void FindRotationMuscle(int which, int animation);
void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes);
- /*
- // unused
- void FindForwardsfirst();
- void Draw(int muscleview);
- void AddJoint(float x, float y, float z, int which);
- void SetJoint(float x, float y, float z, int which, int whichjoint);
- void DeleteJoint(int whichjoint);
- void AddMuscle(int attach1, int attach2, float maxlength, float minlength, int type);
- void DeleteMuscle(int whichmuscle);
- void DoBalance();
- void MusclesSet();
- */
-
Skeleton();
~Skeleton();