]> git.jsancho.org Git - lugaru.git/commitdiff
Remove more comments that also confuse Vim
authorAlexander Monakov <amonakov@gmail.com>
Sat, 1 Jan 2011 22:12:01 +0000 (01:12 +0300)
committerAlexander Monakov <amonakov@gmail.com>
Sat, 1 Jan 2011 22:12:01 +0000 (01:12 +0300)
Source/Person.cpp

index 2c704158607f3182cc86ed021172ba997bd3555d..25713a4905ec3d87d9ea704e29eef14c35f30b33 100644 (file)
@@ -4403,10 +4403,6 @@ void     Person::DoStuff(){
                skeleton.free=1;
 
                emit_sound_at(breaksound, coords);
-               /*if(id==0||findDistancefast(&coords,&viewer)<50){
-               slomo=1;
-               slomodelay=.2;
-               }*/
        }
 
        if(skeleton.free==1){
@@ -5650,35 +5646,11 @@ int Person::DrawSkeleton(){
 
                                                skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
                                                glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
-                                               /*
-                                               if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
-                                               proportionbody=1;
-                                               proportionweird=1;
-                                               }
-                                               if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
-                                               proportionarms=1;
-                                               proportionweird=1;
-                                               }
-                                               if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
-                                               proportionhead=1;
-                                               proportionweird=1;
-                                               }
-                                               if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
-                                               proportionlegs=1;
-                                               proportionweird=1;
-                                               }*/
 
                                                if(playerdetail||skeleton.free==3)
                                                {
                                                        for(j=0;j<skeleton.muscles[i].numvertices;j++)
                                                        {
-                                                               /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
-                                                               if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
-                                                               if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
-                                                               if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
-                                                               if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
-                                                               if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
-                                                               if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
                                                                glMatrixMode(GL_MODELVIEW);                                                     // Select The Modelview Matrix
                                                                glPushMatrix();
                                                                        if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
@@ -5973,13 +5945,6 @@ int Person::DrawSkeleton(){
                                                CrossProduct(&vec1,&vec2,&tempnormthing);
                                                Normalise(&tempnormthing);
                                                if(targetanimation!=staffhitanim&&currentanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&&currentanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&&currentanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
-                                               /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
-                                               XYZ weaptargnorm;
-                                               weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
-                                               //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
-                                               Normalise(&weaptargnorm);
-                                               weaponpoint-=weaptargnorm*2;
-                                               }*/
                                        }
                                }
                                if(weaponactive!=k&&weaponstuck!=k){