libCIrrlicht_la_SOURCES = \
src/CIrrlicht.cpp \
src/IAnimatedMeshSceneNode.cpp \
+ src/ICursorControl.cpp \
src/IFileSystem.cpp \
src/IGUIEnvironment.cpp \
src/IrrlichtDevice.cpp \
include/IAnimatedMeshMD2.h \
include/IAnimatedMeshSceneNode.h \
include/ICameraSceneNode.h \
+ include/ICursorControl.h \
include/IFileArchive.h \
include/IFileSystem.h \
include/IGUIElement.h \
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_I_CURSOR_CONTROL_H_INCLUDED__
+#define __C_I_CURSOR_CONTROL_H_INCLUDED__
+
+typedef void irr_gui_ICursorControl;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ void
+ irr_gui_setVisibleCursor(irr_gui_ICursorControl* cursorControl,
+ int visible);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
#ifndef __C_IRRLICHT_DEVICE_H_INCLUDED__
#define __C_IRRLICHT_DEVICE_H_INCLUDED__
+#include "ICursorControl.h"
#include "IFileSystem.h"
#include "IGUIEnvironment.h"
#include "ISceneManager.h"
extern "C" {
#endif
+ irr_gui_ICursorControl*
+ irr_getCursorControl(irr_IrrlichtDevice* device);
+
irr_io_IFileSystem*
irr_getFileSystem(irr_IrrlichtDevice* device);
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshSceneNode.h"
#include "ICameraSceneNode.h"
+#include "ICursorControl.h"
#include "IFileArchive.h"
#include "IFileSystem.h"
#include "IGUIEnvironment.h"
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#include <irrlicht/irrlicht.h>
+#include "ICursorControl.h"
+
+extern "C" {
+ void
+ irr_gui_setVisibleCursor(irr_gui_ICursorControl* cursorControl,
+ int visible)
+ {
+ ((irr::gui::ICursorControl*)cursorControl)
+ ->setVisible(visible);
+ }
+
+}
#include "IrrlichtDevice.h"
extern "C" {
+ irr_gui_ICursorControl*
+ irr_getCursorControl(irr_IrrlichtDevice* device)
+ {
+ return ((irr::IrrlichtDevice*)device)->getCursorControl();
+ }
+
irr_io_IFileSystem*
irr_getFileSystem(irr_IrrlichtDevice* device)
{