(defun draw-image-function (filename)
(multiple-value-bind
(texture width height) (load-texture filename)
- (cond (texture))))
+ (cond (texture
+ (lambda (&optional (f 0.0172))
+ (draw-rectangle (* f width) (* f height) :texture texture))))))
(defun draw-quad (v1 v2 v3 v4 &key texture color)
(cond (texture (glBindTexture GL_TEXTURE_2D texture)
(t (cond (color (draw-color color)))
(draw v1 v2 v3 v4))))
-(defun draw-square (&key size texture color)
- (let ((-size (neg size)))
- (draw-quad (list -size size 0) (list size size 0) (list size -size 0) (list -size -size 0) :texture texture :color color)))
+(defun draw-rectangle (width height &key texture color)
+ (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h)))
+ (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture :color color)))
+
+(defun draw-square (&key (size 1) texture color)
+ (draw-rectangle size size :texture texture :color color))
(defun draw-cube (&key size texture color)
(let ((-size (neg size)))
(next (random-tetramine))
(timer (make-timer))
(grid (make-list 20 :initial-element (make-list 14)))
- (texture (load-texture "fondo_tetris.png")))
+ (background (draw-image-function "fondo_tetris.png")))
(defun tetramine ()
(cond ((eq (timer-state timer) 'stopped) (start-timer timer)))
(setq next (random-tetramine)))
(t (incf y) (start-timer timer)))))
- (draw-square :size 20 :texture texture)))
+ (funcall background 0.086)))
; (translate -25 19)
; (draw-grid (join-grids tetramine grid x y))
; (translate 40 40)