float permanentdamage;
float superpermanentdamage;
float lastcollide;
+ /* Seems to be 0 = alive, 1 = unconscious, 2 = dead */
int dead;
float jumppower;
int num_weapons;
int weaponids[4];
+ /* Key of weaponids which is the weapon in hand, if any. -1 otherwise.
+ * Always 0 or -1 as activeweapon is moved to position 0 when taken */
int weaponactive;
int weaponstuck;
+ /* 0 or 1 to say if weapon is stuck in the front or the back */
int weaponstuckwhere;
- int weaponwhere;
int numwaypoints;
XYZ waypoints[90];