OPENAL_SetVolume(channels[stream_wind], 256);
}
- LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:snowtree.png"),&objects.treetextureptr,0,1);
+ LoadTexture(ConvertFileName(":Data:Textures:bushsnow.png"),&objects.bushtextureptr,0,1);
+ LoadTexture(ConvertFileName(":Data:Textures:bouldersnow.jpg"),&objects.rocktextureptr,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:snowbox.jpg"),&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:snow.jpg"),&terraintexture,1,0);
- LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:rock.jpg"),&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
+ //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
- ":Data:Textures:Skybox(snow):Left.jpg",
- ":Data:Textures:Skybox(snow):Back.jpg",
- ":Data:Textures:Skybox(snow):Right.jpg",
- ":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg",
- ":Data:Textures:Skybox(snow):Cloud.jpg",
- ":Data:Textures:Skybox(snow):Reflect.jpg");
+ skybox.load( ConvertFileName(":Data:Textures:Skybox(snow):Front.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Left.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Back.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Right.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Up.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Down.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Cloud.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(snow):Reflect.jpg"));
if(environment==desertenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:deserttree.png"),&objects.treetextureptr,0,1);
+ LoadTexture(ConvertFileName(":Data:Textures:bushdesert.png"),&objects.bushtextureptr,0,1);
+ LoadTexture(ConvertFileName(":Data:Textures:boulderdesert.jpg"),&objects.rocktextureptr,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:desertbox.jpg"),&objects.boxtextureptr,1,0);
if(ambientsound){
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:sand.jpg"),&terraintexture,1,0);
- LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:sandslope.jpg"),&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
+ //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
- ":Data:Textures:Skybox(sand):Left.jpg",
- ":Data:Textures:Skybox(sand):Back.jpg",
- ":Data:Textures:Skybox(sand):Right.jpg",
- ":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg",
- ":Data:Textures:Skybox(sand):Cloud.jpg",
- ":Data:Textures:Skybox(sand):Reflect.jpg");
+ skybox.load( ConvertFileName(":Data:Textures:Skybox(sand):Front.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Left.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Back.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Right.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Up.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Down.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Cloud.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(sand):Reflect.jpg"));
if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:tree.png"),&objects.treetextureptr,0,1);
+ LoadTexture(ConvertFileName(":Data:Textures:bush.png"),&objects.bushtextureptr,0,1);
+ LoadTexture(ConvertFileName(":Data:Textures:boulder.jpg"),&objects.rocktextureptr,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:grassbox.jpg"),&objects.boxtextureptr,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:grassdirt.jpg"),&terraintexture,1,0);
- LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
+ LoadTexture(ConvertFileName(":Data:Textures:mossrock.jpg"),&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
+ //LoadTexture(ConvertFileName(":Data:Textures:detail.png"),&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
- ":Data:Textures:Skybox(grass):Left.jpg",
- ":Data:Textures:Skybox(grass):Back.jpg",
- ":Data:Textures:Skybox(grass):Right.jpg",
- ":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg",
- ":Data:Textures:Skybox(grass):Cloud.jpg",
- ":Data:Textures:Skybox(grass):Reflect.jpg");
+ skybox.load( ConvertFileName(":Data:Textures:Skybox(grass):Front.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Left.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Back.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Right.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Up.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Down.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Cloud.jpg"),
+ ConvertFileName(":Data:Textures:Skybox(grass):Reflect.jpg"));
}
temptexdetail=texdetail;
texdetail=1;
- terrain.load(":Data:Textures:heightmap.png");
+ terrain.load(ConvertFileName(":Data:Textures:heightmap.png"));
texdetail=temptexdetail;
}
void Game::Loadlevel(int which){
stealthloading=0;
- if(which==0)Loadlevel((char *)":Data:Maps:map1");
- else if(which==1)Loadlevel((char *)":Data:Maps:map2");
- else if(which==2)Loadlevel((char *)":Data:Maps:map3");
- else if(which==3)Loadlevel((char *)":Data:Maps:map4");
- else if(which==4)Loadlevel((char *)":Data:Maps:map5");
- else if(which==5)Loadlevel((char *)":Data:Maps:map6");
- else if(which==6)Loadlevel((char *)":Data:Maps:map7");
- else if(which==7)Loadlevel((char *)":Data:Maps:map8");
- else if(which==8)Loadlevel((char *)":Data:Maps:map9");
- else if(which==9)Loadlevel((char *)":Data:Maps:map10");
- else if(which==10)Loadlevel((char *)":Data:Maps:map11");
- else if(which==11)Loadlevel((char *)":Data:Maps:map12");
- else if(which==12)Loadlevel((char *)":Data:Maps:map13");
- else if(which==13)Loadlevel((char *)":Data:Maps:map14");
- else if(which==14)Loadlevel((char *)":Data:Maps:map15");
- else if(which==15)Loadlevel((char *)":Data:Maps:map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
- else Loadlevel((char *)":Data:Maps:mapsave");
+ if(which==0)Loadlevel((char *)ConvertFileName(":Data:Maps:map1"));
+ else if(which==1)Loadlevel((char *)ConvertFileName(":Data:Maps:map2"));
+ else if(which==2)Loadlevel((char *)ConvertFileName(":Data:Maps:map3"));
+ else if(which==3)Loadlevel((char *)ConvertFileName(":Data:Maps:map4"));
+ else if(which==4)Loadlevel((char *)ConvertFileName(":Data:Maps:map5"));
+ else if(which==5)Loadlevel((char *)ConvertFileName(":Data:Maps:map6"));
+ else if(which==6)Loadlevel((char *)ConvertFileName(":Data:Maps:map7"));
+ else if(which==7)Loadlevel((char *)ConvertFileName(":Data:Maps:map8"));
+ else if(which==8)Loadlevel((char *)ConvertFileName(":Data:Maps:map9"));
+ else if(which==9)Loadlevel((char *)ConvertFileName(":Data:Maps:map10"));
+ else if(which==10)Loadlevel((char *)ConvertFileName(":Data:Maps:map11"));
+ else if(which==11)Loadlevel((char *)ConvertFileName(":Data:Maps:map12"));
+ else if(which==12)Loadlevel((char *)ConvertFileName(":Data:Maps:map13"));
+ else if(which==13)Loadlevel((char *)ConvertFileName(":Data:Maps:map14"));
+ else if(which==14)Loadlevel((char *)ConvertFileName(":Data:Maps:map15"));
+ else if(which==15)Loadlevel((char *)ConvertFileName(":Data:Maps:map16"));
+ else if(which==-1){tutoriallevel=-1;Loadlevel((char *)ConvertFileName(":Data:Maps:tutorial"));}
+ else Loadlevel((char *)ConvertFileName(":Data:Maps:mapsave"));
whichlevel=which;
}
won=0;
//campaign=0;
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+ animation[bounceidleanim].Load((char *)ConvertFileName(":Data:Animations:Idle"),middleheight,neutral);
numdialogues=0;
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[i].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
player[numplayers].proportionlegs.z=0;
}
- player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[numplayers].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
player[numplayers].damagetolerance=200;