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1e963b5)
Also enhanced the code style a bit.
Fixes #4.
extern bool save_image(const char * fname);
void Screenshot (void)
{
extern bool save_image(const char * fname);
void Screenshot (void)
{
time_t t = time(NULL);
struct tm *tme = localtime(&t);
time_t t = time(NULL);
struct tm *tme = localtime(&t);
- sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
+ sprintf(filename, "Screenshots/Screenshot-%04d%02d%02d-%02d%02d%02d.png",
+ tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
#if defined(_WIN32)
mkdir("Screenshots");
#if defined(_WIN32)
mkdir("Screenshots");
-#else
- mkdir("Screenshots", S_IRWXU);
}
void Game::SetUpLighting()
}
void Game::SetUpLighting()