+++ /dev/null
-#include "Settings.h"
-#include "Game.h"
-#include "Input.h"
-
-void DefaultSettings(Game &game) {
- detail=1;
- ismotionblur=0;
- usermousesensitivity=1;
- kContextWidth=640;
- kContextHeight=480;
- kBitsPerPixel = 32;
- floatjump=0;
- autoslomo=1;
- decals=1;
- invertmouse=0;
- bloodtoggle=0;
- foliage=1;
- musictoggle=1;
- trilinear=1;
- gamespeed=1;
- difficulty=1;
- damageeffects=0;
- texttoggle=1;
- alwaysblur=0;
- showpoints=0;
- showdamagebar=0;
- immediate=0;
- velocityblur=0;
- volume = 0.8f;
- ambientsound=1;
- vblsync=0;
- debugmode=0;
-
- game.crouchkey=SDLK_LSHIFT;
- game.jumpkey=SDLK_SPACE;
- game.leftkey=SDLK_a;
- game.forwardkey=SDLK_w;
- game.backkey=SDLK_s;
- game.rightkey=SDLK_d;
- game.drawkey=SDLK_e;
- game.throwkey=SDLK_q;
- game.attackkey=MOUSEBUTTON1;
- game.chatkey=SDLK_t;
-}
-
-void SaveSettings(Game &game) {
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << game.newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << game.newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << game.newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << Input::keyToChar(game.forwardkey);
- opstream << "\nBack key:\n";
- opstream << Input::keyToChar(game.backkey);
- opstream << "\nLeft key:\n";
- opstream << Input::keyToChar(game.leftkey);
- opstream << "\nRight key:\n";
- opstream << Input::keyToChar(game.rightkey);
- opstream << "\nJump key:\n";
- opstream << Input::keyToChar(game.jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << Input::keyToChar(game.crouchkey);
- opstream << "\nDraw key:\n";
- opstream << Input::keyToChar(game.drawkey);
- opstream << "\nThrow key:\n";
- opstream << Input::keyToChar(game.throwkey);
- opstream << "\nAttack key:\n";
- opstream << Input::keyToChar(game.attackkey);
- opstream << "\nChat key:\n";
- opstream << Input::keyToChar(game.chatkey);
- opstream << "\nDamage bar:\n";
- opstream << showdamagebar;
- opstream << "\nStereoMode:\n";
- opstream << stereomode;
- opstream << "\nStereoSeparation:\n";
- opstream << stereoseparation;
- opstream << "\nStereoReverse:\n";
- opstream << stereoreverse;
- opstream.close();
-}
-
-bool LoadSettings(Game &game) {
- ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in);
- if ( !ipstream || ipstream.fail() ) {
- printf("Config file not found\n");
- return false;
- }
- char setting[256];
- char string[256];
-
- printf("Loading config\n");
- while(!ipstream.eof()) {
- ipstream.getline( setting, sizeof(setting) );
-
- // skip blank lines
- // assume lines starting with spaces are all blank
- if ( strlen(setting) == 0 || setting[0] == ' ' || setting[0] == '\t') continue;
-
- if ( ipstream.eof() || ipstream.fail() ) {
- fprintf(stderr, "Error reading config file: Got setting name '%s', but value can't be read\n", setting);
- ipstream.close();
- return false;
- }
-
-
- if ( !strncmp(setting, "Screenwidth", 11) ) {
- ipstream >> kContextWidth;
- } else if ( !strncmp(setting, "Screenheight", 12) ) {
- ipstream >> kContextHeight;
- } else if ( !strncmp(setting, "Mouse sensitivity", 17) ) {
- ipstream >> usermousesensitivity;
- } else if ( !strncmp(setting, "Blur", 4) ) {
- ipstream >> ismotionblur;
- } else if ( !strncmp(setting, "Overall Detail", 14) ) {
- ipstream >> detail;
- if(detail!=0)kBitsPerPixel=32;
- else kBitsPerPixel=16;
- } else if ( !strncmp(setting, "Floating jump", 13) ) {
- ipstream >> floatjump;
- } else if ( !strncmp(setting, "Mouse jump", 10) ) {
- ipstream >> mousejump;
- } else if ( !strncmp(setting, "Ambient sound", 13) ) {
- ipstream >> ambientsound;
- } else if ( !strncmp(setting, "Blood ", 6) ) {
- ipstream >> bloodtoggle;
- } else if ( !strncmp(setting, "Auto slomo", 10) ) {
- ipstream >> autoslomo;
- } else if ( !strncmp(setting, "Foliage", 7) ) {
- ipstream >> foliage;
- } else if ( !strncmp(setting, "Music", 5) ) {
- ipstream >> musictoggle;
- } else if ( !strncmp(setting, "Trilinear", 9) ) {
- ipstream >> trilinear;
- } else if ( !strncmp(setting, "Decals", 6) ) {
- ipstream >> decals;
- } else if ( !strncmp(setting, "Invert mouse", 12) ) {
- ipstream >> invertmouse;
- } else if ( !strncmp(setting, "Gamespeed", 9) ) {
- ipstream >> gamespeed;
- oldgamespeed=gamespeed;
- if(oldgamespeed==0){
- gamespeed=1;
- oldgamespeed=1;
- }
- } else if ( !strncmp(setting, "Difficulty", 10) ) {
- ipstream >> difficulty;
- } else if ( !strncmp(setting, "Damage effects", 14) ) {
- ipstream >> damageeffects;
- } else if ( !strncmp(setting, "Text", 4) ) {
- ipstream >> texttoggle;
- } else if ( !strncmp(setting, "Debug", 5) ) {
- ipstream >> debugmode;
- } else if ( !strncmp(setting, "VBL Sync", 8) ) {
- ipstream >> vblsync;
- } else if ( !strncmp(setting, "Show Points", 11) ) {
- ipstream >> showpoints;
- } else if ( !strncmp(setting, "Always Blur", 11) ) {
- ipstream >> alwaysblur;
- } else if ( !strncmp(setting, "Immediate mode ", 15) ) {
- ipstream >> immediate;
- } else if ( !strncmp(setting, "Velocity blur", 13) ) {
- ipstream >> velocityblur;
- } else if ( !strncmp(setting, "Volume", 6) ) {
- ipstream >> volume;
- } else if ( !strncmp(setting, "Forward key", 11) ) {
- ipstream.getline( string, sizeof(string) );
- game.forwardkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Back key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- game.backkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Left key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- game.leftkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Right key", 9) ) {
- ipstream.getline( string, sizeof(string) );
- game.rightkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Jump key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- game.jumpkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Crouch key", 10) ) {
- ipstream.getline( string, sizeof(string) );
- game.crouchkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Draw key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- game.drawkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Throw key", 9) ) {
- ipstream.getline( string, sizeof(string) );
- game.throwkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Attack key", 10) ) {
- ipstream.getline( string, sizeof(string) );
- game.attackkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Chat key", 8) ) {
- ipstream.getline( string, sizeof(string) );
- game.chatkey = Input::CharToKey(string);
- } else if ( !strncmp(setting, "Damage bar", 10) ) {
- ipstream >> showdamagebar;
- } else if ( !strncmp(setting, "StereoMode", 10) ) {
- int i;
- ipstream >> i;
- stereomode = (StereoMode)i;
- } else if ( !strncmp(setting, "StereoSeparation", 16) ) {
- ipstream >> stereoseparation;
- } else if ( !strncmp(setting, "StereoReverse", 13) ) {
- ipstream >> stereoreverse;
- } else {
- ipstream >> string;
- fprintf(stderr, "Unknown config option '%s' with value '%s'. Ignoring.\n", setting, string);
- }
-
- if ( ipstream.fail() ) {
- fprintf(stderr, "Error reading config file: EOF reached when trying to read value for setting '%s'.\n", setting);
- ipstream.close();
- return false;
- }
-
- if ( ipstream.bad() ) {
- fprintf(stderr, "Error reading config file: Failed to read value for setting '%s'.\n", setting);
- ipstream.close();
- return false;
- }
- }
-
- ipstream.close();
-
- if(detail>2)detail=2;
- if(detail<0)detail=0;
- if(screenwidth<0)screenwidth=640;
- if(screenheight<0)screenheight=480;
-
- return true;
-}