]> git.jsancho.org Git - lugaru.git/commitdiff
merge
authorsf17k <sf171k@gmail.com>
Tue, 10 May 2011 20:19:25 +0000 (16:19 -0400)
committersf17k <sf171k@gmail.com>
Tue, 10 May 2011 20:19:25 +0000 (16:19 -0400)
1  2 
Source/GameDraw.cpp
Source/GameTick.cpp

diff --combined Source/GameDraw.cpp
index a278a2eac2ccb2b3273083c0af9696af846dedf0,42200aee62703b5d49a4c8a16ca215f56f6848d4..23692b30bac3096fb0d9ce5b3f34f0be5e82a2c7
@@@ -129,8 -129,6 +129,6 @@@ int Game::DrawGLScene(StereoSide side
        static float texviewwidth, texviewheight;
        static int i,j,k,l;
        static GLubyte color;
-       static float newbrightness;
-       static float changespeed;
        static XYZ checkpoint;
        static float tempmult;
        float tutorialopac;
@@@ -2163,7 -2161,7 +2161,7 @@@ void Game::DrawMenu(
                glPopMatrix();
                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
  
 -              if(mainmenu==3){                        
 +              if(mainmenu==3){
                        nummenuitems=14;
                        if((float)newscreenwidth>(float)newscreenheight*1.61||(float)newscreenwidth<(float)newscreenheight*1.59)sprintf (menustring[0], "Resolution: %d*%d",(int)newscreenwidth,(int)newscreenheight);
                        else sprintf (menustring[0], "Resolution: %d*%d (widescreen)",(int)newscreenwidth,(int)newscreenheight);
                        starty[0]=440;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        if(newdetail==2)sprintf (menustring[1], "Detail: High");
                        else if(newdetail==1)sprintf (menustring[1], "Detail: Medium");
                        starty[1]=405;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        if(bloodtoggle==2)sprintf (menustring[2], "Blood: On, high detail (slower)");
                        if(bloodtoggle==1)sprintf (menustring[2], "Blood: On, low detail");
                        starty[2]=370;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
  
                        if(difficulty==2)sprintf (menustring[3], "Difficulty: Insane");
                        if(difficulty==1)sprintf (menustring[3], "Difficulty: Difficult");
                        starty[3]=335-1000;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
 -                      movex[3]=0;
 -                      movey[3]=0;
  
                        if(ismotionblur==1)sprintf (menustring[4], "Blur Effects: Enabled (less compatible)");
                        if(ismotionblur==0)sprintf (menustring[4], "Blur Effects: Disabled (more compatible)");
                        starty[4]=335;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
 -                      movex[4]=0;
 -                      movey[4]=0;
  
                        if(decals==1)sprintf (menustring[5], "Decals: Enabled (slower)");
                        if(decals==0)sprintf (menustring[5], "Decals: Disabled");
                        starty[5]=300;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        endy[5]=starty[5]+20;
 -                      movex[5]=0;
 -                      movey[5]=0;
  
                        if(musictoggle==1)sprintf (menustring[6], "Music: Enabled");
                        if(musictoggle==0)sprintf (menustring[6], "Music: Disabled");
                        starty[6]=265;
                        endx[6]=startx[6]+strlen(menustring[6])*10;
                        endy[6]=starty[6]+20;
 -                      movex[6]=0;
 -                      movey[6]=0;
  
                        if(invertmouse==1)sprintf (menustring[9], "Invert mouse: Yes");
                        if(invertmouse==0)sprintf (menustring[9], "Invert mouse: No");
                        starty[9]=230;
                        endx[9]=startx[9]+strlen(menustring[9])*10;
                        endy[9]=starty[9]+20;
 -                      movex[9]=0;
 -                      movey[9]=0;
  
                        sprintf (menustring[10], "Mouse Speed: %d", (int)(usermousesensitivity*5));
                        startx[10]=20;
                        starty[10]=195;
                        endx[10]=startx[10]+strlen(menustring[10])*10;
                        endy[10]=starty[10]+20;
 -                      movex[10]=0;
 -                      movey[10]=0;
                        
                        sprintf (menustring[11], "Volume: %d%%", (int)(volume*100));
                        startx[11]=10+60;
                        starty[11]=160;
                        endx[11]=startx[11]+strlen(menustring[11])*10;
                        endy[11]=starty[11]+20;
 -                      movex[11]=0;
 -                      movey[11]=0;
                        
                        sprintf (menustring[13], "Damage Bar: %s",(showdamagebar?"on":"off"));
                        startx[13]=30;
                        starty[13]=125;
                        endx[13]=startx[13]+strlen(menustring[13])*10;
                        endy[13]=starty[13]+20;
 -                      movex[13]=0;
 -                      movey[13]=0;
                        
                        sprintf (menustring[7], "-Configure Controls-");
                        startx[7]=10+15;
                        starty[7]=90;
                        endx[7]=startx[7]+strlen(menustring[7])*10;
                        endy[7]=starty[7]+20;
 -                      movex[7]=0;
 -                      movey[7]=0;
  
                        sprintf (menustring[12], "-Configure Stereo -");
                        startx[12]=10+15;
                        starty[12]=55;
                        endx[12]=startx[12]+strlen(menustring[7])*10;
                        endy[12]=starty[12]+20;
 -                      movex[12]=0;
 -                      movey[12]=0;
                        
                        if(newdetail==detail&&newscreenheight==(int)screenheight&&newscreenwidth==(int)screenwidth)sprintf (menustring[8], "Back");
                        else sprintf (menustring[8], "Back (some changes take effect next time Lugaru is opened)");
                        endx[8]=startx[8]+strlen(menustring[8])*10;
                        starty[8]=10;
                        endy[8]=starty[8]+20;
 -                      movex[8]=0;
 -                      movey[8]=0;
                }
  
                if(mainmenu==4){                        
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        if(keyselect!=1)sprintf (menustring[1], "Back: %s",Input::keyToChar(backkey));
                        else sprintf (menustring[1], "Back: _");
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        if(keyselect!=2)sprintf (menustring[2], "Left: %s",Input::keyToChar(leftkey));
                        else sprintf (menustring[2], "Left: _");
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
  
                        if(keyselect!=3)sprintf (menustring[3], "Right: %s",Input::keyToChar(rightkey));
                        else sprintf (menustring[3], "Right: _");
                        starty[3]=280;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
 -                      movex[3]=0;
 -                      movey[3]=0;
  
                        if(keyselect!=4)sprintf (menustring[4], "Crouch: %s",Input::keyToChar(crouchkey));
                        else sprintf (menustring[4], "Crouch: _");
                        starty[4]=240;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
 -                      movex[4]=0;
 -                      movey[4]=0;
  
                        if(keyselect!=5)sprintf (menustring[5], "Jump: %s",Input::keyToChar(jumpkey));
                        else sprintf (menustring[5], "Jump: _");
                        starty[5]=200;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        endy[5]=starty[5]+20;
 -                      movex[5]=0;
 -                      movey[5]=0;
  
                        if(keyselect!=6)sprintf (menustring[6], "Draw: %s",Input::keyToChar(drawkey));
                        else sprintf (menustring[6], "Draw: _");
                        starty[6]=160;
                        endx[6]=startx[6]+strlen(menustring[6])*10;
                        endy[6]=starty[6]+20;
 -                      movex[6]=0;
 -                      movey[6]=0;
  
                        if(keyselect!=7)sprintf (menustring[7], "Throw: %s",Input::keyToChar(throwkey));
                        else sprintf (menustring[7], "Throw: _");
                        starty[7]=120;
                        endx[7]=startx[7]+strlen(menustring[7])*10;
                        endy[7]=starty[7]+20;
 -                      movex[7]=0;
 -                      movey[7]=0;
  
                        if(keyselect!=8)sprintf (menustring[8], "Attack: %s",Input::keyToChar(attackkey));
                        else sprintf (menustring[8], "Attack: _");
                        starty[8]=80;
                        endx[8]=startx[8]+strlen(menustring[8])*10;
                        endy[8]=starty[8]+20;
 -                      movex[8]=0;
 -                      movey[8]=0;
  
  
  
                        endx[9]=startx[9]+strlen(menustring[9])*10;
                        starty[9]=10;
                        endy[9]=starty[9]+20;
 -                      movex[9]=0;
 -                      movey[9]=0;
                }
                if(mainmenu==5){                        
                        nummenuitems=7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        sprintf (menustring[1], "Tutorial");
                        startx[1]=5;
                        starty[1]=300;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        sprintf (menustring[2], "Challenge");
                        startx[2]=5;
                        starty[2]=240;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
  
                        sprintf (menustring[3], "Delete User");
                        startx[3]=400;
                        starty[3]=10;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
 -                      movex[3]=0;
 -                      movey[3]=0;
  
                        sprintf (menustring[4], "Main Menu");
                        startx[4]=5;
                        starty[4]=10;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
 -                      movex[4]=0;
 -                      movey[4]=0;
  
                        sprintf (menustring[5], "Change User");
                        startx[5]=5;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        starty[5]=180;
                        endy[5]=starty[5]+20;
 -                      movex[5]=0;
 -                      movey[5]=0;
  
                        //World
  
                        starty[6]=30+480-400-50;
                        endx[6]=startx[6]+400;
                        endy[6]=30+480-50;
 -                      movex[6]=0;
 -                      movey[6]=0;
  
                        if((accountactive?accountactive->getCampaignChoicesMade():0)) {
                                for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) {
                                        starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512;
                                        endx[7+i]=startx[7+i]+10;
                                        endy[7+i]=starty[7+i]+10;
 -                                      movex[7+i]=0;
 -                                      movey[7+i]=0;
                                }
                        }
  
                                        starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512;
                                        endx[7+i]=startx[7+i]+10;
                                        endy[7+i]=starty[7+i]+10;
 -                                      movex[7+i]=0;
 -                                      movey[7+i]=0;
                                }
                }
  
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        sprintf (menustring[1], "Yes");
                        startx[1]=10;
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        sprintf (menustring[2], "No");
                        startx[2]=10;
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
  
                        sprintf (menustring[3], "Extra 4");
                        startx[3]=10;
                        starty[3]=280;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        endy[3]=starty[3]+20;
 -                      movex[3]=0;
 -                      movey[3]=0;
  
                        sprintf (menustring[4], "Extra 5");
                        startx[4]=10;
                        starty[4]=240;
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        endy[4]=starty[4]+20;
 -                      movex[4]=0;
 -                      movey[4]=0;
  
                        sprintf (menustring[5], "Back");
                        startx[5]=10;
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        starty[5]=10;
                        endy[5]=starty[5]+20;
 -                      movex[5]=0;
 -                      movey[5]=0;
                }
  
                if(mainmenu==7){        
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        if(entername)
                                startx[0]+=10;
                                starty[num]=360-20-20*num;
                                endx[num]=startx[num]+strlen(menustring[num])*10;
                                endy[num]=starty[num]+20;
 -                              movex[num]=0;
 -                              movey[num]=0;
  
                                num++;
                        }
                        endx[num]=startx[num]+strlen(menustring[num])*10;
                        starty[num]=10;
                        endy[num]=starty[num]+20;
 -                      movex[num]=0;
 -                      movey[num]=0;
                }
                if(mainmenu==8){                        
                        nummenuitems=3;
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        sprintf (menustring[1], "Difficult");
                        startx[1]=10;
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        sprintf (menustring[2], "Insane");
                        startx[2]=10;
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
                }
                if(mainmenu==9){                        
-                       int tempncl;
                        nummenuitems=2+numchallengelevels;
                        char temp[255];
  
                                starty[j]=400-j*25;
                                endx[j]=startx[j]+strlen(menustring[j])*10;
                                endy[j]=starty[j]+20;
 -                              movex[j]=0;
 -                              movey[j]=0;
                        }
  
                        sprintf (menustring[numchallengelevels], "Back");
                        endx[numchallengelevels]=startx[numchallengelevels]+strlen(menustring[numchallengelevels])*10;
                        starty[numchallengelevels]=10;
                        endy[numchallengelevels]=starty[numchallengelevels]+20;
 -                      movex[numchallengelevels]=0;
 -                      movey[numchallengelevels]=0;
  
                        sprintf (menustring[numchallengelevels+1], "             High Score      Best Time");
                        startx[numchallengelevels+1]=10;
                        starty[numchallengelevels+1]=440;
                        endx[numchallengelevels+1]=startx[numchallengelevels+1]+strlen(menustring[numchallengelevels+1])*10;
                        endy[numchallengelevels+1]=starty[numchallengelevels+1]+20;
 -                      movex[numchallengelevels+1]=0;
 -                      movey[numchallengelevels+1]=0;
  
                        //numchallengelevels=tempncl;
  
                        starty[0]=330;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
  
                        sprintf (menustring[1], "You have avenged your family and");
                        startx[1]=140;
                        starty[1]=300;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        sprintf (menustring[2], "restored peace to the island of Lugaru.");
                        startx[2]=110;
                        starty[2]=270;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
  
                        sprintf (menustring[3], "Back");
                        startx[3]=10;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        starty[3]=10;
                        endy[3]=starty[3]+20;
 -                      movex[3]=0;
 -                      movey[3]=0;
  
                        for(i=0;i<255;i++)menustring[4][i]='\0';
                        sprintf (temp, "Your score:");
                        endx[4]=startx[4]+strlen(menustring[4])*10;
                        starty[4]=200;
                        endy[4]=starty[4]+20;
 -                      movex[4]=0;
 -                      movey[4]=0;
                        for(i=0;i<255;i++)menustring[5][i]='\0';
                        sprintf (temp, "Highest score:");
                        strcpy(menustring[5],temp);
                        endx[5]=startx[5]+strlen(menustring[5])*10;
                        starty[5]=180;
                        endy[5]=starty[5]+20;
 -                      movex[5]=0;
 -                      movey[5]=0;
                }
                if (mainmenu==18) {
                        nummenuitems=4;
                        starty[0]=400;
                        endx[0]=startx[0]+strlen(menustring[0])*10;
                        endy[0]=starty[0]+20;
 -                      movex[0]=0;
 -                      movey[0]=0;
                        
                        sprintf (menustring[1], "Stereo separation: %.3f", stereoseparation);
                        startx[1]=10;
                        starty[1]=360;
                        endx[1]=startx[1]+strlen(menustring[1])*10;
                        endy[1]=starty[1]+20;
 -                      movex[1]=0;
 -                      movey[1]=0;
  
                        sprintf (menustring[2], "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
                        startx[2]=40;
                        starty[2]=320;
                        endx[2]=startx[2]+strlen(menustring[2])*10;
                        endy[2]=starty[2]+20;
 -                      movex[2]=0;
 -                      movey[2]=0;
                        
                        sprintf (menustring[3], "Back");
                        startx[3]=10;
                        endx[3]=startx[3]+strlen(menustring[3])*10;
                        starty[3]=10;
                        endy[3]=starty[3]+20;
 -                      movex[3]=0;
 -                      movey[3]=0;                             
                }
        }
  
                starty[0]=480-128;
                endx[0]=150+256;
                endy[0]=480;
 -              movex[0]=0;
 -              movey[0]=0;
  
                startx[1]=18;
                starty[1]=480-152-32;
                endx[1]=18+128;
                endy[1]=480-152;
 -              movex[1]=0;
 -              movey[1]=0;
  
                startx[2]=18;
                starty[2]=480-228-32;
                endx[2]=2+128;
                endy[2]=480-228;
 -              movex[2]=0;
 -              movey[2]=0;
  
                if(mainmenu==1){
                        startx[3]=18;
                        starty[3]=480-306-32;
                        endx[3]=22+64;
                        endy[3]=480-306;
 -                      movex[3]=0;
 -                      movey[3]=0;
                }
  
                if(mainmenu==2){
                        starty[3]=480-306-32;
                        endx[3]=22+128;
                        endy[3]=480-306;
 -                      movex[3]=0;
 -                      movey[3]=0;
                }
  
                /*startx[4]=150;
                endx[4]=150+256;
                endy[4]=480;
                */
 -              if(anim==0){
 +              /*if(anim==0){
                        startx[4]=380;
                        starty[4]=480-140-256;
                        endx[4]=380+256;
                        endy[4]=480-140;
 -                      movex[4]=80;
 -                      movey[4]=0;
  
                        startx[5]=145;
                        starty[5]=480-138-256;
                        endx[5]=145+256;
                        endy[5]=480-138;
 -                      movex[5]=40;
 -                      movey[5]=0;
  
                        startx[6]=254;
                        starty[6]=480-144-256;
                        endx[6]=254+256;
                        endy[6]=480-144;
 -                      movex[6]=20;
 -                      movey[6]=0;
 -              }
 -              if(anim==1){
 -                      startx[4]=180;
 -                      starty[4]=480-140-256;
 -                      endx[4]=180+256;
 -                      endy[4]=480-140;
 -                      movex[4]=80;
 -                      movey[4]=0;
 -
 -                      startx[5]=500;
 -                      starty[5]=480-138-256;
 -                      endx[5]=500+256;
 -                      endy[5]=480-138;
 -                      movex[5]=40;
 -                      movey[5]=0;
 -
 -                      startx[6]=340;
 -                      starty[6]=480-144-256;
 -                      endx[6]=340+256;
 -                      endy[6]=480-144;
 -                      movex[6]=20;
 -                      movey[6]=0;
 -              }
 -              if(anim==2){
 -                      startx[4]=460;
 -                      starty[4]=480-140-256;
 -                      endx[4]=460+256;
 -                      endy[4]=480-140;
 -                      movex[4]=50;
 -                      movey[4]=0;
 -
 -                      startx[5]=295;
 -                      starty[5]=480-150-256;
 -                      endx[5]=295+256;
 -                      endy[5]=480-138;
 -                      movex[5]=-10;
 -                      movey[5]=0;
 -
 -                      startx[6]=204;
 -                      starty[6]=480-144-256;
 -                      endx[6]=204+256;
 -                      endy[6]=480-144;
 -                      movex[6]=-30;
 -                      movey[6]=0;
 -              }
 -              if(anim==3){
 -                      startx[4]=150;
 -                      starty[4]=480-140-256;
 -                      endx[4]=200+256;
 -                      endy[4]=480-140;
 -                      movex[4]=80;
 -                      movey[4]=0;
 -
 -                      startx[5]=350;
 -                      starty[5]=480-150-256;
 -                      endx[5]=350+256;
 -                      endy[5]=480-138;
 -                      movex[5]=5;
 -                      movey[5]=0;
 -
 -                      startx[6]=500;
 -                      starty[6]=480-144-256;
 -                      endx[6]=500+256;
 -                      endy[6]=480-144;
 -                      movex[6]=-10;
 -                      movey[6]=0;
 -              }
 -              if(anim==4){
 -                      startx[4]=190;
 -                      starty[4]=480-100-256;
 -                      endx[4]=190+256;
 -                      endy[4]=480-100;
 -                      movex[4]=-30;
 -                      movey[4]=0;
 -
 -                      startx[5]=185;
 -                      starty[5]=480-120-256;
 -                      endx[5]=185+256;
 -                      endy[5]=480-120;
 -                      movex[5]=-5;
 -                      movey[5]=0;
 -
 -                      startx[6]=400;
 -                      starty[6]=480-144-256;
 -                      endx[6]=400+256;
 -                      endy[6]=480-144;
 -                      movex[6]=20;
 -                      movey[6]=0;
 -              }
 +              }*/
        }
  
        selected=-1;
                offsety[i]=0;
                if(i>=4&&(mainmenu==1||mainmenu==2)){
                        selectedlong[i]=0;
 -                      offsetx[i]=(startx[i]+endx[i]+movex[i]*transition)/2-(640+190)/2;
 -                      offsety[i]=(starty[i]+endy[i]+movey[i]*transition)/2-(336+150)/2;
 +                      offsetx[i]=(startx[i]+endx[i])/2-(640+190)/2;
 +                      offsety[i]=(starty[i]+endy[i])/2-(336+150)/2;
                        offsetx[i]*=.06f;
                        offsety[i]*=.06f;
                }
                        glPushMatrix();
                                glBegin(GL_QUADS);
                                glTexCoord2f(0,0);
 -                              glVertex3f(startx[j]+movex[j]*transition,       starty[j]+movey[j]*transition,   0.0f);
 +                              glVertex3f(startx[j],   starty[j],       0.0f);
                                glTexCoord2f(1,0);
 -                              glVertex3f(endx[j]+movex[j]*transition,         starty[j]+movey[j]*transition,   0.0f);
 +                              glVertex3f(endx[j],             starty[j],       0.0f);
                                glTexCoord2f(1,1);
 -                              glVertex3f(endx[j]+movex[j]*transition,         endy[j]+movey[j]*transition, 0.0f);
 +                              glVertex3f(endx[j],             endy[j], 0.0f);
                                glTexCoord2f(0,1);
 -                              glVertex3f(startx[j]+movex[j]*transition,       endy[j]+movey[j]*transition, 0.0f);
 +                              glVertex3f(startx[j],   endy[j], 0.0f);
                                glEnd();
                        glPopMatrix();
                        glEnable(GL_BLEND);
                                        glPushMatrix();
                                                glBegin(GL_QUADS);
                                                glTexCoord2f(0,0);
 -                                              glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,        starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,    0.0f);
 +                                              glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2,    starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2,        0.0f);
                                                glTexCoord2f(1,0);
 -                                              glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,  starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,    0.0f);
 +                                              glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2,      starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2,        0.0f);
                                                glTexCoord2f(1,1);
 -                                              glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,  endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
 +                                              glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2,      endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                glTexCoord2f(0,1);
 -                                              glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
 +                                              glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                glEnd();
                                        glPopMatrix();
                                }
                                                                glPushMatrix();
                                                                        glBegin(GL_QUADS);
                                                                        glTexCoord2f(0,0);
 -                                                                      glVertex3f(midpoint.x-itemsize+movex[j]*transition,     midpoint.y-itemsize+movey[j]*transition,         0.0f);
 +                                                                      glVertex3f(midpoint.x-itemsize, midpoint.y-itemsize,     0.0f);
                                                                        glTexCoord2f(1,0);
 -                                                                      glVertex3f(midpoint.x+itemsize+movex[j]*transition,             midpoint.y-itemsize+movey[j]*transition,         0.0f);
 +                                                                      glVertex3f(midpoint.x+itemsize,         midpoint.y-itemsize,     0.0f);
                                                                        glTexCoord2f(1,1);
 -                                                                      glVertex3f(midpoint.x+itemsize+movex[j]*transition,             midpoint.y+itemsize+movey[j]*transition, 0.0f);
 +                                                                      glVertex3f(midpoint.x+itemsize,         midpoint.y+itemsize, 0.0f);
                                                                        glTexCoord2f(0,1);
 -                                                                      glVertex3f(midpoint.x-itemsize+movex[j]*transition,     midpoint.y+itemsize+movey[j]*transition, 0.0f);
 +                                                                      glVertex3f(midpoint.x-itemsize,         midpoint.y+itemsize, 0.0f);
                                                                        glEnd();
                                                                glPopMatrix();
                                                                glEnable(GL_BLEND);
                                                                                glPushMatrix();
                                                                                        glBegin(GL_QUADS);
                                                                                        glTexCoord2f(0,0);
 -                                                                                      glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,          0.0f);
 +                                                                                      glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2,      0.0f);
                                                                                        glTexCoord2f(1,0);
 -                                                                                      glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition,          0.0f);
 +                                                                                      glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2,      0.0f);
                                                                                        glTexCoord2f(1,1);
 -                                                                                      glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition,      midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
 +                                                                                      glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2,  midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                                                        glTexCoord2f(0,1);
 -                                                                                      glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f);
 +                                                                                      glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2, 0.0f);
                                                                                        glEnd();
                                                                                glPopMatrix();
                                                                        }
        glPopMatrix();
  
                if(mainmenu==1||mainmenu==2)
 -                      if(transition<.1||transition>.9){
 +                      //if(transition<.1||transition>.9){
                                glClear(GL_DEPTH_BUFFER_BIT);
                                glEnable(GL_ALPHA_TEST);
                                glAlphaFunc(GL_GREATER, 0.001f);
                                                glLoadIdentity();                                                               // Reset The Modelview Matrix
                                                glPushMatrix();
                                                        glDisable(GL_TEXTURE_2D);
 -                                                      if(transition<.1)
 -                                                              glColor4f(1,0,0,1-(transition*10));
 -                                                      if(transition>.9)
 -                                                              glColor4f(1,0,0,1-((1-transition)*10));
 +                                                      //if(transition<.1)
 +                                                              //glColor4f(1,0,0,1-(transition*10));
 +                                                      //if(transition>.9)
 +                                                              //glColor4f(1,0,0,1-((1-transition)*10));
 +                            glColor4f(1,0,0,1);
                                                glPopMatrix();
                                        glPopMatrix();
                                        glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                                glPopMatrix();
 -                      }
 +                      //}
  
                glMatrixMode(GL_PROJECTION);                                            // Select The Projection Matrix
                glPushMatrix();                                                                         // Store The Projection Matrix
diff --combined Source/GameTick.cpp
index edc196e511fe5e456afc11188559afc23efade8c,c15ea3f6860a06b9b944caab3c4dfe7ca4aae094..273c7f6d64c5411d49125def785bfccf8cb2897a
@@@ -1413,10 -1413,8 +1413,8 @@@ void Game::Loadlevel(int which)
  }
  
  void Game::Loadlevel(const char *name){
-       static int oldlevel;
        int templength;
        float lamefloat;
-       int lameint;
        static const char *pfx = ":Data:Maps:";
        char *buf;
  
                tutorialmaxtime=1;
        }
        loadingstuff=1;
-       if(!firstload)
-               oldlevel=50;
        pause_sound(whooshsound);
        pause_sound(stream_firesound);
  
                      funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
                      funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
  
-                     bool doneread;
                      funpackf(tfile, "Bi",&templength);
                      if(templength>128||templength<=0)
                          templength=128;
  
                        float maxdistance=0;
                        float tempdist;
-                       int whichclosest;
+                       //~ int whichclosest;
                        for(int i=0;i<objects.numobjects;i++){
                                tempdist=findDistancefast(&objects.center,&objects.position[i]);
                                if(tempdist>maxdistance){
-                                       whichclosest=i;
+                                       //~ whichclosest=i;
                                        maxdistance=tempdist;
                                }
                        }
  
                fclose(tfile);
  
-               oldlevel=whichlevel;
                if(numplayers>maxplayers-1)
              numplayers=maxplayers-1;
                for(int i=0;i<numplayers;i++){
                        }
  
  
-                       int texsize;
-                       texsize=512*512*3/texdetail/texdetail;
+                       //~ int texsize;
+                       //~ texsize=512*512*3/texdetail/texdetail;
  
                        LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
  
@@@ -2471,6 -2462,16 +2462,6 @@@ void Game::MenuTick()
          }
      }
  
 -    if(mainmenu==1||mainmenu==2){
 -        if(loaddistrib>4)
 -                      transition+=multiplier/8;
 -        if(transition>1){
 -            transition=0;
 -            anim++;
 -            if(anim>4) anim=0;
 -            loaddistrib=0;
 -        }
 -    }
      OPENAL_SetFrequency(channels[stream_menutheme], 22050);
  
      if(entername) {
@@@ -3317,9 -3318,6 +3308,6 @@@ void Game::doDebugKeys()
          }
  
          if(Input::isKeyPressed(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)){
-             int closest=-1;
-             float closestdist=-1;
-             float distance;
              for(int i=0;i<objects.numobjects;i++){
                  if(objects.type[i]==treeleavestype){
                      objects.scale[i]*=.9;
@@@ -5878,8 -5876,6 +5866,6 @@@ void Game::Tick()
        static XYZ facing,flatfacing;
        static int target;
  
-       int templength;
        for(int i=0;i<15;i++){
                displaytime[i]+=multiplier;
        }
                  }
              }
  
-             static float keyrefreshdelay=0,bigrefreshdelay=0;
              if(!player[0].jumpkeydown){
                  player[0].jumptogglekeydown=0;
              }
  
                  hawkcalldelay=16+abs(Random()%8);
              }
-             static float temptexdetail;
  
              doDebugKeys();
  
                          player[i].targetheadrotation2=pitch(participantfacing[whichdialogue][indialogue][i]);
                      }
  
-                     bool pause;
                      if(leveltime<.5)
                          numenvsounds=0;
  
@@@ -7548,7 -7538,6 +7528,6 @@@ void Game::TickOnceAfter()
        static XYZ coltarget;
        static XYZ target;
        static XYZ col;
-       static float brotate;
        static XYZ facing;
        static float changedelay;
        static bool alldead;
                          stealthloading=0;
  
                                        if(!stealthloading){
-                                               float gLoc[3]={0,0,0};
-                                               float vel[3]={0,0,0};
                                                fireSound(firestartsound);
  
                                                flash();
        facing=DoRotation(facing,0,0-rotation,0);
        viewerfacing=facing;
  
-       brotate=0;
        if(!cameramode){
                if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
                else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;