--- /dev/null
+/*
+Copyright (C) 2010 - Lugaru authors
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "Skeleton.h"
+#include "Animation.h"
+
+struct animation_data_elt
+{
+ const char *filename;
+ int height;
+ int attack;
+};
+
+static animation_data_elt animation_data[animation_count] = {
+#define DECLARE_ANIM(id, file, height, attack) {file, height, attack},
+#include "Animation.def"
+#undef DECLARE_ANIM
+};
+
+void loadAllAnimations()
+{
+ for (int i = 0; i < loadable_anim_end; i++)
+ {
+ animation_data_elt *e = animation_data + i;
+ animation[i].Load(e->filename, e->height, e->attack);
+ }
+}