DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)
DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0)
DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0)