Also fix loading those paths with the proper Folder function.
Remove bogus piece of cloth "1.0 1.0 1.0.png".
Part of #21.
79 files changed:
#include "Awards.h"
#include "Game.h"
#include "Dialog.h"
#include "Awards.h"
#include "Game.h"
#include "Dialog.h"
+#include "Utils/Folders.h"
extern float multiplier;
extern Terrain terrain;
extern float multiplier;
extern Terrain terrain;
//Load Image
ImageRec texture;
//Load Image
ImageRec texture;
- bool opened = load_image(fileName, texture);
+ bool opened = load_image(Folders::getResourcePath(fileName).c_str(), texture);
float alphanum;
//Is it valid?
float alphanum;
//Is it valid?