if (Person::players[0]->animTarget != rabbitkickanim && Person::players[0]->weaponactive != -1) {
if (weapons[Person::players[0]->weaponids[0]].getType() == knife) {
if (Person::players[i]->isIdle() || Person::players[i]->isCrouch() || Person::players[i]->isRun() || Person::players[i]->isFlip()) {
- if (abs(Random() % 2 == 0))
+ if (abs(Random() % 2) == 0)
Person::players[i]->setAnimation(backhandspringanim);
else
Person::players[i]->setAnimation(rollanim);