#ifdef DECLARE_ANIM
DECLARE_ANIM(runanim, "Run", middleheight, neutral, ab_run)
DECLARE_ANIM(bounceidleanim, "Idle", middleheight, neutral, ab_idle)
-DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, 0)
+DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, ab_stop)
DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
DECLARE_ANIM(landanim, "Landing", lowheight, neutral, 0)
DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run)
DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run)
DECLARE_ANIM(rabbitrunninganim, "Rabbitrunning", middleheight, neutral, ab_run)
-DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, 0)
+DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, ab_stop)
DECLARE_ANIM(rabbittackleanim, "Rabbittackle", middleheight, neutral, 0)
DECLARE_ANIM(rabbittacklinganim, "Rabbittackling", middleheight, reversal, 0)
DECLARE_ANIM(rabbittackledbackanim, "Rabbittackledback", middleheight, reversed, 0)