load_scheme_files (char *path)
{
load_scheme_file (path, "gacela.scm");
+ load_scheme_file (path, "gacela_events.scm");
load_scheme_file (path, "gacela_ttf.scm");
}
(define-macro (run-game . code)
- `(let ((game-function (lambda () (begin ,@code))))
+ `(let ((game-function ,(if (null? code)
+ `(lambda () #f)
+ `(lambda () ,@code))))
(init-video-mode)
(set-game-code game-function)
(cond ((not (game-running?))
(set! game-loop
(lambda ()
(set! running #t)
-; (do () ((quit?))
- (do () (#f)
+ (quit? #f)
+ (do () ((quit?))
(init-frame-time)
; (check-connections)
; (eval-from-clients)
-; (process-events)
-; (cond ((not (quit?))
- (cond ((not #f)
+ (process-events)
+ (cond ((not (quit?))
(glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
; (to-origin)
; (refresh-active-objects)
SCM
gacela_ftglCreateTextureFont (SCM file)
{
- FTGLfont *font_address = NULL;
-
- font_address = ftglCreateTextureFont (scm_to_locale_string (file));
+ FTGLfont *font_address = ftglCreateTextureFont (scm_to_locale_string (file));
if (font_address) {
return make_font (file, font_address);
}
else {
- return SCM_UNSPECIFIED;
+ // return SCM_UNSPECIFIED;
+ return SCM_UNDEFINED;
}
}
#include <libguile.h>
#include <SDL/SDL.h>
+#include <SDL/SDL_events.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_mixer.h>
#include "gacela_SDL.h"
struct surface
{
- SCM name;
+ SCM filename;
+ SDL_Surface *surface_address;
};
static scm_t_bits surface_tag;
SCM
-gacela_make_surface (SCM name)
+make_surface (SCM file, SDL_Surface *surface_address)
{
SCM smob;
struct surface *surface;
surface = (struct surface *) scm_gc_malloc (sizeof (struct surface), "surface");
- surface->name = SCM_BOOL_F;
+ surface->filename = SCM_BOOL_F;
+ surface->surface_address = NULL;
SCM_NEWSMOB (smob, surface_tag, surface);
- surface->name = name;
+ surface->filename = file;
+ surface->surface_address = surface_address;
return smob;
}
+SDL_Surface *
+get_surface_address (SCM surface_smob)
+{
+ struct surface *surface;
+
+ scm_assert_smob_type (surface_tag, surface_smob);
+ surface = (struct surface *) SCM_SMOB_DATA (surface_smob);
+ return surface->surface_address;
+}
+
+SCM
+get_surface_width (SCM surface_smob)
+{
+ SDL_Surface *surface = get_surface_address (surface_smob);
+
+ return scm_from_int (surface->w);
+}
+
+SCM
+get_surface_height (SCM surface_smob)
+{
+ SDL_Surface *surface = get_surface_address (surface_smob);
+
+ return scm_from_int (surface->h);
+}
+
+SCM
+mark_surface (SCM surface_smob)
+{
+ struct surface *surface = (struct surface *) SCM_SMOB_DATA (surface_smob);
+
+ scm_gc_mark (surface->filename);
+
+ return SCM_BOOL_F;
+}
+
+size_t
+free_surface (SCM surface_smob)
+{
+ struct surface *surface = (struct surface *) SCM_SMOB_DATA (surface_smob);
+
+ SDL_FreeSurface (surface->surface_address);
+ scm_gc_free (surface, sizeof (struct surface), "surface");
+
+ return 0;
+}
+
+static int
+print_surface (SCM surface_smob, SCM port, scm_print_state *pstate)
+{
+ struct surface *surface = (struct surface *) SCM_SMOB_DATA (surface_smob);
+
+ scm_puts ("#<surface \"", port);
+ scm_display (surface->filename, port);
+ scm_puts ("\">", port);
+
+ /* non-zero means success */
+ return 1;
+}
+
+
SCM
gacela_SDL_Init (SCM flags)
{
SCM
gacela_SDL_SetVideoMode (SCM width, SCM height, SCM bpp, SCM flags)
{
- return scm_from_int ((int)SDL_SetVideoMode (scm_to_int (width), scm_to_int (height), \
- scm_to_int (bpp), scm_to_int (flags)));
+ SDL_Surface *screen = SDL_SetVideoMode (scm_to_int (width), scm_to_int (height), \
+ scm_to_int (bpp), scm_to_int (flags));
+
+ if (screen) {
+ return make_surface (scm_from_locale_string ("screen"), screen);
+ }
+ else {
+ return SCM_UNSPECIFIED;
+ }
}
SCM
SCM
gacela_SDL_Flip (SCM screen)
{
- return scm_from_int (SDL_Flip ((SDL_Surface *)scm_to_int (screen)));
-}
-
-SCM
-gacela_SDL_FreeSurface (SCM surface)
-{
- SDL_FreeSurface ((SDL_Surface *)scm_to_int (surface));
- return SCM_UNSPECIFIED;
+ return scm_from_int (SDL_Flip (get_surface_address (screen)));
}
SCM
SCM
gacela_SDL_DisplayFormat (SCM surface)
{
- return scm_from_int ((int)SDL_DisplayFormat ((SDL_Surface *)scm_to_int (surface)));
+ return scm_from_int ((int)SDL_DisplayFormat (get_surface_address (surface)));
}
SCM
SCM
gacela_SDL_SetColorKey (SCM surface, SCM flag, SCM key)
{
- return scm_from_int (SDL_SetColorKey ((SDL_Surface *)scm_to_int (surface), scm_to_int (flag), scm_to_int (key)));
+ return scm_from_int (SDL_SetColorKey (get_surface_address (surface), scm_to_int (flag), scm_to_int (key)));
}
SCM
gacela_SDL_LoadBMP (SCM file)
{
- return scm_from_int ((int)SDL_LoadBMP (scm_to_locale_string (file)));
+ SDL_Surface *image = SDL_LoadBMP (scm_to_locale_string (file));
+
+ if (image) {
+ return make_surface (file, image);
+ }
+ else {
+ return SCM_UNSPECIFIED;
+ }
}
SCM
gacela_IMG_Load (SCM filename)
{
- return scm_from_int ((int)IMG_Load (scm_to_locale_string (filename)));
+ SDL_Surface *image = IMG_Load (scm_to_locale_string (filename));
+
+ if (image) {
+ return make_surface (filename, image);
+ }
+ else {
+ return SCM_UNSPECIFIED;
+ }
}
SCM
SDL_register_functions (void* data)
{
surface_tag = scm_make_smob_type ("surface", sizeof (struct surface));
- // scm_set_smob_mark (surface_tag, mark_surface);
- // scm_set_smob_free (surface_tag, free_surface);
- // scm_set_smob_print (surface_tag, print_surface);
- // scm_set_smob_equalp (surface_tag, equalp_surface);
+ scm_set_smob_mark (surface_tag, mark_surface);
+ scm_set_smob_free (surface_tag, free_surface);
+ scm_set_smob_print (surface_tag, print_surface);
+ scm_c_define_gsubr ("surface-w", 1, 0, 0, get_surface_width);
+ scm_c_define_gsubr ("surface-h", 1, 0, 0, get_surface_height);
scm_c_define ("SDL_INIT_TIMER", scm_from_int (SDL_INIT_TIMER));
scm_c_define ("SDL_INIT_AUDIO", scm_from_int (SDL_INIT_AUDIO));
scm_c_define ("MIX_DEFAULT_FORMAT", scm_from_int (MIX_DEFAULT_FORMAT));
+ scm_c_define ("SDL_NOEVENT", scm_from_int (SDL_NOEVENT));
+ scm_c_define ("SDL_ACTIVEEVENT", scm_from_int (SDL_ACTIVEEVENT));
+ scm_c_define ("SDL_KEYDOWN", scm_from_int (SDL_KEYDOWN));
+ scm_c_define ("SDL_KEYUP", scm_from_int (SDL_KEYUP));
+ scm_c_define ("SDL_MOUSEMOTION", scm_from_int (SDL_MOUSEMOTION));
+ scm_c_define ("SDL_MOUSEBUTTONDOWN", scm_from_int (SDL_MOUSEBUTTONDOWN));
+ scm_c_define ("SDL_MOUSEBUTTONUP", scm_from_int (SDL_MOUSEBUTTONUP));
+ scm_c_define ("SDL_JOYAXISMOTION", scm_from_int (SDL_JOYAXISMOTION));
+ scm_c_define ("SDL_JOYBALLMOTION", scm_from_int (SDL_JOYBALLMOTION));
+ scm_c_define ("SDL_JOYHATMOTION", scm_from_int (SDL_JOYHATMOTION));
+ scm_c_define ("SDL_JOYBUTTONDOWN", scm_from_int (SDL_JOYBUTTONDOWN));
+ scm_c_define ("SDL_JOYBUTTONUP", scm_from_int (SDL_JOYBUTTONUP));
+ scm_c_define ("SDL_QUIT", scm_from_int (SDL_QUIT));
+ scm_c_define ("SDL_SYSWMEVENT", scm_from_int (SDL_SYSWMEVENT));
+ scm_c_define ("SDL_EVENT_RESERVEDA", scm_from_int (SDL_EVENT_RESERVEDA));
+ scm_c_define ("SDL_EVENT_RESERVEDB", scm_from_int (SDL_EVENT_RESERVEDB));
+ scm_c_define ("SDL_VIDEORESIZE", scm_from_int (SDL_VIDEORESIZE));
+ scm_c_define ("SDL_VIDEOEXPOSE", scm_from_int (SDL_VIDEOEXPOSE));
+ scm_c_define ("SDL_EVENT_RESERVED2", scm_from_int (SDL_EVENT_RESERVED2));
+ scm_c_define ("SDL_EVENT_RESERVED3", scm_from_int (SDL_EVENT_RESERVED3));
+ scm_c_define ("SDL_EVENT_RESERVED4", scm_from_int (SDL_EVENT_RESERVED4));
+ scm_c_define ("SDL_EVENT_RESERVED5", scm_from_int (SDL_EVENT_RESERVED5));
+ scm_c_define ("SDL_EVENT_RESERVED6", scm_from_int (SDL_EVENT_RESERVED6));
+ scm_c_define ("SDL_EVENT_RESERVED7", scm_from_int (SDL_EVENT_RESERVED7));
+ scm_c_define ("SDL_USEREVENT", scm_from_int (SDL_USEREVENT));
+ scm_c_define ("SDL_NUMEVENTS", scm_from_int (SDL_NUMEVENTS));
+
scm_c_define_gsubr ("SDL_Init", 1, 0, 0, gacela_SDL_Init);
scm_c_define_gsubr ("SDL_Quit", 0, 0, 0, gacela_SDL_Quit);
scm_c_define_gsubr ("SDL_SetVideoMode", 4, 0, 0, gacela_SDL_SetVideoMode);
scm_c_define_gsubr ("SDL_WM_SetCaption", 2, 0, 0, gacela_SDL_WM_SetCaption);
scm_c_define_gsubr ("SDL_Flip", 1, 0, 0, gacela_SDL_Flip);
- scm_c_define_gsubr ("SDL_FreeSurface", 1, 0, 0, gacela_SDL_FreeSurface);
scm_c_define_gsubr ("SDL_Delay", 1, 0, 0, gacela_SDL_Delay);
scm_c_define_gsubr ("SDL_GetTicks", 0, 0, 0, gacela_SDL_GetTicks);
scm_c_define_gsubr ("SDL_DisplayFormat", 1, 0, 0, gacela_SDL_DisplayFormat);
scm_c_define_gsubr ("Mix_FreeMusic", 1, 0, 0, gacela_Mix_FreeMusic);
scm_c_define_gsubr ("Mix_FreeChunk", 1, 0, 0, gacela_Mix_FreeChunk);
scm_c_define_gsubr ("Mix_CloseAudio", 0, 0, 0, gacela_Mix_CloseAudio);
- scm_c_define_gsubr ("make-surface", 1, 0, 0, gacela_make_surface);
return NULL;
}
--- /dev/null
+;;; Gacela, a GNU Guile extension for fast games development
+;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
+;;;
+;;; This program is free software: you can redistribute it and/or modify
+;;; it under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation, either version 3 of the License, or
+;;; (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;; GNU General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+(define-macro (with-color color . code)
+ (cond (color
+ `(let ((original-color (get-current-color))
+ (result #f))
+ (apply set-current-color ,color)
+ (set! result (begin ,@code))
+ (apply set-current-color original-color)
+ result))
+ (else `(begin ,@code))))
+
+(define-macro (progn-textures . code)
+ `(let (values)
+ (init-video-mode)
+ (glEnable GL_TEXTURE_2D)
+ (set! values (multiple-value-list (begin ,@code)))
+ (glDisable GL_TEXTURE_2D)
+ (apply values values)))
+
+(define (draw . vertexes)
+ (begin-draw (length vertexes))
+ (draw-vertexes vertexes)
+ (glEnd))
+
+(define (begin-draw number-of-points)
+ (cond ((= number-of-points 3) (glBegin GL_TRIANGLES))
+ ((= number-of-points 4) (glBegin GL_QUADS))))
+
+(define (draw-vertexes vertexes)
+ (cond ((not (null? vertexes))
+ (draw-vertex (car vertexes))
+ (draw-vertexes (cdr vertexes)))))
+
+(define* (draw-vertex vertex #:key texture-coord)
+ (cond ((list? (car vertex))
+ (with-color (car vertex)
+ (apply simple-draw-vertex (cadr vertex))))
+ (else
+ (cond (texture-coord (apply glTexCoord2f texture-coord)))
+ (apply simple-draw-vertex vertex))))
+
+(define* (simple-draw-vertex x y #:optional (z 0))
+ (cond ((3d-mode?) (glVertex3f x y z))
+ (else (glVertex2f x y))))
+
+(define (load-image-for-texture filename)
+ (init-video-mode)
+ (let ((image (IMG_Load filename)))
+ (cond ((not (= image 0))
+ (let* ((width (surface-w image)) (height (surface-h image))
+ (power-2 (nearest-power-of-two (min width height)))
+ resized-image)
+ (cond ((and (= width power-2) (= height power-2)) (values image width height))
+ (t (setq resized-image (resize-surface image power-2 power-2))
+ (SDL_FreeSurface image)
+ (cond ((/= resized-image 0) (values resized-image width height))))))))))
+
+(defun resize-surface (surface width height)
+ (let ((old-width (surface-w surface)) (old-height (surface-h surface)))
+ (cond ((and (= width old-width) (= height old-height)) surface)
+ (t (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
+ (zoomSurface surface zoomx zoomy 0))))))
+
+(defun load-texture (filename &key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) static)
+ (let ((key (make-resource-texture :filename filename :min-filter min-filter :mag-filter mag-filter)))
+ (cond ((get-resource key) key)
+ (t (true-load-texture filename min-filter mag-filter static)))))
+
+(defun true-load-texture (filename min-filter mag-filter static)
+ (let ((key (make-resource-texture :filename filename :min-filter min-filter :mag-filter mag-filter)))
+ (progn-textures
+ (multiple-value-bind
+ (image real-w real-h) (load-image-for-texture filename)
+ (cond (image
+ (let ((width (surface-w image)) (height (surface-h image))
+ (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN)
+ (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)
+ (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)))
+ (texture (car (glGenTextures 1))))
+
+ (glBindTexture GL_TEXTURE_2D texture)
+ (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
+ (SDL_FreeSurface image)
+ (set-resource key
+ `(:id-texture ,texture :width ,real-w :height ,real-h)
+ (lambda () (true-load-texture filename min-filter mag-filter static))
+ (lambda () (glDeleteTextures 1 `(,texture)))
+ :static static)
+ key)))))))
+
+(defun draw-image (filename &ptional (zoom 1))
+ (let ((texture (load-texture filename)))
+ (cond (texture (draw-texture texture zoom)))))
+
+(defun draw-texture (texture &optional (zoom 1))
+ (cond (texture
+ (let ((width (getf (get-resource texture) :width))
+ (height (getf (get-resource texture) :height)))
+ (draw-rectangle (* zoom width) (* zoom height) :texture texture)))))
+
+(defun draw-quad (v1 v2 v3 v4 &key texture)
+ (let ((id-texture (getf (get-resource texture) :id-texture)))
+ (cond (id-texture
+ (progn-textures
+ (glBindTexture GL_TEXTURE_2D id-texture)
+ (begin-draw 4)
+ (draw-vertex v1 :texture-coord '(0 0))
+ (draw-vertex v2 :texture-coord '(1 0))
+ (draw-vertex v3 :texture-coord '(1 1))
+ (draw-vertex v4 :texture-coord '(0 1))
+ (glEnd)))
+ ((consp texture) (with-color texture (draw v1 v2 v3 v4)))
+ (t (draw v1 v2 v3 v4)))))
+
+(defun draw-rectangle (width height &key texture)
+ (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h)))
+ (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture)))
+
+(defun draw-square (&key (size 1) texture)
+ (draw-rectangle size size :texture texture))
+
+(defun draw-cube (&key (size 1) texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6)
+ (let ((-size (neg size)))
+ (progn-textures
+ (glNormal3f 0 0 1)
+ (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture (or texture-1 texture))
+ (glNormal3f 0 0 -1)
+ (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture (or texture-2 texture))
+ (glNormal3f 0 1 0)
+ (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture (or texture-3 texture))
+ (glNormal3f 0 -1 0)
+ (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture))
+ (glNormal3f 1 0 0)
+ (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture))
+ (glNormal3f -1 0 0)
+ (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture)))))
+
+(defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t))
+ (init-lighting)
+ (and light (glLightfv id GL_DIFFUSE (first light) (second light) (third light) (fourth light)))
+ (and light position (glLightfv GL_POSITION (first position) (second position) (third position) (fourth position)))
+ (and ambient (glLightfv id GL_AMBIENT (first ambient) (second ambient) (third ambient) (fourth ambient)))
+ (and turn-on (glEnable id))
+ id)
+
+(defun translate (x y &optional (z 0))
+ (glTranslatef x y z))
+
+(defun rotate (&rest rot)
+ (cond ((3d-mode?) (apply #'3d-rotate rot))
+ (t (apply #'2d-rotate rot))))
+
+(defun 3d-rotate (xrot yrot zrot)
+ (glRotatef xrot 1 0 0)
+ (glRotatef yrot 0 1 0)
+ (glRotatef zrot 0 0 1))
+
+(defun 2d-rotate (rot)
+ (glRotatef rot 0 0 1))
+
+(defun to-origin ()
+ (glLoadIdentity)
+ (cond ((3d-mode?) (camera-look))))
+
+(let ((camera-eye '(0 0 0)) (camera-center '(0 0 -100)) (camera-up '(0 1 0)))
+ (defun set-camera (&key eye center up)
+ (cond (eye (setq camera-eye eye)))
+ (cond (center (setq camera-center center)))
+ (cond (up (setq camera-up up))))
+
+ (defun camera-look ()
+ (apply #'gluLookAt (concatenate 'list camera-eye camera-center camera-up))))
--- /dev/null
+;;; Gacela, a GNU Guile extension for fast games development
+;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
+;;;
+;;; This program is free software: you can redistribute it and/or modify
+;;; it under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation, either version 3 of the License, or
+;;; (at your option) any later version.
+;;;
+;;; This program is distributed in the hope that it will be useful,
+;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;;; GNU General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+(define (get-event events types)
+ (cond ((null? events) '())
+ (else
+ (let ((res (get-event (cdr events) types))
+ (event (car events)))
+ (cond ((member (assoc-ref event 'type) types) (cons event res))
+ (else res))))))
+
+(define (poll-events)
+ (let ((event (SDL_PollEvent)))
+ (cond ((null? event) '())
+ (else (cons event (poll-events))))))
+
+(define (process-events)
+ (let ((events (poll-events)))
+ (quit? (not (null? (get-event events `(,SDL_QUIT)))))
+ (clear-key-state)
+ (process-keyboard-events (get-event events `(,SDL_KEYDOWN ,SDL_KEYUP)))))
+
+(define quit? #f)
+
+(let ((quit #f))
+ (set! quit?
+ (lambda* (#:optional (value '()))
+ (if (null? value) quit (set! quit value)))))
+
+(define (process-keyboard-events events)
+ (cond ((not (null? events))
+ (let ((event (car events)))
+ (cond ((= (assoc-ref event 'type) SDL_KEYDOWN) (key-press (assoc-ref event 'key.keysym.sym)))
+ ((= (assoc-ref event 'type) SDL_KEYUP) (key-release (assoc-ref event :key.keysym.sym)))))
+ (process-keyboard-events (cdr events)))))
+
+(define key? #f)
+(define key-pressed? #f)
+(define key-released? #f)
+(define key-press #f)
+(define key-release #f)
+(define clear-keymap #f)
+(define clear-key-state #f)
+
+(let ((keymap (make-hash-table))
+ (pressed (make-hash-table))
+ (released (make-hash-table)))
+ (set! key?
+ (lambda (key)
+ (hash-ref keymap (get-keycode key))))
+
+ (set! key-pressed?
+ (lambda (key)
+ (hash-ref pressed (get-keycode key))))
+
+ (set! key-released?
+ (lambda (key)
+ (hash-ref released (get-keycode key))))
+
+ (set! key-press
+ (lambda (key-code)
+ (hash-set! keymap key-code #t)
+ (hash-set! pressed key-code #t)
+ (hash-set! released key-code #f)))
+
+ (set! key-release
+ (lambda (key-code)
+ (hash-set! keymap key-code #f)
+ (hash-set! pressed key-code #f)
+ (hash-set! released key-code #t)))
+
+ (set! clear-keymap
+ (lambda ()
+ (hash-clear! keymap)))
+
+ (set! clear-key-state
+ (lambda ()
+ (hash-clear! pressed)
+ (hash-clear! released))))
+
+(define get-keycode #f)
+(define get-keyname #f)
+
+(let* ((keys
+ '((8 . backspace)
+ (9 . tab)
+ (12 . clear)
+ (13 . return)
+ (19 . pause)
+ (27 . escape)
+ (32 . space)
+ (33 . exclaim)
+ (34 . quotedbl)
+ (35 . hash)
+ (36 . dollar)
+ (38 . ampersand)
+ (39 . quote)
+ (40 . leftparen)
+ (41 . rightparen)
+ (42 . asterisk)
+ (43 . plus)
+ (44 . comma)
+ (45 . minus)
+ (46 . period)
+ (47 . slash)
+ (48 . 0)
+ (49 . 1)
+ (50 . 2)
+ (51 . 3)
+ (52 . 4)
+ (53 . 5)
+ (54 . 6)
+ (55 . 7)
+ (56 . 8)
+ (57 . 9)
+ (58 . colon)
+ (59 . semicolon)
+ (60 . less)
+ (61 . equals)
+ (62 . greater)
+ (63 . question)
+ (64 . at)
+ (269 . kp-minus)
+ (270 . kp-plus)
+ (273 . up)
+ (274 . down)
+ (275 . right)
+ (276 . left)
+ (282 . f1)
+ (283 . f2)
+ (284 . f3)
+ (285 . f4)
+ (286 . f5)
+ (287 . f6)
+ (288 . f7)
+ (289 . f8)
+ (290 . f9)
+ (291 . f10)
+ (292 . f11)
+ (293 . f12)))
+ (keynames (map (lambda (k) (cons (cdr k) (car k))) keys)))
+
+ (set! get-keycode
+ (lambda (keyname)
+ (assoc-ref keynames keyname)))
+
+ (set! get-keyname
+ (lambda (keycode)
+ (assoc-ref keys keycode))))
(define* (load-font font-file #:key (size 40) (encoding ft_encoding_unicode))
(let ((font (ftglCreateTextureFont font-file)))
- (ftglSetFontFaceSize font size 72)
- (ftglSetFontCharMap font encoding)
+; (ftglSetFontFaceSize font size 72)
+; (ftglSetFontCharMap font encoding)
font))
(define* (render-text text font #:key (size #f))