- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
- if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
- if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
- OPENAL_SetPaused(channels[whichsound], false);