weapons[weaponids[weaponactive]].blooddrip += 3;
}
if (weaponactive == -1 && creature == wolftype) {
- ;
emit_sound_at(clawslicesound, victim->coords, 128.);
victim->spurt = 1;
victim->DoBloodBig(2 / victim->armorhigh, 175);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
break;
- case cloudimpactsprite:
- cloudimpacttexture.bind();
- if (!blend) {
- blend = 1;
- glAlphaFunc(GL_GREATER, 0.0001);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
- break;
case breathsprite:
+ case cloudimpactsprite:
cloudimpacttexture.bind();
if (!blend) {
blend = 1;