(defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
(init-textures)
(init-video-mode)
- (let ((image (IMG_Load filename))
- (texture (car (glGenTextures 1))))
+ (let ((image (IMG_Load filename)))
(cond ((/= image 0)
- (glBindTexture GL_TEXTURE_2D texture)
- (glTexImage2D GL_TEXTURE_2D 0 3 (surface-w image) (surface-h image) 0 GL_BGR GL_UNSIGNED_BYTE (surface-pixels image))
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
- (SDL_FreeSurface image)))
- texture))
+ (let ((width (surface-w image)) (height (surface-h image))
+ (texture (car (glGenTextures 1))))
+ (glBindTexture GL_TEXTURE_2D texture)
+ (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image))
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
+ (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
+ (SDL_FreeSurface image)
+ (values texture width height))))))
+
+(defun draw-image-function (filename)
+ (multiple-value-bind
+ (texture width height) (load-texture filename)
+ (cond (texture))))
(defun draw-quad (v1 v2 v3 v4 &key texture color)
(cond (texture (glBindTexture GL_TEXTURE_2D texture)
(in-package :gacela)
-(setq *zoom* -10)
+(setq *zoom* -50)
(defun tetramine-i ()
(let ((color '(1 0 0)))
(next (random-tetramine))
(timer (make-timer))
(grid (make-list 20 :initial-element (make-list 14)))
- (texture (load-texture "background.bmp")));fondo_tetris.png")))
+ (texture (load-texture "fondo_tetris.png")))
(defun tetramine ()
(cond ((eq (timer-state timer) 'stopped) (start-timer timer)))
(setq next (random-tetramine)))
(t (incf y) (start-timer timer)))))
- (draw-square :size 1 :texture texture)))
+ (draw-square :size 20 :texture texture)))
; (translate -25 19)
; (draw-grid (join-grids tetramine grid x y))
; (translate 40 40)