OPENAL_SetVolume(channels[stream_wind], 256);
}
- LoadTexture(ConvertFileName(":Data:Textures:snowtree.png"),&objects.treetextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bushsnow.png"),&objects.bushtextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bouldersnow.jpg"),&objects.rocktextureptr,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:snowbox.jpg"),&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(ConvertFileName(":Data:Textures:snow.jpg"),&terraintexture,1,0);
+ LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:rock.jpg"),&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
- //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ConvertFileName(":Data:Textures:Skybox(snow):Front.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Left.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Back.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Right.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Up.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Down.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Cloud.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Reflect.jpg"));
+ skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
+ ":Data:Textures:Skybox(snow):Left.jpg",
+ ":Data:Textures:Skybox(snow):Back.jpg",
+ ":Data:Textures:Skybox(snow):Right.jpg",
+ ":Data:Textures:Skybox(snow):Up.jpg",
+ ":Data:Textures:Skybox(snow):Down.jpg",
+ ":Data:Textures:Skybox(snow):Cloud.jpg",
+ ":Data:Textures:Skybox(snow):Reflect.jpg");
if(environment==desertenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(ConvertFileName(":Data:Textures:deserttree.png"),&objects.treetextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bushdesert.png"),&objects.bushtextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:boulderdesert.jpg"),&objects.rocktextureptr,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:desertbox.jpg"),&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(ConvertFileName(":Data:Textures:sand.jpg"),&terraintexture,1,0);
+ LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:sandslope.jpg"),&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
- //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ConvertFileName(":Data:Textures:Skybox(sand):Front.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Left.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Back.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Right.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Up.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Down.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Cloud.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Reflect.jpg"));
+ skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
+ ":Data:Textures:Skybox(sand):Left.jpg",
+ ":Data:Textures:Skybox(sand):Back.jpg",
+ ":Data:Textures:Skybox(sand):Right.jpg",
+ ":Data:Textures:Skybox(sand):Up.jpg",
+ ":Data:Textures:Skybox(sand):Down.jpg",
+ ":Data:Textures:Skybox(sand):Cloud.jpg",
+ ":Data:Textures:Skybox(sand):Reflect.jpg");
if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(ConvertFileName(":Data:Textures:tree.png"),&objects.treetextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bush.png"),&objects.bushtextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:boulder.jpg"),&objects.rocktextureptr,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:grassbox.jpg"),&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(ConvertFileName(":Data:Textures:grassdirt.jpg"),&terraintexture,1,0);
+ LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:mossrock.jpg"),&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
- //LoadTexture(ConvertFileName(":Data:Textures:detail.png"),&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ConvertFileName(":Data:Textures:Skybox(grass):Front.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Left.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Back.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Right.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Up.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Down.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Cloud.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Reflect.jpg"));
+ skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
+ ":Data:Textures:Skybox(grass):Left.jpg",
+ ":Data:Textures:Skybox(grass):Back.jpg",
+ ":Data:Textures:Skybox(grass):Right.jpg",
+ ":Data:Textures:Skybox(grass):Up.jpg",
+ ":Data:Textures:Skybox(grass):Down.jpg",
+ ":Data:Textures:Skybox(grass):Cloud.jpg",
+ ":Data:Textures:Skybox(grass):Reflect.jpg");
}
temptexdetail=texdetail;
texdetail=1;
- terrain.load(ConvertFileName(":Data:Textures:heightmap.png"));
+ terrain.load(":Data:Textures:heightmap.png");
texdetail=temptexdetail;
}
void Game::Loadlevel(int which){
stealthloading=0;
- if(which==0)Loadlevel((char *)ConvertFileName(":Data:Maps:map1"));
- else if(which==1)Loadlevel((char *)ConvertFileName(":Data:Maps:map2"));
- else if(which==2)Loadlevel((char *)ConvertFileName(":Data:Maps:map3"));
- else if(which==3)Loadlevel((char *)ConvertFileName(":Data:Maps:map4"));
- else if(which==4)Loadlevel((char *)ConvertFileName(":Data:Maps:map5"));
- else if(which==5)Loadlevel((char *)ConvertFileName(":Data:Maps:map6"));
- else if(which==6)Loadlevel((char *)ConvertFileName(":Data:Maps:map7"));
- else if(which==7)Loadlevel((char *)ConvertFileName(":Data:Maps:map8"));
- else if(which==8)Loadlevel((char *)ConvertFileName(":Data:Maps:map9"));
- else if(which==9)Loadlevel((char *)ConvertFileName(":Data:Maps:map10"));
- else if(which==10)Loadlevel((char *)ConvertFileName(":Data:Maps:map11"));
- else if(which==11)Loadlevel((char *)ConvertFileName(":Data:Maps:map12"));
- else if(which==12)Loadlevel((char *)ConvertFileName(":Data:Maps:map13"));
- else if(which==13)Loadlevel((char *)ConvertFileName(":Data:Maps:map14"));
- else if(which==14)Loadlevel((char *)ConvertFileName(":Data:Maps:map15"));
- else if(which==15)Loadlevel((char *)ConvertFileName(":Data:Maps:map16"));
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)ConvertFileName(":Data:Maps:tutorial"));}
- else Loadlevel((char *)ConvertFileName(":Data:Maps:mapsave"));
+ if(which==0)Loadlevel((char *)":Data:Maps:map1");
+ else if(which==1)Loadlevel((char *)":Data:Maps:map2");
+ else if(which==2)Loadlevel((char *)":Data:Maps:map3");
+ else if(which==3)Loadlevel((char *)":Data:Maps:map4");
+ else if(which==4)Loadlevel((char *)":Data:Maps:map5");
+ else if(which==5)Loadlevel((char *)":Data:Maps:map6");
+ else if(which==6)Loadlevel((char *)":Data:Maps:map7");
+ else if(which==7)Loadlevel((char *)":Data:Maps:map8");
+ else if(which==8)Loadlevel((char *)":Data:Maps:map9");
+ else if(which==9)Loadlevel((char *)":Data:Maps:map10");
+ else if(which==10)Loadlevel((char *)":Data:Maps:map11");
+ else if(which==11)Loadlevel((char *)":Data:Maps:map12");
+ else if(which==12)Loadlevel((char *)":Data:Maps:map13");
+ else if(which==13)Loadlevel((char *)":Data:Maps:map14");
+ else if(which==14)Loadlevel((char *)":Data:Maps:map15");
+ else if(which==15)Loadlevel((char *)":Data:Maps:map16");
+ else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
+ else Loadlevel((char *)":Data:Maps:mapsave");
whichlevel=which;
}
won=0;
//campaign=0;
- animation[bounceidleanim].Load((char *)ConvertFileName(":Data:Animations:Idle"),middleheight,neutral);
+ animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
numdialogues=0;
//if(Random()%2==0)player[i].creature=wolftype;
//else player[i].creature=rabbittype;
if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
+ if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
else
{
if(player[i].creature!=wolftype){
- player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),1);
- LoadTexture(ConvertFileName(":Data:Textures:Belt.png"),&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+ player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
}
if(player[i].creature==wolftype){
- player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf"),(char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf Low"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Wolf.solid"),(char *)ConvertFileName(":Data:Models:Wolf2.solid"),(char *)ConvertFileName(":Data:Models:Wolf3.solid"),(char *)ConvertFileName(":Data:Models:Wolf4.solid"),(char *)ConvertFileName(":Data:Models:Wolf5.solid"),(char *)ConvertFileName(":Data:Models:Wolf6.solid"),(char *)ConvertFileName(":Data:Models:Wolf7.solid"),(char *)ConvertFileName(":Data:Models:Wolflow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
+ player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
}
}
if(player[i].creature==rabbittype)
{
if(player[i].whichskin==0){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==1){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==2){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==3){
- LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==4){
- LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==5){
- LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==6){
- LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==7){
- LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==8){
- LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==9){
- LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
}
if(player[i].creature==wolftype)
{
//k=abs(Random()%3);
if(player[i].whichskin==0){
- LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==1){
- LoadTextureSave(ConvertFileName(":Data:Textures:Darkwolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==2){
- LoadTextureSave(ConvertFileName(":Data:Textures:Snowwolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
}
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
+ player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
oldmusicvolume[3]=0;
- /*LoadTexture(ConvertFileName(":Data:Textures:cloud.png"),&sprites.cloudtexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:cloudimpact.png"),&sprites.cloudimpacttexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:bloodparticle.png"),&sprites.bloodtexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:snowflake.png"),&sprites.snowflaketexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:flame.png"),&sprites.flametexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:bloodflame.png"),&sprites.bloodflametexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:smoke.png"),&sprites.smoketexture,1,1);
- LoadTexture(ConvertFileName(":Data:Textures:shine.png"),&sprites.shinetexture,1,0);
+ /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
+ LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
+ LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
+ LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
+ LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
+ LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
*/
if(!firstload)
donesomething=1;
}*/
if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
- LoadTextureSave(ConvertFileName(":Data:Textures:Furdarko.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
/*if(Compare(consoletext[0],"Pants ",0,5)){
- AddClothes(ConvertFileName(":Data:Textures:Pants.png"),0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
donesomething=1;
}*/
player[0].numclothes=0;
if(player[0].whichskin==0){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==1){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==2){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==3){
- LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==4){
- LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==5){
- LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==6){
- LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==7){
- LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==8){
- LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==9){
- LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
editoractive=typeactive;
}
player[closest].numclothes=0;
if(player[closest].whichskin==0){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==1){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==2){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==3){
- LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==4){
- LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==5){
- LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==6){
- LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==7){
- LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==8){
- LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==9){
- LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
donesomething=1;
player[closest].numclothes=0;
if(player[closest].whichskin==0){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==1){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==2){
- LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==3){
- LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==4){
- LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==5){
- LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==6){
- LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==7){
- LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==8){
- LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==9){
- LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
donesomething=1;
mapname[consolechars[0]-8+18]='g';
mapname[consolechars[0]-8+19]='\0';
- //ConvertFileName(:Data:Textures:Pants.png)
+ //:Data:Textures:Pants.png
if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);
if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),1);
- LoadTextureSave(ConvertFileName(":Data:Textures:fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=rabbittype;
player[0].scale=.2;
}
if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf"),(char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf Low"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Wolf.solid"),(char *)ConvertFileName(":Data:Models:Wolf2.solid"),(char *)ConvertFileName(":Data:Models:Wolf3.solid"),(char *)ConvertFileName(":Data:Models:Wolf4.solid"),(char *)ConvertFileName(":Data:Models:Wolf5.solid"),(char *)ConvertFileName(":Data:Models:Wolf6.solid"),(char *)ConvertFileName(":Data:Models:Wolf7.solid"),(char *)ConvertFileName(":Data:Models:Wolflow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
- LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=wolftype;
player[0].proportionhead=1.1;
donesomething=1;
}
/*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
- LoadTextureSave(ConvertFileName(":Data:Textures:Kungfu.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"rambo ",0,5)){
- LoadTextureSave(ConvertFileName(":Data:Textures:Leather.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"david ",0,5)){
- LoadTextureSave(ConvertFileName(":Data:Textures:David.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"wolf ",0,4)){
- LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"darkwolf ",0,8)){
- LoadTextureSave(ConvertFileName(":Data:Textures:DarkWolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"snowwolf ",0,8)){
- LoadTextureSave(ConvertFileName(":Data:Textures:Snowwolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}/*
if(Compare(consoletext[0],"lizardwolf ",0,10)){
- LoadTextureSave(ConvertFileName(":Data:Textures:Lizardwolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"white ",0,5)){
- LoadTextureSave(ConvertFileName(":Data:Textures:fur.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"brown ",0,5)){
- LoadTextureSave(ConvertFileName(":Data:Textures:fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"black ",0,5)){
- LoadTextureSave(ConvertFileName(":Data:Textures:fur2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(consolechars[0]>0){
player[numplayers].proportionlegs.z=0;
}
- player[numplayers].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
+ player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
player[numplayers].damagetolerance=200;