extern GLubyte wolfbloodText[512*512*3];
extern bool ismotionblur;
extern bool trilinear;
-#ifdef WIN32
-extern HDC hDC;
-#else
-extern AGLContext gaglContext;
-#endif
extern bool osx;
extern bool musictoggle;
extern Weapons weapons;
FSOUND_SetSFXMasterVolume((int)(volume*255));
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- samp[landsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[landsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
- samp[jumpsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:jump.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[jumpsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:jump.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
- samp[hawksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:hawk.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[hawksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:hawk.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
- samp[whooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:whoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[whooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:whoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMode(samp[whooshsound], FSOUND_LOOP_NORMAL);
- samp[landsound1] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[landsound1] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
- samp[landsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[landsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:land2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
- samp[breaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:broken.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[breaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:broken.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
- samp[lowwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Lowwhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[lowwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Lowwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
- samp[midwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:midwhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[midwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:midwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
- samp[highwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:highwhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[highwhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:highwhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
- samp[movewhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:movewhoosh.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[movewhooshsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:movewhoosh.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
- samp[heavyimpactsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:heavyimpact.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[heavyimpactsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:heavyimpact.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
- samp[whooshhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Whooshhit.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[whooshhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Whooshhit.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
- samp[thudsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:thud.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[thudsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:thud.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
- samp[alarmsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:alarm.ogg", FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[alarmsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:alarm.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
- samp[breaksound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:break.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[breaksound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:break.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
- samp[knifedrawsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifedraw.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[knifedrawsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifedraw.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
- samp[knifesheathesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifesheathe.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[knifesheathesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifesheathe.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
- samp[fleshstabsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstab.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[fleshstabsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstab.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
- samp[fleshstabremovesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstabremove.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[fleshstabremovesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Fleshstabremove.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
- samp[knifeswishsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeswish.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[knifeswishsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeswish.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
- samp[knifeslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeslice.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[knifeslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:knifeslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
- samp[swordslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordslice.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[swordslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
- samp[skidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:skid.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[skidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:skid.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
- samp[snowskidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snowskid.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[snowskidsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snowskid.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
- samp[bushrustle] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bushrustle.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[bushrustle] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bushrustle.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
- samp[clank1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank1.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[clank1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank1.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
- samp[clank2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[clank2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
- samp[clank3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank3.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[clank3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
- samp[clank4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank4.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[clank4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clank4.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
- samp[consolesuccesssound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolesuccess.ogg", FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[consolesuccesssound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolesuccess.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
- samp[consolefailsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolefail.ogg", FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[consolefailsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:consolefail.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
- samp[metalhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:MetalHit.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[metalhitsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:MetalHit.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
- samp[clawslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clawslice.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[clawslicesound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:clawslice.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
- samp[splattersound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:splatter.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[splattersound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:splatter.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
- samp[growlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[growlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
- samp[growl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[growl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:Growl2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
- samp[barksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[barksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
- samp[bark2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[bark2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
- samp[bark3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark3.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[bark3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:bark3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
- samp[snarlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[snarlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
- samp[snarl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[snarl2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:snarl2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
- samp[barkgrowlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:barkgrowl.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[barkgrowlsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:barkgrowl.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
- samp[rabbitattacksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitattacksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
- samp[rabbitattack2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitattack2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
- samp[rabbitattack3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack3.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitattack3sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack3.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
- samp[rabbitattack4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack4.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitattack4sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitattack4.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
- samp[rabbitpainsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitpainsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
- samp[rabbitpain1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitpain1sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
- /*samp[rabbitpain2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ /*samp[rabbitpain2sound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitpain2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
*/
- samp[rabbitchitter] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitchitter] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
- samp[rabbitchitter2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter2.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[rabbitchitter2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:rabbitchitter2.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
- samp[swordstaffsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordstaff.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[swordstaffsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:swordstaff.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
- samp[staffbodysound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbody.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[staffbodysound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbody.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
- samp[staffheadsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffhead.ogg", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[staffheadsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffhead.ogg", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
- samp[staffbreaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbreak.wav", FSOUND_HW3D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[staffbreaksound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:staffbreak.wav", FSOUND_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
glDepthMask(1);
}
-#ifdef WIN32
- SwapBuffers( hDC);
-#else
- aglSwapBuffers(gaglContext);
-#endif
-
+ swap_gl_buffers();
loadscreencolor=0;
}
}
glColor4f(1.2-loadprogress/100,1.2-loadprogress/100,1.2-loadprogress/100,1);
text.glPrint(280,125,string,1,1,640,480);
*/
-#ifdef WIN32
- SwapBuffers( hDC);
-#else
- aglSwapBuffers(gaglContext); // send swap command
-#endif
-
+ swap_gl_buffers();
loadscreencolor=0;
}
void Game::InitGame()
{
-#ifndef WIN32
+#if PLATFORM_MACOSX
ProcessSerialNumber PSN;
ProcessInfoRec pinfo;
FSSpec pspec;
FadeLoadingScreen(40);
- samp[firestartsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[firestartsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
strm[stream_firesound] = FSOUND_Stream_Open(":Data:Sounds:fire.ogg", FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FadeLoadingScreen(50);
- samp[fireendsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), FSOUND_2D, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+ samp[fireendsound] = FSOUND_Sample_Load(FSOUND_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), FSOUND_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
//if(musictoggle){
+#if PLATFORM_UNIX
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+#else
#include <direct.h>
+#endif
+
#include <ctime>
#include "Game.h"
struct tm *tme = localtime(&t);
sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
- mkdir("Screenshots");
+ mkdir("Screenshots", S_IRWXU);
ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
/*FSSpec MAC_file;
FSOUND_Sample_Free(samp[footstepsound2]);
FSOUND_Sample_Free(samp[footstepsound3]);
FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
FSOUND_Sample_Free(samp[footstepsound2]);
FSOUND_Sample_Free(samp[footstepsound3]);
FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
FSOUND_Sample_Free(samp[footstepsound2]);
FSOUND_Sample_Free(samp[footstepsound3]);
FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
}
- if(longnum==5077041556214789)goodcode=-1;
+ if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
if(goodcode<0)goodcode=0;