;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
-(in-package :gacela)
+(in-package :gacela :nicknames '(gg))
;;; Default values for Gacela
(defvar *width-screen* 640)
(defun eval-from-skin ()
(when (si::listen socket)
- (secure-block socket (eval (read-from-string (read-line socket))))))
+ (secure-block socket (eval (read socket)))))
(defun stop-skin-client ()
(when socket
(let ((frame-time (- (SDL_GetTicks) time)))
(cond ((< frame-time time-per-frame)
(SDL_Delay (- time-per-frame frame-time)))))))
-
+
(defmacro run-game (title &body code)
- `(progn
+ `(let ((game-function (lambda () ,@code)))
(init-video-mode)
(SDL_WM_SetCaption ,title "")
- (init-frame-time)
- (eval-from-skin)
- (refresh-running-mobs)
- (process-events)
- (do () ((quit?))
- (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
- (logic-mobs)
- (render-mobs)
- (glLoadIdentity)
- ,@code
- (SDL_GL_SwapBuffers)
- (delay-frame)
- (init-frame-time)
- (eval-from-skin)
- (refresh-running-mobs)
- (process-events)
- (setq running nil))))
+ (set-game-code game-function)
+ (cond ((not (game-running?))
+ (init-frame-time)
+ (process-events)
+ (game-loop)))))
+
+(let (running game-code)
+ (defun game-loop ()
+ (setq running t)
+ (do () ((quit?))
+ (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
+ (glLoadIdentity)
+ (when (functionp game-code) (funcall game-code))
+ (SDL_GL_SwapBuffers)
+ (delay-frame)
+ (init-frame-time)
+ (eval-from-skin)
+ (process-events))
+ (setq running nil))
+
+ (defun game-running? ()
+ running)
+
+ (defun set-game-code (game-function)
+ (setq game-code game-function)))
(defun quit-game ()
(free-all-resources)