return time;
}
-
-
-#if PLATFORM_UNIX
-#include <sys/types.h>
-#include <pwd.h>
-#include <fcntl.h>
-#include <unistd.h>
-#include <dirent.h>
-
-// some but not all of this is code from PhysicsFS: http://icculus.org/physfs/
-// the zlib license on physfs allows this cut-and-pasting.
-static int locateOneElement(char *buf)
-{
- char *ptr;
- DIR *dirp;
-
- if (access(buf, F_OK) == 0)
- return(1); /* quick rejection: exists in current case. */
-
- ptr = strrchr(buf, '/'); /* find entry at end of path. */
- if (ptr == NULL) {
- dirp = opendir(".");
- ptr = buf;
- } /* if */
- else {
- *ptr = '\0';
- dirp = opendir(buf);
- *ptr = '/';
- ptr++; /* point past dirsep to entry itself. */
- } /* else */
-
- struct dirent *dent;
- while ((dent = readdir(dirp)) != NULL) {
- if (strcasecmp(dent->d_name, ptr) == 0) {
- strcpy(ptr, dent->d_name); /* found a match. Overwrite with this case. */
- closedir(dirp);
- return(1);
- } /* if */
- } /* for */
-
- /* no match at all... */
- closedir(dirp);
- return(0);
-} /* locateOneElement */
-
-
-static inline const char *getUserDirByUID(void)
-{
- struct passwd *pw = getpwuid(getuid());
- if (pw != NULL)
- return(pw->pw_dir);
- return(NULL);
-} /* getUserDirByUID */
-
-
-static inline const char *getPrefPath(void)
-{
- static char *prefpath = NULL;
- if (prefpath == NULL) {
- const char *homedir = getenv("HOME");
- if (homedir == NULL)
- homedir = getUserDirByUID();
- if (homedir == NULL)
- homedir = "."; // oh well.
-
-#if (defined(__APPLE__) && defined(__MACH__))
- const char *PREFPATHNAME = "Library/Application Support/Lugaru";
-#else
- const char *PREFPATHNAME = ".lugaru";
-#endif
- size_t len = strlen(homedir) + strlen(PREFPATHNAME) + 2;
- prefpath = new char[len];
- snprintf(prefpath, len, "%s/%s", homedir, PREFPATHNAME);
- }
- return(prefpath);
-}
-
-static int locateCorrectCase(char *buf, bool makedirs)
-{
- int rc;
- char *ptr = buf;
-
- while (ptr = strchr(ptr + 1, '/')) {
- *ptr = '\0'; /* block this path section off */
- rc = locateOneElement(buf);
- if (!rc) {
- if (makedirs) /* normal if we're writing; build dirs! */
- mkdir(buf, S_IRWXU);
- else {
- *ptr = '/'; /* restore path separator */
- return(-2); /* missing element in path. */
- } /* else */
- } /* if */
- *ptr = '/'; /* restore path separator */
- } /* while */
-
- /* check final element... */
- return(locateOneElement(buf) ? 0 : -1);
-}
-
-
-static int locateCorrectFile(char *buf, const char *mode)
-{
- if (*buf == '\0')
- return(0); /* Uh...I guess that's failure. */
-
- assert((mode[0] == 'w') || (mode[0] == 'r'));
-
- bool iswriting = (mode[0] == 'w');
- const char *prefpath = getPrefPath();
- size_t len = strlen(buf) + strlen(prefpath) + 2;
- char *prefpathfile = (char *) alloca(len);
- snprintf(prefpathfile, len, "%s/%s", prefpath, buf);
-
- int rc = locateCorrectCase(prefpathfile, iswriting); /* favor prefpath. */
- if ( (rc == 0) || ((rc == -1) && (iswriting)) ) // found or create?
- strcpy(buf, prefpathfile);
- else if ((rc < 0) && (!iswriting)) /* not writing? Try game dir... */
- rc = locateCorrectCase(buf, iswriting);
-
- return(rc);
-} /* locateCorrectFile */
-#endif
#include "Folders.h"
#include <cstring>
+#include <unistd.h>
+#if PLATFORM_UNIX
#include <sys/stat.h>
+#include <sys/types.h>
+#include <pwd.h>
+#endif
+#if _WIN32
+#include <Windows.h>
+#include <WinBase.h>
+#endif
const std::string Folders::dataDir = DATADIR;
std::string Folders::getUserDataPath()
{
- std::string userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
+#ifdef _WIN32
+ return dataDir;
+#else
+ std::string userDataPath;
+#if (defined(__APPLE__) && defined(__MACH__))
+ const char* homePath = getHomeDirectory();
+ if (homePath == NULL) {
+ userDataPath = ".";
+ } else {
+ userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
+ }
+#else
+ userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
+#endif
makeDirectory(userDataPath);
return userDataPath;
+#endif
}
std::string Folders::getConfigFilePath()
{
- std::string configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
+#ifdef _WIN32
+ return dataDir + "/config.txt";
+#else
+ std::string configFolder;
+#if (defined(__APPLE__) && defined(__MACH__))
+ configFolder = getUserDataPath();
+#else
+ configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
+#endif
makeDirectory(configFolder);
return configFolder + "/config.txt";
+#endif
}
+#if PLATFORM_LINUX
/* Generic code for XDG ENVVAR test and fallback */
std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) {
- char* path = getenv(ENVVAR);
+ const char* path = getenv(ENVVAR);
std::string ret;
if((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + "/lugaru";
} else {
- path = getenv("HOME");
+ path = getHomeDirectory();
if((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + '/' + fallback + "/lugaru";
} else {
}
return ret;
}
+#endif
+
+#if PLATFORM_UNIX
+const char* Folders::getHomeDirectory()
+{
+ const char *homedir = getenv("HOME");
+ if (homedir != NULL)
+ return homedir;
+ struct passwd *pw = getpwuid(getuid());
+ if (pw != NULL)
+ return pw->pw_dir;
+ return NULL;
+}
+#endif
bool Folders::makeDirectory(std::string path) {
+#ifdef _WIN32
+ int status = CreateDirectory(path.c_str(), NULL);
+ if(status != 0) {
+ return true;
+ } else if(GetLastError() == ERROR_ALREADY_EXISTS) {
+ return true;
+ } else {
+ return false;
+ }
+#else
errno = 0;
int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
if (status == 0) {
} else {
return false;
}
+#endif
}