- (make <material>
- #:irr-pointer
- (SMaterial_make #:material-type material-type #:ambient-color ambient-color
- #:diffuse-color diffuse-color #:emissive-color emissive-color
- #:specular-color specular-color #:shininess shininess
- #:material-type-param material-type-param
- #:material-type-param-2 material-type-param-2
- #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
- #:color-mask color-mask #:color-material color-material
- #:blend-operation blend-operation
- #:polygon-offset-factor polygon-offset-factor
- #:polygon-offset-direction polygon-offset-direction
- #:wireframe wireframe #:point-cloud point-cloud
- #:gouraud-shading gouraud-shading #:lighting lighting
- #:z-write-enable z-write-enable #:backface-culling backface-culling
- #:frontface-culling frontface-culling #:fog-enable fog-enable
- #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps))))
+ (SMaterial_make #:material-type material-type #:ambient-color ambient-color
+ #:diffuse-color diffuse-color #:emissive-color emissive-color
+ #:specular-color specular-color #:shininess shininess
+ #:material-type-param material-type-param
+ #:material-type-param-2 material-type-param-2
+ #:thickness thickness #:z-buffer z-buffer #:anti-aliasing anti-aliasing
+ #:color-mask color-mask #:color-material color-material
+ #:blend-operation blend-operation
+ #:polygon-offset-factor polygon-offset-factor
+ #:polygon-offset-direction polygon-offset-direction
+ #:wireframe wireframe #:point-cloud point-cloud
+ #:gouraud-shading gouraud-shading #:lighting lighting
+ #:z-write-enable z-write-enable #:backface-culling backface-culling
+ #:frontface-culling frontface-culling #:fog-enable fog-enable
+ #:normalize-normals normalize-normals #:use-mip-maps use-mip-maps)))