-/* $Id: gl.h,v 1.44.4.3 2001/03/21 15:59:49 brianp Exp $ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.4
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
#ifndef __gl_h_
#define __gl_h_
-#if defined(USE_MGL_NAMESPACE)
-#include "gl_mangle.h"
-#endif
-
-
-/**********************************************************************
- * Begin system-specific stuff.
- */
-#if defined(__BEOS__)
-#include <stdlib.h> /* to get some BeOS-isms */
-#endif
-
-#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-#define OPENSTEP
-#endif
-
-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
-#define __WIN32__
-#endif
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
-# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define GLAPI __declspec(dllexport)
-# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define GLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define GLAPI extern
-# endif /* _STATIC_MESA support */
-# define GLAPIENTRY __stdcall
-#else
-/* non-Windows compilation */
-# define GLAPI extern
-# define GLAPIENTRY
-#endif /* WIN32 / CYGWIN bracket */
-
-//#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
-//#include <gl/mesa_wgl.h>
-//#endif
-
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import on
-#endif
-/*
- * End system-specific stuff.
- **********************************************************************/
-
-
-
#ifdef __cplusplus
extern "C" {
#endif
-
-
-#define GL_VERSION_1_1 1
-#define GL_VERSION_1_2 1
-
-
-
-/*
- *
- * Datatypes
- *
- */
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-
-
-
-/*
- *
- * Constants
- *
- */
-
-/* Boolean values */
-#define GL_FALSE 0x0
-#define GL_TRUE 0x1
-
-/* Data types */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_DOUBLE 0x140A
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-
-/* Primitives */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-
-/* Vertex Arrays */
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-
-/* Matrix Mode */
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* Points */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_POINT_SIZE_RANGE 0x0B12
-
-/* Lines */
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_WIDTH_RANGE 0x0B22
-
-/* Polygons */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-
-/* Display Lists */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_LIST_MODE 0x0B30
-
-/* Depth buffer */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_BITS 0x0D56
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_COMPONENT 0x1902
-
-/* Lighting */
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_SHININESS 0x1601
-#define GL_EMISSION 0x1600
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_SHADE_MODEL 0x0B54
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_NORMALIZE 0x0BA1
-
-/* User clipping planes */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* Accumulation buffer */
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_ACCUM 0x0100
-#define GL_ADD 0x0104
-#define GL_LOAD 0x0101
-#define GL_MULT 0x0103
-#define GL_RETURN 0x0102
-
-/* Alpha testing */
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-
-/* Blending */
-#define GL_BLEND 0x0BE2
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND_DST 0x0BE0
-#define GL_ZERO 0x0
-#define GL_ONE 0x1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-
-/* Render Mode */
-#define GL_FEEDBACK 0x1C01
-#define GL_RENDER 0x1C00
-#define GL_SELECT 0x1C02
-
-/* Feedback */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-
-/* Selection */
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-
-/* Fog */
-#define GL_FOG 0x0B60
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_COLOR 0x0B66
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_LINEAR 0x2601
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* Logic Ops */
-#define GL_LOGIC_OP 0x0BF1
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_CLEAR 0x1500
-#define GL_SET 0x150F
-#define GL_COPY 0x1503
-#define GL_COPY_INVERTED 0x150C
-#define GL_NOOP 0x1505
-#define GL_INVERT 0x150A
-#define GL_AND 0x1501
-#define GL_NAND 0x150E
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_XOR 0x1506
-#define GL_EQUIV 0x1509
-#define GL_AND_REVERSE 0x1502
-#define GL_AND_INVERTED 0x1504
-#define GL_OR_REVERSE 0x150B
-#define GL_OR_INVERTED 0x150D
-
-/* Stencil */
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BITS 0x0D57
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_INDEX 0x1901
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-
-/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE 0x0
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-/*GL_FRONT 0x0404 */
-/*GL_BACK 0x0405 */
-/*GL_FRONT_AND_BACK 0x0408 */
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_COLOR_INDEX 0x1900
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_ALPHA_BITS 0x0D55
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_INDEX_BITS 0x0D51
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_READ_BUFFER 0x0C02
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_BITMAP 0x1A00
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_DITHER 0x0BD0
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-
-/* Implementation limits */
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-
-/* Gets */
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_MODE 0x0C30
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_RENDER_MODE 0x0C40
-#define GL_RGBA_MODE 0x0C31
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_VIEWPORT 0x0BA2
-
-/* Evaluators */
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_COEFF 0x0A00
-#define GL_DOMAIN 0x0A02
-#define GL_ORDER 0x0A01
-
-/* Hints */
-#define GL_FOG_HINT 0x0C54
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* Scissor box */
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_SCISSOR_BOX 0x0C10
-
-/* Pixel Mode / Transfer */
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-
-/* Texture mapping */
-#define GL_TEXTURE_ENV 0x2300
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_LINEAR 0x2400
-#define GL_EYE_PLANE 0x2502
-#define GL_SPHERE_MAP 0x2402
-#define GL_DECAL 0x2101
-#define GL_MODULATE 0x2100
-#define GL_NEAREST 0x2600
-#define GL_REPEAT 0x2901
-#define GL_CLAMP 0x2900
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-
-/* GL 1.1 texturing */
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-
-/* GL 1.2 texturing */
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_TEXTURE_BINDING_3D 0x806A
-
-/* Internal texture formats (GL 1.1) */
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-
-/* Utility */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* Errors */
-#define GL_NO_ERROR 0x0
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-
-/* OpenGL 1.2 */
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-
-
-/*
- * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
- */
-/* GL_EXT_color_table */
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-/* GL_EXT_convolution and GL_HP_convolution_border_modes */
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-/* GL_SGI_color_matrix */
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-/* GL_EXT_histogram */
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-/* GL_EXT_blend_color, GL_EXT_blend_minmax */
-#define GL_BLEND_EQUATION 0x8009
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_BLEND_COLOR 0x8005
-
-
-/* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
-
-
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
-
-
-
-
-
-#if defined(__BEOS__) || defined(__QUICKDRAW__)
-#pragma export on
-#endif
-
-
-/*
- * Miscellaneous
- */
-
-GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-
-GLAPI void GLAPIENTRY glClearColor( GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha );
-
-GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
-GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-
-GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-
-GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-
-GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-
-GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-
-GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-
-GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-
-GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-
-GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-
-GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-
-GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-
-GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-
-GLAPI void GLAPIENTRY glScissor( GLint x, GLint y,
- GLsizei width, GLsizei height);
-
-GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-
-GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-
-GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnable( GLenum cap );
-
-GLAPI void GLAPIENTRY glDisable( GLenum cap );
-
-GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-
-
-GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
-
-GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
-
-
-GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-
-GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-
-GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glPopAttrib( void );
-
-
-GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
-
-GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
-
-
-GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-
-GLAPI GLenum GLAPIENTRY glGetError( void );
-
-GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name );
-
-GLAPI void GLAPIENTRY glFinish( void );
-
-GLAPI void GLAPIENTRY glFlush( void );
-
-GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-
-
-
-/*
- * Depth Buffer
- */
-
-GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-
-GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-
-GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-
-GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-
-
-/*
- * Accumulation Buffer
- */
-
-GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-
-GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-
-
-
-/*
- * Transformation
- */
-
-GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-
-GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-GLAPI void GLAPIENTRY glPushMatrix( void );
-
-GLAPI void GLAPIENTRY glPopMatrix( void );
-
-GLAPI void GLAPIENTRY glLoadIdentity( void );
-
-GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glRotated( GLdouble angle,
- GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-
-
-/*
- * Display Lists
- */
-
-GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-
-GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-
-GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-
-GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-
-GLAPI void GLAPIENTRY glEndList( void );
-
-GLAPI void GLAPIENTRY glCallList( GLuint list );
-
-GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
- const GLvoid *lists );
-
-GLAPI void GLAPIENTRY glListBase( GLuint base );
-
-
-
-/*
- * Drawing Functions
- */
-
-GLAPI void GLAPIENTRY glBegin( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnd( void );
-
-
-GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-
-GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
-GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glIndexd( GLdouble c );
-GLAPI void GLAPIENTRY glIndexf( GLfloat c );
-GLAPI void GLAPIENTRY glIndexi( GLint c );
-GLAPI void GLAPIENTRY glIndexs( GLshort c );
-GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
-
-GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
-GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
-GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
-GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
-GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
-
-GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
-GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-
-GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
- GLbyte blue, GLbyte alpha );
-GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
- GLdouble blue, GLdouble alpha );
-GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
- GLint blue, GLint alpha );
-GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
- GLshort blue, GLshort alpha );
-GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha );
-GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
- GLuint blue, GLuint alpha );
-GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
- GLushort blue, GLushort alpha );
-
-
-GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-
-GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-
-
-GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
-GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
-GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
-GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-
-GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
-GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-
-GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-
-GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-
-GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-
-
-GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-
-
-
-/*
- * Vertex Arrays (1.1)
- */
-
-GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
- GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params );
-
-GLAPI void GLAPIENTRY glArrayElement( GLint i );
-
-GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-
-GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
-
-GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
- const GLvoid *pointer );
-
-
-/*
- * Lighting
- */
-
-GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-
-GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
- const GLfloat *params );
-GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
- const GLint *params );
-
-GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
- GLfloat *params );
-GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
- GLint *params );
-
-GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-
-
-
-
-/*
- * Raster functions
- */
-
-GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-
-GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize,
- const GLfloat *values );
-GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize,
- const GLuint *values );
-GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize,
- const GLushort *values );
-
-GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-
-GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
-
-GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type );
-
-
-
-/*
- * Stenciling
- */
-
-GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
-GLAPI void GLAPIENTRY glClearStencil( GLint s );
-
-
-
-/*
- * Texture mapping
- */
-
-GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
-GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
- const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
- GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
- GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type,
- GLvoid *pixels );
-
-
-
-/* 1.1 functions */
-
-GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-
-GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-
-GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-
-GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
- const GLuint *textures,
- const GLclampf *priorities );
-
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
-
-GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-
-
-GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
- GLint xoffset,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *pixels );
-
-
-GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
-GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
-
-
-GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLint border );
-
-
-GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
-
-
-GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-
-
-
-/*
- * Evaluators
- */
-
-GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
- GLint stride,
- GLint order, const GLdouble *points );
-GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
- GLint stride,
- GLint order, const GLfloat *points );
-
-GLAPI void GLAPIENTRY glMap2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points );
-GLAPI void GLAPIENTRY glMap2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
-
-GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-
-GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
-GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-
-GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-
-GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
-GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 );
-GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
-GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-
-GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-
-GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
-GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-
-
-/*
- * Fog
- */
-
-GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-
-GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-
-GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-
-
-
-/*
- * Selection and Feedback
- */
-
-GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-
-GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-
-GLAPI void GLAPIENTRY glInitNames( void );
-
-GLAPI void GLAPIENTRY glLoadName( GLuint name );
-
-GLAPI void GLAPIENTRY glPushName( GLuint name );
-
-GLAPI void GLAPIENTRY glPopName( void );
-
-
-
-/* 1.2 functions */
-GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-
-GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLsizei depth, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth,
- GLenum format,
- GLenum type, const GLvoid *pixels);
-
-GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint zoffset, GLint x,
- GLint y, GLsizei width,
- GLsizei height );
-
-
-/* 1.2 imaging extension functions */
-
-GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *table );
-
-GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
- GLsizei start, GLsizei count,
- GLenum format, GLenum type,
- const GLvoid *data );
-
-GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
- const GLint *params);
-
-GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
- const GLfloat *params);
-
-GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
- GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
- GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *table );
-
-GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
-GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
-
-GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
-GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
- GLenum internalformat, GLboolean sink );
-
-GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
-
-GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
- GLenum format, GLenum type,
- GLvoid *values );
-
-GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
-GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
- GLboolean sink );
-
-GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
-
-GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
- GLenum format, GLenum types,
- GLvoid *values );
-
-GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
-GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
- GLenum internalformat, GLsizei width, GLenum format, GLenum type,
- const GLvoid *image );
-
-GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *image );
-
-GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
- GLfloat params );
-
-GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
-
-GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
- GLint params );
-
-GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
- const GLint *params );
-
-GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
- GLenum internalformat, GLint x, GLint y, GLsizei width );
-
-GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
- GLenum internalformat, GLint x, GLint y, GLsizei width,
- GLsizei height);
-
-GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
- GLenum type, GLvoid *image );
-
-GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
- GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
- GLint *params );
-
-GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
- GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
- GLenum type, const GLvoid *row, const GLvoid *column );
-
-GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
- GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-
-
-
-/*
- * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
- */
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-
-GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
-GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
-GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
-GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
-GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
-GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
-GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
-GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
-
-#endif /* GL_ARB_multitexture */
-
-
-
-
-#if defined(GL_GLEXT_LEGACY)
-
-
-/*
- * 1. GL_EXT_abgr
- */
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-
-#define GL_ABGR_EXT 0x8000
-
-#endif /* GL_EXT_abgr */
-
-
-
-/*
- * 2. GL_EXT_blend_color
- */
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-
-GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-
-#endif /* GL_EXT_blend_color */
-
-
-
-/*
- * 3. GL_EXT_polygon_offset
- */
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-
-GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
-#endif /* GL_EXT_polygon_offset */
-
-
-
-/*
- * 6. GL_EXT_texture3D
- */
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-
-GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-
-GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-#endif /* GL_EXT_texture3D */
-
-
-
-/*
- * 20. GL_EXT_texture_object
- */
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-
-GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
-
-GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
-
-GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
-
-GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities );
-
-GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences );
-
-GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
-
-#endif /* GL_EXT_texture_object */
-
-
-
-/*
- * 27. GL_EXT_rescale_normal
- */
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-
-#define GL_RESCALE_NORMAL_EXT 0x803A
-
-#endif /* GL_EXT_rescale_normal */
-
-
-
-/*
- * 30. GL_EXT_vertex_array
- */
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-
-GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
-
-GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr );
-
-GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params );
-
-GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
-
-GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count );
-
-#endif /* GL_EXT_vertex_array */
-
-
-
-/*
- * 35. GL_SGIS_texture_edge_clamp
- */
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-
-
-/*
- * 37. GL_EXT_blend_minmax
- */
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-
-GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
-
-#endif /* GL_EXT_blend_minmax */
-
-
-
-/*
- * 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max )
- */
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-
-#endif /* GL_EXT_blend_subtract */
-
-
-
-/*
- * 39. GL_EXT_blend_logic_op
- */
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-
-/* No new tokens or functions */
-
-#endif /* GL_EXT_blend_logic_op */
-
-
-
-/*
- * 54. GL_EXT_point_parameters
- */
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
-GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glPointParameterfSGIS(GLenum pname, GLfloat param);
-GLAPI void GLAPIENTRY glPointParameterfvSGIS(GLenum pname, const GLfloat *params);
-
-#endif /* GL_EXT_point_parameters */
-
-
-
-/*
- * 78. GL_EXT_paletted_texture
- */
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
-#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-
-GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
-
-GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
-
-GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table );
-
-GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params );
-
-#endif /* GL_EXT_paletted_texture */
-
-
-
-/*
- * 79. GL_EXT_clip_volume_hint
- */
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-
-#endif /* GL_EXT_clip_volume_hint */
-
-
-
/*
- * 97. GL_EXT_compiled_vertex_array
- */
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-
-GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
-GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-/*
- * 137. GL_HP_occlusion_test
- */
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-
-#endif /* GL_HP_occlusion_test */
-
-
-/*
- * 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture)
- */
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-
-#endif /* GL_EXT_shared_texture_palette */
-
-
-
-/*
- * 176. GL_EXT_stencil_wrap
- */
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-
-#endif /* GL_EXT_stencil_wrap */
-
-
-
-/*
- * 179. GL_NV_texgen_reflection
- */
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-
-#endif /* GL_NV_texgen_reflection */
-
-
-
-/*
- * 185. GL_EXT_texture_env_add
- */
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-
-/* No new tokens or functions */
-
-#endif /* GL_EXT_texture_env_add */
-
-
-
-
-
-/*
- * 197. GL_MESA_window_pos
- */
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-
-GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
-GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
-GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
-GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
-GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
-GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
-GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
-GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
-GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
-GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
-GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
-GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
-GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
-GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
-GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
-GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
-
-#endif /* GL_MESA_window_pos */
-
-
-
-/*
- * 196. GL_MESA_resize_bufffers
- */
-#ifndef GL_MESA_resize_bufffers
-#define GL_MESA_resize_buffers 1
-
-GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
-
-#endif /* GL_MESA_resize_bufffers */
-
-
-
-/*
- * 220. GL_EXT_texture_env_dot3
- */
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-
-#else /* GL_GLEXT_LEGACY */
-
-#include <GL/glext.h>
-
-#endif /* GL_GLEXT_LEGACY */
-
-
-
-/**********************************************************************
- * Begin system-specific stuff
- */
-#if defined(__BEOS__) || defined(__QUICKDRAW__)
-#pragma export off
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+// switches to providing function pointers
+//#define GL_GLEXT_FUNCTION_POINTERS 1
+
+typedef unsigned long GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned long GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef long GLint;
+typedef long GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+typedef long GLintptr;
+typedef long GLsizeiptr;
+
+#ifndef GL_TYPEDEFS_2_0
+#define GL_TYPEDEFS_2_0
+ typedef char GLchar;
#endif
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import off
+#ifndef GL_GLEXT_LEGACY
+#include <OpenGL/glext.h>
#endif
-/*
- * End system-specific stuff
- **********************************************************************/
+/* For compatibility with OpenGL v1.0 */
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_VERSION_1_4 1
+#define GL_VERSION_1_5 1
+#define GL_VERSION_2_0 1
+
+/* AccumOp */
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* AttribMask */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* BlendEquationMode */
+/* GL_LOGIC_OP */
+/* GL_FUNC_ADD */
+/* GL_MIN */
+/* GL_MAX */
+/* GL_FUNC_SUBTRACT */
+/* GL_FUNC_REVERSE_SUBTRACT */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* Boolean */
+#define GL_TRUE 1
+#define GL_FALSE 0
+
+/* ClearBufferMask */
+/* GL_COLOR_BUFFER_BIT */
+/* GL_ACCUM_BUFFER_BIT */
+/* GL_STENCIL_BUFFER_BIT */
+/* GL_DEPTH_BUFFER_BIT */
+
+/* ClientArrayType */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+/* GL_EMISSION */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+
+/* ColorTableTarget */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_PROXY_COLOR_TABLE */
+/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+
+/* ConvolutionBorderMode */
+/* GL_REDUCE */
+/* GL_IGNORE_BORDER */
+/* GL_CONSTANT_BORDER */
+
+/* ConvolutionParameter */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+
+/* ConvolutionTarget */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+
+/* CullFaceMode */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+
+/* Enable */
+/* GL_FOG */
+/* GL_LIGHTING */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_LINE_STIPPLE */
+/* GL_POLYGON_STIPPLE */
+/* GL_CULL_FACE */
+/* GL_ALPHA_TEST */
+/* GL_BLEND */
+/* GL_INDEX_LOGIC_OP */
+/* GL_COLOR_LOGIC_OP */
+/* GL_DITHER */
+/* GL_STENCIL_TEST */
+/* GL_DEPTH_TEST */
+/* GL_CLIP_PLANE0 */
+/* GL_CLIP_PLANE1 */
+/* GL_CLIP_PLANE2 */
+/* GL_CLIP_PLANE3 */
+/* GL_CLIP_PLANE4 */
+/* GL_CLIP_PLANE5 */
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+/* GL_TEXTURE_GEN_S */
+/* GL_TEXTURE_GEN_T */
+/* GL_TEXTURE_GEN_R */
+/* GL_TEXTURE_GEN_Q */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_POINT_SMOOTH */
+/* GL_LINE_SMOOTH */
+/* GL_POLYGON_SMOOTH */
+/* GL_SCISSOR_TEST */
+/* GL_COLOR_MATERIAL */
+/* GL_NORMALIZE */
+/* GL_AUTO_NORMAL */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_POLYGON_OFFSET_POINT */
+/* GL_POLYGON_OFFSET_LINE */
+/* GL_POLYGON_OFFSET_FILL */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_RESCALE_NORMAL */
+/* GL_TEXTURE_3D */
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+/* GL_TABLE_TOO_LARGE */
+
+/* FeedBackMode */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+/* GL_FOG_COLOR */
+/* GL_FOG_DENSITY */
+/* GL_FOG_END */
+/* GL_FOG_INDEX */
+/* GL_FOG_MODE */
+/* GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+/* GL_COLOR_TABLE_FORMAT */
+/* GL_COLOR_TABLE_WIDTH */
+/* GL_COLOR_TABLE_RED_SIZE */
+/* GL_COLOR_TABLE_GREEN_SIZE */
+/* GL_COLOR_TABLE_BLUE_SIZE */
+/* GL_COLOR_TABLE_ALPHA_SIZE */
+/* GL_COLOR_TABLE_LUMINANCE_SIZE */
+/* GL_COLOR_TABLE_INTENSITY_SIZE */
+
+/* GetConvolutionParameterPName */
+/* GL_CONVOLUTION_BORDER_COLOR */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+/* GL_CONVOLUTION_FORMAT */
+/* GL_CONVOLUTION_WIDTH */
+/* GL_CONVOLUTION_HEIGHT */
+/* GL_MAX_CONVOLUTION_WIDTH */
+/* GL_MAX_CONVOLUTION_HEIGHT */
+
+/* GetHistogramParameterPName */
+/* GL_HISTOGRAM_WIDTH */
+/* GL_HISTOGRAM_FORMAT */
+/* GL_HISTOGRAM_RED_SIZE */
+/* GL_HISTOGRAM_GREEN_SIZE */
+/* GL_HISTOGRAM_BLUE_SIZE */
+/* GL_HISTOGRAM_ALPHA_SIZE */
+/* GL_HISTOGRAM_LUMINANCE_SIZE */
+/* GL_HISTOGRAM_SINK */
+
+/* GetMapTarget */
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* GetMinmaxParameterPName */
+/* GL_MINMAX_FORMAT */
+/* GL_MINMAX_SINK */
+
+/* GetPixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* GetPointerTarget */
+/* GL_VERTEX_ARRAY_POINTER */
+/* GL_NORMAL_ARRAY_POINTER */
+/* GL_COLOR_ARRAY_POINTER */
+/* GL_INDEX_ARRAY_POINTER */
+/* GL_TEXTURE_COORD_ARRAY_POINTER */
+/* GL_EDGE_FLAG_ARRAY_POINTER */
+
+/* GetTarget */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+/* GL_SMOOTH_POINT_SIZE_RANGE */
+/* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+/* GL_SMOOTH_LINE_WIDTH_RANGE */
+/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+/* GL_ALIASED_POINT_SIZE_RANGE */
+/* GL_ALIASED_LINE_WIDTH_RANGE */
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+/* GL_TEXTURE_BINDING_1D */
+/* GL_TEXTURE_BINDING_2D */
+/* GL_TEXTURE_BINDING_3D */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_VERTEX_ARRAY_SIZE */
+/* GL_VERTEX_ARRAY_TYPE */
+/* GL_VERTEX_ARRAY_STRIDE */
+/* GL_NORMAL_ARRAY_TYPE */
+/* GL_NORMAL_ARRAY_STRIDE */
+/* GL_COLOR_ARRAY_SIZE */
+/* GL_COLOR_ARRAY_TYPE */
+/* GL_COLOR_ARRAY_STRIDE */
+/* GL_INDEX_ARRAY_TYPE */
+/* GL_INDEX_ARRAY_STRIDE */
+/* GL_TEXTURE_COORD_ARRAY_SIZE */
+/* GL_TEXTURE_COORD_ARRAY_TYPE */
+/* GL_TEXTURE_COORD_ARRAY_STRIDE */
+/* GL_EDGE_FLAG_ARRAY_STRIDE */
+/* GL_POLYGON_OFFSET_FACTOR */
+/* GL_POLYGON_OFFSET_UNITS */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_COLOR_MATRIX */
+/* GL_COLOR_MATRIX_STACK_DEPTH */
+/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_MAX_ELEMENTS_VERTICES */
+/* GL_MAX_ELEMENTS_INDICES */
+/* GL_RESCALE_NORMAL */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+/* GL_TEXTURE_3D */
+/* GL_MAX_3D_TEXTURE_SIZE */
+/* GL_BLEND_COLOR */
+/* GL_BLEND_EQUATION */
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+/* GL_TEXTURE_RED_SIZE */
+/* GL_TEXTURE_GREEN_SIZE */
+/* GL_TEXTURE_BLUE_SIZE */
+/* GL_TEXTURE_ALPHA_SIZE */
+/* GL_TEXTURE_LUMINANCE_SIZE */
+/* GL_TEXTURE_INTENSITY_SIZE */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_RESIDENT */
+/* GL_TEXTURE_DEPTH */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+/* GL_PERSPECTIVE_CORRECTION_HINT */
+/* GL_POINT_SMOOTH_HINT */
+/* GL_LINE_SMOOTH_HINT */
+/* GL_POLYGON_SMOOTH_HINT */
+/* GL_FOG_HINT */
+
+/* HistogramTarget */
+/* GL_HISTOGRAM */
+/* GL_PROXY_HISTOGRAM */
+
+/* IndexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* LightModelColorControl */
+/* GL_SINGLE_COLOR */
+/* GL_SEPARATE_SPECULAR_COLOR */
+
+/* LightModelParameter */
+/* GL_LIGHT_MODEL_AMBIENT */
+/* GL_LIGHT_MODEL_LOCAL_VIEWER */
+/* GL_LIGHT_MODEL_TWO_SIDE */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* InterleavedArrays */
+/* GL_V2F */
+/* GL_V3F */
+/* GL_C4UB_V2F */
+/* GL_C4UB_V3F */
+/* GL_C3F_V3F */
+/* GL_N3F_V3F */
+/* GL_C4F_N3F_V3F */
+/* GL_T2F_V3F */
+/* GL_T4F_V4F */
+/* GL_T2F_C4UB_V3F */
+/* GL_T2F_C3F_V3F */
+/* GL_T2F_N3F_V3F */
+/* GL_T2F_C4F_N3F_V3F */
+/* GL_T4F_C4F_N3F_V4F */
+
+/* ListMode */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+
+/* ListNameType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_2_BYTES */
+/* GL_3_BYTES */
+/* GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MapTarget */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* MeshMode1 */
+/* GL_POINT */
+/* GL_LINE */
+
+/* MeshMode2 */
+/* GL_POINT */
+/* GL_LINE */
+/* GL_FILL */
+
+/* MinmaxTarget */
+/* GL_MINMAX */
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+/* GL_ABGR */
+
+/* PixelInternalFormat */
+/* GL_ALPHA4 */
+/* GL_ALPHA8 */
+/* GL_ALPHA12 */
+/* GL_ALPHA16 */
+/* GL_LUMINANCE4 */
+/* GL_LUMINANCE8 */
+/* GL_LUMINANCE12 */
+/* GL_LUMINANCE16 */
+/* GL_LUMINANCE4_ALPHA4 */
+/* GL_LUMINANCE6_ALPHA2 */
+/* GL_LUMINANCE8_ALPHA8 */
+/* GL_LUMINANCE12_ALPHA4 */
+/* GL_LUMINANCE12_ALPHA12 */
+/* GL_LUMINANCE16_ALPHA16 */
+/* GL_INTENSITY */
+/* GL_INTENSITY4 */
+/* GL_INTENSITY8 */
+/* GL_INTENSITY12 */
+/* GL_INTENSITY16 */
+/* GL_R3_G3_B2 */
+/* GL_RGB4 */
+/* GL_RGB5 */
+/* GL_RGB8 */
+/* GL_RGB10 */
+/* GL_RGB12 */
+/* GL_RGB16 */
+/* GL_RGBA2 */
+/* GL_RGBA4 */
+/* GL_RGB5_A1 */
+/* GL_RGBA8 */
+/* GL_RGB10_A2 */
+/* GL_RGBA12 */
+/* GL_RGBA16 */
+
+/* PixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStore */
+/* GL_UNPACK_SWAP_BYTES */
+/* GL_UNPACK_LSB_FIRST */
+/* GL_UNPACK_ROW_LENGTH */
+/* GL_UNPACK_SKIP_ROWS */
+/* GL_UNPACK_SKIP_PIXELS */
+/* GL_UNPACK_ALIGNMENT */
+/* GL_PACK_SWAP_BYTES */
+/* GL_PACK_LSB_FIRST */
+/* GL_PACK_ROW_LENGTH */
+/* GL_PACK_SKIP_ROWS */
+/* GL_PACK_SKIP_PIXELS */
+/* GL_PACK_ALIGNMENT */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+
+/* PixelTransfer */
+/* GL_MAP_COLOR */
+/* GL_MAP_STENCIL */
+/* GL_INDEX_SHIFT */
+/* GL_INDEX_OFFSET */
+/* GL_RED_SCALE */
+/* GL_RED_BIAS */
+/* GL_GREEN_SCALE */
+/* GL_GREEN_BIAS */
+/* GL_BLUE_SCALE */
+/* GL_BLUE_BIAS */
+/* GL_ALPHA_SCALE */
+/* GL_ALPHA_BIAS */
+/* GL_DEPTH_SCALE */
+/* GL_DEPTH_BIAS */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+
+/* PixelType */
+#define GL_BITMAP 0x1A00
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_BGR */
+/* GL_BGRA */
+/* GL_UNSIGNED_BYTE_3_3_2 */
+/* GL_UNSIGNED_SHORT_4_4_4_4 */
+/* GL_UNSIGNED_SHORT_5_5_5_1 */
+/* GL_UNSIGNED_INT_8_8_8_8 */
+/* GL_UNSIGNED_INT_10_10_10_2 */
+/* GL_UNSIGNED_SHORT_5_6_5 */
+/* GL_UNSIGNED_BYTE_2_3_3_REV */
+/* GL_UNSIGNED_SHORT_5_6_5_REV */
+/* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+/* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+/* GL_UNSIGNED_INT_8_8_8_8_REV */
+/* GL_UNSIGNED_INT_2_10_10_10_REV */
+
+/* PolygonMode */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+
+/* ReadBufferMode */
+/* GL_FRONT_LEFT */
+/* GL_FRONT_RIGHT */
+/* GL_BACK_LEFT */
+/* GL_BACK_RIGHT */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_LEFT */
+/* GL_RIGHT */
+/* GL_AUX0 */
+/* GL_AUX1 */
+/* GL_AUX2 */
+/* GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+
+/* SeparableTarget */
+/* GL_SEPARABLE_2D */
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureCoordName */
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+/* GL_TEXTURE_BORDER_COLOR */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* TextureTarget */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_PROXY_TEXTURE_1D */
+/* GL_PROXY_TEXTURE_2D */
+/* GL_TEXTURE_3D */
+/* GL_PROXY_TEXTURE_3D */
+
+/* TextureWrapMode */
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+/* GL_CLAMP_TO_EDGE */
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+/* polygon_offset */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* texture */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+
+/* texture_object */
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+/* vertex_array */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* bgra */
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+
+/* blend_color */
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* blend_minmax */
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+
+/* blend_equation_separate */
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* blend_subtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* color_matrix */
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+
+/* color_table */
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+
+/* convolution */
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+/* draw_range_elements */
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+/* histogram */
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+
+/* packed_pixels */
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+
+/* rescale_normal */
+#define GL_RESCALE_NORMAL 0x803A
+
+/* separate_specular_color */
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+
+/* texture3D */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+
+/* texture_edge_clamp */
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_TO_BORDER 0x812D
+
+/* texture_lod */
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+
+/* GetTarget1_2 */
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SUBTRACT 0x84E7
+
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC3_RGB 0x8583
+#define GL_SRC4_RGB 0x8584
+#define GL_SRC5_RGB 0x8585
+#define GL_SRC6_RGB 0x8586
+#define GL_SRC7_RGB 0x8587
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC3_ALPHA 0x858B
+#define GL_SRC4_ALPHA 0x858C
+#define GL_SRC5_ALPHA 0x858D
+#define GL_SRC6_ALPHA 0x858E
+#define GL_SRC7_ALPHA 0x858F
+
+/* Obsolete */
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE3_RGB 0x8583
+#define GL_SOURCE4_RGB 0x8584
+#define GL_SOURCE5_RGB 0x8585
+#define GL_SOURCE6_RGB 0x8586
+#define GL_SOURCE7_RGB 0x8587
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE3_ALPHA 0x858B
+#define GL_SOURCE4_ALPHA 0x858C
+#define GL_SOURCE5_ALPHA 0x858D
+#define GL_SOURCE6_ALPHA 0x858E
+#define GL_SOURCE7_ALPHA 0x858F
+
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND3_RGB 0x8593
+#define GL_OPERAND4_RGB 0x8594
+#define GL_OPERAND5_RGB 0x8595
+#define GL_OPERAND6_RGB 0x8596
+#define GL_OPERAND7_RGB 0x8597
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND3_ALPHA 0x859B
+#define GL_OPERAND4_ALPHA 0x859C
+#define GL_OPERAND5_ALPHA 0x859D
+#define GL_OPERAND6_ALPHA 0x859E
+#define GL_OPERAND7_ALPHA 0x859F
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+/* occlusion_query */
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_SAMPLES_PASSED 0x8914
+
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+
+/* Obsolete */
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+#define GL_MIRRORED_REPEAT 0x8370
+
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+
+/* vertex_buffer_object */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+/* Obsolete */
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+
+/* OpenGL20 */
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+/*************************************************************/
+
+#ifdef GL_GLEXT_FUNCTION_POINTERS
+typedef void (* glAccumProcPtr) (GLenum op, GLfloat value);
+typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref);
+typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (* glArrayElementProcPtr) (GLint i);
+typedef void (* glBeginProcPtr) (GLenum mode);
+typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture);
+typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (* glBlendEquationProcPtr) (GLenum mode);
+typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor);
+typedef void (* glCallListProcPtr) (GLuint list);
+typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists);
+typedef void (* glClearProcPtr) (GLbitfield mask);
+typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (* glClearDepthProcPtr) (GLclampd depth);
+typedef void (* glClearIndexProcPtr) (GLfloat c);
+typedef void (* glClearStencilProcPtr) (GLint s);
+typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation);
+typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (* glColor3bvProcPtr) (const GLbyte *v);
+typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (* glColor3dvProcPtr) (const GLdouble *v);
+typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (* glColor3fvProcPtr) (const GLfloat *v);
+typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue);
+typedef void (* glColor3ivProcPtr) (const GLint *v);
+typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
+typedef void (* glColor3svProcPtr) (const GLshort *v);
+typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (* glColor3ubvProcPtr) (const GLubyte *v);
+typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
+typedef void (* glColor3uivProcPtr) (const GLuint *v);
+typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
+typedef void (* glColor3usvProcPtr) (const GLushort *v);
+typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (* glColor4bvProcPtr) (const GLbyte *v);
+typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (* glColor4dvProcPtr) (const GLdouble *v);
+typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (* glColor4fvProcPtr) (const GLfloat *v);
+typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (* glColor4ivProcPtr) (const GLint *v);
+typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (* glColor4svProcPtr) (const GLshort *v);
+typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (* glColor4ubvProcPtr) (const GLubyte *v);
+typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (* glColor4uivProcPtr) (const GLuint *v);
+typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (* glColor4usvProcPtr) (const GLushort *v);
+typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode);
+typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params);
+typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params);
+typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glCullFaceProcPtr) (GLenum mode);
+typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range);
+typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures);
+typedef void (* glDepthFuncProcPtr) (GLenum func);
+typedef void (* glDepthMaskProcPtr) (GLboolean flag);
+typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar);
+typedef void (* glDisableProcPtr) (GLenum cap);
+typedef void (* glDisableClientStateProcPtr) (GLenum array);
+typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count);
+typedef void (* glDrawBufferProcPtr) (GLenum mode);
+typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (* glEdgeFlagProcPtr) (GLboolean flag);
+typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer);
+typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag);
+typedef void (* glEnableProcPtr) (GLenum cap);
+typedef void (* glEnableClientStateProcPtr) (GLenum array);
+typedef void (* glEndProcPtr) (void);
+typedef void (* glEndListProcPtr) (void);
+typedef void (* glEvalCoord1dProcPtr) (GLdouble u);
+typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u);
+typedef void (* glEvalCoord1fProcPtr) (GLfloat u);
+typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u);
+typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v);
+typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u);
+typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v);
+typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u);
+typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2);
+typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (* glEvalPoint1ProcPtr) (GLint i);
+typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j);
+typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer);
+typedef void (* glFinishProcPtr) (void);
+typedef void (* glFlushProcPtr) (void);
+typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params);
+typedef void (* glFogiProcPtr) (GLenum pname, GLint param);
+typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params);
+typedef void (* glFrontFaceProcPtr) (GLenum mode);
+typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef GLuint (* glGenListsProcPtr) (GLsizei range);
+typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures);
+typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params);
+typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation);
+typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params);
+typedef GLenum (* glGetErrorProcPtr) (void);
+typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params);
+typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params);
+typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params);
+typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v);
+typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v);
+typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v);
+typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params);
+typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values);
+typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values);
+typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values);
+typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params);
+typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask);
+typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef const GLubyte * (* glGetStringProcPtr) (GLenum name);
+typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params);
+typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params);
+typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glHintProcPtr) (GLenum target, GLenum mode);
+typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (* glIndexMaskProcPtr) (GLuint mask);
+typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glIndexdProcPtr) (GLdouble c);
+typedef void (* glIndexdvProcPtr) (const GLdouble *c);
+typedef void (* glIndexfProcPtr) (GLfloat c);
+typedef void (* glIndexfvProcPtr) (const GLfloat *c);
+typedef void (* glIndexiProcPtr) (GLint c);
+typedef void (* glIndexivProcPtr) (const GLint *c);
+typedef void (* glIndexsProcPtr) (GLshort c);
+typedef void (* glIndexsvProcPtr) (const GLshort *c);
+typedef void (* glIndexubProcPtr) (GLubyte c);
+typedef void (* glIndexubvProcPtr) (const GLubyte *c);
+typedef void (* glInitNamesProcPtr) (void);
+typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer);
+typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap);
+typedef GLboolean (* glIsListProcPtr) (GLuint list);
+typedef GLboolean (* glIsTextureProcPtr) (GLuint texture);
+typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params);
+typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param);
+typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params);
+typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param);
+typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param);
+typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params);
+typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern);
+typedef void (* glLineWidthProcPtr) (GLfloat width);
+typedef void (* glListBaseProcPtr) (GLuint base);
+typedef void (* glLoadIdentityProcPtr) (void);
+typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m);
+typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glLoadNameProcPtr) (GLuint name);
+typedef void (* glLogicOpProcPtr) (GLenum opcode);
+typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2);
+typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2);
+typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param);
+typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param);
+typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params);
+typedef void (* glMatrixModeProcPtr) (GLenum mode);
+typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (* glMultMatrixdProcPtr) (const GLdouble *m);
+typedef void (* glMultMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glNewListProcPtr) (GLuint list, GLenum mode);
+typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (* glNormal3bvProcPtr) (const GLbyte *v);
+typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (* glNormal3dvProcPtr) (const GLdouble *v);
+typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (* glNormal3fvProcPtr) (const GLfloat *v);
+typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz);
+typedef void (* glNormal3ivProcPtr) (const GLint *v);
+typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz);
+typedef void (* glNormal3svProcPtr) (const GLshort *v);
+typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (* glPassThroughProcPtr) (GLfloat token);
+typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values);
+typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values);
+typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values);
+typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param);
+typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param);
+typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor);
+typedef void (* glPointSizeProcPtr) (GLfloat size);
+typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode);
+typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units);
+typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask);
+typedef void (* glPopAttribProcPtr) (void);
+typedef void (* glPopClientAttribProcPtr) (void);
+typedef void (* glPopMatrixProcPtr) (void);
+typedef void (* glPopNameProcPtr) (void);
+typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+typedef void (* glPushAttribProcPtr) (GLbitfield mask);
+typedef void (* glPushClientAttribProcPtr) (GLbitfield mask);
+typedef void (* glPushMatrixProcPtr) (void);
+typedef void (* glPushNameProcPtr) (GLuint name);
+typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y);
+typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v);
+typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y);
+typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v);
+typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y);
+typedef void (* glRasterPos2ivProcPtr) (const GLint *v);
+typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y);
+typedef void (* glRasterPos2svProcPtr) (const GLshort *v);
+typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v);
+typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v);
+typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z);
+typedef void (* glRasterPos3ivProcPtr) (const GLint *v);
+typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
+typedef void (* glRasterPos3svProcPtr) (const GLshort *v);
+typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v);
+typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v);
+typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
+typedef void (* glRasterPos4ivProcPtr) (const GLint *v);
+typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (* glRasterPos4svProcPtr) (const GLshort *v);
+typedef void (* glReadBufferProcPtr) (GLenum mode);
+typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2);
+typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2);
+typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2);
+typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2);
+typedef GLint (* glRenderModeProcPtr) (GLenum mode);
+typedef void (* glResetHistogramProcPtr) (GLenum target);
+typedef void (* glResetMinmaxProcPtr) (GLenum target);
+typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer);
+typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (* glShadeModelProcPtr) (GLenum mode);
+typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask);
+typedef void (* glStencilMaskProcPtr) (GLuint mask);
+typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (* glTexCoord1dProcPtr) (GLdouble s);
+typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord1fProcPtr) (GLfloat s);
+typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord1iProcPtr) (GLint s);
+typedef void (* glTexCoord1ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord1sProcPtr) (GLshort s);
+typedef void (* glTexCoord1svProcPtr) (const GLshort *v);
+typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t);
+typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t);
+typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t);
+typedef void (* glTexCoord2ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t);
+typedef void (* glTexCoord2svProcPtr) (const GLshort *v);
+typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r);
+typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r);
+typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r);
+typedef void (* glTexCoord3ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r);
+typedef void (* glTexCoord3svProcPtr) (const GLshort *v);
+typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v);
+typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v);
+typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q);
+typedef void (* glTexCoord4ivProcPtr) (const GLint *v);
+typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (* glTexCoord4svProcPtr) (const GLshort *v);
+typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param);
+typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param);
+typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param);
+typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param);
+typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param);
+typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param);
+typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
+typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y);
+typedef void (* glVertex2dvProcPtr) (const GLdouble *v);
+typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y);
+typedef void (* glVertex2fvProcPtr) (const GLfloat *v);
+typedef void (* glVertex2iProcPtr) (GLint x, GLint y);
+typedef void (* glVertex2ivProcPtr) (const GLint *v);
+typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y);
+typedef void (* glVertex2svProcPtr) (const GLshort *v);
+typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glVertex3dvProcPtr) (const GLdouble *v);
+typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glVertex3fvProcPtr) (const GLfloat *v);
+typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z);
+typedef void (* glVertex3ivProcPtr) (const GLint *v);
+typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z);
+typedef void (* glVertex3svProcPtr) (const GLshort *v);
+typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (* glVertex4dvProcPtr) (const GLdouble *v);
+typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (* glVertex4fvProcPtr) (const GLfloat *v);
+typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
+typedef void (* glVertex4ivProcPtr) (const GLint *v);
+typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (* glVertex4svProcPtr) (const GLshort *v);
+typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert);
+typedef void (* glSamplePassProcPtr) (GLenum pass);
+
+typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m);
+typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m);
+typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m);
+
+typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img);
+
+typedef void (* glActiveTextureProcPtr) (GLenum texture);
+typedef void (* glClientActiveTextureProcPtr) (GLenum texture);
+typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s);
+typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s);
+typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s);
+typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s);
+typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v);
+typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t);
+typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t);
+typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t);
+typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t);
+typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v);
+typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v);
+typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v);
+typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v);
+typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r);
+typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v);
+typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v);
+
+typedef void (* glFogCoordfProcPtr) (GLfloat coord);
+typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord);
+typedef void (* glFogCoorddProcPtr) (GLdouble coord);
+typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord);
+typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
+
+typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v);
+typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v);
+typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v);
+typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue);
+typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v);
+typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
+typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v);
+typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v);
+typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
+typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v);
+typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
+typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v);
+typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param);
+typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params);
+typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param);
+typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params);
+
+typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+
+typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y);
+typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v);
+typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y);
+typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v);
+typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y);
+typedef void (* glWindowPos2ivProcPtr) (const GLint *v);
+typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y);
+typedef void (* glWindowPos2svProcPtr) (const GLshort *v);
+typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v);
+typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v);
+typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z);
+typedef void (* glWindowPos3ivProcPtr) (const GLint *v);
+typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
+typedef void (* glWindowPos3svProcPtr) (const GLshort *v);
+
+typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids);
+typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids);
+typedef GLboolean (* glIsQueryProcPtr) (GLuint id);
+typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id);
+typedef void (* glEndQueryProcPtr) (GLenum target);
+typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params);
+typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params);
+
+typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer);
+typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers);
+typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers);
+typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer);
+typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access);
+typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target);
+typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
+typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params);
+
+typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs);
+typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x);
+typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x);
+typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x);
+typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y);
+typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y);
+typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y);
+typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v);
+typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v);
+typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v);
+typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v);
+typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v);
+typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v);
+typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v);
+typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v);
+typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v);
+typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v);
+typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v);
+typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v);
+typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v);
+typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index);
+typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index);
+typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params);
+typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef void (* glDeleteShaderProcPtr) (GLuint shader);
+typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader);
+typedef GLuint (* glCreateShaderProcPtr) (GLenum type);
+typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (* glCompileShaderProcPtr) (GLuint shader);
+typedef GLuint (* glCreateProgramProcPtr) (void);
+typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader);
+typedef void (* glLinkProgramProcPtr) (GLuint program);
+typedef void (* glUseProgramProcPtr) (GLuint program);
+typedef void (* glDeleteProgramProcPtr) (GLuint program);
+typedef void (* glValidateProgramProcPtr) (GLuint program);
+typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0);
+typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (* glUniform1iProcPtr) (GLint location, GLint v0);
+typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1);
+typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value);
+typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef GLboolean (* glIsShaderProcPtr) (GLuint shader);
+typedef GLboolean (* glIsProgramProcPtr) (GLuint program);
+typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params);
+typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params);
+typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name);
+typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params);
+typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params);
+typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name);
+typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name);
+typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask);
+
+#else /* GL_GLEXT_FUNCTION_POINTERS */
+
+extern void glAccum (GLenum op, GLfloat value);
+extern void glAlphaFunc (GLenum func, GLclampf ref);
+extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+extern void glArrayElement (GLint i);
+extern void glBegin (GLenum mode);
+extern void glBindTexture (GLenum target, GLuint texture);
+extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glBlendEquation (GLenum mode);
+extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
+extern void glCallList (GLuint list);
+extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+extern void glClear (GLbitfield mask);
+extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glClearDepth (GLclampd depth);
+extern void glClearIndex (GLfloat c);
+extern void glClearStencil (GLint s);
+extern void glClipPlane (GLenum plane, const GLdouble *equation);
+extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void glColor3bv (const GLbyte *v);
+extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void glColor3dv (const GLdouble *v);
+extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void glColor3fv (const GLfloat *v);
+extern void glColor3i (GLint red, GLint green, GLint blue);
+extern void glColor3iv (const GLint *v);
+extern void glColor3s (GLshort red, GLshort green, GLshort blue);
+extern void glColor3sv (const GLshort *v);
+extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void glColor3ubv (const GLubyte *v);
+extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void glColor3uiv (const GLuint *v);
+extern void glColor3us (GLushort red, GLushort green, GLushort blue);
+extern void glColor3usv (const GLushort *v);
+extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern void glColor4bv (const GLbyte *v);
+extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern void glColor4dv (const GLdouble *v);
+extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glColor4fv (const GLfloat *v);
+extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+extern void glColor4iv (const GLint *v);
+extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern void glColor4sv (const GLshort *v);
+extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern void glColor4ubv (const GLubyte *v);
+extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern void glColor4uiv (const GLuint *v);
+extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern void glColor4usv (const GLushort *v);
+extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void glColorMaterial (GLenum face, GLenum mode);
+extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCullFace (GLenum mode);
+extern void glDeleteLists (GLuint list, GLsizei range);
+extern void glDeleteTextures (GLsizei n, const GLuint *textures);
+extern void glDepthFunc (GLenum func);
+extern void glDepthMask (GLboolean flag);
+extern void glDepthRange (GLclampd zNear, GLclampd zFar);
+extern void glDisable (GLenum cap);
+extern void glDisableClientState (GLenum array);
+extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
+extern void glDrawBuffer (GLenum mode);
+extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glEdgeFlag (GLboolean flag);
+extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+extern void glEdgeFlagv (const GLboolean *flag);
+extern void glEnable (GLenum cap);
+extern void glEnableClientState (GLenum array);
+extern void glEnd (void);
+extern void glEndList (void);
+extern void glEvalCoord1d (GLdouble u);
+extern void glEvalCoord1dv (const GLdouble *u);
+extern void glEvalCoord1f (GLfloat u);
+extern void glEvalCoord1fv (const GLfloat *u);
+extern void glEvalCoord2d (GLdouble u, GLdouble v);
+extern void glEvalCoord2dv (const GLdouble *u);
+extern void glEvalCoord2f (GLfloat u, GLfloat v);
+extern void glEvalCoord2fv (const GLfloat *u);
+extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern void glEvalPoint1 (GLint i);
+extern void glEvalPoint2 (GLint i, GLint j);
+extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+extern void glFinish (void);
+extern void glFlush (void);
+extern void glFogf (GLenum pname, GLfloat param);
+extern void glFogfv (GLenum pname, const GLfloat *params);
+extern void glFogi (GLenum pname, GLint param);
+extern void glFogiv (GLenum pname, const GLint *params);
+extern void glFrontFace (GLenum mode);
+extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern GLuint glGenLists (GLsizei range);
+extern void glGenTextures (GLsizei n, GLuint *textures);
+extern void glGetBooleanv (GLenum pname, GLboolean *params);
+extern void glGetClipPlane (GLenum plane, GLdouble *equation);
+extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetDoublev (GLenum pname, GLdouble *params);
+extern GLenum glGetError (void);
+extern void glGetFloatv (GLenum pname, GLfloat *params);
+extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetIntegerv (GLenum pname, GLint *params);
+extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
+extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
+extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetPixelMapfv (GLenum map, GLfloat *values);
+extern void glGetPixelMapuiv (GLenum map, GLuint *values);
+extern void glGetPixelMapusv (GLenum map, GLushort *values);
+extern void glGetPointerv (GLenum pname, GLvoid* *params);
+extern void glGetPolygonStipple (GLubyte *mask);
+extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+extern const GLubyte * glGetString (GLenum name);
+extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glHint (GLenum target, GLenum mode);
+extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern void glIndexMask (GLuint mask);
+extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glIndexd (GLdouble c);
+extern void glIndexdv (const GLdouble *c);
+extern void glIndexf (GLfloat c);
+extern void glIndexfv (const GLfloat *c);
+extern void glIndexi (GLint c);
+extern void glIndexiv (const GLint *c);
+extern void glIndexs (GLshort c);
+extern void glIndexsv (const GLshort *c);
+extern void glIndexub (GLubyte c);
+extern void glIndexubv (const GLubyte *c);
+extern void glInitNames (void);
+extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+extern GLboolean glIsEnabled (GLenum cap);
+extern GLboolean glIsList (GLuint list);
+extern GLboolean glIsTexture (GLuint texture);
+extern void glLightModelf (GLenum pname, GLfloat param);
+extern void glLightModelfv (GLenum pname, const GLfloat *params);
+extern void glLightModeli (GLenum pname, GLint param);
+extern void glLightModeliv (GLenum pname, const GLint *params);
+extern void glLightf (GLenum light, GLenum pname, GLfloat param);
+extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+extern void glLighti (GLenum light, GLenum pname, GLint param);
+extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
+extern void glLineStipple (GLint factor, GLushort pattern);
+extern void glLineWidth (GLfloat width);
+extern void glListBase (GLuint base);
+extern void glLoadIdentity (void);
+extern void glLoadMatrixd (const GLdouble *m);
+extern void glLoadMatrixf (const GLfloat *m);
+extern void glLoadName (GLuint name);
+extern void glLogicOp (GLenum opcode);
+extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
+extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+extern void glMateriali (GLenum face, GLenum pname, GLint param);
+extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+extern void glMatrixMode (GLenum mode);
+extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+extern void glMultMatrixd (const GLdouble *m);
+extern void glMultMatrixf (const GLfloat *m);
+extern void glNewList (GLuint list, GLenum mode);
+extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+extern void glNormal3bv (const GLbyte *v);
+extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+extern void glNormal3dv (const GLdouble *v);
+extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+extern void glNormal3fv (const GLfloat *v);
+extern void glNormal3i (GLint nx, GLint ny, GLint nz);
+extern void glNormal3iv (const GLint *v);
+extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+extern void glNormal3sv (const GLshort *v);
+extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern void glPassThrough (GLfloat token);
+extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
+extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
+extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
+extern void glPixelStoref (GLenum pname, GLfloat param);
+extern void glPixelStorei (GLenum pname, GLint param);
+extern void glPixelTransferf (GLenum pname, GLfloat param);
+extern void glPixelTransferi (GLenum pname, GLint param);
+extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+extern void glPointSize (GLfloat size);
+extern void glPolygonMode (GLenum face, GLenum mode);
+extern void glPolygonOffset (GLfloat factor, GLfloat units);
+extern void glPolygonStipple (const GLubyte *mask);
+extern void glPopAttrib (void);
+extern void glPopClientAttrib (void);
+extern void glPopMatrix (void);
+extern void glPopName (void);
+extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+extern void glPushAttrib (GLbitfield mask);
+extern void glPushClientAttrib (GLbitfield mask);
+extern void glPushMatrix (void);
+extern void glPushName (GLuint name);
+extern void glRasterPos2d (GLdouble x, GLdouble y);
+extern void glRasterPos2dv (const GLdouble *v);
+extern void glRasterPos2f (GLfloat x, GLfloat y);
+extern void glRasterPos2fv (const GLfloat *v);
+extern void glRasterPos2i (GLint x, GLint y);
+extern void glRasterPos2iv (const GLint *v);
+extern void glRasterPos2s (GLshort x, GLshort y);
+extern void glRasterPos2sv (const GLshort *v);
+extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glRasterPos3dv (const GLdouble *v);
+extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glRasterPos3fv (const GLfloat *v);
+extern void glRasterPos3i (GLint x, GLint y, GLint z);
+extern void glRasterPos3iv (const GLint *v);
+extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
+extern void glRasterPos3sv (const GLshort *v);
+extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glRasterPos4dv (const GLdouble *v);
+extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glRasterPos4fv (const GLfloat *v);
+extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+extern void glRasterPos4iv (const GLint *v);
+extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glRasterPos4sv (const GLshort *v);
+extern void glReadBuffer (GLenum mode);
+extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
+extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
+extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+extern void glRectiv (const GLint *v1, const GLint *v2);
+extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern void glRectsv (const GLshort *v1, const GLshort *v2);
+extern GLint glRenderMode (GLenum mode);
+extern void glResetHistogram (GLenum target);
+extern void glResetMinmax (GLenum target);
+extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
+extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
+extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glSelectBuffer (GLsizei size, GLuint *buffer);
+extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+extern void glShadeModel (GLenum mode);
+extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
+extern void glStencilMask (GLuint mask);
+extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+extern void glTexCoord1d (GLdouble s);
+extern void glTexCoord1dv (const GLdouble *v);
+extern void glTexCoord1f (GLfloat s);
+extern void glTexCoord1fv (const GLfloat *v);
+extern void glTexCoord1i (GLint s);
+extern void glTexCoord1iv (const GLint *v);
+extern void glTexCoord1s (GLshort s);
+extern void glTexCoord1sv (const GLshort *v);
+extern void glTexCoord2d (GLdouble s, GLdouble t);
+extern void glTexCoord2dv (const GLdouble *v);
+extern void glTexCoord2f (GLfloat s, GLfloat t);
+extern void glTexCoord2fv (const GLfloat *v);
+extern void glTexCoord2i (GLint s, GLint t);
+extern void glTexCoord2iv (const GLint *v);
+extern void glTexCoord2s (GLshort s, GLshort t);
+extern void glTexCoord2sv (const GLshort *v);
+extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+extern void glTexCoord3dv (const GLdouble *v);
+extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+extern void glTexCoord3fv (const GLfloat *v);
+extern void glTexCoord3i (GLint s, GLint t, GLint r);
+extern void glTexCoord3iv (const GLint *v);
+extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
+extern void glTexCoord3sv (const GLshort *v);
+extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glTexCoord4dv (const GLdouble *v);
+extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glTexCoord4fv (const GLfloat *v);
+extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+extern void glTexCoord4iv (const GLint *v);
+extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glTexCoord4sv (const GLshort *v);
+extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
+extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
+extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
+extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
+extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
+extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex2d (GLdouble x, GLdouble y);
+extern void glVertex2dv (const GLdouble *v);
+extern void glVertex2f (GLfloat x, GLfloat y);
+extern void glVertex2fv (const GLfloat *v);
+extern void glVertex2i (GLint x, GLint y);
+extern void glVertex2iv (const GLint *v);
+extern void glVertex2s (GLshort x, GLshort y);
+extern void glVertex2sv (const GLshort *v);
+extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glVertex3dv (const GLdouble *v);
+extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex3fv (const GLfloat *v);
+extern void glVertex3i (GLint x, GLint y, GLint z);
+extern void glVertex3iv (const GLint *v);
+extern void glVertex3s (GLshort x, GLshort y, GLshort z);
+extern void glVertex3sv (const GLshort *v);
+extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertex4dv (const GLdouble *v);
+extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertex4fv (const GLfloat *v);
+extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
+extern void glVertex4iv (const GLint *v);
+extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertex4sv (const GLshort *v);
+extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void glSampleCoverage (GLclampf value, GLboolean invert);
+extern void glSamplePass (GLenum pass);
+
+extern void glLoadTransposeMatrixf (const GLfloat *m);
+extern void glLoadTransposeMatrixd (const GLdouble *m);
+extern void glMultTransposeMatrixf (const GLfloat *m);
+extern void glMultTransposeMatrixd (const GLdouble *m);
+
+extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
+
+extern void glActiveTexture (GLenum texture);
+extern void glClientActiveTexture (GLenum texture);
+extern void glMultiTexCoord1d (GLenum target, GLdouble s);
+extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord1f (GLenum target, GLfloat s);
+extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord1i (GLenum target, GLint s);
+extern void glMultiTexCoord1iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord1s (GLenum target, GLshort s);
+extern void glMultiTexCoord1sv (GLenum target, const GLshort *v);
+extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+extern void glMultiTexCoord2iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+extern void glMultiTexCoord2sv (GLenum target, const GLshort *v);
+extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+extern void glMultiTexCoord3iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+extern void glMultiTexCoord3sv (GLenum target, const GLshort *v);
+extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r);
+extern void glMultiTexCoord4iv (GLenum target, const GLint *v);
+extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glMultiTexCoord4sv (GLenum target, const GLshort *v);
+
+extern void glFogCoordf (GLfloat coord);
+extern void glFogCoordfv (const GLfloat *coord);
+extern void glFogCoordd (GLdouble coord);
+extern void glFogCoorddv (const GLdouble * coord);
+extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+
+extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void glSecondaryColor3bv (const GLbyte *v);
+extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void glSecondaryColor3dv (const GLdouble *v);
+extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void glSecondaryColor3fv (const GLfloat *v);
+extern void glSecondaryColor3i (GLint red, GLint green, GLint blue);
+extern void glSecondaryColor3iv (const GLint *v);
+extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+extern void glSecondaryColor3sv (const GLshort *v);
+extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void glSecondaryColor3ubv (const GLubyte *v);
+extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void glSecondaryColor3uiv (const GLuint *v);
+extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+extern void glSecondaryColor3usv (const GLushort *v);
+extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+extern void glPointParameterf (GLenum pname, GLfloat param);
+extern void glPointParameterfv (GLenum pname, const GLfloat *params);
+extern void glPointParameteri (GLenum pname, GLint param);
+extern void glPointParameteriv (GLenum pname, const GLint *params);
+
+extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+
+extern void glWindowPos2d (GLdouble x, GLdouble y);
+extern void glWindowPos2dv (const GLdouble *v);
+extern void glWindowPos2f (GLfloat x, GLfloat y);
+extern void glWindowPos2fv (const GLfloat *v);
+extern void glWindowPos2i (GLint x, GLint y);
+extern void glWindowPos2iv (const GLint *v);
+extern void glWindowPos2s (GLshort x, GLshort y);
+extern void glWindowPos2sv (const GLshort *v);
+extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glWindowPos3dv (const GLdouble *v);
+extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glWindowPos3fv (const GLfloat *v);
+extern void glWindowPos3i (GLint x, GLint y, GLint z);
+extern void glWindowPos3iv (const GLint *v);
+extern void glWindowPos3s (GLshort x, GLshort y, GLshort z);
+extern void glWindowPos3sv (const GLshort *v);
+
+extern void glGenQueries(GLsizei n, GLuint *ids);
+extern void glDeleteQueries(GLsizei n, const GLuint *ids);
+extern GLboolean glIsQuery(GLuint id);
+extern void glBeginQuery(GLenum target, GLuint id);
+extern void glEndQuery(GLenum target);
+extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+
+extern void glBindBuffer (GLenum target, GLuint buffer);
+extern void glDeleteBuffers (GLsizei n, const GLuint *buffers);
+extern void glGenBuffers (GLsizei n, GLuint *buffers);
+extern GLboolean glIsBuffer (GLuint buffer);
+extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+extern GLvoid * glMapBuffer (GLenum target, GLenum access);
+extern GLboolean glUnmapBuffer (GLenum target);
+extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);
+
+extern void glDrawBuffers (GLsizei n, const GLenum *bufs);
+extern void glVertexAttrib1d (GLuint index, GLdouble x);
+extern void glVertexAttrib1dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib1f (GLuint index, GLfloat x);
+extern void glVertexAttrib1fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib1s (GLuint index, GLshort x);
+extern void glVertexAttrib1sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+extern void glVertexAttrib2dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+extern void glVertexAttrib2fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+extern void glVertexAttrib2sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern void glVertexAttrib3dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern void glVertexAttrib3fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+extern void glVertexAttrib3sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+extern void glVertexAttrib4Niv (GLuint index, const GLint *v);
+extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+extern void glVertexAttrib4bv (GLuint index, const GLbyte *v);
+extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertexAttrib4dv (GLuint index, const GLdouble *v);
+extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertexAttrib4fv (GLuint index, const GLfloat *v);
+extern void glVertexAttrib4iv (GLuint index, const GLint *v);
+extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertexAttrib4sv (GLuint index, const GLshort *v);
+extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+extern void glVertexAttrib4uiv (GLuint index, const GLuint *v);
+extern void glVertexAttrib4usv (GLuint index, const GLushort *v);
+extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+extern void glEnableVertexAttribArray (GLuint index);
+extern void glDisableVertexAttribArray (GLuint index);
+extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
+extern void glDeleteShader (GLuint shader);
+extern void glDetachShader (GLuint program, GLuint shader);
+extern GLuint glCreateShader (GLenum type);
+extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+extern void glCompileShader (GLuint shader);
+extern GLuint glCreateProgram (void);
+extern void glAttachShader (GLuint program, GLuint shader);
+extern void glLinkProgram (GLuint program);
+extern void glUseProgram (GLuint program);
+extern void glDeleteProgram (GLuint program);
+extern void glValidateProgram (GLuint program);
+extern void glUniform1f (GLint location, GLfloat v0);
+extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void glUniform1i (GLint location, GLint v0);
+extern void glUniform2i (GLint location, GLint v0, GLint v1);
+extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+extern void glUniform1iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniform2iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniform3iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniform4iv (GLint location, GLsizei count, const GLint *value);
+extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern GLboolean glIsShader (GLuint shader);
+extern GLboolean glIsProgram (GLuint program);
+extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+extern GLint glGetUniformLocation (GLuint program, const GLchar *name);
+extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+extern void glGetUniformiv (GLuint program, GLint location, GLint *params);
+extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+extern GLint glGetAttribLocation (GLuint program, const GLchar *name);
+extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+extern void glStencilMaskSeparate (GLenum face, GLuint mask);
+
+
+#endif /* GL_GLEXT_FUNCTION_POINTERS */
#ifdef __cplusplus
}
#endif
#endif /* __gl_h_ */
-
#endif
/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** Copyright (c) 2007 The Khronos Group Inc.
**
-** http://oss.sgi.com/projects/FreeB
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2004/6/22 */
-/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define GL_GLEXT_VERSION 23
+/* glext.h last updated 2007/02/12 */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 39
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
-#define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORD GL_FOG_COORDINATE
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#endif
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1
#ifndef GL_ARB_fragment_program_shadow
#endif
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
#ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000
#endif
#define GL_DRAW_BUFFER15_ATI 0x8834
#endif
+#ifndef GL_ATI_pixel_format_float
+#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif
+
#ifndef GL_ATI_texture_env_combine3
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#ifndef GL_ATI_vertex_attrib_array_object
#endif
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
#ifndef GL_EXT_depth_bounds_test
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
#endif
#ifndef GL_EXT_framebuffer_object
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_STENCIL_INDEX_EXT 0x8D45
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+/* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
+/* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
+/* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
+/* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+/* reuse GL_LINES_ADJACENCY_EXT */
+/* reuse GL_LINE_STRIP_ADJACENCY_EXT */
+/* reuse GL_TRIANGLES_ADJACENCY_EXT */
+/* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+/* reuse GL_PROGRAM_POINT_SIZE_EXT */
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#endif
+
+#ifndef GL_NV_fragment_program4
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
#endif
+
/*************************************************************/
#include <stddef.h>
+#ifndef GL_VERSION_2_0
+/* GL type for program/shader text */
+typedef char GLchar; /* native character */
+#endif
+
#ifndef GL_VERSION_1_5
/* GL types for handling large vertex buffer objects */
typedef ptrdiff_t GLintptr;
#endif
#ifndef GL_ARB_shader_objects
-/* GL types for handling shader object handles and characters */
+/* GL types for handling shader object handles and program/shader text */
typedef char GLcharARB; /* native character */
typedef unsigned int GLhandleARB; /* shader object handle */
#endif
+/* GL types for "half" precision (s10e5) float data in host memory */
+#ifndef GL_ARB_half_float_pixel
+typedef unsigned short GLhalfARB;
+#endif
+
#ifndef GL_NV_half_float
-/* GL type for representing NVIDIA "half" floating point type in host memory */
typedef unsigned short GLhalfNV;
#endif
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS )
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+#include <inttypes.h> /* Fallback option */
+#endif
+#endif
+
+#ifndef GL_EXT_timer_query
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#ifdef GL_GLEXT_PROTOTYPES
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
+GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
+GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
+GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
+GLAPI void APIENTRY glCompileShader (GLuint);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum);
+GLAPI void APIENTRY glDeleteProgram (GLuint);
+GLAPI void APIENTRY glDeleteShader (GLuint);
+GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
+GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint);
+GLAPI GLboolean APIENTRY glIsShader (GLuint);
+GLAPI void APIENTRY glLinkProgram (GLuint);
+GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
+GLAPI void APIENTRY glUseProgram (GLuint);
+GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
+GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glUniform1i (GLint, GLint);
+GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glValidateProgram (GLuint);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES
#define GL_ARB_fragment_program_shadow 1
#endif
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#endif
+
#ifndef GL_EXT_abgr
#define GL_EXT_abgr 1
#endif
typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
#endif
-#ifndef GL_EXT_color_matrix
-#define GL_EXT_color_matrix 1
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
#endif
#ifndef GL_SGI_color_table
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
#endif
typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
#endif
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+/* This is really a WGL extension, but defines some associated GL enums.
+ * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
+ */
+#endif
+
#ifndef GL_ATI_texture_env_combine3
#define GL_ATI_texture_env_combine3 1
#endif
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
#endif
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1
#ifdef GL_GLEXT_PROTOTYPES
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#ifdef GL_GLEXT_PROTOTYPES
-GLboolean APIENTRY glIsRenderbufferEXT(GLuint);
-void APIENTRY glBindRenderbufferEXT(GLenum, GLuint);
-void APIENTRY glDeleteRenderbuffersEXT(GLsizei, const GLuint *);
-void APIENTRY glGenRenderbuffersEXT(GLsizei, GLuint *);
-void APIENTRY glRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei);
-void APIENTRY glGetRenderbufferParameterivEXT(GLenum, GLenum, GLint*);
-GLboolean APIENTRY glIsFramebufferEXT(GLuint);
-void APIENTRY glBindFramebufferEXT(GLenum, GLuint);
-void APIENTRY glDeleteFramebuffersEXT(GLsizei, const GLuint *);
-void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint *);
-GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum);
-void APIENTRY glFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
-void APIENTRY glFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
-void APIENTRY glFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-void APIENTRY glFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint);
-void APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum, GLenum, GLenum, GLint *);
-void APIENTRY glGenerateMipmapEXT(GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (APIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef GLboolean (APIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef void (APIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (APIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
+#endif
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#endif
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
#endif
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#endif
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+#endif
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsizeiptr);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum, GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum, GLuint, const GLint *);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum, GLuint, const GLuint *);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum, GLuint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum, GLuint, GLuint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum, GLuint, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#endif
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum, GLint);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum, GLenum, GLuint, GLint);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum, GLenum, GLuint, GLint, GLint);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum, GLenum, GLuint, GLint, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint, GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#endif
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint, GLint);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint, GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint, const GLint *);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint, const GLuint *);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint, const GLbyte *);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint, const GLshort *);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint, const GLubyte *);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint, const GLushort *);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint, GLenum, GLint *);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint, GLenum, GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#endif
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint, GLint, GLuint *);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint, GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint, const GLchar *);
+GLAPI void APIENTRY glUniform1uiEXT (GLint, GLuint);
+GLAPI void APIENTRY glUniform2uiEXT (GLint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform3uiEXT (GLint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform4uiEXT (GLint, GLuint, GLuint, GLuint, GLuint);
+GLAPI void APIENTRY glUniform1uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform2uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform3uivEXT (GLint, GLsizei, const GLuint *);
+GLAPI void APIENTRY glUniform4uivEXT (GLint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#endif
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum, GLint, GLsizei, GLsizei);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#endif
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#endif
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum, GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#endif
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#endif
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#endif
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble, GLdouble);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble, GLdouble);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#endif
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#endif
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum, GLuint, GLuint, GLsizei, const GLfloat *);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum, GLuint, GLuint, GLsizei, const GLint *);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum, GLuint, GLuint, GLsizei, const GLuint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+#endif
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum, GLuint, GLboolean *);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum, GLuint, GLint *);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum, GLuint);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum, GLuint);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+#endif
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint, const GLint *, GLenum);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum, GLuint, GLuint, GLintptr);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum, GLuint, GLuint);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint, GLsizei, const GLint *, GLenum);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint, const GLchar *);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint, const GLchar *);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint, GLuint, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+#endif
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint, GLint, GLuint);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint, GLint);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#endif
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum, GLenum, const GLint *);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum, GLenum, const GLuint *);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum, GLenum, GLint *);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum, GLenum, GLuint *);
+GLAPI void APIENTRY glClearColorIiEXT (GLint, GLint, GLint, GLint);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint, GLuint, GLuint, GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+
+
#ifdef __cplusplus
}
#endif