- if (toothtexture) glDeleteTextures( 1, &toothtexture );
- if (cloudtexture) glDeleteTextures( 1, &cloudtexture );
- if (cloudimpacttexture) glDeleteTextures( 1, &cloudimpacttexture );
- if (bloodtexture) glDeleteTextures( 1, &bloodtexture );
- if (flametexture) glDeleteTextures( 1, &flametexture );
- if (bloodflametexture) glDeleteTextures( 1, &bloodflametexture );
- if (smoketexture) glDeleteTextures( 1, &smoketexture );
- if (snowflaketexture) glDeleteTextures( 1, &snowflaketexture );
- if (shinetexture) glDeleteTextures( 1, &shinetexture );
- if (splintertexture) glDeleteTextures( 1, &splintertexture );
- if (leaftexture) glDeleteTextures( 1, &leaftexture );
+ glDeleteTextures( 1, &toothtexture );
+ glDeleteTextures( 1, &cloudtexture );
+ glDeleteTextures( 1, &cloudimpacttexture );
+ glDeleteTextures( 1, &bloodtexture );
+ glDeleteTextures( 1, &flametexture );
+ glDeleteTextures( 1, &bloodflametexture );
+ glDeleteTextures( 1, &smoketexture );
+ glDeleteTextures( 1, &snowflaketexture );
+ glDeleteTextures( 1, &shinetexture );
+ glDeleteTextures( 1, &splintertexture );
+ glDeleteTextures( 1, &leaftexture );