extern bool freeze;
extern bool stillloading;
extern int mainmenu;
-/*extern*/
-bool gameFocused;
extern float slomospeed;
extern float slomofreq;
extern bool visibleloading;
-
-
#include <math.h>
#include <stdio.h>
#include <string.h>
int kContextHeight;
bool gDone = false;
+bool gameFocused;
static int _argc = 0;
static char **_argv = NULL;
{
newGame();
- //ofstream os("error.txt");
- //os.close();
- //ofstream os("log.txt");
- //os.close();
-
if (!SetUp ())
return 42;
Duration AbsoluteDeltaToDuration( AbsoluteTime& a, AbsoluteTime& b);
-
-/*
-inline bool isnormal( double x)
-{
- int ret = _fpclass( x);
- return (ret == _FPCLASS_NN || ret == _FPCLASS_PN);
-}
-*/
-
-
// fix file names to use '/' instead of ':'
char* ConvertFileName( const char* orgfilename);
char* ConvertFileName( const char* orgfilename, const char* junk);