Game * pgame = 0;
+
+static int _argc = 0;
+static char **_argv = NULL;
+
+static bool cmdline(const char *cmd)
+{
+ for (int i = 1; i < _argc; i++)
+ {
+ char *arg = _argv[i];
+ while (*arg == '-')
+ arg++;
+ if (stricmp(arg, cmd) == 0)
+ return true;
+ }
+
+ return false;
+}
+
+
// --------------------------------------------------------------------------
void ReportError (char * strError)
return false;
}
- Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN?
+ Uint32 sdlflags = SDL_OPENGL;
+ if (!cmdline("windowed"))
+ sdlflags |= SDL_FULLSCREEN;
+
SDL_WM_SetCaption("Lugaru", "lugaru");
+
+ if (!cmdline("nomousegrab"))
+ SDL_WM_GrabInput(SDL_GRAB_ON);
+
SDL_ShowCursor(0);
+
if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
{
fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
}
-
#elif (defined WIN32)
//------------------------------------------------------------------
// create window
#endif
}
-int main (void)
+
+#ifndef WIN32
+// (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
+static char *findBinaryInPath(const char *bin, char *envr)
+{
+ size_t alloc_size = 0;
+ char *exe = NULL;
+ char *start = envr;
+ char *ptr;
+
+ do
+ {
+ size_t size;
+ ptr = strchr(start, ':'); /* find next $PATH separator. */
+ if (ptr)
+ *ptr = '\0';
+
+ size = strlen(start) + strlen(bin) + 2;
+ if (size > alloc_size)
+ {
+ char *x = (char *) realloc(exe, size);
+ if (x == NULL)
+ {
+ if (exe != NULL)
+ free(exe);
+ return(NULL);
+ } /* if */
+
+ alloc_size = size;
+ exe = x;
+ } /* if */
+
+ /* build full binary path... */
+ strcpy(exe, start);
+ if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
+ strcat(exe, "/");
+ strcat(exe, bin);
+
+ if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
+ {
+ strcpy(exe, start); /* i'm lazy. piss off. */
+ return(exe);
+ } /* if */
+
+ start = ptr + 1; /* start points to beginning of next element. */
+ } while (ptr != NULL);
+
+ if (exe != NULL)
+ free(exe);
+
+ return(NULL); /* doesn't exist in path. */
+} /* findBinaryInPath */
+
+
+char *calcBaseDir(const char *argv0)
+{
+ /* If there isn't a path on argv0, then look through the $PATH for it. */
+ char *retval;
+ char *envr;
+
+ char *ptr = strrchr(argv0, '/');
+ if (strchr(argv0, '/'))
+ {
+ retval = strdup(argv0);
+ if (retval)
+ *(strrchr(retval, '/')) = '\0';
+ return(retval);
+ }
+
+ envr = getenv("PATH");
+ if (!envr) return NULL;
+ envr = strdup(envr);
+ if (!envr) return NULL;
+ retval = findBinaryInPath(argv0, envr);
+ free(envr);
+ return(retval);
+}
+
+static inline void chdirToAppPath(const char *argv0)
{
+ char *dir = calcBaseDir(argv0);
+ if (dir)
+ {
+ chdir(dir);
+ free(dir);
+ }
+}
+#endif
+
+
+int main(int argc, char **argv)
+{
+ _argc = argc;
+ _argv = argv;
+#ifndef WIN32
+ chdirToAppPath(argv[0]);
+#endif
+
LOGFUNC;
#ifndef WIN32 // this is in WinMain, too.
g_appInstance=hInstance;
- main();
+ main(0, NULL);
UnregisterClass( g_wndClassName, hInstance);