#include "Game.hpp"
#include "Math/Quaternions.hpp"
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
extern float slomofreq;
#include "Math/Quaternions.hpp"
#include "Utils/binio.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#include <vector>
//
#include "MacCompatibility.hpp"
-#include <errno.h>
-#include <time.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cerrno>
+#include <ctime>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#ifdef WIN32
#include <windows.h>
#ifndef _RANDOM_HPP_
#define _RANDOM_HPP_
-#include <stdlib.h>
+#include <cstdlib>
static inline short Random()
{
#pragma once
#endif
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN