realtexdetail = texdetail;
- LOG("Loading weapon data...");
-
- Weapon::knifetextureptr.load("Textures/Knife.png", 0);
- Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
- Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
- Weapon::swordtextureptr.load("Textures/Sword.jpg", 1);
- Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
- Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
- Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
-
- Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid");
- Weapon::throwingknifemodel.Scale(.001, .001, .001);
- Weapon::throwingknifemodel.Rotate(90, 0, 0);
- Weapon::throwingknifemodel.Rotate(0, 90, 0);
- Weapon::throwingknifemodel.flat = 0;
- Weapon::throwingknifemodel.CalculateNormals(1);
-
- Weapon::swordmodel.load("Models/Sword.solid");
- Weapon::swordmodel.Scale(.001, .001, .001);
- Weapon::swordmodel.Rotate(90, 0, 0);
- Weapon::swordmodel.Rotate(0, 90, 0);
- Weapon::swordmodel.Rotate(0, 0, 90);
- Weapon::swordmodel.flat = 1;
- Weapon::swordmodel.CalculateNormals(1);
-
- Weapon::staffmodel.load("Models/Staff.solid");
- Weapon::staffmodel.Scale(.005, .005, .005);
- Weapon::staffmodel.Rotate(90, 0, 0);
- Weapon::staffmodel.Rotate(0, 90, 0);
- Weapon::staffmodel.Rotate(0, 0, 90);
- Weapon::staffmodel.flat = 1;
- Weapon::staffmodel.CalculateNormals(1);
+ Weapon::Load();
terrain.shadowtexture.load("Textures/Shadow.png", 0);
terrain.bloodtexture.load("Textures/Blood.png", 0);
}
}
+/* Load weapons models and textures */
+void Weapon::Load()
+{
+ LOG("Loading weapon data...");
+
+ knifetextureptr.load("Textures/Knife.png", 0);
+ bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
+ lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
+ swordtextureptr.load("Textures/Sword.jpg", 1);
+ bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
+ lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
+ stafftextureptr.load("Textures/Staff.jpg", 1);
+
+ throwingknifemodel.load("Models/ThrowingKnife.solid");
+ throwingknifemodel.Scale(.001, .001, .001);
+ throwingknifemodel.Rotate(90, 0, 0);
+ throwingknifemodel.Rotate(0, 90, 0);
+ throwingknifemodel.flat = 0;
+ throwingknifemodel.CalculateNormals(1);
+
+ swordmodel.load("Models/Sword.solid");
+ swordmodel.Scale(.001, .001, .001);
+ swordmodel.Rotate(90, 0, 0);
+ swordmodel.Rotate(0, 90, 0);
+ swordmodel.Rotate(0, 0, 90);
+ swordmodel.flat = 1;
+ swordmodel.CalculateNormals(1);
+
+ staffmodel.load("Models/Staff.solid");
+ staffmodel.Scale(.005, .005, .005);
+ staffmodel.Rotate(90, 0, 0);
+ staffmodel.Rotate(0, 90, 0);
+ staffmodel.Rotate(0, 0, 90);
+ staffmodel.flat = 1;
+ staffmodel.CalculateNormals(1);
+}
+
void Weapon::DoStuff(int i)
{
static int whichpatchx, whichpatchz, whichhit;