]> git.jsancho.org Git - lugaru.git/commitdiff
Remove more commented-out code. Out of sight, out of mind
authorAlexander Monakov <amonakov@gmail.com>
Mon, 3 Jan 2011 18:30:40 +0000 (21:30 +0300)
committerAlexander Monakov <amonakov@gmail.com>
Mon, 3 Jan 2011 18:30:40 +0000 (21:30 +0300)
Source/GameInitDispose.cpp
Source/Skeleton.cpp
Source/Weapons.cpp

index c96eb28c06990fabcf7d0fe831bf5777dc9262ce..8530e37b6b2e5670439ef580197e8bc89f61210c 100644 (file)
@@ -920,11 +920,6 @@ void Game::LoadStuff()
 
        visibleloading=1;
 
-       /*musicvolume[3]=512;
-       PlaySoundEx( music4, samp[music4], NULL, true);
-       OPENAL_SetPaused(channels[music4], false);
-       OPENAL_SetVolume(channels[music4], 512);
-       */
        loadtime=0;
 
        stillloading=1;
index dfc4f786fd91ad9050d9448f4a733587927b135f..2bffab8c6df8401d2932a16312f551d61a14a0bd 100644 (file)
@@ -248,136 +248,6 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                        temp=joints[jointlabels[leftknee]].position-(joints[jointlabels[lefthip]].position+joints[jointlabels[leftankle]].position)/2;
                                }
                        }
-                       /*
-                       if(terrain.patchobjectnum[whichpatchx][whichpatchz])
-                       for(m=0;m<terrain.patchobjectnum[whichpatchx][whichpatchz];m++){
-                       k=terrain.patchobjects[whichpatchx][whichpatchz][m];
-                       if(k<objects.numobjects&&k>=0)
-                       if(objects.possible[k]){
-                       temp=joints[jointlabels[head]].position*(*scale)+*coords;
-                       if(objects.model[k].SphereCheck(&temp, 0.06, &start, &objects.position[k], &objects.rotation[k])!=-1){
-                       //temp=(joints[jointlabels[head]].position*(*scale)+*coords)-start;
-                       //Normalise(&temp);
-                       //joints[jointlabels[head]].position=((temp*.2+start)-*coords)/(*scale);
-                       joints[jointlabels[head]].position=(temp-*coords)/(*scale);
-                       }
-                       }
-                       }       */
-
-
-                       //Ears check
-                       /*XYZ startheadpos;
-                       startheadpos=joints[jointlabels[head]].position;
-                       XYZ headpos;
-                       headpos=joints[jointlabels[head]].position+(joints[jointlabels[head]].position-joints[jointlabels[neck]].position);
-                       if(terrain.patchobjectnum[whichpatchx][whichpatchz])
-                       for(m=0;m<terrain.patchobjectnum[whichpatchx][whichpatchz];m++){
-                       k=terrain.patchobjects[whichpatchx][whichpatchz][m];
-                       if(k<objects.numobjects&&k>=0)
-                       if(objects.possible[k]){
-                       friction=objects.friction[k];
-                       start=joints[jointlabels[head]].position*(*scale)+*coords;
-                       end=(headpos)*(*scale)+*coords;
-                       whichhit=objects.model[k].LineCheckPossible(&start,&end,&temp,&objects.position[k],&objects.rotation[k]);
-                       if(whichhit!=-1){
-                       if(joints[jointlabels[head]].label==groin&&!joints[jointlabels[head]].locked&&joints[jointlabels[head]].delay<=0){
-                       joints[jointlabels[head]].locked=1;
-                       joints[jointlabels[head]].delay=1;
-                       static float gLoc[3];
-                       static float vel[3];
-                       gLoc[0]=headpos.x*(*scale)+coords->x;
-                       gLoc[1]=headpos.y*(*scale)+coords->y;
-                       gLoc[2]=headpos.z*(*scale)+coords->z;
-                       vel[0]=joints[jointlabels[head]].velocity.x;
-                       vel[1]=joints[jointlabels[head]].velocity.y;
-                       vel[2]=joints[jointlabels[head]].velocity.z;
-                       PlaySoundEx( landsound1, samp[landsound1], NULL, true);
-                       OPENAL_3D_SetAttributes(channels[landsound1], gLoc, vel);
-                       OPENAL_SetVolume(channels[landsound1], 128);
-                       OPENAL_SetPaused(channels[landsound1], false);
-
-                       breaking=1;
-                       }
-
-                       if(joints[jointlabels[head]].label==head&&!joints[jointlabels[head]].locked&&joints[jointlabels[head]].delay<=0){
-                       joints[jointlabels[head]].locked=1;
-                       joints[jointlabels[head]].delay=1;
-                       static float gLoc[3];
-                       static float vel[3];
-                       gLoc[0]=headpos.x*(*scale)+coords->x;
-                       gLoc[1]=headpos.y*(*scale)+coords->y;
-                       gLoc[2]=headpos.z*(*scale)+coords->z;
-                       vel[0]=joints[jointlabels[head]].velocity.x;
-                       vel[1]=joints[jointlabels[head]].velocity.y;
-                       vel[2]=joints[jointlabels[head]].velocity.z;
-                       PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                       OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                       OPENAL_SetVolume(channels[landsound2], 128);
-                       OPENAL_SetPaused(channels[landsound2], false);
-                       }
-
-                       terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
-                       if(terrainnormal.y>.8)freefall=0;
-                       bounceness=terrainnormal*findLength(&joints[jointlabels[head]].velocity)*(abs(normaldotproduct(joints[jointlabels[head]].velocity,terrainnormal)));
-                       if(findLengthfast(&joints[jointlabels[head]].velocity)>findLengthfast(&joints[jointlabels[head]].oldvelocity)){
-                       bounceness=0;
-                       joints[jointlabels[head]].velocity=joints[jointlabels[head]].oldvelocity;
-                       }
-                       if(findLengthfast(&bounceness)>4000&&breaking){
-                       objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
-                       Sprite::MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, 4, .2);
-                       breaking=0;
-                       camerashake+=.6;
-
-                       static float gLoc[3];
-                       static float vel[3];
-                       gLoc[0]=headpos.x*(*scale)+coords->x;
-                       gLoc[1]=headpos.y*(*scale)+coords->y;
-                       gLoc[2]=headpos.z*(*scale)+coords->z;
-                       vel[0]=joints[jointlabels[head]].velocity.x;
-                       vel[1]=joints[jointlabels[head]].velocity.y;
-                       vel[2]=joints[jointlabels[head]].velocity.z;
-                       PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
-                       OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
-                       OPENAL_SetVolume(channels[breaksound2], 300);
-                       OPENAL_SetPaused(channels[breaksound2], false);
-
-                       envsound[numenvsounds]=*coords;
-                       envsoundvol[numenvsounds]=64;
-                       envsoundlife[numenvsounds]=.4;
-                       numenvsounds++;
-                       }
-                       if(objects.type[k]==treetrunktype){
-                       objects.rotx[k]+=joints[jointlabels[head]].velocity.x*multiplier*.4;
-                       objects.roty[k]+=joints[jointlabels[head]].velocity.z*multiplier*.4;
-                       objects.rotx[k+1]+=joints[jointlabels[head]].velocity.x*multiplier*.4;
-                       objects.roty[k+1]+=joints[jointlabels[head]].velocity.z*multiplier*.4;
-                       }
-                       if(!joints[jointlabels[head]].locked)damage+=findLengthfast(&bounceness)/2500;
-                       ReflectVector(&joints[jointlabels[head]].velocity,&terrainnormal);
-                       frictionness=abs(normaldotproduct(joints[jointlabels[head]].velocity,terrainnormal));//findLength(&bounceness)/findLength(&joints[jointlabels[head]].velocity);
-                       joints[jointlabels[head]].velocity-=bounceness;
-                       if(1-friction*frictionness>0)joints[jointlabels[head]].velocity*=1-friction*frictionness;
-                       else joints[jointlabels[head]].velocity=0;
-                       if(findLengthfast(&bounceness)>2500){
-                       Normalise(&bounceness);
-                       bounceness=bounceness*50;
-                       }
-                       joints[jointlabels[head]].velocity+=bounceness*elasticity;
-
-
-                       if(!joints[jointlabels[head]].locked)
-                       if(findLengthfast(&joints[jointlabels[head]].velocity)<1){
-                       joints[jointlabels[head]].locked=1;
-                       //joints[jointlabels[head]].velocity*=3;
-                       }
-                       if(findLengthfast(&bounceness)>500)Sprite::MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, .5, .2);
-                       joints[jointlabels[head]].position=(temp-*coords)/(*scale)+(startheadpos-headpos)+terrainnormal*.005;
-                       if(longdead>100)broken=1;
-                       }
-                       }
-                       }
-                       */
 
                        for(i=0; i<num_joints; i++){
                                //joints[i].delay-=multiplier/1.5;
index 48fbbf6d5a9fc926e0d0dc875d5c448542f464ce..9be2636232ed6f74e8fe37f3a7854ebe7d6f9956 100644 (file)
@@ -721,162 +721,6 @@ void      Weapons::DoStuff(){
                                                }
                                                tippoint[i]+=(mid-oldmid)*20;
                                        }
-                                       /*XYZ mid;
-                                       mid=position[i]+tippoint[i];
-                                       mid/=2;
-                                       if(position[i].y<terrain.getHeightExtrude(mid.x,mid.z,position[i].x,position[i].z)){
-                                       hitsomething[i]=1;
-                                       position[i].y=terrain.getHeightExtrude(mid.x,mid.z,position[i].x,position[i].z);
-
-                                       terrainnormal=terrain.getNormal(mid.x,mid.z);
-                                       ReflectVector(&velocity[i],&terrainnormal);
-                                       position[i]+=terrainnormal*.002;
-                                       bounceness=terrainnormal*findLength(&velocity[i])*(abs(normaldotproduct(velocity[i],terrainnormal)));
-                                       if(findLengthfast(&velocity[i])<findLengthfast(&bounceness))bounceness=0;
-                                       frictionness=abs(normaldotproduct(velocity[i],terrainnormal));
-                                       velocity[i]-=bounceness;
-                                       if(1-friction*frictionness>0)velocity[i]*=1-friction*frictionness;
-                                       else velocity[i]=0;
-                                       if(terrain.getOpacity(mid.x,mid.z)<.2)velocity[i]+=bounceness*elasticity*.3;
-                                       else velocity[i]+=bounceness*elasticity;
-
-                                       if(findLengthfast(&bounceness)>1){
-                                       float gLoc[3];
-                                       float vel[3];
-                                       int whichsound;
-                                       if(terrain.getOpacity(mid.x,mid.z)>.2){
-                                       if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
-                                       if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
-                                       }
-                                       else whichsound=footstepsound+abs(Random()%2);
-                                       gLoc[0]=position[i].x;
-                                       gLoc[1]=position[i].y;
-                                       gLoc[2]=position[i].z;
-                                       vel[0]=0;
-                                       vel[1]=0;
-                                       vel[2]=0;
-                                       PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                       if(terrain.getOpacity(position[i].x,position[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
-                                       else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
-                                       OPENAL_SetPaused(channels[whichsound], false);
-                                       }
-                                       }
-
-                                       if(tippoint[i].y<terrain.getHeightExtrude(mid.x,mid.z,tippoint[i].x,tippoint[i].z)){
-                                       hitsomething[i]=1;
-                                       tippoint[i].y=terrain.getHeightExtrude(mid.x,mid.z,tippoint[i].x,tippoint[i].z);
-
-                                       terrainnormal=terrain.getNormal(mid.x,mid.z);
-                                       ReflectVector(&tipvelocity[i],&terrainnormal);
-                                       tippoint[i]+=terrainnormal*.002;
-                                       bounceness=terrainnormal*findLength(&tipvelocity[i])*(abs(normaldotproduct(tipvelocity[i],terrainnormal)));
-                                       if(findLengthfast(&tipvelocity[i])<findLengthfast(&bounceness))bounceness=0;
-                                       frictionness=abs(normaldotproduct(tipvelocity[i],terrainnormal));
-                                       tipvelocity[i]-=bounceness;
-                                       if(1-friction*frictionness>0)tipvelocity[i]*=1-friction*frictionness;
-                                       else tipvelocity[i]=0;
-                                       if(terrain.getOpacity(mid.x,mid.z)<.2)tipvelocity[i]+=bounceness*elasticity*.3;
-                                       else tipvelocity[i]+=bounceness*elasticity;
-
-                                       if(findLengthfast(&bounceness)>1){
-                                       float gLoc[3];
-                                       float vel[3];
-                                       int whichsound;
-                                       if(terrain.getOpacity(mid.x,mid.z)>.2){
-                                       if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
-                                       if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
-                                       }
-                                       else whichsound=footstepsound+abs(Random()%2);
-                                       gLoc[0]=tippoint[i].x;
-                                       gLoc[1]=tippoint[i].y;
-                                       gLoc[2]=tippoint[i].z;
-                                       vel[0]=0;
-                                       vel[1]=0;
-                                       vel[2]=0;
-                                       PlaySoundEx( whichsound, samp[whichsound], NULL, true);
-                                       OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
-                                       if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
-                                       else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
-                                       OPENAL_SetPaused(channels[whichsound], false);
-                                       }
-                                       }*/
-
-                                       //Fix terrain edge collision
-                                       /*start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       if(whichhit!=-1){
-                                       XYZ tippoi,posit;
-                                       tippoi=tippoint[i];
-                                       posit=position[i];
-
-
-                                       while(whichhit!=-1){
-                                       position[i].y+=.1;
-                                       tippoint[i].y+=.1;
-                                       velocity[i].y+=.1;
-                                       tipvelocity[i].y+=.1;
-                                       start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       if(whichhit!=-1)
-                                       closestpoint=colpoint*terrain.scale;
-                                       }
-                                       position[i].y-=.1;
-                                       tippoint[i].y-=.1;
-                                       velocity[i].y-=.1;
-                                       tipvelocity[i].y-=.1;
-                                       start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       while(whichhit!=-1){
-                                       position[i].y+=.01;
-                                       tippoint[i].y+=.01;
-                                       velocity[i].y+=.01;
-                                       tipvelocity[i].y+=.01;
-                                       start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       if(whichhit!=-1)
-                                       closestpoint=colpoint*terrain.scale;
-                                       }
-                                       }*/
-                                       /*if(whichhit!=-1){
-                                       whichhit=terrain.lineTerrain(end,start,&closestswordpoint);
-                                       if(whichhit!=-1){
-                                       colpoint=(closestswordpoint*terrain.scale+colpoint*terrain.scale)/2;
-                                       proportion=findDistance(&tippoint[i],&colpoint)/findDistance(&position[i],&tippoint[i]);
-                                       if(proportion<=1){
-                                       while(whichhit!=-1){
-                                       position[i].y+=.1*proportion;
-                                       tippoint[i].y+=.1*(1-proportion);
-                                       velocity[i].y+=.1*proportion;
-                                       tipvelocity[i].y+=.1*(1-proportion);
-                                       start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       }
-                                       position[i].y-=.1*proportion;
-                                       tippoint[i].y-=.1*(1-proportion);
-                                       velocity[i].y-=.1*proportion;
-                                       tipvelocity[i].y-=.1*(1-proportion);
-                                       start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       while(whichhit!=-1){
-                                       position[i].y+=.01*proportion;
-                                       tippoint[i].y+=.01*(1-proportion);
-                                       velocity[i].y+=.01*proportion;
-                                       tipvelocity[i].y+=.01*(1-proportion);
-                                       start=position[i];
-                                       end=tippoint[i];
-                                       whichhit=terrain.lineTerrain(start,end,&colpoint);
-                                       }
-                                       }
-                                       }
-                                       }
-                                       */
                                        //Gravity
                                        velocity[i].y+=gravity*multiplier;
                                        tipvelocity[i].y+=gravity*multiplier;