(eval (read-from-string (concatenate 'string "(progn " (car comlst) ")")))))))
(run-com running)))))))
-(let ((gacela-timer (make-timer)))
- (defun start-gacela-timer () (start-timer gacela-timer))
- (defun get-gacela-time () (get-time gacela-timer)))
+(let (time (time-per-frame (/ 1000.0 *frames-per-second*)))
+ (defun set-frames-per-second (fps)
+ (setq time-per-frame (/ 1000.0 fps)))
+
+ (defun init-frame-time ()
+ (setq time (SDL_GetTicks)))
+
+ (defun delay-frame ()
+ (let ((frame-time (- (SDL_GetTicks) time)))
+ (cond ((< frame-time time-per-frame)
+ (SDL_Delay (- time-per-frame frame-time)))))))
+
(defmacro run-game (title &body code)
`(progn
(init-video-mode)
(SDL_WM_SetCaption ,title "")
+ (init-frame-time)
(process-events)
(do () ((quit?))
- (start-gacela-timer)
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
(glLoadIdentity)
,@code
(SDL_GL_SwapBuffers)
- (let ((frame-time (get-gacela-time)) (time-per-frame (/ 1000.0 *frames-per-second*)))
- (cond ((< frame-time time-per-frame)
- (SDL_Delay (- time-per-frame frame-time)))))
+ (delay-frame)
+ (init-frame-time)
(process-events)
(setq running nil))))
(defun draw-color (color)
(apply #'glColor3f color))
-(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
- (init-textures)
+(defun load-image-for-texture (filename)
(init-video-mode)
(let ((image (IMG_Load filename)))
(cond ((/= image 0)
- (let ((width (surface-w image)) (height (surface-h image))
- (texture (car (glGenTextures 1))))
- (glBindTexture GL_TEXTURE_2D texture)
- (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image))
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
- (SDL_FreeSurface image)
- (values texture width height))))))
+ (let* ((width (surface-w image)) (height (surface-h image))
+ (power-2 (nearest-power-of-two (min width height)))
+ (zoomx (/ power-2 width)) (zoomy (/ power-2 height))
+ zoomed-image)
+ (cond ((and (= zoomx 1) (= zoomy 1)) (values image width height))
+ (t (setq zoomed-image (zoomSurface image zoomx zoomy 0))
+ (SDL_FreeSurface image)
+ (cond ((/= zoomed-image 0) (values zoomed-image width height))))))))))
+
+(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
+ (init-textures)
+ (init-video-mode)
+ (multiple-value-bind
+ (image real-w real-h) (load-image-for-texture filename)
+ (cond (image
+ (let ((width (surface-w image)) (height (surface-h image))
+ (texture (car (glGenTextures 1))))
+ (glBindTexture GL_TEXTURE_2D texture)
+ (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image))
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
+ (SDL_FreeSurface image)
+ (values texture real-w real-h))))))
(defun draw-image-function (filename)
(multiple-value-bind