]> git.jsancho.org Git - lugaru.git/commitdiff
Use real SDL mouse grab instead of cursor warping (should fix running game
authorRyan C. Gordon <icculus@icculus.org>
Sun, 7 Aug 2005 00:22:31 +0000 (00:22 +0000)
committerRyan C. Gordon <icculus@icculus.org>
Sun, 7 Aug 2005 00:22:31 +0000 (00:22 +0000)
 on Enlightenment 17).

Source/OpenGL_Windows.cpp

index 15073ce19546940855d9e54b1a598907c24bcdaf..5c8f491fd2dfc67e38d413a840fb8cd505f3102d 100644 (file)
@@ -223,8 +223,6 @@ Boolean gDone = false, gfFrontProcess = true;
 
 Game * pgame = 0;
 
-static bool gMouseGrabbed = true;
-
 // --------------------------------------------------------------------------
 
 void ReportError (char * strError)
@@ -432,11 +430,16 @@ static inline int clamp_sdl_mouse_button(Uint8 button)
     return -1;
 }
 
-static void sdlEventProc(const SDL_Event &e)
+static void sdlEventProc(const SDL_Event &e, Game &game)
 {
     int val;
     switch(e.type)
        {
+        case SDL_MOUSEMOTION:
+            game.deltah += e.motion.xrel;
+            game.deltav += e.motion.yrel;
+            return;
+
                case SDL_MOUSEBUTTONDOWN:
                        {
                 val = clamp_sdl_mouse_button(e.button.button);
@@ -479,7 +482,15 @@ static void sdlEventProc(const SDL_Event &e)
             if (e.key.keysym.sym == SDLK_g)
             {
                 if (e.key.keysym.mod & KMOD_CTRL)
-                    gMouseGrabbed = !gMouseGrabbed;
+                {
+                    SDL_GrabMode mode = SDL_GRAB_ON;
+                    if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
+                    {
+                        mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
+                        mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
+                    }
+                    SDL_WM_GrabInput(mode);
+                }
             }
 
             else if (e.key.keysym.sym == SDLK_RETURN)
@@ -1049,6 +1060,23 @@ Boolean SetUp (Game & game)
 
 static void DoMouse(Game & game)
 {
+#if USE_SDL
+       if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
+       {
+               game.deltah *= usermousesensitivity;
+               game.deltav *= usermousesensitivity;
+               game.mousecoordh += game.deltah;
+               game.mousecoordv += game.deltav;
+        if (game.mousecoordh < 0)
+            game.mousecoordh = 0;
+        else if (game.mousecoordh >= kContextWidth)
+            game.mousecoordh = kContextWidth - 1;
+        if (game.mousecoordv < 0)
+            game.mousecoordv = 0;
+        else if (game.mousecoordv >= kContextHeight)
+            game.mousecoordv = kContextHeight - 1;
+       }
+#else
        static Point lastMouse = {-1,-1};
        Point globalMouse;
 
@@ -1080,7 +1108,7 @@ static void DoMouse(Game & game)
                        game.mousecoordv=globalMouse.v;
                }
 
-               if((!mainmenu)&&(gMouseGrabbed))
+               if(!mainmenu)
                {
                        if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
                                pos.x = gMidPoint.h;
@@ -1092,6 +1120,7 @@ static void DoMouse(Game & game)
                        }
                }
        }
+#endif
 }
 
 
@@ -1320,7 +1349,9 @@ int main (void)
                                        gameFocused = true;
 
                                        // check windows messages
-                    #if USE_SDL
+                                       #if USE_SDL
+                                       game.deltah = 0;
+                                       game.deltav = 0;
                                        SDL_Event e;
                                        // message pump
                                        while( SDL_PollEvent( &e ) )
@@ -1330,9 +1361,10 @@ int main (void)
                                                        gDone=true;
                                                        break;
                                                }
-                        sdlEventProc(e);
+                                               sdlEventProc(e, game);
                                        }
-                    #elif (defined WIN32)
+
+                                       #elif (defined WIN32)
                                        MSG msg;
                                        // message pump
                                        while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
@@ -1348,7 +1380,7 @@ int main (void)
                                                        DispatchMessage( &msg );
                                                }
                                        }
-                    #endif
+                                       #endif
 
                                        // game
                                        DoUpdate(game);