DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)
DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, 0)
-DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, 0)
+DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, ab_walljump)
+DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, ab_walljump)
DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, 0)
+DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, ab_walljump)
DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, ab_flip)
-DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, 0)
+DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, ab_walljump)
DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, ab_flip)
DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, ab_flip)
DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle)