"dead1", "dead2", "dead3", "dead4"
};
-const int head = 0; // DO NOT CONFLICT WITH ZLIB's variable head
-const int neck = 1;
-const int leftshoulder = 2;
-const int leftelbow = 3;
-const int leftwrist = 4;
-const int lefthand = 5;
-const int rightshoulder = 6;
-const int rightelbow = 7;
-const int rightwrist = 8;
-const int righthand = 9;
-const int abdomen = 10;
-const int lefthip = 11;
-const int righthip = 12;
-const int groin = 13;
-const int leftknee = 14;
-const int leftankle = 15;
-const int leftfoot = 16;
-const int rightknee = 17;
-const int rightankle = 18;
-const int rightfoot = 19;
-
const int max_dialogues = 20;
const int max_dialoguelength = 20;
#include "Sprite.h"
#include "binio.h"
+enum bodyparts {
+ head, neck,
+ leftshoulder, leftelbow, leftwrist, lefthand,
+ rightshoulder, rightelbow, rightwrist, righthand,
+ abdomen, lefthip, righthip, groin,
+ leftknee, leftankle, leftfoot,
+ rightknee, rightankle, rightfoot
+};
+
class Joint
{
public: