Character appearance
~~~~~~~~~~~~~~~~~~~~
-cellar door, rambo, kungfu, white, brown, black - changes your skin to the
- respective outfit. Note: this command is a little glitchy sometimes. You
- may have to enter it multiple times before it changes.
+lizardwolf, darko - changes your skin to the respective easter egg texture.
+ Normal skins are available via the ctrl+alt+t hotkey.
tintr (float) - sets the redness of your clothes.
This only affects the color of future clothes, so you must set it in
advance. It must be a value from 0 to 1.
fclose(tfile);
}
-void ch_cellar(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
void ch_tint(const char* args)
{
sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
set_proportion(0, "1 1 1 1");
}
-void ch_wolf(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfGrey.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_snowwolf(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfSnow.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_darkwolf(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfDark.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
void ch_lizardwolf(const char*)
{
Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
-void ch_white(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWhite.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_brown(const char*)
+void ch_darko(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBrown.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
-}
-
-void ch_black(const char*)
-{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBlack.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_sizemin(const char*)