(cond (image
(let ((width (surface-w image)) (height (surface-h image))
(byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN)
- (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)
- (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)))
+ (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)
+ (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)))
(texture (car (glGenTextures 1))))
+
(glBindTexture GL_TEXTURE_2D texture)
(glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)