- //clean weapon
- if(player[i].isCrouch()&&
- weapons[player[i].weaponids[player[i].weaponactive]].bloody&&
- bloodtoggle&&
- player[i].onterrain&&
- player[i].num_weapons&&
- player[i].weaponactive!=-1&&
- player[i].attackkeydown&&
- bloodtoggle&&musictype!=stream_fighttheme) {
- if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==knife)
- setAnimation(i,crouchstabanim);
- if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==sword)
- setAnimation(i,swordgroundstabanim);
- player[i].hasvictim=0;