+++ /dev/null
-(in-package :gacela)
-
-(set-game-properties :title "Gacela Tetris" :fps 15)
-
-(defun tetramine-i ()
- (let ((color '(1 0 0)))
- `((,color ,color ,color ,color))))
-
-(defun tetramine-j ()
- (let ((color '(1 0.5 0)))
- `((,color ,color ,color)
- (nil nil ,color))))
-
-(defun tetramine-l ()
- (let ((color '(1 0 1)))
- `((nil nil ,color)
- (,color ,color ,color))))
-
-(defun tetramine-o ()
- (let ((color '(0 0 1)))
- `((,color ,color)
- (,color ,color))))
-
-(defun tetramine-s ()
- (let ((color '(0 1 0)))
- `((nil ,color ,color)
- (,color ,color nil))))
-
-(defun tetramine-t ()
- (let ((color '(0.5 0 0)))
- `((,color ,color ,color)
- (nil ,color nil))))
-
-(defun tetramine-z ()
- (let ((color '(0 1 1)))
- `((,color ,color nil)
- (nil ,color ,color))))
-
-(defun random-tetramine ()
- (let ((n (random 7)))
- (cond ((= n 0) (tetramine-i))
- ((= n 1) (tetramine-j))
- ((= n 2) (tetramine-l))
- ((= n 3) (tetramine-o))
- ((= n 4) (tetramine-s))
- ((= n 5) (tetramine-t))
- ((= n 6) (tetramine-z)))))
-
-(defun draw-cell (cell)
- (cond ((null cell) nil)
- (t (with-color cell (draw-square :size 20)))))
-
-(defun draw-row (row)
- (mapcar (lambda (cell) (draw-cell cell) (translate 23 0)) row))
-
-(defun draw-grid (grid)
- (mapcar (lambda (row) (draw-row row) (translate (* -23 (length row)) -23)) grid))
-
-(defun join-rows (source destination &optional (offset 0))
- (cond ((null source) destination)
- ((null destination) nil)
- ((> offset 0) (cons (car destination) (join-rows source (cdr destination) (- offset 1))))
- (t (cons (or (car source) (car destination))
- (join-rows (cdr source) (cdr destination) offset)))))
-
-(defun join-grids (source destination &optional (x 0) (y 0))
- (cond ((null source) destination)
- ((null destination) nil)
- ((> y 0) (cons (car destination)
- (join-grids source (cdr destination) x (- y 1))))
- (t (cons (join-rows (car source) (car destination) x)
- (join-grids (cdr source) (cdr destination) x y)))))
-
-(defun collide-rows (row1 row2 &optional (offset 0))
- (cond ((not (or row1 row2)) nil)
- ((> offset 0) (collide-rows row1 (cdr row2) (- offset 1)))
- (t (or (and (car row1) (car row2)) (collide-rows (cdr row1) (cdr row2))))))
-
-(defun collide-grids (grid1 grid2 &optional (x 0) (y 0))
- (cond ((not (or grid1 grid2)) nil)
- ((> y 0) (collide-grids grid1 (cdr grid2) x (- y 1)))
- (t (or (collide-rows (car grid1) (car grid2) x)
- (collide-grids (cdr grid1) (cdr grid2) x y)))))
-
-(defun rotate-tetramine (grid)
- (labels ((rot (grid res)
- (cond ((null grid) res)
- (t (rot (cdr grid) (mapcar #'cons (car grid) res))))))
- (rot grid (make-list (length (car grid))))))
-
-(defun row-completed (row)
- (cond ((null row) t)
- (t (and (car row) (row-completed (cdr row))))))
-
-(defun remove-rows-completed (grid)
- (let ((res (remove-if (lambda (x) (row-completed x)) grid)))
- (inc-points (- (length grid) (length res)))
- (labels ((fill (grid n)
- (cond ((< n 1) grid)
- (t (fill (cons (make-list 14) grid) (- n 1))))))
- (fill res (- 20 (length res))))))
-
-(let ((points 0) (lines 0))
- (defun get-points ()
- points)
-
- (defun get-lines ()
- lines)
-
- (defun inc-points (l)
- (incf points
- (labels ((more-lines-better (n)
- (cond ((= n 0) n)
- (t (+ n (more-lines-better (- n 1)))))))
- (* (more-lines-better l) 10)))
- (incf lines l)))
-
-(let ((tetramine (random-tetramine)) (x 6) (y 0)
- (next (random-tetramine))
- (timer (make-timer))
- (grid (make-list 20 :initial-element (make-list 14)))
- (background (load-texture "fondo_tetris.png"))
-; (background (load-texture "../../nehe/lesson06/data/nehe.bmp"))
- (font (load-font "lazy.ttf" :size 20))
- (game-over))
-
- (defun game ()
- (if game-over (game-over) (tetramine)))
-
- (defun game-over ()
- (translate -100 0)
- (render-text "Game Over" font :size 50))
-
- (defun tetramine ()
- (cond ((eq (timer-state timer) 'stopped) (start-timer timer)))
-
- (cond ((key? 'right)
- (cond ((not (collide-grids tetramine grid (+ x 1) y))
- (incf x)))))
- (cond ((key? 'left)
- (cond ((not (collide-grids tetramine grid (- x 1) y))
- (decf x)))))
- (cond ((< x 0) (setq x 0))
- ((> (+ x (length (car tetramine))) 14) (setq x (- 14 (length (car tetramine))))))
-
- (cond ((key-pressed? 'up)
- (let ((t1 (rotate-tetramine tetramine)))
- (cond ((not (collide-grids t1 grid x y))
- (setq tetramine t1))))))
-
- (cond ((or (key? 'down) (> (get-time timer) 5000))
- (cond ((or (collide-grids tetramine grid x (+ y 1))
- (> (+ y 1 (length tetramine)) 20))
- (setq grid (remove-rows-completed (join-grids tetramine grid x y)))
- (setq tetramine next x 6 y 0)
- (cond ((collide-grids tetramine grid x y) (setq game-over t)))
- (setq next (random-tetramine)))
- (t (incf y) (start-timer timer)))))
- (draw-texture background)
- (translate -288 218)
- (draw-grid (join-grids tetramine grid x y))
- (translate 440 440)
- (draw-grid next)
- (translate -40 -100)
- (render-text (format nil "Points: ~d" (get-points)) font)
- (translate 0 -30)
- (render-text (format nil "Lines: ~d" (get-lines)) font)))
-
-(let ((frame 0.0) (fps (make-timer)) (update (make-timer)))
- (start-timer update)
- (start-timer fps)
- (run-game
- (game)
- (incf frame)
- (cond ((> (get-time update) 1000) (print (/ frame (/ (get-time fps) 1000.0))) (start-timer update))))
- (quit-game))
((= n 6) (tetramine-z)))))
(define (draw-cell cell)
- (cond ((null? cell) #f)
- (else (with-color cell (draw-square #:size 20)))))
+ (cond ((and cell (not (null? cell)))
+ (with-color cell (draw-square #:size 20)))))
(define (draw-row row)
(for-each (lambda (cell) (draw-cell cell) (translate 23 0)) row))
(else (and (car row) (row-completed (cdr row))))))
(define (remove-rows-completed grid)
- (let ((res (remove-if (lambda (x) (row-completed x)) grid)))
- (inc-points (- (length grid) (length res)))
+ (let ((res (filter (lambda (x) (not (row-completed x))) grid)))
(define (fill grid n)
(cond ((< n 1) grid)
(else (fill (cons (make-list 14) grid) (- n 1)))))
+ (inc-points (- (length grid) (length res)))
(fill res (- 20 (length res)))))
(define get-points #f)
(cond ((or (key? 'down) (> (get-time timer) 5000))
(cond ((or (collide-grids current-tetramine grid x (+ y 1))
(> (+ y 1 (length current-tetramine)) 20))
+ (display "eo") (newline)
(set! grid (remove-rows-completed (join-grids current-tetramine grid x y)))
- (set! current-tetramine next x 6 y 0)
+ (set! current-tetramine next)
+ (set! x 6)
+ (set! y 0)
(cond ((collide-grids current-tetramine grid x y) (set! game-over #t)))
(set! next (random-tetramine)))
(else
+ (display "eo2") (newline)
(set! y (+ y 1))
(start-timer timer)))))
(draw-texture background)