static int music1;
extern int mainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
extern XYZ envsound[30];
extern float envsoundvol[30];
extern int numenvsounds;
campaign = 0;
}
-static void ch_save(Game *game, const char *args)
-{
- char buf[64];
- int i, j, k, l, m, templength;
- float headprop, bodyprop, armprop, legprop;
- snprintf(buf, 63, ":Data:Maps:%s", args);
-
-
- int mapvers = 12;;
-
- FILE *tfile;
- tfile=fopen( ConvertFileName(buf), "wb" );
- fpackf(tfile, "Bi", mapvers);
- fpackf(tfile, "Bi", maptype);
- fpackf(tfile, "Bi", hostile);
- fpackf(tfile, "Bf Bf", viewdistance, fadestart);
- fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
- fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
- fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(int j=0;j<player[0].num_weapons;j++){
- fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
- }
+static void ch_save(Game *game, const char *args){
+ char buf[64];
+ snprintf(buf, 63, ":Data:Maps:%s", args);
+
+ int mapvers = 12;
+
+ FILE *tfile;
+ tfile=fopen( ConvertFileName(buf), "wb" );
+ fpackf(tfile, "Bi", mapvers);
+ fpackf(tfile, "Bi", maptype);
+ fpackf(tfile, "Bi", hostile);
+ fpackf(tfile, "Bf Bf", viewdistance, fadestart);
+ fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
+ fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
+ fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z,
+ player[0].rotation, player[0].targetrotation, player[0].num_weapons);
+ if(player[0].num_weapons>0&&player[0].num_weapons<5)
+ for(int j=0;j<player[0].num_weapons;j++)
+ fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
- fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
- fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
+ fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
+ fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
- fpackf(tfile, "Bi", player[0].numclothes);
+ fpackf(tfile, "Bi", player[0].numclothes);
- fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
+ fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
+
+ fpackf(tfile, "Bi", numdialogues);
- fpackf(tfile, "Bi", numdialogues);
for(int k=0;k<numdialogues;k++){
fpackf(tfile, "Bi", numdialogueboxes[k]);
fpackf(tfile, "Bi", dialoguetype[k]);
fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
fpackf(tfile, "Bi", dialogueboxsound[k][l]);
- templength=strlen(dialoguetext[k][l]);
+ int templength=strlen(dialoguetext[k][l]);
fpackf(tfile, "Bi",(templength));
for(int m=0;m<templength;m++){
fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
+ if(dialoguetext[k][l][m]=='\0')
+ break;
}
templength=strlen(dialoguename[k][l]);
fpackf(tfile, "Bi",templength);
for(int m=0;m<templength;m++){
fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0')break;
+ if(dialoguename[k][l][m]=='\0')
+ break;
}
fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
}
for(int k=0;k<player[0].numclothes;k++){
- templength=strlen(player[0].clothes[k]);
+ int templength=strlen(player[0].clothes[k]);
fpackf(tfile, "Bi", templength);
for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", player[0].clothes[k][l]);
fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
}
- fpackf(tfile, "Bi", environment);
+ fpackf(tfile, "Bi", environment);
- fpackf(tfile, "Bi", objects.numobjects);
+ fpackf(tfile, "Bi", objects.numobjects);
- for(int k=0;k<objects.numobjects;k++){
- fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- }
+ for(int k=0;k<objects.numobjects;k++)
+ fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k],
+ objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- fpackf(tfile, "Bi", numhotspots);
+ fpackf(tfile, "Bi", numhotspots);
for(int i=0;i<numhotspots;i++){
fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
- templength=strlen(hotspottext[i]);
+ int templength=strlen(hotspottext[i]);
fpackf(tfile, "Bi",templength);
for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", hotspottext[i][l]);
}
- fpackf(tfile, "Bi", numplayers);
- if(numplayers<maxplayers)
- for(int j=1;j<numplayers;j++){
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
- if(player[j].num_weapons<5)
- for(int k=0;k<player[j].num_weapons;k++){
- fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
- }
- if(player[j].numwaypoints<30){
- fpackf(tfile, "Bi", player[j].numwaypoints);
- for(int k=0;k<player[j].numwaypoints;k++){
- fpackf(tfile, "Bf", player[j].waypoints[k].x);
- fpackf(tfile, "Bf", player[j].waypoints[k].y);
- fpackf(tfile, "Bf", player[j].waypoints[k].z);
- fpackf(tfile, "Bi", player[j].waypointtype[k]);
- }
- fpackf(tfile, "Bi", player[j].waypoint);
- } else {
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
- }
+ fpackf(tfile, "Bi", numplayers);
+ if(numplayers<maxplayers)
+ for(int j=1;j<numplayers;j++){
+ fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature,
+ player[j].coords.x, player[j].coords.y, player[j].coords.z,
+ player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
+ if(player[j].num_weapons<5)
+ for(int k=0;k<player[j].num_weapons;k++)
+ fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
+ if(player[j].numwaypoints<30){
+ fpackf(tfile, "Bi", player[j].numwaypoints);
+ for(int k=0;k<player[j].numwaypoints;k++){
+ fpackf(tfile, "Bf", player[j].waypoints[k].x);
+ fpackf(tfile, "Bf", player[j].waypoints[k].y);
+ fpackf(tfile, "Bf", player[j].waypoints[k].z);
+ fpackf(tfile, "Bi", player[j].waypointtype[k]);
+ }
+ fpackf(tfile, "Bi", player[j].waypoint);
+ }else{
+ player[j].numwaypoints=0;
+ player[j].waypoint=0;
+ fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
+ }
- fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
- fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
-
- if(player[j].creature==wolftype) {
- headprop=player[j].proportionhead.x/1.1;
- bodyprop=player[j].proportionbody.x/1.1;
- armprop=player[j].proportionarms.x/1.1;
- legprop=player[j].proportionlegs.x/1.1;
- } else if(player[j].creature==rabbittype){
- headprop=player[j].proportionhead.x/1.2;
- bodyprop=player[j].proportionbody.x/1.05;
- armprop=player[j].proportionarms.x/1.00;
- legprop=player[j].proportionlegs.x/1.1;
- }
+ fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
+ fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
+
+ float headprop, bodyprop, armprop, legprop;
+ if(player[j].creature==wolftype){
+ headprop=player[j].proportionhead.x/1.1;
+ bodyprop=player[j].proportionbody.x/1.1;
+ armprop=player[j].proportionarms.x/1.1;
+ legprop=player[j].proportionlegs.x/1.1;
+ }else if(player[j].creature==rabbittype){
+ headprop=player[j].proportionhead.x/1.2;
+ bodyprop=player[j].proportionbody.x/1.05;
+ armprop=player[j].proportionarms.x/1.00;
+ legprop=player[j].proportionlegs.x/1.1;
+ }
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
-
- fpackf(tfile, "Bi", player[j].numclothes);
- if(player[j].numclothes)
- for(int k=0;k<player[j].numclothes;k++){
- int templength;
- templength=strlen(player[j].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(int l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[j].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
- }
- }
+ fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+
+ fpackf(tfile, "Bi", player[j].numclothes);
+ if(player[j].numclothes)
+ for(int k=0;k<player[j].numclothes;k++){
+ int templength;
+ templength=strlen(player[j].clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for(int l=0;l<templength;l++)
+ fpackf(tfile, "Bb", player[j].clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
+ }
+ }
- fpackf(tfile, "Bi", game->numpathpoints);
+ fpackf(tfile, "Bi", game->numpathpoints);
for(int j=0;j<game->numpathpoints;j++){
fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
- for(int k=0;k<game->numpathpointconnect[j];k++){
+ for(int k=0;k<game->numpathpointconnect[j];k++)
fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
- }
}
- fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
+ fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
- fclose(tfile);
+ fclose(tfile);
}
static void ch_cellar(Game *game, const char *args)
}
-void Game::Loadlevel(int which){
+void Game::Loadlevel(int which){
stealthloading=0;
whichlevel=which;
Loadlevel("mapsave");
}
-void Game::Loadlevel(const char *name){
+void Game::Loadlevel(const char *name){
static int oldlevel;
int templength;
float lamefloat;
LOG(std::string("Loading level...") + name);
- if(!gameon)visibleloading=1;
-
- if(stealthloading)visibleloading=0;
-
- if(!stillloading)loadtime=0;
+ if(!gameon)
+ visibleloading=1;
+ if(stealthloading)
+ visibleloading=0;
+ if(!stillloading)
+ loadtime=0;
gamestarted=1;
numenvsounds=0;
//visibleloading=1;
- if(tutoriallevel!=-1)tutoriallevel=0;
- else tutoriallevel=1;
+ if(tutoriallevel!=-1)
+ tutoriallevel=0;
+ else
+ tutoriallevel=1;
- if(tutoriallevel==1)tutorialstage=0;
+ if(tutoriallevel==1)
+ tutorialstage=0;
if(tutorialstage==0){
tutorialstagetime=0;
tutorialmaxtime=1;
}
loadingstuff=1;
- if(!firstload){
+ if(!firstload)
oldlevel=50;
- }
pause_sound(whooshsound);
pause_sound(stream_firesound);
const char *FixedFN = ConvertFileName(buf);
int mapvers;
- FILE *tfile;
+ FILE *tfile;
tfile=fopen( FixedFN, "rb" );
- if(tfile)
- {
+ if(tfile){
pause_sound(stream_firesound);
-
-
scoreadded=0;
windialogue=0;
-
hostiletime=0;
-
won=0;
- //campaign=0;
animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
numdialogues=0;
for(int i=0;i<20;i++)
- {
dialoguegonethrough[i]=0;
- }
indialogue=-1;
cameramode=0;
damagedealt=0;
damagetaken=0;
- if(accountactive)difficulty=accountactive->getDifficulty();
+ if(accountactive)
+ difficulty=accountactive->getDifficulty();
- if(difficulty!=2)minimap=1;
- else minimap=0;
+ if(difficulty!=2)
+ minimap=1;
+ else
+ minimap=0;
numhotspots=0;
currenthotspot=-1;
winfreeze=0;
for(int i=0;i<100;i++)
- {
bonusnum[i]=0;
- }
numfalls=0;
numflipfail=0;
bonus=0;
gameon=1;
changedelay=0;
- if(console)
- {
+ if(console){
emit_sound_np(consolesuccesssound);
freeze=0;
console=0;
}
- if(!stealthloading)
- {
+ if(!stealthloading){
terrain.numdecals=0;
Sprite::deleteSprites();
for(int i=0;i<objects.numobjects;i++)
- {
objects.model[i].numdecals=0;
- }
int j=objects.numobjects;
- for(int i=0;i<j;i++)
- {
+ for(int i=0;i<j;i++){
objects.DeleteObject(0);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
for(int i=0;i<subdivision;i++)
- {
for(int j=0;j<subdivision;j++)
- {
terrain.patchobjectnum[i][j]=0;
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
weapons.numweapons=0;
funpackf(tfile, "Bi", &mapvers);
- if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
- else indemo=0;
- if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
- else maptype=mapkilleveryone;
- if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
- else hostile=1;
- if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ if(mapvers>=15)
+ funpackf(tfile, "Bi", &indemo);
+ else
+ indemo=0;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &maptype);
+ else
+ maptype=mapkilleveryone;
+ if(mapvers>=6)
+ funpackf(tfile, "Bi", &hostile);
else
- {
+ hostile=1;
+ if(mapvers>=4)
+ funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ else{
viewdistance=100;
fadestart=.6;
}
- if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
- else
- {
+ if(mapvers>=2)
+ funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
+ else{
skyboxtexture=1;
skyboxr=1;
skyboxg=1;
skyboxb=1;
}
- if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
- else
- {
+ if(mapvers>=10)
+ funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+ else{
skyboxlightr=skyboxr;
skyboxlightg=skyboxg;
skyboxlightb=skyboxb;
}
- if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
- if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
+ if(!stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
+ if(stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
player[0].originalcoords=player[0].coords;
if(player[0].num_weapons>0&&player[0].num_weapons<5)
- {
- for(int j=0;j<player[0].num_weapons;j++)
- {
+ for(int j=0;j<player[0].num_weapons;j++){
player[0].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
weapons.owner[weapons.numweapons]=0;
weapons.numweapons++;
}
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
funpackf(tfile, "Bi", &player[0].numclothes);
if(mapvers>=9)
- {
funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
- }
- else
- {
+ else{
player[0].whichskin=0;
player[0].creature=rabbittype;
}
player[0].lastattack2=-1;
player[0].lastattack3=-1;
- if(mapvers>=8)
- {
+ //dialogues
+ if(mapvers>=8){
funpackf(tfile, "Bi", &numdialogues);
- if(numdialogues)
- {
- for(int k=0;k<numdialogues;k++)
- {
- funpackf(tfile, "Bi", &numdialogueboxes[k]);
- funpackf(tfile, "Bi", &dialoguetype[k]);
- for(int l=0;l<10;l++)
- {
- funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
- funpackf(tfile, "Bf", &participantrotation[k][l]);
- }
- if(numdialogueboxes)
- {
- for(int l=0;l<numdialogueboxes[k];l++)
- {
- funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
- funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
-
- bool doneread;
-
- funpackf(tfile, "Bi",&templength);
- if(templength>128||templength<=0)templength=128;
- int m;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
- dialoguetext[k][l][m] = 0;
-
- funpackf(tfile, "Bi",&templength);
- if(templength>64||templength<=0)templength=64;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0'){
- break;
- }
- }
- dialoguename[k][l][m] = 0;
- funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
- funpackf(tfile, "Bi", &participantfocus[k][l]);
- funpackf(tfile, "Bi", &participantaction[k][l]);
-
- for(m=0;m<10;m++)
- funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
-
- funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
- }
- }
- }
- }
- }
- else numdialogues=0;
+ for(int k=0;k<numdialogues;k++){
+ funpackf(tfile, "Bi", &numdialogueboxes[k]);
+ funpackf(tfile, "Bi", &dialoguetype[k]);
+ for(int l=0;l<10;l++){
+ funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
+ funpackf(tfile, "Bf", &participantrotation[k][l]);
+ }
+ for(int l=0;l<numdialogueboxes[k];l++){
+ funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
+ funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
+
+ bool doneread;
+
+ funpackf(tfile, "Bi",&templength);
+ if(templength>128||templength<=0)
+ templength=128;
+ int m;
+ for(m=0;m<templength;m++){
+ funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
+ if(dialoguetext[k][l][m]=='\0')
+ break;
+ }
+ dialoguetext[k][l][m] = 0;
+
+ funpackf(tfile, "Bi",&templength);
+ if(templength>64||templength<=0)templength=64;
+ for(m=0;m<templength;m++){
+ funpackf(tfile, "Bb", &dialoguename[k][l][m]);
+ if(dialoguename[k][l][m]=='\0')
+ break;
+ }
+ dialoguename[k][l][m] = 0;
+ funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
+ funpackf(tfile, "Bi", &participantfocus[k][l]);
+ funpackf(tfile, "Bi", &participantaction[k][l]);
- if(player[0].numclothes)
- {
- for(int k=0;k<player[0].numclothes;k++)
- {
- funpackf(tfile, "Bi", &templength);
- for(int l=0;l<templength;l++)
- funpackf(tfile, "Bb", &player[0].clothes[k][l]);
- player[0].clothes[k][templength]='\0';
- funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
- }
- }
+ for(m=0;m<10;m++)
+ funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
+
+ funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
+ }
+ }
+ }else
+ numdialogues=0;
+
+ for(int k=0;k<player[0].numclothes;k++){
+ funpackf(tfile, "Bi", &templength);
+ for(int l=0;l<templength;l++)
+ funpackf(tfile, "Bb", &player[0].clothes[k][l]);
+ player[0].clothes[k][templength]='\0';
+ funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
+ }
funpackf(tfile, "Bi", &environment);
funpackf(tfile, "Bi", &objects.numobjects);
- if(objects.numobjects)
- {
- for(int i=0;i<objects.numobjects;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
- if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
- }
- }
+ for(int i=0;i<objects.numobjects;i++){
+ funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
+ if(objects.type[i]==treeleavestype)
+ objects.scale[i]=objects.scale[i-1];
+ }
- if(mapvers>=7)
- {
+ if(mapvers>=7){
funpackf(tfile, "Bi", &numhotspots);
- if(numhotspots)
- {
- for(int i=0;i<numhotspots;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
- funpackf(tfile, "Bi", &templength);
- if(templength)
- for(int l=0;l<templength;l++)
- funpackf(tfile, "Bb", &hotspottext[i][l]);
- hotspottext[i][templength]='\0';
- if(hotspottype[i]==-111)indemo=1;
- }
- }
- }
- else numhotspots=0;
+ for(int i=0;i<numhotspots;i++){
+ funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
+ funpackf(tfile, "Bi", &templength);
+ if(templength)
+ for(int l=0;l<templength;l++)
+ funpackf(tfile, "Bb", &hotspottext[i][l]);
+ hotspottext[i][templength]='\0';
+ if(hotspottype[i]==-111)
+ indemo=1;
+ }
+ }else
+ numhotspots=0;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
- if(!stealthloading)
- {
+ if(!stealthloading){
objects.center=0;
for(int i=0;i<objects.numobjects;i++)
- {
objects.center+=objects.position[i];
- }
objects.center/=objects.numobjects;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
float maxdistance=0;
float tempdist;
int whichclosest;
- for(int i=0;i<objects.numobjects;i++)
- {
+ for(int i=0;i<objects.numobjects;i++){
tempdist=findDistancefast(&objects.center,&objects.position[i]);
- if(tempdist>maxdistance)
- {
+ if(tempdist>maxdistance){
whichclosest=i;
maxdistance=tempdist;
}
objects.radius=fast_sqrt(maxdistance);
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
//mapcenter=objects.center;
//mapradius=objects.radius;
funpackf(tfile, "Bi", &numplayers);
int howmanyremoved=0;
bool removeanother=0;
- if(numplayers>1&&numplayers<maxplayers)
- {
- for(int i=1;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(numplayers>1&&numplayers<maxplayers){
+ for(int i=1;i<numplayers;i++){
+ if(visibleloading)
+ LoadingScreen();
removeanother=0;
funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
- else player[i-howmanyremoved].howactive=typeactive;
- if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
- else player[i-howmanyremoved].scale=-1;
- if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
- else player[i-howmanyremoved].immobile=0;
- if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
- else player[i-howmanyremoved].rotation=0;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
+ else
+ player[i-howmanyremoved].howactive=typeactive;
+ if(mapvers>=3)
+ funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
+ else
+ player[i-howmanyremoved].scale=-1;
+ if(mapvers>=11)
+ funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
+ else
+ player[i-howmanyremoved].immobile=0;
+ if(mapvers>=12)
+ funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
+ else
+ player[i-howmanyremoved].rotation=0;
player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
removeanother=1;
howmanyremoved++;
}
- if(!removeanother)
- {
- if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
- {
- for(int j=0;j<player[i-howmanyremoved].num_weapons;j++)
- {
+ if(!removeanother){
+ if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5){
+ for(int j=0;j<player[i-howmanyremoved].num_weapons;j++){
player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
//player[i-howmanyremoved].numwaypoints=10;
- for(int j=0;j<player[i-howmanyremoved].numwaypoints;j++)
- {
+ for(int j=0;j<player[i-howmanyremoved].numwaypoints;j++){
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
- else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
+ else
+ player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
- if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
+ if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)
+ player[i-howmanyremoved].waypoint=0;
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
- if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else
- {
+ if(mapvers>=4)
+ funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
+ else{
headprop=1;
bodyprop=1;
armprop=1;
legprop=1;
}
- if(player[i-howmanyremoved].creature==wolftype)
- {
+ if(player[i-howmanyremoved].creature==wolftype){
player[i-howmanyremoved].proportionhead=1.1*headprop;
player[i-howmanyremoved].proportionbody=1.1*bodyprop;
player[i-howmanyremoved].proportionarms=1.1*armprop;
player[i-howmanyremoved].proportionlegs=1.1*legprop;
}
- if(player[i-howmanyremoved].creature==rabbittype)
- {
+ if(player[i-howmanyremoved].creature==rabbittype){
player[i-howmanyremoved].proportionhead=1.2*headprop;
player[i-howmanyremoved].proportionbody=1.05*bodyprop;
player[i-howmanyremoved].proportionarms=1.00*armprop;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
- if(player[i-howmanyremoved].numclothes)
- {
- for(int k=0;k<player[i-howmanyremoved].numclothes;k++)
- {
+ if(player[i-howmanyremoved].numclothes){
+ for(int k=0;k<player[i-howmanyremoved].numclothes;k++){
int templength;
funpackf(tfile, "Bi", &templength);
for(int l=0;l<templength;l++)
}
}
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
numplayers-=howmanyremoved;
funpackf(tfile, "Bi", &numpathpoints);
if(numpathpoints>30||numpathpoints<0)
numpathpoints=0;
- if(numpathpoints)
- {
- for(int j=0;j<numpathpoints;j++)
- {
- funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
- for(int k=0;k<numpathpointconnect[j];k++){
- funpackf(tfile, "Bi", &pathpointconnect[j][k]);
- }
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ for(int j=0;j<numpathpoints;j++){
+ funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
+ for(int k=0;k<numpathpointconnect[j];k++){
+ funpackf(tfile, "Bi", &pathpointconnect[j][k]);
+ }
+ }
+ if(visibleloading)
+ LoadingScreen();
funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
Setenvironment(environment);
oldenvironment=environment;
- if(!stealthloading)
- {
+ if(!stealthloading){
int j=objects.numobjects;
objects.numobjects=0;
- for(int i=0;i<j;i++)
- {
- //if(objects.type[i]!=spiketype)
+ for(int i=0;i<j;i++){
objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
- //if(skyboxtexture){
terrain.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
objects.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- /*}
- else terrain.DoLighting();
- */
+ if(visibleloading)
+ LoadingScreen();
}
fclose(tfile);
oldlevel=whichlevel;
- if(numplayers>maxplayers-1)numplayers=maxplayers-1;
- for(int i=0;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(numplayers>maxplayers-1)
+ numplayers=maxplayers-1;
+ for(int i=0;i<numplayers;i++){
+ if(visibleloading)
+ LoadingScreen();
player[i].burnt=0;
player[i].bled=0;
player[i].onfire=0;
- if(i==0||player[i].scale<0)player[i].scale=.2;
+ if(i==0||player[i].scale<0)
+ player[i].scale=.2;
player[i].skeleton.free=0;
player[i].skeleton.id=i;
- //if(Random()%2==0)player[i].creature=wolftype;
- //else player[i].creature=rabbittype;
- if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load(
+ if(i==0&&mapvers<9)
+ player[i].creature=rabbittype;
+ if(player[i].creature!=wolftype){
+ player[i].skeleton.Load(
(char *)":Data:Skeleton:Basic Figure",
(char *)":Data:Skeleton:Basic Figurelow",
(char *)":Data:Skeleton:Rabbitbelt",
(char *)":Data:Models:Body7.solid",
(char *)":Data:Models:Bodylow.solid",
(char *)":Data:Models:Belt.solid",0);
- else
- {
+ }else{
if(player[i].creature!=wolftype){
player[i].skeleton.Load(
(char *)":Data:Skeleton:Basic Figure",
int texsize;
texsize=512*512*3/texdetail/texdetail;
- //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
- //player[i].skeleton.skinText.resize(texsize);
LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- if(player[i].numclothes)
- {
- for(int j=0;j<player[i].numclothes;j++)
- {
+ if(player[i].numclothes){
+ for(int j=0;j<player[i].numclothes;j++){
tintr=player[i].clothestintr[j];
tintg=player[i].clothestintg[j];
tintb=player[i].clothestintb[j];
player[i].targetframe=1;
player[i].target=0;
player[i].speed=1+(float)(Random()%100)/1000;
- if(difficulty==0)player[i].speed-=.2;
- if(difficulty==1)player[i].speed-=.1;
+ if(difficulty==0)
+ player[i].speed-=.2;
+ if(difficulty==1)
+ player[i].speed-=.1;
player[i].velocity=0;
player[i].oldcoords=player[i].coords;
player[i].aitype=passivetype;
player[i].madskills=0;
- if(i==0)
- {
+ if(i==0){
player[i].proportionhead=1.2;
player[i].proportionbody=1.05;
player[i].proportionarms=1.00;
player[i].headless=0;
player[i].currentoffset=0;
player[i].targetoffset=0;
- /*player[i].armorhead=1;
- player[i].armorhigh=1;
- player[i].armorlow=1;
- player[i].protectionhead=1;
- player[i].protectionhigh=1;
- player[i].protectionlow=1;
- player[i].metalhead=1;
- player[i].metalhigh=1;
- player[i].metallow=1;
- player[i].power=1;
- player[i].speedmult=1;*/
player[i].damagetolerance=200;
- if(player[i].creature==wolftype)
- {
- /*player[i].proportionhead=1.1;
- player[i].proportionbody=1.1;
- player[i].proportionarms=1.1;
- player[i].proportionlegs=1.1;
- player[i].proportionlegs.y=1.1;*/
- if(i==0||player[i].scale<0)player[i].scale=.23;
-
+ if(player[i].creature==wolftype){
+ if(i==0||player[i].scale<0)
+ player[i].scale=.23;
player[i].damagetolerance=300;
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- if(cellophane)
- {
+ if(visibleloading)
+ LoadingScreen();
+ if(cellophane){
player[i].proportionhead.z=0;
player[i].proportionbody.z=0;
player[i].proportionarms.z=0;
player[0].weaponactive=-1;
if(difficulty==1)
- {
- //player[0].speedmult=1/.9;
player[0].power=1/.9;
- }
if(difficulty==0)
- {
- //player[0].speedmult=1/.8;
player[0].power=1/.8;
- }
- //player[0].weaponstuck=1;
-
- if(difficulty==1)player[0].damagetolerance=250;
- if(difficulty==0)player[0].damagetolerance=300;
- if(difficulty==0)player[0].armorhead*=1.5;
- if(difficulty==0)player[0].armorhigh*=1.5;
- if(difficulty==0)player[0].armorlow*=1.5;
+ if(difficulty==1)
+ player[0].damagetolerance=250;
+ if(difficulty==0)
+ player[0].damagetolerance=300;
+ if(difficulty==0)
+ player[0].armorhead*=1.5;
+ if(difficulty==0)
+ player[0].armorhigh*=1.5;
+ if(difficulty==0)
+ player[0].armorlow*=1.5;
cameraloc=player[0].coords;
cameraloc.y+=5;
rotation=player[0].rotation;
hawkcoords=player[0].coords;
hawkcoords.y+=30;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- //weapons.numweapons=numplayers;
- for(int i=0;i<weapons.numweapons;i++)
- {
+ if(visibleloading)
+ LoadingScreen();
+ for(int i=0;i<weapons.numweapons;i++){
weapons.bloody[i]=0;
weapons.blooddrip[i]=0;
weapons.blooddripdelay[i]=0;
weapons.onfire[i]=0;
weapons.flamedelay[i]=0;
weapons.damage[i]=0;
- //weapons.type[i]=sword;
if(weapons.type[i]==sword){
weapons.mass[i]=1.5;
weapons.tipmass[i]=1;
LOG("Starting background music...");
OPENAL_StopSound(OPENAL_ALL);
- if(environment==snowyenvironment)
- {
+ if(environment==snowyenvironment){
if(ambientsound)
emit_stream_np(stream_wind);
- }
- else if(environment==desertenvironment)
- {
+ }else if(environment==desertenvironment){
if(ambientsound)
emit_stream_np(stream_desertambient);
- }
- else if(environment==grassyenvironment)
- {
+ }else if(environment==grassyenvironment){
if(ambientsound)
emit_stream_np(stream_wind, 100.);
}
oldmusicvolume[3]=0;
if(!firstload)
- {
firstload=1;
- }
}
leveltime=0;
loadingstuff=0;
//skip level
if(whichlevel!=-2&&Input::isKeyPressed(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!editorenabled){
targetlevel++;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
+ if(targetlevel>numchallengelevels-1)
+ targetlevel=0;
loading=1;
leveltime=5;
}
if(Input::isKeyPressed(SDLK_PERIOD)){
pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
+ if(pathpointselected>=numpathpoints)
+ pathpointselected=-1;
}
if(Input::isKeyPressed(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)){
pathpointselected--;