${SRCDIR}/Menu/Menu.cpp
${SRCDIR}/Objects/Object.cpp
${SRCDIR}/Objects/Person.cpp
+ ${SRCDIR}/Objects/PersonType.cpp
${SRCDIR}/Objects/Weapons.cpp
${SRCDIR}/Platform/PlatformUnix.cpp
${SRCDIR}/Platform/PlatformWindows.cpp
${SRCDIR}/Menu/Menu.hpp
${SRCDIR}/Objects/Object.hpp
${SRCDIR}/Objects/Person.hpp
+ ${SRCDIR}/Objects/PersonType.hpp
${SRCDIR}/Objects/Weapons.hpp
${SRCDIR}/Platform/Platform.hpp
${SRCDIR}/Thirdparty/optionparser.h
extern XYZ windvector;
std::vector<std::shared_ptr<Person>> Person::players(1, std::shared_ptr<Person>(new Person()));
-std::vector<PersonType> PersonType::types;
-
-PersonType::PersonType()
-{
- animTalkIdle = tempanim;
-}
-
-bool PersonType::hasAnimTalkIdle()
-{
- return (animTalkIdle != tempanim);
-}
-
-void PersonType::Load()
-{
- types.resize(2);
-
- /* Wolf */
- types[wolftype].proportions[0] = 1.1;
- types[wolftype].proportions[1] = 1.1;
- types[wolftype].proportions[2] = 1.1;
- types[wolftype].proportions[3] = 1.1;
-
- types[wolftype].animRun = wolfrunanim;
- types[wolftype].animRunning = wolfrunninganim;
- types[wolftype].animCrouch = wolfcrouchanim;
- types[wolftype].animStop = wolfstopanim;
- types[wolftype].animLanding = wolflandanim;
- types[wolftype].animLandingHard = wolflandhardanim;
- types[wolftype].animFightIdle = wolfidle;
- types[wolftype].animBounceIdle = wolfidle;
-
- types[wolftype].soundsAttack[0] = barksound;
- types[wolftype].soundsAttack[1] = bark2sound;
- types[wolftype].soundsAttack[2] = bark3sound;
- types[wolftype].soundsAttack[3] = barkgrowlsound;
- types[wolftype].soundsTalk[0] = growlsound;
- types[wolftype].soundsTalk[1] = growl2sound;
-
- types[wolftype].figureFileName = "Skeleton/BasicFigureWolf";
- types[wolftype].lowFigureFileName = "Skeleton/BasicFigureWolfLow";
- types[wolftype].clothesFileName = "Skeleton/RabbitBelt";
- types[wolftype].modelFileNames[0] = "Models/Wolf.solid";
- types[wolftype].modelFileNames[1] = "Models/Wolf2.solid";
- types[wolftype].modelFileNames[2] = "Models/Wolf3.solid";
- types[wolftype].modelFileNames[3] = "Models/Wolf4.solid";
- types[wolftype].modelFileNames[4] = "Models/Wolf5.solid";
- types[wolftype].modelFileNames[5] = "Models/Wolf6.solid";
- types[wolftype].modelFileNames[6] = "Models/Wolf7.solid";
- types[wolftype].lowModelFileName = "Models/WolfLow.solid";
- types[wolftype].modelClothesFileName = "Models/Belt.solid";
-
- types[wolftype].skins.resize(3);
- types[wolftype].skins[0] = "Textures/Wolf.jpg";
- types[wolftype].skins[1] = "Textures/DarkWolf.jpg";
- types[wolftype].skins[2] = "Textures/SnowWolf.jpg";
-
- /* Rabbit */
- types[rabbittype].proportions[0] = 1.2;
- types[rabbittype].proportions[1] = 1.05;
- types[rabbittype].proportions[2] = 1;
- types[rabbittype].proportions[3] = 1.1;
- types[rabbittype].proportions[3].y = 1.05;
-
- types[rabbittype].animRun = runanim;
- types[rabbittype].animRunning = rabbitrunninganim;
- types[rabbittype].animCrouch = crouchanim;
- types[rabbittype].animStop = stopanim;
- types[rabbittype].animLanding = landanim;
- types[rabbittype].animLandingHard = landhardanim;
- types[rabbittype].animFightIdle = fightidleanim;
- types[rabbittype].animBounceIdle = bounceidleanim;
-
- types[rabbittype].soundsAttack[0] = rabbitattacksound;
- types[rabbittype].soundsAttack[1] = rabbitattack2sound;
- types[rabbittype].soundsAttack[2] = rabbitattack3sound;
- types[rabbittype].soundsAttack[3] = rabbitattack4sound;
- types[rabbittype].soundsTalk[0] = rabbitchitter;
- types[rabbittype].soundsTalk[1] = rabbitchitter2;
-
- types[rabbittype].figureFileName = "Skeleton/BasicFigure";
- types[rabbittype].lowFigureFileName = "Skeleton/BasicFigureLow";
- types[rabbittype].clothesFileName = "Skeleton/RabbitBelt";
- types[rabbittype].modelFileNames[0] = "Models/Body.solid";
- types[rabbittype].modelFileNames[1] = "Models/Body2.solid";
- types[rabbittype].modelFileNames[2] = "Models/Body3.solid";
- types[rabbittype].modelFileNames[3] = "Models/Body4.solid";
- types[rabbittype].modelFileNames[4] = "Models/Body5.solid";
- types[rabbittype].modelFileNames[5] = "Models/Body6.solid";
- types[rabbittype].modelFileNames[6] = "Models/Body7.solid";
- types[rabbittype].lowModelFileName = "Models/BodyLow.solid";
- types[rabbittype].modelClothesFileName = "Models/Belt.solid";
-
- types[rabbittype].skins.resize(10);
- types[rabbittype].skins[0] = "Textures/Fur3.jpg";
- types[rabbittype].skins[1] = "Textures/Fur.jpg";
- types[rabbittype].skins[2] = "Textures/Fur2.jpg";
- types[rabbittype].skins[3] = "Textures/Lynx.jpg";
- types[rabbittype].skins[4] = "Textures/Otter.jpg";
- types[rabbittype].skins[5] = "Textures/Opal.jpg";
- types[rabbittype].skins[6] = "Textures/Sable.jpg";
- types[rabbittype].skins[7] = "Textures/Chocolate.jpg";
- types[rabbittype].skins[8] = "Textures/BW2.jpg";
- types[rabbittype].skins[9] = "Textures/WB2.jpg";
-}
Person::Person()
: whichpatchx(0)
#include "Animation/Animation.hpp"
#include "Animation/Skeleton.hpp"
-#include "Audio/Sounds.hpp"
#include "Environment/Terrain.hpp"
#include "Graphic/gamegl.hpp"
#include "Graphic/Models.hpp"
#include "Graphic/Sprite.hpp"
#include "Math/XYZ.hpp"
+#include "Objects/PersonType.hpp"
#include "Objects/Weapons.hpp"
#include <cmath>
#define getweapontype 7
#define pathfindtype 8
-enum person_type
-{
- rabbittype = 0,
- wolftype = 1
-};
-
struct InvalidPersonException : public exception {
const char * what () const throw () {
return "Invalid weapon number";
}
};
-class PersonType
-{
-public:
- // head, body, arms, legs
- XYZ proportions[4];
- animation_type animRun;
- animation_type animRunning;
- animation_type animCrouch;
- animation_type animStop;
- animation_type animLanding;
- animation_type animLandingHard;
- animation_type animFightIdle;
- animation_type animBounceIdle;
- animation_type animTalkIdle;
-
- sound_type soundsAttack[4];
- sound_type soundsTalk[2];
-
- std::string figureFileName;
- std::string lowFigureFileName;
- std::string clothesFileName;
- std::string modelFileNames[7];
- std::string lowModelFileName;
- std::string modelClothesFileName;
-
- std::vector<std::string> skins;
-
- GLubyte bloodText[512 * 512 * 3] = { 0 };
-
- PersonType();
- bool hasAnimTalkIdle();
-
- static std::vector<PersonType> types;
- static void Load();
-};
-
class Person : public enable_shared_from_this<Person>
{
private:
--- /dev/null
+/*
+Copyright (C) 2016-2017 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Objects/PersonType.hpp"
+
+std::vector<PersonType> PersonType::types;
+
+PersonType::PersonType()
+{
+ animTalkIdle = tempanim;
+}
+
+bool PersonType::hasAnimTalkIdle()
+{
+ return (animTalkIdle != tempanim);
+}
+
+void PersonType::Load()
+{
+ types.resize(2);
+
+ /* Wolf */
+ types[wolftype].proportions[0] = 1.1;
+ types[wolftype].proportions[1] = 1.1;
+ types[wolftype].proportions[2] = 1.1;
+ types[wolftype].proportions[3] = 1.1;
+
+ types[wolftype].animRun = wolfrunanim;
+ types[wolftype].animRunning = wolfrunninganim;
+ types[wolftype].animCrouch = wolfcrouchanim;
+ types[wolftype].animStop = wolfstopanim;
+ types[wolftype].animLanding = wolflandanim;
+ types[wolftype].animLandingHard = wolflandhardanim;
+ types[wolftype].animFightIdle = wolfidle;
+ types[wolftype].animBounceIdle = wolfidle;
+
+ types[wolftype].soundsAttack[0] = barksound;
+ types[wolftype].soundsAttack[1] = bark2sound;
+ types[wolftype].soundsAttack[2] = bark3sound;
+ types[wolftype].soundsAttack[3] = barkgrowlsound;
+ types[wolftype].soundsTalk[0] = growlsound;
+ types[wolftype].soundsTalk[1] = growl2sound;
+
+ types[wolftype].figureFileName = "Skeleton/BasicFigureWolf";
+ types[wolftype].lowFigureFileName = "Skeleton/BasicFigureWolfLow";
+ types[wolftype].clothesFileName = "Skeleton/RabbitBelt";
+ types[wolftype].modelFileNames[0] = "Models/Wolf.solid";
+ types[wolftype].modelFileNames[1] = "Models/Wolf2.solid";
+ types[wolftype].modelFileNames[2] = "Models/Wolf3.solid";
+ types[wolftype].modelFileNames[3] = "Models/Wolf4.solid";
+ types[wolftype].modelFileNames[4] = "Models/Wolf5.solid";
+ types[wolftype].modelFileNames[5] = "Models/Wolf6.solid";
+ types[wolftype].modelFileNames[6] = "Models/Wolf7.solid";
+ types[wolftype].lowModelFileName = "Models/WolfLow.solid";
+ types[wolftype].modelClothesFileName = "Models/Belt.solid";
+
+ types[wolftype].skins.resize(3);
+ types[wolftype].skins[0] = "Textures/Wolf.jpg";
+ types[wolftype].skins[1] = "Textures/DarkWolf.jpg";
+ types[wolftype].skins[2] = "Textures/SnowWolf.jpg";
+
+ /* Rabbit */
+ types[rabbittype].proportions[0] = 1.2;
+ types[rabbittype].proportions[1] = 1.05;
+ types[rabbittype].proportions[2] = 1;
+ types[rabbittype].proportions[3] = 1.1;
+ types[rabbittype].proportions[3].y = 1.05;
+
+ types[rabbittype].animRun = runanim;
+ types[rabbittype].animRunning = rabbitrunninganim;
+ types[rabbittype].animCrouch = crouchanim;
+ types[rabbittype].animStop = stopanim;
+ types[rabbittype].animLanding = landanim;
+ types[rabbittype].animLandingHard = landhardanim;
+ types[rabbittype].animFightIdle = fightidleanim;
+ types[rabbittype].animBounceIdle = bounceidleanim;
+
+ types[rabbittype].soundsAttack[0] = rabbitattacksound;
+ types[rabbittype].soundsAttack[1] = rabbitattack2sound;
+ types[rabbittype].soundsAttack[2] = rabbitattack3sound;
+ types[rabbittype].soundsAttack[3] = rabbitattack4sound;
+ types[rabbittype].soundsTalk[0] = rabbitchitter;
+ types[rabbittype].soundsTalk[1] = rabbitchitter2;
+
+ types[rabbittype].figureFileName = "Skeleton/BasicFigure";
+ types[rabbittype].lowFigureFileName = "Skeleton/BasicFigureLow";
+ types[rabbittype].clothesFileName = "Skeleton/RabbitBelt";
+ types[rabbittype].modelFileNames[0] = "Models/Body.solid";
+ types[rabbittype].modelFileNames[1] = "Models/Body2.solid";
+ types[rabbittype].modelFileNames[2] = "Models/Body3.solid";
+ types[rabbittype].modelFileNames[3] = "Models/Body4.solid";
+ types[rabbittype].modelFileNames[4] = "Models/Body5.solid";
+ types[rabbittype].modelFileNames[5] = "Models/Body6.solid";
+ types[rabbittype].modelFileNames[6] = "Models/Body7.solid";
+ types[rabbittype].lowModelFileName = "Models/BodyLow.solid";
+ types[rabbittype].modelClothesFileName = "Models/Belt.solid";
+
+ types[rabbittype].skins.resize(10);
+ types[rabbittype].skins[0] = "Textures/Fur3.jpg";
+ types[rabbittype].skins[1] = "Textures/Fur.jpg";
+ types[rabbittype].skins[2] = "Textures/Fur2.jpg";
+ types[rabbittype].skins[3] = "Textures/Lynx.jpg";
+ types[rabbittype].skins[4] = "Textures/Otter.jpg";
+ types[rabbittype].skins[5] = "Textures/Opal.jpg";
+ types[rabbittype].skins[6] = "Textures/Sable.jpg";
+ types[rabbittype].skins[7] = "Textures/Chocolate.jpg";
+ types[rabbittype].skins[8] = "Textures/BW2.jpg";
+ types[rabbittype].skins[9] = "Textures/WB2.jpg";
+}
--- /dev/null
+/*
+Copyright (C) 2016-2017 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _PERSONTYPE_HPP_
+#define _PERSONTYPE_HPP_
+
+#include "Animation/Animation.hpp"
+#include "Audio/Sounds.hpp"
+#include "Math/XYZ.hpp"
+
+enum person_type
+{
+ rabbittype = 0,
+ wolftype = 1
+};
+
+class PersonType
+{
+public:
+ // head, body, arms, legs
+ XYZ proportions[4];
+ animation_type animRun;
+ animation_type animRunning;
+ animation_type animCrouch;
+ animation_type animStop;
+ animation_type animLanding;
+ animation_type animLandingHard;
+ animation_type animFightIdle;
+ animation_type animBounceIdle;
+ animation_type animTalkIdle;
+
+ sound_type soundsAttack[4];
+ sound_type soundsTalk[2];
+
+ std::string figureFileName;
+ std::string lowFigureFileName;
+ std::string clothesFileName;
+ std::string modelFileNames[7];
+ std::string lowModelFileName;
+ std::string modelClothesFileName;
+
+ std::vector<std::string> skins;
+
+ GLubyte bloodText[512 * 512 * 3] = { 0 };
+
+ PersonType();
+ bool hasAnimTalkIdle();
+
+ static std::vector<PersonType> types;
+ static void Load();
+};
+
+#endif