#include <irrlicht/irrlicht.h>
#include <libguile.h>
-
-#include "animated-mesh.h"
-#include "animated-mesh-scene-node.h"
-#include "box3d.h"
-#include "camera-scene-node.h"
-#include "device.h"
#include "gsubr.h"
-#include "keymap.h"
-#include "material.h"
-#include "mesh.h"
-#include "mesh-scene-node.h"
#include "scene-manager.h"
-#include "scene-node.h"
-#include "scene-node-animator.h"
#include "vector3d.h"
-#include "wrapped.h"
- SCM
- irr_drawAll (SCM wrapped_obj)
- {
- if (gui_environment_p (wrapped_obj))
- {
- unwrap_gui_environment (wrapped_obj)->drawAll ();
- }
- else if (scene_manager_p (wrapped_obj))
- {
- unwrap_scene_manager (wrapped_obj)->drawAll ();
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- return SCM_UNSPECIFIED;
- }
-extern "C" {
+using namespace irr;
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addAnimatedMeshSceneNode (SCM scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM also_add_if_mesh_pointer_zero)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IAnimatedMeshSceneNode* node =
+ smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_pointer (mesh),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ return scm_from_pointer ((void*) node, NULL);
+}
- void
- init_scene_manager (void)
- {
- init_scene_manager_type ();
- DEFINE_GSUBR ("add-animated-mesh-scene-node!", 2, 0, 1, irr_scene_addAnimatedMeshSceneNode);
- DEFINE_GSUBR ("add-camera-scene-node!", 1, 0, 1, irr_scene_addCameraSceneNode);
- DEFINE_GSUBR ("add-camera-scene-node-fps!", 1, 0, 1, irr_scene_addCameraSceneNodeFPS);
- DEFINE_GSUBR ("add-cube-scene-node!", 1, 0, 1, irr_scene_addCubeSceneNode);
- DEFINE_GSUBR ("add-custom-scene-node!", 5, 0, 1, irr_scene_addCustomSceneNode);
- DEFINE_GSUBR ("add-octree-scene-node!", 2, 0, 1, irr_scene_addOctreeSceneNode);
- DEFINE_GSUBR ("add-sphere-scene-node!", 1, 0, 1, irr_scene_addSphereSceneNode);
- DEFINE_GSUBR ("create-fly-circle-animator", 1, 0, 1, irr_scene_createFlyCircleAnimator);
- DEFINE_GSUBR ("create-fly-straight-animator", 4, 0, 1, irr_scene_createFlyStraightAnimator);
- DEFINE_GSUBR ("create-rotation-animator", 2, 0, 0, irr_scene_createRotationAnimator);
- DEFINE_GSUBR ("get-mesh", 2, 0, 0, irr_scene_getMesh);
- DEFINE_GSUBR ("get-root-scene-node", 1, 0, 0, irr_scene_getRootSceneNode);
- }
- DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
- init_scene_manager_type, scene_manager_p,
- wrap_scene_manager, unwrap_scene_manager);
+template <typename TParent>
+SCM
+scene_ISceneManager_addCameraSceneNode (SCM scene_manager,
+ SCM parent,
+ SCM position,
+ SCM lookat,
+ SCM id,
+ SCM make_active)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ICameraSceneNode* camera =
+ smgr->addCameraSceneNode ((TParent) scm_to_pointer (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return scm_from_pointer ((void*) camera, NULL);
+}
- SCM
- irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
- SCM mesh,
- SCM rest)
- {
- SCM parent = SCM_UNDEFINED;
- SCM id = scm_from_int32 (-1);
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM rotation = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM scale = scm_list_3 (scm_from_double (1),
- scm_from_double (1),
- scm_from_double (1));
- SCM also_add_if_mesh_pointer_zero = SCM_BOOL_F;
-
- scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("rotation"), &rotation,
- scm_from_utf8_keyword ("scale"), &scale,
- scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IAnimatedMeshSceneNode* node =
- smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
- parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_vector3df (position),
- scm_to_vector3df (rotation),
- scm_to_vector3df (scale),
- scm_to_bool (also_add_if_mesh_pointer_zero));
- return wrap_animated_mesh_scene_node (node);
- }
- SCM
- irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
- SCM rest)
- {
- SCM parent = SCM_UNDEFINED;
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM lookat = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (100));
- SCM id = scm_from_int32 (-1);
- SCM make_active = SCM_BOOL_T;
-
- scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("lookat"), &lookat,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("make-active"), &make_active,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ICameraSceneNode* camera =
- scene_manager->addCameraSceneNode (parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
- scm_to_vector3df (position),
- scm_to_vector3df (lookat),
- scm_to_int32 (id),
- scm_to_bool (make_active));
- return wrap_camera_scene_node (camera);
- }
+template <typename TParent>
+SCM
+scene_ISceneManager_addCameraSceneNodeFPS (SCM scene_manager,
+ SCM parent,
+ SCM rotate_speed,
+ SCM move_speed,
+ SCM id,
+ SCM key_map_array,
+ SCM key_map_size,
+ SCM no_vertical_movement,
+ SCM jump_speed,
+ SCM invert_mouse,
+ SCM make_active)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ICameraSceneNode* camera =
+ smgr->addCameraSceneNodeFPS ((TParent) scm_to_pointer (parent),
+ scm_to_double (rotate_speed),
+ scm_to_double (move_speed),
+ scm_to_int32 (id),
+ (SKeyMap*) scm_to_pointer (key_map_array),
+ scm_to_int32 (key_map_size),
+ scm_to_bool (no_vertical_movement),
+ scm_to_double (jump_speed),
+ scm_to_bool (invert_mouse),
+ scm_to_bool (make_active));
+ return scm_from_pointer ((void*) camera, NULL);
+}
- SCM
- irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
- SCM rest)
- {
- SCM parent = SCM_UNDEFINED;
- SCM rotate_speed = scm_from_double (100);
- SCM move_speed = scm_from_double (0.5);
- SCM id = scm_from_int32 (-1);
- SCM key_map_array = SCM_UNDEFINED;
- SCM key_map_size = scm_from_int32 (0);
- SCM no_vertical_movement = SCM_BOOL_F;
- SCM jump_speed = scm_from_double (0);
- SCM invert_mouse = SCM_BOOL_F;
- SCM make_active = SCM_BOOL_T;
-
- scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
- scm_from_utf8_keyword ("move-speed"), &move_speed,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("key-map-array"), &key_map_array,
- scm_from_utf8_keyword ("key-map-size"), &key_map_size,
- scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
- scm_from_utf8_keyword ("jump-speed"), &jump_speed,
- scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
- scm_from_utf8_keyword ("make-active"), &make_active,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ICameraSceneNode* camera =
- scene_manager->addCameraSceneNodeFPS (parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
- scm_to_double (rotate_speed),
- scm_to_double (move_speed),
- scm_to_int32 (id),
- key_map_array == SCM_UNDEFINED ? 0 : unwrap_keymap (key_map_array),
- scm_to_int32 (key_map_size),
- scm_to_bool (no_vertical_movement),
- scm_to_double (jump_speed),
- scm_to_bool (invert_mouse),
- scm_to_bool (make_active));
- return wrap_camera_scene_node (camera);
- }
- SCM
- irr_scene_addCubeSceneNode (SCM wrapped_scene_manager,
- SCM rest)
+template <typename TParent>
+SCM
+scene_ISceneManager_addCubeSceneNode (SCM scene_manager,
+ SCM size,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IMeshSceneNode* node =
+ smgr->addCubeSceneNode (scm_to_double (size),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale));
+ return scm_from_pointer ((void*) camera, NULL);
+}
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addCustomSceneNode (SCM scene_manager,
+ SCM proc_render,
+ SCM proc_get_bounding_box,
+ SCM proc_get_material_count,
+ SCM proc_get_material,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale)
+{
+ class CustomSceneNode : public scene::ISceneNode
{
- SCM size = scm_from_double (10);
- SCM parent = SCM_UNDEFINED;
- SCM id = scm_from_int32 (-1);
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM rotation = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM scale = scm_list_3 (scm_from_double (1),
- scm_from_double (1),
- scm_from_double (1));
-
- scm_c_bind_keyword_arguments ("add-cube-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("size"), &size,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("rotation"), &rotation,
- scm_from_utf8_keyword ("scale"), &scale,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IMeshSceneNode* node =
- smgr->addCubeSceneNode (scm_to_double (size),
- parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
+ SCM scm_render;
+ SCM scm_get_bounding_box;
+ SCM scm_get_material_count;
+ SCM scm_get_material;
+
+ public:
+ CustomSceneNode (scene::ISceneNode* parent,
+ scene::ISceneManager* smgr,
+ s32 id,
+ const core::vector3df& position,
+ const core::vector3df& rotation,
+ const core::vector3df& scale,
+ SCM render,
+ SCM get_bounding_box,
+ SCM get_material_count,
+ SCM get_material)
+ : scene::ISceneNode (parent, smgr, id, position, rotation, scale)
+ {
+ scm_render = render;
+ scm_get_bounding_box = get_bounding_box;
+ scm_get_material_count = get_material_count;
+ scm_get_material = get_material;
+ }
+
+ virtual void OnRegisterSceneNode ()
+ {
+ if (IsVisible)
+ {
+ SceneManager->registerNodeForRendering (this);
+ }
+ ISceneNode::OnRegisterSceneNode ();
+ }
+
+ virtual void render ()
+ {
+ scm_call_0 (scm_render);
+ }
+
+ virtual const core::aabbox3d<f32>& getBoundingBox () const
+ {
+ SCM box = scm_call_0 (scm_get_bounding_box);
+ return *((core::aabbox3d<f32>*) scm_to_pointer (box));
+ }
+
+ virtual u32 getMaterialCount () const
+ {
+ return scm_to_uint32 (scm_call_0 (scm_get_material_count));
+ }
+
+ virtual video::SMaterial& getMaterial (u32 i)
+ {
+ SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
+ return *((video::SMaterial*) scm_to_pointer (material));
+ }
+ };
+
+ CustomSceneNode* node =
+ new CustomSceneNode ((TParent) scm_to_pointer (parent),
+ (scene::ISceneManager*) scm_to_pointer (scene_manager),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ proc_render,
+ proc_get_bounding_box,
+ proc_get_material_count,
+ proc_get_material);
+ return scm_from_pointer ((void*) node, NULL);
+}
+
+
+template <typename TParent, typename TMesh>
+SCM
+scene_ISceneManager_addOctreeSceneNode (SCM scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM minimal_polys_per_node,
+ SCM also_add_if_mesh_pointer_zero)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IMeshSceneNode* node =
+ smgr->addOctreeSceneNode ((TMesh) scm_to_pointer (mesh),
+ (TParent) scm_to_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_int32 (minimal_polys_per_node),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ return scm_from_pointer ((void*) node, NULL);
+}
+
+
+template <typename TParent>
+SCM
+scene_ISceneManager_addSphereSceneNode (SCM scene_manager,
+ SCM radius,
+ SCM poly_count,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IMeshSceneNode* node =
+ smgr->addSphereSceneNode (scm_to_double (radius),
+ scm_to_int32 (poly_count),
+ (TParent) scm_to_pointer (parent),
scm_to_int32 (id),
scm_to_vector3df (position),
scm_to_vector3df (rotation),
scm_to_vector3df (scale));
- return wrap_mesh_scene_node (node);
- }
+ return scm_from_pointer ((void*) node, NULL);
+}
- SCM
- irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
- SCM proc_render,
- SCM proc_get_bounding_box,
- SCM proc_get_material_count,
- SCM proc_get_material,
- SCM rest)
- {
- irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
-
- SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
- SCM id = scm_from_int32 (-1);
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM rotation = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM scale = scm_list_3 (scm_from_double (1),
- scm_from_double (1),
- scm_from_double (1));
-
- scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("rotation"), &rotation,
- scm_from_utf8_keyword ("scale"), &scale,
- SCM_UNDEFINED);
-
- class CustomSceneNode : public irr::scene::ISceneNode
- {
- SCM scm_render;
- SCM scm_get_bounding_box;
- SCM scm_get_material_count;
- SCM scm_get_material;
-
- public:
- CustomSceneNode (irr::scene::ISceneNode* parent,
- irr::scene::ISceneManager* smgr,
- irr::s32 id,
- const irr::core::vector3df& position,
- const irr::core::vector3df& rotation,
- const irr::core::vector3df& scale,
- SCM render,
- SCM get_bounding_box,
- SCM get_material_count,
- SCM get_material)
- : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
- {
- scm_render = render;
- scm_get_bounding_box = get_bounding_box;
- scm_get_material_count = get_material_count;
- scm_get_material = get_material;
- }
-
- virtual void OnRegisterSceneNode ()
- {
- if (IsVisible)
- {
- SceneManager->registerNodeForRendering (this);
- }
- ISceneNode::OnRegisterSceneNode ();
- }
-
- virtual void render ()
- {
- scm_call_0 (scm_render);
- }
-
- virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
- {
- SCM box = scm_call_0 (scm_get_bounding_box);
- return *(unwrap_box3d (box));
- }
-
- virtual irr::u32 getMaterialCount () const
- {
- return scm_to_uint32 (scm_call_0 (scm_get_material_count));
- }
-
- virtual irr::video::SMaterial& getMaterial (irr::u32 i)
- {
- SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
- return *(unwrap_material (material));
- }
- };
-
- CustomSceneNode* node =
- new CustomSceneNode (unwrap_scene_node (parent),
- scene_manager,
- scm_to_int32 (id),
- scm_to_vector3df (position),
- scm_to_vector3df (rotation),
- scm_to_vector3df (scale),
- proc_render,
- proc_get_bounding_box,
- proc_get_material_count,
- proc_get_material);
- return wrap_scene_node (node);
- }
- SCM
- irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
- SCM wrapped_mesh,
- SCM rest)
- {
- SCM parent = SCM_UNDEFINED;
- SCM id = scm_from_int32 (-1);
- SCM minimal_polys_per_node = scm_from_int32 (256);
- SCM also_add_if_mesh_pointer_zero = SCM_BOOL_F;
-
- scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
- scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IMeshSceneNode* node;
- if (animated_mesh_p (wrapped_mesh))
- {
- node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
- parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_int32 (minimal_polys_per_node),
- scm_to_bool (also_add_if_mesh_pointer_zero));
- }
- else
- {
- node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
- parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_int32 (minimal_polys_per_node),
- scm_to_bool (also_add_if_mesh_pointer_zero));
- }
- return wrap_mesh_scene_node (node);
- }
+SCM
+scene_ISceneManager_createFlyCircleAnimator (SCM scene_manager,
+ SCM center,
+ SCM radius,
+ SCM speed,
+ SCM direction,
+ SCM start_position,
+ SCM radius_ellipsoid)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ISceneNodeAnimator* anim =
+ smgr->createFlyCircleAnimator (scm_to_vector3df (center),
+ scm_to_double (radius),
+ scm_to_double (speed),
+ scm_to_vector3df (direction),
+ scm_to_double (start_position),
+ scm_to_double (radius_ellipsoid));
+ return scm_from_pointer ((void*) anim, NULL);
+}
- SCM
- irr_scene_addSphereSceneNode (SCM wrapped_scene_manager,
- SCM rest)
- {
- SCM radius = scm_from_double (5.0);
- SCM poly_count = scm_from_int32 (16);
- SCM parent = SCM_UNDEFINED;
- SCM id = scm_from_int32 (-1);
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM rotation = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM scale = scm_list_3 (scm_from_double (1),
- scm_from_double (1),
- scm_from_double (1));
-
- scm_c_bind_keyword_arguments ("add-sphere-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("radius"), &radius,
- scm_from_utf8_keyword ("poly-count"), &poly_count,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("rotation"), &rotation,
- scm_from_utf8_keyword ("scale"), &scale,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IMeshSceneNode* node =
- smgr->addSphereSceneNode (scm_to_double (radius),
- scm_to_int32 (poly_count),
- parent == SCM_UNDEFINED ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_vector3df (position),
- scm_to_vector3df (rotation),
- scm_to_vector3df (scale));
- return wrap_mesh_scene_node (node);
- }
- SCM
- irr_scene_createFlyCircleAnimator (SCM wrapped_scene_manager,
- SCM rest)
- {
- SCM center = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM radius = scm_from_double (100);
- SCM speed = scm_from_double (0.001);
- SCM direction = scm_list_3 (scm_from_double (0),
- scm_from_double (1),
- scm_from_double (0));
- SCM start_position = scm_from_double (0);
- SCM radius_ellipsoid = scm_from_double (0);
-
- scm_c_bind_keyword_arguments ("create-fly-circle-animator", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("center"), ¢er,
- scm_from_utf8_keyword ("radius"), &radius,
- scm_from_utf8_keyword ("speed"), &speed,
- scm_from_utf8_keyword ("direction"), &direction,
- scm_from_utf8_keyword ("start-position"), &start_position,
- scm_from_utf8_keyword ("radius-ellipsoid"), &radius_ellipsoid,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ISceneNodeAnimator* anim =
- smgr->createFlyCircleAnimator (scm_to_vector3df (center),
- scm_to_double (radius),
- scm_to_double (speed),
- scm_to_vector3df (direction),
- scm_to_double (start_position),
- scm_to_double (radius_ellipsoid));
- return wrap_scene_node_animator (anim);
- }
+SCM
+scene_ISceneManager_createFlyStraightAnimator (SCM scene_manager,
+ SCM start_point,
+ SCM end_point,
+ SCM time_for_way,
+ SCM loop,
+ SCM pingpong)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ISceneNodeAnimator* anim =
+ smgr->createFlyStraightAnimator (scm_to_vector3df (start_point),
+ scm_to_vector3df (end_point),
+ scm_to_uint32 (time_for_way),
+ scm_to_bool (loop),
+ scm_to_bool (pingpong));
+ return scm_from_pointer ((void*) anim, NULL);
+}
- SCM
- irr_scene_createFlyStraightAnimator (SCM wrapped_scene_manager,
- SCM start_point,
- SCM end_point,
- SCM time_for_way,
- SCM rest)
- {
- SCM loop = SCM_BOOL_F;
- SCM pingpong = SCM_BOOL_F;
-
- scm_c_bind_keyword_arguments ("create-fly-straight-animator", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("loop"), &loop,
- scm_from_utf8_keyword ("pingpong"), &pingpong,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ISceneNodeAnimator* anim =
- smgr->createFlyStraightAnimator (scm_to_vector3df (start_point),
- scm_to_vector3df (end_point),
- scm_to_uint32 (time_for_way),
- scm_to_bool (loop),
- scm_to_bool (pingpong));
- return wrap_scene_node_animator (anim);
- }
- SCM
- irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
- SCM rotation_speed)
- {
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ISceneNodeAnimator* anim =
- smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
- return wrap_scene_node_animator (anim);
- }
+SCM
+scene_ISceneManager_createRotationAnimator (SCM scene_manager,
+ SCM rotation_speed)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::ISceneNodeAnimator* anim =
+ smgr->createRotationAnimator (scm_to_vector3df (rotation_speed));
+ return scm_from_pointer ((void*) anim, NULL);
+}
+
+
+SCM
+scene_ISceneManager_drawAll (SCM scene_manager)
+{
+ ((scene::ISceneManager*) scm_to_pointer (scene_manager))->drawAll ();
+ return SCM_UNSPECIFIED;
+}
+
+
+SCM
+scene_ISceneManager_getMesh (SCM scene_manager,
+ SCM filename)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
+ return scm_from_pointer ((void*) mesh, NULL);
+}
+
+
+SCM
+scene_ISceneManager_getRootSceneNode (SCM scene_manager)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_pointer (scene_manager);
+ return scm_from_pointer ((void*) smgr->getRootSceneNode (), NULL);
+}
- SCM
- irr_scene_getMesh (SCM wrapped_scene_manager,
- SCM filename)
- {
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
- return wrap_animated_mesh (mesh);
- }
- SCM
- irr_scene_getRootSceneNode (SCM wrapped_scene_manager)
+extern "C" {
+
+ void
+ init_scene_manager (void)
{
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- return wrap_scene_node (smgr->getRootSceneNode ());
+ DEFINE_GSUBR ("scene_ISceneManager_addAnimatedMeshSceneNode_ISceneNode", 8, 0, 0,
+ scene_ISceneManager_addAnimatedMeshSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNode_ISceneNode", 6, 0, 0,
+ scene_ISceneManager_addCameraSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCameraSceneNodeFPS_ISceneNode", 11, 0, 0,
+ scene_ISceneManager_addCameraSceneNodeFPS<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCubeSceneNode_ISceneNode", 7, 0, 0,
+ scene_ISceneManager_addCubeSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addCustomSceneNode_ISceneNode", 10, 0, 0,
+ scene_ISceneManager_addCustomSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IAnimatedMesh", 6, 0, 0,
+ scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IAnimatedMesh*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addOctreeSceneNode_ISceneNode_IMesh", 6, 0, 0,
+ scene_ISceneManager_addOctreeSceneNode<scene::ISceneNode*, scene::IMesh*>);
+ DEFINE_GSUBR ("scene_ISceneManager_addSphereSceneNode_ISceneNode", 8, 0, 0,
+ scene_ISceneManager_addSphereSceneNode<scene::ISceneNode*>);
+ DEFINE_GSUBR ("scene_ISceneManager_createFlyCircleAnimator", 7, 0, 0,
+ scene_ISceneManager_createFlyCircleAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_createFlyStraightAnimator", 6, 0, 0,
+ scene_ISceneManager_createFlyStraightAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_createRotationAnimator", 2, 0, 0,
+ scene_ISceneManager_createRotationAnimator);
+ DEFINE_GSUBR ("scene_ISceneManager_drawAll", 1, 0, 0, scene_ISceneManager_drawAll);
+ DEFINE_GSUBR ("scene_ISceneManager_getMesh", 2, 0, 0, scene_ISceneManager_getMesh);
+ DEFINE_GSUBR ("scene_ISceneManager_getRootSceneNode", 1, 0, 0,
+ scene_ISceneManager_getRootSceneNode);
}
}