-:Data:Textures:all.png Textures/All.png
:Data:Textures:armor.png Textures/LeatherArmor.png
-:Data:Textures:blackfur.png Textures/Fur2.png
:Data:Textures:bloodapril.png Textures/BloodApril.png
:Data:Textures:bloodclover.png Textures/BloodClover.png
:Data:Textures:bloodjack.png Textures/BloodJack.png
:Data:Textures:fancypants.png Textures/FancyPants.png
:Data:Textures:femaleshirt.png Textures/ShirtFemale.png
:Data:Textures:fire.png Textures/Fire.jpg
-:Data:Textures:footwrap.png Textures:FootWrap.png
-:Data:Textures:furbw2.png Textures/FurBW.jpg
-:Data:Textures:furWB2.png Textures/FurBW.jpg
-:Data:Textures:furwhite.png Textures/Fur.jpg
+:Data:Textures:footwrap.png Textures/FootWrap.png
:Data:Textures:gibottom.png Textures/GiBottom.png
:Data:Textures:gi.png Textures/Gi.png
:Data:Textures:giteared.png Textures/GiTeared.png
:Data:Textures:shirt.png Textures/Shirt.png
:Data:Textures:shirts.png Textures/Shirt.png
:Data:Textures:shrit.png Textures/Shirt.png
-:Data:Textures:whitefur.png Textures/Fur.jpg
:Data:Textures:world.png Textures/World.png
void ch_cellar(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_tint(const char* args)
void ch_wolf(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfGrey.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_snowwolf(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfSnow.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_darkwolf(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfDark.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_lizardwolf(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_white(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWhite.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_brown(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBrown.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_black(const char*)
{
- Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
+ Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurBlack.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
}
void ch_sizemin(const char*)
types[wolftype].modelClothesFileName = "Models/Belt.solid";
types[wolftype].skins.resize(3);
- types[wolftype].skins[0] = "Textures/Wolf.jpg";
- types[wolftype].skins[1] = "Textures/DarkWolf.jpg";
- types[wolftype].skins[2] = "Textures/SnowWolf.jpg";
+ types[wolftype].skins[0] = "Textures/FurWolfGrey.jpg";
+ types[wolftype].skins[1] = "Textures/FurWolfDark.jpg";
+ types[wolftype].skins[2] = "Textures/FurWolfSnow.jpg";
/* Rabbit */
types[rabbittype].proportions[0] = 1.2;
types[rabbittype].modelClothesFileName = "Models/Belt.solid";
types[rabbittype].skins.resize(10);
- types[rabbittype].skins[0] = "Textures/Fur3.jpg";
- types[rabbittype].skins[1] = "Textures/Fur.jpg";
- types[rabbittype].skins[2] = "Textures/Fur2.jpg";
- types[rabbittype].skins[3] = "Textures/Lynx.jpg";
- types[rabbittype].skins[4] = "Textures/Otter.jpg";
- types[rabbittype].skins[5] = "Textures/Opal.jpg";
- types[rabbittype].skins[6] = "Textures/Sable.jpg";
- types[rabbittype].skins[7] = "Textures/Chocolate.jpg";
- types[rabbittype].skins[8] = "Textures/BW2.jpg";
- types[rabbittype].skins[9] = "Textures/WB2.jpg";
+ types[rabbittype].skins[0] = "Textures/FurBrown.jpg";
+ types[rabbittype].skins[1] = "Textures/FurWhite.jpg";
+ types[rabbittype].skins[2] = "Textures/FurBlack.jpg";
+ types[rabbittype].skins[3] = "Textures/FurLynx.jpg";
+ types[rabbittype].skins[4] = "Textures/FurOtter.jpg";
+ types[rabbittype].skins[5] = "Textures/FurOpal.jpg";
+ types[rabbittype].skins[6] = "Textures/FurSable.jpg";
+ types[rabbittype].skins[7] = "Textures/FurChocolate.jpg";
+ types[rabbittype].skins[8] = "Textures/FurBlackWhite.jpg";
+ types[rabbittype].skins[9] = "Textures/FurBrownWhite.jpg";
}