(define (load-image-for-texture filename)
(init-video-mode)
(let ((image (IMG_Load filename)))
- (cond ((not (= image 0))
- (let* ((width (surface-w image)) (height (surface-h image))
+ (cond (image
+ (let* ((width (get-surface-width image)) (height (get-surface-height image))
(power-2 (nearest-power-of-two (min width height)))
- resized-image)
+ (resized-image #f))
(cond ((and (= width power-2) (= height power-2)) (values image width height))
- (t (setq resized-image (resize-surface image power-2 power-2))
- (SDL_FreeSurface image)
- (cond ((/= resized-image 0) (values resized-image width height))))))))))
+ (else (set! resized-image (resize-surface image power-2 power-2))
+ (if resized-image (values resized-image width height)))))))))
-(defun resize-surface (surface width height)
- (let ((old-width (surface-w surface)) (old-height (surface-h surface)))
+(define (resize-surface surface width height)
+ (let ((old-width (get-surface-width surface)) (old-height (get-surface-height surface)))
(cond ((and (= width old-width) (= height old-height)) surface)
- (t (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
+ (else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
(zoomSurface surface zoomx zoomy 0))))))
-(defun load-texture (filename &key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) static)
- (let ((key (make-resource-texture :filename filename :min-filter min-filter :mag-filter mag-filter)))
- (cond ((get-resource key) key)
- (t (true-load-texture filename min-filter mag-filter static)))))
-
-(defun true-load-texture (filename min-filter mag-filter static)
- (let ((key (make-resource-texture :filename filename :min-filter min-filter :mag-filter mag-filter)))
- (progn-textures
- (multiple-value-bind
- (image real-w real-h) (load-image-for-texture filename)
- (cond (image
- (let ((width (surface-w image)) (height (surface-h image))
- (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN)
+(define* (load-texture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
+ (progn-textures
+ (receive
+ (image real-w real-h) (load-image-for-texture filename)
+ (cond (image
+ (let ((width (get-surface-width image)) (height (get-surface-height image))
+ (byteorder (if (= (SDL_ByteOrder) SDL_LIL_ENDIAN)
(if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)
(if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)))
- (texture (car (glGenTextures 1))))
+ (texture (car (glGenTextures 1))))
- (glBindTexture GL_TEXTURE_2D texture)
- (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
+ (glBindTexture GL_TEXTURE_2D texture)
+ (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
(glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
(SDL_FreeSurface image)