if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
+#if !USE_SDL // we'll take anything that works.
if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight>3000)newscreenheight=screenheight;
+#endif
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
}
if(Button()&&!oldbutton&&selected==0){
+ #if USE_SDL
+ extern SDL_Rect **resolutions;
+ bool isCustomResolution = true;
+ bool found = false;
+ for (int i = 0; (!found) && (resolutions[i]); i++)
+ {
+ if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+ isCustomResolution = false;
+
+ if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
+ {
+ i++;
+ if (resolutions[i] != NULL)
+ {
+ newscreenwidth = (int) resolutions[i]->w;
+ newscreenheight = (int) resolutions[i]->h;
+ }
+ else if (isCustomResolution)
+ {
+ if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
+ {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ else
+ {
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ }
+ }
+ else
+ {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ found = true;
+ }
+ }
+
+ if (!found)
+ {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+
+ #else
int whichres;
whichres=-1;
if(newscreenwidth==640&&newscreenheight==480)whichres=0;
newscreenwidth=1920;
newscreenheight=1200;
}
+ #endif
}
if(Button()&&!oldbutton&&selected==1){
newdetail++;
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
+#if !USE_SDL // we'll take anything that works.
if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight>3000)newscreenheight=screenheight;
+#endif
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
+#if !USE_SDL // we'll take anything that works.
if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight>3000)newscreenheight=screenheight;
+#endif
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
+#if !USE_SDL // we'll take anything that works.
if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight>3000)newscreenheight=screenheight;
+#endif
+ if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
if(detail>2)detail=2;
if(detail<0)detail=0;
- if(screenwidth>3000)screenwidth=640;
if(screenwidth<0)screenwidth=640;
- if(screenheight>3000)screenheight=480;
if(screenheight<0)screenheight=480;
+#if !USE_SDL // we'll take anything that works.
+ if(screenwidth>3000)screenwidth=640;
+ if(screenheight>3000)screenheight=480;
+#endif
}
using namespace std;
+#if USE_SDL
+SDL_Rect **resolutions = NULL;
+static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
+static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
+static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
+static SDL_Rect *hardcoded_resolutions[] = {
+ &rect_1024_768,
+ &rect_800_600,
+ &rect_640_480,
+ NULL
+};
+#endif
+
+
unsigned int resolutionDepths[8][2] = {0};
bool selectDetail(int & width, int & height, int & bpp, int & detail);
if(detail>2)detail=2;
if(detail<0)detail=0;
- if(screenwidth>3000)screenwidth=640;
if(screenwidth<0)screenwidth=640;
- if(screenheight>3000)screenheight=480;
if(screenheight<0)screenheight=480;
+#if !USE_SDL // we'll take anything that works.
+ if(screenwidth>3000)screenwidth=640;
+ if(screenheight>3000)screenheight=480;
+#endif
}
if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
kBitsPerPixel=16;
SDL_Quit();
return false;
}
+
+ SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
+ if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
+ res = hardcoded_resolutions;
+
+ // reverse list (it was sorted biggest to smallest by SDL)...
+ int count;
+ for (count = 0; res[count]; count++)
+ {
+ if ((res[count]->w < 640) || (res[count]->h < 480))
+ break; // sane lower limit.
+ }
+
+ static SDL_Rect *resolutions_block = NULL;
+ resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
+ resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
+ if ((resolutions_block == NULL) || (resolutions == NULL))
+ {
+ SDL_Quit();
+ fprintf(stderr, "Out of memory!\n");
+ return false;
+ }
+
+ resolutions[count--] = NULL;
+ for (int i = 0; count >= 0; i++, count--)
+ {
+ memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
+ resolutions[count] = &resolutions_block[count];
+ }
+
+ if (cmdline("showresolutions"))
+ {
+ printf("Resolutions we think are okay:\n");
+ for (int i = 0; resolutions[i]; i++)
+ printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
+ }
}
Uint32 sdlflags = SDL_OPENGL;
}
#endif
+#if !USE_SDL
int resolutionID(int width, int height)
{
int whichres;
return whichres;
}
+#endif
bool selectDetail(int & width, int & height, int & bpp, int & detail)
{
bool res = true;
+
+ // currently with SDL, we just use whatever is requested
+ // and don't care. --ryan.
+ #if !USE_SDL
int whichres = closestResolution(width, height);
while (true)
height=1200;
}
- // currently with SDL, we just use whatever the native bitdepth
- // of the display is and don't care.
- #if USE_SDL
- break;
- #endif
-
if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
{
break;
}
bpp = resolutionDepths[whichres][(detail != 0)];
+ #endif
return res;
}