extern bool cellophane;
extern float texdetail;
extern float realtexdetail;
-extern GLubyte bloodText[512*512*3];
-extern GLubyte wolfbloodText[512*512*3];
+extern GLubyte bloodText[512 * 512 * 3];
+extern GLubyte wolfbloodText[512 * 512 * 3];
extern int bloodtoggle;
extern Objects objects;
extern bool osx;
extern float fadestart;
extern bool freeze;
extern bool winfreeze;
-extern float flashamount,flashr,flashg,flashb;
+extern float flashamount, flashr, flashg, flashb;
extern int flashdelay;
extern bool showpoints;
extern bool immediate;
void Person::CheckKick()
{
- if (!(hasvictim
- && (animTarget == rabbitkickanim
- && victim
- && victim != this
- && frameCurrent >= 2
- && animCurrent == rabbitkickanim)
- && (distsq(&coords,&victim->coords) < 1.2)
- && (!victim->skeleton.free)))
- return;
-
- if (animation[victim->animTarget].height!=lowheight)
- {
- float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
- XYZ relative = velocity;
- relative.y=0;
- Normalise(&relative);
-
- victim->spurt=1;
- DoBlood(.2,250);
- if(tutoriallevel!=1)
- emit_sound_at(heavyimpactsound, victim->coords);
- victim->RagDoll(0);
- for(int i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*120*damagemult;
- }
- victim->Puff(neck);
- victim->DoDamage(100*damagemult/victim->protectionhigh);
- if(id==0)camerashake+=.4;
-
- target=0;
- frameCurrent=3;
- animTarget=backflipanim;
- frameTarget=4;
- velocity=facing*-10;
- velocity.y=5;
- skeleton.free=0;
- if(id==0)
- resume_stream(whooshsound);
-
- award_bonus(id, cannon);
- }
- else if (victim->isCrouch())
- {
- animTarget=rabbitkickreversedanim;
- animCurrent=rabbitkickreversedanim;
- victim->animCurrent=rabbitkickreversalanim;
- victim->animTarget=rabbitkickreversalanim;
- targettilt2=0;
- frameCurrent=0;
- frameTarget=1;
- target=0;
- velocity=0;
- victim->oldcoords=victim->coords;
- coords=victim->coords;
- victim->targetyaw=targetyaw;
- victim->victim=this;
+ if (!(hasvictim
+ && (animTarget == rabbitkickanim
+ && victim
+ && victim != this
+ && frameCurrent >= 2
+ && animCurrent == rabbitkickanim)
+ && (distsq(&coords, &victim->coords) < 1.2)
+ && (!victim->skeleton.free)))
+ return;
+
+ if (animation[victim->animTarget].height != lowheight) {
+ float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
+ XYZ relative = velocity;
+ relative.y = 0;
+ Normalise(&relative);
+
+ victim->spurt = 1;
+ DoBlood(.2, 250);
+ if (tutoriallevel != 1)
+ emit_sound_at(heavyimpactsound, victim->coords);
+ victim->RagDoll(0);
+ for (int i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * 120 * damagemult;
+ }
+ victim->Puff(neck);
+ victim->DoDamage(100 * damagemult / victim->protectionhigh);
+ if (id == 0)camerashake += .4;
+
+ target = 0;
+ frameCurrent = 3;
+ animTarget = backflipanim;
+ frameTarget = 4;
+ velocity = facing * -10;
+ velocity.y = 5;
+ skeleton.free = 0;
+ if (id == 0)
+ resume_stream(whooshsound);
+
+ award_bonus(id, cannon);
+ } else if (victim->isCrouch()) {
+ animTarget = rabbitkickreversedanim;
+ animCurrent = rabbitkickreversedanim;
+ victim->animCurrent = rabbitkickreversalanim;
+ victim->animTarget = rabbitkickreversalanim;
+ targettilt2 = 0;
+ frameCurrent = 0;
+ frameTarget = 1;
+ target = 0;
+ velocity = 0;
+ victim->oldcoords = victim->coords;
+ coords = victim->coords;
+ victim->targetyaw = targetyaw;
+ victim->victim = this;
}
}
-void Person::CatchFire(){
- XYZ flatfacing,flatvelocity;
- int howmany;
- for(int i=0;i<10;i++){
- howmany=abs(Random()%(skeleton.num_joints));
- if(!skeleton.free)flatvelocity=velocity;
- if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
- if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords;
- if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
- Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
- }
+void Person::CatchFire()
+{
+ XYZ flatfacing, flatvelocity;
+ int howmany;
+ for (int i = 0; i < 10; i++) {
+ howmany = abs(Random() % (skeleton.num_joints));
+ if (!skeleton.free)flatvelocity = velocity;
+ if (skeleton.free)flatvelocity = skeleton.joints[howmany].velocity;
+ if (!skeleton.free)flatfacing = DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0) * scale + coords;
+ if (skeleton.free)flatfacing = skeleton.joints[howmany].position * scale + coords;
+ Sprite::MakeSprite(flamesprite, flatfacing, flatvelocity, 1, 1, 1, 2, 1);
+ }
- onfiredelay=0.5;
+ onfiredelay = 0.5;
- emit_sound_at(firestartsound, coords);
+ emit_sound_at(firestartsound, coords);
- emit_stream_at(stream_firesound, coords);
+ emit_stream_at(stream_firesound, coords);
- flamedelay=0;
+ flamedelay = 0;
- onfire=1;
+ onfire = 1;
}
-int Person::getIdle(){
- if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
- if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
- if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
- if(creature==rabbittype)return fightidleanim;
- if(creature==wolftype)return wolfidle;
- }
- if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
- if(weapons[weaponids[weaponactive]].getType()==knife)
- return knifefightidleanim;
- if(weapons[weaponids[weaponactive]].getType()==sword&&victim->weaponactive!=-1)
- return swordfightidlebothanim;
- if(weapons[weaponids[weaponactive]].getType()==sword)
- return swordfightidleanim;
- if(weapons[weaponids[weaponactive]].getType()==staff)
- return swordfightidleanim;
- }
- if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
- }
- if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
- if(howactive==typesitting)return sitanim;
- if(howactive==typesittingwall)return sitwallanim;
- if(howactive==typesleeping)return sleepanim;
- if(howactive==typedead1)return dead1anim;
- if(howactive==typedead2)return dead2anim;
- if(howactive==typedead3)return dead3anim;
- if(howactive==typedead4)return dead4anim;
- if(creature==rabbittype)return bounceidleanim;
- if(creature==wolftype)return wolfidle;
- return 0;
+int Person::getIdle()
+{
+ if (indialogue != -1 && howactive == typeactive && creature == rabbittype)return talkidleanim;
+ if (hasvictim && victim != this/*||(id==0&&attackkeydown)*/)if (/*(id==0&&attackkeydown)||*/(!victim->dead && victim->aitype != passivetype && victim->aitype != searchtype && aitype != passivetype && aitype != searchtype && victim->id < numplayers)) {
+ if ((aitype == playercontrolled && stunned <= 0 && weaponactive == -1) || pause) {
+ if (creature == rabbittype)return fightidleanim;
+ if (creature == wolftype)return wolfidle;
+ }
+ if (aitype == playercontrolled && stunned <= 0 && weaponactive != -1) {
+ if (weapons[weaponids[weaponactive]].getType() == knife)
+ return knifefightidleanim;
+ if (weapons[weaponids[weaponactive]].getType() == sword && victim->weaponactive != -1)
+ return swordfightidlebothanim;
+ if (weapons[weaponids[weaponactive]].getType() == sword)
+ return swordfightidleanim;
+ if (weapons[weaponids[weaponactive]].getType() == staff)
+ return swordfightidleanim;
+ }
+ if (aitype != playercontrolled && stunned <= 0 && creature != wolftype && !pause)return fightsidestep;
+ }
+ if ((damage > permanentdamage || damage > damagetolerance * .8 || deathbleeding > 0) && creature != wolftype)return hurtidleanim;
+ if (howactive == typesitting)return sitanim;
+ if (howactive == typesittingwall)return sitwallanim;
+ if (howactive == typesleeping)return sleepanim;
+ if (howactive == typedead1)return dead1anim;
+ if (howactive == typedead2)return dead2anim;
+ if (howactive == typedead3)return dead3anim;
+ if (howactive == typedead4)return dead4anim;
+ if (creature == rabbittype)return bounceidleanim;
+ if (creature == wolftype)return wolfidle;
+ return 0;
}
-int Person::getCrouch(){
- if(creature==rabbittype)return crouchanim;
- if(creature==wolftype)return wolfcrouchanim;
- return 0;
+int Person::getCrouch()
+{
+ if (creature == rabbittype)return crouchanim;
+ if (creature == wolftype)return wolfcrouchanim;
+ return 0;
}
-int Person::getRun(){
- if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
- if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
+int Person::getRun()
+{
+ if (creature == rabbittype && (!superruntoggle || weaponactive != -1))return runanim;
+ if (creature == wolftype && (!superruntoggle))return wolfrunanim;
- if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
- if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
- return 0;
+ if (creature == rabbittype && (superruntoggle && weaponactive == -1))return rabbitrunninganim;
+ if (creature == wolftype && (superruntoggle))return wolfrunninganim;
+ return 0;
}
-int Person::getStop(){
- if(creature==rabbittype)return stopanim;
- if(creature==wolftype)return wolfstopanim;
- return 0;
+int Person::getStop()
+{
+ if (creature == rabbittype)return stopanim;
+ if (creature == wolftype)return wolfstopanim;
+ return 0;
}
-int Person::getLanding(){
- if(creature==rabbittype)return landanim;
- if(creature==wolftype)return wolflandanim;
- return 0;
+int Person::getLanding()
+{
+ if (creature == rabbittype)return landanim;
+ if (creature == wolftype)return wolflandanim;
+ return 0;
}
-int Person::getLandhard(){
- if(creature==rabbittype)return landhardanim;
- if(creature==wolftype)return wolflandhardanim;
- return 0;
+int Person::getLandhard()
+{
+ if (creature == rabbittype)return landhardanim;
+ if (creature == wolftype)return wolflandhardanim;
+ return 0;
}
static void
SolidHitBonus(int playerid)
{
- if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
- award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
- else
- award_bonus(playerid, solidhit);
+ if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
+ award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
+ else
+ award_bonus(playerid, solidhit);
}
-void Person::DoBlood(float howmuch,int which){
- static int bleedxint,bleedyint;
- static XYZ bloodvel;
- //if(howmuch&&id==0)blooddimamount=1;
- if(bloodtoggle&&tutoriallevel!=1){
- if(bleeding<=0&&spurt){
- spurt=0;
- for(int i=0;i<3;i++){
- bloodvel=0;
- if(!skeleton.free){
- bloodvel.z=10;
- bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- }
- if(skeleton.free){
- bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
- }
- if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
- if(skeleton.free){
- Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
- Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
- }
- if(!skeleton.free){
- Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
- Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
- }
- }
- if(Random()%2==0)
- for(int i=0;i<3;i++){
- if(Random()%2!=0){
- bloodvel=0;
- if(skeleton.free) {
- bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
- bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- } else {
- bloodvel.z=10;
- bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
- }
- bloodvel*=.2;
- if(skeleton.free){
- Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
- } else {
- Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
- }
- Sprite::setLastSpriteSpecial(3);
- }
- }
- }
- if(decals){
- bleeding=howmuch+(float)abs(Random()%100)/200-.25;
- bleedxint=0;
- bleedyint=0;
- if(creature==rabbittype)
- while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
- bleedxint=abs(Random()%512);
- bleedyint=abs(Random()%512);
- }
- if(creature==wolftype)
- while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
- bleedxint=abs(Random()%512);
- bleedyint=abs(Random()%512);
- }
- bleedy=bleedxint;
- bleedx=bleedyint;
- bleedy/=realtexdetail;
- bleedx/=realtexdetail;
- direction=abs(Random()%2)*2-1;
- }
-
- }
- if(bleeding>2)bleeding=2;
+void Person::DoBlood(float howmuch, int which)
+{
+ static int bleedxint, bleedyint;
+ static XYZ bloodvel;
+ //if(howmuch&&id==0)blooddimamount=1;
+ if (bloodtoggle && tutoriallevel != 1) {
+ if (bleeding <= 0 && spurt) {
+ spurt = 0;
+ for (int i = 0; i < 3; i++) {
+ bloodvel = 0;
+ if (!skeleton.free) {
+ bloodvel.z = 10;
+ bloodvel = DoRotation(bloodvel, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ }
+ if (skeleton.free) {
+ bloodvel -= DoRotation(skeleton.forward * 10 * scale, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0);
+ }
+ if (skeleton.free)bloodvel += DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ if (!skeleton.free)bloodvel += DoRotation(velocity, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0) * scale;
+ if (skeleton.free) {
+ Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .3, 1);
+ }
+ if (!skeleton.free) {
+ Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .3, 1);
+ }
+ }
+ if (Random() % 2 == 0)
+ for (int i = 0; i < 3; i++) {
+ if (Random() % 2 != 0) {
+ bloodvel = 0;
+ if (skeleton.free) {
+ bloodvel -= DoRotation(skeleton.forward * 10 * scale, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0);
+ bloodvel += DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ } else {
+ bloodvel.z = 10;
+ bloodvel = DoRotation(bloodvel, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ bloodvel += DoRotation(velocity, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0) * scale;
+ }
+ bloodvel *= .2;
+ if (skeleton.free) {
+ Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ } else {
+ Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ }
+ Sprite::setLastSpriteSpecial(3);
+ }
+ }
+ }
+ if (decals) {
+ bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25;
+ bleedxint = 0;
+ bleedyint = 0;
+ if (creature == rabbittype)
+ while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
+ bleedxint = abs(Random() % 512);
+ bleedyint = abs(Random() % 512);
+ }
+ if (creature == wolftype)
+ while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
+ bleedxint = abs(Random() % 512);
+ bleedyint = abs(Random() % 512);
+ }
+ bleedy = bleedxint;
+ bleedx = bleedyint;
+ bleedy /= realtexdetail;
+ bleedx /= realtexdetail;
+ direction = abs(Random() % 2) * 2 - 1;
+ }
+
+ }
+ if (bleeding > 2)bleeding = 2;
}
-void Person::DoBloodBig(float howmuch,int which){
- static int bleedxint,bleedyint,i,j;
- static XYZ bloodvel;
- if(howmuch&&id==0)blooddimamount=1;
-
- if(tutoriallevel!=1||id==0)
- if(aitype!=playercontrolled&&howmuch>0){
- int whichsound=-1;
-
- if(creature==wolftype){
- int i=abs(Random()%2);
- if(i==0)whichsound=snarlsound;
- if(i==1)whichsound=snarl2sound;
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
- if(creature==rabbittype){
- int i=abs(Random()%2);
- if(i==0)whichsound=rabbitpainsound;
- if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- //if(i==2)whichsound=rabbitpain2sound;
- }
-
- if(whichsound!=-1)
- emit_sound_at(whichsound, coords);
- }
-
- if(id==0&&howmuch>0){
- flashamount=.5;
- flashr=1;
- flashg=0;
- flashb=0;
- flashdelay=0;
- }
-
- if(bloodtoggle&&decals&&tutoriallevel!=1){
- if(bleeding<=0&&spurt){
- spurt=0;
- for(int i=0;i<3;i++){
- bloodvel=0;
- if(!skeleton.free){
- bloodvel.z=10;
- bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- }
- if(skeleton.free){
- bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
- }
- if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
- if(skeleton.free){
- Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
- Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
- }
- if(!skeleton.free){
- Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
- Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
- }
- }
- }
- int offsetx=0,offsety=0;
- if(which==225){
- offsety=Random()%40;
- offsetx=abs(Random()%60);
- }
- if(which==190||which==185){
- offsety=Random()%40;
- offsetx=abs(Random()%100)-20;
- }
- if(which==175){
- offsety=Random()%10;
- offsetx=Random()%10;
- }
- if(which==170){
- offsety=Random()%20;
- offsetx=Random()%20;
- }
- if(which==220||which==215){
- offsetx=20;
- }
-
-
- int startx=512;
- int starty=512;
- int endx=0;
- int endy=0;
- GLubyte color;
- if(creature==rabbittype)
- for(i=0;i<512;i++){
- for(j=0;j<512;j++){
- if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
- if(i<startx)startx=i;
- if(j<starty)starty=j;
- if(i>endx)endx=i;
- if(j>endy)endy=j;
- }
- }
- }
- if(creature==wolftype)
- for(i=0;i<512;i++){
- for(j=0;j<512;j++){
- if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
- if(i<startx)startx=i;
- if(j<starty)starty=j;
- if(i>endx)endx=i;
- if(j>endy)endy=j;
- }
- }
- }
-
- startx+=offsetx;
- endx+=offsetx;
- starty+=offsety;
- endy+=offsety;
-
- if(startx<0)startx=0;
- if(starty<0)starty=0;
- if(endx>512-1)endx=512-1;
- if(endy>512-1)endy=512-1;
- if(endx<startx)endx=startx;
- if(endy<starty)endy=starty;
-
- startx/=realtexdetail;
- starty/=realtexdetail;
- endx/=realtexdetail;
- endy/=realtexdetail;
-
- int texdetailint=realtexdetail;
- int where;
- if(creature==rabbittype)
- for(i=startx;i<endx;i++){
- for(j=starty;j<endy;j++){
- if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
- color=Random()%85+170;
- where=i*skeleton.skinsize*3+j*3;
- if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
- skeleton.skinText[where+1]=0;
- skeleton.skinText[where+2]=0;
- }
- }
- }
- if(creature==wolftype)
- for(i=startx;i<endx;i++){
- for(j=starty;j<endy;j++){
- if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
- color=Random()%85+170;
- where=i*skeleton.skinsize*3+j*3;
- if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
- skeleton.skinText[where+1]=0;
- skeleton.skinText[where+2]=0;
- }
- }
- }
- skeleton.drawmodel.textureptr.bind();
- DoMipmaps();
-
- bleedxint=0;
- bleedyint=0;
- if(creature==rabbittype)
- while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
- bleedxint=abs(Random()%512);
- bleedyint=abs(Random()%512);
- }
- if(creature==wolftype)
- while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
- bleedxint=abs(Random()%512);
- bleedyint=abs(Random()%512);
- }
- bleedy=bleedxint+offsetx;
- bleedx=bleedyint+offsety;
- bleedy/=realtexdetail;
- bleedx/=realtexdetail;
- if(bleedx<0)bleedx=0;
- if(bleedy<0)bleedy=0;
- if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
- if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
- direction=abs(Random()%2)*2-1;
-
- }
- bleeding=howmuch+(float)abs(Random()%100)/200-.25;
- deathbleeding+=bleeding;
- bloodloss+=bleeding*3;
-
- if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
- if(abs(Random()%2)==0){aitype=gethelptype;
- lastseentime=12;
- }
- else aitype=attacktypecutoff;
- ally=0;
- }
- if(bleeding>2)bleeding=2;
+void Person::DoBloodBig(float howmuch, int which)
+{
+ static int bleedxint, bleedyint, i, j;
+ static XYZ bloodvel;
+ if (howmuch && id == 0)blooddimamount = 1;
+
+ if (tutoriallevel != 1 || id == 0)
+ if (aitype != playercontrolled && howmuch > 0) {
+ int whichsound = -1;
+
+ if (creature == wolftype) {
+ int i = abs(Random() % 2);
+ if (i == 0)whichsound = snarlsound;
+ if (i == 1)whichsound = snarl2sound;
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 16;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+ if (creature == rabbittype) {
+ int i = abs(Random() % 2);
+ if (i == 0)whichsound = rabbitpainsound;
+ if (i == 1 && howmuch >= 2)whichsound = rabbitpain1sound;
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 16;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ //if(i==2)whichsound=rabbitpain2sound;
+ }
+
+ if (whichsound != -1)
+ emit_sound_at(whichsound, coords);
+ }
+
+ if (id == 0 && howmuch > 0) {
+ flashamount = .5;
+ flashr = 1;
+ flashg = 0;
+ flashb = 0;
+ flashdelay = 0;
+ }
+
+ if (bloodtoggle && decals && tutoriallevel != 1) {
+ if (bleeding <= 0 && spurt) {
+ spurt = 0;
+ for (int i = 0; i < 3; i++) {
+ bloodvel = 0;
+ if (!skeleton.free) {
+ bloodvel.z = 10;
+ bloodvel = DoRotation(bloodvel, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ }
+ if (skeleton.free) {
+ bloodvel -= DoRotation(skeleton.forward * 10 * scale, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0);
+ }
+ if (skeleton.free)bloodvel += DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ if (!skeleton.free)bloodvel += DoRotation(velocity, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0) * scale;
+ if (skeleton.free) {
+ Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .3, 1);
+ }
+ if (!skeleton.free) {
+ Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .3, 1);
+ }
+ }
+ }
+ int offsetx = 0, offsety = 0;
+ if (which == 225) {
+ offsety = Random() % 40;
+ offsetx = abs(Random() % 60);
+ }
+ if (which == 190 || which == 185) {
+ offsety = Random() % 40;
+ offsetx = abs(Random() % 100) - 20;
+ }
+ if (which == 175) {
+ offsety = Random() % 10;
+ offsetx = Random() % 10;
+ }
+ if (which == 170) {
+ offsety = Random() % 20;
+ offsetx = Random() % 20;
+ }
+ if (which == 220 || which == 215) {
+ offsetx = 20;
+ }
+
+
+ int startx = 512;
+ int starty = 512;
+ int endx = 0;
+ int endy = 0;
+ GLubyte color;
+ if (creature == rabbittype)
+ for (i = 0; i < 512; i++) {
+ for (j = 0; j < 512; j++) {
+ if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
+ if (i < startx)startx = i;
+ if (j < starty)starty = j;
+ if (i > endx)endx = i;
+ if (j > endy)endy = j;
+ }
+ }
+ }
+ if (creature == wolftype)
+ for (i = 0; i < 512; i++) {
+ for (j = 0; j < 512; j++) {
+ if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
+ if (i < startx)startx = i;
+ if (j < starty)starty = j;
+ if (i > endx)endx = i;
+ if (j > endy)endy = j;
+ }
+ }
+ }
+
+ startx += offsetx;
+ endx += offsetx;
+ starty += offsety;
+ endy += offsety;
+
+ if (startx < 0)startx = 0;
+ if (starty < 0)starty = 0;
+ if (endx > 512 - 1)endx = 512 - 1;
+ if (endy > 512 - 1)endy = 512 - 1;
+ if (endx < startx)endx = startx;
+ if (endy < starty)endy = starty;
+
+ startx /= realtexdetail;
+ starty /= realtexdetail;
+ endx /= realtexdetail;
+ endy /= realtexdetail;
+
+ int texdetailint = realtexdetail;
+ int where;
+ if (creature == rabbittype)
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2)skeleton.skinText[where + 0] = color / 2;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ }
+ }
+ }
+ if (creature == wolftype)
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2)skeleton.skinText[where + 0] = color / 2;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ }
+ }
+ }
+ skeleton.drawmodel.textureptr.bind();
+ DoMipmaps();
+
+ bleedxint = 0;
+ bleedyint = 0;
+ if (creature == rabbittype)
+ while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
+ bleedxint = abs(Random() % 512);
+ bleedyint = abs(Random() % 512);
+ }
+ if (creature == wolftype)
+ while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) {
+ bleedxint = abs(Random() % 512);
+ bleedyint = abs(Random() % 512);
+ }
+ bleedy = bleedxint + offsetx;
+ bleedx = bleedyint + offsety;
+ bleedy /= realtexdetail;
+ bleedx /= realtexdetail;
+ if (bleedx < 0)bleedx = 0;
+ if (bleedy < 0)bleedy = 0;
+ if (bleedx > skeleton.skinsize - 1)bleedx = skeleton.skinsize - 1;
+ if (bleedy > skeleton.skinsize - 1)bleedy = skeleton.skinsize - 1;
+ direction = abs(Random() % 2) * 2 - 1;
+
+ }
+ bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25;
+ deathbleeding += bleeding;
+ bloodloss += bleeding * 3;
+
+ if (tutoriallevel != 1 && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) {
+ if (abs(Random() % 2) == 0) {
+ aitype = gethelptype;
+ lastseentime = 12;
+ } else aitype = attacktypecutoff;
+ ally = 0;
+ }
+ if (bleeding > 2)bleeding = 2;
}
-bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
- static int i,j;
- static XYZ bloodvel;
- static XYZ startpoint,endpoint,colpoint,movepoint;
- static float rotationpoint;
- static int whichtri;
- static XYZ p1,p2,p3,p0;
- static XYZ N,temp;
- XYZ bary;
- XYZ gxx,gyy;
- float coordsx,coordsy;
- float total;
-
- if(bloodtoggle&&decals&&tutoriallevel!=1){
- where-=coords;
- if(!skeleton.free)where=DoRotation(where,0,-yaw,0);
- //where=scale;
- startpoint=where;
- startpoint.y+=100;
- endpoint=where;
- endpoint.y-=100;
- movepoint=0;
- rotationpoint=0;
- whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
- if(whichtri!=-1){
- p0=colpoint;
- p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
- p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
- p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
- /*
- CrossProduct(p2-p1,p3-p1,&N);
- CrossProduct(p0-p1,p3-p1,&temp);
- s = dotproduct(&temp,&N)/findLength(&N);
- CrossProduct(p2-p1,p1-p0,&temp);
- t = dotproduct(&temp,&N)/findLength(&N);
- r = 1 - (s + t);*/
-
- bary.x=distsq(&p0,&p1);
- bary.y=distsq(&p0,&p2);
- bary.z=distsq(&p0,&p3);
-
- total=bary.x+bary.y+bary.z;
- bary.x/=total;
- bary.y/=total;
- bary.z/=total;
-
- bary.x=1-bary.x;
- bary.y=1-bary.y;
- bary.z=1-bary.z;
-
- total=bary.x+bary.y+bary.z;
- bary.x/=total;
- bary.y/=total;
- bary.z/=total;
-
-
- gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
- gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
- gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
- gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
- gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
- gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
- coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
- coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
-
- //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
- //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
-
- if(bleeding<=0&&spurt){
- spurt=0;
- for(int i=0;i<3;i++){
- bloodvel=0;
- if(!skeleton.free){
- bloodvel.z=10;
- bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- }
- if(skeleton.free){
- bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
- }
- if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
- if(skeleton.free){
- Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
- Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
- }
- if(!skeleton.free){
- Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
- Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
- }
- }
- }
- int offsetx=0,offsety=0;
- /*if(which==225){
- offsety=Random()%40;
- offsetx=abs(Random()%120);
- }
- if(which==220||which==215){
- offsety=Random()%20;
- offsetx=abs(Random()%80);
- }*/
- //which=220;
- offsetx=(1+coordsy)*512-291;
- offsety=coordsx*512-437;
-
- int startx=512;
- int starty=512;
- int endx=0;
- int endy=0;
- GLubyte color;
- if(creature==rabbittype)
- for(i=0;i<512;i++){
- for(j=0;j<512;j++){
- if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
- if(i<startx)startx=i;
- if(j<starty)starty=j;
- if(i>endx)endx=i;
- if(j>endy)endy=j;
- }
- }
- }
- if(creature==wolftype)
- for(i=0;i<512;i++){
- for(j=0;j<512;j++){
- if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
- if(i<startx)startx=i;
- if(j<starty)starty=j;
- if(i>endx)endx=i;
- if(j>endy)endy=j;
- }
- }
- }
- startx+=offsetx;
- endx+=offsetx;
- starty+=offsety;
- endy+=offsety;
-
- if(startx<0)startx=0;
- if(starty<0)starty=0;
- if(endx>512-1)endx=512-1;
- if(endy>512-1)endy=512-1;
- if(endx<startx)endx=startx;
- if(endy<starty)endy=starty;
-
- startx/=realtexdetail;
- starty/=realtexdetail;
- endx/=realtexdetail;
- endy/=realtexdetail;
-
- int texdetailint=realtexdetail;
- int where;
- if(creature==rabbittype)
- for(i=startx;i<endx;i++){
- for(j=starty;j<endy;j++){
- if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
- color=Random()%85+170;
- where=i*skeleton.skinsize*3+j*3;
- if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
- skeleton.skinText[where+1]=0;
- skeleton.skinText[where+2]=0;
- }
- else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
- color=Random()%85+170;
- where=i*skeleton.skinsize*3+j*3;
- if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
- skeleton.skinText[where+1]=0;
- skeleton.skinText[where+2]=0;
- }
- }
- }
- if(creature==wolftype)
- for(i=startx;i<endx;i++){
- for(j=starty;j<endy;j++){
- if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
- color=Random()%85+170;
- where=i*skeleton.skinsize*3+j*3;
- if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
- skeleton.skinText[where+1]=0;
- skeleton.skinText[where+2]=0;
- }
- else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
- color=Random()%85+170;
- where=i*skeleton.skinsize*3+j*3;
- if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
- skeleton.skinText[where+1]=0;
- skeleton.skinText[where+2]=0;
- }
- }
- }
- skeleton.drawmodel.textureptr.bind();
- DoMipmaps();
-
- bleedy=(1+coordsy)*512;
- bleedx=coordsx*512;
- bleedy/=realtexdetail;
- bleedx/=realtexdetail;
- if(bleedx<0)bleedx=0;
- if(bleedy<0)bleedy=0;
- if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
- if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
- direction=abs(Random()%2)*2-1;
- }
- if(whichtri==-1)return 0;
- }
- bleeding=howmuch+(float)abs(Random()%100)/200-.25;
- deathbleeding+=bleeding;
- bloodloss+=bleeding*3;
-
- if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
- if(abs(Random()%2)==0){aitype=gethelptype;
- lastseentime=12;
- }
- else aitype=attacktypecutoff;
- ally=0;
- }
- if(bleeding>2)bleeding=2;
- return 1;
+bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where)
+{
+ static int i, j;
+ static XYZ bloodvel;
+ static XYZ startpoint, endpoint, colpoint, movepoint;
+ static float rotationpoint;
+ static int whichtri;
+ static XYZ p1, p2, p3, p0;
+ static XYZ N, temp;
+ XYZ bary;
+ XYZ gxx, gyy;
+ float coordsx, coordsy;
+ float total;
+
+ if (bloodtoggle && decals && tutoriallevel != 1) {
+ where -= coords;
+ if (!skeleton.free)where = DoRotation(where, 0, -yaw, 0);
+ //where=scale;
+ startpoint = where;
+ startpoint.y += 100;
+ endpoint = where;
+ endpoint.y -= 100;
+ movepoint = 0;
+ rotationpoint = 0;
+ whichtri = skeleton.drawmodel.LineCheck(&startpoint, &endpoint, &colpoint, &movepoint, &rotationpoint);
+ if (whichtri != -1) {
+ p0 = colpoint;
+ p1 = skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
+ p2 = skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
+ p3 = skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
+ /*
+ CrossProduct(p2-p1,p3-p1,&N);
+ CrossProduct(p0-p1,p3-p1,&temp);
+ s = dotproduct(&temp,&N)/findLength(&N);
+ CrossProduct(p2-p1,p1-p0,&temp);
+ t = dotproduct(&temp,&N)/findLength(&N);
+ r = 1 - (s + t);*/
+
+ bary.x = distsq(&p0, &p1);
+ bary.y = distsq(&p0, &p2);
+ bary.z = distsq(&p0, &p3);
+
+ total = bary.x + bary.y + bary.z;
+ bary.x /= total;
+ bary.y /= total;
+ bary.z /= total;
+
+ bary.x = 1 - bary.x;
+ bary.y = 1 - bary.y;
+ bary.z = 1 - bary.z;
+
+ total = bary.x + bary.y + bary.z;
+ bary.x /= total;
+ bary.y /= total;
+ bary.z /= total;
+
+
+ gxx.x = skeleton.drawmodel.Triangles[whichtri].gx[0];
+ gxx.y = skeleton.drawmodel.Triangles[whichtri].gx[1];
+ gxx.z = skeleton.drawmodel.Triangles[whichtri].gx[2];
+ gyy.x = skeleton.drawmodel.Triangles[whichtri].gy[0];
+ gyy.y = skeleton.drawmodel.Triangles[whichtri].gy[1];
+ gyy.z = skeleton.drawmodel.Triangles[whichtri].gy[2];
+ coordsx = skeleton.drawmodel.Triangles[whichtri].gx[0] * bary.x + skeleton.drawmodel.Triangles[whichtri].gx[1] * bary.y + skeleton.drawmodel.Triangles[whichtri].gx[2] * bary.z;
+ coordsy = skeleton.drawmodel.Triangles[whichtri].gy[0] * bary.x + skeleton.drawmodel.Triangles[whichtri].gy[1] * bary.y + skeleton.drawmodel.Triangles[whichtri].gy[2] * bary.z;
+
+ //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
+ //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
+
+ if (bleeding <= 0 && spurt) {
+ spurt = 0;
+ for (int i = 0; i < 3; i++) {
+ bloodvel = 0;
+ if (!skeleton.free) {
+ bloodvel.z = 10;
+ bloodvel = DoRotation(bloodvel, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ }
+ if (skeleton.free) {
+ bloodvel -= DoRotation(skeleton.forward * 10 * scale, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0);
+ }
+ if (skeleton.free)bloodvel += DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ if (!skeleton.free)bloodvel += DoRotation(velocity, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0) * scale;
+ if (skeleton.free) {
+ Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position * scale + coords, bloodvel, 1, 1, 1, .3, 1);
+ }
+ if (!skeleton.free) {
+ Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .3, 1);
+ }
+ }
+ }
+ int offsetx = 0, offsety = 0;
+ /*if(which==225){
+ offsety=Random()%40;
+ offsetx=abs(Random()%120);
+ }
+ if(which==220||which==215){
+ offsety=Random()%20;
+ offsetx=abs(Random()%80);
+ }*/
+ //which=220;
+ offsetx = (1 + coordsy) * 512 - 291;
+ offsety = coordsx * 512 - 437;
+
+ int startx = 512;
+ int starty = 512;
+ int endx = 0;
+ int endy = 0;
+ GLubyte color;
+ if (creature == rabbittype)
+ for (i = 0; i < 512; i++) {
+ for (j = 0; j < 512; j++) {
+ if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
+ if (i < startx)startx = i;
+ if (j < starty)starty = j;
+ if (i > endx)endx = i;
+ if (j > endy)endy = j;
+ }
+ }
+ }
+ if (creature == wolftype)
+ for (i = 0; i < 512; i++) {
+ for (j = 0; j < 512; j++) {
+ if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) {
+ if (i < startx)startx = i;
+ if (j < starty)starty = j;
+ if (i > endx)endx = i;
+ if (j > endy)endy = j;
+ }
+ }
+ }
+ startx += offsetx;
+ endx += offsetx;
+ starty += offsety;
+ endy += offsety;
+
+ if (startx < 0)startx = 0;
+ if (starty < 0)starty = 0;
+ if (endx > 512 - 1)endx = 512 - 1;
+ if (endy > 512 - 1)endy = 512 - 1;
+ if (endx < startx)endx = startx;
+ if (endy < starty)endy = starty;
+
+ startx /= realtexdetail;
+ starty /= realtexdetail;
+ endx /= realtexdetail;
+ endy /= realtexdetail;
+
+ int texdetailint = realtexdetail;
+ int where;
+ if (creature == rabbittype)
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2)skeleton.skinText[where + 0] = color / 2;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ } else if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2)skeleton.skinText[where + 0] = color / 2;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ }
+ }
+ }
+ if (creature == wolftype)
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2)skeleton.skinText[where + 0] = color / 2;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ } else if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) {
+ color = Random() % 85 + 170;
+ where = i * skeleton.skinsize * 3 + j * 3;
+ if (skeleton.skinText[where + 0] > color / 2)skeleton.skinText[where + 0] = color / 2;
+ skeleton.skinText[where + 1] = 0;
+ skeleton.skinText[where + 2] = 0;
+ }
+ }
+ }
+ skeleton.drawmodel.textureptr.bind();
+ DoMipmaps();
+
+ bleedy = (1 + coordsy) * 512;
+ bleedx = coordsx * 512;
+ bleedy /= realtexdetail;
+ bleedx /= realtexdetail;
+ if (bleedx < 0)bleedx = 0;
+ if (bleedy < 0)bleedy = 0;
+ if (bleedx > skeleton.skinsize - 1)bleedx = skeleton.skinsize - 1;
+ if (bleedy > skeleton.skinsize - 1)bleedy = skeleton.skinsize - 1;
+ direction = abs(Random() % 2) * 2 - 1;
+ }
+ if (whichtri == -1)return 0;
+ }
+ bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25;
+ deathbleeding += bleeding;
+ bloodloss += bleeding * 3;
+
+ if (tutoriallevel != 1 && aitype != playercontrolled && bloodloss > damagetolerance * 2 / 3 && bloodloss < damagetolerance && creature == rabbittype) {
+ if (abs(Random() % 2) == 0) {
+ aitype = gethelptype;
+ lastseentime = 12;
+ } else aitype = attacktypecutoff;
+ ally = 0;
+ }
+ if (bleeding > 2)bleeding = 2;
+ return 1;
}
void Person::Reverse()
{
- if (!((victim->aitype == playercontrolled
- || hostiletime > 1
- || staggerdelay <= 0)
- && victim->animTarget != jumpupanim
- && victim->animTarget != jumpdownanim
- && (tutoriallevel != 1 || cananger)
- && hostile))
- return;
-
- if (normaldotproduct (victim->facing, victim->coords-coords) > 0
- && (victim->id != 0 || difficulty >= 2)
- && (creature != wolftype || victim->creature == wolftype))
- return;
-
- if(animTarget==sweepanim){
- animTarget=sweepreversedanim;
- animCurrent=sweepreversedanim;
- victim->animCurrent=sweepreversalanim;
- victim->animTarget=sweepreversalanim;
- }
- if(animTarget==spinkickanim){
- animTarget=spinkickreversedanim;
- animCurrent=spinkickreversedanim;
- victim->animCurrent=spinkickreversalanim;
- victim->animTarget=spinkickreversalanim;
- }
- if(animTarget==upunchanim||animTarget==rabbittacklinganim){
- if(animTarget==rabbittacklinganim){
- frameCurrent=6;
- frameTarget=7;
- victim->frameCurrent=6;
- victim->frameTarget=7;
+ if (!((victim->aitype == playercontrolled
+ || hostiletime > 1
+ || staggerdelay <= 0)
+ && victim->animTarget != jumpupanim
+ && victim->animTarget != jumpdownanim
+ && (tutoriallevel != 1 || cananger)
+ && hostile))
+ return;
+
+ if (normaldotproduct (victim->facing, victim->coords - coords) > 0
+ && (victim->id != 0 || difficulty >= 2)
+ && (creature != wolftype || victim->creature == wolftype))
+ return;
+
+ if (animTarget == sweepanim) {
+ animTarget = sweepreversedanim;
+ animCurrent = sweepreversedanim;
+ victim->animCurrent = sweepreversalanim;
+ victim->animTarget = sweepreversalanim;
}
- animTarget=upunchreversedanim;
- animCurrent=upunchreversedanim;
- victim->animCurrent=upunchreversalanim;
- victim->animTarget=upunchreversalanim;
- }
- if(animTarget==staffhitanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
- if(victim->weaponactive!=-1){
- victim->throwtogglekeydown=1;
- weapons[victim->weaponids[0]].owner=-1;
- weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
- if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
- weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
- weapons[victim->weaponids[0]].missed=1;
- weapons[victim->weaponids[0]].freetime=0;
- weapons[victim->weaponids[0]].firstfree=1;
- weapons[victim->weaponids[0]].physics=1;
- victim->num_weapons--;
- if(victim->num_weapons){
- victim->weaponids[0]=victim->weaponids[victim->num_weapons];
- if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
-
- victim->weaponactive=-1;
- for(int j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
+ if (animTarget == spinkickanim) {
+ animTarget = spinkickreversedanim;
+ animCurrent = spinkickreversedanim;
+ victim->animCurrent = spinkickreversalanim;
+ victim->animTarget = spinkickreversalanim;
}
-
- animTarget=staffhitreversedanim;
- animCurrent=staffhitreversedanim;
- victim->animCurrent=staffhitreversalanim;
- victim->animTarget=staffhitreversalanim;
- }
- if(animTarget==staffspinhitanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
- if(victim->weaponactive!=-1){
- victim->throwtogglekeydown=1;
- weapons[victim->weaponids[0]].owner=-1;
- weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
- if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
- weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
- weapons[victim->weaponids[0]].missed=1;
- weapons[victim->weaponids[0]].freetime=0;
- weapons[victim->weaponids[0]].firstfree=1;
- weapons[victim->weaponids[0]].physics=1;
- victim->num_weapons--;
- if(victim->num_weapons){
- victim->weaponids[0]=victim->weaponids[victim->num_weapons];
- if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
-
- victim->weaponactive=-1;
- for(int j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
+ if (animTarget == upunchanim || animTarget == rabbittacklinganim) {
+ if (animTarget == rabbittacklinganim) {
+ frameCurrent = 6;
+ frameTarget = 7;
+ victim->frameCurrent = 6;
+ victim->frameTarget = 7;
+ }
+ animTarget = upunchreversedanim;
+ animCurrent = upunchreversedanim;
+ victim->animCurrent = upunchreversalanim;
+ victim->animTarget = upunchreversalanim;
}
- animTarget=staffspinhitreversedanim;
- animCurrent=staffspinhitreversedanim;
- victim->animCurrent=staffspinhitreversalanim;
- victim->animTarget=staffspinhitreversalanim;
- }
- if(animTarget==swordslashanim&&distsq(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
- if(victim->weaponactive!=-1){
- victim->throwtogglekeydown=1;
- weapons[victim->weaponids[0]].owner=-1;
- weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
- if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
- weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
- weapons[victim->weaponids[0]].missed=1;
- weapons[victim->weaponids[0]].freetime=0;
- weapons[victim->weaponids[0]].firstfree=1;
- weapons[victim->weaponids[0]].physics=1;
- victim->num_weapons--;
- if(victim->num_weapons){
- victim->weaponids[0]=victim->weaponids[victim->num_weapons];
- if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
-
- victim->weaponactive=-1;
- for(int j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
+ if (animTarget == staffhitanim && distsq(&victim->coords, &coords) < 2 && ((victim->id == 0 && victim->crouchkeydown) || Random() % 4 == 0)) {
+ if (victim->weaponactive != -1) {
+ victim->throwtogglekeydown = 1;
+ weapons[victim->weaponids[0]].owner = -1;
+ weapons[victim->weaponids[0]].velocity = victim->velocity * .2;
+ if (weapons[victim->weaponids[0]].velocity.x == 0)weapons[victim->weaponids[0]].velocity.x = .1;
+ weapons[victim->weaponids[0]].tipvelocity = weapons[victim->weaponids[0]].velocity;
+ weapons[victim->weaponids[0]].missed = 1;
+ weapons[victim->weaponids[0]].freetime = 0;
+ weapons[victim->weaponids[0]].firstfree = 1;
+ weapons[victim->weaponids[0]].physics = 1;
+ victim->num_weapons--;
+ if (victim->num_weapons) {
+ victim->weaponids[0] = victim->weaponids[victim->num_weapons];
+ if (victim->weaponstuck == victim->num_weapons)victim->weaponstuck = 0;
+ }
+
+ victim->weaponactive = -1;
+ for (int j = 0; j < numplayers; j++) {
+ player[j].wentforweapon = 0;
+ }
+ }
+
+ animTarget = staffhitreversedanim;
+ animCurrent = staffhitreversedanim;
+ victim->animCurrent = staffhitreversalanim;
+ victim->animTarget = staffhitreversalanim;
}
- animTarget=swordslashreversedanim;
- animCurrent=swordslashreversedanim;
- victim->animCurrent=swordslashreversalanim;
- victim->animTarget=swordslashreversalanim;
- }
- if(animTarget==knifeslashstartanim&&distsq(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
- if(victim->weaponactive!=-1){
- victim->throwtogglekeydown=1;
- weapons[victim->weaponids[0]].owner=-1;
- weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
- if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
- weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
- weapons[victim->weaponids[0]].missed=1;
- weapons[victim->weaponids[0]].freetime=0;
- weapons[victim->weaponids[0]].firstfree=1;
- weapons[victim->weaponids[0]].physics=1;
- victim->num_weapons--;
- if(victim->num_weapons){
- victim->weaponids[0]=victim->weaponids[victim->num_weapons];
- if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
-
- victim->weaponactive=-1;
- for(int j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
+ if (animTarget == staffspinhitanim && distsq(&victim->coords, &coords) < 2 && ((victim->id == 0 && victim->crouchkeydown) || Random() % 2 == 0)) {
+ if (victim->weaponactive != -1) {
+ victim->throwtogglekeydown = 1;
+ weapons[victim->weaponids[0]].owner = -1;
+ weapons[victim->weaponids[0]].velocity = victim->velocity * .2;
+ if (weapons[victim->weaponids[0]].velocity.x == 0)weapons[victim->weaponids[0]].velocity.x = .1;
+ weapons[victim->weaponids[0]].tipvelocity = weapons[victim->weaponids[0]].velocity;
+ weapons[victim->weaponids[0]].missed = 1;
+ weapons[victim->weaponids[0]].freetime = 0;
+ weapons[victim->weaponids[0]].firstfree = 1;
+ weapons[victim->weaponids[0]].physics = 1;
+ victim->num_weapons--;
+ if (victim->num_weapons) {
+ victim->weaponids[0] = victim->weaponids[victim->num_weapons];
+ if (victim->weaponstuck == victim->num_weapons)victim->weaponstuck = 0;
+ }
+
+ victim->weaponactive = -1;
+ for (int j = 0; j < numplayers; j++) {
+ player[j].wentforweapon = 0;
+ }
+ }
+ animTarget = staffspinhitreversedanim;
+ animCurrent = staffspinhitreversedanim;
+ victim->animCurrent = staffspinhitreversalanim;
+ victim->animTarget = staffspinhitreversalanim;
}
- animTarget=knifeslashreversedanim;
- animCurrent=knifeslashreversedanim;
- victim->animCurrent=knifeslashreversalanim;
- victim->animTarget=knifeslashreversalanim;
- }
- if(animTarget!=knifeslashstartanim&&animTarget!=staffhitanim&&animTarget!=staffspinhitanim&&animTarget!=winduppunchanim&&animTarget!=wolfslapanim&&animTarget!=swordslashanim&&animTarget!=swordslashanim){
- victim->targettilt2=targettilt2;
- victim->frameCurrent=frameCurrent;
- victim->frameTarget=frameTarget;
- victim->target=target;
- victim->velocity=0;
- victim->oldcoords=victim->coords;
- victim->coords=coords;
- victim->targetyaw=targetyaw;
- victim->yaw=targetyaw;
- victim->victim=this;
- }
- if(animTarget==winduppunchanim){
- animTarget=winduppunchblockedanim;
- victim->animTarget=blockhighleftanim;
- victim->frameTarget=1;
- victim->target=.5;
- victim->victim=this;
- victim->targetyaw=targetyaw+180;
- }
- if(animTarget==wolfslapanim){
- animTarget=winduppunchblockedanim;
- victim->animTarget=blockhighleftanim;
- victim->frameTarget=1;
- victim->target=.5;
- victim->victim=this;
- victim->targetyaw=targetyaw+180;
- }
- if((animTarget==swordslashanim||animTarget==staffhitanim||animTarget==staffspinhitanim)&&victim->weaponactive!=-1){
- animTarget=swordslashparriedanim;
- parriedrecently=.4;
- victim->parriedrecently=0;
- victim->animTarget=swordslashparryanim;
- victim->frameTarget=1;
- victim->target=.5;
- victim->victim=this;
- victim->targetyaw=targetyaw+180;
-
- if(abs(Random()%20)==0||weapons[victim->weaponids[victim->weaponactive]].getType()==knife){
- if(victim->weaponactive!=-1){
- if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff) {
- if(weapons[victim->weaponids[0]].getType()==staff)
- weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
- if(weapons[weaponids[0]].getType()==staff)
- weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
- emit_sound_at(swordstaffsound, victim->coords);
- }
- else{
- emit_sound_at(metalhitsound, victim->coords);
- }
- }
- XYZ aim;
- victim->Puff(righthand);
- victim->target=0;
- victim->frameTarget=0;
- victim->animTarget=staggerbackhighanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- weapons[victim->weaponids[0]].owner=-1;
- aim=DoRotation(facing,0,90,0)*21;
- aim.y+=7;
- weapons[victim->weaponids[0]].velocity=aim*-.2;
- weapons[victim->weaponids[0]].tipvelocity=aim;
- weapons[victim->weaponids[0]].missed=1;
- weapons[victim->weaponids[0]].hitsomething=0;
- weapons[victim->weaponids[0]].freetime=0;
- weapons[victim->weaponids[0]].firstfree=1;
- weapons[victim->weaponids[0]].physics=1;
- victim->num_weapons--;
- if(victim->num_weapons){
- victim->weaponids[0]=victim->weaponids[num_weapons];
- if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
- victim->weaponactive=-1;
- for(int i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
+ if (animTarget == swordslashanim && distsq(&victim->coords, &coords) < 2 && ((victim->id == 0 && victim->crouchkeydown) || Random() % 4 == 0)) {
+ if (victim->weaponactive != -1) {
+ victim->throwtogglekeydown = 1;
+ weapons[victim->weaponids[0]].owner = -1;
+ weapons[victim->weaponids[0]].velocity = victim->velocity * .2;
+ if (weapons[victim->weaponids[0]].velocity.x == 0)weapons[victim->weaponids[0]].velocity.x = .1;
+ weapons[victim->weaponids[0]].tipvelocity = weapons[victim->weaponids[0]].velocity;
+ weapons[victim->weaponids[0]].missed = 1;
+ weapons[victim->weaponids[0]].freetime = 0;
+ weapons[victim->weaponids[0]].firstfree = 1;
+ weapons[victim->weaponids[0]].physics = 1;
+ victim->num_weapons--;
+ if (victim->num_weapons) {
+ victim->weaponids[0] = victim->weaponids[victim->num_weapons];
+ if (victim->weaponstuck == victim->num_weapons)victim->weaponstuck = 0;
+ }
+
+ victim->weaponactive = -1;
+ for (int j = 0; j < numplayers; j++) {
+ player[j].wentforweapon = 0;
+ }
+ }
+ animTarget = swordslashreversedanim;
+ animCurrent = swordslashreversedanim;
+ victim->animCurrent = swordslashreversalanim;
+ victim->animTarget = swordslashreversalanim;
}
-
- if(abs(Random()%20)==0){
- if(weaponactive!=-1){
- if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff){
- if(weapons[victim->weaponids[0]].getType()==staff)weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
- if(weapons[weaponids[0]].getType()==staff)weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
-
- emit_sound_at(swordstaffsound, coords);
- }
- else{
- emit_sound_at(metalhitsound, coords);
- }
- }
-
- XYZ aim;
- Puff(righthand);
- target=0;
- frameTarget=0;
- animTarget=staggerbackhighanim;
- targetyaw=targetyaw+180;
- target=0;
- weapons[weaponids[0]].owner=-1;
- aim=DoRotation(facing,0,90,0)*21;
- aim.y+=7;
- weapons[weaponids[0]].velocity=aim*-.2;
- weapons[weaponids[0]].tipvelocity=aim;
- weapons[weaponids[0]].hitsomething=0;
- weapons[weaponids[0]].missed=1;
- weapons[weaponids[0]].freetime=0;
- weapons[weaponids[0]].firstfree=1;
- weapons[weaponids[0]].physics=1;
- num_weapons--;
- if(num_weapons){
- weaponids[0]=weaponids[num_weapons];
- if(weaponstuck==num_weapons)weaponstuck=0;
- }
- weaponactive=-1;
- for(int i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
-
-
+ if (animTarget == knifeslashstartanim && distsq(&victim->coords, &coords) < 2 && (victim->id == 0 || Random() % 4 == 0)) {
+ if (victim->weaponactive != -1) {
+ victim->throwtogglekeydown = 1;
+ weapons[victim->weaponids[0]].owner = -1;
+ weapons[victim->weaponids[0]].velocity = victim->velocity * .2;
+ if (weapons[victim->weaponids[0]].velocity.x == 0)weapons[victim->weaponids[0]].velocity.x = .1;
+ weapons[victim->weaponids[0]].tipvelocity = weapons[victim->weaponids[0]].velocity;
+ weapons[victim->weaponids[0]].missed = 1;
+ weapons[victim->weaponids[0]].freetime = 0;
+ weapons[victim->weaponids[0]].firstfree = 1;
+ weapons[victim->weaponids[0]].physics = 1;
+ victim->num_weapons--;
+ if (victim->num_weapons) {
+ victim->weaponids[0] = victim->weaponids[victim->num_weapons];
+ if (victim->weaponstuck == victim->num_weapons)victim->weaponstuck = 0;
+ }
+
+ victim->weaponactive = -1;
+ for (int j = 0; j < numplayers; j++) {
+ player[j].wentforweapon = 0;
+ }
+ }
+ animTarget = knifeslashreversedanim;
+ animCurrent = knifeslashreversedanim;
+ victim->animCurrent = knifeslashreversalanim;
+ victim->animTarget = knifeslashreversalanim;
}
- }
- if(hasvictim)
- if(animTarget==knifeslashstartanim||animTarget==swordslashanim||animTarget==staffhitanim||animTarget==staffspinhitanim){
- if((animTarget!=staffhitanim&&animTarget!=staffspinhitanim)||distsq(&coords,&victim->coords)>.2){
- victim->animTarget=dodgebackanim;
- victim->frameTarget=0;
- victim->target=0;
-
- XYZ rotatetarget;
- rotatetarget=coords-victim->coords;
- Normalise(&rotatetarget);
- victim->targetyaw=-asin(0-rotatetarget.x);
- victim->targetyaw*=360/6.28;
- if(rotatetarget.z<0)victim->targetyaw=180-victim->targetyaw;
-
- victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
- victim->lastattack3=victim->lastattack2;
- victim->lastattack2=victim->lastattack;
- victim->lastattack=victim->animTarget;
- }
- else
- {
- victim->animTarget=sweepanim;
- victim->frameTarget=0;
- victim->target=0;
-
- XYZ rotatetarget;
- rotatetarget=coords-victim->coords;
- Normalise(&rotatetarget);
- victim->targetyaw=-asin(0-rotatetarget.x);
- victim->targetyaw*=360/6.28;
- if(rotatetarget.z<0)victim->targetyaw=180-victim->targetyaw;
-
- victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
- victim->lastattack3=victim->lastattack2;
- victim->lastattack2=victim->lastattack;
- victim->lastattack=victim->animTarget;
- }
+ if (animTarget != knifeslashstartanim && animTarget != staffhitanim && animTarget != staffspinhitanim && animTarget != winduppunchanim && animTarget != wolfslapanim && animTarget != swordslashanim && animTarget != swordslashanim) {
+ victim->targettilt2 = targettilt2;
+ victim->frameCurrent = frameCurrent;
+ victim->frameTarget = frameTarget;
+ victim->target = target;
+ victim->velocity = 0;
+ victim->oldcoords = victim->coords;
+ victim->coords = coords;
+ victim->targetyaw = targetyaw;
+ victim->yaw = targetyaw;
+ victim->victim = this;
}
+ if (animTarget == winduppunchanim) {
+ animTarget = winduppunchblockedanim;
+ victim->animTarget = blockhighleftanim;
+ victim->frameTarget = 1;
+ victim->target = .5;
+ victim->victim = this;
+ victim->targetyaw = targetyaw + 180;
+ }
+ if (animTarget == wolfslapanim) {
+ animTarget = winduppunchblockedanim;
+ victim->animTarget = blockhighleftanim;
+ victim->frameTarget = 1;
+ victim->target = .5;
+ victim->victim = this;
+ victim->targetyaw = targetyaw + 180;
+ }
+ if ((animTarget == swordslashanim || animTarget == staffhitanim || animTarget == staffspinhitanim) && victim->weaponactive != -1) {
+ animTarget = swordslashparriedanim;
+ parriedrecently = .4;
+ victim->parriedrecently = 0;
+ victim->animTarget = swordslashparryanim;
+ victim->frameTarget = 1;
+ victim->target = .5;
+ victim->victim = this;
+ victim->targetyaw = targetyaw + 180;
+
+ if (abs(Random() % 20) == 0 || weapons[victim->weaponids[victim->weaponactive]].getType() == knife) {
+ if (victim->weaponactive != -1) {
+ if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
+ if (weapons[victim->weaponids[0]].getType() == staff)
+ weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+ if (weapons[weaponids[0]].getType() == staff)
+ weapons[weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+ emit_sound_at(swordstaffsound, victim->coords);
+ } else {
+ emit_sound_at(metalhitsound, victim->coords);
+ }
+ }
+ XYZ aim;
+ victim->Puff(righthand);
+ victim->target = 0;
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhighanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ weapons[victim->weaponids[0]].owner = -1;
+ aim = DoRotation(facing, 0, 90, 0) * 21;
+ aim.y += 7;
+ weapons[victim->weaponids[0]].velocity = aim * -.2;
+ weapons[victim->weaponids[0]].tipvelocity = aim;
+ weapons[victim->weaponids[0]].missed = 1;
+ weapons[victim->weaponids[0]].hitsomething = 0;
+ weapons[victim->weaponids[0]].freetime = 0;
+ weapons[victim->weaponids[0]].firstfree = 1;
+ weapons[victim->weaponids[0]].physics = 1;
+ victim->num_weapons--;
+ if (victim->num_weapons) {
+ victim->weaponids[0] = victim->weaponids[num_weapons];
+ if (victim->weaponstuck == victim->num_weapons)victim->weaponstuck = 0;
+ }
+ victim->weaponactive = -1;
+ for (int i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+ }
+
+ if (abs(Random() % 20) == 0) {
+ if (weaponactive != -1) {
+ if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
+ if (weapons[victim->weaponids[0]].getType() == staff)weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+ if (weapons[weaponids[0]].getType() == staff)weapons[weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+
+ emit_sound_at(swordstaffsound, coords);
+ } else {
+ emit_sound_at(metalhitsound, coords);
+ }
+ }
+
+ XYZ aim;
+ Puff(righthand);
+ target = 0;
+ frameTarget = 0;
+ animTarget = staggerbackhighanim;
+ targetyaw = targetyaw + 180;
+ target = 0;
+ weapons[weaponids[0]].owner = -1;
+ aim = DoRotation(facing, 0, 90, 0) * 21;
+ aim.y += 7;
+ weapons[weaponids[0]].velocity = aim * -.2;
+ weapons[weaponids[0]].tipvelocity = aim;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[weaponids[0]].missed = 1;
+ weapons[weaponids[0]].freetime = 0;
+ weapons[weaponids[0]].firstfree = 1;
+ weapons[weaponids[0]].physics = 1;
+ num_weapons--;
+ if (num_weapons) {
+ weaponids[0] = weaponids[num_weapons];
+ if (weaponstuck == num_weapons)weaponstuck = 0;
+ }
+ weaponactive = -1;
+ for (int i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+
+
+ }
+ }
+ if (hasvictim)
+ if (animTarget == knifeslashstartanim || animTarget == swordslashanim || animTarget == staffhitanim || animTarget == staffspinhitanim) {
+ if ((animTarget != staffhitanim && animTarget != staffspinhitanim) || distsq(&coords, &victim->coords) > .2) {
+ victim->animTarget = dodgebackanim;
+ victim->frameTarget = 0;
+ victim->target = 0;
+
+ XYZ rotatetarget;
+ rotatetarget = coords - victim->coords;
+ Normalise(&rotatetarget);
+ victim->targetyaw = -asin(0 - rotatetarget.x);
+ victim->targetyaw *= 360 / 6.28;
+ if (rotatetarget.z < 0)victim->targetyaw = 180 - victim->targetyaw;
+
+ victim->targettilt2 = -asin(rotatetarget.y) * 360 / 6.28; //*-70;
+
+ victim->lastattack3 = victim->lastattack2;
+ victim->lastattack2 = victim->lastattack;
+ victim->lastattack = victim->animTarget;
+ } else {
+ victim->animTarget = sweepanim;
+ victim->frameTarget = 0;
+ victim->target = 0;
+
+ XYZ rotatetarget;
+ rotatetarget = coords - victim->coords;
+ Normalise(&rotatetarget);
+ victim->targetyaw = -asin(0 - rotatetarget.x);
+ victim->targetyaw *= 360 / 6.28;
+ if (rotatetarget.z < 0)victim->targetyaw = 180 - victim->targetyaw;
+
+ victim->targettilt2 = -asin(rotatetarget.y) * 360 / 6.28; //*-70;
+
+ victim->lastattack3 = victim->lastattack2;
+ victim->lastattack2 = victim->lastattack;
+ victim->lastattack = victim->animTarget;
+ }
+ }
+
+ velocity = 0;
+ victim->velocity = 0;
+
+ if (aitype != playercontrolled)feint = 0;
+ if (aitype != playercontrolled && Random() % 3 == 0 && escapednum < 2 && difficulty == 2)feint = 1;
+ if (aitype != playercontrolled && Random() % 5 == 0 && escapednum < 2 && difficulty == 1)feint = 1;
+ if (aitype != playercontrolled && Random() % 10 == 0 && escapednum < 2 && difficulty == 0)feint = 1;
+
+ if (victim->id == 0 && animation[victim->animTarget].attack == reversal)numreversals++;
+}
- velocity=0;
- victim->velocity=0;
-
- if(aitype!=playercontrolled)feint=0;
- if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
- if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
- if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
+void Person::DoDamage(float howmuch)
+{
+ if (tutoriallevel != 1)damage += howmuch / power;
+ if (id != 0)damagedealt += howmuch / power;
+ if (id == 0)damagetaken += howmuch / power;
+
+ if (id == 0 && (bonus == solidhit || bonus == twoxcombo || bonus == threexcombo || bonus == fourxcombo || bonus == megacombo))bonus = 0;
+ if (tutoriallevel != 1)permanentdamage += howmuch / 2 / power;
+ if (tutoriallevel != 1)superpermanentdamage += howmuch / 4 / power;
+ if (permanentdamage > damagetolerance / 2 && permanentdamage - howmuch < damagetolerance / 2 && Random() % 2)DoBlood(1, 255);
+ if ((permanentdamage > damagetolerance * .8 && Random() % 2 && !deathbleeding) || spurt)DoBlood(1, 255);
+ spurt = 0;
+ if (id == 0)camerashake += howmuch / 100;
+ if (id == 0 && ((howmuch > 50 && damage > damagetolerance / 2)))blackout = damage / damagetolerance;
+ if (blackout > 1)blackout = 1;
+
+ if (aitype == passivetype && damage < damagetolerance && ((tutoriallevel != 1 || cananger) && hostile))aitype = attacktypecutoff;
+ if (tutoriallevel != 1 && aitype != playercontrolled && damage < damagetolerance && damage > damagetolerance * 2 / 3 && creature == rabbittype) {
+ if (abs(Random() % 2) == 0) {
+ aitype = gethelptype;
+ lastseentime = 12;
+ } else aitype = attacktypecutoff;
+ ally = 0;
+ }
- if(victim->id==0&&animation[victim->animTarget].attack==reversal)numreversals++;
-}
+ if (howmuch > damagetolerance * 50 && skeleton.free != 2) {
+ XYZ flatvelocity2;
+ XYZ flatfacing2;
+ for (int i = 0; i < skeleton.num_joints; i++) {
+ if (!skeleton.free)flatvelocity2 = velocity;
+ if (skeleton.free)flatvelocity2 = skeleton.joints[i].velocity;
+ if (!skeleton.free)flatfacing2 = DoRotation(DoRotation(DoRotation(skeleton.joints[i].position, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0) * scale + coords;
+ if (skeleton.free)flatfacing2 = skeleton.joints[i].position * scale + coords;
+ flatvelocity2.x += (float)(abs(Random() % 100) - 50) / 10;
+ flatvelocity2.y += (float)(abs(Random() % 100) - 50) / 10;
+ flatvelocity2.z += (float)(abs(Random() % 100) - 50) / 10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2, flatvelocity2, 1, 1, 1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2, flatvelocity2, 1, 1, 1, .4, 1);
+ Sprite::MakeSprite(cloudsprite, flatfacing2, flatvelocity2 * 0, .6, 0, 0, 1, .5);
+ }
+
+ emit_sound_at(splattersound, coords);
+
+ skeleton.free = 2;
+ DoDamage(10000);
+ RagDoll(0);
+ /*if(autoslomo){
+ slomo=1;
+ slomodelay=.2;
+ }*/
+ if (!dead && creature == wolftype) {
+ award_bonus(0, Wolfbonus);
+ }
+ dead = 2;
+ coords = 20;
+ }
-void Person::DoDamage(float howmuch){
- if(tutoriallevel!=1)damage+=howmuch/power;
- if(id!=0)damagedealt+=howmuch/power;
- if(id==0)damagetaken+=howmuch/power;
-
- if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
- if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
- if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
- if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
- if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
- spurt=0;
- if(id==0)camerashake+=howmuch/100;
- if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
- if(blackout>1)blackout=1;
-
- if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
- if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
- if(abs(Random()%2)==0){aitype=gethelptype;
- lastseentime=12;
- }
- else aitype=attacktypecutoff;
- ally=0;
- }
-
- if(howmuch>damagetolerance*50&&skeleton.free!=2){
- XYZ flatvelocity2;
- XYZ flatfacing2;
- for(int i=0;i<skeleton.num_joints; i++){
- if(!skeleton.free)flatvelocity2=velocity;
- if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
- if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords;
- if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
- Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- }
-
- emit_sound_at(splattersound, coords);
-
- skeleton.free=2;
- DoDamage(10000);
- RagDoll(0);
- /*if(autoslomo){
- slomo=1;
- slomodelay=.2;
- }*/
- if(!dead&&creature==wolftype){
- award_bonus(0, Wolfbonus);
- }
- dead=2;
- coords=20;
- }
-
- if(tutoriallevel!=1||id==0)
- if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
- int whichsound=-1;
-
- if(creature==wolftype){
- int i=abs(Random()%2);
- if(i==0)whichsound=snarlsound;
- if(i==1)whichsound=snarl2sound;
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
- if(creature==rabbittype){
- int i=abs(Random()%2);
- if(i==0)whichsound=rabbitpainsound;
- if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- //if(i==2)whichsound=rabbitpain2sound;
- }
-
- if(whichsound!=-1){
- emit_sound_at(whichsound, coords);
- }
- }
- speechdelay=.3;
-
- //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
- //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
+ if (tutoriallevel != 1 || id == 0)
+ if (speechdelay <= 0 && !dead && aitype != playercontrolled) {
+ int whichsound = -1;
+
+ if (creature == wolftype) {
+ int i = abs(Random() % 2);
+ if (i == 0)whichsound = snarlsound;
+ if (i == 1)whichsound = snarl2sound;
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 16;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+ if (creature == rabbittype) {
+ int i = abs(Random() % 2);
+ if (i == 0)whichsound = rabbitpainsound;
+ if (i == 1 && damage > damagetolerance)whichsound = rabbitpain1sound;
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 16;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ //if(i==2)whichsound=rabbitpain2sound;
+ }
+
+ if (whichsound != -1) {
+ emit_sound_at(whichsound, coords);
+ }
+ }
+ speechdelay = .3;
+
+ //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
+ //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
}
-void Person::DoHead(){
- static XYZ rotatearound;
- static XYZ facing;
- static float lookspeed=500;
-
- if(!freeze&&!winfreeze){
-
- //head facing
- targetheadyaw=(float)((int)((0-yaw-targetheadyaw+180)*100)%36000)/100;
- targetheadpitch=(float)((int)(targetheadpitch*100)%36000)/100;
-
- while(targetheadyaw>180)targetheadyaw-=360;
- while(targetheadyaw<-180)targetheadyaw+=360;
-
- if(targetheadyaw>160)targetheadpitch=targetheadpitch*-1;
- if(targetheadyaw<-160)targetheadpitch=targetheadpitch*-1;
- if(targetheadyaw>160)targetheadyaw=targetheadyaw-180;
- if(targetheadyaw<-160)targetheadyaw=targetheadyaw+180;
-
- if(targetheadpitch>120)targetheadpitch=120;
- if(targetheadpitch<-120)targetheadpitch=-120;
- if(targetheadyaw>120)targetheadyaw=120;
- if(targetheadyaw<-120)targetheadyaw=-120;
-
- if(!isIdle())targetheadpitch=0;
- if(isIdle()){
- if(targetheadyaw>80)targetheadyaw=80;
- if(targetheadyaw<-80)targetheadyaw=-80;
- if(targetheadpitch>50)targetheadpitch=50;
- if(targetheadpitch<-50)targetheadpitch=-50;
- }
-
- if(abs(headyaw-targetheadyaw)<multiplier*lookspeed)headyaw=targetheadyaw;
- else if(headyaw>targetheadyaw){
- headyaw-=multiplier*lookspeed;
- }
- else if(headyaw<targetheadyaw){
- headyaw+=multiplier*lookspeed;
- }
-
- if(abs(headpitch-targetheadpitch)<multiplier*lookspeed/2)headpitch=targetheadpitch;
- else if(headpitch>targetheadpitch){
- headpitch-=multiplier*lookspeed/2;
- }
- else if(headpitch<targetheadpitch){
- headpitch+=multiplier*lookspeed/2;
- }
-
- rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
- skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headpitch,0,0);
-
- facing=0;
- facing.z=-1;
- if(animTarget!=bounceidleanim&&animTarget!=fightidleanim&&animTarget!=wolfidle&&animTarget!=knifefightidleanim&&animTarget!=drawrightanim&&animTarget!=drawleftanim&&animTarget!=walkanim){
- facing=DoRotation(facing,headpitch*.4,0,0);
- facing=DoRotation(facing,0,headyaw*.4,0);
- }
-
- if(animTarget==bounceidleanim||animTarget==fightidleanim||animTarget==wolfidle||animTarget==knifefightidleanim||animTarget==drawrightanim||animTarget==drawleftanim){
- facing=DoRotation(facing,headpitch*.8,0,0);
- facing=DoRotation(facing,0,headyaw*.8,0);
- }
-
- if(animTarget==walkanim){
- facing=DoRotation(facing,headpitch*.6,0,0);
- facing=DoRotation(facing,0,headyaw*.6,0);
- }
-
- skeleton.specialforward[0]=facing;
- //skeleton.specialforward[0]=DoRotation(facing,0,yaw,0);
- static int i;
- for(i=0;i<skeleton.num_muscles;i++){
- if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
- {
- skeleton.FindRotationMuscle(i,animTarget);
- }
- }
- }
+void Person::DoHead()
+{
+ static XYZ rotatearound;
+ static XYZ facing;
+ static float lookspeed = 500;
+
+ if (!freeze && !winfreeze) {
+
+ //head facing
+ targetheadyaw = (float)((int)((0 - yaw - targetheadyaw + 180) * 100) % 36000) / 100;
+ targetheadpitch = (float)((int)(targetheadpitch * 100) % 36000) / 100;
+
+ while (targetheadyaw > 180)targetheadyaw -= 360;
+ while (targetheadyaw < -180)targetheadyaw += 360;
+
+ if (targetheadyaw > 160)targetheadpitch = targetheadpitch * -1;
+ if (targetheadyaw < -160)targetheadpitch = targetheadpitch * -1;
+ if (targetheadyaw > 160)targetheadyaw = targetheadyaw - 180;
+ if (targetheadyaw < -160)targetheadyaw = targetheadyaw + 180;
+
+ if (targetheadpitch > 120)targetheadpitch = 120;
+ if (targetheadpitch < -120)targetheadpitch = -120;
+ if (targetheadyaw > 120)targetheadyaw = 120;
+ if (targetheadyaw < -120)targetheadyaw = -120;
+
+ if (!isIdle())targetheadpitch = 0;
+ if (isIdle()) {
+ if (targetheadyaw > 80)targetheadyaw = 80;
+ if (targetheadyaw < -80)targetheadyaw = -80;
+ if (targetheadpitch > 50)targetheadpitch = 50;
+ if (targetheadpitch < -50)targetheadpitch = -50;
+ }
+
+ if (abs(headyaw - targetheadyaw) < multiplier * lookspeed)headyaw = targetheadyaw;
+ else if (headyaw > targetheadyaw) {
+ headyaw -= multiplier * lookspeed;
+ } else if (headyaw < targetheadyaw) {
+ headyaw += multiplier * lookspeed;
+ }
+
+ if (abs(headpitch - targetheadpitch) < multiplier * lookspeed / 2)headpitch = targetheadpitch;
+ else if (headpitch > targetheadpitch) {
+ headpitch -= multiplier * lookspeed / 2;
+ } else if (headpitch < targetheadpitch) {
+ headpitch += multiplier * lookspeed / 2;
+ }
+
+ rotatearound = skeleton.joints[skeleton.jointlabels[neck]].position;
+ skeleton.joints[skeleton.jointlabels[head]].position = rotatearound + DoRotation(skeleton.joints[skeleton.jointlabels[head]].position - rotatearound, headpitch, 0, 0);
+
+ facing = 0;
+ facing.z = -1;
+ if (animTarget != bounceidleanim && animTarget != fightidleanim && animTarget != wolfidle && animTarget != knifefightidleanim && animTarget != drawrightanim && animTarget != drawleftanim && animTarget != walkanim) {
+ facing = DoRotation(facing, headpitch * .4, 0, 0);
+ facing = DoRotation(facing, 0, headyaw * .4, 0);
+ }
+
+ if (animTarget == bounceidleanim || animTarget == fightidleanim || animTarget == wolfidle || animTarget == knifefightidleanim || animTarget == drawrightanim || animTarget == drawleftanim) {
+ facing = DoRotation(facing, headpitch * .8, 0, 0);
+ facing = DoRotation(facing, 0, headyaw * .8, 0);
+ }
+
+ if (animTarget == walkanim) {
+ facing = DoRotation(facing, headpitch * .6, 0, 0);
+ facing = DoRotation(facing, 0, headyaw * .6, 0);
+ }
+
+ skeleton.specialforward[0] = facing;
+ //skeleton.specialforward[0]=DoRotation(facing,0,yaw,0);
+ static int i;
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if (skeleton.muscles[i].visible && (skeleton.muscles[i].parent1->label == head || skeleton.muscles[i].parent2->label == head)) {
+ skeleton.FindRotationMuscle(i, animTarget);
+ }
+ }
+ }
}
-void Person::RagDoll(bool checkcollision){
- static XYZ change;
- static int l,i,j;
- static float speed;
- if(!skeleton.free){
- if(id==0)numfalls++;
- if(id==0&&isFlip())numflipfail++;
-
- escapednum=0;
-
- facing=0;
- facing.z=1;
- facing=DoRotation(facing,0,yaw,0);
-
- skeleton.freetime=0;
-
- skeleton.longdead=0;
-
- skeleton.free=1;
- skeleton.broken=0;
- skeleton.spinny=1;
- freefall=1;
- skeleton.freefall=1;
-
- if(!isnormal(velocity.x))velocity.x=0;
- if(!isnormal(velocity.y))velocity.y=0;
- if(!isnormal(velocity.z))velocity.z=0;
- if(!isnormal(yaw))yaw=0;
- if(!isnormal(coords.x))coords=0;
- if(!isnormal(tilt))tilt=0;
- if(!isnormal(tilt2))tilt2=0;
-
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].delay=0;
- skeleton.joints[i].locked=0;
- skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,yaw,0);
- if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,yaw,0);
- if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
- if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
- skeleton.joints[i].position.y+=.1;
- skeleton.joints[i].oldposition=skeleton.joints[i].position;
- skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
- }
-
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].velocity=0;
- skeleton.joints[i].velchange=0;
- }
- skeleton.DoConstraints(&coords,&scale);
- if(animation[animCurrent].height==lowheight||animation[animTarget].height==lowheight)
- {
- skeleton.DoConstraints(&coords,&scale);
- skeleton.DoConstraints(&coords,&scale);
- skeleton.DoConstraints(&coords,&scale);
- skeleton.DoConstraints(&coords,&scale);
- }
-
- speed=animation[animTarget].speed[frameTarget]*2;
- if(animation[animCurrent].speed[frameCurrent]>animation[animTarget].speed[frameTarget]){
- speed=animation[animCurrent].speed[frameCurrent]*2;
- }
- if(transspeed)speed=transspeed*2;
-
- speed*=speedmult;
-
- for(i=0;i<skeleton.num_joints;i++){
- if((animation[animCurrent].attack!=reversed||animCurrent==swordslashreversedanim)&&animCurrent!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[animCurrent].height==animation[animTarget].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[animTarget].position[i][frameTarget]-animation[animCurrent].position[i][frameCurrent])*speed,0,0,tilt),tilt2,0,0),0,yaw,0);
- else skeleton.joints[i].velocity=velocity/scale+facing*5;
- change.x=(float)(Random()%100)/100;
- change.y=(float)(Random()%100)/100;
- change.z=(float)(Random()%100)/100;
- skeleton.joints[i].velocity+=change;
- skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
-
- change.x=(float)(Random()%100)/100;
- change.y=(float)(Random()%100)/100;
- change.z=(float)(Random()%100)/100;
- skeleton.joints[i].velchange+=change;
- skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
- }
-
- if(checkcollision){
- XYZ average;
- XYZ lowpoint;
- XYZ colpoint;
- int howmany;
- average=0;
- howmany=0;
- for(j=0;j<skeleton.num_joints;j++){
- average+=skeleton.joints[j].position;
- howmany++;
- }
- average/=howmany;
- coords+=average*scale;
- for(j=0;j<skeleton.num_joints;j++){
- skeleton.joints[j].position-=average;
- }
-
- whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale);
- whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale);
- if(terrain.patchobjectnum[whichpatchx][whichpatchz])
- for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
- i=terrain.patchobjects[whichpatchx][whichpatchz][l];
- lowpoint=coords;
- lowpoint.y+=1;
- if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.yaw[i], &objects.model[i])!=-1){
- coords.x=lowpoint.x;
- coords.z=lowpoint.z;
- }
- }
- }
-
- yaw=0;
- updatedelay=0;
-
- velocity=0;
- for(i=0;i<skeleton.num_joints;i++){
- velocity+=skeleton.joints[i].velocity*scale;
- }
- velocity/=skeleton.num_joints;
-
- if(Random()%2==0){
- if(weaponactive!=-1&&animTarget!=rabbitkickanim&&num_weapons>0){
- weapons[weaponids[0]].owner=-1;
- weapons[weaponids[0]].hitsomething=0;
- weapons[weaponids[0]].velocity=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
- weapons[weaponids[0]].velocity.x+=.01;
- weapons[weaponids[0]].tipvelocity=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
- weapons[weaponids[0]].missed=1;
- weapons[weaponids[0]].freetime=0;
- weapons[weaponids[0]].firstfree=1;
- weapons[weaponids[0]].physics=1;
- num_weapons--;
- if(num_weapons){
- weaponids[0]=weaponids[num_weapons];
- if(weaponstuck==num_weapons)weaponstuck=0;
- }
- weaponactive=-1;
- for(i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
- }
- }
-
- animTarget=bounceidleanim;
- animCurrent=bounceidleanim;
- frameTarget=0;
- frameCurrent=0;
- }
+void Person::RagDoll(bool checkcollision)
+{
+ static XYZ change;
+ static int l, i, j;
+ static float speed;
+ if (!skeleton.free) {
+ if (id == 0)numfalls++;
+ if (id == 0 && isFlip())numflipfail++;
+
+ escapednum = 0;
+
+ facing = 0;
+ facing.z = 1;
+ facing = DoRotation(facing, 0, yaw, 0);
+
+ skeleton.freetime = 0;
+
+ skeleton.longdead = 0;
+
+ skeleton.free = 1;
+ skeleton.broken = 0;
+ skeleton.spinny = 1;
+ freefall = 1;
+ skeleton.freefall = 1;
+
+ if (!isnormal(velocity.x))velocity.x = 0;
+ if (!isnormal(velocity.y))velocity.y = 0;
+ if (!isnormal(velocity.z))velocity.z = 0;
+ if (!isnormal(yaw))yaw = 0;
+ if (!isnormal(coords.x))coords = 0;
+ if (!isnormal(tilt))tilt = 0;
+ if (!isnormal(tilt2))tilt2 = 0;
+
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].delay = 0;
+ skeleton.joints[i].locked = 0;
+ skeleton.joints[i].position = DoRotation(DoRotation(DoRotation(skeleton.joints[i].position, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0);
+ if (!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position = DoRotation(skeleton.joints[i].position, 0, yaw, 0);
+ if (!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position = skeleton.joints[i].position;
+ if (!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position = coords;
+ skeleton.joints[i].position.y += .1;
+ skeleton.joints[i].oldposition = skeleton.joints[i].position;
+ skeleton.joints[i].realoldposition = skeleton.joints[i].position * scale + coords;
+ }
+
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].velocity = 0;
+ skeleton.joints[i].velchange = 0;
+ }
+ skeleton.DoConstraints(&coords, &scale);
+ if (animation[animCurrent].height == lowheight || animation[animTarget].height == lowheight) {
+ skeleton.DoConstraints(&coords, &scale);
+ skeleton.DoConstraints(&coords, &scale);
+ skeleton.DoConstraints(&coords, &scale);
+ skeleton.DoConstraints(&coords, &scale);
+ }
+
+ speed = animation[animTarget].speed[frameTarget] * 2;
+ if (animation[animCurrent].speed[frameCurrent] > animation[animTarget].speed[frameTarget]) {
+ speed = animation[animCurrent].speed[frameCurrent] * 2;
+ }
+ if (transspeed)speed = transspeed * 2;
+
+ speed *= speedmult;
+
+ for (i = 0; i < skeleton.num_joints; i++) {
+ if ((animation[animCurrent].attack != reversed || animCurrent == swordslashreversedanim) && animCurrent != rabbitkickanim && !isLanding() && !wasLanding() && animation[animCurrent].height == animation[animTarget].height)skeleton.joints[i].velocity = velocity / scale + facing * 5 + DoRotation(DoRotation(DoRotation((animation[animTarget].position[i][frameTarget] - animation[animCurrent].position[i][frameCurrent]) * speed, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0);
+ else skeleton.joints[i].velocity = velocity / scale + facing * 5;
+ change.x = (float)(Random() % 100) / 100;
+ change.y = (float)(Random() % 100) / 100;
+ change.z = (float)(Random() % 100) / 100;
+ skeleton.joints[i].velocity += change;
+ skeleton.joints[abs(Random() % skeleton.num_joints)].velocity -= change;
+
+ change.x = (float)(Random() % 100) / 100;
+ change.y = (float)(Random() % 100) / 100;
+ change.z = (float)(Random() % 100) / 100;
+ skeleton.joints[i].velchange += change;
+ skeleton.joints[abs(Random() % skeleton.num_joints)].velchange -= change;
+ }
+
+ if (checkcollision) {
+ XYZ average;
+ XYZ lowpoint;
+ XYZ colpoint;
+ int howmany;
+ average = 0;
+ howmany = 0;
+ for (j = 0; j < skeleton.num_joints; j++) {
+ average += skeleton.joints[j].position;
+ howmany++;
+ }
+ average /= howmany;
+ coords += average * scale;
+ for (j = 0; j < skeleton.num_joints; j++) {
+ skeleton.joints[j].position -= average;
+ }
+
+ whichpatchx = coords.x / (terrain.size / subdivision * terrain.scale);
+ whichpatchz = coords.z / (terrain.size / subdivision * terrain.scale);
+ if (terrain.patchobjectnum[whichpatchx][whichpatchz])
+ for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) {
+ i = terrain.patchobjects[whichpatchx][whichpatchz][l];
+ lowpoint = coords;
+ lowpoint.y += 1;
+ if (SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.yaw[i], &objects.model[i]) != -1) {
+ coords.x = lowpoint.x;
+ coords.z = lowpoint.z;
+ }
+ }
+ }
+
+ yaw = 0;
+ updatedelay = 0;
+
+ velocity = 0;
+ for (i = 0; i < skeleton.num_joints; i++) {
+ velocity += skeleton.joints[i].velocity * scale;
+ }
+ velocity /= skeleton.num_joints;
+
+ if (Random() % 2 == 0) {
+ if (weaponactive != -1 && animTarget != rabbitkickanim && num_weapons > 0) {
+ weapons[weaponids[0]].owner = -1;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[weaponids[0]].velocity = skeleton.joints[skeleton.jointlabels[righthand]].velocity * scale * -.3;
+ weapons[weaponids[0]].velocity.x += .01;
+ weapons[weaponids[0]].tipvelocity = skeleton.joints[skeleton.jointlabels[righthand]].velocity * scale;
+ weapons[weaponids[0]].missed = 1;
+ weapons[weaponids[0]].freetime = 0;
+ weapons[weaponids[0]].firstfree = 1;
+ weapons[weaponids[0]].physics = 1;
+ num_weapons--;
+ if (num_weapons) {
+ weaponids[0] = weaponids[num_weapons];
+ if (weaponstuck == num_weapons)weaponstuck = 0;
+ }
+ weaponactive = -1;
+ for (i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+ }
+ }
+
+ animTarget = bounceidleanim;
+ animCurrent = bounceidleanim;
+ frameTarget = 0;
+ frameCurrent = 0;
+ }
}
-void Person::FootLand(int which, float opacity){
- static XYZ terrainlight;
- static XYZ footvel,footpoint;
- if(opacity>=1||skiddelay<=0)
- if(opacity>1)
- {
- footvel=0;
- if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- //footpoint.y=coords.y;
- if(distsq(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
- }
- else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
- footvel=velocity/5;
- if(footvel.y<.8)footvel.y=.8;
- if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
- terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
- if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
- if(opacity>=1||detail==2)if(detail==2)if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,yaw);
- }
- else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
- footvel=velocity/5;
- if(footvel.y<.8)footvel.y=.8;
- if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
- terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
- if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
- }
- else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
- footvel=velocity/5;
- if(footvel.y<.8)footvel.y=.8;
- if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
- terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
- if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
- if(opacity>=1||detail==2)if(detail==2)if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,yaw);
- }
- else if(isLanding()||animTarget==jumpupanim||isLandhard())
- {
- footvel=velocity/5;
- if(footvel.y<.8)footvel.y=.8;
- if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- //footpoint.y=coords.y;
- if(distsq(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
- }
+void Person::FootLand(int which, float opacity)
+{
+ static XYZ terrainlight;
+ static XYZ footvel, footpoint;
+ if (opacity >= 1 || skiddelay <= 0)
+ if (opacity > 1) {
+ footvel = 0;
+ if (which == 0)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ if (which == 1)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ //footpoint.y=coords.y;
+ if (distsq(&footpoint, &viewer))Sprite::MakeSprite(cloudsprite, footpoint, footvel, 1, 1, 1, .5, .2 * opacity);
+ } else if (environment == snowyenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
+ footvel = velocity / 5;
+ if (footvel.y < .8)footvel.y = .8;
+ if (which == 0)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ if (which == 1)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ footpoint.y = terrain.getHeight(footpoint.x, footpoint.z);
+ terrainlight = terrain.getLighting(footpoint.x, footpoint.z);
+ if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x, terrainlight.y, terrainlight.z, .5, .7 * opacity);
+ if (opacity >= 1 || detail == 2)if (detail == 2)if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)terrain.MakeDecal(footprintdecal, footpoint, .2, 1 * opacity, yaw);
+ } else if (environment == grassyenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
+ footvel = velocity / 5;
+ if (footvel.y < .8)footvel.y = .8;
+ if (which == 0)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ if (which == 1)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ footpoint.y = terrain.getHeight(footpoint.x, footpoint.z);
+ terrainlight = terrain.getLighting(footpoint.x, footpoint.z);
+ if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 90 / 255, terrainlight.y * 70 / 255, terrainlight.z * 8 / 255, .5, .5 * opacity);
+ } else if (environment == desertenvironment && onterrain && terrain.getOpacity(coords.x, coords.z) < .2) {
+ footvel = velocity / 5;
+ if (footvel.y < .8)footvel.y = .8;
+ if (which == 0)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ if (which == 1)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ footpoint.y = terrain.getHeight(footpoint.x, footpoint.z);
+ terrainlight = terrain.getLighting(footpoint.x, footpoint.z);
+ if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, terrainlight.x * 190 / 255, terrainlight.y * 170 / 255, terrainlight.z * 108 / 255, .5, .7 * opacity);
+ if (opacity >= 1 || detail == 2)if (detail == 2)if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)terrain.MakeDecal(footprintdecal, footpoint, .2, .25 * opacity, yaw);
+ } else if (isLanding() || animTarget == jumpupanim || isLandhard()) {
+ footvel = velocity / 5;
+ if (footvel.y < .8)footvel.y = .8;
+ if (which == 0)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ if (which == 1)footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ //footpoint.y=coords.y;
+ if (distsq(&footpoint, &viewer) < viewdistance * viewdistance / 4)Sprite::MakeSprite(cloudsprite, footpoint, footvel * .6, 1, 1, 1, .5, .2 * opacity);
+ }
}
-void Person::Puff(int whichlabel){
- static XYZ footvel,footpoint;
+void Person::Puff(int whichlabel)
+{
+ static XYZ footvel, footpoint;
- footvel=0;
- footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,yaw,0)*scale+coords;
- Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
+ footvel = 0;
+ footpoint = DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position, 0, yaw, 0) * scale + coords;
+ Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 1, 1, .9, .3);
}
-Joint& Person::getJointFor(int bodypart) {
- return skeleton.joints[skeleton.jointlabels[bodypart]];
+Joint& Person::getJointFor(int bodypart)
+{
+ return skeleton.joints[skeleton.jointlabels[bodypart]];
}
-void Person::setAnimation(int animation) {
- animTarget=animation;
- frameTarget=0;
- target=0;
+void Person::setAnimation(int animation)
+{
+ animTarget = animation;
+ frameTarget = 0;
+ target = 0;
}
-void Person::DoAnimations(){
- if(!skeleton.free){
- int i = 0;
- static float oldtarget;
-
- if(isIdle()&&animCurrent!=getIdle())normalsupdatedelay=0;
-
- if(animTarget==tempanim||animCurrent==tempanim){
- animation[tempanim]=tempanimation;
- }
- if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
- float gLoc[3];
- float vel[3];
- gLoc[0]=coords.x;
- gLoc[1]=coords.y;
- gLoc[2]=coords.z;
- vel[0]=velocity.x;
- vel[1]=velocity.y;
- vel[2]=velocity.z;
-
- if(id==0){
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
- }
- if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
- if(!crouchkeydown&&velocity.y>=-15)landhard=0;
- }
- if((animCurrent==jumpupanim||animTarget==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
- XYZ targfacing;
- targfacing=0;
- targfacing.z=1;
-
- targfacing=DoRotation(targfacing,0,targetyaw,0);
-
- if(normaldotproduct(targfacing,velocity)>=-.3)animTarget=flipanim;
- else animTarget=backflipanim;
- crouchtogglekeydown=1;
- frameTarget=0;
- target=0;
-
- if(id==0)numflipped++;
- }
-
- if(animation[animTarget].attack!=reversed)feint=0;
- if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
- crouchtogglekeydown=0;
- if(aitype==playercontrolled)feint=0;
- }
- else
- {
- if(!crouchtogglekeydown&&animation[animTarget].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
- if(!isFlip())crouchtogglekeydown=1;
- }
-
-
- if(animation[animTarget].attack||animCurrent==getupfrombackanim||animCurrent==getupfromfrontanim){
- if(detail)normalsupdatedelay=0;
- }
-
- if(target>=1){
- if(animTarget==rollanim&&frameTarget==3&&onfire){
- onfire=0;
- emit_sound_at(fireendsound, coords);
- pause_sound(stream_firesound);
- deathbleeding=0;
- }
-
- if(animTarget==rabbittacklinganim&&frameTarget==1){
- //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->animTarget].attack==neutral&&victim->id!=0)Reverse();
- if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
- if(animTarget==rabbittacklinganim&&frameTarget==1&&!victim->isCrouch()&&victim->animTarget!=backhandspringanim){
- if(normaldotproduct(victim->facing,facing)>0)victim->animTarget=rabbittackledbackanim;
- else victim->animTarget=rabbittackledfrontanim;
- victim->frameTarget=2;
- victim->target=0;
- victim->yaw=yaw;
- victim->targetyaw=yaw;
- if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
- //victim->DoDamage(30);
- if(creature==wolftype){
- DoBloodBig(0,255);
- emit_sound_at(clawslicesound, victim->coords);
- victim->spurt=1;
- victim->DoBloodBig(1/victim->armorhead,210);
- }
- award_bonus(id, TackleBonus,
- victim->aitype == gethelptype ? 50 : 0);
- }
- }
-
- if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[animTarget].label[frameTarget]||(animTarget!=animCurrent&&animCurrent==rollanim))&&num_weapons>0&&creature!=wolftype){
- if(weapons[weaponids[0]].getType()==knife){
- if(weaponactive==-1)weaponactive=0;
- else if(weaponactive==0)weaponactive=-1;
-
- if(weaponactive==-1){
- emit_sound_at(knifesheathesound, coords);
- }
- if(weaponactive!=-1){
- emit_sound_at(knifedrawsound, coords, 128);
- }
- }
- drawtogglekeydown=1;
- }
- //Footstep sounds
- if(tutoriallevel!=1||id==0)
- if((animation[animTarget].label[frameTarget]&&(animation[animTarget].label[frameTarget]<5||animation[animTarget].label[frameTarget]==8))/*||(animTarget==rollanim&&frameTarget==animation[rollanim].numframes-1)*/){
- int whichsound;
- if(onterrain){
- if(terrain.getOpacity(coords.x,coords.z)<.2){
- if(animation[animTarget].label[frameTarget]==1)whichsound=footstepsound;
- else whichsound=footstepsound2;
- if(animation[animTarget].label[frameTarget]==1)FootLand(0,1);
- if(animation[animTarget].label[frameTarget]==2)FootLand(1,1);
- if(animation[animTarget].label[frameTarget]==3&&isRun()){
- FootLand(1,1);
- FootLand(0,1);
- }
-
- }
- if(terrain.getOpacity(coords.x,coords.z)>=.2){
- if(animation[animTarget].label[frameTarget]==1)whichsound=footstepsound3;
- else whichsound=footstepsound4;
- }
- }
- if(!onterrain){
- if(animation[animTarget].label[frameTarget]==1)whichsound=footstepsound3;
- else whichsound=footstepsound4;
- }
- if(animation[animTarget].label[frameTarget]==4&&(weaponactive==-1||(animTarget!=knifeslashstartanim&&animTarget!=knifethrowanim&&animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim&&animTarget!=knifefollowanim))){
- if(animation[animTarget].attack!=neutral){
- i=abs(Random()%3);
- if(i==0)whichsound=lowwhooshsound;
- if(i==1)whichsound=midwhooshsound;
- if(i==2)whichsound=highwhooshsound;
- }
- if(animation[animTarget].attack==neutral)whichsound=movewhooshsound;
- }
- else if(animation[animTarget].label[frameTarget]==4)whichsound=knifeswishsound;
- if(animation[animTarget].label[frameTarget]==8&&tutoriallevel!=1)whichsound=landsound2;
-
- emit_sound_at(whichsound, coords, 256.);
-
- if(id==0)
- if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
- envsound[numenvsounds]=coords;
- if(animTarget==wolfrunninganim||animTarget==rabbitrunninganim)envsoundvol[numenvsounds]=15;
- else envsoundvol[numenvsounds]=6;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- if(animation[animTarget].label[frameTarget]==3){
- whichsound--;
- emit_sound_at(whichsound, coords, 128.);
- }
- }
-
- //Combat sounds
- if(tutoriallevel!=1||id==0)
- if(speechdelay<=0)
- if(animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim&&animTarget!=staffgroundsmashanim)
- if((animation[animTarget].label[frameTarget]&&(animation[animTarget].label[frameTarget]<5||animation[animTarget].label[frameTarget]==8))/*||(animTarget==rollanim&&frameTarget==animation[rollanim].numframes-1)*/){
- int whichsound=-1;
- if(animation[animTarget].label[frameTarget]==4&&aitype!=playercontrolled){
- if(animation[animTarget].attack!=neutral){
- i=abs(Random()%4);
- if(creature==rabbittype){
- if(i==0)whichsound=rabbitattacksound;
- if(i==1)whichsound=rabbitattack2sound;
- if(i==2)whichsound=rabbitattack3sound;
- if(i==3)whichsound=rabbitattack4sound;
- }
- if(creature==wolftype){
- if(i==0)whichsound=barksound;
- if(i==1)whichsound=bark2sound;
- if(i==2)whichsound=bark3sound;
- if(i==3)whichsound=barkgrowlsound;
- }
- speechdelay=.3;
- }
- //if(animation[animTarget].attack==neutral)whichsound=movewhooshsound;
- }
- //else if(animation[animTarget].label[frameTarget]==4)whichsound=knifeswishsound;
- //if(animation[animTarget].label[frameTarget]==8)whichsound=landsound2;
-
- if(whichsound!=-1){
- emit_sound_at(whichsound, coords);
- }
- }
-
-
-
- if((!wasLanding()&&!wasLandhard())&&animCurrent!=getIdle()&&(isLanding()||isLandhard())){
- FootLand(0,1);
- FootLand(1,1);
- }
-
- transspeed=0;
- currentoffset=targetoffset;
- frameTarget=frameCurrent;
- animCurrent=animTarget;
- frameTarget++;
-
- if(animTarget==removeknifeanim&&animation[animTarget].label[frameCurrent]==5){
- for(i=0;i<weapons.size();i++){
- if(weapons[i].owner==-1)
- if(distsqflat(&coords,&weapons[i].position)<4&&weaponactive==-1){
- if(distsq(&coords,&weapons[i].position)>=1){
- if(weapons[i].getType()!=staff){
- emit_sound_at(knifedrawsound, coords, 128.);
- }
-
- weaponactive=0;
- weapons[i].owner=id;
- if(num_weapons>0){
- weaponids[num_weapons]=weaponids[0];
- }
- num_weapons++;
- weaponids[0]=i;
- }
- }
- }
- }
-
- if(animTarget==crouchremoveknifeanim&&animation[animTarget].label[frameCurrent]==5){
- for(i=0;i<weapons.size();i++){
- bool willwork=true;
- if(weapons[i].owner!=-1)
- if(player[weapons[i].owner].weaponstuck!=-1)
- if(player[weapons[i].owner].weaponids[player[weapons[i].owner].weaponstuck]==i)
- if(player[weapons[i].owner].num_weapons>1)willwork=0;
- if((weapons[i].owner==-1)||(hasvictim&&weapons[i].owner==victim->id&&victim->skeleton.free))
- if(willwork&&distsqflat(&coords,&weapons[i].position)<3&&weaponactive==-1){
- if(distsq(&coords,&weapons[i].position)<1||hasvictim){
- bool fleshstuck=false;
- if(weapons[i].owner!=-1)
- if(victim->weaponstuck!=-1){
- if(victim->weaponids[victim->weaponstuck]==i){
- fleshstuck=true;
- }
- }
- if(fleshstuck){
- emit_sound_at(fleshstabremovesound, coords, 128.);
- } else {
- if(weapons[i].getType()!=staff){
- emit_sound_at(knifedrawsound, coords, 128.);
- }
- }
- weaponactive=0;
- if(weapons[i].owner!=-1){
-
- victim=&player[weapons[i].owner];
- if(victim->num_weapons==1)victim->num_weapons=0;
- else victim->num_weapons=1;
-
- //victim->weaponactive=-1;
- victim->skeleton.longdead=0;
- victim->skeleton.free=1;
- victim->skeleton.broken=0;
-
- for(int j=0;j<victim->skeleton.num_joints;j++){
- victim->skeleton.joints[j].velchange=0;
- victim->skeleton.joints[j].locked=0;
- }
-
- XYZ relative;
- relative=0;
- relative.y=10;
- Normalise(&relative);
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons[i].position;
- if(victim->weaponstuck!=-1){
- if(victim->weaponids[victim->weaponstuck]==i){
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- weapons[i].bloody=2;
- weapons[i].blooddrip=5;
- victim->weaponstuck=-1;
- }
- }
- if(victim->num_weapons>0){
- if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
- if(victim->weaponids[0]==i)
- victim->weaponids[0]=victim->weaponids[victim->num_weapons];
- }
-
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
- victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
- }
- weapons[i].owner=id;
- if(num_weapons>0){
- weaponids[num_weapons]=weaponids[0];
- }
- num_weapons++;
- weaponids[0]=i;
- }
- }
- }
- }
-
- if(animCurrent==drawleftanim&&animation[animTarget].label[frameCurrent]==5){
- if(weaponactive==-1)weaponactive=0;
- else if(weaponactive==0){
- weaponactive=-1;
- if(num_weapons==2){
- int buffer;
- buffer=weaponids[0];
- weaponids[0]=weaponids[1];
- weaponids[1]=buffer;
- }
- }
- if(weaponactive==-1){
- emit_sound_at(knifesheathesound, coords, 128.);
- }
- if(weaponactive!=-1){
- emit_sound_at(knifedrawsound, coords, 128.);
- }
- }
-
-
- if((animCurrent==walljumprightkickanim&&animTarget==walljumprightkickanim)||(animCurrent==walljumpleftkickanim&&animTarget==walljumpleftkickanim)){
- XYZ rotatetarget=DoRotation(skeleton.forward,0,yaw,0);
- Normalise(&rotatetarget);
- targetyaw=-asin(0-rotatetarget.x);
- targetyaw*=360/6.28;
- if(rotatetarget.z<0)targetyaw=180-targetyaw;
-
- if(animTarget==walljumprightkickanim)targetyaw+=40;
- if(animTarget==walljumpleftkickanim)targetyaw-=40;
- }
-
- bool dojumpattack;
- dojumpattack=0;
- if((animTarget==rabbitrunninganim||animTarget==wolfrunninganim)&&frameTarget==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
- if(hasvictim)
- if(distsq(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
- if(dojumpattack){
- if((animTarget==rabbitrunninganim||animTarget==wolfrunninganim)&&id==0){
- animTarget=rabbittackleanim;
- frameTarget=0;
- emit_sound_at(jumpsound, coords);
- }
-
- float closestdist;
- closestdist=0;
- int closestid;
- closestid=-1;
- XYZ targetloc;
- targetloc=velocity;
- Normalise(&targetloc);
- targetloc+=coords;
- for(i=0;i<numplayers;i++){
- if(i!=id)
- if(distsq(&targetloc,&player[i].coords)<closestdist||closestdist==0){
- closestdist=distsq(&targetloc,&player[i].coords);
- closestid=i;
- }
- }
- if(closestid!=-1)
- if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].animTarget].height!=lowheight&&player[closestid].animTarget!=backhandspringanim){
- hasvictim=1;
- victim=&player[closestid];
- coords=victim->coords;
- animCurrent=rabbittacklinganim;
- animTarget=rabbittacklinganim;
- frameCurrent=0;
- frameTarget=1;
- XYZ rotatetarget;
- if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
- rotatetarget=coords-victim->coords;
- Normalise(&rotatetarget);
- targetyaw=-asin(0-rotatetarget.x);
- targetyaw*=360/6.28;
- if(rotatetarget.z<0)targetyaw=180-targetyaw;
- }
- if(animTarget!=rabbitrunninganim){
- emit_sound_at(jumpsound, coords, 128.);
- }
- }
- }
-
- //Move impacts
- float damagemult=1*power;
- if(creature==wolftype)damagemult=2.5*power;
- if(hasvictim){damagemult/=victim->damagetolerance/200;}
- //if(onfire)damagemult=3;
- if((animation[animTarget].attack==normalattack||animTarget==walljumprightkickanim||animTarget==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||animTarget==killanim||animTarget==dropkickanim||animTarget==crouchstabanim||animTarget==swordgroundstabanim||animTarget==staffgroundsmashanim)){
- if(animTarget==spinkickanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->animTarget].height!=lowheight){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2||creature==wolftype){
- victim->spurt=1;
- DoBlood(.2,250);
- if(creature==wolftype)DoBloodBig(0,250);
- }
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128.);
- }
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhead,175);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*100/victim->protectionhead);
-
- SolidHitBonus(id);
- }
- }
-
- if(animTarget==wolfslapanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->animTarget].height!=lowheight){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2||creature==wolftype){
- victim->spurt=1;
- if(creature==wolftype)DoBloodBig(0,235);
- }
- emit_sound_at(whooshhitsound, victim->coords);
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2,175);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- relative.y-=1;
- Normalise(&relative);
- relative=DoRotation(relative,0,90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*20;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*50/victim->protectionhead);
- }
- }
-
- if(animTarget==walljumprightkickanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=lowheight){
- escapednum=0;
- if(id==0)camerashake+=.4;
- victim->spurt=1;
- DoBlood(.2,250);
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 160.);
- }
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhead,175);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=facing;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*150/victim->protectionhead);
-
- if(victim->damage>victim->damagetolerance)
- award_bonus(id, style);
- else
- SolidHitBonus(id);
- }
- }
-
- if(animTarget==walljumpleftkickanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=lowheight){
- escapednum=0;
- if(id==0)camerashake+=.4;
- victim->spurt=1;
- DoBlood(.2,250);
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 160.);
- }
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhead,175);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=facing;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*150/victim->protectionhead);
-
- if(victim->damage>victim->damagetolerance)
- award_bonus(id, style);
- else
- SolidHitBonus(id);
- }
- }
-
- if(animTarget==blockhighleftstrikeanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=lowheight){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,235);
- }
- emit_sound_at(whooshhitsound, victim->coords);
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*30;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*50/victim->protectionhead);
- }
- }
-
- if(animTarget==killanim&&animation[animTarget].label[frameCurrent]==8){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
- escapednum=0;
- if(id==0)camerashake+=.2;
- emit_sound_at(whooshhitsound, victim->coords, 128.);
-
- victim->skeleton.longdead=0;
- victim->skeleton.free=1;
- victim->skeleton.broken=0;
- victim->skeleton.spinny=1;
-
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velchange=0;
- victim->skeleton.joints[i].delay=0;
- victim->skeleton.joints[i].locked=0;
- //victim->skeleton.joints[i].velocity=0;
- }
-
- XYZ relative;
- relative=0;
- relative.y=1;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity.y=relative.y*10;
- victim->skeleton.joints[i].position.y+=relative.y*.3;
- victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
- victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
- }
- victim->Puff(abdomen);
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
- }
- }
-
- if(animTarget==killanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, coords, 128.);
- }
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*90;
- }
- victim->Puff(abdomen);
- if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
- slomo=1;
- slomodelay=.2;
- }
- victim->DoDamage(damagemult*500/victim->protectionhigh);
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
- }
- }
-
- if(animTarget==dropkickanim&&animation[animTarget].label[frameCurrent]==7){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(tutoriallevel!=1){
- emit_sound_at(thudsound, coords);
- }
-
- victim->skeleton.longdead=0;
- victim->skeleton.free=1;
- victim->skeleton.broken=0;
- victim->skeleton.spinny=1;
-
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velchange=0;
- //victim->skeleton.joints[i].delay=0;
- victim->skeleton.joints[i].locked=0;
- }
- XYZ relative;
- relative=victim->coords-coords;
- Normalise(&relative);
- relative.y+=.3;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*20;
- }
- if(!victim->dead)
- SolidHitBonus(id);
-
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*20/victim->protectionhigh);
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- staggerdelay=.5;
- if(!victim->dead)staggerdelay=1.2;
-
-
- }
- }
-
- if((animTarget==crouchstabanim||animTarget==swordgroundstabanim)&&animation[animTarget].label[frameCurrent]==5){
- //if(id==0)camerashake+=.4;
-
- if(hasvictim)
- if(!victim->skeleton.free)hasvictim=0;
-
- if(!hasvictim){
- terrain.MakeDecal(blooddecalfast,(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2),.08,.6,Random()%360);
- emit_sound_at(knifesheathesound, coords, 128.);
- }
-
- if(victim&&hasvictim){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
-
- XYZ where,startpoint,endpoint,movepoint,colpoint;
- float rotationpoint;
- int whichtri;
- if(weapons[weaponids[weaponactive]].getType()==knife){
- where=(weapons[weaponids[weaponactive]].tippoint*.6+weapons[weaponids[weaponactive]].position*.4);
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- //where=scale;
- startpoint=where;
- startpoint.y+=100;
- endpoint=where;
- endpoint.y-=100;
- }
- if(weapons[weaponids[weaponactive]].getType()==sword){
- where=weapons[weaponids[weaponactive]].position;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- startpoint=where;
- where=weapons[weaponids[weaponactive]].tippoint;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- endpoint=where;
- }
- if(weapons[weaponids[weaponactive]].getType()==staff){
- where=weapons[weaponids[weaponactive]].position;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- startpoint=where;
- where=weapons[weaponids[weaponactive]].tippoint;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- endpoint=where;
- }
- movepoint=0;
- rotationpoint=0;
- whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
-
- if(whichtri!=-1){
- if(victim->dead!=2){
- victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
- if (!victim->dead)
- award_bonus(id, FinishedBonus);
- }
- if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
-
- victim->skeleton.longdead=0;
- victim->skeleton.free=1;
- victim->skeleton.broken=0;
-
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velchange=0;
- victim->skeleton.joints[i].locked=0;
- //victim->skeleton.joints[i].velocity=0;
- }
- emit_sound_at(fleshstabsound, coords, 128);
-
- }
- if(whichtri!=-1||weapons[weaponids[weaponactive]].bloody){
- weapons[weaponids[weaponactive]].blooddrip+=5;
- weapons[weaponids[weaponactive]].blooddripdelay=0;
- }
- if(whichtri==-1){
- hasvictim=0;
- emit_sound_at(knifesheathesound, coords, 128.);
- }
- }
- }
- }
-
- if((animTarget==crouchstabanim||animTarget==swordgroundstabanim)&&animation[animTarget].label[frameCurrent]==6){
- if(!hasvictim){
- emit_sound_at(knifedrawsound, coords, 128);
- }
-
- if(victim&&hasvictim){
- XYZ footvel,footpoint;
-
- emit_sound_at(fleshstabremovesound, coords, 128.);
-
- footvel=0;
- footpoint=(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2);
-
- if(weapons[weaponids[weaponactive]].getType()==sword){
- XYZ where,startpoint,endpoint,movepoint;
- float rotationpoint;
- int whichtri;
-
- where=weapons[weaponids[weaponactive]].position;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- startpoint=where;
- where=weapons[weaponids[weaponactive]].tippoint;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- endpoint=where;
-
- movepoint=0;
- rotationpoint=0;
- whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
- footpoint+=victim->coords;
-
- if(whichtri==-1){
- footpoint=(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2);
- }
- }
- if(weapons[weaponids[weaponactive]].getType()==staff){
- XYZ where,startpoint,endpoint,movepoint;
- float rotationpoint;
- int whichtri;
-
- where=weapons[weaponids[weaponactive]].position;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- startpoint=where;
- where=weapons[weaponids[weaponactive]].tippoint;
- where-=victim->coords;
- if(!victim->skeleton.free)where=DoRotation(where,0,-victim->yaw,0);
- endpoint=where;
-
- movepoint=0;
- rotationpoint=0;
- whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
- footpoint+=victim->coords;
-
- if(whichtri==-1){
- footpoint=(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2);
- }
- }
- hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
- if(hasvictim){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
- victim->skeleton.longdead=0;
- victim->skeleton.free=1;
- victim->skeleton.broken=0;
-
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velchange=0;
- victim->skeleton.joints[i].locked=0;
- //victim->skeleton.joints[i].velocity=0;
- }
-
- XYZ relative;
- relative=0;
- relative.y=10;
- Normalise(&relative);
- //victim->Puff(abdomen);
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
-
- if(victim->bloodloss<victim->damagetolerance){
- victim->bloodloss+=1000;
- victim->bled=0;
- }
-
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
- }
- }
- }
- if(!hasvictim&&onterrain){
- weapons[weaponids[weaponactive]].bloody=0;
- weapons[weaponids[weaponactive]].blooddrip=0;
- }
- }
-
- if(animTarget==upunchanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,235);
- }
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128);
- }
-
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=relative*30;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
-
- victim->frameTarget=0;
- victim->animTarget=staggerbackhardanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- victim->stunned=1;
-
- victim->Puff(head);
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*60/victim->protectionhigh);
-
- SolidHitBonus(id);
- }
- }
-
-
- if(animTarget==winduppunchanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->animTarget].height!=lowheight){
- if(tutoriallevel!=1){
- emit_sound_at(thudsound, victim->coords);
- }
- }
- else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->animTarget].height==lowheight){
- if(tutoriallevel!=1){
- emit_sound_at(whooshhitsound, victim->coords);
- }
- }
- else {
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords);
- }
- }
-
- if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->animTarget].height==lowheight)
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- relative.y=.3;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=relative*5;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
-
- victim->frameTarget=0;
- victim->animTarget=staggerbackhardanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- victim->stunned=1;
-
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*60/victim->protectionhigh);
-
- SolidHitBonus(id);
- }
- }
-
- if(animTarget==blockhighleftanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
- if(victim->id==0)camerashake+=.4;
- emit_sound_at(landsound2, victim->coords);
-
- Puff(righthand);
- }
- }
-
- if(animTarget==swordslashparryanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
- if(victim->id==0)camerashake+=.4;
-
- if(weaponactive!=-1){
- if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff){
- if(weapons[victim->weaponids[0]].getType()==staff)weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
- if(weapons[weaponids[0]].getType()==staff)weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
-
- emit_sound_at(swordstaffsound, victim->coords);
- }
- else{
- emit_sound_at(metalhitsound, victim->coords);
- }
- }
-
- //Puff(righthand);
- }
- }
-
- if(animTarget==knifethrowanim&&animation[animTarget].label[frameCurrent]==5){
- if(weaponactive!=-1){
- escapednum=0;
- XYZ aim;
- weapons[weaponids[0]].owner=-1;
- aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->yaw,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,yaw,0)*scale);
- Normalise(&aim);
- /*if(victim->animTarget==jumpupanim||victim->animTarget==jumpdownanim){
- aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
- }*/
- weapons[weaponids[0]].velocity=aim*50;
- weapons[weaponids[0]].tipvelocity=aim*50;
- weapons[weaponids[0]].missed=0;
- weapons[weaponids[0]].hitsomething=0;
- weapons[weaponids[0]].freetime=0;
- weapons[weaponids[0]].firstfree=1;
- weapons[weaponids[0]].physics=0;
- num_weapons--;
- if(num_weapons){
- weaponids[0]=weaponids[num_weapons];
- }
- weaponactive=-1;
- }
- }
-
- if(animTarget==knifeslashstartanim&&animation[animTarget].label[frameCurrent]==5){
- if(hasvictim)
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->animTarget].height!=lowheight&&*/victim->animTarget!=dodgebackanim&&victim->animTarget!=rollanim){
- escapednum=0;
- if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
-
- award_bonus(id, Slicebonus);
- if(tutoriallevel!=1){
- emit_sound_at(knifeslicesound, victim->coords);
- }
- //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- if(animation[victim->animTarget].attack&&(victim->aitype!=playercontrolled||victim->animTarget==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
- if(victim->id != 0 || difficulty==2){
- victim->frameTarget=0;
- victim->animTarget=staggerbackhardanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- }
- }
- victim->lowreversaldelay=0;
- victim->highreversaldelay=0;
- if(aitype!=playercontrolled)weaponmissdelay=.6;
-
- if(tutoriallevel!=1)if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
- if(tutoriallevel!=1)weapons[weaponids[weaponactive]].blooddrip+=3;
-
- XYZ footvel,footpoint;
- footvel=0;
- if(skeleton.free){
- footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
- }
- if(!skeleton.free){
- footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->yaw,0)*victim->scale+victim->coords;
- }
- if(tutoriallevel!=1){
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
- footvel=DoRotation(facing,0,90,0)*.8;
- //footvel.y-=.3;
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
- }
- if(tutoriallevel==1){
- Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
- }
- victim->DoDamage(damagemult*0);
- }
- }
- if(animTarget==swordslashanim&&animation[animTarget].label[frameCurrent]==5&&victim->animTarget!=rollanim){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->animTarget!=dodgebackanim){
- if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
- award_bonus(id, Slashbonus);
- escapednum=0;
- if(tutoriallevel!=1){
- if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
- else victim->DoBloodBig(2/victim->armorhigh,185);
- victim->deathbleeding=1;
- emit_sound_at(swordslicesound, victim->coords);
- }
- //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- if(tutoriallevel!=1){
- victim->frameTarget=0;
- victim->animTarget=staggerbackhardanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- }
-
- if(tutoriallevel!=1){
- if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
- weapons[weaponids[weaponactive]].blooddrip+=3;
-
- float bloodlossamount;
- bloodlossamount=200+abs((float)(Random()%40))-20;
- victim->bloodloss+=bloodlossamount/victim->armorhigh;
- //victim->bloodloss+=100*(6.5-distsq(&coords,&victim->coords));
- victim->DoDamage(damagemult*0);
-
- XYZ footvel,footpoint;
- footvel=0;
- if(skeleton.free){
- footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
- }
- if(!skeleton.free){
- footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->yaw,0)*victim->scale+victim->coords;
- }
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
- footvel=DoRotation(facing,0,90,0)*.8;
- footvel.y-=.3;
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
- }
- }
- else {
- if(victim->weaponactive!=-1){
- if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff){
- if(weapons[victim->weaponids[0]].getType()==staff)weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
- if(weapons[weaponids[0]].getType()==staff)weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
-
- emit_sound_at(swordstaffsound, victim->coords);
- }
- else{
- emit_sound_at(metalhitsound, victim->coords);
- }
- }
-
-
- XYZ aim;
- victim->Puff(righthand);
- victim->target=0;
- victim->frameTarget=0;
- victim->animTarget=staggerbackhighanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- weapons[victim->weaponids[0]].owner=-1;
- aim=DoRotation(facing,0,90,0)*21;
- aim.y+=7;
- weapons[victim->weaponids[0]].velocity=aim*-.2;
- weapons[victim->weaponids[0]].tipvelocity=aim;
- weapons[victim->weaponids[0]].missed=1;
- weapons[weaponids[0]].hitsomething=0;
- weapons[victim->weaponids[0]].freetime=0;
- weapons[victim->weaponids[0]].firstfree=1;
- weapons[victim->weaponids[0]].physics=1;
- victim->num_weapons--;
- if(victim->num_weapons){
- victim->weaponids[0]=victim->weaponids[num_weapons];
- if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
- victim->weaponactive=-1;
- for(i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
-
- }
- }
- }
-
- if(animTarget==staffhitanim&&animation[animTarget].label[frameCurrent]==5&&victim->animTarget!=rollanim){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->animTarget!=dodgebackanim&&victim->animTarget!=sweepanim){
- if(tutoriallevel!=1){
- weapons[weaponids[0]].damage+=.4+float(abs(Random()%100)-50)/250;
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2||creature==wolftype){
- victim->spurt=1;
- }
- emit_sound_at(staffheadsound, victim->coords);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,90,0);
- relative.y-=1;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*60;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
- victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
- //FootLand(1,2);
- victim->Puff(head);
- if(tutoriallevel!=1){
- victim->DoDamage(damagemult*120/victim->protectionhigh);
-
- award_bonus(id, solidhit, 30);
- }
- }
- }
-
- if(animTarget==staffspinhitanim&&animation[animTarget].label[frameCurrent]==5&&victim->animTarget!=rollanim){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->animTarget!=dodgebackanim&&victim->animTarget!=sweepanim){
- if(tutoriallevel!=1){
- weapons[weaponids[0]].damage+=.6+float(abs(Random()%100)-50)/250;
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2||creature==wolftype){
- victim->spurt=1;
- }
- emit_sound_at(staffheadsound, victim->coords);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
- victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
- //FootLand(1,2);
- victim->Puff(head);
- if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
-
- award_bonus(id, solidhit, 60);
- }
- }
- }
-
- if(animTarget==staffgroundsmashanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
- escapednum=0;
- if(tutoriallevel!=1){
- if(!victim->dead)weapons[weaponids[0]].damage+=.4+float(abs(Random()%100)-50)/500;
- if(id==0)camerashake+=.4;
- if(Random()%2||creature==wolftype){
- victim->spurt=1;
- }
- emit_sound_at(staffbodysound, victim->coords);
- }
- victim->skeleton.longdead=0;
- victim->skeleton.free=1;
- victim->skeleton.broken=0;
-
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velchange=0;
- victim->skeleton.joints[i].locked=0;
- //victim->skeleton.joints[i].velocity=0;
- }
-
- victim->RagDoll(0);
- XYZ relative;
- relative=0;
- /*relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,90,0);*/
- relative.y=-1;
- Normalise(&relative);
- if(!victim->dead){
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=relative*damagemult*40;
- }
- //FootLand(1,2);
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
- }
- if(victim->dead){
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
- }
- //FootLand(1,2);
- //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
- }
- victim->Puff(abdomen);
- if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
-
- if(!victim->dead){
- award_bonus(id, solidhit, 40);
- }
- }
- }
- }
-
- if(animTarget==lowkickanim&&animation[animTarget].label[frameCurrent]==5){
- if(distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->animTarget].height!=highheight){
- escapednum=0;
- if(id==0)camerashake+=.4;
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
-
- SolidHitBonus(id);
-
- if(animation[victim->animTarget].height==lowheight){
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,250);
- }
- victim->RagDoll(0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128.);
- }
- victim->Puff(head);
- victim->DoDamage(damagemult*100/victim->protectionhead);
- if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhead,175);
- }
- }
- else{
- if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*10;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- victim->frameTarget=0;
- victim->animTarget=staggerbackhighanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- if(tutoriallevel!=1){
- emit_sound_at(landsound2, victim->coords, 128.);
- }
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*30/victim->protectionhigh);
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhigh,170);
- }
- }
-
- }
- }
-
- if(animTarget==sweepanim&&animation[animTarget].label[frameCurrent]==5){
- if(victim->animTarget!=jumpupanim&&distsq(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
- escapednum=0;
- if(id==0)camerashake+=.2;
- if(tutoriallevel!=1){
- emit_sound_at(landsound2, victim->coords, 128.);
- }
- XYZ relative;
- relative=victim->coords-coords;
- relative.y=0;
- Normalise(&relative);
-
- if(animation[victim->animTarget].height==middleheight||animation[victim->animCurrent].height==middleheight||victim->damage>=victim->damagetolerance-40){
- victim->RagDoll(0);
-
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*15;
- }
- relative=DoRotation(relative,0,-90,0);
- relative.y+=.1;
- for(i=0;i<victim->skeleton.num_joints;i++){
- if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
- victim->skeleton.joints[i].velocity=relative*80;
- }
- victim->Puff(rightankle);
- victim->Puff(leftankle);
- victim->DoDamage(damagemult*40/victim->protectionlow);
- }
- else{
- if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*10;
- }
- relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
- victim->skeleton.joints[i].velocity+=relative*damagemult*80;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- victim->frameTarget=0;
- victim->animTarget=staggerbackhighanim;
- victim->targetyaw=targetyaw+180;
- victim->target=0;
- if(tutoriallevel!=1){
- emit_sound_at(landsound2, victim->coords, 128.);
- }
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*30/victim->protectionlow);
- }
-
- SolidHitBonus(id);
-
- }
- }
- }
- if(animation[animTarget].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||animTarget==knifefollowanim)){
- if(animTarget==spinkickreversalanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,230);
- }
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128.);
- }
- if(creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhigh,170);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-oldcoords;
- relative.y=0;
- Normalise(&relative);
- //relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*150/victim->protectionhigh);
-
- award_bonus(id, Reversal);
- }
-
- if((animTarget==swordslashreversalanim||animTarget==knifeslashreversalanim||animTarget==staffhitreversalanim||animTarget==staffspinhitreversalanim)&&animation[animTarget].label[frameCurrent]==5){
- if(victim->weaponactive!=-1&&victim->num_weapons>0){
- if(weapons[victim->weaponids[victim->weaponactive]].owner==victim->id){
- weapons[victim->weaponids[victim->weaponactive]].owner=id;
- weaponactive=0;
- if(num_weapons>0){
- weaponids[num_weapons]=weaponids[victim->weaponactive];
- }
- num_weapons++;
- weaponids[0]=victim->weaponids[victim->weaponactive];
- victim->num_weapons--;
- if(victim->num_weapons>0){
- victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
- //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
- }
- victim->weaponactive=-1;
- }
- }
- }
-
- if(animTarget==staffhitreversalanim&&animation[animTarget].label[frameCurrent]==5){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,230);
- }
- emit_sound_at(whooshhitsound, victim->coords, 128.);
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-oldcoords;
- relative.y=0;
- Normalise(&relative);
- //relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*30;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*70/victim->protectionhigh);
- }
-
- if(animTarget==staffspinhitreversalanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,230);
- }
-
- award_bonus(id, staffreversebonus);
-
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128.);
- }
- victim->RagDoll(0);
- award_bonus(id, staffreversebonus); // Huh, again?
-
- XYZ relative;
- relative=victim->coords-oldcoords;
- relative.y=0;
- Normalise(&relative);
- //relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*30;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(head);
- victim->DoDamage(damagemult*70/victim->protectionhigh);
- }
-
- if(animTarget==upunchreversalanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- victim->RagDoll(1);
- XYZ relative;
- relative=facing;
- relative.y=0;
- Normalise(&relative);
- //relative*=-1;
- relative.y-=.1;
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*70;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
- victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
-
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*90/victim->protectionhigh);
-
- award_bonus(id, Reversal);
-
- bool doslice;
- doslice=0;
- if(weaponactive!=-1||creature==wolftype)doslice=1;
- if(creature==rabbittype&&weaponactive!=-1)if(weapons[weaponids[0]].getType()==staff)doslice=0;
- if(doslice){
- if(weaponactive!=-1){
- victim->DoBloodBig(2/victim->armorhigh,225);
- emit_sound_at(knifeslicesound, victim->coords);
- if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
- weapons[weaponids[weaponactive]].blooddrip+=3;
- }
- if(weaponactive==-1&&creature==wolftype){;
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhigh,175);
- }
- }
- }
-
-
-
- if(animTarget==swordslashreversalanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- victim->RagDoll(1);
- XYZ relative;
- relative=facing;
- relative.y=0;
- Normalise(&relative);
- //relative*=-1;
- relative.y-=.1;
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*70;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
- victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
-
- award_bonus(id, swordreversebonus);
- }
-
- if(hasvictim&&animTarget==knifeslashreversalanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,230);
- }
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128.);
- }
- victim->RagDoll(0);
- XYZ relative;
- relative=victim->coords-oldcoords;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,-90,0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
- //FootLand(1,2);
- victim->Puff(abdomen);
- victim->DoDamage(damagemult*30/victim->protectionhigh);
-
- award_bonus(id, Reversal);
- }
-
- if(hasvictim&&animTarget==sneakattackanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- victim->RagDoll(0);
- victim->skeleton.spinny=0;
- XYZ relative;
- relative=facing*-1;
- relative.y=-3;
- Normalise(&relative);
- if(victim->id==0)relative/=30;
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*40;
- }
- //victim->DoDamage(1000);
- victim->damage=victim->damagetolerance;
- victim->permanentdamage=victim->damagetolerance-1;
- bool doslice;
- doslice=0;
- if(weaponactive!=-1||creature==wolftype)doslice=1;
- if(creature==rabbittype&&weaponactive!=-1)if(weapons[weaponids[0]].getType()==staff)doslice=0;
- if(doslice){
- if(weaponactive!=-1){
- victim->DoBloodBig(200,225);
- emit_sound_at(knifeslicesound, victim->coords);
- if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
- weapons[weaponids[weaponactive]].blooddrip+=5;
- }
-
- if(creature==wolftype&&weaponactive==-1){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2,175);
- }
- }
- award_bonus(id, spinecrusher);
- }
-
- if(hasvictim&&(animTarget==knifefollowanim||animTarget==knifesneakattackanim)&&animation[animTarget].label[frameCurrent]==5){
- if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
- escapednum=0;
- if(animTarget==knifefollowanim)victim->DoBloodBig(200,210);
- if(animTarget==knifesneakattackanim){
- /*victim->DoBloodBig(200,195);
- XYZ bloodvel;
- bloodvel=0;
- bloodvel.z=20;
- bloodvel.y=5;
- bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
- */
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons[weaponids[0]].tippoint;
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
- footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
- victim->DoBloodBig(200,195);
- award_bonus(id, tracheotomy);
- }
- if(animTarget==knifefollowanim){
- award_bonus(id, Stabbonus);
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons[weaponids[0]].tippoint;
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
- footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position)*-1;
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
-
- }
- victim->bloodloss+=10000;
- victim->velocity=0;
- emit_sound_at(fleshstabsound, victim->coords);
- if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
- weapons[weaponids[weaponactive]].blooddrip+=5;
- }
- }
-
- if(hasvictim&&(animTarget==knifefollowanim||animTarget==knifesneakattackanim)&&animation[animTarget].label[frameCurrent]==6){
- escapednum=0;
- victim->velocity=0;
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=0;
- }
- if(animTarget==knifefollowanim){
- victim->RagDoll(0);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=0;
- }
- }
- if(weaponactive!=-1&&animation[victim->animTarget].attack!=reversal){
- emit_sound_at(fleshstabremovesound, victim->coords);
- if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
- weapons[weaponids[weaponactive]].blooddrip+=5;
-
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons[weaponids[0]].tippoint;
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
- footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position)*-1;
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
- }
- }
-
- if(hasvictim&&(animTarget==swordsneakattackanim)&&animation[animTarget].label[frameCurrent]==5){
- if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
- award_bonus(id, backstab);
-
- escapednum=0;
-
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=(weapons[weaponids[0]].tippoint+weapons[weaponids[0]].position)/2;
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
- footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
- victim->DoBloodBig(200,180);
- victim->DoBloodBig(200,215);
- victim->bloodloss+=10000;
- victim->velocity=0;
- emit_sound_at(fleshstabsound, victim->coords);
- if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
- weapons[weaponids[weaponactive]].blooddrip+=5;
- }
- }
-
- if(hasvictim&&animTarget==swordsneakattackanim&&animation[animTarget].label[frameCurrent]==6){
- escapednum=0;
- victim->velocity=0;
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity=0;
- }
- if(weaponactive!=-1){
- emit_sound_at(fleshstabremovesound, victim->coords);
- if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
- weapons[weaponids[weaponactive]].blooddrip+=5;
-
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons[weaponids[0]].tippoint;
- if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
- footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position)*-1;
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
- Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
- }
- }
-
- if(animTarget==sweepreversalanim&&animation[animTarget].label[frameCurrent]==7){
- escapednum=0;
- if(id==0)camerashake+=.4;
- if(Random()%2){
- victim->spurt=1;
- DoBlood(.2,240);
- }
- if(weaponactive==-1){
- if(tutoriallevel!=1){
- emit_sound_at(heavyimpactsound, victim->coords, 128.);
- }
- }
- bool doslice;
- doslice=0;
- if(weaponactive!=-1||creature==wolftype)doslice=1;
- if(creature==rabbittype&&weaponactive!=-1)if(weapons[weaponids[0]].getType()==staff)doslice=0;
- if(doslice){
- if(weaponactive!=-1){
- victim->DoBloodBig(2/victim->armorhead,225);
- emit_sound_at(knifeslicesound, victim->coords);
- if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
- weapons[weaponids[weaponactive]].blooddrip+=3;
- }
- if(weaponactive==-1&&creature==wolftype){
- emit_sound_at(clawslicesound, victim->coords, 128.);
- victim->spurt=1;
- victim->DoBloodBig(2/victim->armorhead,175);
- }
- }
-
- award_bonus(id, Reversal);
-
- victim->Puff(neck);
-
- XYZ relative;
- //relative=victim->coords-oldcoords;
- relative=facing*-1;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,90,0);
- relative.y=.5;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*20;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
- if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
- victim->DoDamage(damagemult*100/victim->protectionhead);
- victim->velocity=0;
- }
-
- if(animTarget==sweepreversalanim&&((animation[animTarget].label[frameCurrent]==9&&victim->damage<victim->damagetolerance)||(animation[animTarget].label[frameCurrent]==7&&victim->damage>victim->damagetolerance))){
- escapednum=0;
- victim->RagDoll(0);
- XYZ relative;
- //relative=victim->coords-oldcoords;
- relative=facing*-1;
- relative.y=0;
- Normalise(&relative);
- relative=DoRotation(relative,0,90,0);
- relative.y=.5;
- Normalise(&relative);
- for(i=0;i<victim->skeleton.num_joints;i++){
- victim->skeleton.joints[i].velocity+=relative*damagemult*20;
- }
- victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
- }
-
- if(hasvictim&&(animTarget==spinkickreversalanim||animTarget==sweepreversalanim||animTarget==rabbitkickreversalanim||animTarget==upunchreversalanim||animTarget==jumpreversalanim||animTarget==swordslashreversalanim||animTarget==knifeslashreversalanim||animTarget==rabbittacklereversal||animTarget==wolftacklereversal||animTarget==staffhitreversalanim||animTarget==staffspinhitreversalanim))
- if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
- award_bonus(id, reverseko);
- }
- }
-
-
- //Animation end
- if(frameTarget>animation[animCurrent].numframes-1){
- frameTarget=0;
- if(wasStop()){
- animTarget=getIdle();
- FootLand(0,1);
- FootLand(1,1);
- }
- if(animCurrent==rabbittackleanim||animCurrent==rabbittacklinganim){
- animTarget=rollanim;
- frameTarget=3;
- emit_sound_at(movewhooshsound, coords, 128.);
- }
- if(animCurrent==staggerbackhighanim){
- animTarget=getIdle();
- }
- if(animCurrent==staggerbackhardanim){
- animTarget=getIdle();
- }
- if(animCurrent==removeknifeanim){
- animTarget=getIdle();
- }
- if(animCurrent==crouchremoveknifeanim){
- animTarget=getCrouch();
- }
- if(animCurrent==backhandspringanim){
- animTarget=getIdle();
- }
- if(animCurrent==dodgebackanim){
- animTarget=getIdle();
- }
- if(animCurrent==drawleftanim){
- animTarget=getIdle();
- }
- if(animCurrent==drawrightanim||animCurrent==crouchdrawrightanim){
- animTarget=getIdle();
- if(animCurrent==crouchdrawrightanim){
- animTarget=getCrouch();
- }
- if(weaponactive==-1)weaponactive=0;
- else if(weaponactive==0){
- weaponactive=-1;
- if(num_weapons==2){
- int buffer;
- buffer=weaponids[0];
- weaponids[0]=weaponids[1];
- weaponids[1]=buffer;
- }
- }
-
- if(weaponactive==-1){
- emit_sound_at(knifesheathesound, coords, 128.);
- }
- if(weaponactive!=-1){
- emit_sound_at(knifedrawsound, coords, 128.);
- }
- }
- if(animCurrent==rollanim){
- animTarget=getCrouch();
- FootLand(0,1);
- FootLand(1,1);
- }
- if(isFlip()){
- if(animTarget==walljumprightkickanim){
- targetrot=-190;
- }
- if(animTarget==walljumpleftkickanim){
- targetrot=190;
- }
- animTarget=jumpdownanim;
- }
- if(animCurrent==climbanim){
- animTarget=getCrouch();
- frameTarget=1;
- coords+=facing*.1;
- if(!isnormal(coords.x))
- coords=oldcoords;
- oldcoords=coords;
- collided=0;
- targetoffset=0;
- currentoffset=0;
- grabdelay=1;
- velocity=0;
- collided=0;
- avoidcollided=0;
- }
- if(animTarget==rabbitkickreversalanim){
- animTarget=getCrouch();
- lastfeint=0;
- }
- if(animTarget==jumpreversalanim){
- animTarget=getCrouch();
- lastfeint=0;
- }
- if(animTarget==walljumprightanim||animTarget==walljumpbackanim||animTarget==walljumpfrontanim){
- if(attackkeydown&&animTarget!=walljumpfrontanim){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
- distance=distsq(&player[i].coords,&coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- }
- if(closestdist>0&&closest>=0&&closestdist<16){
- victim=&player[closest];
- animTarget=walljumprightkickanim;
- frameTarget=0;
- XYZ rotatetarget=victim->coords-coords;
- Normalise(&rotatetarget);
- yaw=-asin(0-rotatetarget.x);
- yaw*=360/6.28;
- if(rotatetarget.z<0)yaw=180-yaw;
- targettilt2=-asin(rotatetarget.y)*360/6.28;
- velocity=(victim->coords-coords)*4;
- velocity.y+=2;
- transspeed=40;
- }
- }
- if(animTarget==walljumpbackanim){
- animTarget=backflipanim;
- frameTarget=3;
- velocity=facing*-8;
- velocity.y=4;
- if(id==0)
- resume_stream(whooshsound);
- }
- if(animTarget==walljumprightanim){
- animTarget=rightflipanim;
- frameTarget=4;
- targetyaw-=90;
- yaw-=90;
- velocity=DoRotation(facing,0,30,0)*-8;
- velocity.y=4;
- }
- if(animTarget==walljumpfrontanim){
- animTarget=frontflipanim;
- frameTarget=2;
- //targetyaw-=180;
- ////yaw-=180;
- velocity=facing*8;
- velocity.y=4;
- }
- if(id==0)
- resume_stream(whooshsound);
- }
- if(animTarget==walljumpleftanim){
- if(attackkeydown){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
- distance=distsq(&player[i].coords,&coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- }
- if(closestdist>0&&closest>=0&&closestdist<16){
- victim=&player[closest];
- animTarget=walljumpleftkickanim;
- frameTarget=0;
- XYZ rotatetarget=victim->coords-coords;
- Normalise(&rotatetarget);
- yaw=-asin(0-rotatetarget.x);
- yaw*=360/6.28;
- if(rotatetarget.z<0)yaw=180-yaw;
- targettilt2=-asin(rotatetarget.y)*360/6.28;
- velocity=(victim->coords-coords)*4;
- velocity.y+=2;
- transspeed=40;
- }
- }
- if(animTarget!=walljumpleftkickanim){
- animTarget=leftflipanim;
- frameTarget=4;
- targetyaw+=90;
- yaw+=90;
- velocity=DoRotation(facing,0,-30,0)*-8;
- velocity.y=4;
- }
- if(id==0)
- resume_stream(whooshsound);
- }
- if(animTarget==sneakattackanim){
- animCurrent=getCrouch();
- animTarget=getCrouch();
- frameTarget=1;
- frameCurrent=0;
- targetyaw+=180;
- yaw+=180;
- targettilt2*=-1;
- tilt2*=-1;
- transspeed=1000000;
- targetheadyaw+=180;
- coords-=facing*.7;
- if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
-
- lastfeint=0;
- }
- if(animTarget==knifesneakattackanim||animTarget==swordsneakattackanim){
- animTarget=getIdle();
- frameTarget=0;
- if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
-
- lastfeint=0;
- }
- if(animCurrent==knifefollowanim){
- animTarget=getIdle();
- lastfeint=0;
- }
- if(animation[animTarget].attack==reversal&&animCurrent!=sneakattackanim&&animCurrent!=knifesneakattackanim&&animCurrent!=swordsneakattackanim&&animCurrent!=knifefollowanim){
- float ycoords=oldcoords.y;
- animTarget=getStop();
- targetyaw+=180;
- yaw+=180;
- targettilt2*=-1;
- tilt2*=-1;
- transspeed=1000000;
- targetheadyaw+=180;
- if(!isnormal(coords.x))
- coords=oldcoords;
- if(animCurrent==spinkickreversalanim||animCurrent==swordslashreversalanim)
- oldcoords=coords+facing*.5;
- else if(animCurrent==sweepreversalanim)
- oldcoords=coords+facing*1.1;
- else if(animCurrent==upunchreversalanim){
- oldcoords=coords+facing*1.5;
- targetyaw+=180;
- yaw+=180;
- targetheadyaw+=180;
- targettilt2*=-1;
- tilt2*=-1;
- }
- else if(animCurrent==knifeslashreversalanim){
- oldcoords=coords+facing*.5;
- targetyaw+=90;
- yaw+=90;
- targetheadyaw+=90;
- targettilt2=0;
- tilt2=0;
- }
- else if(animCurrent==staffspinhitreversalanim){
- targetyaw+=180;
- yaw+=180;
- targetheadyaw+=180;
- targettilt2=0;
- tilt2=0;
- }
- if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
- else oldcoords.y=ycoords;
- currentoffset=coords-oldcoords;
- targetoffset=0;
- coords=oldcoords;
-
- lastfeint=0;
- }
- if(animCurrent==knifesneakattackedanim||animCurrent==swordsneakattackedanim){
- velocity=0;
- velocity.y=-5;
- RagDoll(0);
- }
- if(animation[animTarget].attack==reversed){
- escapednum++;
- if(animTarget==sweepreversedanim)targetyaw+=90;
- animTarget=backhandspringanim;
- frameTarget=2;
- emit_sound_at(landsound, coords, 128);
-
- if(animCurrent==upunchreversedanim||animCurrent==swordslashreversedanim){
- animTarget=rollanim;
- frameTarget=5;
- oldcoords=coords;
- coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale;
- coords.y=oldcoords.y;
- }
- if(animCurrent==knifeslashreversedanim){
- animTarget=rollanim;
- frameTarget=0;
- targetyaw+=90;
- yaw+=90;
- oldcoords=coords;
- coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale;
- coords.y=oldcoords.y;
- }
- }
- if(wasFlip()){
- animTarget=jumpdownanim;
- }
- if(wasLanding())animTarget=getIdle();
- if(wasLandhard())animTarget=getIdle();
- if(animCurrent==spinkickanim||animCurrent==getupfrombackanim||animCurrent==getupfromfrontanim||animCurrent==lowkickanim){
- animTarget=getIdle();
- oldcoords=coords;
- coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0))/2*scale;
- coords.y=oldcoords.y;
- //coords+=DoRotation(animation[animCurrent].offset,0,yaw,0)*scale;
- targetoffset.y=coords.y;
- if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
- currentoffset=DoRotation(animation[animCurrent].offset*-1,0,yaw,0)*scale;
- currentoffset.y-=(coords.y-targetoffset.y);
- coords.y=targetoffset.y;
- targetoffset=0;
- normalsupdatedelay=0;
- }
- if(animCurrent==upunchanim){
- animTarget=getStop();
- normalsupdatedelay=0;
- lastfeint=0;
- }
- if(animCurrent==rabbitkickanim&&animTarget!=backflipanim){
- targetyaw=yaw;
- bool hasstaff;
- hasstaff=0;
- if(num_weapons>0)if(weapons[0].getType()==staff)hasstaff=1;
- if(!hasstaff)DoDamage(35);
- RagDoll(0);
- lastfeint=0;
- rabbitkickragdoll=1;
- }
- if(animCurrent==rabbitkickreversedanim){
- if(!feint){
- velocity=0;
- velocity.y=-10;
- //DoDamage(100);
- RagDoll(0);
- skeleton.spinny=0;
- SolidHitBonus(!id); // FIXME: tricky id
- }
- if(feint){
- escapednum++;
- animTarget=rollanim;
- coords+=facing;
- if(id==0)pause_sound(whooshsound);
- }
- lastfeint=0;
- }
- if(animCurrent==rabbittackledbackanim||animCurrent==rabbittackledfrontanim){
- velocity=0;
- velocity.y=-10;
- RagDoll(0);
- skeleton.spinny=0;
- }
- if(animCurrent==jumpreversedanim){
- if(!feint){
- velocity=0;
- velocity.y=-10;
- //DoDamage(100);
- RagDoll(0);
- skeleton.spinny=0;
- SolidHitBonus(!id); // FIXME: tricky id
- }
- if(feint){
- escapednum++;
- animTarget=rollanim;
- coords+=facing*2;
- if(id==0)pause_sound(whooshsound);
- }
- lastfeint=0;
- }
-
- if(animation[animCurrent].attack==normalattack&&!victim->skeleton.free&&victim->animTarget!=staggerbackhighanim&&victim->animTarget!=staggerbackhardanim&&animTarget!=winduppunchblockedanim&&animTarget!=blockhighleftanim&&animTarget!=swordslashparryanim&&animTarget!=swordslashparriedanim&&animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim){
- animTarget=getupfromfrontanim;
- lastfeint=0;
- }
- else if(animation[animCurrent].attack==normalattack){
- animTarget=getIdle();
- lastfeint=0;
- }
- if(animCurrent==blockhighleftanim&&aitype!=playercontrolled){
- animTarget=blockhighleftstrikeanim;
- }
- if(animCurrent==knifeslashstartanim||animCurrent==knifethrowanim||animCurrent==swordslashanim||animCurrent==staffhitanim||animCurrent==staffgroundsmashanim||animCurrent==staffspinhitanim){
- animTarget=getIdle();
- lastfeint=0;
- }
- if(animCurrent==spinkickanim&&victim->skeleton.free){
- if(creature==rabbittype)animTarget=fightidleanim;
- }
- }
- target=0;
-
- if(isIdle()&&!wasIdle())normalsupdatedelay=0;
-
- if(animCurrent==jumpupanim&&velocity.y<0&&!isFlip()){
- animTarget=jumpdownanim;
- }
- }
- if(!skeleton.free){
- oldtarget=target;
- if(!transspeed&&animation[animTarget].attack!=2&&animation[animTarget].attack!=3){
- if(!isRun()||!wasRun()){
- if(animation[animTarget].speed[frameTarget]>animation[animCurrent].speed[frameCurrent])
- target+=multiplier*animation[animTarget].speed[frameTarget]*speed*2;
- if(animation[animTarget].speed[frameTarget]<=animation[animCurrent].speed[frameCurrent])
- target+=multiplier*animation[animCurrent].speed[frameCurrent]*speed*2;
- }
- if(isRun()&&wasRun()){
- float tempspeed;
- tempspeed=velspeed;
- if(tempspeed<10*speedmult)tempspeed=10*speedmult;
- target+=multiplier*animation[animTarget].speed[frameCurrent]*speed*1.7*tempspeed/(speed*45*scale);
- }
- }
- else if(transspeed)target+=multiplier*transspeed*speed*2;
- else{
- if(!isRun()||!wasRun()){
- if(animation[animTarget].speed[frameTarget]>animation[animCurrent].speed[frameCurrent])
- target+=multiplier*animation[animTarget].speed[frameTarget]*2;
- if(animation[animTarget].speed[frameTarget]<=animation[animCurrent].speed[frameCurrent])
- target+=multiplier*animation[animCurrent].speed[frameCurrent]*2;
- }
- }
-
- if(animCurrent!=animTarget)target=(target+oldtarget)/2;
-
- if(target>1){frameCurrent=frameTarget; target=1;}
- oldrot=rot;
- rot=targetrot*target;
- yaw+=rot-oldrot;
- if(target==1){
- rot=0;
- oldrot=0;
- targetrot=0;
- }
- if(animCurrent!=oldanimCurrent||animTarget!=oldanimTarget||((frameCurrent!=oldframeCurrent||frameTarget!=oldframeTarget)&&!calcrot)){
- //Old rotates
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].position=animation[animCurrent].position[i][frameCurrent];
- }
-
- skeleton.FindForwards();
-
- for(i=0;i<skeleton.num_muscles;i++){
- if(skeleton.muscles[i].visible)
- {
- skeleton.FindRotationMuscle(i,animTarget);
- }
- }
- for(i=0;i<skeleton.num_muscles;i++){
- if(skeleton.muscles[i].visible)
- {
- if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
- if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
- if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
- }
- }
-
- //New rotates
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].position=animation[animTarget].position[i][frameTarget];
- }
-
- skeleton.FindForwards();
-
- for(i=0;i<skeleton.num_muscles;i++){
- if(skeleton.muscles[i].visible)
- {
- skeleton.FindRotationMuscle(i,animTarget);
- }
- }
- for(i=0;i<skeleton.num_muscles;i++){
- if(skeleton.muscles[i].visible)
- {
- if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
- if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
- if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
- if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
- if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
- if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
- if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
- if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
- if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
- }
- }
- }
- if(frameCurrent>=animation[animCurrent].numframes)frameCurrent=animation[animCurrent].numframes-1;
-
- oldanimCurrent=animCurrent;
- oldanimTarget=animTarget;
- oldframeTarget=frameTarget;
- oldframeCurrent=frameCurrent;
-
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].velocity=(animation[animCurrent].position[i][frameCurrent]*(1-target)+animation[animTarget].position[i][frameTarget]*(target)-skeleton.joints[i].position)/multiplier;
- skeleton.joints[i].position=animation[animCurrent].position[i][frameCurrent]*(1-target)+animation[animTarget].position[i][frameTarget]*(target);
- }
- offset=currentoffset*(1-target)+targetoffset*target;
- for(i=0;i<skeleton.num_muscles;i++){
- if(skeleton.muscles[i].visible)
- {
- skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
- skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
- skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
- }
- }
- }
-
- if(isLanding()&&landhard){
- if(id==0)camerashake+=.4;
- animTarget=getLandhard();
- frameTarget=0;
- target=0;
- landhard=0;
- transspeed=15;
- }
- }
- //skeleton.DoConstraints();
+void Person::DoAnimations()
+{
+ if (!skeleton.free) {
+ int i = 0;
+ static float oldtarget;
+
+ if (isIdle() && animCurrent != getIdle())normalsupdatedelay = 0;
+
+ if (animTarget == tempanim || animCurrent == tempanim) {
+ animation[tempanim] = tempanimation;
+ }
+ if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
+ float gLoc[3];
+ float vel[3];
+ gLoc[0] = coords.x;
+ gLoc[1] = coords.y;
+ gLoc[2] = coords.z;
+ vel[0] = velocity.x;
+ vel[1] = velocity.y;
+ vel[2] = velocity.z;
+
+ if (id == 0) {
+ OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whooshsound], 64 * findLength(&velocity) / 5);
+ }
+ if (((velocity.y < -15) || (crouchkeydown && velocity.y < -8)) && abs(velocity.y) * 4 > fast_sqrt(velocity.x * velocity.x * velocity.z * velocity.z))landhard = 1;
+ if (!crouchkeydown && velocity.y >= -15)landhard = 0;
+ }
+ if ((animCurrent == jumpupanim || animTarget == jumpdownanim)/*&&velocity.y<40*/ && !isFlip() && (!isLanding() && !isLandhard()) && ((crouchkeydown && !crouchtogglekeydown))) {
+ XYZ targfacing;
+ targfacing = 0;
+ targfacing.z = 1;
+
+ targfacing = DoRotation(targfacing, 0, targetyaw, 0);
+
+ if (normaldotproduct(targfacing, velocity) >= -.3)animTarget = flipanim;
+ else animTarget = backflipanim;
+ crouchtogglekeydown = 1;
+ frameTarget = 0;
+ target = 0;
+
+ if (id == 0)numflipped++;
+ }
+
+ if (animation[animTarget].attack != reversed)feint = 0;
+ if (!crouchkeydown || (isLanding() || isLandhard()) || (wasLanding() || wasLandhard())) {
+ crouchtogglekeydown = 0;
+ if (aitype == playercontrolled)feint = 0;
+ } else {
+ if (!crouchtogglekeydown && animation[animTarget].attack == reversed && aitype == playercontrolled && (escapednum < 2 || reversaltrain))feint = 1;
+ if (!isFlip())crouchtogglekeydown = 1;
+ }
+
+
+ if (animation[animTarget].attack || animCurrent == getupfrombackanim || animCurrent == getupfromfrontanim) {
+ if (detail)normalsupdatedelay = 0;
+ }
+
+ if (target >= 1) {
+ if (animTarget == rollanim && frameTarget == 3 && onfire) {
+ onfire = 0;
+ emit_sound_at(fireendsound, coords);
+ pause_sound(stream_firesound);
+ deathbleeding = 0;
+ }
+
+ if (animTarget == rabbittacklinganim && frameTarget == 1) {
+ //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->animTarget].attack==neutral&&victim->id!=0)Reverse();
+ if (victim->aitype == attacktypecutoff && victim->stunned <= 0 && victim->surprised <= 0 && victim->id != 0)Reverse();
+ if (animTarget == rabbittacklinganim && frameTarget == 1 && !victim->isCrouch() && victim->animTarget != backhandspringanim) {
+ if (normaldotproduct(victim->facing, facing) > 0)victim->animTarget = rabbittackledbackanim;
+ else victim->animTarget = rabbittackledfrontanim;
+ victim->frameTarget = 2;
+ victim->target = 0;
+ victim->yaw = yaw;
+ victim->targetyaw = yaw;
+ if (victim->aitype == gethelptype)victim->DoDamage(victim->damagetolerance - victim->damage);
+ //victim->DoDamage(30);
+ if (creature == wolftype) {
+ DoBloodBig(0, 255);
+ emit_sound_at(clawslicesound, victim->coords);
+ victim->spurt = 1;
+ victim->DoBloodBig(1 / victim->armorhead, 210);
+ }
+ award_bonus(id, TackleBonus,
+ victim->aitype == gethelptype ? 50 : 0);
+ }
+ }
+
+ if (!drawtogglekeydown && drawkeydown && (weaponactive == -1 || num_weapons == 1) && (animation[animTarget].label[frameTarget] || (animTarget != animCurrent && animCurrent == rollanim)) && num_weapons > 0 && creature != wolftype) {
+ if (weapons[weaponids[0]].getType() == knife) {
+ if (weaponactive == -1)weaponactive = 0;
+ else if (weaponactive == 0)weaponactive = -1;
+
+ if (weaponactive == -1) {
+ emit_sound_at(knifesheathesound, coords);
+ }
+ if (weaponactive != -1) {
+ emit_sound_at(knifedrawsound, coords, 128);
+ }
+ }
+ drawtogglekeydown = 1;
+ }
+ //Footstep sounds
+ if (tutoriallevel != 1 || id == 0)
+ if ((animation[animTarget].label[frameTarget] && (animation[animTarget].label[frameTarget] < 5 || animation[animTarget].label[frameTarget] == 8))/*||(animTarget==rollanim&&frameTarget==animation[rollanim].numframes-1)*/) {
+ int whichsound;
+ if (onterrain) {
+ if (terrain.getOpacity(coords.x, coords.z) < .2) {
+ if (animation[animTarget].label[frameTarget] == 1)whichsound = footstepsound;
+ else whichsound = footstepsound2;
+ if (animation[animTarget].label[frameTarget] == 1)FootLand(0, 1);
+ if (animation[animTarget].label[frameTarget] == 2)FootLand(1, 1);
+ if (animation[animTarget].label[frameTarget] == 3 && isRun()) {
+ FootLand(1, 1);
+ FootLand(0, 1);
+ }
+
+ }
+ if (terrain.getOpacity(coords.x, coords.z) >= .2) {
+ if (animation[animTarget].label[frameTarget] == 1)whichsound = footstepsound3;
+ else whichsound = footstepsound4;
+ }
+ }
+ if (!onterrain) {
+ if (animation[animTarget].label[frameTarget] == 1)whichsound = footstepsound3;
+ else whichsound = footstepsound4;
+ }
+ if (animation[animTarget].label[frameTarget] == 4 && (weaponactive == -1 || (animTarget != knifeslashstartanim && animTarget != knifethrowanim && animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != knifefollowanim))) {
+ if (animation[animTarget].attack != neutral) {
+ i = abs(Random() % 3);
+ if (i == 0)whichsound = lowwhooshsound;
+ if (i == 1)whichsound = midwhooshsound;
+ if (i == 2)whichsound = highwhooshsound;
+ }
+ if (animation[animTarget].attack == neutral)whichsound = movewhooshsound;
+ } else if (animation[animTarget].label[frameTarget] == 4)whichsound = knifeswishsound;
+ if (animation[animTarget].label[frameTarget] == 8 && tutoriallevel != 1)whichsound = landsound2;
+
+ emit_sound_at(whichsound, coords, 256.);
+
+ if (id == 0)
+ if (whichsound == footstepsound || whichsound == footstepsound2 || whichsound == footstepsound3 || whichsound == footstepsound4) {
+ envsound[numenvsounds] = coords;
+ if (animTarget == wolfrunninganim || animTarget == rabbitrunninganim)envsoundvol[numenvsounds] = 15;
+ else envsoundvol[numenvsounds] = 6;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+
+ if (animation[animTarget].label[frameTarget] == 3) {
+ whichsound--;
+ emit_sound_at(whichsound, coords, 128.);
+ }
+ }
+
+ //Combat sounds
+ if (tutoriallevel != 1 || id == 0)
+ if (speechdelay <= 0)
+ if (animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != staffgroundsmashanim)
+ if ((animation[animTarget].label[frameTarget] && (animation[animTarget].label[frameTarget] < 5 || animation[animTarget].label[frameTarget] == 8))/*||(animTarget==rollanim&&frameTarget==animation[rollanim].numframes-1)*/) {
+ int whichsound = -1;
+ if (animation[animTarget].label[frameTarget] == 4 && aitype != playercontrolled) {
+ if (animation[animTarget].attack != neutral) {
+ i = abs(Random() % 4);
+ if (creature == rabbittype) {
+ if (i == 0)whichsound = rabbitattacksound;
+ if (i == 1)whichsound = rabbitattack2sound;
+ if (i == 2)whichsound = rabbitattack3sound;
+ if (i == 3)whichsound = rabbitattack4sound;
+ }
+ if (creature == wolftype) {
+ if (i == 0)whichsound = barksound;
+ if (i == 1)whichsound = bark2sound;
+ if (i == 2)whichsound = bark3sound;
+ if (i == 3)whichsound = barkgrowlsound;
+ }
+ speechdelay = .3;
+ }
+ //if(animation[animTarget].attack==neutral)whichsound=movewhooshsound;
+ }
+ //else if(animation[animTarget].label[frameTarget]==4)whichsound=knifeswishsound;
+ //if(animation[animTarget].label[frameTarget]==8)whichsound=landsound2;
+
+ if (whichsound != -1) {
+ emit_sound_at(whichsound, coords);
+ }
+ }
+
+
+
+ if ((!wasLanding() && !wasLandhard()) && animCurrent != getIdle() && (isLanding() || isLandhard())) {
+ FootLand(0, 1);
+ FootLand(1, 1);
+ }
+
+ transspeed = 0;
+ currentoffset = targetoffset;
+ frameTarget = frameCurrent;
+ animCurrent = animTarget;
+ frameTarget++;
+
+ if (animTarget == removeknifeanim && animation[animTarget].label[frameCurrent] == 5) {
+ for (i = 0; i < weapons.size(); i++) {
+ if (weapons[i].owner == -1)
+ if (distsqflat(&coords, &weapons[i].position) < 4 && weaponactive == -1) {
+ if (distsq(&coords, &weapons[i].position) >= 1) {
+ if (weapons[i].getType() != staff) {
+ emit_sound_at(knifedrawsound, coords, 128.);
+ }
+
+ weaponactive = 0;
+ weapons[i].owner = id;
+ if (num_weapons > 0) {
+ weaponids[num_weapons] = weaponids[0];
+ }
+ num_weapons++;
+ weaponids[0] = i;
+ }
+ }
+ }
+ }
+
+ if (animTarget == crouchremoveknifeanim && animation[animTarget].label[frameCurrent] == 5) {
+ for (i = 0; i < weapons.size(); i++) {
+ bool willwork = true;
+ if (weapons[i].owner != -1)
+ if (player[weapons[i].owner].weaponstuck != -1)
+ if (player[weapons[i].owner].weaponids[player[weapons[i].owner].weaponstuck] == i)
+ if (player[weapons[i].owner].num_weapons > 1)willwork = 0;
+ if ((weapons[i].owner == -1) || (hasvictim && weapons[i].owner == victim->id && victim->skeleton.free))
+ if (willwork && distsqflat(&coords, &weapons[i].position) < 3 && weaponactive == -1) {
+ if (distsq(&coords, &weapons[i].position) < 1 || hasvictim) {
+ bool fleshstuck = false;
+ if (weapons[i].owner != -1)
+ if (victim->weaponstuck != -1) {
+ if (victim->weaponids[victim->weaponstuck] == i) {
+ fleshstuck = true;
+ }
+ }
+ if (fleshstuck) {
+ emit_sound_at(fleshstabremovesound, coords, 128.);
+ } else {
+ if (weapons[i].getType() != staff) {
+ emit_sound_at(knifedrawsound, coords, 128.);
+ }
+ }
+ weaponactive = 0;
+ if (weapons[i].owner != -1) {
+
+ victim = &player[weapons[i].owner];
+ if (victim->num_weapons == 1)victim->num_weapons = 0;
+ else victim->num_weapons = 1;
+
+ //victim->weaponactive=-1;
+ victim->skeleton.longdead = 0;
+ victim->skeleton.free = 1;
+ victim->skeleton.broken = 0;
+
+ for (int j = 0; j < victim->skeleton.num_joints; j++) {
+ victim->skeleton.joints[j].velchange = 0;
+ victim->skeleton.joints[j].locked = 0;
+ }
+
+ XYZ relative;
+ relative = 0;
+ relative.y = 10;
+ Normalise(&relative);
+ XYZ footvel, footpoint;
+ footvel = 0;
+ footpoint = weapons[i].position;
+ if (victim->weaponstuck != -1) {
+ if (victim->weaponids[victim->weaponstuck] == i) {
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .8, .3);
+ weapons[i].bloody = 2;
+ weapons[i].blooddrip = 5;
+ victim->weaponstuck = -1;
+ }
+ }
+ if (victim->num_weapons > 0) {
+ if (victim->weaponstuck != 0 && victim->weaponstuck != -1)victim->weaponstuck = 0;
+ if (victim->weaponids[0] == i)
+ victim->weaponids[0] = victim->weaponids[victim->num_weapons];
+ }
+
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * 6;
+ victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity += relative * 6;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity += relative * 6;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity += relative * 6;
+ }
+ weapons[i].owner = id;
+ if (num_weapons > 0) {
+ weaponids[num_weapons] = weaponids[0];
+ }
+ num_weapons++;
+ weaponids[0] = i;
+ }
+ }
+ }
+ }
+
+ if (animCurrent == drawleftanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (weaponactive == -1)weaponactive = 0;
+ else if (weaponactive == 0) {
+ weaponactive = -1;
+ if (num_weapons == 2) {
+ int buffer;
+ buffer = weaponids[0];
+ weaponids[0] = weaponids[1];
+ weaponids[1] = buffer;
+ }
+ }
+ if (weaponactive == -1) {
+ emit_sound_at(knifesheathesound, coords, 128.);
+ }
+ if (weaponactive != -1) {
+ emit_sound_at(knifedrawsound, coords, 128.);
+ }
+ }
+
+
+ if ((animCurrent == walljumprightkickanim && animTarget == walljumprightkickanim) || (animCurrent == walljumpleftkickanim && animTarget == walljumpleftkickanim)) {
+ XYZ rotatetarget = DoRotation(skeleton.forward, 0, yaw, 0);
+ Normalise(&rotatetarget);
+ targetyaw = -asin(0 - rotatetarget.x);
+ targetyaw *= 360 / 6.28;
+ if (rotatetarget.z < 0)targetyaw = 180 - targetyaw;
+
+ if (animTarget == walljumprightkickanim)targetyaw += 40;
+ if (animTarget == walljumpleftkickanim)targetyaw -= 40;
+ }
+
+ bool dojumpattack;
+ dojumpattack = 0;
+ if ((animTarget == rabbitrunninganim || animTarget == wolfrunninganim) && frameTarget == 3 && (jumpkeydown || attackkeydown || id != 0))dojumpattack = 1;
+ if (hasvictim)
+ if (distsq(&victim->coords, &/*player[i].*/coords) < 5 && victim->aitype == gethelptype && (attackkeydown) && !victim->skeleton.free && victim->isRun() && victim->runninghowlong >= 1)dojumpattack = 1;
+ if (!hostile)dojumpattack = 0;
+ if (dojumpattack) {
+ if ((animTarget == rabbitrunninganim || animTarget == wolfrunninganim) && id == 0) {
+ animTarget = rabbittackleanim;
+ frameTarget = 0;
+ emit_sound_at(jumpsound, coords);
+ }
+
+ float closestdist;
+ closestdist = 0;
+ int closestid;
+ closestid = -1;
+ XYZ targetloc;
+ targetloc = velocity;
+ Normalise(&targetloc);
+ targetloc += coords;
+ for (i = 0; i < numplayers; i++) {
+ if (i != id)
+ if (distsq(&targetloc, &player[i].coords) < closestdist || closestdist == 0) {
+ closestdist = distsq(&targetloc, &player[i].coords);
+ closestid = i;
+ }
+ }
+ if (closestid != -1)
+ if (closestdist < 5 && !player[closestid].dead && animation[player[closestid].animTarget].height != lowheight && player[closestid].animTarget != backhandspringanim) {
+ hasvictim = 1;
+ victim = &player[closestid];
+ coords = victim->coords;
+ animCurrent = rabbittacklinganim;
+ animTarget = rabbittacklinganim;
+ frameCurrent = 0;
+ frameTarget = 1;
+ XYZ rotatetarget;
+ if (coords.z != victim->coords.z || coords.x != victim->coords.x) {
+ rotatetarget = coords - victim->coords;
+ Normalise(&rotatetarget);
+ targetyaw = -asin(0 - rotatetarget.x);
+ targetyaw *= 360 / 6.28;
+ if (rotatetarget.z < 0)targetyaw = 180 - targetyaw;
+ }
+ if (animTarget != rabbitrunninganim) {
+ emit_sound_at(jumpsound, coords, 128.);
+ }
+ }
+ }
+
+ //Move impacts
+ float damagemult = 1 * power;
+ if (creature == wolftype)damagemult = 2.5 * power;
+ if (hasvictim) {
+ damagemult /= victim->damagetolerance / 200;
+ }
+ //if(onfire)damagemult=3;
+ if ((animation[animTarget].attack == normalattack || animTarget == walljumprightkickanim || animTarget == walljumpleftkickanim) && (!feint) && (victim->skeleton.free != 2 || animTarget == killanim || animTarget == dropkickanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == staffgroundsmashanim)) {
+ if (animTarget == spinkickanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && 3 && animation[victim->animTarget].height != lowheight) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2 || creature == wolftype) {
+ victim->spurt = 1;
+ DoBlood(.2, 250);
+ if (creature == wolftype)DoBloodBig(0, 250);
+ }
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128.);
+ }
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhead, 175);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, -90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 100 / victim->protectionhead);
+
+ SolidHitBonus(id);
+ }
+ }
+
+ if (animTarget == wolfslapanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && 3 && animation[victim->animTarget].height != lowheight) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2 || creature == wolftype) {
+ victim->spurt = 1;
+ if (creature == wolftype)DoBloodBig(0, 235);
+ }
+ emit_sound_at(whooshhitsound, victim->coords);
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2, 175);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ relative.y -= 1;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, 90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 20;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 100;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 50 / victim->protectionhead);
+ }
+ }
+
+ if (animTarget == walljumprightkickanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && animation[victim->animTarget].height != lowheight) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ victim->spurt = 1;
+ DoBlood(.2, 250);
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 160.);
+ }
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhead, 175);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = facing;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, -90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 150 / victim->protectionhead);
+
+ if (victim->damage > victim->damagetolerance)
+ award_bonus(id, style);
+ else
+ SolidHitBonus(id);
+ }
+ }
+
+ if (animTarget == walljumpleftkickanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && animation[victim->animTarget].height != lowheight) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ victim->spurt = 1;
+ DoBlood(.2, 250);
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 160.);
+ }
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhead, 175);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = facing;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, 90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 150 / victim->protectionhead);
+
+ if (victim->damage > victim->damagetolerance)
+ award_bonus(id, style);
+ else
+ SolidHitBonus(id);
+ }
+ }
+
+ if (animTarget == blockhighleftstrikeanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && animation[victim->animTarget].height != lowheight) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 235);
+ }
+ emit_sound_at(whooshhitsound, victim->coords);
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 30;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 100;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 50 / victim->protectionhead);
+ }
+ }
+
+ if (animTarget == killanim && animation[animTarget].label[frameCurrent] == 8) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && victim->dead) {
+ escapednum = 0;
+ if (id == 0)camerashake += .2;
+ emit_sound_at(whooshhitsound, victim->coords, 128.);
+
+ victim->skeleton.longdead = 0;
+ victim->skeleton.free = 1;
+ victim->skeleton.broken = 0;
+ victim->skeleton.spinny = 1;
+
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velchange = 0;
+ victim->skeleton.joints[i].delay = 0;
+ victim->skeleton.joints[i].locked = 0;
+ //victim->skeleton.joints[i].velocity=0;
+ }
+
+ XYZ relative;
+ relative = 0;
+ relative.y = 1;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity.y = relative.y * 10;
+ victim->skeleton.joints[i].position.y += relative.y * .3;
+ victim->skeleton.joints[i].oldposition.y += relative.y * .3;
+ victim->skeleton.joints[i].realoldposition.y += relative.y * .3;
+ }
+ victim->Puff(abdomen);
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y = relative.y * 400;
+ }
+ }
+
+ if (animTarget == killanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->dead) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, coords, 128.);
+ }
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 90;
+ }
+ victim->Puff(abdomen);
+ if (victim->dead != 2 && victim->permanentdamage > victim->damagetolerance - 250 && autoslomo) {
+ slomo = 1;
+ slomodelay = .2;
+ }
+ victim->DoDamage(damagemult * 500 / victim->protectionhigh);
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 300;
+ }
+ }
+
+ if (animTarget == dropkickanim && animation[animTarget].label[frameCurrent] == 7) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 9 && victim->skeleton.free) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (tutoriallevel != 1) {
+ emit_sound_at(thudsound, coords);
+ }
+
+ victim->skeleton.longdead = 0;
+ victim->skeleton.free = 1;
+ victim->skeleton.broken = 0;
+ victim->skeleton.spinny = 1;
+
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velchange = 0;
+ //victim->skeleton.joints[i].delay=0;
+ victim->skeleton.joints[i].locked = 0;
+ }
+ XYZ relative;
+ relative = victim->coords - coords;
+ Normalise(&relative);
+ relative.y += .3;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 20;
+ }
+ if (!victim->dead)
+ SolidHitBonus(id);
+
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 20 / victim->protectionhigh);
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ staggerdelay = .5;
+ if (!victim->dead)staggerdelay = 1.2;
+
+
+ }
+ }
+
+ if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && animation[animTarget].label[frameCurrent] == 5) {
+ //if(id==0)camerashake+=.4;
+
+ if (hasvictim)
+ if (!victim->skeleton.free)hasvictim = 0;
+
+ if (!hasvictim) {
+ terrain.MakeDecal(blooddecalfast, (weapons[weaponids[weaponactive]].tippoint * .8 + weapons[weaponids[weaponactive]].position * .2), .08, .6, Random() % 360);
+ emit_sound_at(knifesheathesound, coords, 128.);
+ }
+
+ if (victim && hasvictim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) {
+
+ XYZ where, startpoint, endpoint, movepoint, colpoint;
+ float rotationpoint;
+ int whichtri;
+ if (weapons[weaponids[weaponactive]].getType() == knife) {
+ where = (weapons[weaponids[weaponactive]].tippoint * .6 + weapons[weaponids[weaponactive]].position * .4);
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ //where=scale;
+ startpoint = where;
+ startpoint.y += 100;
+ endpoint = where;
+ endpoint.y -= 100;
+ }
+ if (weapons[weaponids[weaponactive]].getType() == sword) {
+ where = weapons[weaponids[weaponactive]].position;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ startpoint = where;
+ where = weapons[weaponids[weaponactive]].tippoint;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ endpoint = where;
+ }
+ if (weapons[weaponids[weaponactive]].getType() == staff) {
+ where = weapons[weaponids[weaponactive]].position;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ startpoint = where;
+ where = weapons[weaponids[weaponactive]].tippoint;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ endpoint = where;
+ }
+ movepoint = 0;
+ rotationpoint = 0;
+ whichtri = victim->skeleton.drawmodel.LineCheck(&startpoint, &endpoint, &colpoint, &movepoint, &rotationpoint);
+
+ if (whichtri != -1) {
+ if (victim->dead != 2) {
+ victim->DoDamage(abs((victim->damagetolerance - victim->permanentdamage) * 2));
+ if (!victim->dead)
+ award_bonus(id, FinishedBonus);
+ }
+ if (bloodtoggle)weapons[weaponids[weaponactive]].bloody = 2;
+
+ victim->skeleton.longdead = 0;
+ victim->skeleton.free = 1;
+ victim->skeleton.broken = 0;
+
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velchange = 0;
+ victim->skeleton.joints[i].locked = 0;
+ //victim->skeleton.joints[i].velocity=0;
+ }
+ emit_sound_at(fleshstabsound, coords, 128);
+
+ }
+ if (whichtri != -1 || weapons[weaponids[weaponactive]].bloody) {
+ weapons[weaponids[weaponactive]].blooddrip += 5;
+ weapons[weaponids[weaponactive]].blooddripdelay = 0;
+ }
+ if (whichtri == -1) {
+ hasvictim = 0;
+ emit_sound_at(knifesheathesound, coords, 128.);
+ }
+ }
+ }
+ }
+
+ if ((animTarget == crouchstabanim || animTarget == swordgroundstabanim) && animation[animTarget].label[frameCurrent] == 6) {
+ if (!hasvictim) {
+ emit_sound_at(knifedrawsound, coords, 128);
+ }
+
+ if (victim && hasvictim) {
+ XYZ footvel, footpoint;
+
+ emit_sound_at(fleshstabremovesound, coords, 128.);
+
+ footvel = 0;
+ footpoint = (weapons[weaponids[weaponactive]].tippoint * .8 + weapons[weaponids[weaponactive]].position * .2);
+
+ if (weapons[weaponids[weaponactive]].getType() == sword) {
+ XYZ where, startpoint, endpoint, movepoint;
+ float rotationpoint;
+ int whichtri;
+
+ where = weapons[weaponids[weaponactive]].position;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ startpoint = where;
+ where = weapons[weaponids[weaponactive]].tippoint;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ endpoint = where;
+
+ movepoint = 0;
+ rotationpoint = 0;
+ whichtri = victim->skeleton.drawmodel.LineCheck(&startpoint, &endpoint, &footpoint, &movepoint, &rotationpoint);
+ footpoint += victim->coords;
+
+ if (whichtri == -1) {
+ footpoint = (weapons[weaponids[weaponactive]].tippoint * .8 + weapons[weaponids[weaponactive]].position * .2);
+ }
+ }
+ if (weapons[weaponids[weaponactive]].getType() == staff) {
+ XYZ where, startpoint, endpoint, movepoint;
+ float rotationpoint;
+ int whichtri;
+
+ where = weapons[weaponids[weaponactive]].position;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ startpoint = where;
+ where = weapons[weaponids[weaponactive]].tippoint;
+ where -= victim->coords;
+ if (!victim->skeleton.free)where = DoRotation(where, 0, -victim->yaw, 0);
+ endpoint = where;
+
+ movepoint = 0;
+ rotationpoint = 0;
+ whichtri = victim->skeleton.drawmodel.LineCheck(&startpoint, &endpoint, &footpoint, &movepoint, &rotationpoint);
+ footpoint += victim->coords;
+
+ if (whichtri == -1) {
+ footpoint = (weapons[weaponids[weaponactive]].tippoint * .8 + weapons[weaponids[weaponactive]].position * .2);
+ }
+ }
+ hasvictim = victim->DoBloodBigWhere(2, 220, footpoint);
+ if (hasvictim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) {
+ victim->skeleton.longdead = 0;
+ victim->skeleton.free = 1;
+ victim->skeleton.broken = 0;
+
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velchange = 0;
+ victim->skeleton.joints[i].locked = 0;
+ //victim->skeleton.joints[i].velocity=0;
+ }
+
+ XYZ relative;
+ relative = 0;
+ relative.y = 10;
+ Normalise(&relative);
+ //victim->Puff(abdomen);
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .8, .3);
+
+ if (victim->bloodloss < victim->damagetolerance) {
+ victim->bloodloss += 1000;
+ victim->bled = 0;
+ }
+
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 20;
+ }
+ }
+ }
+ if (!hasvictim && onterrain) {
+ weapons[weaponids[weaponactive]].bloody = 0;
+ weapons[weaponids[weaponactive]].blooddrip = 0;
+ }
+ }
+
+ if (animTarget == upunchanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 235);
+ }
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128);
+ }
+
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = relative * 30;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 150;
+
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhardanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ victim->stunned = 1;
+
+ victim->Puff(head);
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 60 / victim->protectionhigh);
+
+ SolidHitBonus(id);
+ }
+ }
+
+
+ if (animTarget == winduppunchanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 2) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (victim->damage <= victim->damagetolerance - 60 && normaldotproduct(victim->facing, victim->coords - coords) < (scale * 5) * (scale * 5) * 0 && animation[victim->animTarget].height != lowheight) {
+ if (tutoriallevel != 1) {
+ emit_sound_at(thudsound, victim->coords);
+ }
+ } else if (victim->damage <= victim->damagetolerance - 60 && normaldotproduct(victim->facing, victim->coords - coords) < (scale * 5) * (scale * 5) * 0 && animation[victim->animTarget].height == lowheight) {
+ if (tutoriallevel != 1) {
+ emit_sound_at(whooshhitsound, victim->coords);
+ }
+ } else {
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords);
+ }
+ }
+
+ if (victim->damage > victim->damagetolerance - 60 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || animation[victim->animTarget].height == lowheight)
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ relative.y = .3;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = relative * 5;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 400;
+
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhardanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ victim->stunned = 1;
+
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 60 / victim->protectionhigh);
+
+ SolidHitBonus(id);
+ }
+ }
+
+ if (animTarget == blockhighleftanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
+ if (victim->id == 0)camerashake += .4;
+ emit_sound_at(landsound2, victim->coords);
+
+ Puff(righthand);
+ }
+ }
+
+ if (animTarget == swordslashparryanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4) {
+ if (victim->id == 0)camerashake += .4;
+
+ if (weaponactive != -1) {
+ if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
+ if (weapons[victim->weaponids[0]].getType() == staff)weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+ if (weapons[weaponids[0]].getType() == staff)weapons[weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+
+ emit_sound_at(swordstaffsound, victim->coords);
+ } else {
+ emit_sound_at(metalhitsound, victim->coords);
+ }
+ }
+
+ //Puff(righthand);
+ }
+ }
+
+ if (animTarget == knifethrowanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (weaponactive != -1) {
+ escapednum = 0;
+ XYZ aim;
+ weapons[weaponids[0]].owner = -1;
+ aim = victim->coords + DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position, 0, victim->yaw, 0) * victim->scale + victim->velocity * findDistance(&victim->coords, &coords) / 50 - (coords + DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position, 0, yaw, 0) * scale);
+ Normalise(&aim);
+ /*if(victim->animTarget==jumpupanim||victim->animTarget==jumpdownanim){
+ aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
+ }*/
+ weapons[weaponids[0]].velocity = aim * 50;
+ weapons[weaponids[0]].tipvelocity = aim * 50;
+ weapons[weaponids[0]].missed = 0;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[weaponids[0]].freetime = 0;
+ weapons[weaponids[0]].firstfree = 1;
+ weapons[weaponids[0]].physics = 0;
+ num_weapons--;
+ if (num_weapons) {
+ weaponids[0] = weaponids[num_weapons];
+ }
+ weaponactive = -1;
+ }
+ }
+
+ if (animTarget == knifeslashstartanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (hasvictim)
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 4.5 &&/*animation[victim->animTarget].height!=lowheight&&*/victim->animTarget != dodgebackanim && victim->animTarget != rollanim) {
+ escapednum = 0;
+ if (tutoriallevel != 1)victim->DoBloodBig(1.5 / victim->armorhigh, 225);
+
+ award_bonus(id, Slicebonus);
+ if (tutoriallevel != 1) {
+ emit_sound_at(knifeslicesound, victim->coords);
+ }
+ //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
+ if (animation[victim->animTarget].attack && (victim->aitype != playercontrolled || victim->animTarget == knifeslashstartanim) && (victim->creature == rabbittype || victim->deathbleeding <= 0)) {
+ if (victim->id != 0 || difficulty == 2) {
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhardanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ }
+ }
+ victim->lowreversaldelay = 0;
+ victim->highreversaldelay = 0;
+ if (aitype != playercontrolled)weaponmissdelay = .6;
+
+ if (tutoriallevel != 1)if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody = 1;
+ if (tutoriallevel != 1)weapons[weaponids[weaponactive]].blooddrip += 3;
+
+ XYZ footvel, footpoint;
+ footvel = 0;
+ if (skeleton.free) {
+ footpoint = (victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position + victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position) / 2 * victim->scale + victim->coords;
+ }
+ if (!skeleton.free) {
+ footpoint = DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position + victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position) / 2, 0, victim->yaw, 0) * victim->scale + victim->coords;
+ }
+ if (tutoriallevel != 1) {
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .6, .3);
+ footvel = DoRotation(facing, 0, 90, 0) * .8;
+ //footvel.y-=.3;
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .2, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .2, 1);
+ }
+ if (tutoriallevel == 1) {
+ Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 1, 1, .6, .3);
+ }
+ victim->DoDamage(damagemult * 0);
+ }
+ }
+ if (animTarget == swordslashanim && animation[animTarget].label[frameCurrent] == 5 && victim->animTarget != rollanim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim) {
+ if (victim->weaponactive == -1 || normaldotproduct(victim->facing, victim->coords - coords) > 0 || (Random() % 2 == 0)) {
+ award_bonus(id, Slashbonus);
+ escapednum = 0;
+ if (tutoriallevel != 1) {
+ if (normaldotproduct(victim->facing, victim->coords - coords) < 0)victim->DoBloodBig(2 / victim->armorhigh, 190);
+ else victim->DoBloodBig(2 / victim->armorhigh, 185);
+ victim->deathbleeding = 1;
+ emit_sound_at(swordslicesound, victim->coords);
+ }
+ //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
+ if (tutoriallevel != 1) {
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhardanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ }
+
+ if (tutoriallevel != 1) {
+ if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody = 1;
+ weapons[weaponids[weaponactive]].blooddrip += 3;
+
+ float bloodlossamount;
+ bloodlossamount = 200 + abs((float)(Random() % 40)) - 20;
+ victim->bloodloss += bloodlossamount / victim->armorhigh;
+ //victim->bloodloss+=100*(6.5-distsq(&coords,&victim->coords));
+ victim->DoDamage(damagemult * 0);
+
+ XYZ footvel, footpoint;
+ footvel = 0;
+ if (skeleton.free) {
+ footpoint = (victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position + victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position) / 2 * victim->scale + victim->coords;
+ }
+ if (!skeleton.free) {
+ footpoint = DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position + victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position) / 2, 0, victim->yaw, 0) * victim->scale + victim->coords;
+ }
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .9, .3);
+ footvel = DoRotation(facing, 0, 90, 0) * .8;
+ footvel.y -= .3;
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .3, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .3, 1);
+ }
+ } else {
+ if (victim->weaponactive != -1) {
+ if (weapons[victim->weaponids[0]].getType() == staff || weapons[weaponids[0]].getType() == staff) {
+ if (weapons[victim->weaponids[0]].getType() == staff)weapons[victim->weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+ if (weapons[weaponids[0]].getType() == staff)weapons[weaponids[0]].damage += .2 + float(abs(Random() % 100) - 50) / 250;
+
+ emit_sound_at(swordstaffsound, victim->coords);
+ } else {
+ emit_sound_at(metalhitsound, victim->coords);
+ }
+ }
+
+
+ XYZ aim;
+ victim->Puff(righthand);
+ victim->target = 0;
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhighanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ weapons[victim->weaponids[0]].owner = -1;
+ aim = DoRotation(facing, 0, 90, 0) * 21;
+ aim.y += 7;
+ weapons[victim->weaponids[0]].velocity = aim * -.2;
+ weapons[victim->weaponids[0]].tipvelocity = aim;
+ weapons[victim->weaponids[0]].missed = 1;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[victim->weaponids[0]].freetime = 0;
+ weapons[victim->weaponids[0]].firstfree = 1;
+ weapons[victim->weaponids[0]].physics = 1;
+ victim->num_weapons--;
+ if (victim->num_weapons) {
+ victim->weaponids[0] = victim->weaponids[num_weapons];
+ if (victim->weaponstuck == victim->num_weapons)victim->weaponstuck = 0;
+ }
+ victim->weaponactive = -1;
+ for (i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+
+ }
+ }
+ }
+
+ if (animTarget == staffhitanim && animation[animTarget].label[frameCurrent] == 5 && victim->animTarget != rollanim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
+ if (tutoriallevel != 1) {
+ weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 250;
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2 || creature == wolftype) {
+ victim->spurt = 1;
+ }
+ emit_sound_at(staffheadsound, victim->coords);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, 90, 0);
+ relative.y -= 1;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 60;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 230;
+ victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity += relative * damagemult * 230;
+ //FootLand(1,2);
+ victim->Puff(head);
+ if (tutoriallevel != 1) {
+ victim->DoDamage(damagemult * 120 / victim->protectionhigh);
+
+ award_bonus(id, solidhit, 30);
+ }
+ }
+ }
+
+ if (animTarget == staffspinhitanim && animation[animTarget].label[frameCurrent] == 5 && victim->animTarget != rollanim) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5 && victim->animTarget != dodgebackanim && victim->animTarget != sweepanim) {
+ if (tutoriallevel != 1) {
+ weapons[weaponids[0]].damage += .6 + float(abs(Random() % 100) - 50) / 250;
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2 || creature == wolftype) {
+ victim->spurt = 1;
+ }
+ emit_sound_at(staffheadsound, victim->coords);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, -90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 220;
+ victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity += relative * damagemult * 220;
+ //FootLand(1,2);
+ victim->Puff(head);
+ if (tutoriallevel != 1) {
+ victim->DoDamage(damagemult * 350 / victim->protectionhead);
+
+ award_bonus(id, solidhit, 60);
+ }
+ }
+ }
+
+ if (animTarget == staffgroundsmashanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 6.5) {
+ escapednum = 0;
+ if (tutoriallevel != 1) {
+ if (!victim->dead)weapons[weaponids[0]].damage += .4 + float(abs(Random() % 100) - 50) / 500;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2 || creature == wolftype) {
+ victim->spurt = 1;
+ }
+ emit_sound_at(staffbodysound, victim->coords);
+ }
+ victim->skeleton.longdead = 0;
+ victim->skeleton.free = 1;
+ victim->skeleton.broken = 0;
+
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velchange = 0;
+ victim->skeleton.joints[i].locked = 0;
+ //victim->skeleton.joints[i].velocity=0;
+ }
+
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = 0;
+ /*relative=victim->coords-coords;
+ relative.y=0;
+ Normalise(&relative);
+ relative=DoRotation(relative,0,90,0);*/
+ relative.y = -1;
+ Normalise(&relative);
+ if (!victim->dead) {
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = relative * damagemult * 40;
+ }
+ //FootLand(1,2);
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 40;
+ }
+ if (victim->dead) {
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = relative * damagemult * abs(Random() % 20);
+ }
+ //FootLand(1,2);
+ //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
+ }
+ victim->Puff(abdomen);
+ if (tutoriallevel != 1) {
+ victim->DoDamage(damagemult * 100 / victim->protectionhigh);
+
+ if (!victim->dead) {
+ award_bonus(id, solidhit, 40);
+ }
+ }
+ }
+ }
+
+ if (animTarget == lowkickanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && animation[victim->animTarget].height != highheight) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+
+ SolidHitBonus(id);
+
+ if (animation[victim->animTarget].height == lowheight) {
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 250);
+ }
+ victim->RagDoll(0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 200;
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128.);
+ }
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 100 / victim->protectionhead);
+ if (victim->howactive == typesleeping)victim->DoDamage(damagemult * 150 / victim->protectionhead);
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhead, 175);
+ }
+ } else {
+ if (victim->damage >= victim->damagetolerance)victim->RagDoll(0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 10;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhighanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ if (tutoriallevel != 1) {
+ emit_sound_at(landsound2, victim->coords, 128.);
+ }
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 30 / victim->protectionhigh);
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhigh, 170);
+ }
+ }
+
+ }
+ }
+
+ if (animTarget == sweepanim && animation[animTarget].label[frameCurrent] == 5) {
+ if (victim->animTarget != jumpupanim && distsq(&coords, &victim->coords) < (scale * 5) * (scale * 5) * 3 && victim != this) {
+ escapednum = 0;
+ if (id == 0)camerashake += .2;
+ if (tutoriallevel != 1) {
+ emit_sound_at(landsound2, victim->coords, 128.);
+ }
+ XYZ relative;
+ relative = victim->coords - coords;
+ relative.y = 0;
+ Normalise(&relative);
+
+ if (animation[victim->animTarget].height == middleheight || animation[victim->animCurrent].height == middleheight || victim->damage >= victim->damagetolerance - 40) {
+ victim->RagDoll(0);
+
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 15;
+ }
+ relative = DoRotation(relative, 0, -90, 0);
+ relative.y += .1;
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ if (victim->skeleton.joints[i].label == leftfoot || victim->skeleton.joints[i].label == rightfoot || victim->skeleton.joints[i].label == leftankle || victim->skeleton.joints[i].label == rightankle)
+ victim->skeleton.joints[i].velocity = relative * 80;
+ }
+ victim->Puff(rightankle);
+ victim->Puff(leftankle);
+ victim->DoDamage(damagemult * 40 / victim->protectionlow);
+ } else {
+ if (victim->damage >= victim->damagetolerance)victim->RagDoll(0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 10;
+ }
+ relative = DoRotation(relative, 0, -90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ if (victim->skeleton.joints[i].label == leftfoot || victim->skeleton.joints[i].label == rightfoot || victim->skeleton.joints[i].label == leftankle || victim->skeleton.joints[i].label == rightankle)
+ victim->skeleton.joints[i].velocity += relative * damagemult * 80;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ victim->frameTarget = 0;
+ victim->animTarget = staggerbackhighanim;
+ victim->targetyaw = targetyaw + 180;
+ victim->target = 0;
+ if (tutoriallevel != 1) {
+ emit_sound_at(landsound2, victim->coords, 128.);
+ }
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 30 / victim->protectionlow);
+ }
+
+ SolidHitBonus(id);
+
+ }
+ }
+ }
+ if (animation[animTarget].attack == reversal && (!victim->feint || (victim->lastattack == victim->lastattack2 && victim->lastattack2 == victim->lastattack3 && Random() % 2) || animTarget == knifefollowanim)) {
+ if (animTarget == spinkickreversalanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 230);
+ }
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128.);
+ }
+ if (creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhigh, 170);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - oldcoords;
+ relative.y = 0;
+ Normalise(&relative);
+ //relative=DoRotation(relative,0,-90,0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 150 / victim->protectionhigh);
+
+ award_bonus(id, Reversal);
+ }
+
+ if ((animTarget == swordslashreversalanim || animTarget == knifeslashreversalanim || animTarget == staffhitreversalanim || animTarget == staffspinhitreversalanim) && animation[animTarget].label[frameCurrent] == 5) {
+ if (victim->weaponactive != -1 && victim->num_weapons > 0) {
+ if (weapons[victim->weaponids[victim->weaponactive]].owner == victim->id) {
+ weapons[victim->weaponids[victim->weaponactive]].owner = id;
+ weaponactive = 0;
+ if (num_weapons > 0) {
+ weaponids[num_weapons] = weaponids[victim->weaponactive];
+ }
+ num_weapons++;
+ weaponids[0] = victim->weaponids[victim->weaponactive];
+ victim->num_weapons--;
+ if (victim->num_weapons > 0) {
+ victim->weaponids[victim->weaponactive] = victim->weaponids[victim->num_weapons];
+ //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
+ }
+ victim->weaponactive = -1;
+ }
+ }
+ }
+
+ if (animTarget == staffhitreversalanim && animation[animTarget].label[frameCurrent] == 5) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 230);
+ }
+ emit_sound_at(whooshhitsound, victim->coords, 128.);
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - oldcoords;
+ relative.y = 0;
+ Normalise(&relative);
+ //relative=DoRotation(relative,0,-90,0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 30;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 70 / victim->protectionhigh);
+ }
+
+ if (animTarget == staffspinhitreversalanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 230);
+ }
+
+ award_bonus(id, staffreversebonus);
+
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128.);
+ }
+ victim->RagDoll(0);
+ award_bonus(id, staffreversebonus); // Huh, again?
+
+ XYZ relative;
+ relative = victim->coords - oldcoords;
+ relative.y = 0;
+ Normalise(&relative);
+ //relative=DoRotation(relative,0,-90,0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 30;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(head);
+ victim->DoDamage(damagemult * 70 / victim->protectionhigh);
+ }
+
+ if (animTarget == upunchreversalanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ victim->RagDoll(1);
+ XYZ relative;
+ relative = facing;
+ relative.y = 0;
+ Normalise(&relative);
+ //relative*=-1;
+ relative.y -= .1;
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 70;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity *= .1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity *= .2;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity *= .5;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity *= .7;
+ victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity *= .1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity *= .2;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity *= .5;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity *= .7;
+
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 90 / victim->protectionhigh);
+
+ award_bonus(id, Reversal);
+
+ bool doslice;
+ doslice = 0;
+ if (weaponactive != -1 || creature == wolftype)doslice = 1;
+ if (creature == rabbittype && weaponactive != -1)if (weapons[weaponids[0]].getType() == staff)doslice = 0;
+ if (doslice) {
+ if (weaponactive != -1) {
+ victim->DoBloodBig(2 / victim->armorhigh, 225);
+ emit_sound_at(knifeslicesound, victim->coords);
+ if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody = 1;
+ weapons[weaponids[weaponactive]].blooddrip += 3;
+ }
+ if (weaponactive == -1 && creature == wolftype) {
+ ;
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhigh, 175);
+ }
+ }
+ }
+
+
+
+ if (animTarget == swordslashreversalanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ victim->RagDoll(1);
+ XYZ relative;
+ relative = facing;
+ relative.y = 0;
+ Normalise(&relative);
+ //relative*=-1;
+ relative.y -= .1;
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 70;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity *= .1 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity *= .2 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity *= .5 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity *= .7 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity *= .1 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity *= .2 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity *= .5 - 1;
+ victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity *= .7 - 1;
+
+ award_bonus(id, swordreversebonus);
+ }
+
+ if (hasvictim && animTarget == knifeslashreversalanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 230);
+ }
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128.);
+ }
+ victim->RagDoll(0);
+ XYZ relative;
+ relative = victim->coords - oldcoords;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, -90, 0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity += relative * damagemult * 200;
+ //FootLand(1,2);
+ victim->Puff(abdomen);
+ victim->DoDamage(damagemult * 30 / victim->protectionhigh);
+
+ award_bonus(id, Reversal);
+ }
+
+ if (hasvictim && animTarget == sneakattackanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ victim->RagDoll(0);
+ victim->skeleton.spinny = 0;
+ XYZ relative;
+ relative = facing * -1;
+ relative.y = -3;
+ Normalise(&relative);
+ if (victim->id == 0)relative /= 30;
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 40;
+ }
+ //victim->DoDamage(1000);
+ victim->damage = victim->damagetolerance;
+ victim->permanentdamage = victim->damagetolerance - 1;
+ bool doslice;
+ doslice = 0;
+ if (weaponactive != -1 || creature == wolftype)doslice = 1;
+ if (creature == rabbittype && weaponactive != -1)if (weapons[weaponids[0]].getType() == staff)doslice = 0;
+ if (doslice) {
+ if (weaponactive != -1) {
+ victim->DoBloodBig(200, 225);
+ emit_sound_at(knifeslicesound, victim->coords);
+ if (bloodtoggle)weapons[weaponids[weaponactive]].bloody = 2;
+ weapons[weaponids[weaponactive]].blooddrip += 5;
+ }
+
+ if (creature == wolftype && weaponactive == -1) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2, 175);
+ }
+ }
+ award_bonus(id, spinecrusher);
+ }
+
+ if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && animation[animTarget].label[frameCurrent] == 5) {
+ if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
+ escapednum = 0;
+ if (animTarget == knifefollowanim)victim->DoBloodBig(200, 210);
+ if (animTarget == knifesneakattackanim) {
+ /*victim->DoBloodBig(200,195);
+ XYZ bloodvel;
+ bloodvel=0;
+ bloodvel.z=20;
+ bloodvel.y=5;
+ bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
+ Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
+ */
+ XYZ footvel, footpoint;
+ footvel = 0;
+ footpoint = weapons[weaponids[0]].tippoint;
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .9, .3);
+ footvel = (weapons[weaponids[0]].tippoint - weapons[weaponids[0]].position);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .3, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .3, 1);
+ victim->DoBloodBig(200, 195);
+ award_bonus(id, tracheotomy);
+ }
+ if (animTarget == knifefollowanim) {
+ award_bonus(id, Stabbonus);
+ XYZ footvel, footpoint;
+ footvel = 0;
+ footpoint = weapons[weaponids[0]].tippoint;
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .9, .3);
+ footvel = (weapons[weaponids[0]].tippoint - weapons[weaponids[0]].position) * -1;
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .2, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .2, 1);
+
+ }
+ victim->bloodloss += 10000;
+ victim->velocity = 0;
+ emit_sound_at(fleshstabsound, victim->coords);
+ if (bloodtoggle)weapons[weaponids[weaponactive]].bloody = 2;
+ weapons[weaponids[weaponactive]].blooddrip += 5;
+ }
+ }
+
+ if (hasvictim && (animTarget == knifefollowanim || animTarget == knifesneakattackanim) && animation[animTarget].label[frameCurrent] == 6) {
+ escapednum = 0;
+ victim->velocity = 0;
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = 0;
+ }
+ if (animTarget == knifefollowanim) {
+ victim->RagDoll(0);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = 0;
+ }
+ }
+ if (weaponactive != -1 && animation[victim->animTarget].attack != reversal) {
+ emit_sound_at(fleshstabremovesound, victim->coords);
+ if (bloodtoggle)weapons[weaponids[weaponactive]].bloody = 2;
+ weapons[weaponids[weaponactive]].blooddrip += 5;
+
+ XYZ footvel, footpoint;
+ footvel = 0;
+ footpoint = weapons[weaponids[0]].tippoint;
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .9, .3);
+ footvel = (weapons[weaponids[0]].tippoint - weapons[weaponids[0]].position) * -1;
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .3, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .3, 1);
+ }
+ }
+
+ if (hasvictim && (animTarget == swordsneakattackanim) && animation[animTarget].label[frameCurrent] == 5) {
+ if (weaponactive != -1 && victim->bloodloss < victim->damagetolerance) {
+ award_bonus(id, backstab);
+
+ escapednum = 0;
+
+ XYZ footvel, footpoint;
+ footvel = 0;
+ footpoint = (weapons[weaponids[0]].tippoint + weapons[weaponids[0]].position) / 2;
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .9, .3);
+ footvel = (weapons[weaponids[0]].tippoint - weapons[weaponids[0]].position);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, DoRotation(footvel * 5, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .3, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .3, 1);
+ victim->DoBloodBig(200, 180);
+ victim->DoBloodBig(200, 215);
+ victim->bloodloss += 10000;
+ victim->velocity = 0;
+ emit_sound_at(fleshstabsound, victim->coords);
+ if (bloodtoggle)weapons[weaponids[weaponactive]].bloody = 2;
+ weapons[weaponids[weaponactive]].blooddrip += 5;
+ }
+ }
+
+ if (hasvictim && animTarget == swordsneakattackanim && animation[animTarget].label[frameCurrent] == 6) {
+ escapednum = 0;
+ victim->velocity = 0;
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity = 0;
+ }
+ if (weaponactive != -1) {
+ emit_sound_at(fleshstabremovesound, victim->coords);
+ if (bloodtoggle)weapons[weaponids[weaponactive]].bloody = 2;
+ weapons[weaponids[weaponactive]].blooddrip += 5;
+
+ XYZ footvel, footpoint;
+ footvel = 0;
+ footpoint = weapons[weaponids[0]].tippoint;
+ if (bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint, footvel, 1, 0, 0, .9, .3);
+ footvel = (weapons[weaponids[0]].tippoint - weapons[weaponids[0]].position) * -1;
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 7, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodsprite, footpoint, DoRotation(footvel * 3, (float)(Random() % 20), (float)(Random() % 20), 0), 1, 1, 1, .05, .9);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 5, 1, 1, 1, .3, 1);
+ Sprite::MakeSprite(bloodflamesprite, footpoint, footvel * 2, 1, 1, 1, .3, 1);
+ }
+ }
+
+ if (animTarget == sweepreversalanim && animation[animTarget].label[frameCurrent] == 7) {
+ escapednum = 0;
+ if (id == 0)camerashake += .4;
+ if (Random() % 2) {
+ victim->spurt = 1;
+ DoBlood(.2, 240);
+ }
+ if (weaponactive == -1) {
+ if (tutoriallevel != 1) {
+ emit_sound_at(heavyimpactsound, victim->coords, 128.);
+ }
+ }
+ bool doslice;
+ doslice = 0;
+ if (weaponactive != -1 || creature == wolftype)doslice = 1;
+ if (creature == rabbittype && weaponactive != -1)if (weapons[weaponids[0]].getType() == staff)doslice = 0;
+ if (doslice) {
+ if (weaponactive != -1) {
+ victim->DoBloodBig(2 / victim->armorhead, 225);
+ emit_sound_at(knifeslicesound, victim->coords);
+ if (bloodtoggle && !weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody = 1;
+ weapons[weaponids[weaponactive]].blooddrip += 3;
+ }
+ if (weaponactive == -1 && creature == wolftype) {
+ emit_sound_at(clawslicesound, victim->coords, 128.);
+ victim->spurt = 1;
+ victim->DoBloodBig(2 / victim->armorhead, 175);
+ }
+ }
+
+ award_bonus(id, Reversal);
+
+ victim->Puff(neck);
+
+ XYZ relative;
+ //relative=victim->coords-oldcoords;
+ relative = facing * -1;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, 90, 0);
+ relative.y = .5;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 20;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 200;
+ if (victim->damage < victim->damagetolerance - 100)victim->velocity = relative * 200;
+ victim->DoDamage(damagemult * 100 / victim->protectionhead);
+ victim->velocity = 0;
+ }
+
+ if (animTarget == sweepreversalanim && ((animation[animTarget].label[frameCurrent] == 9 && victim->damage < victim->damagetolerance) || (animation[animTarget].label[frameCurrent] == 7 && victim->damage > victim->damagetolerance))) {
+ escapednum = 0;
+ victim->RagDoll(0);
+ XYZ relative;
+ //relative=victim->coords-oldcoords;
+ relative = facing * -1;
+ relative.y = 0;
+ Normalise(&relative);
+ relative = DoRotation(relative, 0, 90, 0);
+ relative.y = .5;
+ Normalise(&relative);
+ for (i = 0; i < victim->skeleton.num_joints; i++) {
+ victim->skeleton.joints[i].velocity += relative * damagemult * 20;
+ }
+ victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity += relative * damagemult * 200;
+ }
+
+ if (hasvictim && (animTarget == spinkickreversalanim || animTarget == sweepreversalanim || animTarget == rabbitkickreversalanim || animTarget == upunchreversalanim || animTarget == jumpreversalanim || animTarget == swordslashreversalanim || animTarget == knifeslashreversalanim || animTarget == rabbittacklereversal || animTarget == wolftacklereversal || animTarget == staffhitreversalanim || animTarget == staffspinhitreversalanim))
+ if (victim->damage > victim->damagetolerance && bonus != reverseko) {
+ award_bonus(id, reverseko);
+ }
+ }
+
+
+ //Animation end
+ if (frameTarget > animation[animCurrent].numframes - 1) {
+ frameTarget = 0;
+ if (wasStop()) {
+ animTarget = getIdle();
+ FootLand(0, 1);
+ FootLand(1, 1);
+ }
+ if (animCurrent == rabbittackleanim || animCurrent == rabbittacklinganim) {
+ animTarget = rollanim;
+ frameTarget = 3;
+ emit_sound_at(movewhooshsound, coords, 128.);
+ }
+ if (animCurrent == staggerbackhighanim) {
+ animTarget = getIdle();
+ }
+ if (animCurrent == staggerbackhardanim) {
+ animTarget = getIdle();
+ }
+ if (animCurrent == removeknifeanim) {
+ animTarget = getIdle();
+ }
+ if (animCurrent == crouchremoveknifeanim) {
+ animTarget = getCrouch();
+ }
+ if (animCurrent == backhandspringanim) {
+ animTarget = getIdle();
+ }
+ if (animCurrent == dodgebackanim) {
+ animTarget = getIdle();
+ }
+ if (animCurrent == drawleftanim) {
+ animTarget = getIdle();
+ }
+ if (animCurrent == drawrightanim || animCurrent == crouchdrawrightanim) {
+ animTarget = getIdle();
+ if (animCurrent == crouchdrawrightanim) {
+ animTarget = getCrouch();
+ }
+ if (weaponactive == -1)weaponactive = 0;
+ else if (weaponactive == 0) {
+ weaponactive = -1;
+ if (num_weapons == 2) {
+ int buffer;
+ buffer = weaponids[0];
+ weaponids[0] = weaponids[1];
+ weaponids[1] = buffer;
+ }
+ }
+
+ if (weaponactive == -1) {
+ emit_sound_at(knifesheathesound, coords, 128.);
+ }
+ if (weaponactive != -1) {
+ emit_sound_at(knifedrawsound, coords, 128.);
+ }
+ }
+ if (animCurrent == rollanim) {
+ animTarget = getCrouch();
+ FootLand(0, 1);
+ FootLand(1, 1);
+ }
+ if (isFlip()) {
+ if (animTarget == walljumprightkickanim) {
+ targetrot = -190;
+ }
+ if (animTarget == walljumpleftkickanim) {
+ targetrot = 190;
+ }
+ animTarget = jumpdownanim;
+ }
+ if (animCurrent == climbanim) {
+ animTarget = getCrouch();
+ frameTarget = 1;
+ coords += facing * .1;
+ if (!isnormal(coords.x))
+ coords = oldcoords;
+ oldcoords = coords;
+ collided = 0;
+ targetoffset = 0;
+ currentoffset = 0;
+ grabdelay = 1;
+ velocity = 0;
+ collided = 0;
+ avoidcollided = 0;
+ }
+ if (animTarget == rabbitkickreversalanim) {
+ animTarget = getCrouch();
+ lastfeint = 0;
+ }
+ if (animTarget == jumpreversalanim) {
+ animTarget = getCrouch();
+ lastfeint = 0;
+ }
+ if (animTarget == walljumprightanim || animTarget == walljumpbackanim || animTarget == walljumpfrontanim) {
+ if (attackkeydown && animTarget != walljumpfrontanim) {
+ int closest = -1;
+ float closestdist = -1;
+ float distance;
+ if (numplayers > 1)
+ for (i = 0; i < numplayers; i++) {
+ if (id != i && player[i].coords.y < coords.y && !player[i].skeleton.free) {
+ distance = distsq(&player[i].coords, &coords);
+ if (closestdist == -1 || distance < closestdist) {
+ closestdist = distance;
+ closest = i;
+ }
+ }
+ }
+ if (closestdist > 0 && closest >= 0 && closestdist < 16) {
+ victim = &player[closest];
+ animTarget = walljumprightkickanim;
+ frameTarget = 0;
+ XYZ rotatetarget = victim->coords - coords;
+ Normalise(&rotatetarget);
+ yaw = -asin(0 - rotatetarget.x);
+ yaw *= 360 / 6.28;
+ if (rotatetarget.z < 0)yaw = 180 - yaw;
+ targettilt2 = -asin(rotatetarget.y) * 360 / 6.28;
+ velocity = (victim->coords - coords) * 4;
+ velocity.y += 2;
+ transspeed = 40;
+ }
+ }
+ if (animTarget == walljumpbackanim) {
+ animTarget = backflipanim;
+ frameTarget = 3;
+ velocity = facing * -8;
+ velocity.y = 4;
+ if (id == 0)
+ resume_stream(whooshsound);
+ }
+ if (animTarget == walljumprightanim) {
+ animTarget = rightflipanim;
+ frameTarget = 4;
+ targetyaw -= 90;
+ yaw -= 90;
+ velocity = DoRotation(facing, 0, 30, 0) * -8;
+ velocity.y = 4;
+ }
+ if (animTarget == walljumpfrontanim) {
+ animTarget = frontflipanim;
+ frameTarget = 2;
+ //targetyaw-=180;
+ ////yaw-=180;
+ velocity = facing * 8;
+ velocity.y = 4;
+ }
+ if (id == 0)
+ resume_stream(whooshsound);
+ }
+ if (animTarget == walljumpleftanim) {
+ if (attackkeydown) {
+ int closest = -1;
+ float closestdist = -1;
+ float distance;
+ if (numplayers > 1)
+ for (i = 0; i < numplayers; i++) {
+ if (id != i && player[i].coords.y < coords.y && !player[i].skeleton.free) {
+ distance = distsq(&player[i].coords, &coords);
+ if (closestdist == -1 || distance < closestdist) {
+ closestdist = distance;
+ closest = i;
+ }
+ }
+ }
+ if (closestdist > 0 && closest >= 0 && closestdist < 16) {
+ victim = &player[closest];
+ animTarget = walljumpleftkickanim;
+ frameTarget = 0;
+ XYZ rotatetarget = victim->coords - coords;
+ Normalise(&rotatetarget);
+ yaw = -asin(0 - rotatetarget.x);
+ yaw *= 360 / 6.28;
+ if (rotatetarget.z < 0)yaw = 180 - yaw;
+ targettilt2 = -asin(rotatetarget.y) * 360 / 6.28;
+ velocity = (victim->coords - coords) * 4;
+ velocity.y += 2;
+ transspeed = 40;
+ }
+ }
+ if (animTarget != walljumpleftkickanim) {
+ animTarget = leftflipanim;
+ frameTarget = 4;
+ targetyaw += 90;
+ yaw += 90;
+ velocity = DoRotation(facing, 0, -30, 0) * -8;
+ velocity.y = 4;
+ }
+ if (id == 0)
+ resume_stream(whooshsound);
+ }
+ if (animTarget == sneakattackanim) {
+ animCurrent = getCrouch();
+ animTarget = getCrouch();
+ frameTarget = 1;
+ frameCurrent = 0;
+ targetyaw += 180;
+ yaw += 180;
+ targettilt2 *= -1;
+ tilt2 *= -1;
+ transspeed = 1000000;
+ targetheadyaw += 180;
+ coords -= facing * .7;
+ if (onterrain)coords.y = terrain.getHeight(coords.x, coords.z);
+
+ lastfeint = 0;
+ }
+ if (animTarget == knifesneakattackanim || animTarget == swordsneakattackanim) {
+ animTarget = getIdle();
+ frameTarget = 0;
+ if (onterrain)coords.y = terrain.getHeight(coords.x, coords.z);
+
+ lastfeint = 0;
+ }
+ if (animCurrent == knifefollowanim) {
+ animTarget = getIdle();
+ lastfeint = 0;
+ }
+ if (animation[animTarget].attack == reversal && animCurrent != sneakattackanim && animCurrent != knifesneakattackanim && animCurrent != swordsneakattackanim && animCurrent != knifefollowanim) {
+ float ycoords = oldcoords.y;
+ animTarget = getStop();
+ targetyaw += 180;
+ yaw += 180;
+ targettilt2 *= -1;
+ tilt2 *= -1;
+ transspeed = 1000000;
+ targetheadyaw += 180;
+ if (!isnormal(coords.x))
+ coords = oldcoords;
+ if (animCurrent == spinkickreversalanim || animCurrent == swordslashreversalanim)
+ oldcoords = coords + facing * .5;
+ else if (animCurrent == sweepreversalanim)
+ oldcoords = coords + facing * 1.1;
+ else if (animCurrent == upunchreversalanim) {
+ oldcoords = coords + facing * 1.5;
+ targetyaw += 180;
+ yaw += 180;
+ targetheadyaw += 180;
+ targettilt2 *= -1;
+ tilt2 *= -1;
+ } else if (animCurrent == knifeslashreversalanim) {
+ oldcoords = coords + facing * .5;
+ targetyaw += 90;
+ yaw += 90;
+ targetheadyaw += 90;
+ targettilt2 = 0;
+ tilt2 = 0;
+ } else if (animCurrent == staffspinhitreversalanim) {
+ targetyaw += 180;
+ yaw += 180;
+ targetheadyaw += 180;
+ targettilt2 = 0;
+ tilt2 = 0;
+ }
+ if (onterrain)oldcoords.y = terrain.getHeight(oldcoords.x, oldcoords.z);
+ else oldcoords.y = ycoords;
+ currentoffset = coords - oldcoords;
+ targetoffset = 0;
+ coords = oldcoords;
+
+ lastfeint = 0;
+ }
+ if (animCurrent == knifesneakattackedanim || animCurrent == swordsneakattackedanim) {
+ velocity = 0;
+ velocity.y = -5;
+ RagDoll(0);
+ }
+ if (animation[animTarget].attack == reversed) {
+ escapednum++;
+ if (animTarget == sweepreversedanim)targetyaw += 90;
+ animTarget = backhandspringanim;
+ frameTarget = 2;
+ emit_sound_at(landsound, coords, 128);
+
+ if (animCurrent == upunchreversedanim || animCurrent == swordslashreversedanim) {
+ animTarget = rollanim;
+ frameTarget = 5;
+ oldcoords = coords;
+ coords += (DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) + DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0)) / 2 * scale;
+ coords.y = oldcoords.y;
+ }
+ if (animCurrent == knifeslashreversedanim) {
+ animTarget = rollanim;
+ frameTarget = 0;
+ targetyaw += 90;
+ yaw += 90;
+ oldcoords = coords;
+ coords += (DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) + DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0)) / 2 * scale;
+ coords.y = oldcoords.y;
+ }
+ }
+ if (wasFlip()) {
+ animTarget = jumpdownanim;
+ }
+ if (wasLanding())animTarget = getIdle();
+ if (wasLandhard())animTarget = getIdle();
+ if (animCurrent == spinkickanim || animCurrent == getupfrombackanim || animCurrent == getupfromfrontanim || animCurrent == lowkickanim) {
+ animTarget = getIdle();
+ oldcoords = coords;
+ coords += (DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) + DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0)) / 2 * scale;
+ coords.y = oldcoords.y;
+ //coords+=DoRotation(animation[animCurrent].offset,0,yaw,0)*scale;
+ targetoffset.y = coords.y;
+ if (onterrain)targetoffset.y = terrain.getHeight(coords.x, coords.z);
+ currentoffset = DoRotation(animation[animCurrent].offset * -1, 0, yaw, 0) * scale;
+ currentoffset.y -= (coords.y - targetoffset.y);
+ coords.y = targetoffset.y;
+ targetoffset = 0;
+ normalsupdatedelay = 0;
+ }
+ if (animCurrent == upunchanim) {
+ animTarget = getStop();
+ normalsupdatedelay = 0;
+ lastfeint = 0;
+ }
+ if (animCurrent == rabbitkickanim && animTarget != backflipanim) {
+ targetyaw = yaw;
+ bool hasstaff;
+ hasstaff = 0;
+ if (num_weapons > 0)if (weapons[0].getType() == staff)hasstaff = 1;
+ if (!hasstaff)DoDamage(35);
+ RagDoll(0);
+ lastfeint = 0;
+ rabbitkickragdoll = 1;
+ }
+ if (animCurrent == rabbitkickreversedanim) {
+ if (!feint) {
+ velocity = 0;
+ velocity.y = -10;
+ //DoDamage(100);
+ RagDoll(0);
+ skeleton.spinny = 0;
+ SolidHitBonus(!id); // FIXME: tricky id
+ }
+ if (feint) {
+ escapednum++;
+ animTarget = rollanim;
+ coords += facing;
+ if (id == 0)pause_sound(whooshsound);
+ }
+ lastfeint = 0;
+ }
+ if (animCurrent == rabbittackledbackanim || animCurrent == rabbittackledfrontanim) {
+ velocity = 0;
+ velocity.y = -10;
+ RagDoll(0);
+ skeleton.spinny = 0;
+ }
+ if (animCurrent == jumpreversedanim) {
+ if (!feint) {
+ velocity = 0;
+ velocity.y = -10;
+ //DoDamage(100);
+ RagDoll(0);
+ skeleton.spinny = 0;
+ SolidHitBonus(!id); // FIXME: tricky id
+ }
+ if (feint) {
+ escapednum++;
+ animTarget = rollanim;
+ coords += facing * 2;
+ if (id == 0)pause_sound(whooshsound);
+ }
+ lastfeint = 0;
+ }
+
+ if (animation[animCurrent].attack == normalattack && !victim->skeleton.free && victim->animTarget != staggerbackhighanim && victim->animTarget != staggerbackhardanim && animTarget != winduppunchblockedanim && animTarget != blockhighleftanim && animTarget != swordslashparryanim && animTarget != swordslashparriedanim && animTarget != crouchstabanim && animTarget != swordgroundstabanim) {
+ animTarget = getupfromfrontanim;
+ lastfeint = 0;
+ } else if (animation[animCurrent].attack == normalattack) {
+ animTarget = getIdle();
+ lastfeint = 0;
+ }
+ if (animCurrent == blockhighleftanim && aitype != playercontrolled) {
+ animTarget = blockhighleftstrikeanim;
+ }
+ if (animCurrent == knifeslashstartanim || animCurrent == knifethrowanim || animCurrent == swordslashanim || animCurrent == staffhitanim || animCurrent == staffgroundsmashanim || animCurrent == staffspinhitanim) {
+ animTarget = getIdle();
+ lastfeint = 0;
+ }
+ if (animCurrent == spinkickanim && victim->skeleton.free) {
+ if (creature == rabbittype)animTarget = fightidleanim;
+ }
+ }
+ target = 0;
+
+ if (isIdle() && !wasIdle())normalsupdatedelay = 0;
+
+ if (animCurrent == jumpupanim && velocity.y < 0 && !isFlip()) {
+ animTarget = jumpdownanim;
+ }
+ }
+ if (!skeleton.free) {
+ oldtarget = target;
+ if (!transspeed && animation[animTarget].attack != 2 && animation[animTarget].attack != 3) {
+ if (!isRun() || !wasRun()) {
+ if (animation[animTarget].speed[frameTarget] > animation[animCurrent].speed[frameCurrent])
+ target += multiplier * animation[animTarget].speed[frameTarget] * speed * 2;
+ if (animation[animTarget].speed[frameTarget] <= animation[animCurrent].speed[frameCurrent])
+ target += multiplier * animation[animCurrent].speed[frameCurrent] * speed * 2;
+ }
+ if (isRun() && wasRun()) {
+ float tempspeed;
+ tempspeed = velspeed;
+ if (tempspeed < 10 * speedmult)tempspeed = 10 * speedmult;
+ target += multiplier * animation[animTarget].speed[frameCurrent] * speed * 1.7 * tempspeed / (speed * 45 * scale);
+ }
+ } else if (transspeed)target += multiplier * transspeed * speed * 2;
+ else {
+ if (!isRun() || !wasRun()) {
+ if (animation[animTarget].speed[frameTarget] > animation[animCurrent].speed[frameCurrent])
+ target += multiplier * animation[animTarget].speed[frameTarget] * 2;
+ if (animation[animTarget].speed[frameTarget] <= animation[animCurrent].speed[frameCurrent])
+ target += multiplier * animation[animCurrent].speed[frameCurrent] * 2;
+ }
+ }
+
+ if (animCurrent != animTarget)target = (target + oldtarget) / 2;
+
+ if (target > 1) {
+ frameCurrent = frameTarget;
+ target = 1;
+ }
+ oldrot = rot;
+ rot = targetrot * target;
+ yaw += rot - oldrot;
+ if (target == 1) {
+ rot = 0;
+ oldrot = 0;
+ targetrot = 0;
+ }
+ if (animCurrent != oldanimCurrent || animTarget != oldanimTarget || ((frameCurrent != oldframeCurrent || frameTarget != oldframeTarget) && !calcrot)) {
+ //Old rotates
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].position = animation[animCurrent].position[i][frameCurrent];
+ }
+
+ skeleton.FindForwards();
+
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if (skeleton.muscles[i].visible) {
+ skeleton.FindRotationMuscle(i, animTarget);
+ }
+ }
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if (skeleton.muscles[i].visible) {
+ if (isnormal((float)((int)(skeleton.muscles[i].rotate1 * 100) % 36000) / 100))skeleton.muscles[i].oldrotate1 = (float)((int)(skeleton.muscles[i].rotate1 * 100) % 36000) / 100;
+ if (isnormal((float)((int)(skeleton.muscles[i].rotate2 * 100) % 36000) / 100))skeleton.muscles[i].oldrotate2 = (float)((int)(skeleton.muscles[i].rotate2 * 100) % 36000) / 100;
+ if (isnormal((float)((int)(skeleton.muscles[i].rotate3 * 100) % 36000) / 100))skeleton.muscles[i].oldrotate3 = (float)((int)(skeleton.muscles[i].rotate3 * 100) % 36000) / 100;
+ }
+ }
+
+ //New rotates
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].position = animation[animTarget].position[i][frameTarget];
+ }
+
+ skeleton.FindForwards();
+
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if (skeleton.muscles[i].visible) {
+ skeleton.FindRotationMuscle(i, animTarget);
+ }
+ }
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if (skeleton.muscles[i].visible) {
+ if (isnormal((float)((int)(skeleton.muscles[i].rotate1 * 100) % 36000) / 100))skeleton.muscles[i].newrotate1 = (float)((int)(skeleton.muscles[i].rotate1 * 100) % 36000) / 100;
+ if (isnormal((float)((int)(skeleton.muscles[i].rotate2 * 100) % 36000) / 100))skeleton.muscles[i].newrotate2 = (float)((int)(skeleton.muscles[i].rotate2 * 100) % 36000) / 100;
+ if (isnormal((float)((int)(skeleton.muscles[i].rotate3 * 100) % 36000) / 100))skeleton.muscles[i].newrotate3 = (float)((int)(skeleton.muscles[i].rotate3 * 100) % 36000) / 100;
+ if (skeleton.muscles[i].newrotate3 > skeleton.muscles[i].oldrotate3 + 180)skeleton.muscles[i].newrotate3 -= 360;
+ if (skeleton.muscles[i].newrotate3 < skeleton.muscles[i].oldrotate3 - 180)skeleton.muscles[i].newrotate3 += 360;
+ if (skeleton.muscles[i].newrotate2 > skeleton.muscles[i].oldrotate2 + 180)skeleton.muscles[i].newrotate2 -= 360;
+ if (skeleton.muscles[i].newrotate2 < skeleton.muscles[i].oldrotate2 - 180)skeleton.muscles[i].newrotate2 += 360;
+ if (skeleton.muscles[i].newrotate1 > skeleton.muscles[i].oldrotate1 + 180)skeleton.muscles[i].newrotate1 -= 360;
+ if (skeleton.muscles[i].newrotate1 < skeleton.muscles[i].oldrotate1 - 180)skeleton.muscles[i].newrotate1 += 360;
+ }
+ }
+ }
+ if (frameCurrent >= animation[animCurrent].numframes)frameCurrent = animation[animCurrent].numframes - 1;
+
+ oldanimCurrent = animCurrent;
+ oldanimTarget = animTarget;
+ oldframeTarget = frameTarget;
+ oldframeCurrent = frameCurrent;
+
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].velocity = (animation[animCurrent].position[i][frameCurrent] * (1 - target) + animation[animTarget].position[i][frameTarget] * (target) - skeleton.joints[i].position) / multiplier;
+ skeleton.joints[i].position = animation[animCurrent].position[i][frameCurrent] * (1 - target) + animation[animTarget].position[i][frameTarget] * (target);
+ }
+ offset = currentoffset * (1 - target) + targetoffset * target;
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if (skeleton.muscles[i].visible) {
+ skeleton.muscles[i].rotate1 = skeleton.muscles[i].oldrotate1 * (1 - target) + skeleton.muscles[i].newrotate1 * (target);
+ skeleton.muscles[i].rotate2 = skeleton.muscles[i].oldrotate2 * (1 - target) + skeleton.muscles[i].newrotate2 * (target);
+ skeleton.muscles[i].rotate3 = skeleton.muscles[i].oldrotate3 * (1 - target) + skeleton.muscles[i].newrotate3 * (target);
+ }
+ }
+ }
+
+ if (isLanding() && landhard) {
+ if (id == 0)camerashake += .4;
+ animTarget = getLandhard();
+ frameTarget = 0;
+ target = 0;
+ landhard = 0;
+ transspeed = 15;
+ }
+ }
+ //skeleton.DoConstraints();
}
-void Person::DoStuff(){
- static XYZ terrainnormal;
- static XYZ flatfacing;
- static XYZ flatvelocity;
- static float flatvelspeed;
- static int i,j,l;
- static XYZ average;
- static int howmany;
- static int bloodsize;
- static int startx,starty,endx,endy;
- static GLubyte color;
- static XYZ bloodvel;
-
- onfiredelay-=multiplier;
- if(onfiredelay<0&&onfire)
- {
- if(Random()%2==0){
- crouchkeydown=1;
- }
- onfiredelay=0.3;
- }
-
- crouchkeydowntime+=multiplier;
- if(!crouchkeydown)crouchkeydowntime=0;
- jumpkeydowntime+=multiplier;
- if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
-
- if(hostile||damage>0||bloodloss>0)immobile=0;
-
- if(isIdle()||isRun())targetoffset=0;
-
- if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
-
- if(id==0)blooddimamount-=multiplier*.3;
- speechdelay-=multiplier;
- texupdatedelay-=multiplier;
- interestdelay-=multiplier;
- flamedelay-=multiplier;
- parriedrecently-=multiplier;
- if(!victim){
- victim=this;
- hasvictim=0;
- }
-
- if(id==0)speed=1.1*speedmult;
- else speed=1.0*speedmult;
- if(!skeleton.free)rabbitkickragdoll=0;
-
- speed*=speedmult;
-
- if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
- if(id!=0&&creature==wolftype&&difficulty==2){
- superruntoggle=0;
- if(aitype!=passivetype){
- superruntoggle=1;
- if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].animTarget==getupfrombackanim||player[0].animTarget==getupfromfrontanim||player[0].animTarget==sneakanim)&&distsq(&coords,&player[0].coords)<16){
- superruntoggle=0;
- }
- }
- if(scale<0.2)superruntoggle=0;
- if(animTarget==wolfrunninganim&&!superruntoggle){
- animTarget=getRun();
- frameTarget=0;
- }
- }
- if(weaponactive==-1&&num_weapons>0){
- if(weapons[weaponids[0]].getType()==staff){
- weaponactive=0;
- }
- }
-
- if(onfire){
- burnt+=multiplier;
- /*if(aitype!=playercontrolled)*///deathbleeding=5;
- /*if(aitype!=playercontrolled)*/
- deathbleeding=1;
- if(burnt>.6)burnt=.6;
- OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
-
- if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
- float gLoc[3];
- float vel[3];
- gLoc[0]=coords.x;
- gLoc[1]=coords.y;
- gLoc[2]=coords.z;
- vel[0]=velocity.x;
- vel[1]=velocity.y;
- vel[2]=velocity.z;
-
- if(id==0){
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
- }
- }
- }
- while(flamedelay<0&&onfire){
- flamedelay+=.006;
- howmany=abs(Random()%(skeleton.num_joints));
- if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
- if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
- if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords;
- if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
- Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
-
- while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
- flamedelay+=.05;
- howmany=abs(Random()%(skeleton.num_joints));
- if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
- if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
- if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords;
- if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
- Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
- }
-
- if(bleeding>0){
- bleeding-=multiplier*.3;
- if(bloodtoggle==2){
- skeleton.drawmodel.textureptr.bind();
- if(bleeding<=0&&(detail!=2||osx))DoMipmaps();
- }
- }
-
- if(neckspurtamount>0){
- neckspurtamount-=multiplier;
- neckspurtdelay-=multiplier*3;
- neckspurtparticledelay-=multiplier*3;
- if(neckspurtparticledelay<0&&neckspurtdelay>2){
- spurt=0;
- bloodvel=0;
- if(!skeleton.free){
- bloodvel.z=5*neckspurtamount;
- bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,yaw+((float)(Random()%100))/40,0)*scale;
- }
- if(skeleton.free){
- bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
- }
- if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,yaw+((float)(Random()%100))/40,0)*scale;
- if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
- if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
- if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
- neckspurtparticledelay=.05;
- }
- if(neckspurtdelay<0){
- neckspurtdelay=3;
- }
- }
-
- if(deathbleeding>0&&dead!=2){
- if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
- else bleeddelay-=5*multiplier/4;
- if(bleeddelay<0&&bloodtoggle){
- bleeddelay=1;
- XYZ bloodvel;
- if(bloodtoggle){
- bloodvel=0;
- if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,yaw+((float)(Random()%100))/4,0)*scale;
- if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
- if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
- if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,yaw,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
- }
- }
- bloodloss+=deathbleeding*multiplier*80;
- deathbleeding-=multiplier*1.6;
- //if(id==0)deathbleeding-=multiplier*.2;
- if(deathbleeding<0)deathbleeding=0;
- if(bloodloss>damagetolerance&&animation[animTarget].attack==neutral){
- if(weaponactive!=-1){
- weapons[weaponids[0]].owner=-1;
- weapons[weaponids[0]].velocity=velocity*scale*-.3;
- weapons[weaponids[0]].velocity.x+=.01;
- weapons[weaponids[0]].tipvelocity=velocity*scale;
- weapons[weaponids[0]].missed=1;
- weapons[weaponids[0]].hitsomething=0;
- weapons[weaponids[0]].freetime=0;
- weapons[weaponids[0]].firstfree=1;
- weapons[weaponids[0]].physics=1;
- num_weapons--;
- if(num_weapons){
- weaponids[0]=weaponids[num_weapons];
- if(weaponstuck==num_weapons)weaponstuck=0;
- }
- weaponactive=-1;
- for(i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
-
- if(id==0){
- flashamount=.5;
- flashr=1;
- flashg=0;
- flashb=0;
- flashdelay=0;
- }
- }
-
- if(!dead&&creature==wolftype){
- award_bonus(0, Wolfbonus);
- }
- dead=2;
- if(animTarget==knifefollowedanim&&!skeleton.free){
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].velocity=0;
- skeleton.joints[i].velocity.y=-2;
- }
- }
- if(id!=0&&unconscioustime>.1){
- numafterkill++;
- }
-
- RagDoll(0);
- }
- }
-
- if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&distsq(&viewer,&coords)<9){
- texupdatedelay=.12;
-
- bloodsize=5-realtexdetail;
-
- startx=0;
- starty=0;
- startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
- starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
- endx=startx+bloodsize;
- endy=starty+bloodsize;
-
- if(startx<0){startx=0;bleeding=0;}
- if(starty<0){starty=0;bleeding=0;}
- if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
- if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
- if(endx<startx)endx=startx;
- if(endy<starty)endy=starty;
-
- for(i=startx;i<endx;i++){
- for(j=starty;j<endy;j++){
- if(Random()%2==0){
- color=Random()%85+170;
- if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
- skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
- skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
- }
- }
- }
- if(!osx&&detail>1){
- skeleton.drawmodel.textureptr.bind();
- DoMipmaps();
- }
-
- if(!skeleton.free){
- bleedy-=4/realtexdetail;
- if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
- else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
- }
- if(skeleton.free){
- bleedx+=4*direction/realtexdetail;
- if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
- else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
- }
- }
-
- if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
- righthandmorphness=targetrighthandmorphness;
- righthandmorphstart=righthandmorphend;
- }
- else if(righthandmorphness>targetrighthandmorphness){
- righthandmorphness-=multiplier*4;
- }
- else if(righthandmorphness<targetrighthandmorphness){
- righthandmorphness+=multiplier*4;
- }
-
- if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
- lefthandmorphness=targetlefthandmorphness;
- lefthandmorphstart=lefthandmorphend;
- }
- else if(lefthandmorphness>targetlefthandmorphness){
- lefthandmorphness-=multiplier*4;
- }
- else if(lefthandmorphness<targetlefthandmorphness){
- lefthandmorphness+=multiplier*4;
- }
-
- if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
- if(abs(tailmorphness-targettailmorphness)<multiplier*10){
- tailmorphness=targettailmorphness;
- tailmorphstart=tailmorphend;
- }
- else if(tailmorphness>targettailmorphness){
- tailmorphness-=multiplier*10;
- }
- else if(tailmorphness<targettailmorphness){
- tailmorphness+=multiplier*10;
- }
- }
-
- if(creature==wolftype){
- if(abs(tailmorphness-targettailmorphness)<multiplier*4){
- tailmorphness=targettailmorphness;
- tailmorphstart=tailmorphend;
- }
- else if(tailmorphness>targettailmorphness){
- tailmorphness-=multiplier*2;
- }
- else if(tailmorphness<targettailmorphness){
- tailmorphness+=multiplier*2;
- }
- }
-
- if(headmorphend==3||headmorphstart==3){
- if(abs(headmorphness-targetheadmorphness)<multiplier*7){
- headmorphness=targetheadmorphness;
- headmorphstart=headmorphend;
- }
- else if(headmorphness>targetheadmorphness){
- headmorphness-=multiplier*7;
- }
- else if(headmorphness<targetheadmorphness){
- headmorphness+=multiplier*7;
- }
- }
- else if(headmorphend==5||headmorphstart==5){
- if(abs(headmorphness-targetheadmorphness)<multiplier*10){
- headmorphness=targetheadmorphness;
- headmorphstart=headmorphend;
- }
- else if(headmorphness>targetheadmorphness){
- headmorphness-=multiplier*10;
- }
- else if(headmorphness<targetheadmorphness){
- headmorphness+=multiplier*10;
- }
- }
- else{
- if(abs(headmorphness-targetheadmorphness)<multiplier*4){
- headmorphness=targetheadmorphness;
- headmorphstart=headmorphend;
- }
- else if(headmorphness>targetheadmorphness){
- headmorphness-=multiplier*4;
- }
- else if(headmorphness<targetheadmorphness){
- headmorphness+=multiplier*4;
- }
- }
-
- if(abs(chestmorphness-targetchestmorphness)<multiplier){
- chestmorphness=targetchestmorphness;
- chestmorphstart=chestmorphend;
- }
- else if(chestmorphness>targetchestmorphness){
- chestmorphness-=multiplier;
- }
- else if(chestmorphness<targetchestmorphness){
- chestmorphness+=multiplier;
- }
-
- if(dead!=2&&howactive<=typesleeping){
- if(chestmorphstart==0&&chestmorphend==0){
- chestmorphness=0;
- targetchestmorphness=1;
- chestmorphend=3;
- }
- if(chestmorphstart!=0&&chestmorphend!=0){
- chestmorphness=0;
- targetchestmorphness=1;
- chestmorphend=0;
- if(environment==snowyenvironment){
- XYZ footpoint;
- XYZ footvel;
- if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,yaw,0)*-1;
- if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
- if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,yaw,0)*scale+coords;
- if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
- if(animTarget==sleepanim)footvel=DoRotation(footvel,0,90,0);
- Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
- }
- }
-
- if(!dead&&howactive<typesleeping){
- blinkdelay-=multiplier*2;
- if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
- headmorphness=0;
- targetheadmorphness=1;
- headmorphend=3;
- blinkdelay=(float)(abs(Random()%40))/5;
- }
- if(headmorphstart==3&&headmorphend==3){
- headmorphness=0;
- targetheadmorphness=1;
- headmorphend=0;
- }
- }
- if(!dead){
- twitchdelay-=multiplier*1.5;
- if(animTarget!=hurtidleanim){
- if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
- headmorphness=0;
- targetheadmorphness=1;
- headmorphend=5;
- twitchdelay=(float)(abs(Random()%40))/5;
- }
- if(headmorphstart==5&&headmorphend==5){
- headmorphness=0;
- targetheadmorphness=1;
- headmorphend=0;
- }
- }
- if((isIdle()||isCrouch())&&animTarget!=hurtidleanim){
- twitchdelay3-=multiplier*1;
- if(Random()%2==0){
- if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
- righthandmorphness=0;
- targetrighthandmorphness=1;
- righthandmorphend=1;
- if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
- }
- if(righthandmorphstart==1&&righthandmorphend==1){
- righthandmorphness=0;
- targetrighthandmorphness=1;
- righthandmorphend=0;
- }
- }
- if(Random()%2==0){
- if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
- lefthandmorphness=0;
- targetlefthandmorphness=1;
- lefthandmorphend=1;
- twitchdelay3=(float)(abs(Random()%40))/5;
- }
- if(lefthandmorphstart==1&&lefthandmorphend==1){
- lefthandmorphness=0;
- targetlefthandmorphness=1;
- lefthandmorphend=0;
- }
- }
- }
- }
- if(!dead){
- if(creature==rabbittype){
- if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
- else twitchdelay2-=multiplier*0.5;
- if(howactive<=typesleeping){
- if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=1;
- twitchdelay2=(float)(abs(Random()%40))/5;
- }
- if(tailmorphstart==1&&tailmorphend==1){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=2;
- }
- if(tailmorphstart==2&&tailmorphend==2){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=0;
- }
- }
- }
- }
- }
- if(creature==wolftype){
- twitchdelay2-=multiplier*1.5;
- if(tailmorphend!=0)
- if((isRun()||animTarget==jumpupanim||animTarget==jumpdownanim||animTarget==backflipanim)&&!skeleton.free){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=0;
- twitchdelay2=.1;
- }
- if(tailmorphend!=5)
- if(animTarget==flipanim||animTarget==frontflipanim||animTarget==rollanim||skeleton.free){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=5;
- twitchdelay2=.1;
- }
- if(twitchdelay2<=0){
- if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=1;
- }
- if(tailmorphstart==1&&tailmorphend==1){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=2;
- }
- if(tailmorphstart==2&&tailmorphend==2){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=3;
- }
- if(tailmorphstart==3&&tailmorphend==3){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=4;
- }
- if(tailmorphstart==4&&tailmorphend==4){
- tailmorphness=0;
- targettailmorphness=1;
- tailmorphend=1;
- }
- }
- }
-
- if(dead!=1)unconscioustime=0;
-
- if(dead==1||howactive==typesleeping){
- unconscioustime+=multiplier;
- //If unconscious, close eyes and mouth
- if(righthandmorphend!=0)righthandmorphness=0;
- righthandmorphend=0;
- targetrighthandmorphness=1;
-
- if(lefthandmorphend!=0)lefthandmorphness=0;
- lefthandmorphend=0;
- targetlefthandmorphness=1;
-
- if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
- headmorphend=3;
- targetheadmorphness=1;
- }
-
-
- if(howactive>typesleeping){
- XYZ headpoint;
- headpoint=coords;
- if(bloodtoggle&&!bled){
- terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
- }
- if(bloodtoggle&&!bled)
- for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
- j=terrain.patchobjects[whichpatchx][whichpatchz][l];
- XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.yaw[j],0);
- float size=.8;
- float opacity=.6;
- float yaw=0;
- objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&yaw);
- }
- bled=1;
- }
-
- if(dead==2||howactive>typesleeping){
- //If dead, open mouth and hands
- if(righthandmorphend!=0)righthandmorphness=0;
- righthandmorphend=0;
- targetrighthandmorphness=1;
-
- if(lefthandmorphend!=0)lefthandmorphness=0;
- lefthandmorphend=0;
- targetlefthandmorphness=1;
-
- if(headmorphend!=2)headmorphness=0;
- headmorphend=2;
- targetheadmorphness=1;
- }
-
- if(stunned>0&&!dead&&headmorphend!=2){
- if(headmorphend!=4)headmorphness=0;
- headmorphend=4;
- targetheadmorphness=1;
- }
-
- if(damage>damagetolerance&&!dead){
-
- dead=1;
- unconscioustime=0;
-
- if(creature==wolftype){
- award_bonus(0, Wolfbonus);
- }
-
- RagDoll(0);
-
- if(weaponactive!=-1){
- weapons[weaponids[0]].owner=-1;
- weapons[weaponids[0]].velocity=velocity*scale*-.3;
- weapons[weaponids[0]].velocity.x+=.01;
- weapons[weaponids[0]].tipvelocity=velocity*scale;
- weapons[weaponids[0]].missed=1;
- weapons[weaponids[0]].hitsomething=0;
- weapons[weaponids[0]].freetime=0;
- weapons[weaponids[0]].firstfree=1;
- weapons[weaponids[0]].physics=1;
- num_weapons--;
- if(num_weapons){
- weaponids[0]=weaponids[num_weapons];
- if(weaponstuck==num_weapons)weaponstuck=0;
- }
- weaponactive=-1;
- for(i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
- }
-
-
-
- if((id==0||distsq(&coords,&viewer)<50)&&autoslomo){
- slomo=1;
- slomodelay=.2;
- }
-
- damage+=20;
- }
-
- //if(dead)damage-=multiplier/4;
- if(!dead)damage-=multiplier*13;
- //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
- if(!dead)permanentdamage-=multiplier*4;
- if(isIdle()||isCrouch()){
- if(!dead)permanentdamage-=multiplier*4;
- //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
- }
- if(damage<0)damage=0;
- if(permanentdamage<0)permanentdamage=0;
- if(superpermanentdamage<0)superpermanentdamage=0;
- if(permanentdamage<superpermanentdamage){
- permanentdamage=superpermanentdamage;
- }
- if(damage<permanentdamage){
- damage=permanentdamage;
- }
- if(dead==1&&damage<damagetolerance){
- dead=0;
- skeleton.free=1;
- damage-=20;
- for(i=0;i<skeleton.num_joints;i++){
- skeleton.joints[i].velocity=0;
- }
- }
- if(permanentdamage>damagetolerance&&dead!=2){
- DoBlood(1,255);
-
- if(weaponactive!=-1){
- weapons[weaponids[0]].owner=-1;
- weapons[weaponids[0]].velocity=velocity*scale*-.3;
- weapons[weaponids[0]].velocity.x+=.01;
- weapons[weaponids[0]].tipvelocity=velocity*scale;
- weapons[weaponids[0]].missed=1;
- weapons[weaponids[0]].hitsomething=0;
- weapons[weaponids[0]].freetime=0;
- weapons[weaponids[0]].firstfree=1;
- weapons[weaponids[0]].physics=1;
- num_weapons--;
- if(num_weapons){
- weaponids[0]=weaponids[num_weapons];
- if(weaponstuck==num_weapons)weaponstuck=0;
- }
- weaponactive=-1;
- for(i=0;i<numplayers;i++){
- player[i].wentforweapon=0;
- }
- }
-
- bled=0;
-
- if(!dead&&creature==wolftype){
- award_bonus(0, Wolfbonus);
- }
-
- if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
- award_bonus(id, touchofdeath);
- if(id!=0&&unconscioustime>.1){
- numafterkill++;
- }
-
- dead=2;
-
- skeleton.free=1;
-
- emit_sound_at(breaksound, coords);
- }
-
- if(skeleton.free==1){
- if(id==0)pause_sound(whooshsound);
-
- if(!dead){
- //If knocked over, open hands and close mouth
- if(righthandmorphend!=0)righthandmorphness=0;
- righthandmorphend=0;
- targetrighthandmorphness=1;
-
- if(lefthandmorphend!=0)lefthandmorphness=0;
- lefthandmorphend=0;
- targetlefthandmorphness=1;
-
- if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
- if(headmorphend!=0)headmorphness=0;
- headmorphend=0;
- targetheadmorphness=1;
- }
- }
-
- skeleton.DoGravity(&scale);
- float damageamount;
- damageamount=skeleton.DoConstraints(&coords,&scale)*5;
- if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
- award_bonus(id, deepimpact);
- DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
-
- average=0;
- howmany=0;
- for(j=0;j<skeleton.num_joints;j++){
- average+=skeleton.joints[j].position;
- howmany++;
- }
- average/=howmany;
- coords+=average*scale;
- for(j=0;j<skeleton.num_joints;j++){
- skeleton.joints[j].position-=average;
- }
- average/=multiplier;
-
- //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
- velocity=0;
- for(i=0;i<skeleton.num_joints;i++){
- velocity+=skeleton.joints[i].velocity*scale;
- }
- velocity/=skeleton.num_joints;
-
- if(!isnormal(velocity.x)&&velocity.x){
- velocity=0;
- }
-
- if(findLength(&average)<10&&dead&&skeleton.free){
- skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
- if(skeleton.longdead>2000){
- if(skeleton.longdead>6000){
- if(id==0)pause_sound(whooshsound);
- skeleton.free=3;
- DrawSkeleton();
- skeleton.free=2;
- }
- if(dead==2&&bloodloss<damagetolerance){
- XYZ headpoint;
- headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
- DoBlood(1,255);
- if(bloodtoggle&&!bled){
- terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
- }
- if(bloodtoggle&&!bled)
- for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
- j=terrain.patchobjects[whichpatchx][whichpatchz][l];
- XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.yaw[j],0);
- float size=.2*1.2;
- float opacity=.6;
- float yaw=0;
- objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&yaw);
- }
- bled=1;
- }
- if(dead==2&&bloodloss>=damagetolerance){
- XYZ headpoint;
- headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
- if(bleeding<=0)DoBlood(1,255);
- if(bloodtoggle&&!bled){
- terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
- }
- if(bloodtoggle&&!bled)
- for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
- j=terrain.patchobjects[whichpatchx][whichpatchz][l];
- XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.yaw[j],0);
- float size=.8;
- float opacity=.6;
- float yaw=0;
- objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&yaw);
- }
- bled=1;
- }
- }
- }
-
- if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
- bool canrecover=1;
- XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
- startpoint=coords;
- endpoint=coords;
- endpoint.y-=.7;
- if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
- if(velocity.y<-30)canrecover=0;
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
- colviewer=startpoint;
- coltarget=endpoint;
- if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.yaw[i])!=-1)canrecover=0;
- }
- }
- if(canrecover){
- skeleton.free=0;
- XYZ middle;
- middle=0;
-
- terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
- if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
- terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
- middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
- }
- if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
- terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
- middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
- }
- if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
- terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
- middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
- }
- Normalise(&terrainnormal);
-
- targetyaw=-asin(0-terrainnormal.x);
- targetyaw*=360/6.28;
- if(terrainnormal.z<0)targetyaw=180-targetyaw;
- yaw=targetyaw;
-
- frameTarget=0;
- // frameTarget=2;
- animTarget=flipanim;
- crouchtogglekeydown=1;
- target=0;
- tilt2=0;
- targettilt2=0;
-
- animCurrent=tempanim;
- frameCurrent=0;
- target=0;
- //tilt2=targettilt2;
-
- //if(middle.y>0)targetoffset.y=middle.y+1;
-
- for(i=0;i<skeleton.num_joints;i++){
- tempanimation.position[i][0]=skeleton.joints[i].position;
- tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-yaw,0);
- }
- }
- }
-
- if(findLength(&average)<10&&!dead&&skeleton.free){
- skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
- if(skeleton.longdead>(damage+500)*1.5){
- if(id==0)pause_sound(whooshsound);
- skeleton.free=0;
- velocity=0;
- XYZ middle;
- middle=0;
-
- terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
- if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
- terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
- middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
- }
- if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
- terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
- middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
- }
- if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
- terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
- middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
- }
- Normalise(&terrainnormal);
-
- targetyaw=-asin(0-terrainnormal.x);
- targetyaw*=360/6.28;
- if(terrainnormal.z<0)targetyaw=180-targetyaw;
- yaw=targetyaw;
-
- targettilt2=asin(terrainnormal.y)*180/3.14*-1;
-
-
- if(skeleton.forward.y<0){
- animTarget=getupfrombackanim;
- frameTarget=0;
- targettilt2=0;
- }
- if(skeleton.forward.y>-.3){
- animTarget=getupfromfrontanim;
- yaw+=180;
- targetyaw+=180;
- targettilt2*=-1;
- frameTarget=0;
- targettilt2=0;
- }
-
- if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
- animTarget=rollanim;
- targetyaw=lookyaw;
- if(id==0){
- if(rightkeydown){
- targetyaw-=90;
- if(forwardkeydown)targetyaw+=45;
- if(backkeydown)targetyaw-=45;
- }
- if(leftkeydown){
- targetyaw+=90;
- if(forwardkeydown)targetyaw-=45;
- if(backkeydown)targetyaw+=45;
- }
- if(backkeydown){
- if ( !leftkeydown&&!rightkeydown)
- targetyaw+=180;
- }
- targetyaw+=180;
- }
- }
-
- if(abs(targettilt2)>50)targettilt2=0;
- animCurrent=tempanim;
- frameCurrent=0;
- target=0;
- tilt2=targettilt2;
-
- if(middle.y>0&&animTarget!=rollanim)targetoffset.y=middle.y+1;
-
- for(i=0;i<skeleton.num_joints;i++){
- tempanimation.position[i][0]=skeleton.joints[i].position;
- tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-yaw,0);
- }
- }
- }
-
- bool hasstaff;
- hasstaff=0;
- if(num_weapons>0)if(weapons[0].getType()==staff)hasstaff=1;
- if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
- if(velocity.y>-30){
- XYZ tempvelocity;
- tempvelocity=velocity;
- Normalise(&tempvelocity);
- targetyaw=-asin(0-tempvelocity.x);
- targetyaw*=360/6.28;
- if(velocity.z<0)targetyaw=180-targetyaw;
- //targetyaw+=180;
-
- skeleton.free=0;
- if(dotproduct(&skeleton.forward,&tempvelocity)<0){
- animTarget=rollanim;
- frameTarget=2;
- }
- else{
- animTarget=backhandspringanim;
- targetyaw+=180;
- frameTarget=6;
- }
- target=0;
-
- emit_sound_at(movewhooshsound, coords, 128.);
-
- animCurrent=animTarget;
- frameCurrent=frameTarget-1;
- target=0;
-
- velocity=0;
-
- yaw=targetyaw;
- tilt=0;
- targettilt=0;
- tilt2=0;
- targettilt2=0;
- }
- }
- if(skeleton.freefall==0)freefall=0;
-
- }
-
- if(aitype!=passivetype||skeleton.free==1)
- if(findLengthfast(&velocity)>.1)
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==firetype)
- if(distsqflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&distsq(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
- if(onfire){
- if(!objects.onfire[i]){
- emit_sound_at(firestartsound, objects.position[i]);
- }
- objects.onfire[i]=1;
- }
- if(!onfire){
- if(objects.onfire[i]){
- CatchFire();
- }
- }
- }
- if(objects.type[i]==bushtype)
- if(distsqflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&distsq(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
- if(onfire){
- if(!objects.onfire[i]){
- emit_sound_at(firestartsound, objects.position[i]);
- }
- objects.onfire[i]=1;
- }
-
- if(!onfire){
- if(objects.onfire[i]){
- CatchFire();
- }
- }
- if(objects.messedwith[i]<=0){
- XYZ tempvel;
- XYZ pos;
-
- emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
-
- if(id==0){
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=4*findLength(&velocity);
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- int howmany;
- if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
- if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
- if(detail==2)
- if(environment!=desertenvironment)
- for(j=0;j<howmany;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- pos=coords;
- pos.y+=1;
- pos.x+=float(abs(Random()%100)-50)/200;
- pos.y+=float(abs(Random()%100)-50)/200;
- pos.z+=float(abs(Random()%100)-50)/200;
- Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
- Sprite::setLastSpriteSpecial(1);
- }
- howmany=findLength(&velocity)*4;
- if(detail==2)
- if(environment==snowyenvironment)
- for(j=0;j<howmany;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- pos=coords;
- pos.y+=1;
- pos.x+=float(abs(Random()%100)-50)/200;
- pos.y+=float(abs(Random()%100)-50)/200;
- pos.z+=float(abs(Random()%100)-50)/200;
- Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
- Sprite::setLastSpriteSpecial(2);
- }
- }
- objects.rotx[i]+=velocity.x*multiplier*6;
- objects.roty[i]+=velocity.z*multiplier*6;
- objects.messedwith[i]=.5;
- }
- XYZ tempcoord;
- if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
- if(objects.pitch[i]==0)tempcoord=coords;
- else{
- tempcoord=coords-objects.position[i];
- tempcoord=DoRotation(tempcoord,0,-objects.yaw[i],0);
- tempcoord=DoRotation(tempcoord,-objects.pitch[i],0,0);
- tempcoord+=objects.position[i];
- }
- if(distsqflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&distsq(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
- if(objects.messedwith[i]<=0){
- XYZ tempvel;
- XYZ pos;
-
- emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
-
- if(id==0){
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=4*findLength(&velocity);
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- int howmany;
- if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
- if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
- if(detail==2)
- if(environment!=desertenvironment)
- for(j=0;j<howmany;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- pos=coords;
- pos+=velocity*.1;
- pos.y+=1;
- pos.x+=float(abs(Random()%100)-50)/150;
- pos.y+=float(abs(Random()%100)-50)/150;
- pos.z+=float(abs(Random()%100)-50)/150;
- Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
- Sprite::setLastSpriteSpecial(1);
- }
- howmany=findLength(&velocity)*4;
- if(detail==2)
- if(environment==snowyenvironment)
- for(j=0;j<howmany;j++){
- tempvel.x=float(abs(Random()%100)-50)/20;
- tempvel.y=float(abs(Random()%100)-50)/20;
- tempvel.z=float(abs(Random()%100)-50)/20;
- pos=coords;
- pos+=velocity*.1;
- pos.y+=1;
- pos.x+=float(abs(Random()%100)-50)/150;
- pos.y+=float(abs(Random()%100)-50)/150;
- pos.z+=float(abs(Random()%100)-50)/150;
- Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
- Sprite::setLastSpriteSpecial(2);
- }
- }
- objects.messedwith[i]=.5;
- }
- }
- }
-
- if(!skeleton.free){
- bool play;
- play=0;
- if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
- if(hasvictim)
- if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
- if(tutoriallevel==1&&id!=0)play=0;
- if(play&&aitype!=playercontrolled){
- int whichsound=-1;
- i=abs(Random()%4);
- if(speechdelay<=0){
- if(creature==rabbittype){
- if(i==0)whichsound=rabbitchitter;
- if(i==1)whichsound=rabbitchitter2;
- }
- if(creature==wolftype){
- if(i==0)whichsound=growlsound;
- if(i==1)whichsound=growl2sound;
- }
- }
- speechdelay=.3;
-
- if(whichsound!=-1){
- emit_sound_at(whichsound, coords);
- }
- }
-
- if(animTarget==staggerbackhighanim)staggerdelay=1;
- if(animTarget==staggerbackhardanim)staggerdelay=1;
- staggerdelay-=multiplier;
- if(animTarget!=crouchstabanim&&animTarget!=swordgroundstabanim&&animTarget!=staffgroundsmashanim)hasvictim=1;
- if(velocity.y<-30&&animTarget==jumpdownanim)RagDoll(0);
- if(animCurrent!=getIdle()&&wasIdle()&&animTarget!=getIdle()&&isIdle()){
- animTarget=getIdle();
- frameTarget=0;
- target=0;
- }
- weaponmissdelay-=multiplier;
- highreversaldelay-=multiplier;
- lowreversaldelay-=multiplier;
- lastcollide-=multiplier;
- skiddelay-=multiplier;
- if(!isnormal(velocity.x)&&velocity.x){
- velocity=0;
- }
- if(!isnormal(targettilt)&&targettilt){
- targettilt=0;
- }
- if(!isnormal(targettilt2)&&targettilt2){
- targettilt2=0;
- }
- if(!isnormal(targetyaw)&&targetyaw){
- targetyaw=0;
- }
-
- if(animTarget==bounceidleanim||animTarget==wolfidle||animTarget==walkanim||animTarget==drawrightanim||animTarget==crouchdrawrightanim||animTarget==drawleftanim||animTarget==fightidleanim||animTarget==fightsidestep||animTarget==hanganim||isCrouch()||animTarget==backhandspringanim){
- //open hands and close mouth
- if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
- righthandmorphness=0;
- righthandmorphend=0;
- targetrighthandmorphness=1;
- }
-
- if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
- lefthandmorphness=0;
- lefthandmorphend=0;
- targetlefthandmorphness=1;
- }
-
- if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
- headmorphness=0;
- headmorphend=0;
- targetheadmorphness=1;
- }
- }
-
- if(animTarget==rollanim||animTarget==dodgebackanim||animTarget==removeknifeanim||animTarget==knifefightidleanim||animTarget==swordfightidleanim||animTarget==blockhighleftstrikeanim||animTarget==crouchremoveknifeanim||animTarget==sneakanim||animTarget==sweepanim||animTarget==spinkickreversedanim||animTarget==jumpdownanim||isWallJump()||isFlip()||animTarget==climbanim||isRun()||animTarget==getupfrombackanim||animTarget==getupfromfrontanim){
- //open hands and mouth
- if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
- righthandmorphness=0;
- righthandmorphend=0;
- targetrighthandmorphness=1;
- }
-
- if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
- lefthandmorphness=0;
- lefthandmorphend=0;
- targetlefthandmorphness=1;
- }
-
- if(headmorphend!=1&&headmorphness==targetheadmorphness){
- headmorphness=0;
- headmorphend=1;
- targetheadmorphness=1;
- }
- }
-
- if(animTarget==jumpupanim||animTarget==crouchstabanim||animTarget==swordgroundstabanim||animTarget==swordfightidlebothanim||animTarget==blockhighleftanim||animTarget==blockhighleftanim){
- //close hands and mouth
- if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
- righthandmorphness=0;
- righthandmorphend=1;
- targetrighthandmorphness=1;
- }
-
- if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
- lefthandmorphness=0;
- lefthandmorphend=1;
- targetlefthandmorphness=1;
- }
-
- if(headmorphend!=0&&headmorphness==targetheadmorphness){
- headmorphness=0;
- headmorphend=0;
- targetheadmorphness=1;
- }
- }
-
- if(animTarget==spinkickanim||animTarget==staffspinhitreversalanim||animTarget==staffspinhitreversedanim||animTarget==staffhitreversalanim||animTarget==staffhitreversedanim||animTarget==hurtidleanim||animTarget==winduppunchanim||animTarget==swordslashreversalanim||animTarget==swordslashreversedanim||animTarget==knifeslashreversalanim||animTarget==knifeslashreversedanim||animTarget==knifethrowanim||animTarget==knifefollowanim||animTarget==knifefollowedanim||animTarget==killanim||animTarget==dropkickanim||animTarget==upunchanim||animTarget==knifeslashstartanim||animTarget==swordslashanim||animTarget==staffhitanim||animTarget==staffspinhitanim||animTarget==staffgroundsmashanim||animTarget==spinkickreversalanim||animTarget==sweepreversalanim||animTarget==lowkickanim||animTarget==sweepreversedanim||animTarget==rabbitkickreversalanim||animTarget==rabbitkickreversedanim||animTarget==jumpreversalanim||animTarget==jumpreversedanim){
- //close hands and yell
- if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
- righthandmorphness=0;
- righthandmorphend=1;
- targetrighthandmorphness=1;
- }
-
- if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
- lefthandmorphness=0;
- lefthandmorphend=1;
- targetlefthandmorphness=1;
- }
-
- if(headmorphend!=2&&headmorphness==targetheadmorphness){
- headmorphness=1;
- headmorphend=2;
- targetheadmorphness=1;
- }
- }
-
- bool behind;
- behind=0;
- if(hasvictim){
- if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
- behind=(normaldotproduct(facing,coords-victim->coords)>0);
- }
- }
-
- if(!dead&&animTarget!=hurtidleanim)
- if(behind||animTarget==killanim||animTarget==knifethrowanim||animTarget==knifefollowanim||animTarget==spinkickreversalanim||animTarget==rabbitkickreversedanim||animTarget==jumpreversedanim){
- if(headmorphend!=4||headmorphness==targetheadmorphness){
- headmorphend=4;
- //headmorphness=1;
- targetheadmorphness=1;
- }
- }
-
- if(weaponactive!=-1){
- if(weapons[weaponids[weaponactive]].getType()!=staff){
- righthandmorphstart=1;
- righthandmorphend=1;
- }
- if(weapons[weaponids[weaponactive]].getType()==staff){
- righthandmorphstart=2;
- righthandmorphend=2;
- }
- targetrighthandmorphness=1;
- }
-
- terrainnormal=terrain.getNormal(coords.x,coords.z);
-
- if(animation[animTarget].attack!=reversal){
- if(!isnormal(coords.x))
- coords=oldcoords;
- oldcoords=coords;
- }
-
- flatfacing=0;
- flatfacing.z=1;
-
- flatfacing=DoRotation(flatfacing,0,yaw,0);
- facing=flatfacing;
- ReflectVector(&facing,terrainnormal);
- Normalise(&facing);
-
- if(isRun()||animTarget==sneakanim||animTarget==rollanim||animTarget==walkanim){
- if(onterrain)targettilt2=-facing.y*20;
- else targettilt2=0;
- }
- onterrain=0;
- if(!isRun()&&!animation[animTarget].attack&&animTarget!=getupfromfrontanim&&animTarget!=getupfrombackanim&&animTarget!=sneakanim)targettilt2=0;
- if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
- flatvelocity=velocity;
- flatvelocity.y=0;
- flatvelspeed=findLength(&flatvelocity);
- targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
- targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
- if(velocity.y<0)targettilt2*=-1;
- if(velocity.y<0)targettilt*=-1;
- if(targettilt>25)targettilt=25;
- if(targettilt<-25)targettilt=-25;
- }
-
- if(targettilt2>45)targettilt2=45;
- if(targettilt2<-45)targettilt2=-45;
- if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
- else if(tilt2>targettilt2){
- tilt2-=multiplier*400;
- }
- else if(tilt2<targettilt2){
- tilt2+=multiplier*400;
- }
- if(!animation[animTarget].attack&&animTarget!=getupfrombackanim&&animTarget!=getupfromfrontanim){
- if(tilt2>25)tilt2=25;
- if(tilt2<-25)tilt2=-25;
- }
-
- if(!isnormal(targettilt)&&targettilt){
- targettilt=0;
- }
- if(!isnormal(targettilt2)&&targettilt2){
- targettilt2=0;
- }
-
- //Running velocity
- //if(!creature==wolftype||animTarget==rabbitkickanim)
- if(animTarget==rabbittackleanim){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*65*scale){
- velocity/=velspeed;
- velspeed=speed*65*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed;
- }
- if(animTarget!=rabbitrunninganim&&animTarget!=wolfrunninganim){
- if(isRun()||animTarget==rabbitkickanim){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*45*scale){
- velocity/=velspeed;
- velspeed=speed*45*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- if(velspeed<speed*30*scale)velspeed=speed*30*scale;
- velocity=flatfacing*velspeed;
- }
- }
- else if(isRun()){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(creature==rabbittype){
- if(velspeed>speed*55*scale){
- velocity/=velspeed;
- velspeed=speed*55*scale;
- velocity*=velspeed;
- }
- }
- if(creature==wolftype){
- if(velspeed>speed*75*scale){
- velocity/=velspeed;
- velspeed=speed*75*scale;
- velocity*=velspeed;
- }
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed;
- }
-
- if(animTarget==rollanim&&animation[animTarget].label[frameTarget]!=6){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*45*scale){
- velocity/=velspeed;
- velspeed=speed*45*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed;
- }
-
-
- /*if(animCurrent==rollanim&&(isCrouch()||isIdle())){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*25*scale){
- velocity/=velspeed;
- velspeed=speed*25*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed;
- }*/
-
- if(animTarget==sneakanim||animTarget==walkanim){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*12*scale){
- velocity/=velspeed;
- velspeed=speed*12*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed;
- }
-
- if((animTarget==fightidleanim||animTarget==knifefightidleanim)&&(animCurrent==bounceidleanim||animCurrent==hurtidleanim)){
- velocity+=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*2*scale){
- velocity/=velspeed;
- velspeed=speed*2*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed;
- }
-
-
- if((animTarget==bounceidleanim||animCurrent==hurtidleanim)&&(animCurrent==fightidleanim||animCurrent==knifefightidleanim)){
- velocity-=facing*multiplier*speed*700*scale;
- velspeed=findLength(&velocity);
- if(velspeed>speed*2*scale){
- velocity/=velspeed;
- velspeed=speed*2*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed*-1;
- }
-
- if(animTarget==fightsidestep){
- velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
- velspeed=findLength(&velocity);
- if(velspeed>speed*12*scale){
- velocity/=velspeed;
- velspeed=speed*12*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=DoRotation(flatfacing*velspeed,0,-90,0);
- }
-
- if(animTarget==staggerbackhighanim){
- coords-=facing*multiplier*speed*16*scale;
- velocity=0;
- }
- if(animTarget==staggerbackhardanim&&animation[staggerbackhardanim].label[frameTarget]!=6){
- coords-=facing*multiplier*speed*20*scale;
- velocity=0;
- }
-
- if(animTarget==backhandspringanim){
- //coords-=facing*multiplier*50*scale;
- velocity+=facing*multiplier*speed*700*scale*-1;
- velspeed=findLength(&velocity);
- if(velspeed>speed*50*scale){
- velocity/=velspeed;
- velspeed=speed*50*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed*-1;
- }
- if(animTarget==dodgebackanim){
- //coords-=facing*multiplier*50*scale;
- velocity+=facing*multiplier*speed*700*scale*-1;
- velspeed=findLength(&velocity);
- if(velspeed>speed*60*scale){
- velocity/=velspeed;
- velspeed=speed*60*scale;
- velocity*=velspeed;
- }
- velocity.y+=gravity*multiplier*20;
- ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
- velspeed=findLength(&velocity);
- velocity=flatfacing*velspeed*-1;
- }
-
- if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
- velspeed=findLength(&velocity);
- }
-
-
- if(animTarget==jumpupanim||animTarget==jumpdownanim||isFlip()){
- velocity.y+=gravity*multiplier;
- }
-
- if(animTarget!=climbanim&&animTarget!=hanganim&&!isWallJump())coords+=velocity*multiplier;
-
- if(coords.y<terrain.getHeight(coords.x,coords.z)&&(animTarget==jumpdownanim||animTarget==jumpupanim||isFlip())){
- if(isFlip()&&animation[animTarget].label[frameTarget]==7)RagDoll(0);
-
- if(animTarget==jumpupanim){jumppower=-4;animTarget=getIdle();}
- target=0;
- frameTarget=0;
- onterrain=1;
-
- if(id==0){
- pause_sound(whooshsound);
- OPENAL_SetVolume(channels[whooshsound], 0);
- }
-
- if(animTarget==jumpdownanim||isFlip()){
- if(isFlip())jumppower=-4;
- animTarget=getLanding();
- emit_sound_at(landsound, coords, 128.);
-
- if(id==0){
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
- }
- }
-
- if(animTarget!=jumpupanim&&animTarget!=jumpdownanim&&!isFlip()&&animTarget!=climbanim&&animTarget!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
- if(animTarget!=jumpupanim&&animTarget!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
- coords.y=terrain.getHeight(coords.x,coords.z);
- onterrain=1;
- }
-
-
- if(isIdle()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim||animTarget==crouchstabanim||animTarget==swordgroundstabanim||isStop()||animTarget==removeknifeanim||animTarget==crouchremoveknifeanim||isLanding()||isCrouch()||animation[animTarget].attack||(animTarget==rollanim&&animation[animTarget].label[frameTarget]==6)){
- velspeed=findLength(&velocity);
- velocity.y=0;
- if(velspeed<multiplier*300*scale){
- velocity=0;
- } else velocity-=velocity/velspeed*multiplier*300*scale;
- if(velspeed>5&&(isLanding()||isLandhard())){
- skiddingdelay+=multiplier;
- if(skiddelay<=0){
- FootLand(0,.5);
- FootLand(1,.5);
- skiddelay=.02;
- }
- }
- else skiddingdelay=0;
- }
-
- if(isLandhard()){
- velspeed=findLength(&velocity);
- velocity.y=0;
- if(velspeed<multiplier*600*scale){
- velocity=0;
- } else velocity-=velocity/velspeed*multiplier*600*scale;
- velocity=0;
- if(velspeed>5&&(isLanding()||isLandhard())){
- skiddingdelay+=multiplier;
- if(skiddelay<=0){
- FootLand(0,.5);
- FootLand(1,.5);
- skiddelay=.02;
- }
- }
- else skiddingdelay=0;
- }
-
- if(skiddingdelay<0)skiddingdelay+=multiplier;
- if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
- skiddingdelay=-1;
- if(!onterrain||environment==grassyenvironment){
- emit_sound_at(skidsound, coords, 128*velspeed/10);
- }
- else {
- emit_sound_at(snowskidsound, coords, 128*velspeed/10);
- }
- }
-
- if(animation[animTarget].attack==normalattack&&animTarget!=rabbitkickanim&&!victim->skeleton.free){
- terrainnormal=victim->coords-coords;
- Normalise(&terrainnormal);
- targetyaw=-asin(0-terrainnormal.x);
- targetyaw*=360/6.28;
- if(terrainnormal.z<0)targetyaw=180-targetyaw;
- targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
- }
-
- if(animation[animTarget].attack==reversal&&animTarget!=rabbittacklinganim){
- targetyaw=victim->targetyaw;
- }
- if(animTarget==rabbittacklinganim){
- coords=victim->coords;
- }
- }
- skeleton.oldfree=skeleton.free;
-
- XYZ midterrain;
- midterrain=0;
- midterrain.x=terrain.size*terrain.scale/2;
- midterrain.z=terrain.size*terrain.scale/2;
- if(distsqflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
- XYZ tempposit;
- tempposit=coords-midterrain;
- tempposit.y=0;
- Normalise(&tempposit);
- tempposit*=(terrain.size*terrain.scale/2-viewdistance);
- coords.x=tempposit.x+midterrain.x;
- coords.z=tempposit.z+midterrain.z;
- }
+void Person::DoStuff()
+{
+ static XYZ terrainnormal;
+ static XYZ flatfacing;
+ static XYZ flatvelocity;
+ static float flatvelspeed;
+ static int i, j, l;
+ static XYZ average;
+ static int howmany;
+ static int bloodsize;
+ static int startx, starty, endx, endy;
+ static GLubyte color;
+ static XYZ bloodvel;
+
+ onfiredelay -= multiplier;
+ if (onfiredelay < 0 && onfire) {
+ if (Random() % 2 == 0) {
+ crouchkeydown = 1;
+ }
+ onfiredelay = 0.3;
+ }
+
+ crouchkeydowntime += multiplier;
+ if (!crouchkeydown)crouchkeydowntime = 0;
+ jumpkeydowntime += multiplier;
+ if (!jumpkeydown && skeleton.free)jumpkeydowntime = 0;
+
+ if (hostile || damage > 0 || bloodloss > 0)immobile = 0;
+
+ if (isIdle() || isRun())targetoffset = 0;
+
+ if (num_weapons == 1 && weaponactive != -1)weaponstuck = -1;
+
+ if (id == 0)blooddimamount -= multiplier * .3;
+ speechdelay -= multiplier;
+ texupdatedelay -= multiplier;
+ interestdelay -= multiplier;
+ flamedelay -= multiplier;
+ parriedrecently -= multiplier;
+ if (!victim) {
+ victim = this;
+ hasvictim = 0;
+ }
+
+ if (id == 0)speed = 1.1 * speedmult;
+ else speed = 1.0 * speedmult;
+ if (!skeleton.free)rabbitkickragdoll = 0;
+
+ speed *= speedmult;
+
+ if (id != 0 && (creature == rabbittype || difficulty != 2))superruntoggle = 0;
+ if (id != 0 && creature == wolftype && difficulty == 2) {
+ superruntoggle = 0;
+ if (aitype != passivetype) {
+ superruntoggle = 1;
+ if (aitype == attacktypecutoff && (player[0].isIdle() || player[0].isCrouch() || player[0].skeleton.free || player[0].animTarget == getupfrombackanim || player[0].animTarget == getupfromfrontanim || player[0].animTarget == sneakanim) && distsq(&coords, &player[0].coords) < 16) {
+ superruntoggle = 0;
+ }
+ }
+ if (scale < 0.2)superruntoggle = 0;
+ if (animTarget == wolfrunninganim && !superruntoggle) {
+ animTarget = getRun();
+ frameTarget = 0;
+ }
+ }
+ if (weaponactive == -1 && num_weapons > 0) {
+ if (weapons[weaponids[0]].getType() == staff) {
+ weaponactive = 0;
+ }
+ }
+
+ if (onfire) {
+ burnt += multiplier;
+ /*if(aitype!=playercontrolled)*///deathbleeding=5;
+ /*if(aitype!=playercontrolled)*/
+ deathbleeding = 1;
+ if (burnt > .6)burnt = .6;
+ OPENAL_SetVolume(channels[stream_firesound], 256 + 256 * findLength(&velocity) / 3);
+
+ if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
+ float gLoc[3];
+ float vel[3];
+ gLoc[0] = coords.x;
+ gLoc[1] = coords.y;
+ gLoc[2] = coords.z;
+ vel[0] = velocity.x;
+ vel[1] = velocity.y;
+ vel[2] = velocity.z;
+
+ if (id == 0) {
+ OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whooshsound], 64 * findLength(&velocity) / 5);
+ }
+ }
+ }
+ while (flamedelay < 0 && onfire) {
+ flamedelay += .006;
+ howmany = abs(Random() % (skeleton.num_joints));
+ if (!skeleton.free)flatvelocity = (coords - oldcoords) / multiplier / 2; //velocity/2;
+ if (skeleton.free)flatvelocity = skeleton.joints[howmany].velocity * scale / 2;
+ if (!skeleton.free)flatfacing = DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0) * scale + coords;
+ if (skeleton.free)flatfacing = skeleton.joints[howmany].position * scale + coords;
+ Sprite::MakeSprite(flamesprite, flatfacing, flatvelocity, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, 1);
+ }
+
+ while (flamedelay < 0 && !onfire && tutoriallevel == 1 && id != 0) {
+ flamedelay += .05;
+ howmany = abs(Random() % (skeleton.num_joints));
+ if (!skeleton.free)flatvelocity = (coords - oldcoords) / multiplier / 2; //velocity/2;
+ if (skeleton.free)flatvelocity = skeleton.joints[howmany].velocity * scale / 2;
+ if (!skeleton.free)flatfacing = DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0) * scale + coords;
+ if (skeleton.free)flatfacing = skeleton.joints[howmany].position * scale + coords;
+ Sprite::MakeSprite(breathsprite, flatfacing, flatvelocity, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, .3);
+ }
+
+ if (bleeding > 0) {
+ bleeding -= multiplier * .3;
+ if (bloodtoggle == 2) {
+ skeleton.drawmodel.textureptr.bind();
+ if (bleeding <= 0 && (detail != 2 || osx))DoMipmaps();
+ }
+ }
+
+ if (neckspurtamount > 0) {
+ neckspurtamount -= multiplier;
+ neckspurtdelay -= multiplier * 3;
+ neckspurtparticledelay -= multiplier * 3;
+ if (neckspurtparticledelay < 0 && neckspurtdelay > 2) {
+ spurt = 0;
+ bloodvel = 0;
+ if (!skeleton.free) {
+ bloodvel.z = 5 * neckspurtamount;
+ bloodvel = DoRotation(bloodvel, ((float)(Random() % 100)) / 40, yaw + ((float)(Random() % 100)) / 40, 0) * scale;
+ }
+ if (skeleton.free) {
+ bloodvel -= DoRotation(skeleton.forward * 10 * scale, ((float)(Random() % 100)) / 40, ((float)(Random() % 100)) / 40, 0);
+ }
+ if (skeleton.free)bloodvel += DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity, ((float)(Random() % 100)) / 40, yaw + ((float)(Random() % 100)) / 40, 0) * scale;
+ if (!skeleton.free)bloodvel += DoRotation(velocity, ((float)(Random() % 100)) / 40, ((float)(Random() % 100)) / 40, 0) * scale;
+ if (skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position + (skeleton.joints[skeleton.jointlabels[neck]].position - skeleton.joints[skeleton.jointlabels[head]].position) / 5)*scale + coords, bloodvel, 1, 1, 1, .05, .9);
+ if (!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position + (skeleton.joints[skeleton.jointlabels[neck]].position - skeleton.joints[skeleton.jointlabels[head]].position) / 5, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .05, .9);
+ neckspurtparticledelay = .05;
+ }
+ if (neckspurtdelay < 0) {
+ neckspurtdelay = 3;
+ }
+ }
+
+ if (deathbleeding > 0 && dead != 2) {
+ if (deathbleeding < 5)bleeddelay -= deathbleeding * multiplier / 4;
+ else bleeddelay -= 5 * multiplier / 4;
+ if (bleeddelay < 0 && bloodtoggle) {
+ bleeddelay = 1;
+ XYZ bloodvel;
+ if (bloodtoggle) {
+ bloodvel = 0;
+ if (skeleton.free)bloodvel += DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity, ((float)(Random() % 100)) / 4, yaw + ((float)(Random() % 100)) / 4, 0) * scale;
+ if (!skeleton.free)bloodvel += DoRotation(velocity, ((float)(Random() % 100)) / 4, ((float)(Random() % 100)) / 4, 0) * scale;
+ if (skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position * scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ if (!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position + skeleton.joints[skeleton.jointlabels[abdomen]].position) / 2, 0, yaw, 0)*scale + coords, bloodvel, 1, 1, 1, .05, 1);
+ }
+ }
+ bloodloss += deathbleeding * multiplier * 80;
+ deathbleeding -= multiplier * 1.6;
+ //if(id==0)deathbleeding-=multiplier*.2;
+ if (deathbleeding < 0)deathbleeding = 0;
+ if (bloodloss > damagetolerance && animation[animTarget].attack == neutral) {
+ if (weaponactive != -1) {
+ weapons[weaponids[0]].owner = -1;
+ weapons[weaponids[0]].velocity = velocity * scale * -.3;
+ weapons[weaponids[0]].velocity.x += .01;
+ weapons[weaponids[0]].tipvelocity = velocity * scale;
+ weapons[weaponids[0]].missed = 1;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[weaponids[0]].freetime = 0;
+ weapons[weaponids[0]].firstfree = 1;
+ weapons[weaponids[0]].physics = 1;
+ num_weapons--;
+ if (num_weapons) {
+ weaponids[0] = weaponids[num_weapons];
+ if (weaponstuck == num_weapons)weaponstuck = 0;
+ }
+ weaponactive = -1;
+ for (i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+
+ if (id == 0) {
+ flashamount = .5;
+ flashr = 1;
+ flashg = 0;
+ flashb = 0;
+ flashdelay = 0;
+ }
+ }
+
+ if (!dead && creature == wolftype) {
+ award_bonus(0, Wolfbonus);
+ }
+ dead = 2;
+ if (animTarget == knifefollowedanim && !skeleton.free) {
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].velocity = 0;
+ skeleton.joints[i].velocity.y = -2;
+ }
+ }
+ if (id != 0 && unconscioustime > .1) {
+ numafterkill++;
+ }
+
+ RagDoll(0);
+ }
+ }
+
+ if (texupdatedelay < 0 && bleeding > 0 && bloodtoggle == 2 && distsq(&viewer, &coords) < 9) {
+ texupdatedelay = .12;
+
+ bloodsize = 5 - realtexdetail;
+
+ startx = 0;
+ starty = 0;
+ startx = bleedy; //abs(Random()%(skeleton.skinsize-bloodsize-1));
+ starty = bleedx; //abs(Random()%(skeleton.skinsize-bloodsize-1));
+ endx = startx + bloodsize;
+ endy = starty + bloodsize;
+
+ if (startx < 0) {
+ startx = 0;
+ bleeding = 0;
+ }
+ if (starty < 0) {
+ starty = 0;
+ bleeding = 0;
+ }
+ if (endx > skeleton.skinsize - 1) {
+ endx = skeleton.skinsize - 1;
+ bleeding = 0;
+ }
+ if (endy > skeleton.skinsize - 1) {
+ endy = skeleton.skinsize - 1;
+ bleeding = 0;
+ }
+ if (endx < startx)endx = startx;
+ if (endy < starty)endy = starty;
+
+ for (i = startx; i < endx; i++) {
+ for (j = starty; j < endy; j++) {
+ if (Random() % 2 == 0) {
+ color = Random() % 85 + 170;
+ if (skeleton.skinText[i * skeleton.skinsize * 3 + j * 3 + 0] > color / 2)skeleton.skinText[i * skeleton.skinsize * 3 + j * 3 + 0] = color / 2;
+ skeleton.skinText[i * skeleton.skinsize * 3 + j * 3 + 1] = 0;
+ skeleton.skinText[i * skeleton.skinsize * 3 + j * 3 + 2] = 0;
+ }
+ }
+ }
+ if (!osx && detail > 1) {
+ skeleton.drawmodel.textureptr.bind();
+ DoMipmaps();
+ }
+
+ if (!skeleton.free) {
+ bleedy -= 4 / realtexdetail;
+ if (detail == 2)bleedx += (abs(Random() % 3) - 1) * 2 / realtexdetail;
+ else bleedx += (abs(Random() % 3) - 1) * 4 / realtexdetail;
+ }
+ if (skeleton.free) {
+ bleedx += 4 * direction / realtexdetail;
+ if (detail == 2)bleedy += (abs(Random() % 3) - 1) * 2 / realtexdetail;
+ else bleedy += (abs(Random() % 3) - 1) * 4 / realtexdetail;
+ }
+ }
+
+ if (abs(righthandmorphness - targetrighthandmorphness) < multiplier * 4) {
+ righthandmorphness = targetrighthandmorphness;
+ righthandmorphstart = righthandmorphend;
+ } else if (righthandmorphness > targetrighthandmorphness) {
+ righthandmorphness -= multiplier * 4;
+ } else if (righthandmorphness < targetrighthandmorphness) {
+ righthandmorphness += multiplier * 4;
+ }
+
+ if (abs(lefthandmorphness - targetlefthandmorphness) < multiplier * 4) {
+ lefthandmorphness = targetlefthandmorphness;
+ lefthandmorphstart = lefthandmorphend;
+ } else if (lefthandmorphness > targetlefthandmorphness) {
+ lefthandmorphness -= multiplier * 4;
+ } else if (lefthandmorphness < targetlefthandmorphness) {
+ lefthandmorphness += multiplier * 4;
+ }
+
+ if (creature == rabbittype || targettailmorphness == 5 || targettailmorphness == 0) {
+ if (abs(tailmorphness - targettailmorphness) < multiplier * 10) {
+ tailmorphness = targettailmorphness;
+ tailmorphstart = tailmorphend;
+ } else if (tailmorphness > targettailmorphness) {
+ tailmorphness -= multiplier * 10;
+ } else if (tailmorphness < targettailmorphness) {
+ tailmorphness += multiplier * 10;
+ }
+ }
+
+ if (creature == wolftype) {
+ if (abs(tailmorphness - targettailmorphness) < multiplier * 4) {
+ tailmorphness = targettailmorphness;
+ tailmorphstart = tailmorphend;
+ } else if (tailmorphness > targettailmorphness) {
+ tailmorphness -= multiplier * 2;
+ } else if (tailmorphness < targettailmorphness) {
+ tailmorphness += multiplier * 2;
+ }
+ }
+
+ if (headmorphend == 3 || headmorphstart == 3) {
+ if (abs(headmorphness - targetheadmorphness) < multiplier * 7) {
+ headmorphness = targetheadmorphness;
+ headmorphstart = headmorphend;
+ } else if (headmorphness > targetheadmorphness) {
+ headmorphness -= multiplier * 7;
+ } else if (headmorphness < targetheadmorphness) {
+ headmorphness += multiplier * 7;
+ }
+ } else if (headmorphend == 5 || headmorphstart == 5) {
+ if (abs(headmorphness - targetheadmorphness) < multiplier * 10) {
+ headmorphness = targetheadmorphness;
+ headmorphstart = headmorphend;
+ } else if (headmorphness > targetheadmorphness) {
+ headmorphness -= multiplier * 10;
+ } else if (headmorphness < targetheadmorphness) {
+ headmorphness += multiplier * 10;
+ }
+ } else {
+ if (abs(headmorphness - targetheadmorphness) < multiplier * 4) {
+ headmorphness = targetheadmorphness;
+ headmorphstart = headmorphend;
+ } else if (headmorphness > targetheadmorphness) {
+ headmorphness -= multiplier * 4;
+ } else if (headmorphness < targetheadmorphness) {
+ headmorphness += multiplier * 4;
+ }
+ }
+
+ if (abs(chestmorphness - targetchestmorphness) < multiplier) {
+ chestmorphness = targetchestmorphness;
+ chestmorphstart = chestmorphend;
+ } else if (chestmorphness > targetchestmorphness) {
+ chestmorphness -= multiplier;
+ } else if (chestmorphness < targetchestmorphness) {
+ chestmorphness += multiplier;
+ }
+
+ if (dead != 2 && howactive <= typesleeping) {
+ if (chestmorphstart == 0 && chestmorphend == 0) {
+ chestmorphness = 0;
+ targetchestmorphness = 1;
+ chestmorphend = 3;
+ }
+ if (chestmorphstart != 0 && chestmorphend != 0) {
+ chestmorphness = 0;
+ targetchestmorphness = 1;
+ chestmorphend = 0;
+ if (environment == snowyenvironment) {
+ XYZ footpoint;
+ XYZ footvel;
+ if (!skeleton.free)footvel = DoRotation(skeleton.specialforward[0], 0, yaw, 0) * -1;
+ if (skeleton.free)footvel = skeleton.specialforward[0] * -1;
+ if (!skeleton.free)footpoint = DoRotation((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2, 0, yaw, 0) * scale + coords;
+ if (skeleton.free)footpoint = ((skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2) * scale + coords;
+ if (animTarget == sleepanim)footvel = DoRotation(footvel, 0, 90, 0);
+ Sprite::MakeSprite(breathsprite, footpoint + footvel * .2, footvel * .4, 1, 1, 1, .4, .3);
+ }
+ }
+
+ if (!dead && howactive < typesleeping) {
+ blinkdelay -= multiplier * 2;
+ if (headmorphstart == 0 && headmorphend == 0 && blinkdelay <= 0) {
+ headmorphness = 0;
+ targetheadmorphness = 1;
+ headmorphend = 3;
+ blinkdelay = (float)(abs(Random() % 40)) / 5;
+ }
+ if (headmorphstart == 3 && headmorphend == 3) {
+ headmorphness = 0;
+ targetheadmorphness = 1;
+ headmorphend = 0;
+ }
+ }
+ if (!dead) {
+ twitchdelay -= multiplier * 1.5;
+ if (animTarget != hurtidleanim) {
+ if (headmorphstart == 0 && headmorphend == 0 && twitchdelay <= 0) {
+ headmorphness = 0;
+ targetheadmorphness = 1;
+ headmorphend = 5;
+ twitchdelay = (float)(abs(Random() % 40)) / 5;
+ }
+ if (headmorphstart == 5 && headmorphend == 5) {
+ headmorphness = 0;
+ targetheadmorphness = 1;
+ headmorphend = 0;
+ }
+ }
+ if ((isIdle() || isCrouch()) && animTarget != hurtidleanim) {
+ twitchdelay3 -= multiplier * 1;
+ if (Random() % 2 == 0) {
+ if (righthandmorphstart == 0 && righthandmorphend == 0 && twitchdelay3 <= 0) {
+ righthandmorphness = 0;
+ targetrighthandmorphness = 1;
+ righthandmorphend = 1;
+ if (Random() % 2 == 0)twitchdelay3 = (float)(abs(Random() % 40)) / 5;
+ }
+ if (righthandmorphstart == 1 && righthandmorphend == 1) {
+ righthandmorphness = 0;
+ targetrighthandmorphness = 1;
+ righthandmorphend = 0;
+ }
+ }
+ if (Random() % 2 == 0) {
+ if (lefthandmorphstart == 0 && lefthandmorphend == 0 && twitchdelay3 <= 0) {
+ lefthandmorphness = 0;
+ targetlefthandmorphness = 1;
+ lefthandmorphend = 1;
+ twitchdelay3 = (float)(abs(Random() % 40)) / 5;
+ }
+ if (lefthandmorphstart == 1 && lefthandmorphend == 1) {
+ lefthandmorphness = 0;
+ targetlefthandmorphness = 1;
+ lefthandmorphend = 0;
+ }
+ }
+ }
+ }
+ if (!dead) {
+ if (creature == rabbittype) {
+ if (howactive < typesleeping)twitchdelay2 -= multiplier * 1.5;
+ else twitchdelay2 -= multiplier * 0.5;
+ if (howactive <= typesleeping) {
+ if (tailmorphstart == 0 && tailmorphend == 0 && twitchdelay2 <= 0) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 1;
+ twitchdelay2 = (float)(abs(Random() % 40)) / 5;
+ }
+ if (tailmorphstart == 1 && tailmorphend == 1) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 2;
+ }
+ if (tailmorphstart == 2 && tailmorphend == 2) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 0;
+ }
+ }
+ }
+ }
+ }
+ if (creature == wolftype) {
+ twitchdelay2 -= multiplier * 1.5;
+ if (tailmorphend != 0)
+ if ((isRun() || animTarget == jumpupanim || animTarget == jumpdownanim || animTarget == backflipanim) && !skeleton.free) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 0;
+ twitchdelay2 = .1;
+ }
+ if (tailmorphend != 5)
+ if (animTarget == flipanim || animTarget == frontflipanim || animTarget == rollanim || skeleton.free) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 5;
+ twitchdelay2 = .1;
+ }
+ if (twitchdelay2 <= 0) {
+ if (((tailmorphstart == 0 && tailmorphend == 0) || (tailmorphstart == 5 && tailmorphend == 5))) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 1;
+ }
+ if (tailmorphstart == 1 && tailmorphend == 1) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 2;
+ }
+ if (tailmorphstart == 2 && tailmorphend == 2) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 3;
+ }
+ if (tailmorphstart == 3 && tailmorphend == 3) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 4;
+ }
+ if (tailmorphstart == 4 && tailmorphend == 4) {
+ tailmorphness = 0;
+ targettailmorphness = 1;
+ tailmorphend = 1;
+ }
+ }
+ }
+
+ if (dead != 1)unconscioustime = 0;
+
+ if (dead == 1 || howactive == typesleeping) {
+ unconscioustime += multiplier;
+ //If unconscious, close eyes and mouth
+ if (righthandmorphend != 0)righthandmorphness = 0;
+ righthandmorphend = 0;
+ targetrighthandmorphness = 1;
+
+ if (lefthandmorphend != 0)lefthandmorphness = 0;
+ lefthandmorphend = 0;
+ targetlefthandmorphness = 1;
+
+ if (headmorphend != 3 && headmorphend != 5)headmorphness = 0;
+ headmorphend = 3;
+ targetheadmorphness = 1;
+ }
+
+
+ if (howactive > typesleeping) {
+ XYZ headpoint;
+ headpoint = coords;
+ if (bloodtoggle && !bled) {
+ terrain.MakeDecal(blooddecalslow, headpoint, .8, .5, 0);
+ }
+ if (bloodtoggle && !bled)
+ for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) {
+ j = terrain.patchobjects[whichpatchx][whichpatchz][l];
+ XYZ point = DoRotation(headpoint - objects.position[j], 0, -objects.yaw[j], 0);
+ float size = .8;
+ float opacity = .6;
+ float yaw = 0;
+ objects.model[j].MakeDecal(blooddecalslow, &point, &size, &opacity, &yaw);
+ }
+ bled = 1;
+ }
+
+ if (dead == 2 || howactive > typesleeping) {
+ //If dead, open mouth and hands
+ if (righthandmorphend != 0)righthandmorphness = 0;
+ righthandmorphend = 0;
+ targetrighthandmorphness = 1;
+
+ if (lefthandmorphend != 0)lefthandmorphness = 0;
+ lefthandmorphend = 0;
+ targetlefthandmorphness = 1;
+
+ if (headmorphend != 2)headmorphness = 0;
+ headmorphend = 2;
+ targetheadmorphness = 1;
+ }
+
+ if (stunned > 0 && !dead && headmorphend != 2) {
+ if (headmorphend != 4)headmorphness = 0;
+ headmorphend = 4;
+ targetheadmorphness = 1;
+ }
+
+ if (damage > damagetolerance && !dead) {
+
+ dead = 1;
+ unconscioustime = 0;
+
+ if (creature == wolftype) {
+ award_bonus(0, Wolfbonus);
+ }
+
+ RagDoll(0);
+
+ if (weaponactive != -1) {
+ weapons[weaponids[0]].owner = -1;
+ weapons[weaponids[0]].velocity = velocity * scale * -.3;
+ weapons[weaponids[0]].velocity.x += .01;
+ weapons[weaponids[0]].tipvelocity = velocity * scale;
+ weapons[weaponids[0]].missed = 1;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[weaponids[0]].freetime = 0;
+ weapons[weaponids[0]].firstfree = 1;
+ weapons[weaponids[0]].physics = 1;
+ num_weapons--;
+ if (num_weapons) {
+ weaponids[0] = weaponids[num_weapons];
+ if (weaponstuck == num_weapons)weaponstuck = 0;
+ }
+ weaponactive = -1;
+ for (i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+ }
+
+
+
+ if ((id == 0 || distsq(&coords, &viewer) < 50) && autoslomo) {
+ slomo = 1;
+ slomodelay = .2;
+ }
+
+ damage += 20;
+ }
+
+ //if(dead)damage-=multiplier/4;
+ if (!dead)damage -= multiplier * 13;
+ //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
+ if (!dead)permanentdamage -= multiplier * 4;
+ if (isIdle() || isCrouch()) {
+ if (!dead)permanentdamage -= multiplier * 4;
+ //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
+ }
+ if (damage < 0)damage = 0;
+ if (permanentdamage < 0)permanentdamage = 0;
+ if (superpermanentdamage < 0)superpermanentdamage = 0;
+ if (permanentdamage < superpermanentdamage) {
+ permanentdamage = superpermanentdamage;
+ }
+ if (damage < permanentdamage) {
+ damage = permanentdamage;
+ }
+ if (dead == 1 && damage < damagetolerance) {
+ dead = 0;
+ skeleton.free = 1;
+ damage -= 20;
+ for (i = 0; i < skeleton.num_joints; i++) {
+ skeleton.joints[i].velocity = 0;
+ }
+ }
+ if (permanentdamage > damagetolerance && dead != 2) {
+ DoBlood(1, 255);
+
+ if (weaponactive != -1) {
+ weapons[weaponids[0]].owner = -1;
+ weapons[weaponids[0]].velocity = velocity * scale * -.3;
+ weapons[weaponids[0]].velocity.x += .01;
+ weapons[weaponids[0]].tipvelocity = velocity * scale;
+ weapons[weaponids[0]].missed = 1;
+ weapons[weaponids[0]].hitsomething = 0;
+ weapons[weaponids[0]].freetime = 0;
+ weapons[weaponids[0]].firstfree = 1;
+ weapons[weaponids[0]].physics = 1;
+ num_weapons--;
+ if (num_weapons) {
+ weaponids[0] = weaponids[num_weapons];
+ if (weaponstuck == num_weapons)weaponstuck = 0;
+ }
+ weaponactive = -1;
+ for (i = 0; i < numplayers; i++) {
+ player[i].wentforweapon = 0;
+ }
+ }
+
+ bled = 0;
+
+ if (!dead && creature == wolftype) {
+ award_bonus(0, Wolfbonus);
+ }
+
+ if (unconscioustime < .1 && (bonus != spinecrusher || bonustime > 1) && (bonus != FinishedBonus || bonustime > 1) && bloodloss < damagetolerance)
+ award_bonus(id, touchofdeath);
+ if (id != 0 && unconscioustime > .1) {
+ numafterkill++;
+ }
+
+ dead = 2;
+
+ skeleton.free = 1;
+
+ emit_sound_at(breaksound, coords);
+ }
+
+ if (skeleton.free == 1) {
+ if (id == 0)pause_sound(whooshsound);
+
+ if (!dead) {
+ //If knocked over, open hands and close mouth
+ if (righthandmorphend != 0)righthandmorphness = 0;
+ righthandmorphend = 0;
+ targetrighthandmorphness = 1;
+
+ if (lefthandmorphend != 0)lefthandmorphness = 0;
+ lefthandmorphend = 0;
+ targetlefthandmorphness = 1;
+
+ if (headmorphend != 3 && headmorphend != 5 && headmorphstart != 3 && headmorphstart != 5) {
+ if (headmorphend != 0)headmorphness = 0;
+ headmorphend = 0;
+ targetheadmorphness = 1;
+ }
+ }
+
+ skeleton.DoGravity(&scale);
+ float damageamount;
+ damageamount = skeleton.DoConstraints(&coords, &scale) * 5;
+ if (damage > damagetolerance - damageamount && !dead && (bonus != spinecrusher || bonustime > 1) && (bonus != style || bonustime > 1) && (bonus != cannon || bonustime > 1))
+ award_bonus(id, deepimpact);
+ DoDamage(damageamount / ((protectionhigh + protectionhead + protectionlow) / 3));
+
+ average = 0;
+ howmany = 0;
+ for (j = 0; j < skeleton.num_joints; j++) {
+ average += skeleton.joints[j].position;
+ howmany++;
+ }
+ average /= howmany;
+ coords += average * scale;
+ for (j = 0; j < skeleton.num_joints; j++) {
+ skeleton.joints[j].position -= average;
+ }
+ average /= multiplier;
+
+ //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
+ velocity = 0;
+ for (i = 0; i < skeleton.num_joints; i++) {
+ velocity += skeleton.joints[i].velocity * scale;
+ }
+ velocity /= skeleton.num_joints;
+
+ if (!isnormal(velocity.x) && velocity.x) {
+ velocity = 0;
+ }
+
+ if (findLength(&average) < 10 && dead && skeleton.free) {
+ skeleton.longdead += (2000 - findLength(&average)) * multiplier + multiplier;
+ if (skeleton.longdead > 2000) {
+ if (skeleton.longdead > 6000) {
+ if (id == 0)pause_sound(whooshsound);
+ skeleton.free = 3;
+ DrawSkeleton();
+ skeleton.free = 2;
+ }
+ if (dead == 2 && bloodloss < damagetolerance) {
+ XYZ headpoint;
+ headpoint = (skeleton.joints[skeleton.jointlabels[head]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2 * scale + coords;
+ DoBlood(1, 255);
+ if (bloodtoggle && !bled) {
+ terrain.MakeDecal(blooddecal, headpoint, .2 * 1.2, .5, 0);
+ }
+ if (bloodtoggle && !bled)
+ for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) {
+ j = terrain.patchobjects[whichpatchx][whichpatchz][l];
+ XYZ point = DoRotation(headpoint - objects.position[j], 0, -objects.yaw[j], 0);
+ float size = .2 * 1.2;
+ float opacity = .6;
+ float yaw = 0;
+ objects.model[j].MakeDecal(blooddecal, &point, &size, &opacity, &yaw);
+ }
+ bled = 1;
+ }
+ if (dead == 2 && bloodloss >= damagetolerance) {
+ XYZ headpoint;
+ headpoint = (skeleton.joints[skeleton.jointlabels[abdomen]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2 * scale + coords;
+ if (bleeding <= 0)DoBlood(1, 255);
+ if (bloodtoggle && !bled) {
+ terrain.MakeDecal(blooddecalslow, headpoint, .8, .5, 0);
+ }
+ if (bloodtoggle && !bled)
+ for (l = 0; l < terrain.patchobjectnum[whichpatchx][whichpatchz]; l++) {
+ j = terrain.patchobjects[whichpatchx][whichpatchz][l];
+ XYZ point = DoRotation(headpoint - objects.position[j], 0, -objects.yaw[j], 0);
+ float size = .8;
+ float opacity = .6;
+ float yaw = 0;
+ objects.model[j].MakeDecal(blooddecalslow, &point, &size, &opacity, &yaw);
+ }
+ bled = 1;
+ }
+ }
+ }
+
+ if (!dead && crouchkeydown && skeleton.freetime > .5 && id == 0 && skeleton.free) {
+ bool canrecover = 1;
+ XYZ startpoint, endpoint, colpoint, colviewer, coltarget;
+ startpoint = coords;
+ endpoint = coords;
+ endpoint.y -= .7;
+ if (terrain.lineTerrain(startpoint, endpoint, &colpoint) != -1)canrecover = 0;
+ if (velocity.y < -30)canrecover = 0;
+ for (i = 0; i < objects.numobjects; i++) {
+ if (objects.type[i] != treeleavestype && objects.type[i] != bushtype && objects.type[i] != firetype) {
+ colviewer = startpoint;
+ coltarget = endpoint;
+ if (objects.model[i].LineCheck(&colviewer, &coltarget, &colpoint, &objects.position[i], &objects.yaw[i]) != -1)canrecover = 0;
+ }
+ }
+ if (canrecover) {
+ skeleton.free = 0;
+ XYZ middle;
+ middle = 0;
+
+ terrainnormal = skeleton.joints[skeleton.jointlabels[groin]].position - skeleton.joints[skeleton.jointlabels[abdomen]].position;
+ if (skeleton.joints[skeleton.jointlabels[groin]].locked && skeleton.joints[skeleton.jointlabels[abdomen]].locked) {
+ terrainnormal = skeleton.joints[skeleton.jointlabels[groin]].position - skeleton.joints[skeleton.jointlabels[abdomen]].position;
+ middle = (skeleton.joints[skeleton.jointlabels[groin]].position + skeleton.joints[skeleton.jointlabels[abdomen]].position) / 2;
+ }
+ if (skeleton.joints[skeleton.jointlabels[abdomen]].locked && skeleton.joints[skeleton.jointlabels[neck]].locked) {
+ terrainnormal = skeleton.joints[skeleton.jointlabels[abdomen]].position - skeleton.joints[skeleton.jointlabels[neck]].position;
+ middle = (skeleton.joints[skeleton.jointlabels[neck]].position + skeleton.joints[skeleton.jointlabels[abdomen]].position) / 2;
+ }
+ if (skeleton.joints[skeleton.jointlabels[groin]].locked && skeleton.joints[skeleton.jointlabels[neck]].locked) {
+ terrainnormal = skeleton.joints[skeleton.jointlabels[groin]].position - skeleton.joints[skeleton.jointlabels[neck]].position;
+ middle = (skeleton.joints[skeleton.jointlabels[groin]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2;
+ }
+ Normalise(&terrainnormal);
+
+ targetyaw = -asin(0 - terrainnormal.x);
+ targetyaw *= 360 / 6.28;
+ if (terrainnormal.z < 0)targetyaw = 180 - targetyaw;
+ yaw = targetyaw;
+
+ frameTarget = 0;
+ // frameTarget=2;
+ animTarget = flipanim;
+ crouchtogglekeydown = 1;
+ target = 0;
+ tilt2 = 0;
+ targettilt2 = 0;
+
+ animCurrent = tempanim;
+ frameCurrent = 0;
+ target = 0;
+ //tilt2=targettilt2;
+
+ //if(middle.y>0)targetoffset.y=middle.y+1;
+
+ for (i = 0; i < skeleton.num_joints; i++) {
+ tempanimation.position[i][0] = skeleton.joints[i].position;
+ tempanimation.position[i][0] = DoRotation(tempanimation.position[i][0], 0, -yaw, 0);
+ }
+ }
+ }
+
+ if (findLength(&average) < 10 && !dead && skeleton.free) {
+ skeleton.longdead += (2000 - findLength(&average)) * multiplier + multiplier;
+ if (skeleton.longdead > (damage + 500) * 1.5) {
+ if (id == 0)pause_sound(whooshsound);
+ skeleton.free = 0;
+ velocity = 0;
+ XYZ middle;
+ middle = 0;
+
+ terrainnormal = skeleton.joints[skeleton.jointlabels[groin]].position - skeleton.joints[skeleton.jointlabels[abdomen]].position;
+ if (skeleton.joints[skeleton.jointlabels[groin]].locked && skeleton.joints[skeleton.jointlabels[abdomen]].locked) {
+ terrainnormal = skeleton.joints[skeleton.jointlabels[groin]].position - skeleton.joints[skeleton.jointlabels[abdomen]].position;
+ middle = (skeleton.joints[skeleton.jointlabels[groin]].position + skeleton.joints[skeleton.jointlabels[abdomen]].position) / 2;
+ }
+ if (skeleton.joints[skeleton.jointlabels[abdomen]].locked && skeleton.joints[skeleton.jointlabels[neck]].locked) {
+ terrainnormal = skeleton.joints[skeleton.jointlabels[abdomen]].position - skeleton.joints[skeleton.jointlabels[neck]].position;
+ middle = (skeleton.joints[skeleton.jointlabels[neck]].position + skeleton.joints[skeleton.jointlabels[abdomen]].position) / 2;
+ }
+ if (skeleton.joints[skeleton.jointlabels[groin]].locked && skeleton.joints[skeleton.jointlabels[neck]].locked) {
+ terrainnormal = skeleton.joints[skeleton.jointlabels[groin]].position - skeleton.joints[skeleton.jointlabels[neck]].position;
+ middle = (skeleton.joints[skeleton.jointlabels[groin]].position + skeleton.joints[skeleton.jointlabels[neck]].position) / 2;
+ }
+ Normalise(&terrainnormal);
+
+ targetyaw = -asin(0 - terrainnormal.x);
+ targetyaw *= 360 / 6.28;
+ if (terrainnormal.z < 0)targetyaw = 180 - targetyaw;
+ yaw = targetyaw;
+
+ targettilt2 = asin(terrainnormal.y) * 180 / 3.14 * -1;
+
+
+ if (skeleton.forward.y < 0) {
+ animTarget = getupfrombackanim;
+ frameTarget = 0;
+ targettilt2 = 0;
+ }
+ if (skeleton.forward.y > -.3) {
+ animTarget = getupfromfrontanim;
+ yaw += 180;
+ targetyaw += 180;
+ targettilt2 *= -1;
+ frameTarget = 0;
+ targettilt2 = 0;
+ }
+
+ if ((Random() % 8 == 0 && id != 0 && creature == rabbittype) || (Random() % 2 == 0 && id != 0 && creature == wolftype) || (id == 0 && crouchkeydown && (forwardkeydown || backkeydown || leftkeydown || rightkeydown))) {
+ animTarget = rollanim;
+ targetyaw = lookyaw;
+ if (id == 0) {
+ if (rightkeydown) {
+ targetyaw -= 90;
+ if (forwardkeydown)targetyaw += 45;
+ if (backkeydown)targetyaw -= 45;
+ }
+ if (leftkeydown) {
+ targetyaw += 90;
+ if (forwardkeydown)targetyaw -= 45;
+ if (backkeydown)targetyaw += 45;
+ }
+ if (backkeydown) {
+ if ( !leftkeydown && !rightkeydown)
+ targetyaw += 180;
+ }
+ targetyaw += 180;
+ }
+ }
+
+ if (abs(targettilt2) > 50)targettilt2 = 0;
+ animCurrent = tempanim;
+ frameCurrent = 0;
+ target = 0;
+ tilt2 = targettilt2;
+
+ if (middle.y > 0 && animTarget != rollanim)targetoffset.y = middle.y + 1;
+
+ for (i = 0; i < skeleton.num_joints; i++) {
+ tempanimation.position[i][0] = skeleton.joints[i].position;
+ tempanimation.position[i][0] = DoRotation(tempanimation.position[i][0], 0, -yaw, 0);
+ }
+ }
+ }
+
+ bool hasstaff;
+ hasstaff = 0;
+ if (num_weapons > 0)if (weapons[0].getType() == staff)hasstaff = 1;
+ if (!skeleton.freefall && freefall && ((jumpkeydown && jumpkeydowntime < .2) || (hasstaff && rabbitkickragdoll)) && !dead) {
+ if (velocity.y > -30) {
+ XYZ tempvelocity;
+ tempvelocity = velocity;
+ Normalise(&tempvelocity);
+ targetyaw = -asin(0 - tempvelocity.x);
+ targetyaw *= 360 / 6.28;
+ if (velocity.z < 0)targetyaw = 180 - targetyaw;
+ //targetyaw+=180;
+
+ skeleton.free = 0;
+ if (dotproduct(&skeleton.forward, &tempvelocity) < 0) {
+ animTarget = rollanim;
+ frameTarget = 2;
+ } else {
+ animTarget = backhandspringanim;
+ targetyaw += 180;
+ frameTarget = 6;
+ }
+ target = 0;
+
+ emit_sound_at(movewhooshsound, coords, 128.);
+
+ animCurrent = animTarget;
+ frameCurrent = frameTarget - 1;
+ target = 0;
+
+ velocity = 0;
+
+ yaw = targetyaw;
+ tilt = 0;
+ targettilt = 0;
+ tilt2 = 0;
+ targettilt2 = 0;
+ }
+ }
+ if (skeleton.freefall == 0)freefall = 0;
+
+ }
+
+ if (aitype != passivetype || skeleton.free == 1)
+ if (findLengthfast(&velocity) > .1)
+ for (i = 0; i < objects.numobjects; i++) {
+ if (objects.type[i] == firetype)
+ if (distsqflat(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 12 && distsq(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 49) {
+ if (onfire) {
+ if (!objects.onfire[i]) {
+ emit_sound_at(firestartsound, objects.position[i]);
+ }
+ objects.onfire[i] = 1;
+ }
+ if (!onfire) {
+ if (objects.onfire[i]) {
+ CatchFire();
+ }
+ }
+ }
+ if (objects.type[i] == bushtype)
+ if (distsqflat(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 12 && distsq(&coords, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 49) {
+ if (onfire) {
+ if (!objects.onfire[i]) {
+ emit_sound_at(firestartsound, objects.position[i]);
+ }
+ objects.onfire[i] = 1;
+ }
+
+ if (!onfire) {
+ if (objects.onfire[i]) {
+ CatchFire();
+ }
+ }
+ if (objects.messedwith[i] <= 0) {
+ XYZ tempvel;
+ XYZ pos;
+
+ emit_sound_at(bushrustle, coords, 40 * findLength(&velocity));
+
+ if (id == 0) {
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 4 * findLength(&velocity);
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+
+ int howmany;
+ if (environment == grassyenvironment)howmany = findLength(&velocity) * 4;
+ if (environment == snowyenvironment)howmany = findLength(&velocity) * 2;
+ if (detail == 2)
+ if (environment != desertenvironment)
+ for (j = 0; j < howmany; j++) {
+ tempvel.x = float(abs(Random() % 100) - 50) / 20;
+ tempvel.y = float(abs(Random() % 100) - 50) / 20;
+ tempvel.z = float(abs(Random() % 100) - 50) / 20;
+ pos = coords;
+ pos.y += 1;
+ pos.x += float(abs(Random() % 100) - 50) / 200;
+ pos.y += float(abs(Random() % 100) - 50) / 200;
+ pos.z += float(abs(Random() % 100) - 50) / 200;
+ Sprite::MakeSprite(splintersprite, pos, tempvel * .5 + velocity * float(abs(Random() % 100)) / 100, 165 / 255 + float(abs(Random() % 100) - 50) / 400, 0, 0, .2 + float(abs(Random() % 100) - 50) / 1300, 1);
+ Sprite::setLastSpriteSpecial(1);
+ }
+ howmany = findLength(&velocity) * 4;
+ if (detail == 2)
+ if (environment == snowyenvironment)
+ for (j = 0; j < howmany; j++) {
+ tempvel.x = float(abs(Random() % 100) - 50) / 20;
+ tempvel.y = float(abs(Random() % 100) - 50) / 20;
+ tempvel.z = float(abs(Random() % 100) - 50) / 20;
+ pos = coords;
+ pos.y += 1;
+ pos.x += float(abs(Random() % 100) - 50) / 200;
+ pos.y += float(abs(Random() % 100) - 50) / 200;
+ pos.z += float(abs(Random() % 100) - 50) / 200;
+ Sprite::MakeSprite(splintersprite, pos, tempvel * .3 + velocity * float(abs(Random() % 100)) / 100 / 2, 1, 1, 1, .1, 1);
+ Sprite::setLastSpriteSpecial(2);
+ }
+ }
+ objects.rotx[i] += velocity.x * multiplier * 6;
+ objects.roty[i] += velocity.z * multiplier * 6;
+ objects.messedwith[i] = .5;
+ }
+ XYZ tempcoord;
+ if (objects.type[i] == treeleavestype && environment != desertenvironment) {
+ if (objects.pitch[i] == 0)tempcoord = coords;
+ else {
+ tempcoord = coords - objects.position[i];
+ tempcoord = DoRotation(tempcoord, 0, -objects.yaw[i], 0);
+ tempcoord = DoRotation(tempcoord, -objects.pitch[i], 0, 0);
+ tempcoord += objects.position[i];
+ }
+ if (distsqflat(&tempcoord, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 8 && distsq(&tempcoord, &objects.position[i]) < objects.scale[i]*objects.scale[i] * 300 && tempcoord.y > objects.position[i].y + 3 * objects.scale[i]) {
+ if (objects.messedwith[i] <= 0) {
+ XYZ tempvel;
+ XYZ pos;
+
+ emit_sound_at(bushrustle, coords, 40 * findLength(&velocity));
+
+ if (id == 0) {
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 4 * findLength(&velocity);
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+
+ int howmany;
+ if (environment == grassyenvironment)howmany = findLength(&velocity) * 4;
+ if (environment == snowyenvironment)howmany = findLength(&velocity) * 2;
+ if (detail == 2)
+ if (environment != desertenvironment)
+ for (j = 0; j < howmany; j++) {
+ tempvel.x = float(abs(Random() % 100) - 50) / 20;
+ tempvel.y = float(abs(Random() % 100) - 50) / 20;
+ tempvel.z = float(abs(Random() % 100) - 50) / 20;
+ pos = coords;
+ pos += velocity * .1;
+ pos.y += 1;
+ pos.x += float(abs(Random() % 100) - 50) / 150;
+ pos.y += float(abs(Random() % 100) - 50) / 150;
+ pos.z += float(abs(Random() % 100) - 50) / 150;
+ Sprite::MakeSprite(splintersprite, pos, tempvel * .5 + velocity * float(abs(Random() % 100)) / 100, 165 / 255 + float(abs(Random() % 100) - 50) / 400, 0, 0, .2 + float(abs(Random() % 100) - 50) / 1300, 1);
+ Sprite::setLastSpriteSpecial(1);
+ }
+ howmany = findLength(&velocity) * 4;
+ if (detail == 2)
+ if (environment == snowyenvironment)
+ for (j = 0; j < howmany; j++) {
+ tempvel.x = float(abs(Random() % 100) - 50) / 20;
+ tempvel.y = float(abs(Random() % 100) - 50) / 20;
+ tempvel.z = float(abs(Random() % 100) - 50) / 20;
+ pos = coords;
+ pos += velocity * .1;
+ pos.y += 1;
+ pos.x += float(abs(Random() % 100) - 50) / 150;
+ pos.y += float(abs(Random() % 100) - 50) / 150;
+ pos.z += float(abs(Random() % 100) - 50) / 150;
+ Sprite::MakeSprite(splintersprite, pos, tempvel * .3 + velocity * float(abs(Random() % 100)) / 100 / 2, 1, 1, 1, .1, 1);
+ Sprite::setLastSpriteSpecial(2);
+ }
+ }
+ objects.messedwith[i] = .5;
+ }
+ }
+ }
+
+ if (!skeleton.free) {
+ bool play;
+ play = 0;
+ if ((stunned > 0 || surprised > 0) && numplayers > 2 && aitype != passivetype)play = 1;
+ if (hasvictim)
+ if (aitype != passivetype && victim->skeleton.free && !victim->dead)play = 1;
+ if (tutoriallevel == 1 && id != 0)play = 0;
+ if (play && aitype != playercontrolled) {
+ int whichsound = -1;
+ i = abs(Random() % 4);
+ if (speechdelay <= 0) {
+ if (creature == rabbittype) {
+ if (i == 0)whichsound = rabbitchitter;
+ if (i == 1)whichsound = rabbitchitter2;
+ }
+ if (creature == wolftype) {
+ if (i == 0)whichsound = growlsound;
+ if (i == 1)whichsound = growl2sound;
+ }
+ }
+ speechdelay = .3;
+
+ if (whichsound != -1) {
+ emit_sound_at(whichsound, coords);
+ }
+ }
+
+ if (animTarget == staggerbackhighanim)staggerdelay = 1;
+ if (animTarget == staggerbackhardanim)staggerdelay = 1;
+ staggerdelay -= multiplier;
+ if (animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != staffgroundsmashanim)hasvictim = 1;
+ if (velocity.y < -30 && animTarget == jumpdownanim)RagDoll(0);
+ if (animCurrent != getIdle() && wasIdle() && animTarget != getIdle() && isIdle()) {
+ animTarget = getIdle();
+ frameTarget = 0;
+ target = 0;
+ }
+ weaponmissdelay -= multiplier;
+ highreversaldelay -= multiplier;
+ lowreversaldelay -= multiplier;
+ lastcollide -= multiplier;
+ skiddelay -= multiplier;
+ if (!isnormal(velocity.x) && velocity.x) {
+ velocity = 0;
+ }
+ if (!isnormal(targettilt) && targettilt) {
+ targettilt = 0;
+ }
+ if (!isnormal(targettilt2) && targettilt2) {
+ targettilt2 = 0;
+ }
+ if (!isnormal(targetyaw) && targetyaw) {
+ targetyaw = 0;
+ }
+
+ if (animTarget == bounceidleanim || animTarget == wolfidle || animTarget == walkanim || animTarget == drawrightanim || animTarget == crouchdrawrightanim || animTarget == drawleftanim || animTarget == fightidleanim || animTarget == fightsidestep || animTarget == hanganim || isCrouch() || animTarget == backhandspringanim) {
+ //open hands and close mouth
+ if (righthandmorphend != 0 && righthandmorphness == targetrighthandmorphness) {
+ righthandmorphness = 0;
+ righthandmorphend = 0;
+ targetrighthandmorphness = 1;
+ }
+
+ if (lefthandmorphend != 0 && lefthandmorphness == targetlefthandmorphness) {
+ lefthandmorphness = 0;
+ lefthandmorphend = 0;
+ targetlefthandmorphness = 1;
+ }
+
+ if (headmorphend != 3 && headmorphend != 5 && headmorphstart != 3 && headmorphstart != 5 && headmorphend != 0 && headmorphness == targetheadmorphness) {
+ headmorphness = 0;
+ headmorphend = 0;
+ targetheadmorphness = 1;
+ }
+ }
+
+ if (animTarget == rollanim || animTarget == dodgebackanim || animTarget == removeknifeanim || animTarget == knifefightidleanim || animTarget == swordfightidleanim || animTarget == blockhighleftstrikeanim || animTarget == crouchremoveknifeanim || animTarget == sneakanim || animTarget == sweepanim || animTarget == spinkickreversedanim || animTarget == jumpdownanim || isWallJump() || isFlip() || animTarget == climbanim || isRun() || animTarget == getupfrombackanim || animTarget == getupfromfrontanim) {
+ //open hands and mouth
+ if (righthandmorphend != 0 && righthandmorphness == targetrighthandmorphness) {
+ righthandmorphness = 0;
+ righthandmorphend = 0;
+ targetrighthandmorphness = 1;
+ }
+
+ if (lefthandmorphend != 0 && lefthandmorphness == targetlefthandmorphness) {
+ lefthandmorphness = 0;
+ lefthandmorphend = 0;
+ targetlefthandmorphness = 1;
+ }
+
+ if (headmorphend != 1 && headmorphness == targetheadmorphness) {
+ headmorphness = 0;
+ headmorphend = 1;
+ targetheadmorphness = 1;
+ }
+ }
+
+ if (animTarget == jumpupanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || animTarget == swordfightidlebothanim || animTarget == blockhighleftanim || animTarget == blockhighleftanim) {
+ //close hands and mouth
+ if (righthandmorphend != 1 && righthandmorphness == targetrighthandmorphness) {
+ righthandmorphness = 0;
+ righthandmorphend = 1;
+ targetrighthandmorphness = 1;
+ }
+
+ if (lefthandmorphend != 1 && lefthandmorphness == targetlefthandmorphness) {
+ lefthandmorphness = 0;
+ lefthandmorphend = 1;
+ targetlefthandmorphness = 1;
+ }
+
+ if (headmorphend != 0 && headmorphness == targetheadmorphness) {
+ headmorphness = 0;
+ headmorphend = 0;
+ targetheadmorphness = 1;
+ }
+ }
+
+ if (animTarget == spinkickanim || animTarget == staffspinhitreversalanim || animTarget == staffspinhitreversedanim || animTarget == staffhitreversalanim || animTarget == staffhitreversedanim || animTarget == hurtidleanim || animTarget == winduppunchanim || animTarget == swordslashreversalanim || animTarget == swordslashreversedanim || animTarget == knifeslashreversalanim || animTarget == knifeslashreversedanim || animTarget == knifethrowanim || animTarget == knifefollowanim || animTarget == knifefollowedanim || animTarget == killanim || animTarget == dropkickanim || animTarget == upunchanim || animTarget == knifeslashstartanim || animTarget == swordslashanim || animTarget == staffhitanim || animTarget == staffspinhitanim || animTarget == staffgroundsmashanim || animTarget == spinkickreversalanim || animTarget == sweepreversalanim || animTarget == lowkickanim || animTarget == sweepreversedanim || animTarget == rabbitkickreversalanim || animTarget == rabbitkickreversedanim || animTarget == jumpreversalanim || animTarget == jumpreversedanim) {
+ //close hands and yell
+ if (righthandmorphend != 1 && righthandmorphness == targetrighthandmorphness) {
+ righthandmorphness = 0;
+ righthandmorphend = 1;
+ targetrighthandmorphness = 1;
+ }
+
+ if (lefthandmorphend != 1 && lefthandmorphness == targetlefthandmorphness) {
+ lefthandmorphness = 0;
+ lefthandmorphend = 1;
+ targetlefthandmorphness = 1;
+ }
+
+ if (headmorphend != 2 && headmorphness == targetheadmorphness) {
+ headmorphness = 1;
+ headmorphend = 2;
+ targetheadmorphness = 1;
+ }
+ }
+
+ bool behind;
+ behind = 0;
+ if (hasvictim) {
+ if (victim != this && !victim->dead && victim->aitype != passivetype && victim->aitype != searchtype && aitype != passivetype && aitype != searchtype && victim->id < numplayers && aitype != passivetype) {
+ behind = (normaldotproduct(facing, coords - victim->coords) > 0);
+ }
+ }
+
+ if (!dead && animTarget != hurtidleanim)
+ if (behind || animTarget == killanim || animTarget == knifethrowanim || animTarget == knifefollowanim || animTarget == spinkickreversalanim || animTarget == rabbitkickreversedanim || animTarget == jumpreversedanim) {
+ if (headmorphend != 4 || headmorphness == targetheadmorphness) {
+ headmorphend = 4;
+ //headmorphness=1;
+ targetheadmorphness = 1;
+ }
+ }
+
+ if (weaponactive != -1) {
+ if (weapons[weaponids[weaponactive]].getType() != staff) {
+ righthandmorphstart = 1;
+ righthandmorphend = 1;
+ }
+ if (weapons[weaponids[weaponactive]].getType() == staff) {
+ righthandmorphstart = 2;
+ righthandmorphend = 2;
+ }
+ targetrighthandmorphness = 1;
+ }
+
+ terrainnormal = terrain.getNormal(coords.x, coords.z);
+
+ if (animation[animTarget].attack != reversal) {
+ if (!isnormal(coords.x))
+ coords = oldcoords;
+ oldcoords = coords;
+ }
+
+ flatfacing = 0;
+ flatfacing.z = 1;
+
+ flatfacing = DoRotation(flatfacing, 0, yaw, 0);
+ facing = flatfacing;
+ ReflectVector(&facing, terrainnormal);
+ Normalise(&facing);
+
+ if (isRun() || animTarget == sneakanim || animTarget == rollanim || animTarget == walkanim) {
+ if (onterrain)targettilt2 = -facing.y * 20;
+ else targettilt2 = 0;
+ }
+ onterrain = 0;
+ if (!isRun() && !animation[animTarget].attack && animTarget != getupfromfrontanim && animTarget != getupfrombackanim && animTarget != sneakanim)targettilt2 = 0;
+ if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
+ flatvelocity = velocity;
+ flatvelocity.y = 0;
+ flatvelspeed = findLength(&flatvelocity);
+ targettilt = flatvelspeed * fast_sqrt(abs(velocity.y) * .7) * normaldotproduct(DoRotation(flatfacing, 0, -90, 0), flatvelocity);
+ targettilt2 = flatvelspeed * fast_sqrt(abs(velocity.y) * .7) * normaldotproduct(flatfacing, flatvelocity);
+ if (velocity.y < 0)targettilt2 *= -1;
+ if (velocity.y < 0)targettilt *= -1;
+ if (targettilt > 25)targettilt = 25;
+ if (targettilt < -25)targettilt = -25;
+ }
+
+ if (targettilt2 > 45)targettilt2 = 45;
+ if (targettilt2 < -45)targettilt2 = -45;
+ if (abs(tilt2 - targettilt2) < multiplier * 400)tilt2 = targettilt2;
+ else if (tilt2 > targettilt2) {
+ tilt2 -= multiplier * 400;
+ } else if (tilt2 < targettilt2) {
+ tilt2 += multiplier * 400;
+ }
+ if (!animation[animTarget].attack && animTarget != getupfrombackanim && animTarget != getupfromfrontanim) {
+ if (tilt2 > 25)tilt2 = 25;
+ if (tilt2 < -25)tilt2 = -25;
+ }
+
+ if (!isnormal(targettilt) && targettilt) {
+ targettilt = 0;
+ }
+ if (!isnormal(targettilt2) && targettilt2) {
+ targettilt2 = 0;
+ }
+
+ //Running velocity
+ //if(!creature==wolftype||animTarget==rabbitkickanim)
+ if (animTarget == rabbittackleanim) {
+ velocity += facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 65 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 65 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed;
+ }
+ if (animTarget != rabbitrunninganim && animTarget != wolfrunninganim) {
+ if (isRun() || animTarget == rabbitkickanim) {
+ velocity += facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 45 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 45 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ if (velspeed < speed * 30 * scale)velspeed = speed * 30 * scale;
+ velocity = flatfacing * velspeed;
+ }
+ } else if (isRun()) {
+ velocity += facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (creature == rabbittype) {
+ if (velspeed > speed * 55 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 55 * scale;
+ velocity *= velspeed;
+ }
+ }
+ if (creature == wolftype) {
+ if (velspeed > speed * 75 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 75 * scale;
+ velocity *= velspeed;
+ }
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed;
+ }
+
+ if (animTarget == rollanim && animation[animTarget].label[frameTarget] != 6) {
+ velocity += facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 45 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 45 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed;
+ }
+
+
+ /*if(animCurrent==rollanim&&(isCrouch()||isIdle())){
+ velocity+=facing*multiplier*speed*700*scale;
+ velspeed=findLength(&velocity);
+ if(velspeed>speed*25*scale){
+ velocity/=velspeed;
+ velspeed=speed*25*scale;
+ velocity*=velspeed;
+ }
+ velocity.y+=gravity*multiplier*20;
+ ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
+ velspeed=findLength(&velocity);
+ velocity=flatfacing*velspeed;
+ }*/
+
+ if (animTarget == sneakanim || animTarget == walkanim) {
+ velocity += facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 12 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 12 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed;
+ }
+
+ if ((animTarget == fightidleanim || animTarget == knifefightidleanim) && (animCurrent == bounceidleanim || animCurrent == hurtidleanim)) {
+ velocity += facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 2 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 2 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed;
+ }
+
+
+ if ((animTarget == bounceidleanim || animCurrent == hurtidleanim) && (animCurrent == fightidleanim || animCurrent == knifefightidleanim)) {
+ velocity -= facing * multiplier * speed * 700 * scale;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 2 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 2 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed * -1;
+ }
+
+ if (animTarget == fightsidestep) {
+ velocity += DoRotation(facing * multiplier * speed * 700 * scale, 0, -90, 0);
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 12 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 12 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = DoRotation(flatfacing * velspeed, 0, -90, 0);
+ }
+
+ if (animTarget == staggerbackhighanim) {
+ coords -= facing * multiplier * speed * 16 * scale;
+ velocity = 0;
+ }
+ if (animTarget == staggerbackhardanim && animation[staggerbackhardanim].label[frameTarget] != 6) {
+ coords -= facing * multiplier * speed * 20 * scale;
+ velocity = 0;
+ }
+
+ if (animTarget == backhandspringanim) {
+ //coords-=facing*multiplier*50*scale;
+ velocity += facing * multiplier * speed * 700 * scale * -1;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 50 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 50 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed * -1;
+ }
+ if (animTarget == dodgebackanim) {
+ //coords-=facing*multiplier*50*scale;
+ velocity += facing * multiplier * speed * 700 * scale * -1;
+ velspeed = findLength(&velocity);
+ if (velspeed > speed * 60 * scale) {
+ velocity /= velspeed;
+ velspeed = speed * 60 * scale;
+ velocity *= velspeed;
+ }
+ velocity.y += gravity * multiplier * 20;
+ ReflectVector(&velocity, terrain.getNormal(coords.x, coords.z));
+ velspeed = findLength(&velocity);
+ velocity = flatfacing * velspeed * -1;
+ }
+
+ if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
+ velspeed = findLength(&velocity);
+ }
+
+
+ if (animTarget == jumpupanim || animTarget == jumpdownanim || isFlip()) {
+ velocity.y += gravity * multiplier;
+ }
+
+ if (animTarget != climbanim && animTarget != hanganim && !isWallJump())coords += velocity * multiplier;
+
+ if (coords.y < terrain.getHeight(coords.x, coords.z) && (animTarget == jumpdownanim || animTarget == jumpupanim || isFlip())) {
+ if (isFlip() && animation[animTarget].label[frameTarget] == 7)RagDoll(0);
+
+ if (animTarget == jumpupanim) {
+ jumppower = -4;
+ animTarget = getIdle();
+ }
+ target = 0;
+ frameTarget = 0;
+ onterrain = 1;
+
+ if (id == 0) {
+ pause_sound(whooshsound);
+ OPENAL_SetVolume(channels[whooshsound], 0);
+ }
+
+ if (animTarget == jumpdownanim || isFlip()) {
+ if (isFlip())jumppower = -4;
+ animTarget = getLanding();
+ emit_sound_at(landsound, coords, 128.);
+
+ if (id == 0) {
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 16;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+ }
+ }
+
+ if (animTarget != jumpupanim && animTarget != jumpdownanim && !isFlip() && animTarget != climbanim && animTarget != hanganim && !isWallJump())coords.y += gravity * multiplier * 2;
+ if (animTarget != jumpupanim && animTarget != jumpdownanim && !isFlip() && coords.y < terrain.getHeight(coords.x, coords.z)) {
+ coords.y = terrain.getHeight(coords.x, coords.z);
+ onterrain = 1;
+ }
+
+
+ if (isIdle() || animTarget == drawrightanim || animTarget == drawleftanim || animTarget == crouchdrawrightanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || isStop() || animTarget == removeknifeanim || animTarget == crouchremoveknifeanim || isLanding() || isCrouch() || animation[animTarget].attack || (animTarget == rollanim && animation[animTarget].label[frameTarget] == 6)) {
+ velspeed = findLength(&velocity);
+ velocity.y = 0;
+ if (velspeed < multiplier * 300 * scale) {
+ velocity = 0;
+ } else velocity -= velocity / velspeed * multiplier * 300 * scale;
+ if (velspeed > 5 && (isLanding() || isLandhard())) {
+ skiddingdelay += multiplier;
+ if (skiddelay <= 0) {
+ FootLand(0, .5);
+ FootLand(1, .5);
+ skiddelay = .02;
+ }
+ } else skiddingdelay = 0;
+ }
+
+ if (isLandhard()) {
+ velspeed = findLength(&velocity);
+ velocity.y = 0;
+ if (velspeed < multiplier * 600 * scale) {
+ velocity = 0;
+ } else velocity -= velocity / velspeed * multiplier * 600 * scale;
+ velocity = 0;
+ if (velspeed > 5 && (isLanding() || isLandhard())) {
+ skiddingdelay += multiplier;
+ if (skiddelay <= 0) {
+ FootLand(0, .5);
+ FootLand(1, .5);
+ skiddelay = .02;
+ }
+ } else skiddingdelay = 0;
+ }
+
+ if (skiddingdelay < 0)skiddingdelay += multiplier;
+ if (skiddingdelay > .02 && !forwardkeydown && !backkeydown && !leftkeydown && !rightkeydown && !jumpkeydown && isLanding() && !landhard) {
+ skiddingdelay = -1;
+ if (!onterrain || environment == grassyenvironment) {
+ emit_sound_at(skidsound, coords, 128 * velspeed / 10);
+ } else {
+ emit_sound_at(snowskidsound, coords, 128 * velspeed / 10);
+ }
+ }
+
+ if (animation[animTarget].attack == normalattack && animTarget != rabbitkickanim && !victim->skeleton.free) {
+ terrainnormal = victim->coords - coords;
+ Normalise(&terrainnormal);
+ targetyaw = -asin(0 - terrainnormal.x);
+ targetyaw *= 360 / 6.28;
+ if (terrainnormal.z < 0)targetyaw = 180 - targetyaw;
+ targettilt2 = -asin(terrainnormal.y) * 360 / 6.28; //*-70;
+ }
+
+ if (animation[animTarget].attack == reversal && animTarget != rabbittacklinganim) {
+ targetyaw = victim->targetyaw;
+ }
+ if (animTarget == rabbittacklinganim) {
+ coords = victim->coords;
+ }
+ }
+ skeleton.oldfree = skeleton.free;
+
+ XYZ midterrain;
+ midterrain = 0;
+ midterrain.x = terrain.size * terrain.scale / 2;
+ midterrain.z = terrain.size * terrain.scale / 2;
+ if (distsqflat(&coords, &midterrain) > (terrain.size * terrain.scale / 2 - viewdistance) * (terrain.size * terrain.scale / 2 - viewdistance)) {
+ XYZ tempposit;
+ tempposit = coords - midterrain;
+ tempposit.y = 0;
+ Normalise(&tempposit);
+ tempposit *= (terrain.size * terrain.scale / 2 - viewdistance);
+ coords.x = tempposit.x + midterrain.x;
+ coords.z = tempposit.z + midterrain.z;
+ }
}
-int Person::DrawSkeleton(){
- int oldplayerdetail;
- if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&distsq(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
- if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
- calcrot=1;
- }
-
- if(headless){
- headmorphness=0;
- headmorphstart=6;
- headmorphend=6;
- }
-
- glAlphaFunc(GL_GREATER, 0.0001);
- XYZ terrainlight;
- float terrainheight;
- float distance;
- if(!isnormal(yaw))yaw=0;
- if(!isnormal(tilt))tilt=0;
- if(!isnormal(tilt2))tilt2=0;
- oldplayerdetail=playerdetail;
- playerdetail=0;
- if(distsq(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
- playerdetail=1;
- }
- if(distsq(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
- playerdetail=1;
- }
- if(distsq(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
- playerdetail=1;
- }
- if(id==0)
- playerdetail=1;
- if(playerdetail!=oldplayerdetail) {
- updatedelay=0;
- normalsupdatedelay=0;
- }
- static float updatedelaychange;
- static float morphness;
- static float framemult;
- if(calcrot){
- skeleton.FindForwards();
- if(howactive==typesittingwall){
- skeleton.specialforward[1]=0;
- skeleton.specialforward[1].z=1;
- }
- }
- static XYZ mid;
- static float M[16];
- static int i,j,k;
- static int weaponattachmuscle;
- static int weaponrotatemuscle;
- static XYZ weaponpoint;
- static int start,endthing;
- if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
- if(!isSleeping()&&!isSitting()){
- if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||animCurrent==drawrightanim||animCurrent==drawleftanim||animCurrent==crouchdrawrightanim))&&!skeleton.free){
- XYZ point,newpoint,change,change2;
- point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- heightleft=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightleft;
- change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0);
- skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
-
- point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- heightright=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightright;
- change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0);
- skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
- skeleton.DoConstraints(&coords,&scale);
-
- if(creature==wolftype){
- point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- heightleft=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightleft;
- change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0);
- skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
-
- point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- heightright=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightright;
- change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0);
- skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
- skeleton.DoConstraints(&coords,&scale);
- }
- }
- if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||animCurrent==drawrightanim||animCurrent==drawleftanim||animCurrent==crouchdrawrightanim))&&!skeleton.free){
- XYZ point,newpoint,change,change2;
- point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- heightleft=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightleft;
- change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
- skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
-
- point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- heightright=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightright;
- change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
- skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
- skeleton.DoConstraints(&coords,&scale);
-
- if(creature==wolftype){
- point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- heightleft=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightleft;
- change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
- skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
-
- point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- heightright=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightright;
- change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
- skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
- skeleton.DoConstraints(&coords,&scale);
- }
- }
-
- if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||animTarget==drawrightanim||animTarget==drawleftanim||animTarget==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||animCurrent==drawrightanim||animCurrent==drawleftanim||animCurrent==crouchdrawrightanim))&&!skeleton.free){
- XYZ point,newpoint,change,change2;
- point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- heightleft=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightleft;
- change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
- skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
-
- point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- heightright=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightright;
- change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
- skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
- skeleton.DoConstraints(&coords,&scale);
-
- if(creature==wolftype){
- point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,yaw,0)*scale+coords;
- heightleft=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightleft;
- change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
- skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
- skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
-
- point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,yaw,0)*scale+coords;
- heightright=terrain.getHeight(point.x,point.z)+.04;
- point.y=heightright;
- change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
- skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-yaw,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
- skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
- skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
- skeleton.DoConstraints(&coords,&scale);
- }
- }
- }
- if(!skeleton.free&&(!animation[animTarget].attack&&animTarget!=getupfrombackanim&&((animTarget!=rollanim&&!isFlip())||animation[animTarget].label[frameTarget]==6)&&animTarget!=getupfromfrontanim&&animTarget!=wolfrunninganim&&animTarget!=rabbitrunninganim&&animTarget!=backhandspringanim&&animTarget!=walljumpfrontanim&&animTarget!=hurtidleanim&&!isLandhard()&&!isSleeping()))
- DoHead();
- else {
- targetheadyaw=-targetyaw;
- targetheadpitch=0;
- if(animation[animTarget].attack==3)targetheadyaw+=180;
- }
- for(i=0;i<skeleton.drawmodel.vertexNum;i++){
- skeleton.drawmodel.vertex[i]=0;
- skeleton.drawmodel.vertex[i].y=999;
- }
- for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
- skeleton.drawmodellow.vertex[i]=0;
- skeleton.drawmodellow.vertex[i].y=999;
- }
- for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
- skeleton.drawmodelclothes.vertex[i]=0;
- skeleton.drawmodelclothes.vertex[i].y=999;
- }
- for(i=0;i<skeleton.num_muscles;i++){
- if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
- morphness=0;
- start=0;
- endthing=0;
- if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
- morphness=righthandmorphness;
- start=righthandmorphstart;
- endthing=righthandmorphend;
- }
- if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
- morphness=lefthandmorphness;
- start=lefthandmorphstart;
- endthing=lefthandmorphend;
- }
- if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
- morphness=headmorphness;
- start=headmorphstart;
- endthing=headmorphend;
- }
- if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
- morphness=chestmorphness;
- start=chestmorphstart;
- endthing=chestmorphend;
- }
- if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
- morphness=tailmorphness;
- start=tailmorphstart;
- endthing=tailmorphend;
- }
- if(calcrot)skeleton.FindRotationMuscle(i,animTarget);
- mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glLoadIdentity();
- if(!skeleton.free)glRotatef(tilt2,1,0,0);
- if(!skeleton.free)glRotatef(tilt,0,0,1);
-
-
- glTranslatef(mid.x,mid.y,mid.z);
-
- skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
- glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
-
- skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
- glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
-
- skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
- glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
-
- if(playerdetail||skeleton.free==3)
- {
- for(j=0;j<skeleton.muscles[i].numvertices;j++)
- {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
- glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
- if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
- glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
- if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
- glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
- if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
- glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
- (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
- glGetFloatv(GL_MODELVIEW_MATRIX,M);
- //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
- //if(!isnormal(scale))test=1;
- skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
- skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
- skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
- //test=2;
- glPopMatrix();
- }
- }
- if(!playerdetail||skeleton.free==3)
- {
- for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
- {
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
- glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
- if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
- glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
- if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
- glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
- if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
- glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
- (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
-
- glGetFloatv(GL_MODELVIEW_MATRIX,M);
- skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
- skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
- skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
- glPopMatrix();
- }
- }
- glPopMatrix();
- }
- if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
- mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- glLoadIdentity();
- if(!skeleton.free)glRotatef(tilt2,1,0,0);
- if(!skeleton.free)glRotatef(tilt,0,0,1);
- glTranslatef(mid.x,mid.y,mid.z);
- skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
- glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
-
- skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
- glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
-
- skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
- glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
-
- for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
- glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
- if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
- glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
- if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
- glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
- if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
- glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
- (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
- glGetFloatv(GL_MODELVIEW_MATRIX,M);
- skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
- skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
- skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
- glPopMatrix();
- }
- glPopMatrix();
- }
- updatedelay=1+(float)(Random()%100)/1000;
- }
- if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||animTarget==getupfromfrontanim||animTarget==getupfrombackanim||animCurrent==getupfromfrontanim||animCurrent==getupfrombackanim)){
- normalsupdatedelay=1;
- if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
- if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
- if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
- }
- else
- {
- if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
- if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
- if(skeleton.clothes){
- skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
- }
- }
- }
- framemult=.01;
- updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
- if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
- if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
- if(skeleton.free==1)updatedelaychange*=6;
- if(id==0)updatedelaychange*=8;
- updatedelay+=updatedelaychange;
-
- glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- glPushMatrix();
- if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
- if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
- if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
- if(!skeleton.free)glRotatef(yaw,0,1,0);
- if(showpoints){
- glPointSize(5);
- glColor4f(.4,1,.4,1);
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POINTS);
- if(playerdetail)
- for(i=0;i<skeleton.drawmodel.vertexNum;i++){
- glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
- }
- glEnd();
- glBegin(GL_LINES);
-
- if(playerdetail)
- for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
- glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
- glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
- glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
- glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
- glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
- glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
- }
-
- glEnd();
- }
-
- terrainlight=terrain.getLighting(coords.x,coords.z);
- distance=distsq(&viewer,&coords);
- distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
- if(distance>1)distance=1;
- if(distance>0){
- terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
- if(terrainheight<1)terrainheight=1;
- if(terrainheight>1.7)terrainheight=1.7;
-
- //burnt=0;
- glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
- glDisable(GL_BLEND);
- glAlphaFunc(GL_GREATER, 0.0001);
- glEnable(GL_TEXTURE_2D);
- if(cellophane){
- glDisable(GL_TEXTURE_2D);
- glColor4f(.7,.35,0,.5);
- glDepthMask(0);
- glEnable(GL_LIGHTING);
- glEnable(GL_BLEND);
- }
- if(tutoriallevel&&id!=0){
- //glDisable(GL_TEXTURE_2D);
- glColor4f(.7,.7,.7,0.6);
- glDepthMask(0);
- glEnable(GL_LIGHTING);
- glEnable(GL_BLEND);
- if(canattack&&cananger)
- if(animation[animTarget].attack==normalattack||animation[animTarget].attack==reversed){
- glDisable(GL_TEXTURE_2D);
- glColor4f(1,0,0,0.8);
- }
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glTranslatef(0,-smoketex,0);
- glTranslatef(-smoketex,0,0);
- }
- if(playerdetail){
- if(!showpoints){
- if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
- else skeleton.drawmodel.draw();
- }
- }
- if(!playerdetail){
- if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
- else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
- }
-
- if(!(animation[animTarget].attack==normalattack||animation[animTarget].attack==reversed))
- if(tutoriallevel&&id!=0){
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glEnable(GL_TEXTURE_2D);
- glColor4f(.7,.7,.7,0.6);
- glDepthMask(0);
- glEnable(GL_LIGHTING);
- glEnable(GL_BLEND);
- if(canattack&&cananger)
- if(animation[animTarget].attack==normalattack||animation[animTarget].attack==reversed){
- glDisable(GL_TEXTURE_2D);
- glColor4f(1,0,0,0.8);
- }
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glTranslatef(0,-smoketex*.6,0);
- glTranslatef(smoketex*.6,0,0);
- if(playerdetail){
- if(!showpoints){
- if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
- else skeleton.drawmodel.draw();
- }
- }
- if(!playerdetail){
- if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
- else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
- }
- }
-
-
- if(tutoriallevel&&id!=0){
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glEnable(GL_TEXTURE_2D);
- }
- if(skeleton.clothes){
- glDepthMask(0);
- glEnable(GL_BLEND);
- if(!immediate)skeleton.drawmodelclothes.draw();
- if(immediate)skeleton.drawmodelclothes.drawimmediate();
- glDepthMask(1);
- }
- }
- glPopMatrix();
-
- if(num_weapons>0){
- for(k=0;k<num_weapons;k++){
- i=weaponids[k];
- if(weaponactive==k){
- if(weapons[i].getType()!=staff){
- for(j=0;j<skeleton.num_muscles;j++){
- if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
- weaponattachmuscle=j;
- }
- }
- for(j=0;j<skeleton.num_muscles;j++){
- if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
- weaponrotatemuscle=j;
- }
- }
- weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
- if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
- }
- if(weapons[i].getType()==staff){
- for(j=0;j<skeleton.num_muscles;j++){
- if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
- weaponattachmuscle=j;
- }
- }
- for(j=0;j<skeleton.num_muscles;j++){
- if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
- weaponrotatemuscle=j;
- }
- }
- //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
- weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
- //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
- XYZ tempnormthing,vec1,vec2;
- vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
- vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
- CrossProduct(&vec1,&vec2,&tempnormthing);
- Normalise(&tempnormthing);
- if(animTarget!=staffhitanim&&animCurrent!=staffhitanim&&animTarget!=staffgroundsmashanim&&animCurrent!=staffgroundsmashanim&&animTarget!=staffspinhitanim&&animCurrent!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
- }
- }
- if(weaponactive!=k&&weaponstuck!=k){
- if(weapons[i].getType()==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
- if(weapons[i].getType()==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
- if(weapons[i].getType()==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
- for(j=0;j<skeleton.num_muscles;j++){
- if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
- weaponrotatemuscle=j;
- }
- }
- }
- if(weaponstuck==k){
- if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
- else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
- for(j=0;j<skeleton.num_muscles;j++){
- if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
- weaponrotatemuscle=j;
- }
- }
- }
- if(skeleton.free){
- weapons[i].position=weaponpoint*scale+coords;
- weapons[i].bigrotation=0;
- weapons[i].bigtilt=0;
- weapons[i].bigtilt2=0;
- } else {
- weapons[i].position=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,yaw,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
- weapons[i].bigrotation=yaw;
- weapons[i].bigtilt=tilt;
- weapons[i].bigtilt2=tilt2;
- }
- weapons[i].rotation1=skeleton.muscles[weaponrotatemuscle].lastrotate1;
- weapons[i].rotation2=skeleton.muscles[weaponrotatemuscle].lastrotate2;
- weapons[i].rotation3=skeleton.muscles[weaponrotatemuscle].lastrotate3;
- if(weaponactive==k){
- if(weapons[i].getType()==knife){
- weapons[i].smallrotation=180;
- weapons[i].smallrotation2=0;
- if(isCrouch()||wasCrouch()){
- weapons[i].smallrotation2=20;
- }
- if(animTarget==hurtidleanim){
- weapons[i].smallrotation2=50;
- }
- if((animCurrent==crouchstabanim&&animTarget==crouchstabanim)||(animCurrent==backhandspringanim&&animTarget==backhandspringanim)){
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
- temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
- distance=findDistance(&temppoint1,&temppoint2);
- weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
- weapons[i].rotation2*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- weapons[i].rotation1*=360/6.28;
- weapons[i].rotation3=0;
- weapons[i].smallrotation=-90;
- weapons[i].smallrotation2=0;
- if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
- }
- if((animCurrent==knifeslashreversalanim&&animTarget==knifeslashreversalanim)||(animCurrent==knifeslashreversedanim&&animTarget==knifeslashreversedanim)){
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
- temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
- distance=findDistance(&temppoint1,&temppoint2);
- weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
- weapons[i].rotation2*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- weapons[i].rotation1*=360/6.28;
- weapons[i].rotation3=0;
- weapons[i].smallrotation=90;
- weapons[i].smallrotation2=0;
- if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
- }
- if(animTarget==knifethrowanim){
- weapons[i].smallrotation=90;
- //weapons[i].smallrotation2=-90;
- weapons[i].smallrotation2=0;
- weapons[i].rotation1=0;
- weapons[i].rotation2=0;
- weapons[i].rotation3=0;
- }
- if(animTarget==knifesneakattackanim&&frameTarget<5){
- weapons[i].smallrotation=-90;
- weapons[i].rotation1=0;
- weapons[i].rotation2=0;
- weapons[i].rotation3=0;
- }
- }
- if(weapons[i].getType()==sword){
- weapons[i].smallrotation=0;
- weapons[i].smallrotation2=0;
- if(animTarget==knifethrowanim){
- weapons[i].smallrotation=-90;
- weapons[i].smallrotation2=0;
- weapons[i].rotation1=0;
- weapons[i].rotation2=0;
- weapons[i].rotation3=0;
- }
- if((animTarget==swordgroundstabanim&&animCurrent==swordgroundstabanim)||(animTarget==swordsneakattackanim&&animCurrent==swordsneakattackanim)||(animTarget==swordslashparryanim&&animCurrent==swordslashparryanim)||(animTarget==swordslashparriedanim&&animCurrent==swordslashparriedanim)||(animTarget==swordslashreversalanim&&animCurrent==swordslashreversalanim)||(animTarget==swordslashreversedanim&&animCurrent==swordslashreversedanim)||(animTarget==knifeslashreversalanim&&animCurrent==knifeslashreversalanim)||(animTarget==knifeslashreversedanim&&animCurrent==knifeslashreversedanim)||(animTarget==swordslashanim&&animCurrent==swordslashanim)||(animTarget==drawleftanim&&animCurrent==drawleftanim)||(animCurrent==backhandspringanim&&animTarget==backhandspringanim)){
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=animation[animCurrent].position[skeleton.jointlabels[righthand]][frameCurrent]*(1-target)+animation[animTarget].position[skeleton.jointlabels[righthand]][frameTarget]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
- temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
- distance=findDistance(&temppoint1,&temppoint2);
- weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
- weapons[i].rotation2*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- weapons[i].rotation1*=360/6.28;
- weapons[i].rotation3=0;
- weapons[i].smallrotation=90;
- weapons[i].smallrotation2=0;
- if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
- }
- }
- if(weapons[i].getType()==staff){
- weapons[i].smallrotation=100;
- weapons[i].smallrotation2=0;
- if((animTarget==staffhitanim&&animCurrent==staffhitanim)||(animTarget==staffhitreversedanim&&animCurrent==staffhitreversedanim)||(animTarget==staffspinhitreversedanim&&animCurrent==staffspinhitreversedanim)||(animTarget==staffgroundsmashanim&&animCurrent==staffgroundsmashanim)||(animTarget==staffspinhitanim&&animCurrent==staffspinhitanim)){
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=animation[animCurrent].position[skeleton.jointlabels[righthand]][frameCurrent]*(1-target)+animation[animTarget].position[skeleton.jointlabels[righthand]][frameTarget]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
- temppoint2=animation[animCurrent].weapontarget[frameCurrent]*(1-target)+animation[animTarget].weapontarget[frameTarget]*(target);
- distance=findDistance(&temppoint1,&temppoint2);
- weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
- weapons[i].rotation2*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- weapons[i].rotation1*=360/6.28;
- weapons[i].rotation3=0;
- weapons[i].smallrotation=90;
- weapons[i].smallrotation2=0;
- if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
- }
- }
- }
- if(weaponactive!=k&&weaponstuck!=k){
- if(weapons[i].getType()==knife){
- weapons[i].smallrotation=-70;
- weapons[i].smallrotation2=10;
- }
- if(weapons[i].getType()==sword){
- weapons[i].smallrotation=-100;
- weapons[i].smallrotation2=-8;
- }
- if(weapons[i].getType()==staff){
- weapons[i].smallrotation=-100;
- weapons[i].smallrotation2=-8;
- }
- }
- if(weaponstuck==k){
- if(weaponstuckwhere==0)
- weapons[i].smallrotation=180;
- else
- weapons[i].smallrotation=0;
- weapons[i].smallrotation2=10;
- }
- }
- }
- }
-
- calcrot=0;
- if(skeleton.free)calcrot=1;
- if(animation[animTarget].attack||isRun()||animTarget==staggerbackhardanim||isFlip()||animTarget==climbanim||animTarget==sneakanim||animTarget==rollanim||animTarget==walkanim||animTarget==backhandspringanim||isFlip()||isWallJump())calcrot=1;
- if(animCurrent!=animTarget)calcrot=1;
- //if(id==0)calcrot=1;
- if(skeleton.free==2)calcrot=0;
-
- return 0;
+int Person::DrawSkeleton()
+{
+ int oldplayerdetail;
+ if ((frustum.SphereInFrustum(coords.x, coords.y + scale * 3, coords.z, scale * 8) && distsq(&viewer, &coords) < viewdistance * viewdistance) || skeleton.free == 3) {
+ if (onterrain && (isIdle() || isCrouch() || wasIdle() || wasCrouch()) && !skeleton.free) {
+ calcrot = 1;
+ }
+
+ if (headless) {
+ headmorphness = 0;
+ headmorphstart = 6;
+ headmorphend = 6;
+ }
+
+ glAlphaFunc(GL_GREATER, 0.0001);
+ XYZ terrainlight;
+ float terrainheight;
+ float distance;
+ if (!isnormal(yaw))yaw = 0;
+ if (!isnormal(tilt))tilt = 0;
+ if (!isnormal(tilt2))tilt2 = 0;
+ oldplayerdetail = playerdetail;
+ playerdetail = 0;
+ if (distsq(&viewer, &coords) < viewdistance * viewdistance / 32 && detail == 2) {
+ playerdetail = 1;
+ }
+ if (distsq(&viewer, &coords) < viewdistance * viewdistance / 128 && detail == 1) {
+ playerdetail = 1;
+ }
+ if (distsq(&viewer, &coords) < viewdistance * viewdistance / 256 && (detail != 1 && detail != 2)) {
+ playerdetail = 1;
+ }
+ if (id == 0)
+ playerdetail = 1;
+ if (playerdetail != oldplayerdetail) {
+ updatedelay = 0;
+ normalsupdatedelay = 0;
+ }
+ static float updatedelaychange;
+ static float morphness;
+ static float framemult;
+ if (calcrot) {
+ skeleton.FindForwards();
+ if (howactive == typesittingwall) {
+ skeleton.specialforward[1] = 0;
+ skeleton.specialforward[1].z = 1;
+ }
+ }
+ static XYZ mid;
+ static float M[16];
+ static int i, j, k;
+ static int weaponattachmuscle;
+ static int weaponrotatemuscle;
+ static XYZ weaponpoint;
+ static int start, endthing;
+ if ((dead != 2 || skeleton.free != 2) && updatedelay <= 0) {
+ if (!isSleeping() && !isSitting()) {
+ if (onterrain && ((isIdle() || isCrouch() || isLanding() || isLandhard() || animTarget == drawrightanim || animTarget == drawleftanim || animTarget == crouchdrawrightanim) && (wasIdle() || wasCrouch() || wasLanding() || wasLandhard() || animCurrent == drawrightanim || animCurrent == drawleftanim || animCurrent == crouchdrawrightanim)) && !skeleton.free) {
+ XYZ point, newpoint, change, change2;
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ heightleft = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightleft;
+ change = skeleton.joints[skeleton.jointlabels[leftankle]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[leftknee]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ skeleton.joints[skeleton.jointlabels[leftfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0);
+ skeleton.joints[skeleton.jointlabels[leftankle]].position = skeleton.joints[skeleton.jointlabels[leftfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[leftknee]].position = (skeleton.joints[skeleton.jointlabels[leftfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[leftknee]].position) / 2;
+
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ heightright = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightright;
+ change = skeleton.joints[skeleton.jointlabels[rightankle]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[rightknee]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ skeleton.joints[skeleton.jointlabels[rightfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0);
+ skeleton.joints[skeleton.jointlabels[rightankle]].position = skeleton.joints[skeleton.jointlabels[rightfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[rightknee]].position = (skeleton.joints[skeleton.jointlabels[rightfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[rightknee]].position) / 2;
+ skeleton.DoConstraints(&coords, &scale);
+
+ if (creature == wolftype) {
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ heightleft = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightleft;
+ change = skeleton.joints[skeleton.jointlabels[leftankle]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[leftknee]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ skeleton.joints[skeleton.jointlabels[leftfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0);
+ skeleton.joints[skeleton.jointlabels[leftankle]].position = skeleton.joints[skeleton.jointlabels[leftfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[leftknee]].position = (skeleton.joints[skeleton.jointlabels[leftfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[leftknee]].position) / 2;
+
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ heightright = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightright;
+ change = skeleton.joints[skeleton.jointlabels[rightankle]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[rightknee]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ skeleton.joints[skeleton.jointlabels[rightfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0);
+ skeleton.joints[skeleton.jointlabels[rightankle]].position = skeleton.joints[skeleton.jointlabels[rightfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[rightknee]].position = (skeleton.joints[skeleton.jointlabels[rightfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[rightknee]].position) / 2;
+ skeleton.DoConstraints(&coords, &scale);
+ }
+ }
+ if (onterrain && ((isIdle() || isCrouch() || isLanding() || isLandhard() || animTarget == drawrightanim || animTarget == drawleftanim || animTarget == crouchdrawrightanim) && !(wasIdle() || wasCrouch() || wasLanding() || wasLandhard() || animCurrent == drawrightanim || animCurrent == drawleftanim || animCurrent == crouchdrawrightanim)) && !skeleton.free) {
+ XYZ point, newpoint, change, change2;
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ heightleft = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightleft;
+ change = skeleton.joints[skeleton.jointlabels[leftankle]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[leftknee]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ skeleton.joints[skeleton.jointlabels[leftfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * target + skeleton.joints[skeleton.jointlabels[leftfoot]].position * (1 - target);
+ skeleton.joints[skeleton.jointlabels[leftankle]].position = skeleton.joints[skeleton.jointlabels[leftfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[leftknee]].position = (skeleton.joints[skeleton.jointlabels[leftfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[leftknee]].position) / 2;
+
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ heightright = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightright;
+ change = skeleton.joints[skeleton.jointlabels[rightankle]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[rightknee]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ skeleton.joints[skeleton.jointlabels[rightfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * target + skeleton.joints[skeleton.jointlabels[rightfoot]].position * (1 - target);
+ skeleton.joints[skeleton.jointlabels[rightankle]].position = skeleton.joints[skeleton.jointlabels[rightfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[rightknee]].position = (skeleton.joints[skeleton.jointlabels[rightfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[rightknee]].position) / 2;
+ skeleton.DoConstraints(&coords, &scale);
+
+ if (creature == wolftype) {
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ heightleft = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightleft;
+ change = skeleton.joints[skeleton.jointlabels[leftankle]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[leftknee]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ skeleton.joints[skeleton.jointlabels[leftfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * target + skeleton.joints[skeleton.jointlabels[leftfoot]].position * (1 - target);
+ skeleton.joints[skeleton.jointlabels[leftankle]].position = skeleton.joints[skeleton.jointlabels[leftfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[leftknee]].position = (skeleton.joints[skeleton.jointlabels[leftfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[leftknee]].position) / 2;
+
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ heightright = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightright;
+ change = skeleton.joints[skeleton.jointlabels[rightankle]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[rightknee]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ skeleton.joints[skeleton.jointlabels[rightfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * target + skeleton.joints[skeleton.jointlabels[rightfoot]].position * (1 - target);
+ skeleton.joints[skeleton.jointlabels[rightankle]].position = skeleton.joints[skeleton.jointlabels[rightfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[rightknee]].position = (skeleton.joints[skeleton.jointlabels[rightfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[rightknee]].position) / 2;
+ skeleton.DoConstraints(&coords, &scale);
+ }
+ }
+
+ if (onterrain && (!(isIdle() || isCrouch() || isLanding() || isLandhard() || animTarget == drawrightanim || animTarget == drawleftanim || animTarget == crouchdrawrightanim) && (wasIdle() || wasCrouch() || wasLanding() || wasLandhard() || animCurrent == drawrightanim || animCurrent == drawleftanim || animCurrent == crouchdrawrightanim)) && !skeleton.free) {
+ XYZ point, newpoint, change, change2;
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ heightleft = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightleft;
+ change = skeleton.joints[skeleton.jointlabels[leftankle]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[leftknee]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ skeleton.joints[skeleton.jointlabels[leftfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * (1 - target) + skeleton.joints[skeleton.jointlabels[leftfoot]].position * target;
+ skeleton.joints[skeleton.jointlabels[leftankle]].position = skeleton.joints[skeleton.jointlabels[leftfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[leftknee]].position = (skeleton.joints[skeleton.jointlabels[leftfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[leftknee]].position) / 2;
+
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ heightright = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightright;
+ change = skeleton.joints[skeleton.jointlabels[rightankle]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[rightknee]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ skeleton.joints[skeleton.jointlabels[rightfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * (1 - target) + skeleton.joints[skeleton.jointlabels[rightfoot]].position * target;
+ skeleton.joints[skeleton.jointlabels[rightankle]].position = skeleton.joints[skeleton.jointlabels[rightfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[rightknee]].position = (skeleton.joints[skeleton.jointlabels[rightfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[rightknee]].position) / 2;
+ skeleton.DoConstraints(&coords, &scale);
+
+ if (creature == wolftype) {
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position, 0, yaw, 0) * scale + coords;
+ heightleft = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightleft;
+ change = skeleton.joints[skeleton.jointlabels[leftankle]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[leftknee]].position - skeleton.joints[skeleton.jointlabels[leftfoot]].position;
+ skeleton.joints[skeleton.jointlabels[leftfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * (1 - target) + skeleton.joints[skeleton.jointlabels[leftfoot]].position * target;
+ skeleton.joints[skeleton.jointlabels[leftankle]].position = skeleton.joints[skeleton.jointlabels[leftfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[leftknee]].position = (skeleton.joints[skeleton.jointlabels[leftfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[leftknee]].position) / 2;
+
+ point = DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position, 0, yaw, 0) * scale + coords;
+ heightright = terrain.getHeight(point.x, point.z) + .04;
+ point.y = heightright;
+ change = skeleton.joints[skeleton.jointlabels[rightankle]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ change2 = skeleton.joints[skeleton.jointlabels[rightknee]].position - skeleton.joints[skeleton.jointlabels[rightfoot]].position;
+ skeleton.joints[skeleton.jointlabels[rightfoot]].position = DoRotation((point - coords) / scale, 0, -yaw, 0) * (1 - target) + skeleton.joints[skeleton.jointlabels[rightfoot]].position * target;
+ skeleton.joints[skeleton.jointlabels[rightankle]].position = skeleton.joints[skeleton.jointlabels[rightfoot]].position + change;
+ skeleton.joints[skeleton.jointlabels[rightknee]].position = (skeleton.joints[skeleton.jointlabels[rightfoot]].position + change2) / 2 + (skeleton.joints[skeleton.jointlabels[rightknee]].position) / 2;
+ skeleton.DoConstraints(&coords, &scale);
+ }
+ }
+ }
+ if (!skeleton.free && (!animation[animTarget].attack && animTarget != getupfrombackanim && ((animTarget != rollanim && !isFlip()) || animation[animTarget].label[frameTarget] == 6) && animTarget != getupfromfrontanim && animTarget != wolfrunninganim && animTarget != rabbitrunninganim && animTarget != backhandspringanim && animTarget != walljumpfrontanim && animTarget != hurtidleanim && !isLandhard() && !isSleeping()))
+ DoHead();
+ else {
+ targetheadyaw = -targetyaw;
+ targetheadpitch = 0;
+ if (animation[animTarget].attack == 3)targetheadyaw += 180;
+ }
+ for (i = 0; i < skeleton.drawmodel.vertexNum; i++) {
+ skeleton.drawmodel.vertex[i] = 0;
+ skeleton.drawmodel.vertex[i].y = 999;
+ }
+ for (i = 0; i < skeleton.drawmodellow.vertexNum; i++) {
+ skeleton.drawmodellow.vertex[i] = 0;
+ skeleton.drawmodellow.vertex[i].y = 999;
+ }
+ for (i = 0; i < skeleton.drawmodelclothes.vertexNum; i++) {
+ skeleton.drawmodelclothes.vertex[i] = 0;
+ skeleton.drawmodelclothes.vertex[i].y = 999;
+ }
+ for (i = 0; i < skeleton.num_muscles; i++) {
+ if ((skeleton.muscles[i].numvertices > 0 && playerdetail) || (skeleton.muscles[i].numverticeslow > 0 && !playerdetail)) {
+ morphness = 0;
+ start = 0;
+ endthing = 0;
+ if (skeleton.muscles[i].parent1->label == righthand || skeleton.muscles[i].parent2->label == righthand) {
+ morphness = righthandmorphness;
+ start = righthandmorphstart;
+ endthing = righthandmorphend;
+ }
+ if (skeleton.muscles[i].parent1->label == lefthand || skeleton.muscles[i].parent2->label == lefthand) {
+ morphness = lefthandmorphness;
+ start = lefthandmorphstart;
+ endthing = lefthandmorphend;
+ }
+ if (skeleton.muscles[i].parent1->label == head || skeleton.muscles[i].parent2->label == head) {
+ morphness = headmorphness;
+ start = headmorphstart;
+ endthing = headmorphend;
+ }
+ if ((skeleton.muscles[i].parent1->label == neck && skeleton.muscles[i].parent2->label == abdomen) || (skeleton.muscles[i].parent2->label == neck && skeleton.muscles[i].parent1->label == abdomen)) {
+ morphness = chestmorphness;
+ start = chestmorphstart;
+ endthing = chestmorphend;
+ }
+ if ((skeleton.muscles[i].parent1->label == groin && skeleton.muscles[i].parent2->label == abdomen) || (skeleton.muscles[i].parent2->label == groin && skeleton.muscles[i].parent1->label == abdomen)) {
+ morphness = tailmorphness;
+ start = tailmorphstart;
+ endthing = tailmorphend;
+ }
+ if (calcrot)skeleton.FindRotationMuscle(i, animTarget);
+ mid = (skeleton.muscles[i].parent1->position + skeleton.muscles[i].parent2->position) / 2;
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ glLoadIdentity();
+ if (!skeleton.free)glRotatef(tilt2, 1, 0, 0);
+ if (!skeleton.free)glRotatef(tilt, 0, 0, 1);
+
+
+ glTranslatef(mid.x, mid.y, mid.z);
+
+ skeleton.muscles[i].lastrotate1 = skeleton.muscles[i].rotate1;
+ glRotatef(-skeleton.muscles[i].lastrotate1 + 90, 0, 1, 0);
+
+ skeleton.muscles[i].lastrotate2 = skeleton.muscles[i].rotate2;
+ glRotatef(-skeleton.muscles[i].lastrotate2 + 90, 0, 0, 1);
+
+ skeleton.muscles[i].lastrotate3 = skeleton.muscles[i].rotate3;
+ glRotatef(-skeleton.muscles[i].lastrotate3, 0, 1, 0);
+
+ if (playerdetail || skeleton.free == 3) {
+ for (j = 0; j < skeleton.muscles[i].numvertices; j++) {
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ if (skeleton.muscles[i].parent1->label == abdomen || skeleton.muscles[i].parent2->label == abdomen)
+ glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x * morphness)*proportionbody.x,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y * morphness)*proportionbody.y,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z * morphness)*proportionbody.z);
+ if (skeleton.muscles[i].parent1->label == lefthand || skeleton.muscles[i].parent1->label == righthand || skeleton.muscles[i].parent1->label == leftwrist || skeleton.muscles[i].parent1->label == rightwrist || skeleton.muscles[i].parent1->label == leftelbow || skeleton.muscles[i].parent1->label == rightelbow || skeleton.muscles[i].parent2->label == leftelbow || skeleton.muscles[i].parent2->label == rightelbow)
+ glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x * morphness)*proportionarms.x,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y * morphness)*proportionarms.y,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z * morphness)*proportionarms.z);
+ if (skeleton.muscles[i].parent1->label == leftfoot || skeleton.muscles[i].parent1->label == rightfoot || skeleton.muscles[i].parent1->label == leftankle || skeleton.muscles[i].parent1->label == rightankle || skeleton.muscles[i].parent1->label == leftknee || skeleton.muscles[i].parent1->label == rightknee || skeleton.muscles[i].parent2->label == leftknee || skeleton.muscles[i].parent2->label == rightknee)
+ glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x * morphness)*proportionlegs.x,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y * morphness)*proportionlegs.y,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z * morphness)*proportionlegs.z);
+ if (skeleton.muscles[i].parent1->label == head || skeleton.muscles[i].parent2->label == head)
+ glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x * morphness)*proportionhead.x,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y * morphness)*proportionhead.y,
+ (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z * (1 - morphness) + skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z * morphness)*proportionhead.z);
+ glGetFloatv(GL_MODELVIEW_MATRIX, M);
+ //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
+ //if(!isnormal(scale))test=1;
+ skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x = M[12] * scale;
+ skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y = M[13] * scale;
+ skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z = M[14] * scale;
+ //test=2;
+ glPopMatrix();
+ }
+ }
+ if (!playerdetail || skeleton.free == 3) {
+ for (j = 0; j < skeleton.muscles[i].numverticeslow; j++) {
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ if (skeleton.muscles[i].parent1->label == abdomen || skeleton.muscles[i].parent2->label == abdomen)
+ glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
+ if (skeleton.muscles[i].parent1->label == lefthand || skeleton.muscles[i].parent1->label == righthand || skeleton.muscles[i].parent1->label == leftwrist || skeleton.muscles[i].parent1->label == rightwrist || skeleton.muscles[i].parent1->label == leftelbow || skeleton.muscles[i].parent1->label == rightelbow || skeleton.muscles[i].parent2->label == leftelbow || skeleton.muscles[i].parent2->label == rightelbow)
+ glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
+ if (skeleton.muscles[i].parent1->label == leftfoot || skeleton.muscles[i].parent1->label == rightfoot || skeleton.muscles[i].parent1->label == leftankle || skeleton.muscles[i].parent1->label == rightankle || skeleton.muscles[i].parent1->label == leftknee || skeleton.muscles[i].parent1->label == rightknee || skeleton.muscles[i].parent2->label == leftknee || skeleton.muscles[i].parent2->label == rightknee)
+ glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
+ if (skeleton.muscles[i].parent1->label == head || skeleton.muscles[i].parent2->label == head)
+ glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
+ (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
+
+ glGetFloatv(GL_MODELVIEW_MATRIX, M);
+ skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x = M[12] * scale;
+ skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y = M[13] * scale;
+ skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z = M[14] * scale;
+ glPopMatrix();
+ }
+ }
+ glPopMatrix();
+ }
+ if (skeleton.clothes && skeleton.muscles[i].numverticesclothes > 0) {
+ mid = (skeleton.muscles[i].parent1->position + skeleton.muscles[i].parent2->position) / 2;
+
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ glLoadIdentity();
+ if (!skeleton.free)glRotatef(tilt2, 1, 0, 0);
+ if (!skeleton.free)glRotatef(tilt, 0, 0, 1);
+ glTranslatef(mid.x, mid.y, mid.z);
+ skeleton.muscles[i].lastrotate1 = skeleton.muscles[i].rotate1;
+ glRotatef(-skeleton.muscles[i].lastrotate1 + 90, 0, 1, 0);
+
+ skeleton.muscles[i].lastrotate2 = skeleton.muscles[i].rotate2;
+ glRotatef(-skeleton.muscles[i].lastrotate2 + 90, 0, 0, 1);
+
+ skeleton.muscles[i].lastrotate3 = skeleton.muscles[i].rotate3;
+ glRotatef(-skeleton.muscles[i].lastrotate3, 0, 1, 0);
+
+ for (j = 0; j < skeleton.muscles[i].numverticesclothes; j++) {
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ if (skeleton.muscles[i].parent1->label == abdomen || skeleton.muscles[i].parent2->label == abdomen)
+ glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
+ if (skeleton.muscles[i].parent1->label == lefthand || skeleton.muscles[i].parent1->label == righthand || skeleton.muscles[i].parent1->label == leftwrist || skeleton.muscles[i].parent1->label == rightwrist || skeleton.muscles[i].parent1->label == leftelbow || skeleton.muscles[i].parent1->label == rightelbow || skeleton.muscles[i].parent2->label == leftelbow || skeleton.muscles[i].parent2->label == rightelbow)
+ glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
+ if (skeleton.muscles[i].parent1->label == leftfoot || skeleton.muscles[i].parent1->label == rightfoot || skeleton.muscles[i].parent1->label == leftankle || skeleton.muscles[i].parent1->label == rightankle || skeleton.muscles[i].parent1->label == leftknee || skeleton.muscles[i].parent1->label == rightknee || skeleton.muscles[i].parent2->label == leftknee || skeleton.muscles[i].parent2->label == rightknee)
+ glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
+ if (skeleton.muscles[i].parent1->label == head || skeleton.muscles[i].parent2->label == head)
+ glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
+ (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
+ glGetFloatv(GL_MODELVIEW_MATRIX, M);
+ skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x = M[12] * scale;
+ skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y = M[13] * scale;
+ skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z = M[14] * scale;
+ glPopMatrix();
+ }
+ glPopMatrix();
+ }
+ updatedelay = 1 + (float)(Random() % 100) / 1000;
+ }
+ if (skeleton.free != 2 && (skeleton.free == 1 || skeleton.free == 3 || id == 0 || (normalsupdatedelay <= 0) || animTarget == getupfromfrontanim || animTarget == getupfrombackanim || animCurrent == getupfromfrontanim || animCurrent == getupfrombackanim)) {
+ normalsupdatedelay = 1;
+ if (playerdetail || skeleton.free == 3)skeleton.drawmodel.CalculateNormals(0);
+ if (!playerdetail || skeleton.free == 3)skeleton.drawmodellow.CalculateNormals(0);
+ if (skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
+ } else {
+ if (playerdetail || skeleton.free == 3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
+ if (!playerdetail || skeleton.free == 3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
+ if (skeleton.clothes) {
+ skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
+ }
+ }
+ }
+ framemult = .01;
+ updatedelaychange = -framemult * 4 * (45 - findDistance(&viewer, &coords) * 1);
+ if (updatedelaychange > -realmultiplier * 30)updatedelaychange = -realmultiplier * 30;
+ if (updatedelaychange > -framemult * 4)updatedelaychange = -framemult * 4;
+ if (skeleton.free == 1)updatedelaychange *= 6;
+ if (id == 0)updatedelaychange *= 8;
+ updatedelay += updatedelaychange;
+
+ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
+ glPushMatrix();
+ if (!skeleton.free)glTranslatef(coords.x, coords.y - .02, coords.z);
+ if (skeleton.free)glTranslatef(coords.x, coords.y - .02, coords.z);
+ if (!skeleton.free)glTranslatef(offset.x * scale, offset.y * scale, offset.z * scale);
+ if (!skeleton.free)glRotatef(yaw, 0, 1, 0);
+ if (showpoints) {
+ glPointSize(5);
+ glColor4f(.4, 1, .4, 1);
+ glDisable(GL_LIGHTING);
+ glDisable(GL_TEXTURE_2D);
+ glBegin(GL_POINTS);
+ if (playerdetail)
+ for (i = 0; i < skeleton.drawmodel.vertexNum; i++) {
+ glVertex3f(skeleton.drawmodel.vertex[i].x, skeleton.drawmodel.vertex[i].y, skeleton.drawmodel.vertex[i].z);
+ }
+ glEnd();
+ glBegin(GL_LINES);
+
+ if (playerdetail)
+ for (i = 0; i < skeleton.drawmodel.TriangleNum; i++) {
+ glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
+ glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
+ glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
+ glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
+ glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
+ glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y, skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
+ }
+
+ glEnd();
+ }
+
+ terrainlight = terrain.getLighting(coords.x, coords.z);
+ distance = distsq(&viewer, &coords);
+ distance = (viewdistance * viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) / viewdistance / viewdistance;
+ if (distance > 1)distance = 1;
+ if (distance > 0) {
+ terrainheight = (coords.y - terrain.getHeight(coords.x, coords.z)) / 3 + 1;
+ if (terrainheight < 1)terrainheight = 1;
+ if (terrainheight > 1.7)terrainheight = 1.7;
+
+ //burnt=0;
+ glColor4f((1 - (1 - terrainlight.x) / terrainheight) - burnt, (1 - (1 - terrainlight.y) / terrainheight) - burnt, (1 - (1 - terrainlight.z) / terrainheight) - burnt, distance);
+ glDisable(GL_BLEND);
+ glAlphaFunc(GL_GREATER, 0.0001);
+ glEnable(GL_TEXTURE_2D);
+ if (cellophane) {
+ glDisable(GL_TEXTURE_2D);
+ glColor4f(.7, .35, 0, .5);
+ glDepthMask(0);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ }
+ if (tutoriallevel && id != 0) {
+ //glDisable(GL_TEXTURE_2D);
+ glColor4f(.7, .7, .7, 0.6);
+ glDepthMask(0);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ if (canattack && cananger)
+ if (animation[animTarget].attack == normalattack || animation[animTarget].attack == reversed) {
+ glDisable(GL_TEXTURE_2D);
+ glColor4f(1, 0, 0, 0.8);
+ }
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glTranslatef(0, -smoketex, 0);
+ glTranslatef(-smoketex, 0, 0);
+ }
+ if (playerdetail) {
+ if (!showpoints) {
+ if ((tutoriallevel && id != 0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
+ else skeleton.drawmodel.draw();
+ }
+ }
+ if (!playerdetail) {
+ if ((tutoriallevel && id != 0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
+ else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
+ }
+
+ if (!(animation[animTarget].attack == normalattack || animation[animTarget].attack == reversed))
+ if (tutoriallevel && id != 0) {
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(.7, .7, .7, 0.6);
+ glDepthMask(0);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ if (canattack && cananger)
+ if (animation[animTarget].attack == normalattack || animation[animTarget].attack == reversed) {
+ glDisable(GL_TEXTURE_2D);
+ glColor4f(1, 0, 0, 0.8);
+ }
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+ glTranslatef(0, -smoketex * .6, 0);
+ glTranslatef(smoketex * .6, 0, 0);
+ if (playerdetail) {
+ if (!showpoints) {
+ if ((tutoriallevel && id != 0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
+ else skeleton.drawmodel.draw();
+ }
+ }
+ if (!playerdetail) {
+ if ((tutoriallevel && id != 0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
+ else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
+ }
+ }
+
+
+ if (tutoriallevel && id != 0) {
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glEnable(GL_TEXTURE_2D);
+ }
+ if (skeleton.clothes) {
+ glDepthMask(0);
+ glEnable(GL_BLEND);
+ if (!immediate)skeleton.drawmodelclothes.draw();
+ if (immediate)skeleton.drawmodelclothes.drawimmediate();
+ glDepthMask(1);
+ }
+ }
+ glPopMatrix();
+
+ if (num_weapons > 0) {
+ for (k = 0; k < num_weapons; k++) {
+ i = weaponids[k];
+ if (weaponactive == k) {
+ if (weapons[i].getType() != staff) {
+ for (j = 0; j < skeleton.num_muscles; j++) {
+ if ((skeleton.muscles[j].parent1->label == righthand || skeleton.muscles[j].parent2->label == righthand) && skeleton.muscles[j].numvertices > 0) {
+ weaponattachmuscle = j;
+ }
+ }
+ for (j = 0; j < skeleton.num_muscles; j++) {
+ if ((skeleton.muscles[j].parent1->label == rightwrist || skeleton.muscles[j].parent2->label == rightwrist) && (skeleton.muscles[j].parent1->label != righthand && skeleton.muscles[j].parent2->label != righthand) && skeleton.muscles[j].numvertices > 0) {
+ weaponrotatemuscle = j;
+ }
+ }
+ weaponpoint = (skeleton.muscles[weaponattachmuscle].parent1->position + skeleton.muscles[weaponattachmuscle].parent2->position) / 2;
+ if (creature == wolftype)weaponpoint = (skeleton.joints[skeleton.jointlabels[rightwrist]].position * .7 + skeleton.joints[skeleton.jointlabels[righthand]].position * .3);
+ }
+ if (weapons[i].getType() == staff) {
+ for (j = 0; j < skeleton.num_muscles; j++) {
+ if ((skeleton.muscles[j].parent1->label == righthand || skeleton.muscles[j].parent2->label == righthand) && skeleton.muscles[j].numvertices > 0) {
+ weaponattachmuscle = j;
+ }
+ }
+ for (j = 0; j < skeleton.num_muscles; j++) {
+ if ((skeleton.muscles[j].parent1->label == rightelbow || skeleton.muscles[j].parent2->label == rightelbow) && (skeleton.muscles[j].parent1->label != rightshoulder && skeleton.muscles[j].parent2->label != rightshoulder) && skeleton.muscles[j].numvertices > 0) {
+ weaponrotatemuscle = j;
+ }
+ }
+ //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
+ weaponpoint = (skeleton.muscles[weaponattachmuscle].parent1->position + skeleton.muscles[weaponattachmuscle].parent2->position) / 2;
+ //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
+ XYZ tempnormthing, vec1, vec2;
+ vec1 = (skeleton.joints[skeleton.jointlabels[rightwrist]].position - skeleton.joints[skeleton.jointlabels[rightelbow]].position);
+ vec2 = (skeleton.joints[skeleton.jointlabels[rightwrist]].position - skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
+ CrossProduct(&vec1, &vec2, &tempnormthing);
+ Normalise(&tempnormthing);
+ if (animTarget != staffhitanim && animCurrent != staffhitanim && animTarget != staffgroundsmashanim && animCurrent != staffgroundsmashanim && animTarget != staffspinhitanim && animCurrent != staffspinhitanim)weaponpoint += tempnormthing * .1 - skeleton.specialforward[1] * .3 + (skeleton.joints[skeleton.jointlabels[rightwrist]].position - skeleton.joints[skeleton.jointlabels[rightelbow]].position);
+ }
+ }
+ if (weaponactive != k && weaponstuck != k) {
+ if (weapons[i].getType() == knife)weaponpoint = skeleton.joints[skeleton.jointlabels[abdomen]].position + (skeleton.joints[skeleton.jointlabels[righthip]].position - skeleton.joints[skeleton.jointlabels[lefthip]].position) * .1 + (skeleton.joints[skeleton.jointlabels[rightshoulder]].position - skeleton.joints[skeleton.jointlabels[leftshoulder]].position) * .35;
+ if (weapons[i].getType() == sword)weaponpoint = skeleton.joints[skeleton.jointlabels[abdomen]].position + (skeleton.joints[skeleton.jointlabels[lefthip]].position - skeleton.joints[skeleton.jointlabels[righthip]].position) * .09 + (skeleton.joints[skeleton.jointlabels[leftshoulder]].position - skeleton.joints[skeleton.jointlabels[rightshoulder]].position) * .33;
+ if (weapons[i].getType() == staff)weaponpoint = skeleton.joints[skeleton.jointlabels[abdomen]].position + (skeleton.joints[skeleton.jointlabels[lefthip]].position - skeleton.joints[skeleton.jointlabels[righthip]].position) * .09 + (skeleton.joints[skeleton.jointlabels[leftshoulder]].position - skeleton.joints[skeleton.jointlabels[rightshoulder]].position) * .33;
+ for (j = 0; j < skeleton.num_muscles; j++) {
+ if ((skeleton.muscles[j].parent1->label == abdomen || skeleton.muscles[j].parent2->label == abdomen) && (skeleton.muscles[j].parent1->label == neck || skeleton.muscles[j].parent2->label == neck) && skeleton.muscles[j].numvertices > 0) {
+ weaponrotatemuscle = j;
+ }
+ }
+ }
+ if (weaponstuck == k) {
+ if (weaponstuckwhere == 0)weaponpoint = skeleton.joints[skeleton.jointlabels[abdomen]].position * .5 + skeleton.joints[skeleton.jointlabels[neck]].position * .5 - skeleton.forward * .8;
+ else weaponpoint = skeleton.joints[skeleton.jointlabels[abdomen]].position * .5 + skeleton.joints[skeleton.jointlabels[neck]].position * .5 + skeleton.forward * .8;
+ for (j = 0; j < skeleton.num_muscles; j++) {
+ if ((skeleton.muscles[j].parent1->label == abdomen || skeleton.muscles[j].parent2->label == abdomen) && (skeleton.muscles[j].parent1->label == neck || skeleton.muscles[j].parent2->label == neck) && skeleton.muscles[j].numvertices > 0) {
+ weaponrotatemuscle = j;
+ }
+ }
+ }
+ if (skeleton.free) {
+ weapons[i].position = weaponpoint * scale + coords;
+ weapons[i].bigrotation = 0;
+ weapons[i].bigtilt = 0;
+ weapons[i].bigtilt2 = 0;
+ } else {
+ weapons[i].position = DoRotation(DoRotation(DoRotation(weaponpoint, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0) * scale + coords + currentoffset * (1 - target) * scale + targetoffset * target * scale;
+ weapons[i].bigrotation = yaw;
+ weapons[i].bigtilt = tilt;
+ weapons[i].bigtilt2 = tilt2;
+ }
+ weapons[i].rotation1 = skeleton.muscles[weaponrotatemuscle].lastrotate1;
+ weapons[i].rotation2 = skeleton.muscles[weaponrotatemuscle].lastrotate2;
+ weapons[i].rotation3 = skeleton.muscles[weaponrotatemuscle].lastrotate3;
+ if (weaponactive == k) {
+ if (weapons[i].getType() == knife) {
+ weapons[i].smallrotation = 180;
+ weapons[i].smallrotation2 = 0;
+ if (isCrouch() || wasCrouch()) {
+ weapons[i].smallrotation2 = 20;
+ }
+ if (animTarget == hurtidleanim) {
+ weapons[i].smallrotation2 = 50;
+ }
+ if ((animCurrent == crouchstabanim && animTarget == crouchstabanim) || (animCurrent == backhandspringanim && animTarget == backhandspringanim)) {
+ XYZ temppoint1, temppoint2, tempforward;
+ float distance;
+
+ temppoint1 = skeleton.joints[skeleton.jointlabels[righthand]].position;
+ temppoint2 = animation[animCurrent].weapontarget[frameCurrent] * (1 - target) + animation[animTarget].weapontarget[frameTarget] * (target);
+ distance = findDistance(&temppoint1, &temppoint2);
+ weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance);
+ weapons[i].rotation2 *= 360 / 6.28;
+ temppoint1.y = 0;
+ temppoint2.y = 0;
+ weapons[i].rotation1 = acos((temppoint1.z - temppoint2.z) / findDistance(&temppoint1, &temppoint2));
+ weapons[i].rotation1 *= 360 / 6.28;
+ weapons[i].rotation3 = 0;
+ weapons[i].smallrotation = -90;
+ weapons[i].smallrotation2 = 0;
+ if (temppoint1.x > temppoint2.x)weapons[i].rotation1 = 360 - weapons[i].rotation1;
+ }
+ if ((animCurrent == knifeslashreversalanim && animTarget == knifeslashreversalanim) || (animCurrent == knifeslashreversedanim && animTarget == knifeslashreversedanim)) {
+ XYZ temppoint1, temppoint2, tempforward;
+ float distance;
+
+ temppoint1 = skeleton.joints[skeleton.jointlabels[righthand]].position;
+ temppoint2 = animation[animCurrent].weapontarget[frameCurrent] * (1 - target) + animation[animTarget].weapontarget[frameTarget] * (target);
+ distance = findDistance(&temppoint1, &temppoint2);
+ weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance);
+ weapons[i].rotation2 *= 360 / 6.28;
+ temppoint1.y = 0;
+ temppoint2.y = 0;
+ weapons[i].rotation1 = acos((temppoint1.z - temppoint2.z) / findDistance(&temppoint1, &temppoint2));
+ weapons[i].rotation1 *= 360 / 6.28;
+ weapons[i].rotation3 = 0;
+ weapons[i].smallrotation = 90;
+ weapons[i].smallrotation2 = 0;
+ if (temppoint1.x > temppoint2.x)weapons[i].rotation1 = 360 - weapons[i].rotation1;
+ }
+ if (animTarget == knifethrowanim) {
+ weapons[i].smallrotation = 90;
+ //weapons[i].smallrotation2=-90;
+ weapons[i].smallrotation2 = 0;
+ weapons[i].rotation1 = 0;
+ weapons[i].rotation2 = 0;
+ weapons[i].rotation3 = 0;
+ }
+ if (animTarget == knifesneakattackanim && frameTarget < 5) {
+ weapons[i].smallrotation = -90;
+ weapons[i].rotation1 = 0;
+ weapons[i].rotation2 = 0;
+ weapons[i].rotation3 = 0;
+ }
+ }
+ if (weapons[i].getType() == sword) {
+ weapons[i].smallrotation = 0;
+ weapons[i].smallrotation2 = 0;
+ if (animTarget == knifethrowanim) {
+ weapons[i].smallrotation = -90;
+ weapons[i].smallrotation2 = 0;
+ weapons[i].rotation1 = 0;
+ weapons[i].rotation2 = 0;
+ weapons[i].rotation3 = 0;
+ }
+ if ((animTarget == swordgroundstabanim && animCurrent == swordgroundstabanim) || (animTarget == swordsneakattackanim && animCurrent == swordsneakattackanim) || (animTarget == swordslashparryanim && animCurrent == swordslashparryanim) || (animTarget == swordslashparriedanim && animCurrent == swordslashparriedanim) || (animTarget == swordslashreversalanim && animCurrent == swordslashreversalanim) || (animTarget == swordslashreversedanim && animCurrent == swordslashreversedanim) || (animTarget == knifeslashreversalanim && animCurrent == knifeslashreversalanim) || (animTarget == knifeslashreversedanim && animCurrent == knifeslashreversedanim) || (animTarget == swordslashanim && animCurrent == swordslashanim) || (animTarget == drawleftanim && animCurrent == drawleftanim) || (animCurrent == backhandspringanim && animTarget == backhandspringanim)) {
+ XYZ temppoint1, temppoint2, tempforward;
+ float distance;
+
+ temppoint1 = animation[animCurrent].position[skeleton.jointlabels[righthand]][frameCurrent] * (1 - target) + animation[animTarget].position[skeleton.jointlabels[righthand]][frameTarget] * (target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
+ temppoint2 = animation[animCurrent].weapontarget[frameCurrent] * (1 - target) + animation[animTarget].weapontarget[frameTarget] * (target);
+ distance = findDistance(&temppoint1, &temppoint2);
+ weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance);
+ weapons[i].rotation2 *= 360 / 6.28;
+ temppoint1.y = 0;
+ temppoint2.y = 0;
+ weapons[i].rotation1 = acos((temppoint1.z - temppoint2.z) / findDistance(&temppoint1, &temppoint2));
+ weapons[i].rotation1 *= 360 / 6.28;
+ weapons[i].rotation3 = 0;
+ weapons[i].smallrotation = 90;
+ weapons[i].smallrotation2 = 0;
+ if (temppoint1.x > temppoint2.x)weapons[i].rotation1 = 360 - weapons[i].rotation1;
+ }
+ }
+ if (weapons[i].getType() == staff) {
+ weapons[i].smallrotation = 100;
+ weapons[i].smallrotation2 = 0;
+ if ((animTarget == staffhitanim && animCurrent == staffhitanim) || (animTarget == staffhitreversedanim && animCurrent == staffhitreversedanim) || (animTarget == staffspinhitreversedanim && animCurrent == staffspinhitreversedanim) || (animTarget == staffgroundsmashanim && animCurrent == staffgroundsmashanim) || (animTarget == staffspinhitanim && animCurrent == staffspinhitanim)) {
+ XYZ temppoint1, temppoint2, tempforward;
+ float distance;
+
+ temppoint1 = animation[animCurrent].position[skeleton.jointlabels[righthand]][frameCurrent] * (1 - target) + animation[animTarget].position[skeleton.jointlabels[righthand]][frameTarget] * (target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
+ temppoint2 = animation[animCurrent].weapontarget[frameCurrent] * (1 - target) + animation[animTarget].weapontarget[frameTarget] * (target);
+ distance = findDistance(&temppoint1, &temppoint2);
+ weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance);
+ weapons[i].rotation2 *= 360 / 6.28;
+ temppoint1.y = 0;
+ temppoint2.y = 0;
+ weapons[i].rotation1 = acos((temppoint1.z - temppoint2.z) / findDistance(&temppoint1, &temppoint2));
+ weapons[i].rotation1 *= 360 / 6.28;
+ weapons[i].rotation3 = 0;
+ weapons[i].smallrotation = 90;
+ weapons[i].smallrotation2 = 0;
+ if (temppoint1.x > temppoint2.x)weapons[i].rotation1 = 360 - weapons[i].rotation1;
+ }
+ }
+ }
+ if (weaponactive != k && weaponstuck != k) {
+ if (weapons[i].getType() == knife) {
+ weapons[i].smallrotation = -70;
+ weapons[i].smallrotation2 = 10;
+ }
+ if (weapons[i].getType() == sword) {
+ weapons[i].smallrotation = -100;
+ weapons[i].smallrotation2 = -8;
+ }
+ if (weapons[i].getType() == staff) {
+ weapons[i].smallrotation = -100;
+ weapons[i].smallrotation2 = -8;
+ }
+ }
+ if (weaponstuck == k) {
+ if (weaponstuckwhere == 0)
+ weapons[i].smallrotation = 180;
+ else
+ weapons[i].smallrotation = 0;
+ weapons[i].smallrotation2 = 10;
+ }
+ }
+ }
+ }
+
+ calcrot = 0;
+ if (skeleton.free)calcrot = 1;
+ if (animation[animTarget].attack || isRun() || animTarget == staggerbackhardanim || isFlip() || animTarget == climbanim || animTarget == sneakanim || animTarget == rollanim || animTarget == walkanim || animTarget == backhandspringanim || isFlip() || isWallJump())calcrot = 1;
+ if (animCurrent != animTarget)calcrot = 1;
+ //if(id==0)calcrot=1;
+ if (skeleton.free == 2)calcrot = 0;
+
+ return 0;
}
-int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
+int Person::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
{
- static int i,j;
- static float distance;
- static float olddistance;
- static int intersecting;
- static int firstintersecting;
- static XYZ point;
- static XYZ oldp1;
- static XYZ start,end;
- static float slopethreshold=-.4;
-
- firstintersecting=-1;
-
- oldp1=*p1;
- *p1=*p1-*move;
- if(distsq(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
- if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
- for(i=0;i<4;i++){
- for (j=0;j<model->TriangleNum;j++){
- if(model->facenormals[j].y<=slopethreshold){
- intersecting=0;
- distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
- if(distance<radius){
- point=*p1-model->facenormals[j]*distance;
- if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
- if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
- &model->vertex[model->Triangles[j].vertex[1]],
- p1, &radius);
- if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
- &model->vertex[model->Triangles[j].vertex[2]],
- p1, &radius);
- if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
- &model->vertex[model->Triangles[j].vertex[2]],
- p1, &radius);
- end=*p1-point;
- if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
- start=*p1;
- end=*p1;
- end.y-=radius;
- if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
- p1->y=point.y+radius;
- if((animTarget==jumpdownanim||isFlip())){
- if(isFlip()&&(frameTarget<5||animation[animTarget].label[frameTarget]==7||animation[animTarget].label[frameTarget]==4))RagDoll(0);
-
- if(animTarget==jumpupanim){jumppower=-4;animTarget=getIdle();}
- target=0;
- frameTarget=0;
- onterrain=1;
-
- if(id==0){
- pause_sound(whooshsound);
- OPENAL_SetVolume(channels[whooshsound], 0);
- }
-
- if((animTarget==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
- if(isFlip())jumppower=-4;
- animTarget=getLanding();
- emit_sound_at(landsound, coords, 128.);
-
- if(id==0){
- envsound[numenvsounds]=coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
- }
- }
- }
- }
- }
- if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
- }
- }
- for (j=0;j<model->TriangleNum;j++){
- if(model->facenormals[j].y>slopethreshold){
- intersecting=0;
- start=*p1;
- start.y-=radius/4;
- distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
- if(distance<radius*.5){
- point=start-model->facenormals[j]*distance;
- if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
- if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
- model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
- p1->x, p1->y, p1->z, radius/2);
- if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
- model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
- p1->x, p1->y, p1->z, radius/2);
- if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
- model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
- p1->x, p1->y, p1->z, radius/2);
- end=*p1-point;
- if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
- if((animTarget==jumpdownanim||animTarget==jumpupanim||isFlip())){
- start=velocity;
- velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
- if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
- }
- *p1+=model->facenormals[j]*(distance-radius*.5);
- }
- }
- if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
- }
- }
- }
- if(*rotate)*p=DoRotation(*p,0,*rotate,0);
- *p=*p+*move;
- if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
- *p1+=*move;
- return firstintersecting;
+ static int i, j;
+ static float distance;
+ static float olddistance;
+ static int intersecting;
+ static int firstintersecting;
+ static XYZ point;
+ static XYZ oldp1;
+ static XYZ start, end;
+ static float slopethreshold = -.4;
+
+ firstintersecting = -1;
+
+ oldp1 = *p1;
+ *p1 = *p1 - *move;
+ if (distsq(p1, &model->boundingspherecenter) > radius * radius + model->boundingsphereradius * model->boundingsphereradius)return -1;
+ if (*rotate)*p1 = DoRotation(*p1, 0, -*rotate, 0);
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < model->TriangleNum; j++) {
+ if (model->facenormals[j].y <= slopethreshold) {
+ intersecting = 0;
+ distance = abs((model->facenormals[j].x * p1->x) + (model->facenormals[j].y * p1->y) + (model->facenormals[j].z * p1->z) - ((model->facenormals[j].x * model->vertex[model->Triangles[j].vertex[0]].x) + (model->facenormals[j].y * model->vertex[model->Triangles[j].vertex[0]].y) + (model->facenormals[j].z * model->vertex[model->Triangles[j].vertex[0]].z)));
+ if (distance < radius) {
+ point = *p1 - model->facenormals[j] * distance;
+ if (PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting = 1;
+ if (!intersecting)intersecting = sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
+ &model->vertex[model->Triangles[j].vertex[1]],
+ p1, &radius);
+ if (!intersecting)intersecting = sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
+ &model->vertex[model->Triangles[j].vertex[2]],
+ p1, &radius);
+ if (!intersecting)intersecting = sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
+ &model->vertex[model->Triangles[j].vertex[2]],
+ p1, &radius);
+ end = *p1 - point;
+ if (dotproduct(&model->facenormals[j], &end) > 0 && intersecting) {
+ start = *p1;
+ end = *p1;
+ end.y -= radius;
+ if (LineFacetd(&start, &end, &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]], &model->facenormals[j], &point)) {
+ p1->y = point.y + radius;
+ if ((animTarget == jumpdownanim || isFlip())) {
+ if (isFlip() && (frameTarget < 5 || animation[animTarget].label[frameTarget] == 7 || animation[animTarget].label[frameTarget] == 4))RagDoll(0);
+
+ if (animTarget == jumpupanim) {
+ jumppower = -4;
+ animTarget = getIdle();
+ }
+ target = 0;
+ frameTarget = 0;
+ onterrain = 1;
+
+ if (id == 0) {
+ pause_sound(whooshsound);
+ OPENAL_SetVolume(channels[whooshsound], 0);
+ }
+
+ if ((animTarget == jumpdownanim || isFlip()) && !wasLanding() && !wasLandhard()) {
+ if (isFlip())jumppower = -4;
+ animTarget = getLanding();
+ emit_sound_at(landsound, coords, 128.);
+
+ if (id == 0) {
+ envsound[numenvsounds] = coords;
+ envsoundvol[numenvsounds] = 16;
+ envsoundlife[numenvsounds] = .4;
+ numenvsounds++;
+ }
+ }
+ }
+ }
+ }
+ }
+ if ((distance < olddistance || firstintersecting == -1) && intersecting) {
+ olddistance = distance;
+ firstintersecting = j;
+ *p = point;
+ }
+ }
+ }
+ for (j = 0; j < model->TriangleNum; j++) {
+ if (model->facenormals[j].y > slopethreshold) {
+ intersecting = 0;
+ start = *p1;
+ start.y -= radius / 4;
+ distance = abs((model->facenormals[j].x * start.x) + (model->facenormals[j].y * start.y) + (model->facenormals[j].z * start.z) - ((model->facenormals[j].x * model->vertex[model->Triangles[j].vertex[0]].x) + (model->facenormals[j].y * model->vertex[model->Triangles[j].vertex[0]].y) + (model->facenormals[j].z * model->vertex[model->Triangles[j].vertex[0]].z)));
+ if (distance < radius * .5) {
+ point = start - model->facenormals[j] * distance;
+ if (PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting = 1;
+ if (!intersecting)intersecting = sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x, model->vertex[model->Triangles[j].vertex[0]].y, model->vertex[model->Triangles[j].vertex[0]].z,
+ model->vertex[model->Triangles[j].vertex[1]].x, model->vertex[model->Triangles[j].vertex[1]].y, model->vertex[model->Triangles[j].vertex[1]].z,
+ p1->x, p1->y, p1->z, radius / 2);
+ if (!intersecting)intersecting = sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x, model->vertex[model->Triangles[j].vertex[1]].y, model->vertex[model->Triangles[j].vertex[1]].z,
+ model->vertex[model->Triangles[j].vertex[2]].x, model->vertex[model->Triangles[j].vertex[2]].y, model->vertex[model->Triangles[j].vertex[2]].z,
+ p1->x, p1->y, p1->z, radius / 2);
+ if (!intersecting)intersecting = sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x, model->vertex[model->Triangles[j].vertex[0]].y, model->vertex[model->Triangles[j].vertex[0]].z,
+ model->vertex[model->Triangles[j].vertex[2]].x, model->vertex[model->Triangles[j].vertex[2]].y, model->vertex[model->Triangles[j].vertex[2]].z,
+ p1->x, p1->y, p1->z, radius / 2);
+ end = *p1 - point;
+ if (dotproduct(&model->facenormals[j], &end) > 0 && intersecting) {
+ if ((animTarget == jumpdownanim || animTarget == jumpupanim || isFlip())) {
+ start = velocity;
+ velocity -= DoRotation(model->facenormals[j], 0, *rotate, 0) * findLength(&velocity) * abs(normaldotproduct(velocity, DoRotation(model->facenormals[j], 0, *rotate, 0))); //(distance-radius*.5)/multiplier;
+ if (findLengthfast(&start) < findLengthfast(&velocity))velocity = start;
+ }
+ *p1 += model->facenormals[j] * (distance - radius * .5);
+ }
+ }
+ if ((distance < olddistance || firstintersecting == -1) && intersecting) {
+ olddistance = distance;
+ firstintersecting = j;
+ *p = point;
+ }
+ }
+ }
+ }
+ if (*rotate)*p = DoRotation(*p, 0, *rotate, 0);
+ *p = *p + *move;
+ if (*rotate)*p1 = DoRotation(*p1, 0, *rotate, 0);
+ *p1 += *move;
+ return firstintersecting;
}