DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0)
DECLARE_ANIM(getupfromfrontanim, "GetUpFromFront", lowheight, neutral, 0)
DECLARE_ANIM(getupfrombackanim, "GetUpFromBack", lowheight, neutral, 0)
-DECLARE_ANIM(crouchanim, "Crouch", lowheight, neutral, 0)
+DECLARE_ANIM(crouchanim, "Crouch", lowheight, neutral, ab_crouch)
DECLARE_ANIM(sneakanim, "Sneak", lowheight, neutral, 0)
DECLARE_ANIM(rollanim, "Roll", lowheight, neutral, 0)
DECLARE_ANIM(flipanim, "Flip", highheight, neutral, 0)
DECLARE_ANIM(swordslashparryanim, "sworduprightparry", middleheight, normalattack, 0)
DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0)
DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, 0)
+DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch)
DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, 0)
DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, 0)
DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, 0)
DECLARE_ANIM(staffspinhitreversedanim, "SpinWhackCaught", middleheight, reversed, 0)
DECLARE_ANIM(staffspinhitreversalanim, "SpinWhackCatch", middleheight, reversal, 0)
DECLARE_ANIM(sitanim, "Sit", lowheight, neutral, ab_idle | ab_sit)
-DECLARE_ANIM(sleepanim, "Sleep", lowheight, neutral, ab_idle)
+DECLARE_ANIM(sleepanim, "Sleep", lowheight, neutral, ab_idle | ab_sleep)
DECLARE_ANIM(talkidleanim, "TalkIdle", middleheight, neutral, ab_idle)
DECLARE_ANIM(sitwallanim, "Dying", lowheight, neutral, ab_sit)
-DECLARE_ANIM(dead1anim, "Dead1", lowheight, neutral, 0)
-DECLARE_ANIM(dead2anim, "Dead2", lowheight, neutral, 0)
-DECLARE_ANIM(dead3anim, "Dead3", lowheight, neutral, 0)
-DECLARE_ANIM(dead4anim, "Dead4", lowheight, neutral, 0)
+DECLARE_ANIM(dead1anim, "Dead1", lowheight, neutral, ab_sleep)
+DECLARE_ANIM(dead2anim, "Dead2", lowheight, neutral, ab_sleep)
+DECLARE_ANIM(dead3anim, "Dead3", lowheight, neutral, ab_sleep)
+DECLARE_ANIM(dead4anim, "Dead4", lowheight, neutral, ab_sleep)
DECLARE_ANIM(loadable_anim_end, "", 0, 0, 0)