecutoff&&player[k].stunned<=0)){
+ if( findDistancefast(&player[i].coords,&player[k].coords)<10*sq((player[i].scale+player[k].scale)*2.5)&&
+ findDistancefastflat(&player[i].coords,&player[k].coords)<2*sq((player[i].scale+player[k].scale)*2.5)){
+ //TODO: refactor two huge similar ifs
+ if(player[i].targetanimation==jumpupanim&&
+ player[k].targetanimation!=getupfrombackanim&&
+ player[k].targetanimation!=getupfromfrontanim&&
+ animation[player[k].targetanimation].height==middleheight&&
+ normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&
+ (player[k].aitype==playercontrolled&&player[k].attackkeydown||
+ player[k].aitype!=playercontrolled)){
+ player[i].victim=&player[k];
+ player[i].velocity=0;
+ player[i].currentanimation=jumpreversedanim;
+ player[i].targetanimation=jumpreversedanim;
+ player[i].currentframe=0;
+ player[i].targetframe=1;
+ player[i].targettilt2=0;
+ player[k].victim=&player[i];
+ player[k].velocity=0;
+ player[k].currentanimation=jumpreversalanim;
+ player[k].targetanimation=jumpreversalanim;
+ player[k].currentframe=0;
+ player[k].targetframe=1;
+ player[k].targettilt2=0;
+ if(player[i].coords.y<player[k].coords.y+1){
+ player[i].currentanimation=rabbitkickreversedanim;
+ player[i].targetanimation=rabbitkickreversedanim;
+ player[i].currentframe=1;
+ player[i].targetframe=2;
+ player[k].currentanimation=rabbitkickreversalanim;
+ player[k].targetanimation=rabbitkickreversalanim;
+ player[k].currentframe=1;
+ player[k].targetframe=2;
+ }
+ player[i].target=0;
+ player[k].oldcoords=player[k].coords;
+ player[i].coords=player[k].coords;
+ player[k].targetrotation=player[i].targetrotation;
+ player[k].rotation=player[i].targetrotation;
+ if(player[k].aitype==attacktypecutoff)
+ player[k].stunned=.5;
+ }
+ if(player[k].targetanimation==jumpupanim&&
+ player[i].targetanimation!=getupfrombackanim&&
+ player[i].targetanimation!=getupfromfrontanim&&
+ animation[player[i].targetanimation].height==middleheight&&
+ normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&
+ ((player[i].aitype==playercontrolled&&player[i].attackkeydown)||
+ player[i].aitype!=playercontrolled)){
+ player[k].victim=&player[i];
+ player[k].velocity=0;
+ player[k].currentanimation=jumpreversedanim;
+ player[k].targetanimation=jumpreversedanim;
+ player[k].currentframe=0;
+ player[k].targetframe=1;
+ player[k].targettilt2=0;
+ player[i].victim=&player[k];
+ player[i].velocity=0;
+ player[i].currentanimation=jumpreversalanim;
+ player[i].targetanimation=jumpreversalanim;
+ player[i].currentframe=0;
+ player[i].targetframe=1;
+ player[i].targettilt2=0;
+ if(player[k].coords.y<player[i].coords.y+1){
+ player[k].targetanimation=rabbitkickreversedanim;
+ player[k].currentanimation=rabbitkickreversedanim;
+ player[i].currentanimation=rabbitkickreversalanim;
+ player[i].targetanimation=rabbitkickreversalanim;
+ player[k].currentframe=1;
+ player[k].targetframe=2;
+ player[i].currentframe=1;
+ player[i].targetframe=2;
+ }
+ player[k].target=0;
+ player[i].oldcoords=player[i].coords;
+ player[k].coords=player[i].coords;
+ player[i].targetrotation=player[k].targetrotation;
+ player[i].rotation=player[k].targetrotation;
+ if(player[i].aitype==attacktypecutoff)
+ player[i].stunned=.5;
+ }
+ }
+ }
+ }
+}
+
+void Game::doAerialAcrobatics(){
+ static XYZ facing,flatfacing;
+ for(int k=0;k<numplayers;k++){
+ player[k].turnspeed=500;
+
+ if((player[k].isRun()&&
+ ((player[k].targetrotation!=rabbitrunninganim&&
+ player[k].targetrotation!=wolfrunninganim)||
+ player[k].targetframe==4))||
+ player[k].targetanimation==removeknifeanim||
+ player[k].targetanimation==crouchremoveknifeanim||
+ player[k].targetanimation==flipanim||
+ player[k].targetanimation==fightsidestep||
+ player[k].targetanimation==walkanim){
+ player[k].rotation=stepTowardf(player[k].rotation, player[k].targetrotation, multiplier*player[k].turnspeed);
+ }
+
+
+ if(player[k].isStop()||
+ player[k].isLanding()||
+ player[k].targetanimation==staggerbackhighanim||
+ (player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||
+ player[k].targetanimation==staggerbackhardanim||
+ player[k].targetanimation==backhandspringanim||
+ player[k].targetanimation==dodgebackanim||
+ player[k].targetanimation==rollanim||
+ (animation[player[k].targetanimation].attack&&
+ player[k].targetanimation!=rabbitkickanim&&
+ (player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&
+ (player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
+ player[k].rotation=stepTowardf(player[k].rotation, player[k].targetrotation, multiplier*player[k].turnspeed*2);
+ }
+
+ if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
+ player[k].rotation=stepTowardf(player[k].rotation, player[k].targetrotation, multiplier*player[k].turnspeed*4);
+ }
+
+ /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/
+ player[k].DoStuff();
+ if(player[k].immobile&&k!=0)
+ player[k].coords=player[k].realoldcoords;
+
+ //if player's position has changed (?)
+ if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0&&
+ !player[k].skeleton.free&&
+ player[k].targetanimation!=climbanim&&
+ player[k].targetanimation!=hanganim){
+ XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
+ int whichhit;
+ bool tempcollide=0;
+
+ if(player[k].collide<-.3)
+ player[k].collide=-.3;
+ if(player[k].collide>1)
+ player[k].collide=1;
+ player[k].collide-=multiplier*30;
+
+ //clip to terrain
+ player[k].coords.y=max(player[k].coords.y, terrain.getHeight(player[k].coords.x,player[k].coords.z));
+
+ for(int l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
+ int i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
+ if(objects.type[i]!=rocktype||
+ objects.scale[i]>.5&&player[k].aitype==playercontrolled||
+ objects.position[i].y>player[k].coords.y){
+ lowpoint=player[k].coords;
+ if(player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ !player[k].isFlip())
+ lowpoint.y+=1.25;
+ else
+ lowpoint.y+=1.3;
+ if( player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&
+ player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1)
+ player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
+ if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
+ flatfacing=lowpoint-player[k].coords;
+ player[k].coords=lowpoint;
+ player[k].coords.y-=1.3;
+ player[k].collide=1;
+ tempcollide=1;
+ //wall jumps
+ //TODO: refactor four similar blocks
+ if(player[k].aitype==playercontrolled&&
+ (player[k].targetanimation==jumpupanim||
+ player[k].targetanimation==jumpdownanim||
+ player[k].isFlip())&&
+ !player[k].jumptogglekeydown&&
+ player[k].jumpkeydown){
+ lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
+ XYZ tempcoords1=lowpoint;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumpleftanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)
+ pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)
+ player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)
+ numwallflipped++;
+ }
+ else
+ {
+ lowpoint=tempcoords1;
+ lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumprightanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)numwallflipped++;
+ }
+ else
+ {
+ lowpoint=tempcoords1;
+ lowpointtarget=lowpoint+player[k].facing*2;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumpbackanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)numwallflipped++;
+ }
+ else
+ {
+ lowpoint=tempcoords1;
+ lowpointtarget=lowpoint-player[k].facing*2;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumpfrontanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
+ player[k].rotation+=180;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)numwallflipped++;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if(objects.type[i]==rocktype){
+ lowpoint2=player[k].coords;
+ lowpoint=player[k].coords;
+ lowpoint.y+=2;
+ if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
+ player[k].coords=colpoint;
+ player[k].collide=1;
+ tempcollide=1;
+
+ if(player[k].targetanimation==jumpdownanim||player[k].isFlip()){
+ //flipped into a rock
+ if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)
+ player[k].RagDoll(0);
+
+ if(player[k].targetanimation==jumpupanim){
+ player[k].jumppower=-4;
+ player[k].targetanimation=player[k].getIdle();
+ }
+ player[k].target=0;
+ player[k].targetframe=0;
+ player[k].onterrain=1;
+
+ if(player[k].id==0){
+ pause_sound(whooshsound);
+ OPENAL_SetVolume(channels[whooshsound], 0);
+ }
+
+ //landing
+ if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
+ if(player[k].isFlip())
+ player[k].jumppower=-4;
+ player[k].targetanimation=player[k].getLanding();
+ emit_sound_at(landsound, player[k].coords, 128.);
+ if(k==0){
+ envsound[numenvsounds]=player[k].coords;
+ envsoundvol[numenvsounds]=16;
+ envsoundlife[numenvsounds]=.4;
+ numenvsounds++;
+ }
+
+ }
+ }
+ }
+ }
+ }
+
+ if(tempcollide&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
+ for(int l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
+ int i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
+ lowpoint=player[k].coords;
+ lowpoint.y+=1.35;
+ if(objects.type[i]!=rocktype)
+ if(player[k].SphereCheck(&lowpoint,1.33,&colpoint,&objects.position[i],&objects.rotation[i],&objects.model[i])!=-1){
+ if(player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ player[k].onterrain)
+ player[k].avoidcollided=1;
+ player[k].coords=lowpoint;
+ player[k].coords.y-=1.35;
+ player[k].collide=1;
+
+ if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&
+ (player[k].currentanimation!=climbanim&&
+ player[k].currentanimation!=hanganim&&
+ !player[k].isWallJump()||
+ player[k].targetanimation==jumpupanim||
+ player[k].targetanimation==jumpdownanim)){
+ lowpoint=player[k].coords;
+ objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
+ lowpoint=player[k].coords;
+ lowpoint.y+=.05;
+ facing=0;
+ facing.z=-1;
+ facing=DoRotation(facing,0,player[k].targetrotation+180,0);
+ lowpointtarget=lowpoint+facing*1.4;
+ whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1){
+ lowpoint=player[k].coords;
+ lowpoint.y+=.1;
+ lowpointtarget=lowpoint+facing*1.4;
+ lowpoint2=lowpoint;
+ lowpointtarget2=lowpointtarget;
+ lowpoint3=lowpoint;
+ lowpointtarget3=lowpointtarget;
+ lowpoint4=lowpoint;
+ lowpointtarget4=lowpointtarget;
+ lowpoint5=lowpoint;
+ lowpointtarget5=lowpointtarget;
+ lowpoint6=lowpoint;
+ lowpointtarget6=lowpointtarget;
+ lowpoint7=lowpoint;
+ lowpointtarget7=lowpoint;
+ lowpoint2.x+=.1;
+ lowpointtarget2.x+=.1;
+ lowpoint3.z+=.1;
+ lowpointtarget3.z+=.1;
+ lowpoint4.x-=.1;
+ lowpointtarget4.x-=.1;
+ lowpoint5.z-=.1;
+ lowpointtarget5.z-=.1;
+ lowpoint6.y+=45/13;
+ lowpointtarget6.y+=45/13;
+ lowpointtarget6+=facing*.6;
+ lowpointtarget7.y+=90/13;
+ whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(objects.friction[i]>.5)
+ if(whichhit!=-1){
+ if(whichhit!=-1&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)
+ player[k].collided=1;
+ if(checkcollide(lowpoint7,lowpointtarget7)==-1)
+ if(checkcollide(lowpoint6,lowpointtarget6)==-1)
+ if( objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1&&
+ objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1&&
+ objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1&&
+ objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1)
+ for(int j=0;j<45;j++){
+ lowpoint=player[k].coords;
+ lowpoint.y+=(float)j/13;
+ lowpointtarget=lowpoint+facing*1.4;
+ if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,
+ &colpoint2,&objects.position[i],&objects.rotation[i])==-1){
+ if(j<=6||j<=25&&player[k].targetanimation==jumpdownanim)
+ break;
+ if(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim){
+ lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
+ lowpoint=player[k].coords;
+ lowpoint.y+=(float)j/13;
+ lowpointtarget=lowpoint+facing*1.3;
+ flatfacing=player[k].coords;
+ player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
+ player[k].coords.y=lowpointtarget.y-.07;
+ player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
+
+ if(j>10||!player[k].isRun()){
+ if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
+ if(k==0)
+ pause_sound(whooshsound);
+ }
+ emit_sound_at(jumpsound, player[k].coords, 128.);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)
+ player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+
+ //player[k].velocity=lowpointtarget*.03;
+ player[k].velocity=0;
+
+ //climb ledge (?)
+ if(player[k].targetanimation==jumpupanim){
+ player[k].targetanimation=climbanim;
+ player[k].jumppower=0;
+ player[k].jumpclimb=1;
+ }
+ player[k].transspeed=6;
+ player[k].target=0;
+ player[k].targetframe=1;
+ //hang ledge (?)
+ if(j>25){
+ setAnimation(k,hanganim);
+ player[k].jumppower=0;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[k].collide<=0){
+ //in the air
+ if(!player[k].onterrain&&
+ player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ player[k].targetanimation!=climbanim&&
+ player[k].targetanimation!=hanganim&&
+ !player[k].isWallJump()&&
+ !player[k].isFlip()){
+ if(player[k].currentanimation!=climbanim&&
+ player[k].currentanimation!=tempanim&&
+ player[k].targetanimation!=backhandspringanim&&
+ (player[k].targetanimation!=rollanim||
+ player[k].targetframe<2||
+ player[k].targetframe>6)){
+ //stagger off ledge (?)
+ if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)
+ player[k].RagDoll(0);
+ setAnimation(k,jumpdownanim);
+
+ if(!k)
+ emit_sound_at(whooshsound, player[k].coords, 128.);
+ }
+ //gravity
+ player[k].velocity.y+=gravity;
+ }
+ }
+ }
+ player[k].realoldcoords=player[k].coords;
+ }
+}
+
+void Game::doAttacks(){
+ static XYZ relative;
+ static int randattack;
+ static bool playerrealattackkeydown=0;
+
+ if(!Input::isKeyDown(attackkey))
+ oldattackkey=0;
+ if(oldattackkey)
+ player[0].attackkeydown=0;
+ if(oldattackkey)
+ playerrealattackkeydown=0;
+ if(!oldattackkey)
+ playerrealattackkeydown=Input::isKeyDown(attackkey);
+ if((player[0].parriedrecently<=0||
+ player[0].weaponactive==-1)&&
+ (!oldattackkey||
+ (realthreat&&
+ player[0].lastattack!=swordslashanim&&
+ player[0].lastattack!=knifeslashstartanim&&
+ player[0].lastattack!=staffhitanim&&
+ player[0].lastattack!=staffspinhitanim)))
+ player[0].attackkeydown=Input::isKeyDown(attackkey);
+ if(Input::isKeyDown(attackkey)&&
+ !oldattackkey&&
+ !player[0].backkeydown){
+ for(int k=0;k<numplayers;k++){
+ if((player[k].targetanimation==swordslashanim||
+ player[k].targetanimation==staffhitanim||
+ player[k].targetanimation==staffspinhitanim)&&
+ player[0].currentanimation!=dodgebackanim&&
+ !player[k].skeleton.free)
+ player[k].Reverse();
+ }
+ }
+
+ if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
+
+ for(int k=0;k<numplayers;k++){
+ if(indialogue!=-1)player[k].attackkeydown=0;
+ if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
+ if(player[k].aitype!=playercontrolled)
+ player[k].victim=&player[0];
+ //attack key pressed
+ if(player[k].attackkeydown){
+ //dodge backward
+ if(player[k].backkeydown&&
+ player[k].targetanimation!=backhandspringanim&&
+ (player[k].isIdle()||
+ player[k].isStop()||
+ player[k].isRun()||
+ player[k].targetanimation==walkanim)){
+ if(player[k].jumppower<=1){
+ player[k].jumppower-=2;
+ }else{
+ for(int i=0;i<numplayers;i++){
+ if(i==k)continue;
+ if(player[i].targetanimation==swordslashanim||
+ player[i].targetanimation==knifeslashstartanim||
+ player[i].targetanimation==staffhitanim||
+ player[i].targetanimation==staffspinhitanim)
+ if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
+ setAnimation(k,dodgebackanim);
+ player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords);
+ player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
+ }
+ }
+ if(player[k].targetanimation!=dodgebackanim){
+ if(k==0)numflipped++;
+ setAnimation(k,backhandspringanim);
+ player[k].targetrotation=-rotation+180;
+ if(player[k].leftkeydown)
+ player[k].targetrotation-=45;
+ if(player[k].rightkeydown)
+ player[k].targetrotation+=45;
+ player[k].rotation=player[k].targetrotation;
+ player[k].jumppower-=2;
+ }
+ }
+ }
+ //attack
+ if(!animation[player[k].targetanimation].attack&&
+ !player[k].backkeydown&&
+ (player[k].isIdle()||
+ player[k].isRun()||
+ player[k].targetanimation==walkanim||
+ player[k].targetanimation==sneakanim||
+ player[k].isCrouch())){
+ const int attackweapon=player[k].weaponactive==-1?0:weapons.type[player[k].weaponids[player[k].weaponactive]];
+ //normal attacks (?)
+ player[k].hasvictim=0;
+ if(numplayers>1)
+ for(int i=0;i<numplayers;i++){
+ if(i==k||!(k==0||i==0))continue;
+ if(!player[k].hasvictim)
+ if(animation[player[k].targetanimation].attack!=reversal){
+ //choose an attack
+ const float distance=findDistancefast(&player[k].coords,&player[i].coords);
+ if(distance<4.5&&
+ !player[i].skeleton.free&&
+ player[i].howactive<typedead1&&
+ player[i].targetanimation!=jumpreversedanim&&
+ player[i].targetanimation!=rabbitkickreversedanim&&
+ player[i].targetanimation!=rabbitkickanim&&
+ player[k].targetanimation!=rabbitkickanim&&
+ player[i].targetanimation!=getupfrombackanim&&
+ (player[i].targetanimation!=staggerbackhighanim&&
+ (player[i].targetanimation!=staggerbackhardanim||
+ animation[staggerbackhardanim].label[player[i].targetframe]==6))&&
+ player[i].targetanimation!=jumpdownanim&&
+ player[i].targetanimation!=jumpupanim&&
+ player[i].targetanimation!=getupfromfrontanim){
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ if(player[k].aitype==playercontrolled){ //human player
+ //sweep
+ if(distance<2.5*sq(player[k].scale*5)&&
+ player[k].crouchkeydown&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=sweepanim;
+ //winduppunch
+ else if(distance<1.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].forwardkeydown&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].crouchkeydown&&
+ !attackweapon&&
+ !reversaltrain)
+ player[k].targetanimation=winduppunchanim;
+ //upunch
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].forwardkeydown&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].crouchkeydown&&
+ !attackweapon)
+ player[k].targetanimation=upunchanim;
+ //knifefollow
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ player[i].staggerdelay>0&&
+ attackweapon==knife&&
+ player[i].bloodloss>player[i].damagetolerance/2)
+ player[k].targetanimation=knifefollowanim;
+ //knifeslashstart
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].forwardkeydown&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].crouchkeydown&&
+ attackweapon==knife&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=knifeslashstartanim;
+ //swordslash
+ else if(distance<4.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].crouchkeydown&&
+ attackweapon==sword&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=swordslashanim;
+ //staffhit
+ else if(distance<4.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].crouchkeydown&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].forwardkeydown)
+ player[k].targetanimation=staffhitanim;
+ //staffspinhit
+ else if(distance<4.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].crouchkeydown&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=staffspinhitanim;
+ //spinkick
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=spinkickanim;
+ //lowkick
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height==lowheight&&
+ animation[player[k].targetanimation].attack!=normalattack)
+ player[k].targetanimation=lowkickanim;
+ } else { //AI player
+ if(distance<4.5*sq(player[k].scale*5)){
+ randattack=abs(Random()%5);
+ if(!attackweapon&&distance<2.5*sq(player[k].scale*5)){
+ //sweep
+ if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=sweepanim;
+ //upunch
+ else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&
+ !attackweapon)
+ player[k].targetanimation=upunchanim;
+ //spinkick
+ else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=spinkickanim;
+ //lowkick
+ else if(animation[player[i].targetanimation].height==lowheight)
+ player[k].targetanimation=lowkickanim;
+ }
+ if(attackweapon){
+ //sweep
+ if((tutoriallevel!=1||!attackweapon)&&
+ distance<2.5*sq(player[k].scale*5)&&
+ randattack==0&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=sweepanim;
+ //knifeslashstart
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ attackweapon==knife&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=knifeslashstartanim;
+ //swordslash
+ else if(!(player[0].victim==&player[i]&&
+ player[0].hasvictim&&
+ player[0].targetanimation==swordslashanim)&&
+ attackweapon==sword&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=swordslashanim;
+ //staffhit
+ else if(!(player[0].victim==&player[i]&&
+ player[0].hasvictim&&
+ player[0].targetanimation==swordslashanim)&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0&&
+ randattack<3)
+ player[k].targetanimation=staffhitanim;
+ //staffspinhit
+ else if(!(player[0].victim==&player[i]&&
+ player[0].hasvictim&&
+ player[0].targetanimation==swordslashanim)&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0&&
+ randattack>=3)
+ player[k].targetanimation=staffspinhitanim;
+ //spinkick
+ else if((tutoriallevel!=1||!attackweapon)&&
+ distance<2.5*sq(player[k].scale*5)&&
+ randattack==1&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=spinkickanim;
+ //lowkick
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height==lowheight&&
+ animation[player[k].targetanimation].attack!=normalattack)
+ player[k].targetanimation=lowkickanim;
+ }
+ }
+ }
+ //upunch becomes wolfslap
+ if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)
+ player[k].targetanimation=wolfslapanim;
+ }
+ //sneak attacks
+ if((k==0)&&(tutoriallevel!=1||tutorialstage==22)&&
+ player[i].howactive<typedead1&&
+ distance<1.5*sq(player[k].scale*5)&&
+ !player[i].skeleton.free&&
+ player[i].targetanimation!=getupfrombackanim&&
+ player[i].targetanimation!=getupfromfrontanim&&
+ (player[i].stunned>0&&player[k].madskills||
+ player[i].surprised>0||
+ player[i].aitype==passivetype||
+ attackweapon&&player[i].stunned>0)&&
+ normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0){
+ //sneakattack
+ if(!attackweapon){
+ player[k].currentanimation=sneakattackanim;
+ player[k].targetanimation=sneakattackanim;
+ player[i].currentanimation=sneakattackedanim;
+ player[i].targetanimation=sneakattackedanim;
+ player[k].oldcoords=player[k].coords;
+ player[k].coords=player[i].coords;
+ }
+ //knifesneakattack
+ if(attackweapon==knife){
+ player[k].currentanimation=knifesneakattackanim;
+ player[k].targetanimation=knifesneakattackanim;
+ player[i].currentanimation=knifesneakattackedanim;
+ player[i].targetanimation=knifesneakattackedanim;
+ player[i].oldcoords=player[i].coords;
+ player[i].coords=player[k].coords;
+ }
+ //swordsneakattack
+ if(attackweapon==sword){
+ player[k].currentanimation=swordsneakattackanim;
+ player[k].targetanimation=swordsneakattackanim;
+ player[i].currentanimation=swordsneakattackedanim;
+ player[i].targetanimation=swordsneakattackedanim;
+ player[i].oldcoords=player[i].coords;
+ player[i].coords=player[k].coords;
+ }
+ if(attackweapon!=staff){
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ player[i].targettilt2=0;
+ player[i].targetframe=1;
+ player[i].currentframe=0;
+ player[i].target=0;
+ player[i].velocity=0;
+ player[k].targettilt2=player[i].targettilt2;
+ player[k].currentframe=player[i].currentframe;
+ player[k].targetframe=player[i].targetframe;
+ player[k].target=player[i].target;
+ player[k].velocity=0;
+ player[k].targetrotation=player[i].rotation;
+ player[k].rotation=player[i].rotation;
+ player[i].targetrotation=player[i].rotation;
+ }
+ }
+ if(animation[player[k].targetanimation].attack==normalattack&&
+ player[k].victim==&player[i]&&
+ (!player[i].skeleton.free)){
+ oldattackkey=1;
+ player[k].targetframe=0;
+ player[k].target=0;
+
+ player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords);
+ player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
+ player[k].lastattack3=player[k].lastattack2;
+ player[k].lastattack2=player[k].lastattack;
+ player[k].lastattack=player[k].targetanimation;
+ }
+ if(player[k].targetanimation==knifefollowanim&&
+ player[k].victim==&player[i]){
+ oldattackkey=1;
+ player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords);
+ player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ player[i].targetanimation=knifefollowedanim;
+ player[i].currentanimation=knifefollowedanim;
+ player[i].targettilt2=0;
+ player[i].targettilt2=player[k].targettilt2;
+ player[i].targetframe=1;
+ player[i].currentframe=0;
+ player[i].target=0;
+ player[i].velocity=0;
+ player[k].currentanimation=knifefollowanim;
+ player[k].targetanimation=knifefollowanim;
+ player[k].targettilt2=player[i].targettilt2;
+ player[k].currentframe=player[i].currentframe;
+ player[k].targetframe=player[i].targetframe;
+ player[k].target=player[i].target;
+ player[k].velocity=0;
+ player[k].oldcoords=player[k].coords;
+ player[i].coords=player[k].coords;
+ player[i].targetrotation=player[k].targetrotation;
+ player[i].rotation=player[k].targetrotation;
+ player[k].rotation=player[k].targetrotation;
+ player[i].rotation=player[k].targetrotation;
+ }
+ }
+ }
+ const bool hasstaff=attackweapon==staff;
+ if(k==0&&numplayers>1)
+ for(int i=0;i<numplayers;i++){
+ if(i==k)continue;
+ if((playerrealattackkeydown||player[i].dead||!hasstaff)&&
+ animation[player[k].targetanimation].attack==neutral){
+ const float distance=findDistancefast(&player[k].coords,&player[i].coords);
+ if(!player[i].dead||!realthreat||(!attackweapon&&player[k].crouchkeydown))
+ if(player[i].skeleton.free)
+ if(distance<3.5*sq(player[k].scale*5)&&
+ (player[i].dead||
+ player[i].skeleton.longdead>1000||
+ player[k].isRun()||
+ hasstaff||
+ (attackweapon&&
+ (player[i].skeleton.longdead>2000||
+ player[i].damage>player[i].damagetolerance/8||
+ player[i].bloodloss>player[i].damagetolerance/2)&&
+ distance<1.5*sq(player[k].scale*5)))){
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ if(attackweapon&&tutoriallevel!=1){
+ //crouchstab
+ if(player[k].crouchkeydown&&attackweapon==knife&&distance<1.5*sq(player[k].scale*5))
+ player[k].targetanimation=crouchstabanim;
+ //swordgroundstab
+ if(player[k].crouchkeydown&&distance<1.5*sq(player[k].scale*5)&&attackweapon==sword)
+ player[k].targetanimation=swordgroundstabanim;
+ //staffgroundsmash
+ if(distance<3.5*sq(player[k].scale*5)&&attackweapon==staff)
+ player[k].targetanimation=staffgroundsmashanim;
+ }
+ if(distance<2.5&&
+ player[k].crouchkeydown&&
+ player[k].targetanimation!=crouchstabanim&&
+ !attackweapon&&
+ player[i].dead&&
+ player[i].skeleton.free&&
+ player[i].skeleton.longdead>1000){
+ player[k].targetanimation=killanim;
+ //TODO: refactor this out, what does it do?
+ for(int j=0;j<terrain.numdecals;j++){
+ if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
+ terrain.decalalivetime[j]<2)
+ terrain.DeleteDecal(j);
+ }
+ for(int l=0;l<objects.numobjects;l++){
+ if(objects.model[l].type==decalstype)
+ for(int j=0;j<objects.model[l].numdecals;j++){
+ if((objects.model[l].decaltype[j]==blooddecal||
+ objects.model[l].decaltype[j]==blooddecalslow)&&
+ objects.model[l].decalalivetime[j]<2)
+ objects.model[l].DeleteDecal(j);
+ }
+ }
+ }
+ if(!player[i].dead||musictype!=2)
+ if(distance<3.5&&
+ (player[k].isRun()||player[k].isIdle()&&player[k].attackkeydown)&&
+ player[k].staggerdelay<=0&&
+ (player[i].dead||
+ player[i].skeleton.longdead<300&&
+ player[k].lastattack!=spinkickanim&&
+ player[i].skeleton.free)&&
+ (!player[i].dead||musictype!=stream_music2)){
+ player[k].targetanimation=dropkickanim;
+ for(int j=0;j<terrain.numdecals;j++){
+ if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
+ terrain.decalalivetime[j]<2){
+ terrain.DeleteDecal(j);
+ }
+ }
+ for(int l=0;l<objects.numobjects;l++){
+ if(objects.model[l].type==decalstype)
+ for(int j=0;j<objects.model[l].numdecals;j++){
+ if((objects.model[l].decaltype[j]==blooddecal||
+ objects.model[l].decaltype[j]==blooddecalslow)&&
+ objects.model[l].decalalivetime[j]<2){
+ objects.model[l].DeleteDecal(j);
+ }
+ }
+ }
+ }
+ }
+ if(animation[player[k].targetanimation].attack==normalattack&&
+ player[k].victim==&player[i]&&
+ (!player[i].skeleton.free||
+ player[k].targetanimation==killanim||
+ player[k].targetanimation==crouchstabanim||
+ player[k].targetanimation==swordgroundstabanim||
+ player[k].targetanimation==staffgroundsmashanim||
+ player[k].targetanimation==dropkickanim)){
+ oldattackkey=1;
+ player[k].targetframe=0;
+ player[k].target=0;
+
+ XYZ targetpoint=player[i].coords;
+ if(player[k].targetanimation==crouchstabanim||
+ player[k].targetanimation==swordgroundstabanim||
+ player[k].targetanimation==staffgroundsmashanim){
+ targetpoint+=(playerJoint(i,abdomen).position+
+ playerJoint(i,neck).position)/2*
+ player[i].scale;
+ }
+ player[k].targetrotation=roughDirectionTo(player[k].coords,targetpoint);
+ player[k].targettilt2=pitchTo(player[k].coords,targetpoint);
+
+ if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
+ player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
+ }
+
+ if(player[k].targetanimation==staffgroundsmashanim)
+ player[k].targettilt2+=10;
+
+ player[k].lastattack3=player[k].lastattack2;
+ player[k].lastattack2=player[k].lastattack;
+ player[k].lastattack=player[k].targetanimation;
+
+ if(player[k].targetanimation==swordgroundstabanim){
+ player[k].targetrotation+=30;
+ }
+ }
+ }
+ }
+ if(!player[k].hasvictim){
+ //find victim
+ for(int i=0;i<numplayers;i++){
+ if(i==k||!(i==0||k==0))continue;
+ if(!player[i].skeleton.free){
+ if(player[k].hasvictim){
+ if(findDistancefast(&player[k].coords,&player[i].coords)<
+ findDistancefast(&player[k].coords,&player[k].victim->coords))
+ player[k].victim=&player[i];
+ }else{
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ }
+ }
+ }
+ }
+ if(player[k].aitype==playercontrolled)
+ //rabbit kick
+ if(player[k].attackkeydown&&
+ player[k].isRun()&&
+ player[k].wasRun()&&
+ ((player[k].hasvictim&&
+ findDistancefast(&player[k].coords,&player[k].victim->coords)<12*sq(player[k].scale*5)&&
+ findDistancefast(&player[k].coords,&player[k].victim->coords)>7*sq(player[k].scale*5)&&
+ !player[k].victim->skeleton.free&&
+ player[k].victim->targetanimation!=getupfrombackanim&&
+ player[k].victim->targetanimation!=getupfromfrontanim&&
+ animation[player[k].victim->targetanimation].height!=lowheight&&
+ player[k].aitype!=playercontrolled&& //wat???
+ normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&
+ player[k].rabbitkickenabled)||
+ player[k].jumpkeydown)){
+ oldattackkey=1;
+ setAnimation(k,rabbitkickanim);
+ }
+ //update counts
+ if(animation[player[k].targetanimation].attack&&k==0){
+ numattacks++;
+ switch(attackweapon){
+ case 0: numunarmedattack++; break;
+ case knife: numknifeattack++; break;
+ case sword: numswordattack++; break;
+ case staff: numstaffattack++; break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
- for(i=0;i<15;i++){
+void Game::doPlayerCollisions(){
+ static XYZ rotatetarget;
+ static float collisionradius;
+ if(numplayers>1)
+ for(int k=0;k<numplayers;k++)
+ for(int i=k+1;i<numplayers;i++){
+ //neither player is part of a reversal
+ if((animation[player[i].targetanimation].attack!=reversed&&
+ animation[player[i].targetanimation].attack!=reversal&&
+ animation[player[k].targetanimation].attack!=reversed&&
+ animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
+ if((animation[player[i].currentanimation].attack!=reversed&&
+ animation[player[i].currentanimation].attack!=reversal&&
+ animation[player[k].currentanimation].attack!=reversed&&
+ animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
+ //neither is sleeping
+ if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
+ if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
+ //in same patch, neither is climbing
+ if(player[i].whichpatchx==player[k].whichpatchx&&
+ player[i].whichpatchz==player[k].whichpatchz&&
+ player[k].skeleton.oldfree==player[k].skeleton.free&&
+ player[i].skeleton.oldfree==player[i].skeleton.free&&
+ player[i].targetanimation!=climbanim&&
+ player[i].targetanimation!=hanganim&&
+ player[k].targetanimation!=climbanim&&
+ player[k].targetanimation!=hanganim)
+ //players are close (bounding box test)
+ if(player[i].coords.y>player[k].coords.y-3)
+ if(player[i].coords.y<player[k].coords.y+3)
+ if(player[i].coords.x>player[k].coords.x-3)
+ if(player[i].coords.x<player[k].coords.x+3)
+ if(player[i].coords.z>player[k].coords.z-3)
+ if(player[i].coords.z<player[k].coords.z+3){
+ //spread fire from player to player
+ if(findDistancefast(&player[i].coords,&player[k].coords)
+ <3*sq((player[i].scale+player[k].scale)*2.5)){
+ if(player[i].onfire||player[k].onfire){
+ if(!player[i].onfire)player[i].CatchFire();
+ if(!player[k].onfire)player[k].CatchFire();
+ }
+ }
+
+ XYZ tempcoords1=player[i].coords;
+ XYZ tempcoords2=player[k].coords;
+ if(!player[i].skeleton.oldfree)
+ tempcoords1.y+=playerJoint(i,abdomen).position.y*player[i].scale;
+ if(!player[k].skeleton.oldfree)
+ tempcoords2.y+=playerJoint(k,abdomen).position.y*player[k].scale;
+ collisionradius=1.2*sq((player[i].scale+player[k].scale)*2.5);
+ if(player[0].hasvictim)
+ if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)
+ collisionradius=3;
+ if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&
+ (findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||
+ findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
+ //jump down on a dead body
+ if(k==0||i==0){
+ int l=i?i:k;
+ if(player[0].targetanimation==jumpdownanim&&
+ !player[0].skeleton.oldfree&&
+ !player[0].skeleton.free&&
+ player[l].skeleton.oldfree&&
+ player[l].skeleton.free&&
+ player[l].dead&&
+ player[0].lastcollide<=0&&
+ fabs(player[l].coords.y-player[0].coords.y)<.2&&
+ findDistancefast(&player[0].coords,&player[l].coords)<.7*sq((player[l].scale+player[0].scale)*2.5)){
+ player[0].coords.y=player[l].coords.y;
+ player[l].velocity=player[0].velocity;
+ player[l].skeleton.free=0;
+ player[l].rotation=0;
+ player[l].RagDoll(0);
+ player[l].DoDamage(20);
+ camerashake+=.3;
+ player[l].skeleton.longdead=0;
+ player[0].lastcollide=1;
+ }
+ }
+
+ if( (player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||
+ (player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||
+ (player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
+ rotatetarget=player[k].velocity-player[i].velocity;
+ if((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim||
+ player[i].skeleton.free)&&
+ (player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim||
+ player[k].skeleton.free))
+ if((((k!=0&&findLengthfast(&rotatetarget)>150||
+ k==0&&findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll)&&
+ normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&
+ (k==0||
+ k!=0&&player[i].skeleton.oldfree==1&&animation[player[k].currentanimation].attack==neutral||
+ /*i!=0&&*/player[k].skeleton.oldfree==1&&animation[player[i].currentanimation].attack==neutral))||
+ (player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&
+ (player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&
+ k==0&&!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree){
+ //If hit by body
+ if( (i!=0||player[i].skeleton.free)&&
+ (k!=0||player[k].skeleton.free)||
+ (animation[player[i].targetanimation].height==highheight&&
+ animation[player[k].targetanimation].height==highheight)){
+ if(tutoriallevel!=1){
+ emit_sound_at(heavyimpactsound, player[i].coords);
+ }
+
+ player[i].RagDoll(0);
+ if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
+ award_bonus(0, aimbonus);
+ }
+ player[i].DoDamage(findLengthfast(&rotatetarget)/4);
+ player[k].RagDoll(0);
+ if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
+ award_bonus(0, aimbonus); // Huh, again?
+ }
+ player[k].DoDamage(findLengthfast(&rotatetarget)/4);
+
+ for(int j=0;j<player[i].skeleton.num_joints;j++){
+ player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
+ }
+ for(int j=0;j<player[k].skeleton.num_joints;j++){
+ player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
+ }
+
+ }
+ }
+ if( (animation[player[i].targetanimation].attack==neutral||
+ animation[player[i].targetanimation].attack==normalattack)&&
+ (animation[player[k].targetanimation].attack==neutral||
+ animation[player[k].targetanimation].attack==normalattack)){
+ //If bumped
+ if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
+ if(findDistancefast(&player[k].coords,&player[i].coords)<.5*sq((player[i].scale+player[k].scale)*2.5)){
+ rotatetarget=player[k].coords-player[i].coords;
+ Normalise(&rotatetarget);
+ player[k].coords=(player[k].coords+player[i].coords)/2;
+ player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2
+ *sq((player[i].scale+player[k].scale)*2.5);
+ player[k].coords+=rotatetarget*fast_sqrt(.6)/2*sq((player[i].scale+player[k].scale)*2.5);
+ if(player[k].howactive==typeactive||hostile)
+ if(player[k].isIdle()){
+ if(player[k].howactive<typesleeping)
+ setAnimation(k,player[k].getStop());
+ else if(player[k].howactive==typesleeping)
+ setAnimation(k,getupfromfrontanim);
+ if(!editorenabled)
+ player[k].howactive=typeactive;
+ }
+ if(player[i].howactive==typeactive||hostile)
+ if(player[i].isIdle()){
+ if(player[i].howactive<typesleeping)
+ setAnimation(i,player[k].getStop());
+ else
+ setAnimation(i,getupfromfrontanim);
+ if(!editorenabled)
+ player[i].howactive=typeactive;
+ }
+ }
+ //jump down on player
+ if(hostile){
+ if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&
+ !player[i].isCrouch()&&
+ player[i].targetanimation!=rollanim&&
+ !player[k].skeleton.oldfree&&!
+ player[k].skeleton.free&&
+ player[k].lastcollide<=0&&
+ player[k].velocity.y<-10){
+ player[i].velocity=player[k].velocity;
+ player[k].velocity=player[k].velocity*-.5;
+ player[k].velocity.y=player[i].velocity.y;
+ player[i].DoDamage(20);
+ player[i].RagDoll(0);
+ player[k].lastcollide=1;
+ award_bonus(k, AboveBonus);
+ }
+ if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&
+ !player[k].isCrouch()&&
+ player[k].targetanimation!=rollanim&&
+ !player[i].skeleton.oldfree&&
+ !player[i].skeleton.free&&
+ player[i].lastcollide<=0&&
+ player[i].velocity.y<-10){
+ player[k].velocity=player[i].velocity;
+ player[i].velocity=player[i].velocity*-.3;
+ player[i].velocity.y=player[k].velocity.y;
+ player[k].DoDamage(20);
+ player[k].RagDoll(0);
+ player[i].lastcollide=1;
+ award_bonus(i, AboveBonus);
+ }
+ }
+ }
+ }
+ }
+ player[i].CheckKick();
+ player[k].CheckKick();
+ }
+ }
+ }
+}
+
+
+
+void Game::doAI(int i){
+ static bool connected;
+ if(player[i].aitype!=playercontrolled&&indialogue==-1){
+ player[i].jumpclimb=0;
+ //disable movement in editor
+ if(editorenabled)
+ player[i].stunned=1;
+
+ player[i].pause=0;
+ if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&
+ player[0].coords.y>player[i].coords.y+2&&
+ !player[0].onterrain)
+ player[i].pause=1;
+
+ //pathfinding
+ if(player[i].aitype==pathfindtype){
+ if(player[i].finalpathfindpoint==-1){
+ float closestdistance;
+ float tempdist;
+ int closest;
+ XYZ colpoint;
+ closest=-1;
+ closestdistance=-1;
+ for(int j=0;j<numpathpoints;j++)
+ if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
+ closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
+ closest=j;
+ player[i].finaltarget=pathpoint[j];
+ }
+ player[i].finalpathfindpoint=closest;
+ for(int j=0;j<numpathpoints;j++)
+ for(int k=0;k<numpathpointconnect[j];k++){
+ DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
+ if(sq(tempdist)<closestdistance)
+ if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<
+ findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
+ closestdistance=sq(tempdist);
+ closest=j;
+ player[i].finaltarget=colpoint;
+ }
+ }
+ player[i].finalpathfindpoint=closest;
+
+ }
+ if(player[i].targetpathfindpoint==-1){
+ float closestdistance;
+ float tempdist;
+ int closest;
+ XYZ colpoint;
+ closest=-1;
+ closestdistance=-1;
+ if(player[i].lastpathfindpoint==-1){
+ for(int j=0;j<numpathpoints;j++){
+ if(j!=player[i].lastpathfindpoint)
+ if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance)){
+ closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
+ closest=j;
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ for(int j=0;j<numpathpoints;j++)
+ if(j!=player[i].lastpathfindpoint)
+ for(int k=0;k<numpathpointconnect[j];k++){
+ DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
+ if(sq(tempdist)<closestdistance){
+ if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<
+ findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
+ closestdistance=sq(tempdist);
+ closest=j;
+ }
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ }
+ else
+ {
+ for(int j=0;j<numpathpoints;j++)
+ if(j!=player[i].lastpathfindpoint&&
+ j!=player[i].lastpathfindpoint2&&
+ j!=player[i].lastpathfindpoint3&&
+ j!=player[i].lastpathfindpoint4){
+ connected=0;
+ if(numpathpointconnect[j])
+ for(int k=0;k<numpathpointconnect[j];k++)
+ if(pathpointconnect[j][k]==player[i].lastpathfindpoint)
+ connected=1;
+ if(!connected)
+ if(numpathpointconnect[player[i].lastpathfindpoint])
+ for(int k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++)
+ if(pathpointconnect[player[i].lastpathfindpoint][k]==j)
+ connected=1;
+ if(connected){
+ tempdist=findPathDist(j,player[i].finalpathfindpoint);
+ if(closest==-1||tempdist<closestdistance){
+ closestdistance=tempdist;
+ closest=j;
+ }
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ }
+ }
+ player[i].losupdatedelay-=multiplier;
+
+ player[i].targetrotation=roughDirectionTo(player[i].coords,pathpoint[player[i].targetpathfindpoint]);
+ player[i].lookrotation=player[i].targetrotation;
+
+ //reached target point
+ if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
+ player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
+ player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
+ player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
+ player[i].lastpathfindpoint=player[i].targetpathfindpoint;
+ if(player[i].lastpathfindpoint2==-1)
+ player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
+ if(player[i].lastpathfindpoint3==-1)
+ player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
+ if(player[i].lastpathfindpoint4==-1)
+ player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
+ player[i].targetpathfindpoint=-1;
+ }
+ if( findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<
+ findDistancefastflat(&player[i].coords,&player[i].finaltarget)||
+ findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*sq(player[i].scale*5)||
+ player[i].lastpathfindpoint==player[i].finalpathfindpoint){
+ player[i].aitype=passivetype;
+ }
+
+ player[i].forwardkeydown=1;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+ if((tutoriallevel!=1||cananger)&&
+ hostile&&
+ !player[0].dead&&
+ findDistancefast(&player[i].coords,&player[0].coords)<400&&
+ player[i].occluded<25){
+ if(findDistancefast(&player[i].coords,&player[0].coords)<12&&
+ animation[player[0].targetanimation].height!=lowheight&&
+ !editorenabled&&
+ (player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
+ player[i].aitype=attacktypecutoff;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<30&&
+ animation[player[0].targetanimation].height==highheight&&
+ !editorenabled)
+ player[i].aitype=attacktypecutoff;
+
+ if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
+ player[i].losupdatedelay=.2;
+ for(int j=0;j<numplayers;j++)
+ if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype)
+ if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+ if(findDistancefast(&player[i].coords,&player[j].coords)<400)
+ if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
+ if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
+ if(!player[j].isWallJump()&&-1==checkcollide(
+ DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)
+ *player[i].scale+player[i].coords,
+ DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)
+ *player[j].scale+player[j].coords)||
+ (player[j].targetanimation==hanganim&&
+ normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[j].coords;
+ player[i].lastseentime=12;
+ }
+ }
+ }
+ if(player[i].aitype==attacktypecutoff&&musictype!=2)
+ if(player[i].creature!=wolftype){
+ player[i].stunned=.6;
+ player[i].surprised=.6;
+ }
+ }
+
+ if(player[i].aitype!=passivetype&&leveltime>.5)
+ player[i].howactive=typeactive;
+
+ if(player[i].aitype==passivetype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].losupdatedelay-=multiplier;
+ player[i].lastseentime+=multiplier;
+ player[i].pausetime-=multiplier;
+ if(player[i].lastseentime>1)
+ player[i].lastseentime=1;
+
+ if(player[i].aiupdatedelay<0){
+ if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[i].waypoints[player[i].waypoint]);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+
+ if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
+ if(player[i].waypointtype[player[i].waypoint]==wppause)
+ player[i].pausetime=4;
+ player[i].waypoint++;
+ if(player[i].waypoint>player[i].numwaypoints-1)
+ player[i].waypoint=0;
+
+ }
+ }
+
+ if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+
+ //hearing sounds
+ if(!editorenabled){
+ if(player[i].howactive<=typesleeping)
+ if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
+ for(int j=0;j<numenvsounds;j++){
+ float vol=player[i].howactive==typesleeping?envsoundvol[j]-14:envsoundvol[j];
+ if(vol>0&&findDistancefast(&player[i].coords,&envsound[j])<
+ 2*(vol+vol*(player[i].creature==rabbittype)*3))
+ player[i].aitype=attacktypecutoff;
+ }
+
+ if(player[i].aitype!=passivetype){
+ if(player[i].howactive==typesleeping)
+ setAnimation(i,getupfromfrontanim);
+ player[i].howactive=typeactive;
+ }
+ }
+
+ if(player[i].howactive<typesleeping&&
+ ((tutoriallevel!=1||cananger)&&hostile)&&
+ !player[0].dead&&
+ findDistancefast(&player[i].coords,&player[0].coords)<400&&
+ player[i].occluded<25){
+ if(findDistancefast(&player[i].coords,&player[0].coords)<12&&
+ animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<30&&
+ animation[player[0].targetanimation].height==highheight&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+
+ //wolf smell
+ if(player[i].creature==wolftype){
+ XYZ windsmell;
+ for(int j=0;j<numplayers;j++){
+ if(j==0||(player[j].dead&&player[j].bloodloss>0)){
+ float smelldistance=50;
+ if(j==0&&player[j].num_weapons>0){
+ if(weapons.bloody[player[j].weaponids[0]])
+ smelldistance=100;
+ if(player[j].num_weapons==2)
+ if(weapons.bloody[player[j].weaponids[1]])
+ smelldistance=100;
+ }
+ if(j!=0)
+ smelldistance=100;
+ windsmell=windvector;
+ Normalise(&windsmell);
+ windsmell=windsmell*2+player[j].coords;
+ if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+ }
+ }
+ }
+
+ if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
+ player[i].losupdatedelay=.2;
+ for(int j=0;j<numplayers;j++){
+ if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
+ if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+ if(findDistancefast(&player[i].coords,&player[j].coords)<400)
+ if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
+ if((-1==checkcollide(
+ DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*
+ player[i].scale+player[i].coords,
+ DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)*
+ player[j].scale+player[j].coords)&&
+ !player[j].isWallJump())||
+ (player[j].targetanimation==hanganim&&
+ normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
+ player[i].lastseentime-=.2;
+ if(j==0&&animation[player[j].targetanimation].height==lowheight)
+ player[i].lastseentime-=.4;
+ else
+ player[i].lastseentime-=.6;
+ }
+ if(player[i].lastseentime<=0){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[j].coords;
+ player[i].lastseentime=12;
+ }
+ }
+ }
+ }
+ }
+ //alerted surprise
+ if(player[i].aitype==attacktypecutoff&&musictype!=2){
+ if(player[i].creature!=wolftype){
+ player[i].stunned=.6;
+ player[i].surprised=.6;
+ }
+ if(player[i].creature==wolftype){
+ player[i].stunned=.47;
+ player[i].surprised=.47;
+ }
+ numseen++;
+ }
+ }
+
+ //search for player
+ int j;
+ if(player[i].aitype==searchtype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].losupdatedelay-=multiplier;
+ if(!player[i].pause)
+ player[i].lastseentime-=multiplier;
+ player[i].lastchecktime-=multiplier;
+
+ if(player[i].isRun()&&!player[i].onground){
+ if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
+ XYZ test2=player[i].coords+player[i].facing;
+ test2.y+=5;
+ XYZ test=player[i].coords+player[i].facing;
+ test.y-=10;
+ j=checkcollide(test2,test,player[i].laststanding);
+ if(j==-1)
+ j=checkcollide(test2,test);
+ if(j==-1){
+ player[i].velocity=0;
+ setAnimation(i,player[i].getStop());
+ player[i].targetrotation+=180;
+ player[i].stunned=.5;
+ //player[i].aitype=passivetype;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ else player[i].laststanding=j;
+ }
+ }
+ //check out last seen location
+ if(player[i].aiupdatedelay<0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[i].lastseen);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+ if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*sq(player[i].scale*5)||player[i].lastchecktime<0){
+ player[i].forwardkeydown=0;
+ player[i].aiupdatedelay=1;
+ player[i].lastseen.x+=(float(Random()%100)-50)/25;
+ player[i].lastseen.z+=(float(Random()%100)-50)/25;
+ player[i].lastchecktime=3;
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)player[i].targetrotation+=90;
+ else player[i].targetrotation-=90;
+ }
+ }
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+ if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
+ for(int k=0;k<numenvsounds;k++){
+ if(findDistancefast(&player[i].coords,&envsound[k])<2*(envsoundvol[k]+envsoundvol[k]*(player[i].creature==rabbittype)*3)){
+ player[i].aitype=attacktypecutoff;
+ }
+ }
+
+ if(!player[0].dead&&
+ player[i].losupdatedelay<0&&
+ !editorenabled&&
+ player[i].occluded<2&&
+ ((tutoriallevel!=1||cananger)&&hostile)){
+ player[i].losupdatedelay=.2;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
+ //TODO: factor out canSeePlayer()
+ if(findDistancefast(&player[i].coords,&player[0].coords)<400)
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ if((checkcollide(
+ DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*
+ player[i].scale+player[i].coords,
+ DoRotation(playerJoint(0,head).position,0,player[0].rotation,0)*
+ player[0].scale+player[0].coords)==-1)||
+ (player[0].targetanimation==hanganim&&normaldotproduct(
+ player[0].facing,player[i].coords-player[0].coords)<0)){
+ /* //TODO: changed j to 0 on a whim, make sure this is correct
+ (player[j].targetanimation==hanganim&&normaldotproduct(
+ player[j].facing,player[i].coords-player[j].coords)<0)
+ */
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ }
+ //player escaped
+ if(player[i].lastseentime<0){
+ //player[i].aitype=passivetype;
+ numescaped++;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+
+ if(player[i].aitype!=gethelptype)
+ player[i].runninghowlong=0;
+
+ //get help from buddies
+ if(player[i].aitype==gethelptype){
+ player[i].runninghowlong+=multiplier;
+ player[i].aiupdatedelay-=multiplier;
+
+ if(player[i].aiupdatedelay<0||player[i].ally==0){
+ player[i].aiupdatedelay=.2;
+
+ //find closest ally
+ //TODO: factor out closest search somehow
+ if(!player[i].ally){
+ int closest=-1;
+ float closestdist=-1;
+ for(int k=0;k<numplayers;k++){
+ if(k!=i&&k!=0&&!player[k].dead&&
+ player[k].howactive<typedead1&&
+ !player[k].skeleton.free&&
+ player[k].aitype==passivetype){
+ float distance=findDistancefast(&player[i].coords,&player[k].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=k;
+ }
+ closest=k;
+ }
+ }
+ if(closest!=-1)
+ player[i].ally=closest;
+ else
+ player[i].ally=0;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+
+
+ player[i].lastchecktime=12;
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[player[i].ally].coords;
+ facing.y+=playerJoint(i,head).position.y*player[i].scale;
+ flatfacing.y+=playerJoint(player[i].ally,head).position.y*player[player[i].ally].scale;
+ if(-1!=checkcollide(facing,flatfacing))
+ player[i].lastseentime-=.1;
+
+ //no available ally, run back to player
+ if(player[i].ally<=0||
+ player[player[i].ally].skeleton.free||
+ player[player[i].ally].aitype!=passivetype||
+ player[i].lastseentime<=0){
+ player[i].aitype=searchtype;
+ player[i].lastseentime=12;
+ }
+
+ //seek out ally
+ if(player[i].ally>0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[player[i].ally].coords);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+ if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
+ player[i].aitype=searchtype;
+ player[i].lastseentime=12;
+ player[player[i].ally].aitype=searchtype;
+ if(player[player[i].ally].lastseentime<player[i].lastseentime){
+ player[player[i].ally].lastseen=player[i].lastseen;
+ player[player[i].ally].lastseentime=player[i].lastseentime;
+ player[player[i].ally].lastchecktime=player[i].lastchecktime;
+ }
+ }
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5)
+ player[i].jumpkeydown=1;
+ }
+
+ //retreiving a weapon on the ground
+ if(player[i].aitype==getweapontype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].lastchecktime-=multiplier;
+
+ if(player[i].aiupdatedelay<0){
+ player[i].aiupdatedelay=.2;
+
+ //ALLY IS WEPON
+ if(player[i].ally<0){
+ int closest=-1;
+ float closestdist=-1;
+ for(int k=0;k<weapons.numweapons;k++)
+ if(weapons.owner[k]==-1){
+ float distance=findDistancefast(&player[i].coords,&weapons.position[k]);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=k;
+ }
+ closest=k;
+ }
+ if(closest!=-1)
+ player[i].ally=closest;
+ else
+ player[i].ally=-1;
+ }
+
+ player[i].lastseentime=12;
+
+ if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
+ if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ if(!player[0].dead)
+ if(player[i].ally>=0){
+ if(weapons.owner[player[i].ally]!=-1||
+ findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ //TODO: factor these out as moveToward()
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[player[i].ally]);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=1;
+ player[i].crouchkeydown=0;
+ if(player[i].targetanimation!=crouchremoveknifeanim&&
+ player[i].targetanimation!=removeknifeanim)
+ player[i].throwtogglekeydown=0;
+ player[i].drawkeydown=0;
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+ }
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].aiupdatedelay-=multiplier;
+ //dodge or reverse rabbit kicks, knife throws, flips
+ if(player[i].damage<player[i].damagetolerance*2/3)
+ if((player[0].targetanimation==rabbitkickanim||
+ player[0].targetanimation==knifethrowanim||
+ (player[0].isFlip()&&
+ normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&
+ !player[0].skeleton.free&&
+ (player[i].aiupdatedelay<.1)){
+ player[i].attackkeydown=0;
+ if(player[i].isIdle())
+ player[i].crouchkeydown=1;
+ if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
+ if(weapons.type[player[0].weaponids[0]]==knife){
+ if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
+ if(abs(Random()%2==0))
+ setAnimation(i,backhandspringanim);
+ else
+ setAnimation(i,rollanim);
+ player[i].targetrotation+=90*(abs(Random()%2)*2-1);
+ player[i].wentforweapon=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim)
+ setAnimation(i,flipanim);
+ }
+ }
+ player[i].forwardkeydown=0;
+ player[i].aiupdatedelay=.02;
+ }
+ //get confused by flips
+ if(player[0].isFlip()&&
+ !player[0].skeleton.free&&
+ player[0].targetanimation!=walljumprightkickanim&&
+ player[0].targetanimation!=walljumpleftkickanim){
+ if(findDistancefast(&player[0].coords,&player[i].coords)<25)
+ if((1-player[i].damage/player[i].damagetolerance)>.5)
+ player[i].stunned=1;
+ }
+ //go for weapon on the ground
+ if(player[i].wentforweapon<3)
+ for(int k=0;k<weapons.numweapons;k++)
+ if(player[i].creature!=wolftype)
+ if(player[i].num_weapons==0&&
+ weapons.owner[k]==-1&&
+ weapons.velocity[i].x==0&&
+ weapons.velocity[i].z==0&&
+ weapons.velocity[i].y==0){
+ if(findDistancefast(&player[i].coords,&weapons.position[k])<16){
+ player[i].wentforweapon++;
+ player[i].lastchecktime=6;
+ player[i].aitype=getweapontype;
+ player[i].ally=-1;
+ }
+ }
+ //dodge/reverse walljump kicks
+ if(player[i].damage<player[i].damagetolerance/2)
+ if(animation[player[i].targetanimation].height!=highheight)
+ if(player[i].damage<player[i].damagetolerance*.5&&
+ ((player[0].targetanimation==walljumprightkickanim||
+ player[0].targetanimation==walljumpleftkickanim)&&
+ ((player[i].aiupdatedelay<.15&&
+ difficulty==2)||
+ (player[i].aiupdatedelay<.08&&
+ difficulty!=2)))){
+ player[i].crouchkeydown=1;
+ }
+ //walked off a ledge (?)
+ if(player[i].isRun()&&!player[i].onground)
+ if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
+ XYZ test2=player[i].coords+player[i].facing;
+ test2.y+=5;
+ XYZ test=player[i].coords+player[i].facing;
+ test.y-=10;
+ j=checkcollide(test2,test,player[i].laststanding);
+ if(j==-1)
+ j=checkcollide(test2,test);
+ if(j==-1){
+ player[i].velocity=0;
+ setAnimation(i,player[i].getStop());
+ player[i].targetrotation+=180;
+ player[i].stunned=.5;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }else
+ player[i].laststanding=j;
+ }
+ //lose sight of player in the air (?)
+ if(player[0].coords.y>player[i].coords.y+5&&
+ animation[player[0].targetanimation].height!=highheight&&
+ !player[0].onterrain){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ //it's time to think (?)
+ if(player[i].aiupdatedelay<0&&
+ !animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim){
+ //draw weapon
+ if(player[i].weaponactive==-1&&player[i].num_weapons>0)
+ player[i].drawkeydown=Random()%2;
+ else
+ player[i].drawkeydown=0;
+ player[i].rabbitkickenabled=Random()%2;
+ //chase player
+ XYZ rotatetarget=player[0].coords+player[0].velocity;
+ XYZ targetpoint=player[0].coords;
+ if(findDistancefast(&player[0].coords,&player[i].coords)<
+ findDistancefast(&rotatetarget,&player[i].coords))
+ targetpoint+=player[0].velocity*
+ findDistance(&player[0].coords,&player[i].coords)/findLength(&player[i].velocity);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,targetpoint);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.2+fabs((float)(Random()%100)/1000);
+
+ if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))
+ player[i].forwardkeydown=1;
+ else if((findDistancefast(&player[i].coords,&player[0].coords)>16||
+ findDistancefast(&player[i].coords,&player[0].coords)<9)&&
+ player[0].weaponactive!=-1)
+ player[i].forwardkeydown=1;
+ else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ //chill out around the corpse
+ if(player[0].dead){
+ player[i].forwardkeydown=0;
+ if(Random()%10==0)
+ player[i].forwardkeydown=1;
+ if(Random()%100==0){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ //attack!!!
+ if(Random()%2==0||player[i].weaponactive!=-1||player[i].creature==wolftype)
+ player[i].attackkeydown=1;
+ else
+ player[i].attackkeydown=0;
+ if(player[i].isRun()&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)
+ player[i].attackkeydown=0;
+
+ //TODO: wat
+ if(player[i].aitype!=playercontrolled&&
+ (player[i].isIdle()||
+ player[i].isCrouch()||
+ player[i].isRun())){
+ int target=-2;
+ for(int j=0;j<numplayers;j++)
+ if(j!=i&&!player[j].skeleton.free&&
+ player[j].hasvictim&&
+ (tutoriallevel==1&&reversaltrain||
+ Random()%2==0&&difficulty==2||
+ Random()%4==0&&difficulty==1||
+ Random()%8==0&&difficulty==0||
+ player[j].lastattack2==player[j].targetanimation&&
+ player[j].lastattack3==player[j].targetanimation&&
+ (Random()%2==0||difficulty==2)||
+ (player[i].isIdle()||player[i].isRun())&&
+ player[j].weaponactive!=-1||
+ player[j].targetanimation==swordslashanim&&
+ player[i].weaponactive!=-1||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim))
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim||
+ player[j].targetanimation==spinkickanim||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim||
+ player[j].targetanimation==winduppunchanim||
+ player[j].targetanimation==upunchanim||
+ player[j].targetanimation==wolfslapanim||
+ player[j].targetanimation==knifeslashstartanim||
+ player[j].targetanimation==swordslashanim&&
+ (findDistancefast(&player[j].coords,&player[i].coords)<2||
+ player[i].weaponactive!=-1))){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ if(target>=0)
+ player[target].Reverse();
+ }
+
+ if(player[i].collided<1)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5||
+ findDistancefast(&player[i].coords,&player[0].coords)>400&&
+ player[i].onterrain&&
+ player[i].creature==rabbittype)
+ player[i].jumpkeydown=1;
+ //TODO: why are we controlling the human?
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ player[0].jumpkeydown=0;
+ if(player[0].targetanimation==jumpdownanim&&
+ findDistancefast(&player[0].coords,&player[i].coords)<40)
+ player[i].crouchkeydown=1;
+ if(player[i].jumpkeydown)
+ player[i].attackkeydown=0;
+
+ if(tutoriallevel==1)
+ if(!canattack)
+ player[i].attackkeydown=0;
+
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[0].coords;
+ facing.y+=playerJoint(i,head).position.y*player[i].scale;
+ flatfacing.y+=playerJoint(0,head).position.y*player[0].scale;
+ if(player[i].occluded>=2)
+ if(-1!=checkcollide(facing,flatfacing)){
+ if(!player[i].pause)
+ player[i].lastseentime-=.2;
+ if(player[i].lastseentime<=0&&
+ (player[i].creature!=wolftype||
+ player[i].weaponstuck==-1)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+ }else
+ player[i].lastseentime=1;
+ }
+ }
+ if(animation[player[0].targetanimation].height==highheight&&
+ (player[i].aitype==attacktypecutoff||
+ player[i].aitype==searchtype))
+ if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
+ XYZ test=player[0].coords;
+ test.y-=40;
+ if(-1==checkcollide(player[0].coords,test))
+ player[i].stunned=1;
+ }
+ //stunned
+ if(player[i].aitype==passivetype&&!(player[i].numwaypoints>1)||
+ player[i].stunned>0||
+ player[i].pause&&player[i].damage>player[i].superpermanentdamage){
+ if(player[i].pause)
+ player[i].lastseentime=1;
+ player[i].targetrotation=player[i].rotation;
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+
+ XYZ facing;
+ facing=0;
+ facing.z=-1;
+
+ XYZ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+ facing=flatfacing;
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].targetheadrotation=180-roughDirectionTo(player[i].coords,player[0].coords);
+ player[i].targetheadrotation2=pitchTo(player[i].coords,player[0].coords);
+ }else if(player[i].howactive>=typesleeping){
+ player[i].targetheadrotation=player[i].targetrotation;
+ player[i].targetheadrotation2=0;
+ }else{
+ if(player[i].interestdelay<=0){
+ player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
+ player[i].headtarget=player[i].coords;
+ player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
+ player[i].headtarget+=player[i].facing*1.5;
+ }
+ player[i].targetheadrotation=180-roughDirectionTo(player[i].coords,player[i].headtarget);
+ player[i].targetheadrotation2=pitchTo(player[i].coords,player[i].headtarget);
+ }
+ }
+}
+
+
+
+void Game::Tick(){
+ static XYZ facing,flatfacing;
+ static int target;
+
+ int templength;
+
+ for(int i=0;i<15;i++){
displaytime[i]+=multiplier;
}
keyboardfrozen=0;
+ Input::Tick();
- if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
- if (Input::isKeyDown(SDLK_LSHIFT)) {
+ if(Input::isKeyPressed(SDLK_F6)){
+ if(Input::isKeyDown(SDLK_LSHIFT))
stereoreverse=true;
- } else {
+ else
stereoreverse=false;
- }
- if (stereoreverse) {
+ if(stereoreverse)
printf("Stereo reversed\n");
- } else {
+ else
printf("Stereo unreversed\n");
- }
- freezetogglekeydown=1;
}
- if (Input::isKeyDown(SDLK_F7)) {
- if (Input::isKeyDown(SDLK_LSHIFT)) {
+ if(Input::isKeyDown(SDLK_F7)){
+ if(Input::isKeyDown(SDLK_LSHIFT))
stereoseparation -= 0.001;
- } else {
+ else
stereoseparation -= 0.010;
- }
-
printf("Stereo decreased increased to %f\n", stereoseparation);
}
- if (Input::isKeyDown(SDLK_F8)) {
- if (Input::isKeyDown(SDLK_LSHIFT)) {
+ if(Input::isKeyDown(SDLK_F8)){
+ if(Input::isKeyDown(SDLK_LSHIFT))
stereoseparation += 0.001;
- } else {
+ else
stereoseparation += 0.010;
- }
-
printf("Stereo separation increased to %f\n", stereoseparation);
}
+ if(Input::isKeyPressed(SDLK_TAB)&&tutoriallevel){
+ if(tutorialstage!=51)
+ tutorialstagetime=tutorialmaxtime;
+ emit_sound_np(consolefailsound, 128.);
+ }
+
if(!console){
if(mainmenu&&endgame==1)mainmenu=10;
- if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
- && !mainmenutogglekeydown
- && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
- ) { // go back
+ // menu back
+ if( (Input::isKeyPressed(SDLK_ESCAPE)
+ ||(mainmenu==0
+ &&((Input::isKeyPressed(jumpkey)
+ ||Input::isKeyPressed(SDLK_SPACE)
+ ||(campaign)))
+ &&campaign
+ &&winfreeze))
+ && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)){
selected=-1;
if(mainmenu==1||mainmenu==2||mainmenu==0){
if(mainmenu==0&&!winfreeze)mainmenu=2;
else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
- else if(mainmenu==0&&winfreeze){
-
- }
+ else if(mainmenu==0&&winfreeze){ }
else if(mainmenu==1||mainmenu==2)mainmenu=0;
if(mainmenu&&musictoggle){
if(mainmenu==1||mainmenu==2||mainmenu==100){
}
}
if(mainmenu==3){
- fireSound();
-
- flash();
-
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
-
SaveSettings(*this);
}
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
+ if((mainmenu>=3 && mainmenu<=7)||mainmenu==9||mainmenu==10||mainmenu==100){
fireSound();
-
flash();
}
if(mainmenu==3&&gameon)mainmenu=2;
gameon=0;
winfreeze=0;
}
- mainmenutogglekeydown=1;
- }
- if(!Input::isKeyDown(SDLK_ESCAPE)){
- mainmenutogglekeydown=0;
}
}
- static bool minimaptogglekeydown;
- if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
- if(tutorialstage!=51)
- tutorialstagetime=tutorialmaxtime;
- emit_sound_np(consolefailsound, 128.);
- minimaptogglekeydown=1;
- }
- if(!Input::isKeyDown(SDLK_TAB)){
- minimaptogglekeydown=0;
+ if(mainmenu){
+ MenuTick();
}
- if(mainmenu){
- //menu buttons
- if(mainmenu==1||mainmenu==2){
- if(Input::Button()&&!oldbutton&&selected==1){
- if(!gameon){
- fireSound(firestartsound);
+ if(!mainmenu){
+ if(hostile==1)hostiletime+=multiplier;
+ else hostiletime=0;
+ if(!winfreeze)leveltime+=multiplier;
- flash();
+ //keys
+ if(Input::isKeyDown(SDLK_ESCAPE)){
+ chatting=0;
+ console=0;
+ freeze=0;
+ displaychars[0]=0;
+ }
+
+ if(Input::isKeyPressed(chatkey)&&!console&&!chatting&&debugmode)
+ chatting=1;
- //new game
- if(accountactive) {
- mainmenu=5;
- } else {
- mainmenu=7;
+ if(chatting){
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) {
+ if(displaychars[0]){
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=' ';
}
- selected=-1;
- }
- else
- {
- //resume
- mainmenu=0;
- pause_sound(stream_music3);
- resume_stream(music1);
- }
+ displaychars[0]=0;
+ displayselected=0;
+ }
+ chatting=0;
}
- if(Input::Button()&&!oldbutton&&selected==2){
- fireSound();
-
- flash();
-
- //options
-
- mainmenu=3;
+ displayblinkdelay-=multiplier;
+ if(displayblinkdelay<=0){
+ displayblinkdelay=.3;
+ displayblink=1-displayblink;
+ }
+ }
+ if(chatting)
+ keyboardfrozen=1;
+ if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
+ tryquit=1;
+ if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
if(newscreenheight<0)newscreenheight=screenheight;
- }
-
- if(Input::Button()&&!oldbutton&&selected==3){
- fireSound();
-
- flash();
- if(!gameon){
- //quit
- tryquit=1;
- pause_sound(stream_music3);
- }
- else{
- //end game
- gameon=0;
- mainmenu=1;
- }
+ SaveSettings(*this);
}
}
- if(mainmenu==3){
- if(Input::Button()&&!oldbutton&&selected!=-1){
- fireSound();
+
+ static int oldwinfreeze;
+ if(winfreeze&&!oldwinfreeze){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ emit_sound_np(consolesuccesssound);
+ }
+ if(winfreeze==0)
+ oldwinfreeze=winfreeze;
+ else
+ oldwinfreeze++;
+
+ if((Input::isKeyPressed(jumpkey)||Input::isKeyPressed(SDLK_SPACE))&&!campaign)
+ if(winfreeze)
+ winfreeze=0;
+ if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon)
+ if(winfreeze){
+ mainmenu=9;
+ gameon=0;
}
- if(Input::Button()&&!oldbutton&&selected==0){
-
- extern SDL_Rect **resolutions;
- bool isCustomResolution = true;
- bool found = false;
- for (int i = 0; (!found) && (resolutions[i]); i++)
- {
- if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
- isCustomResolution = false;
- if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
- {
- i++;
- if (resolutions[i] != NULL)
- {
- newscreenwidth = (int) resolutions[i]->w;
- newscreenheight = (int) resolutions[i]->h;
- }
- else if (isCustomResolution)
- {
- if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- else
- {
- newscreenwidth = screenwidth;
- newscreenheight = screenheight;
- }
- }
- else
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- found = true;
- }
- }
- if (!found)
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
+ //TODO: what is this test?
+ if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
-
- }
- if(Input::Button()&&!oldbutton&&selected==1){
- newdetail++;
- if(newdetail>2)newdetail=0;
- }
- if(Input::Button()&&!oldbutton&&selected==2){
- bloodtoggle++;
- if(bloodtoggle>2)bloodtoggle=0;
- }
- if(Input::Button()&&!oldbutton&&selected==3){
- difficulty++;
- if(difficulty>2)difficulty=0;
- }
- if(Input::Button()&&!oldbutton&&selected==4){
- ismotionblur=1-ismotionblur;
- }
- if(Input::Button()&&!oldbutton&&selected==5){
- decals=1-decals;
- }
- if(Input::Button()&&!oldbutton&&selected==6){
- musictoggle=1-musictoggle;
-
- if(!musictoggle){
- pause_sound(music1);
- pause_sound(stream_music2);
- pause_sound(stream_music3);
-
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
-
- if(musictoggle)
- emit_stream_np(stream_music3);
- }
- if(Input::Button()&&!oldbutton&&selected==9){
- invertmouse=1-invertmouse;
- }
- if(Input::Button()&&!oldbutton&&selected==10){
- usermousesensitivity+=.2;
- if(usermousesensitivity>2)usermousesensitivity=.2;
- }
- if(Input::Button()&&!oldbutton&&selected==11){
- volume+=.1f;
- if(volume>1.0001f)volume=0;
- OPENAL_SetSFXMasterVolume((int)(volume*255));
- }
- if(Input::Button()&&!oldbutton&&selected==7){
- /*fireSound();
- */
- flash();
-
- //options
-
- mainmenu=4;
- selected=-1;
- keyselect=-1;
- }
- if(Input::Button() && !oldbutton && selected == 12) {
- flash();
-
- newstereomode = stereomode;
- mainmenu=18;
- keyselect=-1;
- }
- if(Input::Button() && !oldbutton && selected == 13) {
- showdamagebar=!showdamagebar;
- }
- if(Input::Button()&&!oldbutton&&selected==8){
- fireSound();
-
- flash();
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
-
- SaveSettings(*this);
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- }
- }
- if(mainmenu==4){
- if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
- fireSound();
- if(selected<9&&keyselect==-1)
- keyselect=selected;
- if(keyselect!=-1)
- setKeySelected();
- if(selected==9){
- flash();
-
- mainmenu=3;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
- }
- }
-
- if(mainmenu==5){
-
- if(endgame==2){
- accountactive->endGame();
- endgame=0;
- }
-
- if(Input::Button()&&!oldbutton&&selected==1){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=-1;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(-1);
- }
-
- mainmenu=0;
- gameon=1;
- pause_sound(stream_music3);
- }
- if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload) TickOnceAfter();
- else LoadStuff();
- whichchoice=selected-7-accountactive->getCampaignChoicesMade();
- visibleloading=1;
- stillloading=1;
- Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
- //Loadlevel(campaignmapname[levelorder[selected-7]]);
- campaign=1;
- mainmenu=0;
- gameon=1;
- pause_sound(stream_music3);
- }
- if(Input::Button()&&!oldbutton&&selected==4){
- fireSound();
-
- flash();
-
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- }
- if(Input::Button()&&!oldbutton&&selected==5){
- fireSound();
-
- flash();
-
- mainmenu=7;
- }
- if(Input::Button()&&!oldbutton&&selected==3){
- fireSound();
-
- flash();
-
- mainmenu=6;
- }
- if(Input::Button()&&!oldbutton&&selected==2){
- fireSound();
-
- flash();
-
- mainmenu=9;
- }
- }
- else if(mainmenu==9){
- if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- pause_sound(stream_music3);
- }
- if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
- fireSound();
-
- flash();
-
- mainmenu=5;
- }
- }
- if(mainmenu==10){
- endgame=2;
- if(Input::Button()&&!oldbutton&&selected==3){
- fireSound();
-
- flash();
-
- mainmenu=5;
- }
- }
-
- if(mainmenu==6){
- if(Input::Button()&&!oldbutton) {
- if(selected>-1){
- fireSound();
- if(selected==1) {
- flash();
- accountactive = Account::destroy(accountactive);
- mainmenu=7;
- } else if(selected==2) {
- flash();
- mainmenu=5;
- }
- }
- }
- }
- if(mainmenu==7){
- if(Input::Button()&&!oldbutton) {
- if(selected!=-1){
- fireSound();
- if(selected==0&&Account::getNbAccounts()<8){
- entername=1;
- } else if (selected<Account::getNbAccounts()+1) {
- accountactive=Account::get(selected-1);
- mainmenu=5;
- flash();
- } else if (selected==Account::getNbAccounts()+1) {
- flash();
-
- mainmenu=1;
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- }
- }
- }
- }
- if(mainmenu==8){
- if(Input::Button()&&!oldbutton&&selected>-1){
- fireSound();
-
- if(selected<=2)
- accountactive->setDifficulty(selected);
-
- mainmenu=5;
-
- flash();
-
- }
- }
- if (mainmenu==18) {
- if(Input::Button()&&!oldbutton&&selected==0) {
- newstereomode = (StereoMode)(newstereomode + 1);
- while(!CanInitStereo(newstereomode)) {
- printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
- newstereomode = (StereoMode)(newstereomode + 1);
- if ( newstereomode >= stereoCount ) {
- newstereomode = stereoNone;
- }
- }
- }
-
- if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
- stereoseparation+=0.001;
- }
- if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
- stereoseparation-=0.001;
- }
-
- if(Input::Button()&&!oldbutton&&selected==2) {
- stereoreverse =! stereoreverse;
- }
-
- if(Input::Button()&&!oldbutton&&selected==3) {
- flash();
-
- stereomode = newstereomode;
- InitStereo(stereomode);
-
- mainmenu=3;
- }
- }
-
-
- if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
- else oldbutton=0;
-
- if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- }
- }
-
- if(mainmenu==1||mainmenu==2){
- if(loaddistrib>4)transition+=multiplier/8;
- if(transition>1){
- transition=0;
- anim++;
- if(anim>4)anim=0;
- loaddistrib=0;
- }
- }
- OPENAL_SetFrequency(channels[stream_music3], 22050);
-
- if(entername) {
- inputText(displaytext[0],&displayselected,&displaychars[0]);
- if(!waiting) { // the input as finished
- if(displaychars[0]){ // with enter
- accountactive = Account::add(string(displaytext[0]));
-
- mainmenu=8;
-
- flash();
-
- fireSound(firestartsound);
-
- for(i=0;i<255;i++){
- displaytext[0][i]=' ';
- }
- displaychars[0]=0;
-
- displayselected=0;
- } else { // with escape or empty
- mainmenutogglekeydown=1;
- }
- entername=0;
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
- }
-
- if(!mainmenu){
- if(hostile==1)hostiletime+=multiplier;
- else hostiletime=0;
- if(!winfreeze)leveltime+=multiplier;
- if(Input::isKeyDown(SDLK_ESCAPE)){
- chatting=0;
- console=0;
- freeze=0;
- displaychars[0]=0;
- }
-
- if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
- chatting=1;
- chattogglekeydown=1;
- }
-
- if(!Input::isKeyDown(chatkey)){
- chattogglekeydown=0;
- }
-
- if(chatting){
- inputText(displaytext[0],&displayselected,&displaychars[0]);
- if(!waiting) {
- if(displaychars[0]){
- for(int j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- }
- chatting=0;
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
-
- if(chatting)keyboardfrozen=1;
-
- if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
- freeze=1-freeze;
- if(freeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- freezetogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
- freezetogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
- console=1-console;
- if(console){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- } else {
- freeze=0;
- waiting=false;
- }
- consoletogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_BACKQUOTE)){
- consoletogglekeydown=0;
- }
-
- if(console)freeze=1;
-
- if(console&&!Input::isKeyDown(SDLK_LMETA)){
- inputText(consoletext[0],&consoleselected,&consolechars[0]);
- if(!waiting) {
- archiveselected=0;
- cmd_dispatch(this, consoletext[0]);
- if(consolechars[0]>0){
-
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- }
- }
-
- consoleblinkdelay-=multiplier;
- if(consoleblinkdelay<=0){
- consoleblinkdelay=.3;
- consoleblink=1-consoleblink;
- }
- }
-
- if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- }
- }
-
- static int oldwinfreeze;
- if(winfreeze&&!oldwinfreeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- emit_sound_np(consolesuccesssound);
- }
- if(winfreeze==0)oldwinfreeze=winfreeze;
- else oldwinfreeze++;
-
- if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
- if(winfreeze)winfreeze=0;
- oldjumpkeydown=1;
- }
- if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
- if(winfreeze){
- mainmenu=9;
- gameon=0;
- }
- }
- if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
- oldjumpkeydown=1;
- }
- if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
-
- if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
-
- static bool oldbuttondialogue;
-
- if(indialogue!=-1)talkdelay=1;
- talkdelay-=multiplier;
-
- if(talkdelay<=0)
- if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
- for(i=0;i<numdialogues;i++){
- int realdialoguetype;
- bool special;
- if(dialoguetype[i]>49){
- realdialoguetype=dialoguetype[i]-50;
- special=1;
- }
- else if(dialoguetype[i]>39){
- realdialoguetype=dialoguetype[i]-40;
- special=1;
- }
- else if(dialoguetype[i]>29){
- realdialoguetype=dialoguetype[i]-30;
- special=1;
- }
- else if(dialoguetype[i]>19){
- realdialoguetype=dialoguetype[i]-20;
- special=1;
- }
- else if(dialoguetype[i]>9){
- realdialoguetype=dialoguetype[i]-10;
- special=1;
- }
- else {
- realdialoguetype=dialoguetype[i];
- special=0;
- }
- if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
- if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
- whichdialogue=i;
- for(j=0;j<numdialogueboxes[whichdialogue];j++){
- player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].velocity=0;
- player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
- player[participantfocus[whichdialogue][j]].targetframe=0;
- }
- directing=0;
- indialogue=0;
- dialoguetime=0;
- dialoguegonethrough[i]++;
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- emit_sound_at(whichsoundplay, temppos);
- }
- if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
- }
- }
- }
-
- windvar+=multiplier;
- smoketex+=multiplier;
- tutorialstagetime+=multiplier;
-
- static float hotspotvisual[40];
- if(numhotspots){
- XYZ hotspotsprite;
- if(editorenabled)
- for(i=0;i<numhotspots;i++)
- hotspotvisual[i]-=multiplier/320;
-
- for(i=0;i<numhotspots;i++){
- //if(hotspottype[i]<=10)
- while(hotspotvisual[i]<0){
- hotspotsprite=0;
- hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
- hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
- hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
- hotspotsprite+=hotspot[i];
- Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
- hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
- }
- }
-
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]<=10&&hotspottype[i]>0){
- hotspot[i]=player[hotspottype[i]].coords;
- }
- }
- }
-
- //Tutorial
- if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
- tutorialstage++;
- tutorialsuccess=0;
- if(tutorialstage<=1){
- canattack=0;
- cananger=0;
- reversaltrain=0;
- }
- if(tutorialstage==1){
- tutorialmaxtime=5;
- } else if(tutorialstage==2){
- tutorialmaxtime=2;
- } else if(tutorialstage==3){
- tutorialmaxtime=600;
- } else if(tutorialstage==4){
- tutorialmaxtime=1000;
- } else if(tutorialstage==5){
- tutorialmaxtime=600;
- } else if(tutorialstage==6){
- tutorialmaxtime=600;
- } else if(tutorialstage==7){
- tutorialmaxtime=600;
- } else if(tutorialstage==8){
- tutorialmaxtime=600;
- } else if(tutorialstage==9){
- tutorialmaxtime=600;
- } else if(tutorialstage==10){
- tutorialmaxtime=2;
- } else if(tutorialstage==11){
- tutorialmaxtime=1000;
- } else if(tutorialstage==12){
- tutorialmaxtime=1000;
- } else if(tutorialstage==13){
- tutorialmaxtime=2;
- } else if(tutorialstage==14){
- tutorialmaxtime=3;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- player[1].coords=(temp+temp2)/2;
-
- emit_sound_at(fireendsound, player[1].coords);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- } else if(tutorialstage==15){
- tutorialmaxtime=500;
- } else if(tutorialstage==16){
- tutorialmaxtime=500;
- } else if(tutorialstage==17){
- tutorialmaxtime=500;
- } else if(tutorialstage==18){
- tutorialmaxtime=500;
- } else if(tutorialstage==19){
- tutorialstage=20;
- //tutorialmaxtime=500;
- } else if(tutorialstage==20){
- tutorialmaxtime=500;
- } else if(tutorialstage==21){
- tutorialmaxtime=500;
- if(bonus==cannon){
- bonus=Slicebonus;
- againbonus=1;
- }
- else againbonus=0;
- } else if(tutorialstage==22){
- tutorialmaxtime=500;
- } else if(tutorialstage==23){
- tutorialmaxtime=500;
- } else if(tutorialstage==24){
- tutorialmaxtime=500;
- } else if(tutorialstage==25){
- tutorialmaxtime=500;
- } else if(tutorialstage==26){
- tutorialmaxtime=2;
- } else if(tutorialstage==27){
- tutorialmaxtime=4;
- reversaltrain=1;
- cananger=1;
- player[1].aitype=attacktypecutoff;
- } else if(tutorialstage==28){
- tutorialmaxtime=400;
- } else if(tutorialstage==29){
- tutorialmaxtime=400;
- player[0].escapednum=0;
- } else if(tutorialstage==30){
- tutorialmaxtime=4;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- } else if(tutorialstage==31){
- tutorialmaxtime=13;
- } else if(tutorialstage==32){
- tutorialmaxtime=8;
- } else if(tutorialstage==33){
- tutorialmaxtime=400;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- } else if(tutorialstage==34){
- tutorialmaxtime=400;
- } else if(tutorialstage==35){
- tutorialmaxtime=400;
- } else if(tutorialstage==36){
- tutorialmaxtime=2;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- } else if(tutorialstage==37){
- damagedealt=0;
- damagetaken=0;
- tutorialmaxtime=50;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- } else if(tutorialstage==38){
- tutorialmaxtime=4;
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- } else if(tutorialstage==39){
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.numweapons++;
- } else if(tutorialstage==40){
- tutorialmaxtime=300;
- } else if(tutorialstage==41){
- tutorialmaxtime=300;
- } else if(tutorialstage==42){
- tutorialmaxtime=8;
- } else if(tutorialstage==43){
- tutorialmaxtime=300;
- } else if(tutorialstage==44){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
-
- tutorialmaxtime=300;
- } else if(tutorialstage==45){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- tutorialmaxtime=300;
- } else if(tutorialstage==46){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.type[0]=sword;
-
- tutorialmaxtime=300;
- } else if(tutorialstage==47){
- tutorialmaxtime=10;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=sword;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.numweapons++;
- } else if(tutorialstage==48){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=15;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
- else weapons.type[0]=staff;
-
- weapons.numweapons++;
- } else if(tutorialstage==49){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=200;
-
- weapons.position[1]=1000;
- weapons.tippoint[1]=1000;
-
- weapons.numweapons=1;
- weapons.owner[0]=0;
- player[1].weaponactive=-1;
- player[1].num_weapons=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=0;
-
- weapons.type[0]=knife;
-
- weapons.numweapons++;
- } else if(tutorialstage==50){
- tutorialmaxtime=8;
-
- XYZ temp,temp2;
- emit_sound_at(fireendsound, player[1].coords);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].num_weapons=0;
- player[1].weaponstuck=-1;
- player[1].weaponactive=-1;
-
- weapons.numweapons=0;
-
- weapons.owner[0]=-1;
- weapons.velocity[0]=0.1;
- weapons.tipvelocity[0]=-0.1;
- weapons.missed[0]=1;
- weapons.hitsomething[0]=0;
- weapons.freetime[0]=0;
- weapons.firstfree[0]=1;
- weapons.physics[0]=1;
- } else if(tutorialstage==51){
- tutorialmaxtime=80000;
- }
- if(tutorialstage<=51)tutorialstagetime=0;
- }
-
- //Tutorial success
- if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
- if(tutorialstage==3){
- if(deltah||deltav)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==4){
- if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==5){
- if(player[0].jumpkeydown)tutorialsuccess=1;
- }
- if(tutorialstage==6){
- if(player[0].isCrouch())tutorialsuccess=1;
- }
- if(tutorialstage==7){
- if(player[0].targetanimation==rollanim)tutorialsuccess=1;
- }
- if(tutorialstage==8){
- if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==9){
- if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==11){
- if(player[0].isWallJump())tutorialsuccess=1;
- }
- if(tutorialstage==12){
- if(player[0].targetanimation==flipanim)tutorialsuccess=1;
- }
- if(tutorialstage==15){
- if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==16){
- if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==17){
- if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==18){
- if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
- }
- if(tutorialstage==19){
- if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==20){
- if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==21){
- if(bonus==cannon)tutorialsuccess=1;
- }
- if(tutorialstage==22){
- if(bonus==spinecrusher)tutorialsuccess=1;
- }
- if(tutorialstage==23){
- if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==24){
- if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
- }
- if(tutorialstage==25){
- if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
- }
- if(tutorialstage==28){
- if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
- }
- if(tutorialstage==29){
- if(player[0].escapednum==2){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==33){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==34){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==35){
- if(animation[player[0].targetanimation].attack==reversal){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==40){
- if(player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==41){
- if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==43){
- if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
- }
- if(tutorialstage==44){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==45){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==46){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==49){
- if(player[1].weaponstuck!=-1)tutorialsuccess=1;
- }
- if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
-
-
- if(tutorialstagetime==tutorialmaxtime-3){
- emit_sound_np(consolesuccesssound);
- }
-
- if(tutorialsuccess>=1){
- if(tutorialstage==34||tutorialstage==35)
- tutorialstagetime=tutorialmaxtime-1;
- }
- }
-
- if(tutoriallevel){
- if(tutorialstage<14||tutorialstage>=50){
- player[1].coords.y=300;
- player[1].velocity=0;
- }
- }
-
- if(tutoriallevel!=1){
- if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- emit_sound_np(consolesuccesssound);
- }
- }
- else
- if(bonustime==0){
- emit_sound_np(fireendsound);
- }
- if(bonustime==0){
- if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
- else bonusnum[bonus]+=0.15;
- if(tutoriallevel)bonusvalue=0;
- bonusvalue/=bonusnum[bonus];
- bonustotal+=bonusvalue;
- }
- bonustime+=multiplier;
-
- if(environment==snowyenvironment){
- precipdelay-=multiplier;
- while(precipdelay<0){
- precipdelay+=.04;
- if(!detail)precipdelay+=.04;
- XYZ footvel,footpoint;
-
- footvel=0;
- footpoint=viewer+viewerfacing*6;
- footpoint.y+=((float)abs(Random()%1200))/100-6;
- footpoint.x+=((float)abs(Random()%1200))/100-6;
- footpoint.z+=((float)abs(Random()%1200))/100-6;
- Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
- }
- }
- for(k=0;k<numplayers;k++){
- if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
- if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
-
- if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- }
-
-
- if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
- player[k].turnspeed*=2;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=2;
- }
-
- if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
- player[k].turnspeed*=4;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=4;
- }
-
- /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
- if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
- if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
- bool tempcollide=0;
-
- if(player[k].collide<-.3)player[k].collide=-.3;
- if(player[k].collide>1)player[k].collide=1;
- player[k].collide-=multiplier*30;
-
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
- lowpoint=player[k].coords;
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
- else lowpoint.y+=1.3;
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
- player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
- */
- if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- flatfacing=lowpoint-player[k].coords;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.3;
- player[k].collide=1;
- tempcollide=1;
- if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
- tempcoords1=lowpoint;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpleftanim;
- player[k].targetframe=0;
- emit_sound_at(movewhooshsound, player[k].coords);
- if(k==0)pause_sound(whooshsound);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumprightanim;
- player[k].targetframe=0;
- emit_sound_at(movewhooshsound, player[k].coords);
- if(k==0)pause_sound(whooshsound);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpbackanim;
- player[k].targetframe=0;
- emit_sound_at(movewhooshsound, player[k].coords);
- if(k==0)pause_sound(whooshsound);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint-player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpfrontanim;
- player[k].targetframe=0;
- emit_sound_at(movewhooshsound, player[k].coords);
- if(k==0)pause_sound(whooshsound);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].rotation+=180;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- }
- }
- }
- }
- }
- }
- else if(objects.type[i]==rocktype){
- lowpoint2=player[k].coords;
- lowpoint=player[k].coords;
- lowpoint.y+=2;
- if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
- player[k].coords=colpoint;
- player[k].collide=1;
- tempcollide=1;
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
- if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
-
- if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
- player[k].target=0;
- player[k].targetframe=0;
- player[k].onterrain=1;
-
- if(player[k].id==0){
- pause_sound(whooshsound);
- OPENAL_SetVolume(channels[whooshsound], 0);
- }
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
- if(player[k].isFlip())player[k].jumppower=-4;
- player[k].targetanimation=player[k].getLanding();
- emit_sound_at(landsound, player[k].coords, 128.);
- if(k==0){
- envsound[numenvsounds]=player[k].coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- }
- }
- }
- }
- }
- if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- lowpoint=player[k].coords;
- lowpoint.y+=1.35;
- if(objects.type[i]!=rocktype)
- if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.35;
- player[k].collide=1;
-
- if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=player[k].coords;
- objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
- lowpoint=player[k].coords;
- lowpoint.y+=.05;
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,0,player[k].targetrotation+180,0);
- lowpointtarget=lowpoint+facing*1.4;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1){
- lowpoint=player[k].coords;
- lowpoint.y+=.1;
- lowpointtarget=lowpoint+facing*1.4;
- lowpoint2=lowpoint;
- lowpointtarget2=lowpointtarget;
- lowpoint3=lowpoint;
- lowpointtarget3=lowpointtarget;
- lowpoint4=lowpoint;
- lowpointtarget4=lowpointtarget;
- lowpoint5=lowpoint;
- lowpointtarget5=lowpointtarget;
- lowpoint6=lowpoint;
- lowpointtarget6=lowpointtarget;
- lowpoint7=lowpoint;
- lowpointtarget7=lowpoint;
- lowpoint2.x+=.1;
- lowpointtarget2.x+=.1;
- lowpoint3.z+=.1;
- lowpointtarget3.z+=.1;
- lowpoint4.x-=.1;
- lowpointtarget4.x-=.1;
- lowpoint5.z-=.1;
- lowpointtarget5.z-=.1;
- lowpoint6.y+=45/13;
- lowpointtarget6.y+=45/13;
- lowpointtarget6+=facing*.6;
- lowpointtarget7.y+=90/13;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(objects.friction[i]>.5)
- if(whichhit!=-1){
- //if(k==0){
- if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
- if(checkcollide(lowpoint7,lowpointtarget7)==-1)
- if(checkcollide(lowpoint6,lowpointtarget6)==-1)
- if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
- for(j=0;j<45;j++){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.4;
- if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
- if(j<=6){
- j=100;
- }
- /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
- j=100;
- }*/
- if(j<=25&&player[k].targetanimation==jumpdownanim){
- j=100;
- }
- if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
- if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.3;
- flatfacing=player[k].coords;
- player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
- player[k].coords.y=lowpointtarget.y-.07;
- player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
-
- if(j>10||!player[k].isRun()){
- if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)pause_sound(whooshsound);
- }
- emit_sound_at(jumpsound, player[k].coords, 128.);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
-
- //player[k].velocity=lowpointtarget*.03;
- player[k].velocity=0;
-
- if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
- //player[k].currentanimation=climbanim;
- player[k].targetanimation=climbanim;
- player[k].jumppower=0;
- player[k].jumpclimb=1;
- }
- player[k].transspeed=6;
- player[k].target=0;
-
- //player[k].currentframe=1;
- player[k].targetframe=1;
- if(j>25){
- //player[k].currentframe=0;
- player[k].targetframe=0;
- //player[k].currentanimation=hanganim;
- player[k].targetanimation=hanganim;
- player[k].jumppower=0;
- }
- }
- j=100;
- }
- }
- }
- }
- //}
- }
- }
- }
- }
- }
- if(player[k].collide<=0){
- if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
- if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
- if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
- player[k].targetanimation=jumpdownanim;
- player[k].targetframe=0;
- player[k].target=0;
-
- if(!k)
- emit_sound_at(whooshsound, player[k].coords, 128.);
- }
- player[k].velocity.y+=gravity;
- }
- }
- }
- }
- player[k].realoldcoords=player[k].coords;
- }
-
- static XYZ oldviewer;
-
- if(indialogue==-1){
- player[0].forwardkeydown=Input::isKeyDown(forwardkey);
- player[0].leftkeydown=Input::isKeyDown(leftkey);
- player[0].backkeydown=Input::isKeyDown(backkey);
- player[0].rightkeydown=Input::isKeyDown(rightkey);
- player[0].jumpkeydown=Input::isKeyDown(jumpkey);
- player[0].crouchkeydown=Input::isKeyDown(crouchkey);
- player[0].drawkeydown=Input::isKeyDown(drawkey);
- player[0].throwkeydown=Input::isKeyDown(throwkey);
- }
- else
- {
- player[0].forwardkeydown=0;
- player[0].leftkeydown=0;
- player[0].backkeydown=0;
- player[0].rightkeydown=0;
- player[0].jumpkeydown=0;
- player[0].crouchkeydown=0;
- player[0].drawkeydown=0;
- player[0].throwkeydown=0;
- }
-
- if(!player[0].jumpkeydown)player[0].jumpclimb=0;
-
-
- static bool endkeydown;
- if(indialogue!=-1){
- cameramode=1;
- if(directing){
- facing=0;
- facing.z=-1;
-
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
-
- flatfacing=0;
- flatfacing.z=-1;
-
- flatfacing=DoRotation(flatfacing,0,-rotation,0);
-
- if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
- if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
- if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
- if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
- if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
- if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
- if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
- ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
- ||Input::isKeyDown(SDLK_MINUS))){
- int whichend;
- if(Input::isKeyDown(SDLK_1))whichend=1;
- if(Input::isKeyDown(SDLK_2))whichend=2;
- if(Input::isKeyDown(SDLK_3))whichend=3;
- if(Input::isKeyDown(SDLK_4))whichend=4;
- if(Input::isKeyDown(SDLK_5))whichend=5;
- if(Input::isKeyDown(SDLK_6))whichend=6;
- if(Input::isKeyDown(SDLK_7))whichend=7;
- if(Input::isKeyDown(SDLK_8))whichend=8;
- if(Input::isKeyDown(SDLK_9))whichend=9;
- if(Input::isKeyDown(SDLK_0))whichend=0;
- if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
- if(whichend!=-1){
- participantfocus[whichdialogue][indialogue]=whichend;
- participantlocation[whichdialogue][whichend]=player[whichend].coords;
- participantrotation[whichdialogue][whichend]=player[whichend].rotation;
- }
- if(whichend==-1){
- participantfocus[whichdialogue][indialogue]=-1;
- }
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- dialoguecamera[whichdialogue][indialogue]=viewer;
- dialoguecamerarotation[whichdialogue][indialogue]=rotation;
- dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
- indialogue++;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- emit_sound_at(whichsoundplay, temppos);
- }
- }
-
- for(j=0;j<numplayers;j++){
- participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
- }
-
- endkeydown=1;
- }
- if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
- ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
- )){
- int whichend;
- if(Input::isKeyDown(SDLK_KP1))whichend=1;
- if(Input::isKeyDown(SDLK_KP2))whichend=2;
- if(Input::isKeyDown(SDLK_KP3))whichend=3;
- if(Input::isKeyDown(SDLK_KP4))whichend=4;
- if(Input::isKeyDown(SDLK_KP5))whichend=5;
- if(Input::isKeyDown(SDLK_KP6))whichend=6;
- if(Input::isKeyDown(SDLK_KP7))whichend=7;
- if(Input::isKeyDown(SDLK_KP8))whichend=8;
- if(Input::isKeyDown(SDLK_KP9))whichend=9;
- if(Input::isKeyDown(SDLK_KP0))whichend=0;
- participantfacing[whichdialogue][indialogue][whichend]=facing;
- }
- if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
- &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
- &&!Input::isKeyDown(SDLK_MINUS)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- if(!directing){
- pause_sound(whooshsound);
- viewer=dialoguecamera[whichdialogue][indialogue];
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
- }
- rotation=dialoguecamerarotation[whichdialogue][indialogue];
- rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
- if(dialoguetime>0.5)
- if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
- ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
- ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
- indialogue++;
- endkeydown=1;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
- if(dialogueboxsound[whichdialogue][indialogue]!=-5){
- emit_sound_at(whichsoundplay, temppos);
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-5){
- hotspot[numhotspots]=player[0].coords;
- hotspotsize[numhotspots]=10;
- hotspottype[numhotspots]=-1;
-
- numhotspots++;
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-6){
- hostile=1;
- }
-
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- }
- }
- if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
- &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
- &&!Input::isKeyDown(SDLK_MINUS)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
- hostile=1;
- }
- if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
- windialogue=1;
- }
- if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
- hostile=1;
- for(i=1;i<numplayers;i++){
- player[i].aitype = attacktypecutoff;
- }
- }
- }
- }
- }
-
- if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
- else oldbuttondialogue=1;
-
- static float keyrefreshdelay=0,bigrefreshdelay=0;
-
- if(!player[0].jumpkeydown){
- player[0].jumptogglekeydown=0;
- }
- if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
-
-
- dialoguetime+=multiplier;
- hawkrotation+=multiplier*25;
- realhawkcoords=0;
- realhawkcoords.x=25;
- realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
- hawkcalldelay-=multiplier/2;
-
- if(hawkcalldelay<=0)
- {
- emit_sound_at(hawksound, realhawkcoords);
-
- hawkcalldelay=16+abs(Random()%8);
- }
- static float temptexdetail;
-
-
- if(Input::isKeyDown(SDLK_h)&&debugmode){
- player[0].damagetolerance=200000;
- player[0].damage=0;
- player[0].burnt=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- }
-
- if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
- environment++;
- if(environment>2)environment=0;
- Setenvironment(environment);
-
- envtogglekeydown=1;
- }
-
-
- if(!Input::isKeyDown(SDLK_j)){
- envtogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
- cameramode=1-cameramode;
- cameratogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_c)){
- cameratogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
- if(player[0].num_weapons>0){
- if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
- else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
- else weapons.type[player[0].weaponids[0]]=sword;
- if(weapons.type[player[0].weaponids[0]]==sword){
- weapons.mass[player[0].weaponids[0]]=1.5;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
-
- if(weapons.type[player[0].weaponids[0]]==knife){
- weapons.mass[player[0].weaponids[0]]=1;
- weapons.tipmass[player[0].weaponids[0]]=1.2;
- weapons.length[player[0].weaponids[0]]=.25;
- }
- }
- detailtogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].num_weapons)
- {
- if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
- else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
- else weapons.type[player[closest].weaponids[0]]=sword;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- if(!player[closest].num_weapons)
- {
- player[closest].weaponids[0]=weapons.numweapons;
- weapons.owner[weapons.numweapons]=closest;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.numweapons++;
- player[closest].num_weapons=1;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- }
- detailtogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_u)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
-
- player[closest].rotation+=multiplier*50;
- player[closest].targetrotation=player[closest].rotation;
- }
-
-
- if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(Input::isKeyDown(SDLK_LCTRL))closest=0;
-
- if(closest!=-1){
- player[closest].whichskin++;
- if(player[closest].whichskin>9)player[closest].whichskin=0;
- if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
-
- LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
- &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
- if(player[closest].numclothes){
- for(i=0;i<player[closest].numclothes;i++){
- tintr=player[closest].clothestintr[i];
- tintg=player[closest].clothestintg[i];
- tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- player[closest].DoMipmaps();
- }
-
- detailtogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].creature==wolftype){
- headprop=player[closest].proportionhead.x/1.1;
- bodyprop=player[closest].proportionbody.x/1.1;
- armprop=player[closest].proportionarms.x/1.1;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
- if(player[closest].creature==rabbittype){
- headprop=player[closest].proportionhead.x/1.2;
- bodyprop=player[closest].proportionbody.x/1.05;
- armprop=player[closest].proportionarms.x/1.00;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
-
- if(player[closest].creature==rabbittype){
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=wolftype;
-
- player[closest].proportionhead=1.1;
- player[closest].proportionbody=1.1;
- player[closest].proportionarms=1.1;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.1;
- player[closest].scale=.23*5*player[0].scale;
-
- player[closest].damagetolerance=300;
- }
- else
- {
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=rabbittype;
-
- player[closest].proportionhead=1.2;
- player[closest].proportionbody=1.05;
- player[closest].proportionarms=1.00;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.05;
- player[closest].scale=.2*5*player[0].scale;
-
- player[closest].damagetolerance=200;
- }
-
- if(player[closest].creature==wolftype){
- player[closest].proportionhead=1.1*headprop;
- player[closest].proportionbody=1.1*bodyprop;
- player[closest].proportionarms=1.1*armprop;
- player[closest].proportionlegs=1.1*legprop;
- }
-
- if(player[closest].creature==rabbittype){
- player[closest].proportionhead=1.2*headprop;
- player[closest].proportionbody=1.05*bodyprop;
- player[closest].proportionarms=1.00*armprop;
- player[closest].proportionlegs=1.1*legprop;
- player[closest].proportionlegs.y=1.05*legprop;
- }
-
- }
- detailtogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_x)){
- detailtogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- slomo=1-slomo;
- slomodelay=1000;
- slomotogglekeydown=1;
- }
-
-
- if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144&&!player[i].headless)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah = player[i].coords;
- }
- }
-
- if(closest!=-1){
- XYZ headspurtdirection;
- int i = player[closest].skeleton.jointlabels[head];
- for(k=0;k<player[closest].skeleton.num_joints; k++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
- Normalise(&headspurtdirection);
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
- flatvelocity2+=headspurtdirection*8;
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
- }
- Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
-
- emit_sound_at(splattersound, blah);
- emit_sound_at(breaksound2, blah, 100.);
-
- if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].headless=1;
- player[closest].DoBloodBig(3,165);
-
- camerashake+=.3;
- }
-
- explodetogglekeydown=1;
- }
-
- if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah=player[i].coords;
- }
- }
-
- if(closest!=-1){
- emit_sound_at(splattersound, blah);
-
- emit_sound_at(breaksound2, blah);
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- XYZ temppos;
- for(j=0;j<numplayers; j++){
- if(j!=closest){
- if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
- player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
- if(player[j].skeleton.free==2)player[j].skeleton.free=1;
- player[j].skeleton.longdead=0;
- player[j].RagDoll(0);
- for(i=0;i<player[j].skeleton.num_joints; i++){
- temppos=player[j].skeleton.joints[i].position+player[j].coords;
- if(findDistancefast(&temppos,&player[closest].coords)<25){
- flatvelocity2=temppos-player[closest].coords;
- Normalise(&flatvelocity2);
- player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
- }
- }
- }
- }
- }
-
- player[closest].DoDamage(10000);
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].coords=20;
- player[closest].skeleton.free=2;
-
- camerashake+=.6;
-
- }
-
- explodetogglekeydown=1;
- }
-
- if(!Input::isKeyDown(SDLK_i)){
- explodetogglekeydown=0;
- }
-
- if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
- slomotogglekeydown=0;
- }
-
-
- if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
- player[0].onfire=1-player[0].onfire;
- if(player[0].onfire){
- player[0].CatchFire();
- }
- if(!player[0].onfire){
- emit_sound_at(fireendsound, player[0].coords);
- pause_sound(stream_firesound);
- }
- slomotogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- //player[closest]=player[numplayers-1];
- //player[closest].skeleton=player[numplayers-1].skeleton;
- numplayers--;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(max_objects>1)
- for(i=1;i<max_objects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- objects.position[closest].y-=500;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
- //drawmode++;
- //if(drawmode>2)drawmode=0;
- if(objects.numobjects<max_objects-1){
- XYZ boxcoords;
- boxcoords.x=player[0].coords.x;
- boxcoords.z=player[0].coords.z;
- boxcoords.y=player[0].coords.y-3;
- if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
- if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
- float temprotat,temprotat2;
- temprotat=editorrotation;
- temprotat2=editorrotation2;
- if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
- if(temprotat2<0)temprotat2=Random()%360;
-
- objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
- if(editortype==treetrunktype)
- objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
- }
-
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
- if(numplayers<maxplayers-1){
- player[numplayers].scale=.2*5*player[0].scale;
- player[numplayers].creature=rabbittype;
- player[numplayers].howactive=editoractive;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-
- //texsize=512*512*3/texdetail/texdetail;
- //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
- //player[numplayers].skeleton.skinText.resize(texsize);
-
- k=abs(Random()%2)+1;
- if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=0;
- }
- else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=1;
- }
- else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=2;
- }
-
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
- player[numplayers].power=1;
- player[numplayers].speedmult=1;
- player[numplayers].currentanimation=bounceidleanim;
- player[numplayers].targetanimation=bounceidleanim;
- player[numplayers].currentframe=0;
- player[numplayers].targetframe=1;
- player[numplayers].target=0;
- player[numplayers].bled=0;
- player[numplayers].speed=1+(float)(Random()%100)/1000;
-
- player[numplayers].targetrotation=player[0].targetrotation;
- player[numplayers].rotation=player[0].rotation;
-
- player[numplayers].velocity=0;
- player[numplayers].coords=player[0].coords;
- player[numplayers].oldcoords=player[numplayers].coords;
- player[numplayers].realoldcoords=player[numplayers].coords;
-
- player[numplayers].id=numplayers;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].updatedelay=0;
- player[numplayers].normalsupdatedelay=0;
-
- player[numplayers].aitype=passivetype;
- player[numplayers].aitarget=0;
-
- if(player[0].creature==wolftype){
- headprop=player[0].proportionhead.x/1.1;
- bodyprop=player[0].proportionbody.x/1.1;
- armprop=player[0].proportionarms.x/1.1;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[0].creature==rabbittype){
- headprop=player[0].proportionhead.x/1.2;
- bodyprop=player[0].proportionbody.x/1.05;
- armprop=player[0].proportionarms.x/1.00;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[numplayers].creature==wolftype){
- player[numplayers].proportionhead=1.1*headprop;
- player[numplayers].proportionbody=1.1*bodyprop;
- player[numplayers].proportionarms=1.1*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- }
-
- if(player[numplayers].creature==rabbittype){
- player[numplayers].proportionhead=1.2*headprop;
- player[numplayers].proportionbody=1.05*bodyprop;
- player[numplayers].proportionarms=1.00*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- player[numplayers].proportionlegs.y=1.05*legprop;
- }
-
- player[numplayers].headless=0;
- player[numplayers].onfire=0;
-
- if(cellophane){
- player[numplayers].proportionhead.z=0;
- player[numplayers].proportionbody.z=0;
- player[numplayers].proportionarms.z=0;
- player[numplayers].proportionlegs.z=0;
- }
-
- player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
-
- player[numplayers].damagetolerance=200;
-
- player[numplayers].protectionhead=player[0].protectionhead;
- player[numplayers].protectionhigh=player[0].protectionhigh;
- player[numplayers].protectionlow=player[0].protectionlow;
- player[numplayers].armorhead=player[0].armorhead;
- player[numplayers].armorhigh=player[0].armorhigh;
- player[numplayers].armorlow=player[0].armorlow;
- player[numplayers].metalhead=player[0].metalhead;
- player[numplayers].metalhigh=player[0].metalhigh;
- player[numplayers].metallow=player[0].metallow;
-
- player[numplayers].immobile=player[0].immobile;
-
- player[numplayers].numclothes=player[0].numclothes;
- if(player[numplayers].numclothes)
- for(i=0;i<player[numplayers].numclothes;i++){
- strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
- player[numplayers].clothestintr[i]=player[0].clothestintr[i];
- player[numplayers].clothestintg[i]=player[0].clothestintg[i];
- player[numplayers].clothestintb[i]=player[0].clothestintb[i];
- tintr=player[numplayers].clothestintr[i];
- tintg=player[numplayers].clothestintg[i];
- tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- }
- if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps();
- }
-
- player[numplayers].power=player[0].power;
- player[numplayers].speedmult=player[0].speedmult;
-
- player[numplayers].damage=0;
- player[numplayers].permanentdamage=0;
- player[numplayers].superpermanentdamage=0;
- player[numplayers].deathbleeding=0;
- player[numplayers].bleeding=0;
- player[numplayers].numwaypoints=0;
- player[numplayers].waypoint=0;
- player[numplayers].jumppath=0;
- player[numplayers].weaponstuck=-1;
- player[numplayers].weaponactive=-1;
- player[numplayers].num_weapons=0;
- player[numplayers].bloodloss=0;
- player[numplayers].dead=0;
-
- player[numplayers].loaded=1;
-
- numplayers++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
- if(player[numplayers-1].numwaypoints<90){
- player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
- player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
- player[numplayers-1].numwaypoints++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
- if(numpathpoints<30){
- bool connected,alreadyconnected;
- connected=0;
- if(numpathpoints>1)
- for(i=0;i<numpathpoints;i++){
- if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
- alreadyconnected=0;
- for(j=0;j<numpathpointconnect[pathpointselected];j++){
- if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
- }
- if(!alreadyconnected){
- numpathpointconnect[pathpointselected]++;
- connected=1;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
- }
- }
- }
- if(!connected){
- numpathpoints++;
- pathpoint[numpathpoints-1]=player[0].coords;
- numpathpointconnect[numpathpoints-1]=0;
- if(numpathpoints>1&&pathpointselected!=-1){
- numpathpointconnect[pathpointselected]++;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
- }
- pathpointselected=numpathpoints-1;
- }
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
- drawmodetogglekeydown=1;
- }
- if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected--;
- if(pathpointselected<=-2)
- pathpointselected=numpathpoints-1;
- drawmodetogglekeydown=1;
- }
- if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
- if(pathpointselected!=-1){
- numpathpoints--;
- pathpoint[pathpointselected]=pathpoint[numpathpoints];
- numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
- for(i=0;i<numpathpointconnect[pathpointselected];i++){
- pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
- }
- for(i=0;i<numpathpoints;i++){
- for(j=0;j<numpathpointconnect[i];j++){
- if(pathpointconnect[i][j]==pathpointselected){
- pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
- numpathpointconnect[i]--;
- }
- if(pathpointconnect[i][j]==numpathpoints){
- pathpointconnect[i][j]=pathpointselected;
- }
- }
- }
- pathpointselected=numpathpoints-1;
- }
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
- editorenabled=1-editorenabled;
- if(editorenabled){
- player[0].damagetolerance=100000;
- } else {
- player[0].damagetolerance=200;
- }
- player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editortype--;
- if(editortype==treeleavestype||editortype==10)editortype--;
- if(editortype<0)editortype=firetype;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editortype++;
- if(editortype==treeleavestype||editortype==10)editortype++;
- if(editortype>firetype)editortype=0;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editorrotation-=multiplier*100;
- if(editorrotation<-.01)editorrotation=-.01;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
- editorrotation+=multiplier*100;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
- editorsize+=multiplier;
- drawmodetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
- editorsize-=multiplier;
- if(editorsize<.1)editorsize=.1;
- drawmodetogglekeydown=1;
- }
-
-
- if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
- mapradius-=multiplier*10;
- }
-
- if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
- mapradius+=multiplier*10;
- }
- if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
- editorrotation2+=multiplier*100;
- }
-
- if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
- editorrotation2-=multiplier*100;
- if(editorrotation2<-.01)editorrotation2=-.01;
- }
- if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
- drawmodetogglekeydown=1;
- }
-
-
- if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
- drawmodetogglekeydown=0;
- }
-
- if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
- //if(!player[0].skeleton.free)player[0].damage+=500;
- player[0].RagDoll(0);
- //player[0].spurt=1;
- //player[0].DoDamage(1000);
-
- emit_sound_at(whooshsound, player[0].coords, 128.);
-
- texturesizetogglekeydown=1;
- }
-
- if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
-
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- objects.scale[i]*=.9;
- }
- }
- texturesizetogglekeydown=1;
- }
-
- static XYZ relative;
- static int randattack;
- //Attack
- static bool playerrealattackkeydown=0;
-
- if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
- if(!Input::isKeyDown(attackkey))oldattackkey=0;
- if(oldattackkey)player[0].attackkeydown=0;
- if(oldattackkey)playerrealattackkeydown=0;
- if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
- if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
- if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
- for(k=0;k<numplayers;k++){
- if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
- player[k].Reverse();
- }
- }
-
- if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
-
- for(k=0;k<numplayers;k++){
- if(indialogue!=-1)player[k].attackkeydown=0;
- if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
- if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
- if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].jumppower-=2;
- }
- if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
- if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
- player[k].targetanimation=dodgebackanim;
- player[k].target=0;
- player[k].targetframe=0;
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- }
- if(player[k].targetanimation!=dodgebackanim){
- if(k==0)numflipped++;
- player[k].targetanimation=backhandspringanim;
- player[k].target=0;
- player[k].targetframe=0;
- player[k].targetrotation=-rotation+180;
- if(player[k].leftkeydown)player[k].targetrotation-=45;
- if(player[k].rightkeydown)player[k].targetrotation+=45;
- player[k].rotation=player[k].targetrotation;
- player[k].jumppower-=2;
- }
- }
- if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
- player[k].hasvictim=0;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(!player[k].hasvictim)
- if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].aitype==playercontrolled){
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- else {
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
- if(player[k].weaponactive==-1)randattack=abs(Random()%5);
- else randattack=abs(Random()%5);
- if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
- if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
- }
- if(player[k].weaponactive!=-1){
- if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
- else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- }
- }
- if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
- }
- if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
- if(player[k].weaponactive==-1){
- player[i].targetanimation=sneakattackedanim;
- player[i].currentanimation=sneakattackedanim;
- player[k].currentanimation=sneakattackanim;
- player[k].targetanimation=sneakattackanim;
- player[k].oldcoords=player[k].coords;
- player[k].coords=player[i].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
- player[i].targetanimation=knifesneakattackedanim;
- player[i].currentanimation=knifesneakattackedanim;
- player[k].currentanimation=knifesneakattackanim;
- player[k].targetanimation=knifesneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
- player[i].targetanimation=swordsneakattackedanim;
- player[i].currentanimation=swordsneakattackedanim;
- player[k].currentanimation=swordsneakattackanim;
- player[k].targetanimation=swordsneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targettilt2=0;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].targetrotation=player[i].rotation;
- player[k].rotation=player[i].rotation;
- player[i].targetrotation=player[i].rotation;
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- oldattackkey=1;
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targetanimation=knifefollowedanim;
- player[i].currentanimation=knifefollowedanim;
- player[i].targettilt2=0;
- player[i].targettilt2=player[k].targettilt2;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].currentanimation=knifefollowanim;
- player[k].targetanimation=knifefollowanim;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[k].rotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- }
- }
- }
- bool hasstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
- }
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
- if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
- if(player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].weaponactive!=-1&&tutoriallevel!=1){
- if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
- if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
- if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
- }
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
- player[k].targetanimation=killanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- if(!player[i].dead||musictype!=2)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
- player[k].targetanimation=dropkickanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
- rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
- }
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
- }
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
-
- if(player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=30;
- }
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- }
- }
- if(!player[k].hasvictim){
- for(i=0;i<numplayers;i++){
- if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- }
- if(player[k].hasvictim&&!player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
- player[k].victim=&player[i];
- }
- }
- }
- if(player[k].aitype==playercontrolled)
- if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
- oldattackkey=1;
- player[k].targetanimation=rabbitkickanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(animation[player[k].targetanimation].attack&&k==0){
- numattacks++;
- bool armedstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
- }
- bool armedsword=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
- }
- bool armedknife=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
- }
- if(armedstaff)numstaffattack++;
- else if(armedsword)numswordattack++;
- else if(armedknife)numknifeattack++;
- else numunarmedattack++;
- }
- }
- }
- }
-
- //Collisions
- static float collisionradius;
- if(numplayers>1)
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
- if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
- if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
- if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3){
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].onfire||player[k].onfire){
- if(!player[i].onfire)player[i].CatchFire();
- if(!player[k].onfire)player[k].CatchFire();
- }
- }
-
- tempcoords1=player[i].coords;
- tempcoords2=player[k].coords;
- if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
- if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
- collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[0].hasvictim)
- if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
- if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
- if(k==0)
- if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[k].coords.y=player[i].coords.y;
- player[i].velocity=player[k].velocity;
- player[i].skeleton.free=0;
- player[i].rotation=0;
- player[i].RagDoll(0);
- player[i].DoDamage(20);
- if(k==0)camerashake+=.3;
- player[i].skeleton.longdead=0;
- player[k].lastcollide=1;
- }
- if(i==0)
- if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[i].coords.y=player[k].coords.y;
- player[k].velocity=player[i].velocity;
- player[k].skeleton.free=0;
- player[k].rotation=0;
- player[k].RagDoll(0);
- player[k].DoDamage(20);
- if(i==0)camerashake+=.3;
- player[k].skeleton.longdead=0;
- player[i].lastcollide=1;
- }
-
- if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
- rotatetarget=player[k].velocity-player[i].velocity;
- if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
- if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
- //If hit by body
- if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, player[i].coords);
- }
- //player[i].velocity=player[k].velocity;
- //player[k].velocity=player[i].velocity;
-
- player[i].RagDoll(0);
- if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
- award_bonus(0, aimbonus);
- }
- player[i].DoDamage(findLengthfast(&rotatetarget)/4);
- player[k].RagDoll(0);
- if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
- award_bonus(0, aimbonus); // Huh, again?
- }
- player[k].DoDamage(findLengthfast(&rotatetarget)/4);
-
- //if(player[i].skeleton.oldfree){
- for(j=0;j<player[i].skeleton.num_joints;j++){
- player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
- }
- //}
- //if(player[k].skeleton.oldfree){
- for(j=0;j<player[k].skeleton.num_joints;j++){
- player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
- }
- //}
-
- }
- }
- if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
- //If bumped
- if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
- if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- rotatetarget=player[k].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[k].coords=(player[k].coords+player[i].coords)/2;
- player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[k].howactive==typeactive||hostile)
- if(player[k].isIdle()){
- if(player[k].howactive<typesleeping){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
- else if(player[k].howactive==typesleeping)
- {
- player[k].targetanimation=getupfromfrontanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(!editorenabled)player[k].howactive=typeactive;
- }
- if(player[i].howactive==typeactive||hostile)
- if(player[i].isIdle()){
- if(player[i].howactive<typesleeping){
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- }
- else
- {
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
- if(!editorenabled)player[i].howactive=typeactive;
- }
- }
- if(hostile){
- if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
- player[i].velocity=player[k].velocity;
- player[k].velocity=player[k].velocity*-.5;
- //player[i].velocity.y-=10;
- player[k].velocity.y=player[i].velocity.y;
- player[i].DoDamage(20);
- player[i].RagDoll(0);
- player[k].lastcollide=1;
- award_bonus(k, AboveBonus);
- }
- if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
- player[k].velocity=player[i].velocity;
- player[i].velocity=player[i].velocity*-.3;
- //player[k].velocity.y-=10;
- player[i].velocity.y=player[k].velocity.y;
- player[k].DoDamage(20);
- player[k].RagDoll(0);
- player[i].lastcollide=1;
- award_bonus(i, AboveBonus);
- }
- }
- }
- }
- }
- player[i].CheckKick();
- player[k].CheckKick();
- }
- }
- }
- }
-
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
- if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
- player[i].victim=&player[k];
- player[i].targetanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversalanim;
- player[k].targetanimation=jumpreversalanim;
- player[i].targettilt2=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[k].currentframe=0;
- player[k].targetframe=1;
- if(player[i].coords.y<player[k].coords.y+1){
- player[i].targetanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversalanim;
- player[k].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].targettilt2=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[k].targetrotation=player[i].targetrotation;
- player[k].rotation=player[i].targetrotation;
- player[k].victim=&player[i];
- if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
- }
- if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
- player[k].victim=&player[i];
- player[k].targetanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversalanim;
- player[i].targetanimation=jumpreversalanim;
- player[k].targettilt2=0;
- player[i].targettilt2=0;
- player[k].currentframe=0;
- player[k].targetframe=1;
- player[i].currentframe=0;
- player[i].targetframe=1;
- if(player[k].coords.y<player[i].coords.y+1){
- player[k].targetanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversalanim;
- player[i].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].target=0;
- player[k].velocity=0;
- player[i].velocity=0;
- player[i].oldcoords=player[i].coords;
- player[k].coords=player[i].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[i].victim=&player[k];
- if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
- }
- }
- }
- }
- }
-
- for(k=0;k<numplayers;k++)
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
-
- //pile
- if(!Input::isKeyDown(SDLK_n)){
- texturesizetogglekeydown=0;
- }
-
- for(k=0;k<numplayers;k++){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- player[k].DoDamage(1000);
- }
- }
- }
-
- static bool respawnkeydown;
- if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
- targetlevel=whichlevel;
- loading=1;
- leveltime=5;
- }
- if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
- if(Input::isKeyDown(jumpkey))respawnkeydown=1;
-
-
-
-
- if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
- targetlevel++;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- loading=1;
- leveltime=5;
- slomotogglekeydown=1;
- }
- static bool movekey;
- static bool connected;
-
- for(int i=0;i<numplayers;i++){
- if(!player[i].skeleton.free){
- oldtargetrotation=player[i].targetrotation;
- if(i==0&&indialogue==-1){
- if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(!cameramode)player[0].targetrotation=-rotation+180;
- if(cameramode)player[0].targetrotation=0;
- }
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- if(cameramode){facing=flatfacing;}
- else{
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- }
-
- player[0].lookrotation=-rotation;
-
- player[i].targetheadrotation=rotation;
- player[i].targetheadrotation2=rotation2;
- }
- if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
- player[i].targetrotation=-player[i].lookrotation+180;
- }
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
-
- facing=DoRotation(facing,-player[i].lookrotation2,0,0);
- facing=DoRotation(facing,0,0-player[i].lookrotation,0);
-
- player[i].targetheadrotation=player[i].lookrotation;
- player[i].targetheadrotation2=player[i].lookrotation2;
- }
- if(indialogue!=-1){
- rotatetarget=participantfacing[whichdialogue][indialogue][i];
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
-
- bool pause;
-
- if(leveltime<.5)
- numenvsounds=0;
-
- player[i].avoidsomething=0;
-
- for(j=0;j<objects.numobjects;j++){
- if(objects.onfire[j]){
- if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
- {
- if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
-
- //Add avoidwhere to players
-
- for(j=0;j<numplayers;j++){
- if(player[j].onfire){
- if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
- {
- if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
-
- if(player[i].collided>.8)player[i].avoidcollided=0;
- if(player[i].aitype!=playercontrolled&&indialogue==-1){
- player[i].jumpclimb=0;
- //AI
- if(editorenabled)player[i].stunned=1;
-
- player[i].pause=0;
- //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
- if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
-
- /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].jumpkeydown=0;
- player[i].throwkeydown=0;
- }*/
-
- if(player[i].aitype==pathfindtype){
- if(player[i].finalpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- for(j=0;j<numpathpoints;j++){
- if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
- closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
- closest=j;
- player[i].finaltarget=pathpoint[j];
- }
- }
- player[i].finalpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- closestdistance=tempdist*tempdist;
- closest=j;
- player[i].finaltarget=colpoint;
- }
- }
- }
- }
- player[i].finalpathfindpoint=closest;
-
- }
- if(player[i].targetpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- if(player[i].lastpathfindpoint==-1){
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
- closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
- closest=j;
- }
- }
- player[i].targetpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
- closestdistance=tempdist*tempdist;
- closest=j;
- //}
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- else
- {
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
- {
- connected=0;
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
- }
- if(!connected)
- if(numpathpointconnect[player[i].lastpathfindpoint])
- for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
- if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
- }
- if(connected){
- tempdist=findPathDist(j,player[i].finalpathfindpoint);
- if(closest==-1||tempdist<closestdistance){
- closestdistance=tempdist;
- closest=j;
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- }
- player[i].losupdatedelay-=multiplier;
-
- rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- //player[i].aiupdatedelay=.05;
-
- if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
- player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- player[i].lastpathfindpoint=player[i].targetpathfindpoint;
- if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].targetpathfindpoint=-1;
- }
- if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
- player[i].aitype=passivetype;
- }
-
- player[i].forwardkeydown=1;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
-
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
- if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
-
- if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- }
- }
-
- if(player[i].aitype!=passivetype&&leveltime>.5){
- player[i].howactive=typeactive;
- }
-
- if(player[i].aitype==passivetype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- player[i].lastseentime+=multiplier;
- player[i].pausetime-=multiplier;
- if(player[i].lastseentime>1)player[i].lastseentime=1;
-
- if(player[i].aiupdatedelay<0){
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
- rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
-
- if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
- if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
- player[i].waypoint++;
- if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
-
- }
- }
-
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
-
- if(!editorenabled){
- if(player[i].howactive<typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(player[i].howactive==typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(envsoundvol[j]>14)
- if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(player[i].aitype!=passivetype){
- if(player[i].howactive==typesleeping){
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
-
- player[i].howactive=typeactive;
- }
- }
-
- if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
-
- if(player[i].creature==wolftype){
- XYZ windsmell;
- float smelldistance;
- smelldistance=50;
- for(j=0;j<numplayers;j++){
- if(j==0||(player[j].dead&&player[j].bloodloss>0)){
- if(j==0&&player[j].num_weapons>0){
- if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
- if(player[j].num_weapons==2)
- if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
- }
- if(j!=0){
- smelldistance=100;
- }
- windsmell=windvector;
- Normalise(&windsmell);
- windsmell=windsmell*2+player[j].coords;
- if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- }
- }
- }
-
- if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].lastseentime-=.2;
- if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
- else player[i].lastseentime-=.6;
- }
- if(player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- if(player[i].creature==wolftype){
- player[i].stunned=.47;
- player[i].surprised=.47;
- }
- numseen++;
- }
- }
-
- if(player[i].aitype==searchtype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- if(!player[i].pause)player[i].lastseentime-=multiplier;
- player[i].lastchecktime-=multiplier;
-
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[i].aiupdatedelay<0){
- rotatetarget=player[i].lastseen-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
- if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=1;
- player[i].lastseen.x+=(float(Random()%100)-50)/25;
- player[i].lastseen.z+=(float(Random()%100)-50)/25;
- player[i].lastchecktime=3;
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
- if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
- player[i].losupdatedelay=.2;
- if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
- {player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;}
- if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
- if(findDistancefast(&player[i].coords,&player[0].coords)<400)
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- }
- if(player[i].lastseentime<0){
- //player[i].aitype=passivetype;
- numescaped++;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
-
- if(player[i].aitype!=gethelptype){
- player[i].runninghowlong=0;
- }
-
- if(player[i].aitype==gethelptype){
- player[i].runninghowlong+=multiplier;
- player[i].aiupdatedelay-=multiplier;
-
- if(player[i].aiupdatedelay<0||player[i].ally==0){
- player[i].aiupdatedelay=.2;
-
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
-
- if(!player[i].ally){
- for(j=0;j<numplayers;j++){
- if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- distance=findDistancefast(&player[i].coords,&player[j].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=0;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
-
-
- player[i].lastchecktime=12;
- //player[i].lastseentime-=.5;
-
- facing=player[i].coords;
- flatfacing=player[player[i].ally].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
- if(-1!=checkcollide(facing,flatfacing))
- player[i].lastseentime-=.1;
-
- if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- }
-
- if(player[i].ally>0){
- rotatetarget=player[player[i].ally].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
- if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- player[player[i].ally].aitype=searchtype;
- if(player[player[i].ally].lastseentime<player[i].lastseentime){
- player[player[i].ally].lastseen=player[i].lastseen;
- player[player[i].ally].lastseentime=player[i].lastseentime;
- player[player[i].ally].lastchecktime=player[i].lastchecktime;
- }
- }
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
-
- if(player[i].aitype==getweapontype){
- player[i].aiupdatedelay-=multiplier;
- player[i].lastchecktime-=multiplier;
-
- if(player[i].aiupdatedelay<0){
- player[i].aiupdatedelay=.2;
-
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
-
- if(player[i].ally<0){
- for(j=0;j<weapons.numweapons;j++){
- if(weapons.owner[j]==-1){
- distance=findDistancefast(&player[i].coords,&weapons.position[j]);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=-1;
- }
-
- player[i].lastseentime=12;
-
- if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
- if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- if(!player[0].dead)
- if(player[i].ally>=0){
- if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- rotatetarget=weapons.position[player[i].ally]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=1;
- player[i].crouchkeydown=0;
- if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
- player[i].drawkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
-
- if(player[i].aitype==attacktypecutoff){
- player[i].aiupdatedelay-=multiplier;
- if(player[i].damage<player[i].damagetolerance*2/3)
- if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
- player[i].attackkeydown=0;
- if(player[i].isIdle())player[i].crouchkeydown=1;
- if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
- if(weapons.type[player[0].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
- if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
- else player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].targetrotation+=90*(abs(Random()%2)*2-1);
- player[i].wentforweapon=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
- player[i].targetanimation=flipanim;
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=.02;
- }
- if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(findDistancefast(&player[0].coords,&player[i].coords)<25)
- if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
- }
- if(player[i].wentforweapon<3)
- for(j=0;j<weapons.numweapons;j++){
- if(player[i].creature!=wolftype)
- if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
- player[i].wentforweapon++;
- player[i].lastchecktime=6;
- player[i].aitype=getweapontype;
- player[i].ally=-1;
- }
- }
- }
- if(player[i].damage<player[i].damagetolerance/2)
- if(animation[player[i].targetanimation].height!=highheight)
- if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
- player[i].crouchkeydown=1;
- }
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
- else player[i].drawkeydown=0;
- player[i].rabbitkickenabled=Random()%2;
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
- if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
- else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
-
- oldkey=player[i].forwardkeydown;
- if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
- else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
- else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- if(player[0].dead){
- player[i].forwardkeydown=0;
- if(Random()%10==0)player[i].forwardkeydown=1;
- if(Random()%100==0){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
- else player[i].attackkeydown=0;
- if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
-
- if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
- target=-2;
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- }
-
- if(player[i].collided<1)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- player[0].jumpkeydown=0;
- if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
- if(player[i].jumpkeydown)player[i].attackkeydown=0;
- //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
-
- if(tutoriallevel==1){
- if(!canattack)player[i].attackkeydown=0;
- }
-
-
- facing=player[i].coords;
- flatfacing=player[0].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
- if(player[i].occluded>=2)
- if(-1!=checkcollide(facing,flatfacing)){
- if(!player[i].pause)player[i].lastseentime-=.2;
- if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
- }
- else player[i].lastseentime=1;
- }
- }
- if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
- if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
- test=player[0].coords;
- test.y-=40;
- if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
- }
- }
- // NOTE: Ask about logic of this call : NOTE
- if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
- player[i].stunned>0 ||
- (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
- {
- if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
- player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
-
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- facing=flatfacing;
-
- if(player[i].aitype==attacktypecutoff){
- rotatetarget=player[0].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- //player[i].targetheadrotation2=0;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- else if(player[i].howactive>=typesleeping){
- player[i].targetheadrotation=player[i].targetrotation;
- player[i].targetheadrotation2=0;
- }
- else {
- if(player[i].interestdelay<=0){
- player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
- player[i].headtarget=player[i].coords;
- player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
- player[i].headtarget+=player[i].facing*1.5;
- }
- rotatetarget=player[i].headtarget-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- //if(whichlevel==2)player[i].jumpkeydown=0;
- }
- if(animation[player[i].targetanimation].attack==reversed){
- //player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- //player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
-
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
-
- if(player[i].collided<-.3)player[i].collided=-.3;
- if(player[i].collided>1)player[i].collided=1;
- player[i].collided-=multiplier*4;
- player[i].whichdirectiondelay-=multiplier;
- if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
- player[i].avoidcollided=-.3;
- player[i].whichdirection=abs(Random()%2);
- player[i].whichdirectiondelay=.4;
- }
- if(player[i].avoidcollided>1)player[i].avoidcollided=1;
- player[i].avoidcollided-=multiplier/4;
- if(!player[i].skeleton.free)player[i].stunned-=multiplier;
- if(!player[i].skeleton.free)player[i].surprised-=multiplier;
- if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
-
- if(!player[i].throwkeydown){
- player[i].throwtogglekeydown=0;
- }
- if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
- if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
- for(j=0;j<weapons.numweapons;j++){
- if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].hasvictim=0;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
-
- //for(i=0;i<weapons.numweapons;i++){
- if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
- if(weapons.type[j]!=staff)
- emit_sound_at(knifedrawsound, player[i].coords, 128.);
-
- player[i].weaponactive=0;
- weapons.owner[j]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=j;
- }
- }
- //}
- }
- }
- else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=removeknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
-
- for(k=0;k<weapons.numweapons;k++){
- if(player[i].weaponactive==-1)
- if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
- if(weapons.type[k]!=staff)
- emit_sound_at(knifedrawsound, player[i].coords, 128.);
-
- player[i].weaponactive=0;
- weapons.owner[k]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(player[i].weaponactive==-1)
- if(j!=i)
- if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
- if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- int k = player[j].weaponids[0];
- if(player[i].hasvictim){
- bool fleshstuck;
- fleshstuck=0;
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- fleshstuck=1;
- }
- }
- if(!fleshstuck){
- if(weapons.type[k]!=staff)
- emit_sound_at(knifedrawsound, player[i].coords, 128.);
- }
- if(fleshstuck)
- emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
-
- player[i].weaponactive=0;
- if(weapons.owner[k]!=-1){
- if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
- else player[i].victim->num_weapons=1;
-
- player[i].victim->skeleton.longdead=0;
- player[i].victim->skeleton.free=1;
- player[i].victim->skeleton.broken=0;
-
- for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
- player[i].victim->skeleton.joints[l].velchange=0;
- player[i].victim->skeleton.joints[l].locked=0;
- }
-
- XYZ relative;
- relative=0;
- relative.y=10;
- Normalise(&relative);
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons.position[k];
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- weapons.bloody[k]=2;
- weapons.blooddrip[k]=5;
- player[i].victim->weaponstuck=-1;
- player[i].victim->bloodloss+=2000;
- player[i].victim->DoDamage(2000);
- }
- }
- if(player[i].victim->num_weapons>0){
- if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
- if(player[i].victim->weaponids[0]==k)
- player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
- }
-
- player[i].victim->weaponactive=-1;
-
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
- }
- weapons.owner[k]=i;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(weapons.type[player[i].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(i!=j)
- if(tutoriallevel!=1||tutorialstage==49)
- if(hostile)
- if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].targetanimation=knifethrowanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
-
- player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- if(player[i].isFlip()){
- if(player[i].weaponactive!=-1){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- XYZ aim;
- weapons.owner[player[i].weaponids[0]]=-1;
- aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
- Normalise(&aim);
-
- aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
-
- weapons.velocity[player[i].weaponids[0]]=aim*50;
- weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
- weapons.missed[player[i].weaponids[0]]=0;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=0;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- }
- player[i].weaponactive=-1;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
- {
- player[i].throwtogglekeydown=1;
- weapons.owner[player[i].weaponids[0]]=-1;
- weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
- if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
- weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
- weapons.missed[player[i].weaponids[0]]=1;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=1;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
- }
-
- player[i].weaponactive=-1;
- for(j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
- }
- }
-
- }
-
- if(i==0||!player[0].dead||player[i].weaponactive!=-1)
- if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
- //Setenvironment(1-environment);
- bool isgood;
- isgood=1;
- if(player[i].weaponactive!=-1){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
- }
- if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
- if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=drawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
- player[i].targetanimation=drawleftanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=crouchdrawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- }
- }
- if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
- if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].hasvictim=0;
- //player[i].attacktogglekeydown=1;
- }
- }
-
- if(!player[i].drawkeydown){
- player[i].drawtogglekeydown=0;
- }
-
- if(i==0){
- absflatfacing=0;
- absflatfacing.z=-1;
-
- absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
- }
- else absflatfacing=flatfacing;
-
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
- movekey=0;
- //Do controls
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(!player[i].forwardkeydown){
- player[i].forwardstogglekeydown=0;
- }
- if(player[i].crouchkeydown){
- //Crouch
- target=-2;
- if(i==0){
- player[i].superruntoggle=1;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- if(findDistancefast(&player[j].coords,&player[i].coords)<16){
- player[i].superruntoggle=0;
- }
- }
- }
- }
-
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].lowreversaldelay=.5;
-
- if(player[i].isIdle()){
- player[i].targetanimation=player[i].getCrouch();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
- player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=20;
- }
- }
- if(!player[i].crouchkeydown){
- //Uncrouch
- if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
- target=-2;
- if(player[i].isCrouch()){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].highreversaldelay=.5;
-
- if(player[i].isCrouch()){
- if(!player[i].wasCrouch()){
- player[i].currentanimation=player[i].getCrouch();
- player[i].currentframe=0;
- }
- player[i].target=0;
- player[i].targetanimation=player[i].getIdle();
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getIdle();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].forwardkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
- else player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
- player[i].targetanimation=climbanim;
- player[i].target=0;
- player[i].targetframe=1;
- player[i].jumpclimb=1;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=absflatfacing*5*multiplier;
- }
- player[i].forwardstogglekeydown=1;
- movekey=1;
- }
- if (player[i].rightkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch()) player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation-=90;
- if(player[i].forwardkeydown)player[i].targetrotation+=45;
- if(player[i].backkeydown)player[i].targetrotation-=45;
- movekey=1;
- }
- if ( player[i].leftkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation+=90;
- if(player[i].forwardkeydown)player[i].targetrotation-=45;
- if(player[i].backkeydown)player[i].targetrotation+=45;
- movekey=1;
- }
- if(player[i].backkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=absflatfacing*5*multiplier;
- }
- if(player[i].targetanimation==hanganim){
- player[i].currentanimation=jumpdownanim;
- player[i].targetanimation=jumpdownanim;
- player[i].target=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[i].velocity=0;
- player[i].velocity.y+=gravity;
- player[i].coords.y-=1.4;
- player[i].grabdelay=1;
- }
- if ( !player[i].leftkeydown&&!player[i].rightkeydown)
- player[i].targetrotation+=180;
- movekey=1;
- }
- if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
- if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
- player[i].jumpstart=0;
- player[i].targetanimation=jumpupanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].rotation=player[i].targetrotation;
- player[i].transspeed=20;
- player[i].FootLand(0,1);
- player[i].FootLand(1,1);
-
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
-
- if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
- if(!movekey)player[i].velocity=0;
-
- //Dodge sweep?
- target=-2;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[i].velocity.y=1;
- else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
- player[i].velocity.y=7;
- player[i].crouchtogglekeydown=1;
- }
- else player[i].velocity.y=5;
-
- if(mousejump&&i==0&&debugmode){
- if(!player[i].isLanding())player[i].tempdeltav=deltav;
- if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
- }
-
- player[i].coords.y+=.2;
- player[i].jumppower-=1;
-
- if (!i)
- emit_sound_at(whooshsound, player[i].coords, 128.);
-
- emit_sound_at(jumpsound, player[i].coords, 128.);
- }
- if((player[i].isIdle())&&player[i].jumppower>1){
- player[i].targetanimation=player[i].getLanding();
- player[i].landhard=0;
- player[i].target=0;
- player[i].targetframe=2;
- player[i].jumpstart=1;
- player[i].tempdeltav=deltav;
- }
- if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
- if(player[i].jumppower>multiplier*6){
- player[i].velocity.y+=multiplier*6;
- player[i].jumppower-=multiplier*6;
- }
- if(player[i].jumppower<=multiplier*6){
- player[i].velocity.y+=player[i].jumppower;
- player[i].jumppower=0;
- }
- }
- if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
- }
-
- if(!movekey){
- if(player[i].isRun()||player[i].targetanimation==walkanim){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getCrouch();
- if(player[i].currentanimation==sneakanim)player[i].target=0;
- player[i].targetframe=0;
- }
- }
- if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isRun()&&(player[i].aitype==passivetype)){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
- }
-
- //Rotation
- for(k=0;k<numplayers;k++){
- if(abs(player[k].rotation-player[k].targetrotation)>180){
- if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
- else player[k].rotation+=360;
- }
-
- if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
-
- if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
- player[k].targettilt=0;
- }
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
- player[k].targettilt=0;
- if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
- player[k].jumppower+=multiplier*7;
- if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
- //*(1-(player[k].damage/player[k].damagetolerance))
- if(player[k].jumppower>5)player[k].jumppower=5;
- }
-
- if(player[k].isRun()){
- player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
- }
-
- if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
- else if(player[k].tilt>player[k].targettilt){
- player[k].tilt-=multiplier*150;
- }
- else if(player[k].tilt<player[k].targettilt){
- player[k].tilt+=multiplier*150;
- }
-
- player[k].grabdelay-=multiplier;
- }
-
- for(k=0;k<numplayers;k++){
- player[k].DoAnimations();
- player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
- player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
- }
-
- objects.DoStuff();
-
- for(j=numenvsounds-1;j>=0;j--){
- envsoundlife[j]-=multiplier;
- if(envsoundlife[j]<0){
- numenvsounds--;
- envsoundlife[j]=envsoundlife[numenvsounds];
- envsound[j]=envsound[numenvsounds];
- }
- }
- if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
- else OPENAL_SetFrequency(OPENAL_ALL, 22050);
-
- if(tutoriallevel==1){
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- temp3.x=1038;
- temp3.y=76;
- temp3.z=453;
- oldtemp=temp;
- oldtemp2=temp2;
- if(tutorialstage>=51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-
- emit_stream_np(stream_music3);
-
- gameon=0;
- mainmenu=5;
-
- fireSound();
-
- flash();
- }
- if(tutorialstage<51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- emit_sound_at(fireendsound, player[0].coords);
-
- player[0].coords=(oldtemp+oldtemp2)/2;
-
- flash();
- }
- if(tutorialstage>=14&&tutorialstage<50)
- if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
- emit_sound_at(fireendsound, player[1].coords);
-
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].coords=(oldtemp+oldtemp2)/2;
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- player[1].skeleton.joints[i].velocity=0;
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- }
- }
-
-
- //3d sound
- static float gLoc[3];
- gLoc[0]=viewer.x;
- gLoc[1]=viewer.y;
- gLoc[2]=viewer.z;
- static float vel[3];
- vel[0]=(viewer.x-oldviewer.x)/multiplier;
- vel[1]=(viewer.y-oldviewer.y)/multiplier;
- vel[2]=(viewer.z-oldviewer.z)/multiplier;
-
- //Set orientation with forward and up vectors
- static XYZ upvector;
- upvector=0;
- upvector.z=-1;
-
- upvector=DoRotation(upvector,-rotation2+90,0,0);
- upvector=DoRotation(upvector,0,0-rotation,0);
-
- facing=0;
- facing.z=-1;
-
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
-
-
- static float ori[6];
- ori[0] = -facing.x;
- ori[1] = facing.y;
- ori[2] = -facing.z;
- ori[3] = -upvector.x;
- ori[4] = upvector.y;
- ori[5] = -upvector.z;
-
- OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- OPENAL_Update();
+ //dialogues
+ if(indialogue!=-1)
+ talkdelay=1;
+ talkdelay-=multiplier;
- oldviewer=viewer;
+ if(talkdelay<=0&&indialogue==-1&&animation[player[0].targetanimation].height!=highheight)
+ for(int i=0;i<numdialogues;i++){
+ int realdialoguetype;
+ bool special;
+ if(dialoguetype[i]>49){
+ realdialoguetype=dialoguetype[i]-50;
+ special=1;
+ }
+ else if(dialoguetype[i]>39){
+ realdialoguetype=dialoguetype[i]-40;
+ special=1;
+ }
+ else if(dialoguetype[i]>29){
+ realdialoguetype=dialoguetype[i]-30;
+ special=1;
+ }
+ else if(dialoguetype[i]>19){
+ realdialoguetype=dialoguetype[i]-20;
+ special=1;
+ }
+ else if(dialoguetype[i]>9){
+ realdialoguetype=dialoguetype[i]-10;
+ special=1;
+ }
+ else {
+ realdialoguetype=dialoguetype[i];
+ special=0;
+ }
+ if((!hostile||dialoguetype[i]>40&&dialoguetype[i]<50)&&
+ realdialoguetype<numplayers&&
+ realdialoguetype>0&&
+ (dialoguegonethrough[i]==0||!special)&&
+ (special||Input::isKeyPressed(attackkey))){
+ if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||
+ player[realdialoguetype].howactive>=typedead1||
+ dialoguetype[i]>40&&dialoguetype[i]<50){
+ whichdialogue=i;
+ for(int j=0;j<numdialogueboxes[whichdialogue];j++){
+ player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].velocity=0;
+ player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
+ player[participantfocus[whichdialogue][j]].targetframe=0;
+ }
+ directing=0;
+ indialogue=0;
+ dialoguetime=0;
+ dialoguegonethrough[i]++;
+ if(dialogueboxsound[whichdialogue][indialogue]!=0){
+ playdialogueboxsound();
+ }
+ }
+ }
+ }
+
+ windvar+=multiplier;
+ smoketex+=multiplier;
+ tutorialstagetime+=multiplier;
+
+ //hotspots
+ static float hotspotvisual[40];
+ if(numhotspots){
+ XYZ hotspotsprite;
+ if(editorenabled)
+ for(int i=0;i<numhotspots;i++)
+ hotspotvisual[i]-=multiplier/320;
+
+ for(int i=0;i<numhotspots;i++){
+ //if(hotspottype[i]<=10)
+ while(hotspotvisual[i]<0){
+ hotspotsprite=0;
+ hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
+ hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
+ hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
+ hotspotsprite+=hotspot[i];
+ Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
+ hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
+ }
+ }
+
+ for(int i=0;i<numhotspots;i++){
+ if(hotspottype[i]<=10&&hotspottype[i]>0){
+ hotspot[i]=player[hotspottype[i]].coords;
+ }
+ }
+ }
+
+ //Tutorial
+ if(tutoriallevel){
+ doTutorial();
+ }
+
+ //bonuses
+ if(tutoriallevel!=1){
+ if(bonustime==0&&
+ bonus!=solidhit&&
+ bonus!=spinecrusher&&
+ bonus!=tracheotomy&&
+ bonus!=backstab&&
+ bonusvalue>10){
+ emit_sound_np(consolesuccesssound);
+ }
+ } else if(bonustime==0){
+ emit_sound_np(fireendsound);
+ }
+ if(bonustime==0){
+ if(bonus!=solidhit&&
+ bonus!=twoxcombo&&
+ bonus!=threexcombo&&
+ bonus!=fourxcombo&&
+ bonus!=megacombo)
+ bonusnum[bonus]++;
+ else
+ bonusnum[bonus]+=0.15;
+ if(tutoriallevel)
+ bonusvalue=0;
+ bonusvalue/=bonusnum[bonus];
+ bonustotal+=bonusvalue;
+ }
+ bonustime+=multiplier;
+
+ //snow effects
+ if(environment==snowyenvironment){
+ precipdelay-=multiplier;
+ while(precipdelay<0){
+ precipdelay+=.04;
+ if(!detail)
+ precipdelay+=.04;
+ XYZ footvel,footpoint;
+
+ footvel=0;
+ footpoint=viewer+viewerfacing*6;
+ footpoint.y+=((float)abs(Random()%1200))/100-6;
+ footpoint.x+=((float)abs(Random()%1200))/100-6;
+ footpoint.z+=((float)abs(Random()%1200))/100-6;
+ Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
+ }
+ }
+
+
+ doAerialAcrobatics();
+
+
+ static XYZ oldviewer;
+
+ //control keys
+ if(indialogue==-1){
+ player[0].forwardkeydown=Input::isKeyDown(forwardkey);
+ player[0].leftkeydown=Input::isKeyDown(leftkey);
+ player[0].backkeydown=Input::isKeyDown(backkey);
+ player[0].rightkeydown=Input::isKeyDown(rightkey);
+ player[0].jumpkeydown=Input::isKeyDown(jumpkey);
+ player[0].crouchkeydown=Input::isKeyDown(crouchkey);
+ player[0].drawkeydown=Input::isKeyDown(drawkey);
+ player[0].throwkeydown=Input::isKeyDown(throwkey);
+ }
+ else
+ {
+ player[0].forwardkeydown=0;
+ player[0].leftkeydown=0;
+ player[0].backkeydown=0;
+ player[0].rightkeydown=0;
+ player[0].jumpkeydown=0;
+ player[0].crouchkeydown=0;
+ player[0].drawkeydown=0;
+ player[0].throwkeydown=0;
+ }
+
+ if(!player[0].jumpkeydown)
+ player[0].jumpclimb=0;
+
+
+ if(indialogue!=-1){
+ cameramode=1;
+ if(directing){
+ facing=0;
+ facing.z=-1;
+
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
+
+ flatfacing=0;
+ flatfacing.z=-1;
+
+ flatfacing=DoRotation(flatfacing,0,-rotation,0);
+
+ if(Input::isKeyDown(forwardkey))
+ viewer+=facing*multiplier*4;
+ if(Input::isKeyDown(backkey))
+ viewer-=facing*multiplier*4;
+ if(Input::isKeyDown(leftkey))
+ viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
+ if(Input::isKeyDown(rightkey))
+ viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
+ if(Input::isKeyDown(jumpkey))
+ viewer.y+=multiplier*4;
+ if(Input::isKeyDown(crouchkey))
+ viewer.y-=multiplier*4;
+ if( Input::isKeyPressed(SDLK_1)||
+ Input::isKeyPressed(SDLK_2)||
+ Input::isKeyPressed(SDLK_3)||
+ Input::isKeyPressed(SDLK_4)||
+ Input::isKeyPressed(SDLK_5)||
+ Input::isKeyPressed(SDLK_6)||
+ Input::isKeyPressed(SDLK_7)||
+ Input::isKeyPressed(SDLK_8)||
+ Input::isKeyPressed(SDLK_9)||
+ Input::isKeyPressed(SDLK_0)||
+ Input::isKeyPressed(SDLK_MINUS)){
+ int whichend;
+ if(Input::isKeyPressed(SDLK_1))whichend=1;
+ if(Input::isKeyPressed(SDLK_2))whichend=2;
+ if(Input::isKeyPressed(SDLK_3))whichend=3;
+ if(Input::isKeyPressed(SDLK_4))whichend=4;
+ if(Input::isKeyPressed(SDLK_5))whichend=5;
+ if(Input::isKeyPressed(SDLK_6))whichend=6;
+ if(Input::isKeyPressed(SDLK_7))whichend=7;
+ if(Input::isKeyPressed(SDLK_8))whichend=8;
+ if(Input::isKeyPressed(SDLK_9))whichend=9;
+ if(Input::isKeyPressed(SDLK_0))whichend=0;
+ if(Input::isKeyPressed(SDLK_MINUS))
+ whichend=-1;
+ if(whichend!=-1){
+ participantfocus[whichdialogue][indialogue]=whichend;
+ participantlocation[whichdialogue][whichend]=player[whichend].coords;
+ participantrotation[whichdialogue][whichend]=player[whichend].rotation;
+ }
+ if(whichend==-1){
+ participantfocus[whichdialogue][indialogue]=-1;
+ }
+ if(player[participantfocus[whichdialogue][indialogue]].dead){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ }
+ dialoguecamera[whichdialogue][indialogue]=viewer;
+ dialoguecamerarotation[whichdialogue][indialogue]=rotation;
+ dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
+ indialogue++;
+ if(indialogue<numdialogueboxes[whichdialogue]){
+ if(dialogueboxsound[whichdialogue][indialogue]!=0){
+ playdialogueboxsound();
+ }
+ }
+
+ for(int j=0;j<numplayers;j++){
+ participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
+ }
+ }
+ //TODO: should these be KeyDown or KeyPressed?
+ if( Input::isKeyDown(SDLK_KP1)||
+ Input::isKeyDown(SDLK_KP2)||
+ Input::isKeyDown(SDLK_KP3)||
+ Input::isKeyDown(SDLK_KP4)||
+ Input::isKeyDown(SDLK_KP5)||
+ Input::isKeyDown(SDLK_KP6)||
+ Input::isKeyDown(SDLK_KP7)||
+ Input::isKeyDown(SDLK_KP8)||
+ Input::isKeyDown(SDLK_KP9)||
+ Input::isKeyDown(SDLK_KP0)){
+ int whichend;
+ if(Input::isKeyDown(SDLK_KP1))whichend=1;
+ if(Input::isKeyDown(SDLK_KP2))whichend=2;
+ if(Input::isKeyDown(SDLK_KP3))whichend=3;
+ if(Input::isKeyDown(SDLK_KP4))whichend=4;
+ if(Input::isKeyDown(SDLK_KP5))whichend=5;
+ if(Input::isKeyDown(SDLK_KP6))whichend=6;
+ if(Input::isKeyDown(SDLK_KP7))whichend=7;
+ if(Input::isKeyDown(SDLK_KP8))whichend=8;
+ if(Input::isKeyDown(SDLK_KP9))whichend=9;
+ if(Input::isKeyDown(SDLK_KP0))whichend=0;
+ participantfacing[whichdialogue][indialogue][whichend]=facing;
+ }
+ if(indialogue>=numdialogueboxes[whichdialogue]){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ }
+ }
+ if(!directing){
+ pause_sound(whooshsound);
+ viewer=dialoguecamera[whichdialogue][indialogue];
+ viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.1);
+ rotation=dialoguecamerarotation[whichdialogue][indialogue];
+ rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
+ if(dialoguetime>0.5)
+ if( Input::isKeyPressed(SDLK_1)||
+ Input::isKeyPressed(SDLK_2)||
+ Input::isKeyPressed(SDLK_3)||
+ Input::isKeyPressed(SDLK_4)||
+ Input::isKeyPressed(SDLK_5)||
+ Input::isKeyPressed(SDLK_6)||
+ Input::isKeyPressed(SDLK_7)||
+ Input::isKeyPressed(SDLK_8)||
+ Input::isKeyPressed(SDLK_9)||
+ Input::isKeyPressed(SDLK_0)||
+ Input::isKeyPressed(SDLK_MINUS)||
+ Input::isKeyPressed(attackkey)){
+ indialogue++;
+ if(indialogue<numdialogueboxes[whichdialogue]){
+ if(dialogueboxsound[whichdialogue][indialogue]!=0){
+ playdialogueboxsound();
+ if(dialogueboxsound[whichdialogue][indialogue]==-5){
+ hotspot[numhotspots]=player[0].coords;
+ hotspotsize[numhotspots]=10;
+ hotspottype[numhotspots]=-1;
+
+ numhotspots++;
+ }
+ if(dialogueboxsound[whichdialogue][indialogue]==-6){
+ hostile=1;
+ }
+
+ if(player[participantfocus[whichdialogue][indialogue]].dead){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ }
+ }
+ }
+ }
+ if(indialogue>=numdialogueboxes[whichdialogue]){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
+ hostile=1;
+ }
+ if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
+ windialogue=1;
+ }
+ if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
+ hostile=1;
+ for(int i=1;i<numplayers;i++){
+ player[i].aitype = attacktypecutoff;
+ }
+ }
+ }
+ }
+ }
+
+ static float keyrefreshdelay=0,bigrefreshdelay=0;
+
+ if(!player[0].jumpkeydown){
+ player[0].jumptogglekeydown=0;
+ }
+ if(player[0].jumpkeydown&&
+ player[0].targetanimation!=jumpupanim&&
+ player[0].targetanimation!=jumpdownanim&&
+ !player[0].isFlip())
+ player[0].jumptogglekeydown=1;
+
+
+ dialoguetime+=multiplier;
+ hawkrotation+=multiplier*25;
+ realhawkcoords=0;
+ realhawkcoords.x=25;
+ realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
+ hawkcalldelay-=multiplier/2;
+
+ if(hawkcalldelay<=0){
+ emit_sound_at(hawksound, realhawkcoords);
+
+ hawkcalldelay=16+abs(Random()%8);
+ }
+ static float temptexdetail;
+
+
+ doDebugKeys();
+
+ doAttacks();
+
+ doPlayerCollisions();
+
+ doJumpReversals();
+
+ for(int k=0;k<numplayers;k++)
+ if(k!=0&&player[k].immobile)
+ player[k].coords=player[k].realoldcoords;
+
+ for(int k=0;k<numplayers;k++){
+ if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
+ if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
+ player[k].DoDamage(1000);
+ }
+ }
+ }
+
+ //respawn
+ static bool respawnkeydown;
+ if(!editorenabled&&
+ (whichlevel!=-2&&
+ (Input::isKeyDown(SDLK_z)&&
+ Input::isKeyDown(SDLK_LMETA)&&
+ debugmode)||
+ (Input::isKeyDown(jumpkey)&&
+ !respawnkeydown&&
+ !oldattackkey&&
+ player[0].dead))){
+ targetlevel=whichlevel;
+ loading=1;
+ leveltime=5;
+ }
+ if(!Input::isKeyDown(jumpkey))
+ respawnkeydown=0;
+ if(Input::isKeyDown(jumpkey))
+ respawnkeydown=1;
+
+
+
+
+ static bool movekey;
+
+ //?
+ for(int i=0;i<numplayers;i++){
+ static float oldtargetrotation;
+ if(!player[i].skeleton.free){
+ oldtargetrotation=player[i].targetrotation;
+ if(i==0&&indialogue==-1){
+ //TODO: refactor repetitive code
+ if(!animation[player[0].targetanimation].attack&&
+ player[0].targetanimation!=staggerbackhighanim&&
+ player[0].targetanimation!=staggerbackhardanim&&
+ player[0].targetanimation!=crouchremoveknifeanim&&
+ player[0].targetanimation!=removeknifeanim&&
+ player[0].targetanimation!=backhandspringanim&&
+ player[0].targetanimation!=dodgebackanim&&
+ player[0].targetanimation!=walljumprightkickanim&&
+ player[0].targetanimation!=walljumpleftkickanim){
+ if(cameramode)
+ player[0].targetrotation=0;
+ else
+ player[0].targetrotation=-rotation+180;
+ }
+
+ facing=0;
+ facing.z=-1;
+
+ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+ if(cameramode){
+ facing=flatfacing;
+ }else{
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
+ }
+
+ player[0].lookrotation=-rotation;
+
+ player[i].targetheadrotation=rotation;
+ player[i].targetheadrotation2=rotation2;
+ }
+ if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
+ if(!animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=crouchremoveknifeanim&&
+ player[i].targetanimation!=removeknifeanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim&&
+ player[i].targetanimation!=walljumprightkickanim&&
+ player[i].targetanimation!=walljumpleftkickanim){
+ player[i].targetrotation=-player[i].lookrotation+180;
+ }
+
+ facing=0;
+ facing.z=-1;
+
+ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+
+ facing=DoRotation(facing,-player[i].lookrotation2,0,0);
+ facing=DoRotation(facing,0,0-player[i].lookrotation,0);
+
+ player[i].targetheadrotation=player[i].lookrotation;
+ player[i].targetheadrotation2=player[i].lookrotation2;
+ }
+ if(indialogue!=-1){
+ player[i].targetheadrotation=180-roughDirection(participantfacing[whichdialogue][indialogue][i]);
+ player[i].targetheadrotation2=pitch(participantfacing[whichdialogue][indialogue][i]);
+ }
+
+ bool pause;
+
+ if(leveltime<.5)
+ numenvsounds=0;
+
+ player[i].avoidsomething=0;
+
+ //avoid flaming things
+ for(int j=0;j<objects.numobjects;j++)
+ if(objects.onfire[j])
+ if(findDistancefast(&player[i].coords,&objects.position[j])<sq(objects.scale[j])*200)
+ if( findDistancefast(&player[i].coords,&objects.position[j])<
+ findDistancefast(&player[i].coords,&player[0].coords)){
+ player[i].collided=0;
+ player[i].avoidcollided=1;
+ if(player[i].avoidsomething==0||
+ findDistancefast(&player[i].coords,&objects.position[j])<
+ findDistancefast(&player[i].coords,&player[i].avoidwhere)){
+ player[i].avoidwhere=objects.position[j];
+ player[i].avoidsomething=1;
+ }
+ }
+
+ //avoid flaming players
+ for(int j=0;j<numplayers;j++)
+ if(player[j].onfire)
+ if(findDistancefast(&player[j].coords,&player[i].coords)<sq(0.3)*200)
+ if( findDistancefast(&player[i].coords,&player[j].coords)<
+ findDistancefast(&player[i].coords,&player[0].coords)){
+ player[i].collided=0;
+ player[i].avoidcollided=1;
+ if(player[i].avoidsomething==0||
+ findDistancefast(&player[i].coords,&player[j].coords)<
+ findDistancefast(&player[i].coords,&player[i].avoidwhere)){
+ player[i].avoidwhere=player[j].coords;
+ player[i].avoidsomething=1;
+ }
+ }
+
+ if(player[i].collided>.8)
+ player[i].avoidcollided=0;
+
+ doAI(i);
+
+ if(animation[player[i].targetanimation].attack==reversed){
+ //player[i].targetrotation=player[i].rotation;
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].attackkeydown=0;
+ //player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+ if(indialogue!=-1){
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].drawkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+ if(player[i].collided<-.3)
+ player[i].collided=-.3;
+ if(player[i].collided>1)
+ player[i].collided=1;
+ player[i].collided-=multiplier*4;
+ player[i].whichdirectiondelay-=multiplier;
+ if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
+ player[i].avoidcollided=-.3;
+ player[i].whichdirection=abs(Random()%2);
+ player[i].whichdirectiondelay=.4;
+ }
+ if(player[i].avoidcollided>1)
+ player[i].avoidcollided=1;
+ player[i].avoidcollided-=multiplier/4;
+ if(!player[i].skeleton.free){
+ player[i].stunned-=multiplier;
+ player[i].surprised-=multiplier;
+ }
+ if(i!=0&&player[i].surprised<=0&&
+ player[i].aitype==attacktypecutoff&&
+ !player[i].dead&&
+ !player[i].skeleton.free&&
+ animation[player[i].targetanimation].attack==neutral)
+ numresponded=1;
+
+ if(!player[i].throwkeydown)
+ player[i].throwtogglekeydown=0;
+
+ //pick up weapon
+ if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
+ if(player[i].weaponactive==-1&&
+ player[i].num_weapons<2&&
+ (player[i].isIdle()||
+ player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].targetanimation==rollanim||
+ player[i].targetanimation==backhandspringanim||
+ player[i].isFlip()||
+ player[i].isFlip()||
+ player[i].aitype!=playercontrolled)){
+ for(int j=0;j<weapons.numweapons;j++){
+ if((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0||
+ player[i].aitype==playercontrolled)&&
+ weapons.owner[j]==-1&&
+ player[i].weaponactive==-1)
+ if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
+ if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
+ if(player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].isRun()||
+ player[i].isIdle()||
+ player[i].aitype!=playercontrolled){
+ player[i].throwtogglekeydown=1;
+ setAnimation(i,crouchremoveknifeanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[j]);
+ player[i].hasvictim=0;
+ }
+ if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
+ player[i].throwtogglekeydown=1;
+ player[i].hasvictim=0;
+
+ if((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0||
+ player[i].aitype==playercontrolled)&&
+ weapons.owner[j]==-1||
+ player[i].victim&&
+ weapons.owner[j]==player[i].victim->id)
+ if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1)
+ if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
+ if(weapons.type[j]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
+
+ player[i].weaponactive=0;
+ weapons.owner[j]=player[i].id;
+ if(player[i].num_weapons>0)
+ player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
+ player[i].num_weapons++;
+ player[i].weaponids[0]=j;
+ }
+ }
+ }else if((player[i].isIdle()||
+ player[i].isFlip()||
+ player[i].aitype!=playercontrolled)&&
+ findDistancefast(&player[i].coords,&weapons.position[j])<5&&
+ player[i].coords.y<weapons.position[j].y){
+ if(!player[i].isFlip()){
+ player[i].throwtogglekeydown=1;
+ setAnimation(i,removeknifeanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[j]);
+ }
+ if(player[i].isFlip()){
+ player[i].throwtogglekeydown=1;
+ player[i].hasvictim=0;
+
+ for(int k=0;k<weapons.numweapons;k++){
+ if(player[i].weaponactive==-1)
+ if((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0||
+ player[i].aitype==playercontrolled)&&
+ weapons.owner[k]==-1||
+ player[i].victim&&
+ weapons.owner[k]==player[i].victim->id)
+ if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&
+ player[i].weaponactive==-1){
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
+
+ player[i].weaponactive=0;
+ weapons.owner[k]=player[i].id;
+ if(player[i].num_weapons>0)
+ player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
+ player[i].num_weapons++;
+ player[i].weaponids[0]=k;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].isRun()||
+ player[i].isIdle()||player[i].targetanimation==rollanim||
+ player[i].targetanimation==backhandspringanim){
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(player[i].weaponactive==-1)
+ if(j!=i)
+ if(player[j].num_weapons&&
+ player[j].skeleton.free&&
+ findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&
+ (((player[j].skeleton.forward.y<0&&
+ player[j].weaponstuckwhere==0)||
+ (player[j].skeleton.forward.y>0&&
+ player[j].weaponstuckwhere==1))||
+ player[j].weaponstuck==-1||
+ player[j].num_weapons>1)){
+ if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ player[i].hasvictim=1;
+ setAnimation(i,crouchremoveknifeanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[j].coords);
+ }
+ if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ player[i].hasvictim=1;
+ int k = player[j].weaponids[0];
+ if(player[i].hasvictim){
+ bool fleshstuck;
+ fleshstuck=0;
+ if(player[i].victim->weaponstuck!=-1){
+ if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
+ fleshstuck=1;
+ }
+ }
+ if(!fleshstuck){
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
+ }
+ if(fleshstuck)
+ emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
+
+ player[i].weaponactive=0;
+ if(weapons.owner[k]!=-1){
+ if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
+ else player[i].victim->num_weapons=1;
+
+ player[i].victim->skeleton.longdead=0;
+ player[i].victim->skeleton.free=1;
+ player[i].victim->skeleton.broken=0;
+
+ for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
+ player[i].victim->skeleton.joints[l].velchange=0;
+ player[i].victim->skeleton.joints[l].locked=0;
+ }
+
+ XYZ relative;
+ relative=0;
+ relative.y=10;
+ Normalise(&relative);
+ XYZ footvel,footpoint;
+ footvel=0;
+ footpoint=weapons.position[k];
+ if(player[i].victim->weaponstuck!=-1){
+ if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
+ if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ weapons.bloody[k]=2;
+ weapons.blooddrip[k]=5;
+ player[i].victim->weaponstuck=-1;
+ player[i].victim->bloodloss+=2000;
+ player[i].victim->DoDamage(2000);
+ }
+ }
+ if(player[i].victim->num_weapons>0){
+ if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
+ if(player[i].victim->weaponids[0]==k)
+ player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
+ }
+
+ player[i].victim->weaponactive=-1;
+
+ playerJoint(player[i].victim,abdomen).velocity+=relative*6;
+ playerJoint(player[i].victim,neck).velocity+=relative*6;
+ playerJoint(player[i].victim,rightshoulder).velocity+=relative*6;
+ playerJoint(player[i].victim,leftshoulder).velocity+=relative*6;
+ }
+ weapons.owner[k]=i;
+ if(player[i].num_weapons>0){
+ player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
+ }
+ player[i].num_weapons++;
+ player[i].weaponids[0]=k;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
+ if(weapons.type[player[i].weaponids[0]]==knife){
+ if(player[i].isIdle()||
+ player[i].isRun()||
+ player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].isFlip())
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(i!=j)
+ if(tutoriallevel!=1||tutorialstage==49)
+ if(hostile)
+ if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&
+ findDistancefast(&player[i].coords,&player[j].coords)<100&&
+ findDistancefast(&player[i].coords,&player[j].coords)>1.5&&
+ !player[j].skeleton.free&&
+ -1==checkcollide(DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
+ if(!player[i].isFlip()){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ setAnimation(i,knifethrowanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[j].coords);
+ player[i].targettilt2=pitchTo(player[i].coords,player[j].coords);
+ }
+ if(player[i].isFlip()){
+ if(player[i].weaponactive!=-1){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ XYZ aim;
+ weapons.owner[player[i].weaponids[0]]=-1;
+ aim=player[i].victim->coords+DoRotation(playerJoint(player[i].victim,abdomen).position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(playerJoint(i,righthand).position,0,player[i].rotation,0)*player[i].scale);
+ Normalise(&aim);
+
+ aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
+
+ weapons.velocity[player[i].weaponids[0]]=aim*50;
+ weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
+ weapons.missed[player[i].weaponids[0]]=0;
+ weapons.freetime[player[i].weaponids[0]]=0;
+ weapons.firstfree[player[i].weaponids[0]]=1;
+ weapons.physics[player[i].weaponids[0]]=0;
+ player[i].num_weapons--;
+ if(player[i].num_weapons){
+ player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
+ }
+ player[i].weaponactive=-1;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
+ if(player[i].isCrouch()||player[i].targetanimation==sneakanim){
+ player[i].throwtogglekeydown=1;
+ weapons.owner[player[i].weaponids[0]]=-1;
+ weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
+ if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
+ weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
+ weapons.missed[player[i].weaponids[0]]=1;
+ weapons.freetime[player[i].weaponids[0]]=0;
+ weapons.firstfree[player[i].weaponids[0]]=1;
+ weapons.physics[player[i].weaponids[0]]=1;
+ player[i].num_weapons--;
+ if(player[i].num_weapons){
+ player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
+ if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
+ }
+
+ player[i].weaponactive=-1;
+ for(int j=0;j<numplayers;j++){
+ player[j].wentforweapon=0;
+ }
+ }
+ }
+
+ }
+
+ //draw weapon
+ if(i==0||!player[0].dead||player[i].weaponactive!=-1)
+ if(player[i].drawkeydown&&!player[i].drawtogglekeydown||
+ player[i].num_weapons==2&&
+ player[i].weaponactive==-1&&
+ player[i].isIdle()||
+ player[0].dead&&
+ player[i].weaponactive!=-1&&
+ i!=0){
+ bool isgood=1;
+ if(player[i].weaponactive!=-1)
+ if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)
+ isgood=0;
+ if(isgood&&player[i].creature!=wolftype){
+ if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
+ setAnimation(i,drawrightanim);
+ player[i].drawtogglekeydown=1;
+ }
+ if((player[i].isIdle()||
+ (player[i].aitype!=playercontrolled&&
+ player[0].weaponactive!=-1&&
+ player[i].isRun()))&&
+ player[i].num_weapons&&
+ weapons.type[player[i].weaponids[0]]==sword){
+ setAnimation(i,drawleftanim);
+ player[i].drawtogglekeydown=1;
+ }
+ if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
+ setAnimation(i,crouchdrawrightanim);
+ player[i].drawtogglekeydown=1;
+ }
+ }
+ }
+ //clean weapon
+ if(player[i].isCrouch()&&
+ weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
+ bloodtoggle&&
+ player[i].onterrain&&
+ player[i].num_weapons&&
+ player[i].weaponactive!=-1&&
+ player[i].attackkeydown){
+ if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
+ player[i].onterrain&&
+ bloodtoggle&&musictype!=stream_music2){
+ if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)
+ setAnimation(i,crouchstabanim);
+ if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)
+ setAnimation(i,swordgroundstabanim);
+ player[i].hasvictim=0;
+ //player[i].attacktogglekeydown=1;
+ }
+ }
+
+ if(!player[i].drawkeydown)
+ player[i].drawtogglekeydown=0;
+
+ XYZ absflatfacing;
+ if(i==0){
+ absflatfacing=0;
+ absflatfacing.z=-1;
+
+ absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
+ }
+ else absflatfacing=flatfacing;
+
+ if(indialogue!=-1){
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].drawkeydown=0;
+ player[i].throwkeydown=0;
+ }
+ movekey=0;
+ //Do controls
+ if(!animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim){
+ if(!player[i].forwardkeydown)
+ player[i].forwardstogglekeydown=0;
+ if(player[i].crouchkeydown){
+ //Crouch
+ target=-2;
+ if(i==0){
+ player[i].superruntoggle=1;
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++)
+ if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype)
+ if(findDistancefast(&player[j].coords,&player[i].coords)<16)
+ player[i].superruntoggle=0;
+ }
+
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim||
+ player[j].targetanimation==upunchanim||
+ player[j].targetanimation==wolfslapanim||
+ ((player[j].targetanimation==swordslashanim||
+ player[j].targetanimation==knifeslashstartanim||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim)&&
+ findDistancefast(&player[j].coords,&player[i].coords)<2))){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ }
+ }
+ if(target>=0)
+ player[target].Reverse();
+ player[i].lowreversaldelay=.5;
+
+ if(player[i].isIdle()){
+ setAnimation(i,player[i].getCrouch());
+ player[i].transspeed=10;
+ }
+ if(player[i].isRun()||
+ (player[i].isStop()&&
+ (player[i].leftkeydown||
+ player[i].rightkeydown||
+ player[i].forwardkeydown||
+ player[i].backkeydown))){
+ setAnimation(i,rollanim);
+ player[i].transspeed=20;
+ }
+ }
+ if(!player[i].crouchkeydown){
+ //Uncrouch
+ if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
+ target=-2;
+ if(player[i].isCrouch()){
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(j!=i&&
+ !player[j].skeleton.free&&
+ player[j].victim&&
+ player[i].highreversaldelay<=0){
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==spinkickanim)&&
+ player[i].isCrouch()){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ }
+ }
+ if(target>=0)
+ player[target].Reverse();
+ player[i].highreversaldelay=.5;
+
+ if(player[i].isCrouch()){
+ if(!player[i].wasCrouch()){
+ player[i].currentanimation=player[i].getCrouch();
+ player[i].currentframe=0;
+ }
+ setAnimation(i,player[i].getIdle());
+ player[i].transspeed=10;
+ }
+ }
+ if(player[i].targetanimation==sneakanim){
+ setAnimation(i,player[i].getIdle());
+ player[i].transspeed=10;
+ }
+ }
+ if(player[i].forwardkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ if(player[i].aitype==passivetype)
+ setAnimation(i,walkanim);
+ else
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
+ setAnimation(i,climbanim);
+ player[i].targetframe=1;
+ player[i].jumpclimb=1;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity+=absflatfacing*5*multiplier;
+ }
+ player[i].forwardstogglekeydown=1;
+ movekey=1;
+ }
+ if (player[i].rightkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
+ }
+ player[i].targetrotation-=90;
+ if(player[i].forwardkeydown)player[i].targetrotation+=45;
+ if(player[i].backkeydown)player[i].targetrotation-=45;
+ movekey=1;
+ }
+ if ( player[i].leftkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
+ }
+ player[i].targetrotation+=90;
+ if(player[i].forwardkeydown)player[i].targetrotation-=45;
+ if(player[i].backkeydown)player[i].targetrotation+=45;
+ movekey=1;
+ }
+ if(player[i].backkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity-=absflatfacing*5*multiplier;
+ }
+ if(player[i].targetanimation==hanganim){
+ player[i].currentanimation=jumpdownanim;
+ player[i].targetanimation=jumpdownanim;
+ player[i].target=0;
+ player[i].currentframe=0;
+ player[i].targetframe=1;
+ player[i].velocity=0;
+ player[i].velocity.y+=gravity;
+ player[i].coords.y-=1.4;
+ player[i].grabdelay=1;
+ }
+ if ( !player[i].leftkeydown&&!player[i].rightkeydown)
+ player[i].targetrotation+=180;
+ movekey=1;
+ }
+ if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
+ if((((player[i].isLanding()&&player[i].targetframe>=3)||
+ player[i].isRun()||
+ player[i].targetanimation==walkanim||
+ player[i].isCrouch()||
+ player[i].targetanimation==sneakanim)&&
+ player[i].jumppower>1)&&
+ ((player[i].targetanimation!=rabbitrunninganim&&
+ player[i].targetanimation!=wolfrunninganim)||i!=0)){
+ player[i].jumpstart=0;
+ setAnimation(i,jumpupanim);
+ player[i].rotation=player[i].targetrotation;
+ player[i].transspeed=20;
+ player[i].FootLand(0,1);
+ player[i].FootLand(1,1);
+
+ facing=0;
+ facing.z=-1;
+ flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
+
+ if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
+ if(!movekey)player[i].velocity=0;
+
+ //Dodge sweep?
+ target=-2;
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(j!=i&&!player[j].skeleton.free&&player[j].victim){
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim)){
+ if(target>=0)target=-1;
+ else target=j;
+ }
+ }
+ }
+ if(target>=0)player[i].velocity.y=1;
+ else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
+ player[i].velocity.y=7;
+ player[i].crouchtogglekeydown=1;
+ }
+ else player[i].velocity.y=5;
+
+ if(mousejump&&i==0&&debugmode){
+ if(!player[i].isLanding())player[i].tempdeltav=deltav;
+ if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
+ }
+
+ player[i].coords.y+=.2;
+ player[i].jumppower-=1;
+
+ if (!i)
+ emit_sound_at(whooshsound, player[i].coords, 128.);
+
+ emit_sound_at(jumpsound, player[i].coords, 128.);
+ }
+ if((player[i].isIdle())&&player[i].jumppower>1){
+ setAnimation(i,player[i].getLanding());
+ player[i].targetframe=2;
+ player[i].landhard=0;
+ player[i].jumpstart=1;
+ player[i].tempdeltav=deltav;
+ }
+ if(player[i].targetanimation==jumpupanim&&
+ (((!floatjump&&
+ !editorenabled)||
+ !debugmode)||
+ player[i].aitype!=playercontrolled)){
+ if(player[i].jumppower>multiplier*6){
+ player[i].velocity.y+=multiplier*6;
+ player[i].jumppower-=multiplier*6;
+ }
+ if(player[i].jumppower<=multiplier*6){
+ player[i].velocity.y+=player[i].jumppower;
+ player[i].jumppower=0;
+ }
+ }
+ if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
+ }
+
+ if(!movekey){
+ if(player[i].isRun()||player[i].targetanimation==walkanim)
+ setAnimation(i,player[i].getStop());
+ if(player[i].targetanimation==sneakanim){
+ player[i].targetanimation=player[i].getCrouch();
+ if(player[i].currentanimation==sneakanim)
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ }
+ if(player[i].targetanimation==walkanim&&
+ (player[i].aitype==attacktypecutoff||
+ player[i].aitype==searchtype||
+ (player[i].aitype==passivetype&&
+ player[i].numwaypoints<=1)))
+ setAnimation(i,player[i].getStop());
+ if(player[i].isRun()&&(player[i].aitype==passivetype))
+ setAnimation(i,player[i].getStop());
+ }
+ }
+ if(player[i].targetanimation==rollanim)
+ player[i].targetrotation=oldtargetrotation;
+ }
+
+ //Rotation
+ for(int k=0;k<numplayers;k++){
+ if(fabs(player[k].rotation-player[k].targetrotation)>180){
+ if(player[k].rotation>player[k].targetrotation)
+ player[k].rotation-=360;
+ else
+ player[k].rotation+=360;
+ }
+
+ //stop to turn in right direction
+ if(fabs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim))
+ setAnimation(k,player[k].getStop());
+
+ if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim)
+ player[k].targettilt=0;
+
+ if(player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=backhandspringanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ !player[k].isFlip()){
+ player[k].targettilt=0;
+ if(player[k].jumppower<0&&!player[k].jumpkeydown)
+ player[k].jumppower=0;
+ player[k].jumppower+=multiplier*7;
+ if(player[k].isCrouch())
+ player[k].jumppower+=multiplier*7;
+ if(player[k].jumppower>5)
+ player[k].jumppower=5;
+ }
+
+ if(player[k].isRun())
+ player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
+
+ player[k].tilt=stepTowardf(player[k].tilt,player[k].targettilt,multiplier*150);
+ player[k].grabdelay-=multiplier;
+ }
+
+ //do animations
+ for(int k=0;k<numplayers;k++){
+ player[k].DoAnimations();
+ player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
+ player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
+ }
+
+ //do stuff
+ objects.DoStuff();
+
+ for(int j=numenvsounds-1;j>=0;j--){
+ envsoundlife[j]-=multiplier;
+ if(envsoundlife[j]<0){
+ numenvsounds--;
+ envsoundlife[j]=envsoundlife[numenvsounds];
+ envsound[j]=envsound[numenvsounds];
+ }
+ }
+ if(slomo)
+ OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
+ else
+ OPENAL_SetFrequency(OPENAL_ALL, 22050);
+
+ if(tutoriallevel==1){
+ XYZ temp;
+ XYZ temp2;
+ XYZ temp3;
+ XYZ oldtemp;
+ XYZ oldtemp2;
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+ temp3.x=1038;
+ temp3.y=76;
+ temp3.z=453;
+ oldtemp=temp;
+ oldtemp2=temp2;
+ if(tutorialstage>=51)
+ if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+
+ emit_stream_np(stream_music3);
+
+ gameon=0;
+ mainmenu=5;
+
+ fireSound();
+
+ flash();
+ }
+ if(tutorialstage<51)
+ if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ emit_sound_at(fireendsound, player[0].coords);
+
+ player[0].coords=(oldtemp+oldtemp2)/2;
+
+ flash();
+ }
+ if(tutorialstage>=14&&tutorialstage<50)
+ if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+
+ player[1].coords=(oldtemp+oldtemp2)/2;
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ player[1].skeleton.joints[i].velocity=0;
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+ }
+ }
+
+
+ //3d sound
+ static float gLoc[3];
+ gLoc[0]=viewer.x;
+ gLoc[1]=viewer.y;
+ gLoc[2]=viewer.z;
+ static float vel[3];
+ vel[0]=(viewer.x-oldviewer.x)/multiplier;
+ vel[1]=(viewer.y-oldviewer.y)/multiplier;
+ vel[2]=(viewer.z-oldviewer.z)/multiplier;
+
+ //Set orientation with forward and up vectors
+ static XYZ upvector;
+ upvector=0;
+ upvector.z=-1;
+
+ upvector=DoRotation(upvector,-rotation2+90,0,0);
+ upvector=DoRotation(upvector,0,0-rotation,0);
+
+ facing=0;
+ facing.z=-1;
+
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
+
+
+ static float ori[6];
+ ori[0] = -facing.x;
+ ori[1] = facing.y;
+ ori[2] = -facing.z;
+ ori[3] = -upvector.x;
+ ori[4] = upvector.y;
+ ori[5] = -upvector.z;
+
+ OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
+ OPENAL_Update();
+
+ oldviewer=viewer;
}
}
- if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
+ if(Input::isKeyPressed(SDLK_F1))
Screenshot();
- freezetogglekeydown=1;
- }
}
+
+
void Game::TickOnce(){
if(mainmenu)
rotation+=multiplier*5;
else
if(directing||indialogue==-1) {
rotation+=deltah*.7;
- if(!invertmouse)rotation2+=deltav*.7;
- if(invertmouse)rotation2-=deltav*.7;
- if(rotation2>90)rotation2=90;
- if(rotation2<-70)rotation2=-70;
+ if(!invertmouse)
+ rotation2+=deltav*.7;
+ if(invertmouse)
+ rotation2-=deltav*.7;
+ if(rotation2>90)
+ rotation2=90;
+ if(rotation2<-70)
+ rotation2=-70;
}
}
static XYZ col;
static float brotate;
static XYZ facing;
- static int i,j;
static float changedelay;
static bool alldead;
static float unseendelay;
if(!mainmenu){
- if(environment==snowyenvironment)music1=stream_music1snow;
- if(environment==grassyenvironment)music1=stream_music1grass;
- if(environment==desertenvironment)music1=stream_music1desert;
+ if(environment==snowyenvironment)
+ music1=stream_music1snow;
+ if(environment==grassyenvironment)
+ music1=stream_music1grass;
+ if(environment==desertenvironment)
+ music1=stream_music1desert;
realthreat=0;
musictype=music1;
- for(i=0;i<numplayers;i++){
- if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
+ for(int i=0;i<numplayers;i++){
+ if((player[i].aitype==attacktypecutoff||
+ player[i].aitype==getweapontype||
+ player[i].aitype==gethelptype||
+ player[i].aitype==searchtype)&&
+ !player[i].dead/*&&player[i].surprised<=0*/&&
+ (player[i].targetanimation!=sneakattackedanim&&
+ player[i].targetanimation!=knifesneakattackedanim&&
+ player[i].targetanimation!=swordsneakattackedanim)){
musictype=stream_music2;
realthreat=1;
}
}
- if(player[0].dead)musictype=stream_music3;
+ if(player[0].dead)
+ musictype=stream_music3;
- if(musictype==stream_music2){
+ if(musictype==stream_music2)
unseendelay=1;
- }
if(oldmusictype==stream_music2&&musictype!=stream_music2){
unseendelay-=multiplier;
- if(unseendelay>0){
+ if(unseendelay>0)
musictype=stream_music2;
- }
}
musicvolume[3]=0;
}
- if(musictoggle){
- if(musictype!=oldmusictype&&musictype==stream_music2){
+ if(musictoggle)
+ if(musictype!=oldmusictype&&musictype==stream_music2)
emit_sound_np(alarmsound);
-
- }
- }
musicselected=musictype;
- if(musicselected==music1)musicvolume[0]+=multiplier*450;
- else musicvolume[0]-=multiplier*450;
- if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
- else musicvolume[1]-=multiplier*450;
- if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
- else musicvolume[2]-=multiplier*450;
+ if(musicselected==music1)
+ musicvolume[0]+=multiplier*450;
+ else
+ musicvolume[0]-=multiplier*450;
+ if(musicselected==stream_music2)
+ musicvolume[1]+=multiplier*450;
+ else
+ musicvolume[1]-=multiplier*450;
+ if(musicselected==stream_music3)
+ musicvolume[2]+=multiplier*450;
+ else
+ musicvolume[2]-=multiplier*450;
- for(i=0;i<3;i++){
- if(musicvolume[i]<0)musicvolume[i]=0;
- if(musicvolume[i]>512)musicvolume[i]=512;
+ for(int i=0;i<3;i++){
+ if(musicvolume[i]<0)
+ musicvolume[i]=0;
+ if(musicvolume[i]>512)
+ musicvolume[i]=512;
}
- if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
+ if(musicvolume[2]>128&&!loading&&!mainmenu)
+ musicvolume[2]=128;
if(musictoggle){
if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
emit_stream_np(stream_music2, musicvolume[1]);
if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
emit_stream_np(stream_music3, musicvolume[2]);
- if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
+ if(musicvolume[0]<=0&&oldmusicvolume[0]>0)
pause_sound(music1);
- }
- if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
+ if(musicvolume[1]<=0&&oldmusicvolume[1]>0)
pause_sound(stream_music2);
- }
- if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
+ if(musicvolume[2]<=0&&oldmusicvolume[2]>0)
pause_sound(stream_music3);
- }
- if(musicvolume[0]!=oldmusicvolume[0]){
+ if(musicvolume[0]!=oldmusicvolume[0])
OPENAL_SetVolume(channels[music1], musicvolume[0]);
- }
- if(musicvolume[1]!=oldmusicvolume[1]){
+ if(musicvolume[1]!=oldmusicvolume[1])
OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
- }
- if(musicvolume[2]!=oldmusicvolume[2]){
+ if(musicvolume[2]!=oldmusicvolume[2])
OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
- }
- for(i=0;i<3;i++){
+ for(int i=0;i<3;i++)
oldmusicvolume[i]=musicvolume[i];
- }
} else {
pause_sound(music1);
pause_sound(stream_music2);
pause_sound(stream_music3);
- for(i=0;i<4;i++){
+ for(int i=0;i<4;i++){
oldmusicvolume[i]=0;
musicvolume[i]=0;
}
}
killhotspot=2;
- for(i=0;i<numhotspots;i++){
+ for(int i=0;i<numhotspots;i++){
if(hotspottype[i]>10&&hotspottype[i]<20){
- if(player[hotspottype[i]-10].dead==0){
+ if(player[hotspottype[i]-10].dead==0)
killhotspot=0;
- }
else if(killhotspot==2)
killhotspot=1;
}
}
- if(killhotspot==2)killhotspot=0;
+ if(killhotspot==2)
+ killhotspot=0;
winhotspot=0;
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]==-1){
+ for(int i=0;i<numhotspots;i++)
+ if(hotspottype[i]==-1)
if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
winhotspot=1;
- }
- }
int numalarmed=0;
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
- }
- if(numalarmed>maxalarmed)maxalarmed=numalarmed;
+ for(int i=1;i<numplayers;i++)
+ if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)
+ numalarmed++;
+ if(numalarmed>maxalarmed)
+ maxalarmed=numalarmed;
if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
if(player[0].dead&&changedelay<=0){
targetlevel=whichlevel;
}
alldead=1;
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
- }
+ for(int i=1;i<numplayers;i++)
+ if(!player[i].dead&&player[i].howactive<typedead1)
+ alldead=0;
if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
if(campaign){
accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
scoreadded=1;
- }
- else
- {
+ }else{
accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
}
won=1;
}
if(!editorenabled&&gameon&&!mainmenu){
- if(changedelay!=-999)changedelay-=multiplier/7;
- if(player[0].dead)targetlevel=whichlevel;
+ if(changedelay!=-999)
+ changedelay-=multiplier/7;
+ if(player[0].dead)
+ targetlevel=whichlevel;
if(loading==2&&!campaign){
flash();
fireSound(firestartsound);
- if(!player[0].dead&&targetlevel!=whichlevel){
+ if(!player[0].dead&&targetlevel!=whichlevel)
startbonustotal=bonustotal;
- }
- if(player[0].dead) Loadlevel(whichlevel);
- else Loadlevel(targetlevel);
+ if(player[0].dead)
+ Loadlevel(whichlevel);
+ else
+ Loadlevel(targetlevel);
fireSound();
loading=3;
}
- if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
- if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- {
- if(whichlevel!=-2&&!loading&&!player[0].dead){
- winfreeze=1;
- changedelay=-999;
- }
- if(player[0].dead)loading=1;
- }
+ if(changedelay<=-999&&
+ whichlevel!=-2&&
+ !loading&&
+ (player[0].dead||
+ (alldead&&maptype==mapkilleveryone)||
+ (winhotspot)||
+ (killhotspot))&&
+ !winfreeze)
+ loading=1;
+ if((player[0].dead||
+ (alldead&&maptype==mapkilleveryone)||
+ (winhotspot)||
+ (windialogue)||
+ (killhotspot))&&
+ changedelay<=0){
+ if(whichlevel!=-2&&!loading&&!player[0].dead){
+ winfreeze=1;
+ changedelay=-999;
+ }
+ if(player[0].dead)
+ loading=1;
}
}
if(campaign)
- if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
- if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
+ if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)
+ if(campaignnumnext[campaignchoicewhich[whichchoice]]==0)
endgame=1;
- }
- }
else if(mainmenu==0&&winfreeze){
if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
stealthloading=1;
- else stealthloading=0;
+ else
+ stealthloading=0;
if(!stealthloading){
float gLoc[3]={0,0,0};
ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
ipstream.ignore(256,':');
ipstream >> campaignnumlevels;
- for(i=0;i<campaignnumlevels;i++){
+ for(int i=0;i<campaignnumlevels;i++){
ipstream.ignore(256,':');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream >> campaignmapname[i];
ipstream.ignore(256,':');
ipstream >> campaigndescription[i];
- for(j=0;j<256;j++){
+ for(int j=0;j<256;j++){
if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
}
ipstream.ignore(256,':');
ipstream >> campaignchoosenext[i];
ipstream.ignore(256,':');
ipstream >> campaignnumnext[i];
- for(j=0;j<campaignnumnext[i];j++){
+ for(int j=0;j<campaignnumnext[i];j++){
ipstream.ignore(256,':');
ipstream >> campaignnextlevel[i][j];
campaignnextlevel[i][j]-=1;
}
ipstream.close();
- for(i=0;i<campaignnumlevels;i++){
+ for(int i=0;i<campaignnumlevels;i++){
levelvisible[i]=0;
levelhighlight[i]=0;
}
- for(i=0;i<campaignnumlevels;i++){
+ for(int i=0;i<campaignnumlevels;i++){
levelvisible[i]=0;
levelhighlight[i]=0;
}
levelorder[0]=0;
levelvisible[0]=1;
- for(i=0;i<accountactive->getCampaignChoicesMade();i++){
+ for(int i=0;i<accountactive->getCampaignChoicesMade();i++){
levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
levelvisible[levelorder[i+1]]=1;
}
else
{
campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- for(i=0;i<campaignchoicenum;i++){
+ for(int i=0;i<campaignchoicenum;i++){
campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
stealthloading=0;
}
- if(loading==3)loading=0;
+ if(loading==3)
+ loading=0;
- }
+ }
- oldmusictype=musictype;
+ oldmusictype=musictype;
}
facing=0;
else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
target.y+=.1;
if(player[0].skeleton.free){
- for(i=0;i<player[0].skeleton.num_joints;i++){
+ for(int i=0;i<player[0].skeleton.num_joints;i++){
if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
}
coltarget=cameraloc;
objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
colviewer=viewer;
coltarget=cameraloc;
if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
}
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
- }
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
+ if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ colviewer=viewer;
+ if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
+ viewer=colviewer;
+ }
+ }
+ cameradist=findDistance(&viewer,&target);
+ viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.6);
+ if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
+ cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
+ }
}
if(player[0].skeleton.free!=2&&autocam){
cameraspeed=20;
coltarget=cameraloc;
objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
colviewer=viewer;
coltarget=cameraloc;
if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
}
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
- }
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
+ if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ colviewer=viewer;
+ if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
+ viewer=colviewer;
+ }
+ }
+ cameradist=findDistance(&viewer,&target);
+ viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.6);
+ if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
+ cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
+ }
}
if(camerashake>.8)camerashake=.8;
//if(woozy>10)woozy=10;
}
}
}
+